#ifndef PROJECT_H #define PROJECT_H #include "map.h" #include "blockdata.h" #include #include #include class Project { public: Project(); QString root; QStringList *groupNames = NULL; QMap *map_groups; QList groupedMapNames; QStringList *mapNames = NULL; QMap* mapConstantsToMapNames; QMap* mapNamesToMapConstants; QList mapLayoutsTable; QList mapLayoutsTableMaster; QMap mapLayouts; QMap mapLayoutsMaster; QStringList *regionMapSections = NULL; QStringList *itemNames = NULL; QStringList *flagNames = NULL; QStringList *varNames = NULL; QStringList *movementTypes = NULL; QStringList *mapTypes = NULL; QStringList *mapBattleScenes = NULL; QStringList *weatherNames = NULL; QStringList *coordEventWeatherNames = NULL; QStringList *secretBaseIds = NULL; QStringList *bgEventFacingDirections = NULL; QStringList mapsWithConnections; QMap *map_cache; Map* loadMap(QString); Map* getMap(QString); QMap *tileset_cache = NULL; Tileset* loadTileset(QString); Tileset* getTileset(QString); Blockdata* readBlockdata(QString); void loadBlockdata(Map*); QString readTextFile(QString path); void saveTextFile(QString path, QString text); void appendTextFile(QString path, QString text); void deleteFile(QString path); void readMapGroups(); Map* addNewMapToGroup(QString mapName, int groupNum); QString getNewMapName(); QString getProjectTitle(); QList* getLabelMacros(QList*, QString); QStringList* getLabelValues(QList*, QString); void readMapHeader(Map*); void readMapLayoutsTable(); void readAllMapLayouts(); QStringList* readLayoutValues(QString layoutName); void readMapLayout(Map*); void readMapsWithConnections(); void loadMapTilesets(Map*); void loadTilesetAssets(Tileset*); void saveBlockdata(Map*); void saveMapBorder(Map*); void writeBlockdata(QString, Blockdata*); void saveAllMaps(); void saveMap(Map*); void saveAllDataStructures(); void saveAllMapLayouts(); void saveMapGroupsTable(); void saveMapConstantsHeader(); QList* parseAsm(QString text); QStringList getSongNames(); QStringList getVisibilities(); QMap getTilesets(); void readRegionMapSections(); void readItemNames(); void readFlagNames(); void readVarNames(); void readMovementTypes(); void readMapTypes(); void readMapBattleScenes(); void readWeatherNames(); void readCoordEventWeatherNames(); void readSecretBaseIds(); void readBgEventFacingDirections(); void loadEventPixmaps(QList objects); QMap getEventObjGfxConstants(); QString fixGraphicPath(QString path); void readMapEvents(Map *map); void loadMapConnections(Map *map); void loadMapBorder(Map *map); void saveMapEvents(Map *map); QStringList readCArray(QString text, QString label); QString readCIncbin(QString text, QString label); QMap readCDefines(QString text, QStringList prefixes); private: QString getMapLayoutsTableFilepath(); QString getMapLayoutFilepath(QString); void saveMapHeader(Map*); void saveMapConnections(Map*); void updateMapsWithConnections(Map*); void saveMapsWithConnections(); void saveMapLayoutsTable(); void updateMapLayout(Map*); void readCDefinesSorted(QString, QStringList, QStringList*); void readCDefinesSorted(QString, QStringList, QStringList*, QString, int); void setNewMapHeader(Map* map, int mapIndex); void setNewMapLayout(Map* map); void setNewMapBlockdata(Map* map); void setNewMapBorder(Map *map); void setNewMapEvents(Map *map); void setNewMapConnections(Map *map); }; #endif // PROJECT_H