#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include #include #include #include #include #include "project.h" #include "map.h" #include "editor.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void setStatusBarMessage(QString message, int timeout = 0); private slots: void on_action_Open_Project_triggered(); void on_mapList_activated(const QModelIndex &index); void on_action_Save_Project_triggered(); void undo(); void redo(); void onMapChanged(Map *map); void on_action_Save_triggered(); void on_tabWidget_2_currentChanged(int index); void on_action_Exit_triggered(); void on_comboBox_Song_activated(const QString &arg1); void on_comboBox_Location_activated(const QString &arg1); void on_comboBox_Visibility_activated(const QString &arg1); void on_comboBox_Weather_activated(const QString &arg1); void on_comboBox_Type_activated(const QString &arg1); void on_comboBox_BattleScene_activated(const QString &arg1); void on_checkBox_ShowLocation_clicked(bool checked); void on_tabWidget_currentChanged(int index); void on_actionUndo_triggered(); void on_actionRedo_triggered(); void on_toolButton_newObject_clicked(); void on_toolButton_deleteObject_clicked(); void updateSelectedObjects(); void on_toolButton_Paint_clicked(); void on_toolButton_Select_clicked(); void on_toolButton_Fill_clicked(); void on_toolButton_Dropper_clicked(); void onOpenMapListContextMenu(const QPoint &point); void onAddNewMapToGroupClick(QAction* triggeredAction); void on_action_Export_Map_Image_triggered(); void on_comboBox_ConnectionDirection_currentIndexChanged(const QString &arg1); void on_spinBox_ConnectionOffset_valueChanged(int offset); void on_comboBox_ConnectedMap_currentTextChanged(const QString &mapName); void on_pushButton_AddConnection_clicked(); void on_pushButton_RemoveConnection_clicked(); private: Ui::MainWindow *ui; QStandardItemModel *mapListModel; QList *mapGroupsModel; Editor *editor = NULL; QIcon* mapIcon; void setMap(QString); void loadDataStructures(); void populateMapList(); QString getExistingDirectory(QString); void openProject(QString dir); QString getDefaultMap(); void setRecentMap(QString map_name); QStandardItem* createMapItem(QString mapName, int groupNum, int inGroupNum); void markAllEdited(QAbstractItemModel *model); void markEdited(QModelIndex index); void updateMapList(); void displayMapProperties(); void checkToolButtons(); }; enum MapListUserRoles { GroupRole = Qt::UserRole + 1, // Used to hold the map group number. TypeRole = Qt::UserRole + 2, // Used to differentiate between the different layers of the map list tree view. }; #endif // MAINWINDOW_H