' ' = 00 'À' = 01 'Á' = 02 'Â' = 03 'Ç' = 04 'È' = 05 'É' = 06 'Ê' = 07 'Ë' = 08 'Ì' = 09 'Î' = 0B 'Ï' = 0C 'Ò' = 0D 'Ó' = 0E 'Ô' = 0F 'Œ' = 10 'Ù' = 11 'Ú' = 12 'Û' = 13 'Ñ' = 14 'ß' = 15 'à' = 16 'á' = 17 'ç' = 19 'è' = 1A 'é' = 1B 'ê' = 1C 'ë' = 1D 'ì' = 1E 'î' = 20 'ï' = 21 'ò' = 22 'ó' = 23 'ô' = 24 'œ' = 25 'ù' = 26 'ú' = 27 'û' = 28 'ñ' = 29 'º' = 2A 'ª' = 2B SUPER_ER = 2C '&' = 2D '+' = 2E LV = 34 '=' = 35 '¿' = 51 '¡' = 52 PK = 53 PKMN = 53 54 POKEBLOCK = 55 56 57 58 59 'Í' = 5A '%' = 5B '(' = 5C ')' = 5D 'â' = 68 'í' = 6F UP_ARROW = 79 DOWN_ARROW = 7A LEFT_ARROW = 7B RIGHT_ARROW = 7C '0' = A1 '1' = A2 '2' = A3 '3' = A4 '4' = A5 '5' = A6 '6' = A7 '7' = A8 '8' = A9 '9' = AA '!' = AB '?' = AC '.' = AD '-' = AE DOTS = B0 QUOTE = B1 '\q' = B2 '‘' = B3 '\'' = B4 '♂' = B5 '♀' = B6 '\$' = B7 ',' = B8 '×' = B9 '/' = BA 'A' = BB 'B' = BC 'C' = BD 'D' = BE 'E' = BF 'F' = C0 'G' = C1 'H' = C2 'I' = C3 'J' = C4 'K' = C5 'L' = C6 'M' = C7 'N' = C8 'O' = C9 'P' = CA 'Q' = CB 'R' = CC 'S' = CD 'T' = CE 'U' = CF 'V' = D0 'W' = D1 'X' = D2 'Y' = D3 'Z' = D4 'a' = D5 'b' = D6 'c' = D7 'd' = D8 'e' = D9 'f' = DA 'g' = DB 'h' = DC 'i' = DD 'j' = DE 'k' = DF 'l' = E0 'm' = E1 'n' = E2 'o' = E3 'p' = E4 'q' = E5 'r' = E6 's' = E7 't' = E8 'u' = E9 'v' = EA 'w' = EB 'x' = EC 'y' = ED 'z' = EE '▶' = EF ':' = F0 'Ä' = F1 'Ö' = F2 'Ü' = F3 'ä' = F4 'ö' = F5 'ü' = F6 @ Arrows at F7-FA are duplicates of 79-7C. Unused? TALL_PLUS = FC 0C FB '$' = FF @ Hiragana 'あ' = 01 'い' = 02 'う' = 03 'え' = 04 'お' = 05 'か' = 06 'き' = 07 'く' = 08 'け' = 09 'こ' = 0A 'さ' = 0B 'し' = 0C 'す' = 0D 'せ' = 0E 'そ' = 0F 'た' = 10 'ち' = 11 'つ' = 12 'て' = 13 'と' = 14 'な' = 15 'に' = 16 'ぬ' = 17 'ね' = 18 'の' = 19 'は' = 1A 'ひ' = 1B 'ふ' = 1C 'へ' = 1D 'ほ' = 1E 'ま' = 1F 'み' = 20 'む' = 21 'め' = 22 'も' = 23 'や' = 24 'ゆ' = 25 'よ' = 26 'ら' = 27 'り' = 28 'る' = 29 'れ' = 2A 'ろ' = 2B 'わ' = 2C 'を' = 2D 'ん' = 2E 'ぁ' = 2F 'ぃ' = 30 'ぅ' = 31 'ぇ' = 32 'ぉ' = 33 'ゃ' = 34 'ゅ' = 35 'ょ' = 36 'が' = 37 'ぎ' = 38 'ぐ' = 39 'げ' = 3A 'ご' = 3B 'ざ' = 3C 'じ' = 3D 'ず' = 3E 'ぜ' = 3F 'ぞ' = 40 'だ' = 41 'ぢ' = 42 'づ' = 43 'で' = 44 'ど' = 45 'ば' = 46 'び' = 47 'ぶ' = 48 'べ' = 49 'ぼ' = 4A 'ぱ' = 4B 'ぴ' = 4C 'ぷ' = 4D 'ぺ' = 4E 'ぽ' = 4F 'っ' = 50 @ Katakana 'ア' = 51 'イ' = 52 'ウ' = 53 'エ' = 54 'オ' = 55 'カ' = 56 'キ' = 57 'ク' = 58 'ケ' = 59 'コ' = 5A 'サ' = 5B 'シ' = 5C 'ス' = 5D 'セ' = 5E 'ソ' = 5F 'タ' = 60 'チ' = 61 'ツ' = 62 'テ' = 63 'ト' = 64 'ナ' = 65 'ニ' = 66 'ヌ' = 67 'ネ' = 68 'ノ' = 69 'ハ' = 6A 'ヒ' = 6B 'フ' = 6C 'ヘ' = 6D 'ホ' = 6E 'マ' = 6F 'ミ' = 70 'ム' = 71 'メ' = 72 'モ' = 73 'ヤ' = 74 'ユ' = 75 'ヨ' = 76 'ラ' = 77 'リ' = 78 'ル' = 79 'レ' = 7A 'ロ' = 7B 'ワ' = 7C 'ヲ' = 7D 'ン' = 7E 'ァ' = 7F 'ィ' = 80 'ゥ' = 81 'ェ' = 82 'ォ' = 83 'ャ' = 84 'ュ' = 85 'ョ' = 86 'ガ' = 87 'ギ' = 88 'グ' = 89 'ゲ' = 8A 'ゴ' = 8B 'ザ' = 8C 'ジ' = 8D 'ズ' = 8E 'ゼ' = 8F 'ゾ' = 90 'ダ' = 91 'ヂ' = 92 'ヅ' = 93 'デ' = 94 'ド' = 95 'バ' = 96 'ビ' = 97 'ブ' = 98 'ベ' = 99 'ボ' = 9A 'パ' = 9B 'ピ' = 9C 'プ' = 9D 'ペ' = 9E 'ポ' = 9F 'ッ' = A0 @ Japanese punctuation ' ' = 00 '!' = AB '?' = AC '。' = AD 'ー' = AE '·' = AF '‥' = B0 STRING = FD @ string placeholders PLAYER = FD 01 BUFFER_1 = FD 02 BUFFER_2 = FD 03 BUFFER_3 = FD 04 KUN = FD 05 RIVAL = FD 06 @ version-dependent strings VERSION = FD 07 @ "RUBY" / "SAPPHIRE" EVIL_TEAM = FD 08 @ "MAGMA" / "AQUA" GOOD_TEAM = FD 09 @ "AQUA" / "MAGMA" EVIL_LEADER = FD 0A @ "MAXIE" / "ARCHIE" GOOD_LEADER = FD 0B @ "ARCHIE" / "MAXIE" EVIL_LEGENDARY = FD 0C @ "GROUDON" / "KYOGRE" GOOD_LEGENDARY = FD 0D @ "KYOGRE" / "GROUDON" AFFECTED_MON = FD 13 ABILITY_NAME_AFFECTED = FD 19 ATTACKING_NAME = FD 09 TARGET_NAME = FD 10 @ Custom battle macros ATTACKING_MON = FD 0E ATTACK_NAME = FD 0F EFFECT_NAME = FD 10 DEFENDING_MON = FD 11 ABILITY_NAME_OPPONENT = FD 12 ABILITY_NAME_PLAYER = FD 13 TYPE = FD 14 STAT_NAME = FD 15 STATUS_NAME = FD 16 @ battle macros deprecated @UNKNOWN_STR = FD 00 @ATTACKING_TRAINER = FD 08 @DEFENDING_TRAINER = FD 09 @ATTACKING_MON = FD 0C @DEFENDING_MON = FD 0D @ indicates the end of a town/city name (before " TOWN" or " CITY") NAME_END = FC 00 @ more text functions TEXT_DELAY = FC 08 23 TEXT_DELAY_LONG = FC 08 32 COLOR = FC 01 @ use a color listed below right after HIGHLIGHT = FC 02 @ same as fc 01 SHADOW = FC 03 @ same as fc 01 COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes PALETTE = FC 05 @ used in credits SIZE = FC 06 @ note that anything other than "SMALL" is invalid SMALL = FC 06 00 UNKNOWN_7 = FC 07 PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them PAUSE_UNTIL_PRESS = FC 09 UNKNOWN_A = FC 0A PLAY_BGM = FC 0B ESCAPE = FC 0C SHIFT_TEXT = FC 0D UNKNOWN_E = FC 0E UNKNOWN_F = FC 0F PLAY_SE = FC 10 CLEAR = FC 11 SKIP = FC 12 CLEAR_TO = FC 13 UNKNOWN_14 = FC 14 JPN = FC 15 ENG = FC 16 PAUSE_MUSIC = FC 17 RESUME_MUSIC = FC 18 @ colors TRANSPARENT = 00 DARK_GREY = 01 RED = 02 GREEN = 03 BLUE = 04 YELLOW = 05 CYAN = 06 MAGENTA = 07 LIGHT_GREY = 08 BLACK = 09 BLACK2 = 0A @ duplicate of black? SILVER = 0B WHITE = 0C SKY_BLUE = 0D LIGHT_BLUE = 0E WHITE2 = 0F @ duplicate of white? @ sound and music SE_STOP = 00 00 SE_KAIFUKU = 01 00 SE_PC_LOGON = 02 00 SE_PC_OFF = 03 00 SE_PC_ON = 04 00 SE_SELECT = 05 00 SE_WIN_OPEN = 06 00 SE_WALL_HIT = 07 00 SE_DOOR = 08 00 SE_KAIDAN = 09 00 SE_DANSA = 0A 00 SE_JITENSYA = 0B 00 SE_KOUKA_L = 0C 00 SE_KOUKA_M = 0D 00 SE_KOUKA_H = 0E 00 SE_BOWA2 = 0F 00 SE_POKE_DEAD = 10 00 SE_NIGERU = 11 00 SE_JIDO_DOA = 12 00 SE_NAMINORI = 13 00 SE_BAN = 14 00 SE_PIN = 15 00 SE_BOO = 16 00 SE_BOWA = 17 00 SE_JYUNI = 18 00 SE_A = 19 00 SE_I = 1A 00 SE_U = 1B 00 SE_E = 1C 00 SE_O = 1D 00 SE_N = 1E 00 SE_SEIKAI = 1F 00 SE_HAZURE = 20 00 SE_EXP = 21 00 SE_JITE_PYOKO = 22 00 SE_MU_PACHI = 23 00 SE_TK_KASYA = 24 00 SE_FU_ZAKU = 25 00 SE_FU_ZAKU2 = 26 00 SE_FU_ZUZUZU = 27 00 SE_RU_GASHIN = 28 00 SE_RU_GASYAN = 29 00 SE_RU_BARI = 2A 00 SE_RU_HYUU = 2B 00 SE_KI_GASYAN = 2C 00 SE_TK_WARPIN = 2D 00 SE_TK_WARPOUT = 2E 00 SE_TU_SAA = 2F 00 SE_HI_TURUN = 30 00 SE_TRACK_MOVE = 31 00 SE_TRACK_STOP = 32 00 SE_TRACK_HAIK = 33 00 SE_TRACK_DOOR = 34 00 SE_MOTER = 35 00 SE_CARD = 36 00 SE_SAVE = 37 00 SE_KON = 38 00 SE_KON2 = 39 00 SE_KON3 = 3A 00 SE_KON4 = 3B 00 SE_SUIKOMU = 3C 00 SE_NAGERU = 3D 00 SE_TOY_C = 3E 00 SE_TOY_D = 3F 00 SE_TOY_E = 40 00 SE_TOY_F = 41 00 SE_TOY_G = 42 00 SE_TOY_A = 43 00 SE_TOY_B = 44 00 SE_TOY_C1 = 45 00 SE_MIZU = 46 00 SE_HASHI = 47 00 SE_DAUGI = 48 00 SE_PINPON = 49 00 SE_FUUSEN1 = 4A 00 SE_FUUSEN2 = 4B 00 SE_FUUSEN3 = 4C 00 SE_TOY_KABE = 4D 00 SE_TOY_DANGO = 4E 00 SE_DOKU = 4F 00 SE_ESUKA = 50 00 SE_T_AME = 51 00 SE_T_AME_E = 52 00 SE_T_OOAME = 53 00 SE_T_OOAME_E = 54 00 SE_T_KOAME = 55 00 SE_T_KOAME_E = 56 00 SE_T_KAMI = 57 00 SE_T_KAMI2 = 58 00 SE_ELEBETA = 59 00 SE_HINSI = 5A 00 SE_EXPMAX = 5B 00 SE_TAMAKORO = 5C 00 SE_TAMAKORO_E = 5D 00 SE_BASABASA = 5E 00 SE_REGI = 5F 00 SE_C_GAJI = 60 00 SE_C_MAKU_U = 61 00 SE_C_MAKU_D = 62 00 SE_C_PASI = 63 00 SE_C_SYU = 64 00 SE_C_PIKON = 65 00 SE_REAPOKE = 66 00 SE_OP_BASYU = 67 00 SE_BT_START = 68 00 SE_DENDOU = 69 00 SE_JIHANKI = 6A 00 SE_TAMA = 6B 00 SE_Z_SCROLL = 6C 00 SE_Z_PAGE = 6D 00 SE_PN_ON = 6E 00 SE_PN_OFF = 6F 00 SE_Z_SEARCH = 70 00 SE_TAMAGO = 71 00 SE_TB_START = 72 00 SE_TB_KON = 73 00 SE_TB_KARA = 74 00 SE_BIDORO = 75 00 BGM_STOP = 5D 01 BGM_TETSUJI = 5E 01 BGM_FIELD13 = 5F 01 BGM_KACHI22 = 60 01 BGM_KACHI2 = 61 01 BGM_KACHI3 = 62 01 BGM_KACHI5 = 63 01 BGM_PCC = 64 01 BGM_NIBI = 65 01 BGM_SUIKUN = 66 01 BGM_DOORO1 = 67 01 BGM_DOORO_X1 = 68 01 BGM_DOORO_X3 = 69 01 BGM_MACHI_S2 = 6A 01 BGM_MACHI_S4 = 6B 01 BGM_GIM = 6C 01 BGM_NAMINORI = 6D 01 BGM_DAN01 = 6E 01 BGM_FANFA1 = 6F 01 BGM_ME_ASA = 70 01 BGM_ME_BACHI = 71 01 BGM_FANFA4 = 72 01 BGM_FANFA5 = 73 01 BGM_ME_WAZA = 74 01 BGM_BIJYUTU = 75 01 BGM_DOORO_X4 = 76 01 BGM_FUNE_KAN = 77 01 BGM_ME_SHINKA = 78 01 BGM_SHINKA = 79 01 BGM_ME_WASURE = 7A 01 BGM_SYOUJOEYE = 7B 01 BGM_BOYEYE = 7C 01 BGM_DAN02 = 7D 01 BGM_MACHI_S3 = 7E 01 BGM_ODAMAKI = 7F 01 BGM_B_TOWER = 80 01 BGM_SWIMEYE = 81 01 BGM_DAN03 = 82 01 BGM_ME_KINOMI = 83 01 BGM_ME_TAMA = 84 01 BGM_ME_B_BIG = 85 01 BGM_ME_B_SMALL = 86 01 BGM_ME_ZANNEN = 87 01 BGM_BD_TIME = 88 01 BGM_TEST1 = 89 01 BGM_TEST2 = 8A 01 BGM_TEST3 = 8B 01 BGM_TEST4 = 8C 01 BGM_TEST = 8D 01 BGM_GOMACHI0 = 8E 01 BGM_GOTOWN = 8F 01 BGM_POKECEN = 90 01 BGM_NEXTROAD = 91 01 BGM_GRANROAD = 92 01 BGM_CYCLING = 93 01 BGM_FRIENDLY = 94 01 BGM_MISHIRO = 95 01 BGM_TOZAN = 96 01 BGM_GIRLEYE = 97 01 BGM_MINAMO = 98 01 BGM_ASHROAD = 99 01 BGM_EVENT0 = 9A 01 BGM_DEEPDEEP = 9B 01 BGM_KACHI1 = 9C 01 BGM_TITLE3 = 9D 01 BGM_DEMO1 = 9E 01 BGM_GIRL_SUP = 9F 01 BGM_HAGESHII = A0 01 BGM_KAKKOII = A1 01 BGM_KAZANBAI = A2 01 BGM_AQA_0 = A3 01 BGM_TSURETEK = A4 01 BGM_BOY_SUP = A5 01 BGM_RAINBOW = A6 01 BGM_AYASII = A7 01 BGM_KACHI4 = A8 01 BGM_ROPEWAY = A9 01 BGM_CASINO = AA 01 BGM_HIGHTOWN = AB 01 BGM_SAFARI = AC 01 BGM_C_ROAD = AD 01 BGM_AJITO = AE 01 BGM_M_BOAT = AF 01 BGM_M_DUNGON = B0 01 BGM_FINECITY = B1 01 BGM_MACHUPI = B2 01 BGM_P_SCHOOL = B3 01 BGM_DENDOU = B4 01 BGM_TONEKUSA = B5 01 BGM_MABOROSI = B6 01 BGM_CON_FAN = B7 01 BGM_CONTEST0 = B8 01 BGM_MGM0 = B9 01 BGM_T_BATTLE = BA 01 BGM_OOAME = BB 01 BGM_HIDERI = BC 01 BGM_RUNECITY = BD 01 BGM_CON_K = BE 01 BGM_EIKOU_R = BF 01 BGM_KARAKURI = C0 01 BGM_HUTAGO = C1 01 BGM_SITENNOU = C2 01 BGM_YAMA_EYE = C3 01 BGM_CONLOBBY = C4 01 BGM_INTER_V = C5 01 BGM_DAIGO = C6 01 BGM_THANKFOR = C7 01 BGM_END = C8 01 BGM_BATTLE27 = C9 01 BGM_BATTLE31 = CA 01 BGM_BATTLE20 = CB 01 BGM_BATTLE32 = CC 01 BGM_BATTLE33 = CD 01 BGM_BATTLE36 = CE 01 BGM_BATTLE34 = CF 01 BGM_BATTLE35 = D0 01 BGM_BATTLE38 = D1 01 BGM_BATTLE30 = D2 01 @ key symbols KEY_A = F8 00 KEY_B = F8 01 KEY_L = F8 02 KEY_R = F8 03 KEY_START = F8 04 KEY_SELECT = F8 05 KEY_UP = F8 06 KEY_DOWN = F8 07 KEY_LEFT = F8 08 KEY_RIGHT = F8 09 KEY_UP_DOWN = F8 0A KEY_LEFT_RIGHT = F8 0B KEY_DPAD = F8 0C @ see http://www.pokecommunity.com/archive/index.php/t-180345.html '\l' = FA @ scroll up window text '\p' = FB @ new paragraph '\n' = FE @ new line