#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include #include #include #include #include "project.h" #include "map.h" #include "editor.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void on_action_Open_Project_triggered(); void on_mapList_activated(const QModelIndex &index); void on_action_Save_Project_triggered(); void undo(); void redo(); void on_action_Save_triggered(); void on_tabWidget_2_currentChanged(int index); void on_action_Exit_triggered(); void on_comboBox_Song_activated(const QString &arg1); void on_comboBox_Location_activated(const QString &arg1); void on_comboBox_Visibility_activated(const QString &arg1); void on_comboBox_Weather_activated(const QString &arg1); void on_comboBox_Type_activated(const QString &arg1); void on_comboBox_BattleScene_activated(const QString &arg1); void on_checkBox_ShowLocation_clicked(bool checked); void on_tabWidget_currentChanged(int index); void on_actionUndo_triggered(); void on_actionRedo_triggered(); private: Ui::MainWindow *ui; Editor *editor; void setMap(QString); void populateMapList(); QString getExistingDirectory(QString); void openProject(QString dir); QString getDefaultMap(); void setRecentMap(QString map_name); void markAllEdited(QAbstractItemModel *model); void markEdited(QModelIndex index); void updateMapList(); void displayMapProperties(); }; #endif // MAINWINDOW_H