#include #include #include #include extern void* bs_tailwind_failed_ptr; u8 set_tailwind() { struct side_affecting* current_side = &custom_battle_elements.ptr->side_affecting[get_side_from_bank(battle_attacker_bank)]; if(!current_side->tailwind) { current_side->tailwind = 5; current_side->tailwind_bank = battle_attacker_bank; return false; } battlescript_cursor = (void*)(0x081D7DF0); return true; }