.align 4 .text .thumb #define NONE 0 .global move_table move_table: @Move DATA .BYTE EFFECT DMG TYPE ACCUR PP EF_ACC TARGET PRIO FLAGS AGR_1 SPLIT AGR_2 /*Nichts*/ move_data_0: .byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 /*Pfund*/ move_data_1: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 /*Karateschlag*/ move_data_2: .byte 43, 50, 1, 100, 25, 0, 0, 0, 51, 0, 0, 0 /*Duplexhieb*/ move_data_3: .byte 29, 15, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0 /*Kometenhieb*/ move_data_4: .byte 29, 18, 0, 85, 15, 0, 0, 0, 51, 0, 0, 0 /*Megahieb*/ move_data_5: .byte 0, 80, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 /*Zahltag*/ move_data_6: .byte 34, 40, 0, 100, 20, 100, 0, 0, 50, 0, 0, 0 /*Feuerschlag*/ move_data_7: .byte 4, 75, 10, 100, 15, 10, 0, 0, 19, 0, 0, 0 /*Eishieb*/ move_data_8: .byte 5, 75, 15, 100, 15, 10, 0, 0, 19, 0, 0, 0 /*Donnerschlag*/ move_data_9: .byte 6, 75, 13, 100, 15, 10, 0, 0, 19, 0, 0, 0 /*Kratzer*/ move_data_10: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 /*Klammer*/ move_data_11: .byte 0, 55, 0, 100, 30, 0, 0, 0, 51, 0, 0, 0 /*Guillotine*/ move_data_12: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0 /*Klingensturm*/ move_data_13: .byte 39, 80, 0, 100, 10, 0, 8, 0, 50, 0, 1, 0 /*Schwerttanz*/ move_data_14: .byte 50, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Zerschneider*/ move_data_15: .byte 0, 50, 0, 95, 30, 0, 0, 0, 51, 0, 0, 0 /*Windstoss*/ move_data_16: .byte 149, 40, 2, 100, 35, 0, 0, 0, 50, 0, 1, 0 /*Fluegelschlag*/ move_data_17: .byte 0, 60, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0 /*Wirbelwind*/ move_data_18: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0 /*Fliegen*/ move_data_19: .byte 155, 90, 2, 95, 15, 0, 0, 0, 51, 0, 0, 0 /*Klammergriff*/ move_data_20: .byte 42, 15, 0, 85, 20, 100, 0, 0, 51, 0, 0, 0 /*Slam*/ move_data_21: .byte 0, 80, 0, 75, 20, 0, 0, 0, 51, 0, 0, 0 /*Rankenhieb*/ move_data_22: .byte 0, 45, 12, 100, 25, 0, 0, 0, 51, 0, 0, 0 /*Stampfer*/ move_data_23: .byte 150, 65, 0, 100, 20, 30, 0, 0, 19, 0, 0, 0 /*Doppelkick*/ move_data_24: .byte 44, 30, 1, 100, 30, 0, 0, 0, 51, 0, 0, 0 /*Megakick*/ move_data_25: .byte 0, 120, 0, 75, 5, 0, 0, 0, 51, 0, 0, 0 /*Sprungkick*/ move_data_26: .byte 45, 100, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0 /*Fegekick*/ move_data_27: .byte 31, 60, 1, 85, 15, 30, 0, 0, 51, 0, 0, 0 /*Sandwirbel*/ move_data_28: .byte 23, 0, 4, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Kopfnuss*/ move_data_29: .byte 31, 70, 0, 100, 15, 30, 0, 0, 51, 0, 0, 0 /*Hornattacke*/ move_data_30: .byte 0, 65, 0, 100, 25, 0, 0, 0, 51, 0, 0, 0 /*Furienschlag*/ move_data_31: .byte 29, 15, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 /*Hornbohrer*/ move_data_32: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0 /*Tackle*/ move_data_33: .byte 0, 50, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 /*Bodyslam*/ move_data_34: .byte 6, 85, 0, 100, 15, 30, 0, 0, 19, 0, 0, 0 /*Wickel*/ move_data_35: .byte 42, 15, 0, 90, 20, 100, 0, 0, 51, 0, 0, 0 /*Bodycheck*/ move_data_36: .byte 48, 90, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 /*Fuchtler*/ move_data_37: .byte 27, 120, 0, 100, 10, 100, 0, 0, 51, 0, 0, 0 /*Risikotackle*/ move_data_38: .byte 198, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Rutenschlag*/ move_data_39: .byte 19, 0, 0, 100, 30, 0, 8, 0, 58, 0, 2, 0 /*Giftstachel*/ move_data_40: .byte 2, 15, 3, 100, 35, 30, 0, 0, 50, 0, 0, 0 /*Duonadel*/ move_data_41: .byte 77, 25, 6, 100, 20, 20, 0, 0, 18, 0, 0, 0 /*Nadelrakete*/ move_data_42: .byte 29, 25, 6, 95, 20, 0, 0, 0, 50, 0, 0, 0 /*Silberblick*/ move_data_43: .byte 19, 0, 0, 100, 30, 0, 8, 0, 26, 0, 2, 0 /*Biss*/ move_data_44: .byte 31, 60, 17, 100, 25, 30, 0, 0, 18, 0, 0, 0 /*Heuler*/ move_data_45: .byte 18, 0, 0, 100, 40, 0, 8, 0, 26, 0, 2, 0 /*Brueller*/ move_data_46: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0 /*Gesang*/ move_data_47: .byte 1, 0, 0, 55, 15, 0, 0, 0, 26, 0, 2, 0 /*Superschall*/ move_data_48: .byte 49, 0, 0, 55, 20, 0, 0, 0, 26, 0, 2, 0 /*Ultraschall*/ move_data_49: .byte 130, 20, 0, 90, 20, 0, 0, 0, 50, 0, 1, 0 /*Aussetzer*/ move_data_50: .byte 86, 0, 0, 100, 20, 0, 0, 0, 18, 0, 2, 0 /*Saeure*/ move_data_51: .byte 69, 40, 3, 100, 30, 10, 8, 0, 18, 0, 1, 0 /*Glut*/ move_data_52: .byte 4, 40, 10, 100, 25, 10, 0, 0, 18, 0, 1, 0 /*Flammenwurf*/ move_data_53: .byte 4, 90, 10, 100, 15, 10, 0, 0, 18, 0, 1, 0 /*Weissnebel*/ move_data_54: .byte 46, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Aquaknarre*/ move_data_55: .byte 0, 40, 11, 100, 25, 0, 0, 0, 50, 0, 1, 0 /*Hydropumpe*/ move_data_56: .byte 0, 110, 11, 80, 5, 0, 0, 0, 50, 0, 1, 0 /*Surfer*/ move_data_57: .byte 0, 90, 11, 100, 15, 0, 32, 0, 50, 0, 1, 0 /*Eisstrahl*/ move_data_58: .byte 5, 90, 15, 100, 10, 10, 0, 0, 18, 0, 1, 0 /*Blizzard*/ move_data_59: .byte 5, 110, 15, 70, 5, 10, 8, 0, 18, 0, 1, 0 /*Psystrahl*/ move_data_60: .byte 76, 65, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0 /*Blubbstrahl*/ move_data_61: .byte 70, 65, 11, 100, 20, 10, 8, 0, 18, 0, 1, 0 /*Aurorastrahl*/ move_data_62: .byte 68, 65, 15, 100, 20, 10, 0, 0, 18, 0, 1, 0 /*Hyperstrahl*/ move_data_63: .byte 80, 150, 0, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Schnabel*/ move_data_64: .byte 0, 35, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0 /*Bohrschnabel*/ move_data_65: .byte 0, 80, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*ueberroller*/ move_data_66: .byte 48, 80, 1, 80, 25, 0, 0, 0, 51, 0, 0, 0 /*Fusskick*/ move_data_67: .byte 196, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Konter*/ move_data_68: .byte 89, 0, 1, 100, 20, 0, 1, 251, 17, 0, 0, 0 /*Geowurf*/ move_data_69: .byte 87, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Staerke*/ move_data_70: .byte 0, 80, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Absorber*/ move_data_71: .byte 3, 20, 12, 100, 25, 0, 0, 0, 18, 0, 1, 0 /*Megasauger*/ move_data_72: .byte 3, 40, 12, 100, 15, 0, 0, 0, 18, 0, 1, 0 /*Egelsamen*/ move_data_73: .byte 84, 0, 12, 90, 10, 0, 0, 0, 26, 0, 2, 0 /*Wachstum*/ move_data_74: .byte 13, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Rasierblatt*/ move_data_75: .byte 43, 55, 12, 95, 25, 0, 8, 0, 50, 0, 0, 0 /*Solarstrahl*/ move_data_76: .byte 151, 120, 12, 100, 10, 0, 8, 0, 50, 0, 1, 0 /*Giftpuder*/ move_data_77: .byte 66, 0, 3, 75, 35, 0, 8, 0, 26, 0, 2, 0 /*Stachelspore*/ move_data_78: .byte 67, 0, 12, 75, 30, 0, 8, 0, 26, 0, 2, 0 /*Schlafpuder*/ move_data_79: .byte 1, 0, 12, 75, 15, 0, 8, 0, 26, 0, 2, 0 /*Blaettertanz*/ move_data_80: .byte 27, 120, 12, 100, 10, 0, 0, 0, 51, 0, 1, 0 /*Fadenschuss*/ move_data_81: .byte 20, 0, 6, 95, 40, 0, 8, 0, 26, 0, 2, 0 /*Drachenwut*/ move_data_82: .byte 41, 40, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Feuerwirbel*/ move_data_83: .byte 42, 35, 10, 85, 15, 100, 0, 0, 50, 0, 1, 0 /*Donnerschock*/ move_data_84: .byte 6, 40, 13, 100, 30, 10, 0, 0, 18, 0, 1, 0 /*Donnerblitz*/ move_data_85: .byte 6, 90, 13, 100, 15, 10, 0, 0, 18, 0, 1, 0 /*Donnerwelle*/ move_data_86: .byte 67, 0, 13, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Donner*/ move_data_87: .byte 152, 110, 13, 70, 10, 30, 0, 0, 18, 0, 1, 0 /*Steinwurf*/ move_data_88: .byte 0, 50, 5, 90, 15, 0, 0, 0, 50, 0, 0, 0 /*Erdbeben*/ move_data_89: .byte 147, 100, 4, 100, 10, 0, 32, 0, 50, 0, 0, 0 /*Geofissur*/ move_data_90: .byte 38, 1, 4, 30, 5, 0, 0, 0, 18, 0, 0, 0 /*Schaufler*/ move_data_91: .byte 155, 80, 4, 100, 10, 0, 0, 0, 50, 0, 0, 0 /*Toxin*/ move_data_92: .byte 33, 0, 3, 90, 10, 100, 0, 0, 26, 0, 2, 0 /*Konfusion*/ move_data_93: .byte 76, 50, 14, 100, 25, 10, 0, 0, 18, 0, 1, 0 /*Psychokinese*/ move_data_94: .byte 72, 90, 14, 100, 10, 10, 0, 0, 18, 0, 1, 0 /*Hypnose*/ move_data_95: .byte 1, 0, 14, 60, 20, 0, 0, 0, 26, 0, 2, 0 /*Meditation*/ move_data_96: .byte 10, 0, 14, 0, 40, 0, 16, 0, 4, 0, 2, 0 /*Agilitaet*/ move_data_97: .byte 52, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Ruckzuckhieb*/ move_data_98: .byte 103, 40, 0, 100, 30, 0, 0, 1, 51, 0, 0, 0 /*Raserei*/ move_data_99: .byte 81, 20, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Teleport*/ move_data_100: .byte 153, 0, 14, 0, 20, 0, 16, 0, 0, 0, 2, 0 /*Nachtnebel*/ move_data_101: .byte 87, 1, 7, 100, 15, 0, 0, 0, 50, 0, 1, 0 /*Mimikry*/ move_data_102: .byte 82, 0, 0, 100, 10, 0, 0, 0, 2, 0, 2, 0 /*Kreideschrei*/ move_data_103: .byte 59, 0, 0, 85, 40, 0, 0, 0, 26, 0, 2, 0 /*Doppelteam*/ move_data_104: .byte 16, 0, 0, 0, 15, 0, 16, 0, 10, 0, 2, 0 /*Genesung*/ move_data_105: .byte 32, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Haertner*/ move_data_106: .byte 11, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Komprimator*/ move_data_107: .byte 108, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Rauchwolke*/ move_data_108: .byte 23, 0, 0, 100, 20, 0, 16, 0, 26, 0, 2, 0 /*Konfustrahl*/ move_data_109: .byte 49, 0, 7, 100, 10, 0, 16, 0, 26, 0, 2, 0 /*Panzerschutz*/ move_data_110: .byte 11, 0, 11, 0, 40, 0, 16, 0, 4, 0, 2, 0 /*Einigler*/ move_data_111: .byte 156, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0 /*Barriere*/ move_data_112: .byte 51, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Lichtschild*/ move_data_113: .byte 35, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Dunkelnebel*/ move_data_114: .byte 25, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Reflektor*/ move_data_115: .byte 65, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Energiefokus*/ move_data_116: .byte 47, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Geduld*/ move_data_117: .byte 26, 0, 0, 100, 10, 0, 16, 1, 35, 0, 0, 0 /*Metronom*/ move_data_118: .byte 83, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0 /*Spiegeltrick*/ move_data_119: .byte 9, 0, 2, 0, 20, 0, 1, 0, 0, 0, 2, 0 /*Finale*/ move_data_120: .byte 7, 200, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0 /*Eierbombe*/ move_data_121: .byte 0, 100, 0, 75, 10, 0, 0, 0, 50, 0, 0, 0 /*Schlecker*/ move_data_122: .byte 6, 30, 7, 100, 30, 30, 0, 0, 51, 0, 0, 0 /*Smog*/ move_data_123: .byte 2, 30, 3, 70, 20, 40, 0, 0, 18, 0, 1, 0 /*Schlammbad*/ move_data_124: .byte 2, 65, 3, 100, 20, 30, 0, 0, 18, 0, 1, 0 /*Knochenkeule*/ move_data_125: .byte 31, 65, 4, 85, 20, 10, 0, 0, 18, 0, 0, 0 /*Feuersturm*/ move_data_126: .byte 4, 110, 10, 85, 5, 10, 0, 0, 18, 0, 1, 0 /*Kaskade*/ move_data_127: .byte 31, 80, 11, 100, 15, 20, 0, 0, 51, 0, 0, 0 /*Schnapper*/ move_data_128: .byte 42, 35, 11, 85, 15, 100, 0, 0, 51, 0, 0, 0 /*Sternschauer*/ move_data_129: .byte 17, 60, 0, 0, 20, 0, 8, 0, 50, 0, 1, 0 /*Schaedelwumme*/ move_data_130: .byte 145, 130, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Dornkanone*/ move_data_131: .byte 29, 20, 0, 100, 15, 0, 0, 0, 50, 0, 0, 0 /*Umklammerung*/ move_data_132: .byte 70, 10, 0, 100, 35, 10, 0, 0, 51, 0, 0, 0 /*Amnesie*/ move_data_133: .byte 54, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Psykraft*/ move_data_134: .byte 23, 0, 14, 80, 15, 0, 16, 0, 26, 0, 2, 0 /*Weichei*/ move_data_135: .byte 157, 0, 0, 0, 10, 0, 16, 0, 20, 0, 2, 0 /*Turmkick*/ move_data_136: .byte 45, 130, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0 /*Giftblick*/ move_data_137: .byte 67, 0, 0, 100, 30, 0, 0, 0, 26, 0, 2, 0 /*Traumfresser*/ move_data_138: .byte 8, 100, 14, 100, 15, 0, 0, 0, 18, 0, 1, 0 /*Giftwolke*/ move_data_139: .byte 66, 0, 3, 90, 40, 0, 8, 0, 26, 0, 2, 0 /*Stakkato*/ move_data_140: .byte 29, 15, 0, 85, 20, 0, 0, 0, 50, 0, 0, 0 /*Blutsauger*/ move_data_141: .byte 3, 20, 6, 100, 15, 0, 0, 0, 19, 0, 0, 0 /*Todeskuss*/ move_data_142: .byte 1, 0, 0, 75, 10, 0, 0, 0, 26, 0, 2, 0 /*Himmelsfeger*/ move_data_143: .byte 75, 140, 2, 90, 5, 30, 0, 0, 50, 0, 0, 0 /*Wandler*/ move_data_144: .byte 57, 0, 0, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Blubber*/ move_data_145: .byte 70, 40, 11, 100, 30, 10, 8, 0, 18, 0, 1, 0 /*Irrschlag*/ move_data_146: .byte 76, 70, 0, 100, 10, 20, 0, 0, 19, 0, 0, 0 /*Pilzspore*/ move_data_147: .byte 1, 0, 12, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Blitz*/ move_data_148: .byte 23, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Psywelle*/ move_data_149: .byte 88, 1, 14, 100, 15, 0, 0, 0, 50, 0, 1, 0 /*Platscher*/ move_data_150: .byte 85, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0 /*Saeurepanzer*/ move_data_151: .byte 51, 0, 3, 0, 20, , 0, 0, 4, 0, 2, 0 /*Krabbhammer*/ move_data_152: .byte 43, 100, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0 /*Explosion*/ move_data_153: .byte 7, 250, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0 /*Kratzfurie*/ move_data_154: .byte 29, 18, 0, 80, 15, 0, 0, 0, 51, 0, 0, 0 /*Knochmerang*/ move_data_155: .byte 44, 50, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0 /*Erholung*/ move_data_156: .byte 37, 0, 14, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Steinhagel*/ move_data_157: .byte 31, 75, 5, 90, 10, 30, 8, 0, 18, 0, 0, 0 /*Hyperzahn*/ move_data_158: .byte 31, 80, 0, 90, 15, 10, 0, 0, 19, 0, 0, 0 /*Schaerfer*/ move_data_159: .byte 10, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 /*Umwandlung*/ move_data_160: .byte 30, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 /*Triplette*/ move_data_161: .byte 36, 80, 0, 100, 10, 20, 0, 0, 18, 0, 1, 0 /*Superzahn*/ move_data_162: .byte 40, 1, 0, 90, 10, 0, 0, 0, 19, 0, 0, 0 /*Schlitzer*/ move_data_163: .byte 43, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Delegator*/ move_data_164: .byte 79, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Verzweifler*/ move_data_165: .byte 48, 50, 0, 0, 1, 0, 0, 0, 51, 0, 0, 0 /*Nachahmer*/ move_data_166: .byte 95, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0 /*Dreifachkick*/ move_data_167: .byte 104, 10, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0 /*Raub*/ move_data_168: .byte 105, 60, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0 /*Spinnennetz*/ move_data_169: .byte 106, 0, 6, 0, 10, 0, 0, 0, 26, 0, 2, 0 /*Willensleser*/ move_data_170: .byte 94, 0, 0, 0, 5, 0, 16, 0, 18, 0, 2, 0 /*Nachtmahr*/ move_data_171: .byte 107, 0, 7, 100, 15, 0, 0, 0, 18, 0, 2, 0 /*Flammenrad*/ move_data_172: .byte 125, 60, 10, 100, 25, 10, 0, 0, 19, 0, 0, 0 /*Schnarcher*/ move_data_173: .byte 92, 50, 0, 100, 15, 30, 0, 0, 50, 0, 1, 0 /*Fluch*/ move_data_174: .byte 109, 0, 7, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Dreschflegel*/ move_data_175: .byte 99, 1, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Umwandlung2*/ move_data_176: .byte 93, 0, 0, 0, 30, 0, 0, 0, 0, 0, 2, 0 /*Luftstoss*/ move_data_177: .byte 43, 100, 2, 95, 5, 0, 0, 0, 0, 0, 1, 0 /*Baumwollsaat*/ move_data_178: .byte 60, 0, 12, 100, 40, 0, 8, 0, 26, 0, 2, 0 /*Gegenschlag*/ move_data_179: .byte 99, 1, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Groll*/ move_data_180: .byte 100, 0, 7, 100, 10, 0, 0, 0, 26, 0, 2, 0 /*Pulverschnee*/ move_data_181: .byte 5, 40, 15, 100, 25, 10, 8, 0, 34, 0, 1, 0 /*Schutzschild*/ move_data_182: .byte 111, 0, 0, 0, 10, 0, 16, 4, 0, 0, 2, 0 /*Tempohieb*/ move_data_183: .byte 103, 40, 1, 100, 30, 0, 0, 1, 51, 0, 0, 0 /*Grimasse*/ move_data_184: .byte 60, 0, 0, 100, 10, 0, 16, 0, 26, 0, 2, 0 /*Finte*/ move_data_185: .byte 17, 60, 17, 0, 20, 0, 0, 0, 50, 0, 0, 0 /*Bitterkuss*/ move_data_186: .byte 49, 0, 9, 75, 10, 0, 0, 0, 26, 0, 2, 0 /*Bauchtrommel*/ move_data_187: .byte 142, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Matschbombe*/ move_data_188: .byte 2, 90, 3, 100, 10, 30, 0, 0, 18, 0, 1, 0 /*Lehmschelle*/ move_data_189: .byte 73, 20, 4, 100, 10, 100, 0, 0, 18, 0, 1, 0 /*Octazooka*/ move_data_190: .byte 73, 65, 11, 85, 10, 50, 0, 0, 18, 0, 1, 0 /*Stachler*/ move_data_191: .byte 0, 0, 4, 0, 20, 0, 64, 0, 56, 0, 2, 0 /*Blitzkanone*/ move_data_192: .byte 6, 120, 13, 50, 5, 100, 0, 0, 18, 0, 1, 0 /*Gesichte*/ move_data_193: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0 /*Abgangsbund*/ move_data_194: .byte 98, 0, 7, 0, 5, , 16, 0, 0, 0, 2, 0 /*Abgesang*/ move_data_195: .byte 114, 0, 0, 0, 5, 0, 16, 0, 0, 0, 2, 0 /*Eissturm*/ move_data_196: .byte 70, 55, 15, 95, 15, 100, 8, 0, 18, 0, 1, 0 /*Scanner*/ move_data_197: .byte 111, 0, 1, 0, 5, 0, 16, 4, 0, 0, 2, 0 /*Knochenhatz*/ move_data_198: .byte 29, 25, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0 /*Zielschuss*/ move_data_199: .byte 94, 0, 0, 0, 5, 0, 0, 0, 18, 0, 2, 0 /*Wutanfall*/ move_data_200: .byte 27, 120, 16, 100, 10, 100, 4, 0, 51, 0, 0, 0 /*Sandsturm*/ move_data_201: .byte 115, 0, 5, 0, 10, 0, 32, 0, 0, 0, 2, 0 /*Gigasauger*/ move_data_202: .byte 3, 75, 12, 100, 10, 0, 0, 0, 18, 0, 1, 0 /*Ausdauer*/ move_data_203: .byte 116, 0, 0, 0, 10, 0, 16, 3, 0, 0, 2, 0 /*Charme*/ move_data_204: .byte 58, 0, 9, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Walzer*/ move_data_205: .byte 117, 30, 5, 90, 20, 0, 0, 0, 51, 0, 0, 0 /*Trugschlag*/ move_data_206: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 /*Angeberei*/ move_data_207: .byte 118, 0, 0, 90, 15, 100, 0, 0, 26, 0, 2, 0 /*Milchgetraenk*/ move_data_208: .byte 157, 0, 0, 0, 10, 0, 0, 0, 6, 0, 2, 0 /*Funkensprung*/ move_data_209: .byte 6, 65, 13, 100, 20, 30, 0, 0, 19, 0, 0, 0 /*Zornklinge*/ move_data_210: .byte 119, 40, 6, 95, 20, 0, 0, 0, 51, 0, 0, 0 /*Stahlfluegel*/ move_data_211: .byte 138, 70, 8, 90, 25, 10, 0, 0, 51, 0, 0, 0 /*Horrorblick*/ move_data_212: .byte 106, 0, 0, 0, 5, 0, 0, 0, 50, 0, 2, 0 /*Anziehung*/ move_data_213: .byte 120, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Schlafrede*/ move_data_214: .byte 97, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0 /*Vitalglocke*/ move_data_215: .byte 102, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0 /*Rueckkehr*/ move_data_216: .byte 121, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Geschenk*/ move_data_217: .byte 122, 1, 0, 90, 15, 0, 0, 0, 18, 0, 0, 0 /*Frustration*/ move_data_218: .byte 123, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Bodyguard*/ move_data_219: .byte 124, 0, 0, 0, 25, 0, 16, 0, 4, 0, 2, 0 /*Leidteiler*/ move_data_220: .byte 91, 0, 0, 0, 20, 0, 0, 0, 18, 0, 2, 0 /*Laeuterfeuer*/ move_data_221: .byte 125, 100, 10, 95, 5, 50, 0, 0, 18, 0, 0, 0 /*Intensitaet*/ move_data_222: .byte 126, 1, 4, 100, 30, 0, 32, 0, 50, 0, 0, 0 /*Wuchtschlag*/ move_data_223: .byte 76, 100, 1, 50, 5, 100, 0, 0, 19, 0, 0, 0 /*Vielender*/ move_data_224: .byte 0, 120, 6, 85, 10, 0, 0, 0, 51, 0, 0, 0 /*Feuerodem*/ move_data_225: .byte 6, 60, 16, 100, 20, 30, 0, 0, 50, 0, 1, 0 /*Staffette*/ move_data_226: .byte 127, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0 /*Zugabe*/ move_data_227: .byte 90, 0, 0, 100, 5, 0, 0, 0, 26, 0, 2, 0 /*Verfolgung*/ move_data_228: .byte 128, 40, 17, 100, 20, 0, 0, 0, 19, 0, 0, 0 /*Turbodreher*/ move_data_229: .byte 129, 20, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 /*Lockduft*/ move_data_230: .byte 24, 0, 0, 100, 20, 0, 8, 0, 26, 0, 2, 0 /*Eisenschweif*/ move_data_231: .byte 69, 100, 8, 75, 15, 30, 0, 0, 19, 0, 0, 0 /*Metallklaue*/ move_data_232: .byte 139, 50, 8, 95, 35, 10, 0, 0, 19, 0, 0, 0 /*ueberwurf*/ move_data_233: .byte 78, 70, 1, 100, 10, 0, 0, 255, 51, 0, 0, 0 /*Morgengrauen*/ move_data_234: .byte 132, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0 /*Synthese*/ move_data_235: .byte 133, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0 /*Mondschein*/ move_data_236: .byte 134, 0, 9, 0, 5, 0, 16, 0, 4, 0, 2, 0 /*Kraftreserve*/ move_data_237: .byte 135, 60, 0, 100, 15, 0, 0, 0, 54, 0, 1, 0 /*Kreuzhieb*/ move_data_238: .byte 43, 100, 1, 80, 5, 0, 0, 0, 51, 0, 0, 0 /*Windhose*/ move_data_239: .byte 146, 40, 16, 100, 20, 20, 8, 0, 50, 0, 1, 0 /*Regentanz*/ move_data_240: .byte 136, 0, 11, 0, 5, 0, 32, 0, 0, 0, 2, 0 /*Sonnentag*/ move_data_241: .byte 137, 0, 10, 0, 5, 0, 32, 0, 0, 0, 2, 0 /*Knirscher*/ move_data_242: .byte 72, 80, 17, 100, 15, 20, 0, 0, 19, 0, 0, 0 /*Spiegelcape*/ move_data_243: .byte 144, 0, 14, 100, 20, 0, 1, 251, 16, 0, 1, 0 /*Psycho_Plus*/ move_data_244: .byte 143, 0, 0, 0, 10, 0, 0, 0, 4, 0, 2, 0 /*Turbotempo*/ move_data_245: .byte 103, 80, 0, 100, 5, 0, 0, 2, 51, 0, 0, 0 /*Antik_Kraft*/ move_data_246: .byte 140, 60, 5, 100, 5, 10, 0, 0, 19, 0, 1, 0 /*Spukball*/ move_data_247: .byte 72, 80, 7, 100, 15, 20, 0, 0, 18, 0, 1, 0 /*Seher*/ move_data_248: .byte 148, 120, 14, 100, 10, 0, 0, 0, 0, 0, 1, 0 /*Zertruemmerer*/ move_data_249: .byte 69, 40, 1, 100, 15, 50, 0, 0, 19, 0, 0, 0 /*Whirlpool*/ move_data_250: .byte 42, 35, 11, 85, 15, 100, 0, 0, 50, 0, 1, 0 /*Pruegler*/ move_data_251: .byte 154, 1, 17, 100, 10, 0, 0, 0, 50, 0, 0, 0 /*Mogelhieb*/ move_data_252: .byte 158, 40, 0, 100, 10, 0, 0, 3, 18, 0, 0, 0 /*Aufruhr*/ move_data_253: .byte 159, 90, 0, 100, 10, 100, 0, 0, 50, 0, 1, 0 /*Horter*/ move_data_254: .byte 160, 0, 0, 0, 20, 0, 0, 0, 4, 0, 2, 0 /*Entfessler*/ move_data_255: .byte 161, 1, 0, 100, 10, 0, 0, 0, 34, 0, 1, 0 /*Verzehrer*/ move_data_256: .byte 162, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Hitzewelle*/ move_data_257: .byte 4, 95, 10, 90, 10, 10, 8, 0, 18, 0, 1, 0 /*Hagelsturm*/ move_data_258: .byte 164, 0, 15, 0, 10, 0, 32, 0, 2, 0, 2, 0 /*Folterknecht*/ move_data_259: .byte 165, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Schmeichler*/ move_data_260: .byte 166, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Irrlicht*/ move_data_261: .byte 167, 0, 10, 85, 15, 0, 0, 0, 26, 0, 2, 0 /*Memento_Mori*/ move_data_262: .byte 168, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0 /*Fassade*/ move_data_263: .byte 169, 70, 0, 100, 20, 0, 0, 0, 19, 0, 0, 0 /*Power_Punch*/ move_data_264: .byte 170, 150, 1, 100, 20, 0, 0, 0, 3, 0, 0, 0 /*Riechsalz*/ move_data_265: .byte 171, 70, 0, 100, 10, 0, 0, 0, 19, 0, 0, 0 /*Spotlight*/ move_data_266: .byte 172, 0, 0, 0, 20, 0, 16, 2, 0, 0, 2, 0 /*Natur_Kraft*/ move_data_267: .byte 173, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 /*Ladevorgang*/ move_data_268: .byte 174, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0 /*Verhoehner*/ move_data_269: .byte 175, 0, 17, 100, 20, 0, 0, 0, 10, 0, 2, 0 /*Rechte Hand*/ move_data_270: .byte 176, 0, 0, 0, 20, 0, 16, 5, 0, 0, 2, 0 /*Trickbetrug*/ move_data_271: .byte 177, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0 /*Rollentausch*/ move_data_272: .byte 178, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0 /*Wunschtraum*/ move_data_273: .byte 179, 0, 0, 0, 10, 0, 16, 0, 52, 0, 2, 0 /*Zuschuss*/ move_data_274: .byte 180, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 /*Verwurzler*/ move_data_275: .byte 181, 0, 12, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Kraftkoloss*/ move_data_276: .byte 182, 120, 1, 100, 5, 0, 0, 0, 19, 0, 0, 0 /*Magiemantel*/ move_data_277: .byte 183, 0, 14, 0, 15, 0, 1, 4, 0, 0, 2, 0 /*Aufbereitung*/ move_data_278: .byte 184, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Vergeltung*/ move_data_279: .byte 185, 60, 1, 100, 10, 0, 0, 252, 51, 0, 0, 0 /*Durchbruch*/ move_data_280: .byte 186, 75, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Gaehner*/ move_data_281: .byte 187, 0, 0, 0, 10, 0, 0, 0, 26, 0, 2, 0 /*Abschlag*/ move_data_282: .byte 188, 65, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0 /*Notsituation*/ move_data_283: .byte 189, 1, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Eruption*/ move_data_284: .byte 190, 1, 10, 100, 5, 0, 8, 0, 50, 0, 1, 0 /*Wertewechsel*/ move_data_285: .byte 178, 0, 14, 0, 10, 0, 0, 0, 18, 0, 2, 0 /*Begrenzer*/ move_data_286: .byte 192, 0, 14, 0, 10, 0, 8, 0, 2, 0, 2, 0 /*Heilung*/ move_data_287: .byte 193, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Nachspiel*/ move_data_288: .byte 194, 0, 7, 0, 5, 0, 16, 0, 18, 0, 2, 0 /*uebernahme*/ move_data_289: .byte 195, 0, 17, 0, 10, 0, 1, 4, 0, 0, 2, 0 /*Geheimpower*/ move_data_290: .byte 197, 70, 0, 100, 20, 30, 0, 0, 18, 0, 0, 0 /*Taucher*/ move_data_291: .byte 155, 80, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Armstoss*/ move_data_292: .byte 29, 15, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Tarnung*/ move_data_293: .byte 213, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Schweifglanz*/ move_data_294: .byte 53, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Scheinwerfer*/ move_data_295: .byte 72, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0 /*Nebelball*/ move_data_296: .byte 71, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0 /*Daunenreigen*/ move_data_297: .byte 58, 0, 2, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Taumeltanz*/ move_data_298: .byte 199, 0, 0, 100, 20, 0, 32, 0, 10, 0, 2, 0 /*Feuerfeger*/ move_data_299: .byte 200, 85, 10, 90, 10, 10, 0, 0, 19, 0, 0, 0 /*Lehmsuhler*/ move_data_300: .byte 201, 0, 4, 0, 15, 0, 16, 0, 0, 0, 2, 0 /*Frostbeule*/ move_data_301: .byte 117, 30, 15, 90, 20, 0, 0, 0, 51, 0, 0, 0 /*Nietenranke*/ move_data_302: .byte 150, 60, 12, 100, 15, 30, 0, 0, 19, 0, 0, 0 /*Tagedieb*/ move_data_303: .byte 32, 0, 0, 0, 10, 30, 16, 0, 4, 0, 2, 0 /*Schallwelle*/ move_data_304: .byte 0, 90, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0 /*Giftzahn*/ move_data_305: .byte 202, 50, 3, 100, 15, 30, 0, 0, 22, 0, 0, 0 /*Zermalmklaue*/ move_data_306: .byte 69, 75, 0, 95, 10, 50, 0, 0, 19, 0, 0, 0 /*Lohekanonade*/ move_data_307: .byte 80, 150, 10, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Aquahaubitze*/ move_data_308: .byte 80, 150, 11, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Sternenhieb*/ move_data_309: .byte 139, 90, 8, 90, 10, 20, 0, 0, 51, 0, 0, 0 /*Erstauner*/ move_data_310: .byte 150, 30, 7, 100, 15, 30, 0, 0, 19, 0, 0, 0 /*Meteorologe*/ move_data_311: .byte 203, 50, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Aromakur*/ move_data_312: .byte 102, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0 /*Trugtraene*/ move_data_313: .byte 62, 0, 17, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Windschnitt*/ move_data_314: .byte 43, 60, 2, 95, 25, 0, 8, 0, 50, 0, 1, 0 /*Hitzekoller*/ move_data_315: .byte 204, 130, 10, 90, 5, 100, 0, 0, 51, 0, 1, 0 /*Schnueffler*/ move_data_316: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0 /*Felsgrab*/ move_data_317: .byte 70, 60, 5, 95, 15, 100, 0, 0, 18, 0, 0, 0 /*Silberhauch*/ move_data_318: .byte 140, 60, 6, 100, 5, 10, 0, 0, 50, 0, 1, 0 /*Metallsound*/ move_data_319: .byte 62, 0, 8, 85, 40, 0, 0, 0, 26, 0, 2, 0 /*Grasfloete*/ move_data_320: .byte 1, 0, 12, 55, 15, 0, 0, 0, 26, 0, 2, 0 /*Spasskanone*/ move_data_321: .byte 205, 0, 0, 100, 20, 0, 0, 0, 58, 0, 2, 0 /*Kosmik_Kraft*/ move_data_322: .byte 206, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Fontraenen*/ move_data_323: .byte 190, 1, 11, 100, 5, 0, 8, 0, 18, 0, 1, 0 /*Ampelleuchte*/ move_data_324: .byte 76, 75, 6, 100, 15, 10, 0, 0, 50, 0, 1, 0 /*Finsterfaust*/ move_data_325: .byte 17, 60, 7, 0, 20, 0, 0, 0, 51, 0, 0, 0 /*Sondersensor*/ move_data_326: .byte 150, 80, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0 /*Himmelhieb*/ move_data_327: .byte 207, 85, 1, 90, 15, 0, 0, 0, 51, 0, 0, 0 /*Sandgrab*/ move_data_328: .byte 42, 35, 4, 85, 15, 100, 0, 0, 50, 0, 0, 0 /*Eiseskaelte*/ move_data_329: .byte 1, 1, 15, 30, 5, 0, 0, 0, 18, 0, 1, 0 /*Lehmbruehe*/ move_data_330: .byte 73, 90, 11, 85, 10, 30, 8, 0, 50, 0, 1, 0 /*Kugelsaat*/ move_data_331: .byte 29, 25, 12, 100, 30, 0, 0, 0, 50, 0, 0, 0 /*Aero_Ass*/ move_data_332: .byte 17, 60, 2, 0, 20, 0, 0, 0, 51, 0, 0, 0 /*Eisspeer*/ move_data_333: .byte 29, 25, 15, 100, 30, 0, 0, 0, 50, 0, 0, 0 /*Eisenabwehr*/ move_data_334: .byte 51, 0, 8, 0, 15, 0, 16, 0, 4, 0, 2, 0 /*Rueckentzug*/ move_data_335: .byte 106, 0, 0, 0, 5, 0, 0, 0, 26, 0, 2, 0 /*Jauler*/ move_data_336: .byte 10, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0 /*Drachenklaue*/ move_data_337: .byte 0, 80, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Fauna_Statue*/ move_data_338: .byte 80, 150, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Protzer*/ move_data_339: .byte 208, 0, 1, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Sprungfeder*/ move_data_340: .byte 85, 85, 2, 85, 5, 30, 0, 0, 51, 0, 0, 0 /*Lehmschuss*/ move_data_341: .byte 70, 55, 4, 95, 15, 100, 0, 0, 50, 0, 1, 0 /*Giftschweif*/ move_data_342: .byte 209, 50, 3, 100, 25, 10, 0, 0, 51, 0, 0, 0 /*Bezirzer*/ move_data_343: .byte 105, 60, 0, 100, 25, 100, 0, 0, 18, 0, 0, 0 /*Volttackle*/ move_data_344: .byte 198, 120, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Zauberblatt*/ move_data_345: .byte 17, 60, 12, 0, 20, 0, 0, 0, 50, 0, 1, 0 /*Nassmacher*/ move_data_346: .byte 210, 0, 11, 0, 15, 0, 16, 0, 0, 0, 2, 0 /*Gedankengut*/ move_data_347: .byte 211, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Laubklinge*/ move_data_348: .byte 43, 90, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Drachentanz*/ move_data_349: .byte 212, 0, 16, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Felswurf*/ move_data_350: .byte 29, 25, 5, 90, 10, 0, 0, 0, 50, 0, 0, 0 /*Schockwelle*/ move_data_351: .byte 17, 60, 13, 0, 20, 0, 0, 0, 50, 0, 1, 0 /*Aquawelle*/ move_data_352: .byte 76, 60, 11, 100, 20, 20, 0, 0, 50, 0, 1, 0 /*Kismetwunsch*/ move_data_353: .byte 148, 140, 8, 100, 5, 0, 0, 0, 0, 0, 1, 0 /*Psyschub*/ move_data_354: .byte 204, 140, 14, 90, 5, 100, 0, 0, 50, 0, 1, 0 /*Ruheort*/ move_data_355: .byte 32, 0, 2, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*TODO: Erdanziehung*/ move_data_356: .byte NONE, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0 /*TODO: Wunderauge*/ move_data_357: .byte NONE, 0, 14, 0, 40, 0, 0, 0, 10, 0, 2, 0 /*TODO: Weckruf*/ move_data_358: .byte NONE, 70, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*TODO: Hammerarm*/ move_data_359: .byte NONE, 100, 1, 90, 10, 100, 0, 0, 51, 0, 0, 0 /*TODO: Gyroball*/ move_data_360: .byte NONE, 25, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*TODO: Heilopfer*/ move_data_361: .byte NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Lake*/ move_data_362: .byte 214, 65, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*TODO: Beerenkraefte*/ move_data_363: .byte NONE, 1, 0, 100, 15, 0, 0, 0, 18, 0, 0, 0 /*Offenlegung*/ move_data_364: .byte 216, 30, 0, 100, 10, 0, 0, 2, 0, 0, 0, 0 /*TODO: Pfluecker*/ move_data_365: .byte NONE, 60, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Rueckenwind*/ move_data_366: .byte 215, 0, 2, 0, 15, 0, 16, 0, 4, 0, 2, 0 /*TODO: Akupressur*/ move_data_367: .byte NONE, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*Metallstoss*/ move_data_368: .byte 89, 1, 8, 100, 10, 0, 1, 0, 0, 0, 0, 0 /*Kehrtwende*/ move_data_369: .byte 127, 70, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Nahkampf*/ move_data_370: .byte 217, 120, 1, 100, 5, 100, 0, 0, 51, 0, 0, 0 /*Gegenstoss*/ move_data_371: .byte 218, 50, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Gewissheit*/ move_data_372: .byte 219, 60, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Itemsperre*/ move_data_373: .byte NONE, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Schleuder*/ move_data_374: .byte NONE, 1, 17, 100, 10, 0, 0, 0, 18, 0, 0, 0 /*Psybann*/ move_data_375: .byte NONE, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0 /*Trumpfkarte*/ move_data_376: .byte NONE, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0 /*Heilblockade*/ move_data_377: .byte NONE, 0, 14, 100, 15, 0, 8, 0, 18, 0, 2, 0 /*Auswringen*/ move_data_378: .byte 220, 120, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0 /*Krafttrick*/ move_data_379: .byte 221, 0, 14, 0, 10, 0, 0, 0, 4, 0, 2, 0 /*Magensaefte*/ move_data_380: .byte 223, 0, 3, 100, 10, 0, 0, 0, 50, 0, 2, 0 /*Beschwoerung*/ move_data_381: .byte 222, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 /*TODO: Egotrip*/ move_data_382: .byte NONE, 0, 0, 0, 20, 0, 0, 0, 2, 0, 2, 0 /*Imitator*/ move_data_383: .byte 9, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 /*Krafttausch*/ move_data_384: .byte 224, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0 /*Schutztausch*/ move_data_385: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0 /*Strafattacke*/ move_data_386: .byte 225, 60, 17, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*TODO: Zuflucht*/ move_data_387: .byte NONE, 140, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Sorgensamen*/ move_data_388: .byte 178, 0, 12, 100, 10, 0, 0, 0, 26, 0, 2, 0 /*Tiefschlag*/ move_data_389: .byte NONE, 80, 17, 100, 5, 0, 0, 1, 51, 0, 0, 0 /*Giftspitzen*/ move_data_390: .byte 112, 0, 3, 0, 20, 0, 64, 0, 0, 0, 2, 0 /*Statustausch*/ move_data_391: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0 /*Wasserring*/ move_data_392: .byte 181, 0, 11, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Magnetflug*/ move_data_393: .byte 227, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Flammenblitz*/ move_data_394: .byte 125, 120, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Kraftwelle*/ move_data_395: .byte 6, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Aurasphaere*/ move_data_396: .byte 17, 80, 1, 0, 20, 0, 0, 0, 50, 0, 1, 0 /*Steinpolitur*/ move_data_397: .byte 52, 0, 5, 0, 20, 0, 0, 0, 4, 0, 2, 0 /*Gifthieb*/ move_data_398: .byte 2, 80, 3, 100, 20, 30, 0, 0, 51, 0, 0, 0 /*Finsteraura*/ move_data_399: .byte 31, 80, 17, 100, 15, 20, 0, 0, 50, 0, 1, 0 /*Nachthieb*/ move_data_400: .byte 43, 70, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Nassschweif*/ move_data_401: .byte 0, 90, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0 /*Samenbomben*/ move_data_402: .byte 0, 80, 12, 100, 15, 0, 0, 0, 50, 0, 0, 0 /*Luftschnitt*/ move_data_403: .byte 31, 75, 2, 95, 15, 30, 0, 0, 50, 0, 1, 0 /*Kreuzschere*/ move_data_404: .byte 0, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Kaefergebrumm*/ move_data_405: .byte 72, 90, 6, 100, 10, 10, 0, 0, 18, 0, 1, 0 /*Drachenpuls*/ move_data_406: .byte 0, 85, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Drachenstoss*/ move_data_407: .byte 31, 100, 16, 75, 10, 20, 0, 0, 51, 0, 0, 0 /*Juwelenkraft*/ move_data_408: .byte 0, 80, 5, 100, 20, 0, 0, 0, 50, 0, 1, 0 /*Ableithieb*/ move_data_409: .byte 3, 75, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Vakuumwelle*/ move_data_410: .byte 0, 40, 1, 100, 30, 0, 0, 1, 50, 0, 1, 0 /*Fokusstoss*/ move_data_411: .byte 72, 120, 1, 70, 5, 0, 0, 0, 50, 0, 1, 0 /*Energieball*/ move_data_412: .byte 72, 90, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Sturzflug*/ move_data_413: .byte 198, 120, 2, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Erdkraefte*/ move_data_414: .byte 72, 90, 4, 100, 10, 10, 0, 0, 50, 0, 1, 0 /*Wechseldich*/ move_data_415: .byte 177, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0 /*Gigastoss*/ move_data_416: .byte 80, 150, 0, 90, 5, 0, 0, 0, 51, 0, 0, 0 /*Raenkeschmied*/ move_data_417: .byte 53, 0, 17, 0, 20, 0, 0, 0, 4, 0, 2, 0 /*Patronenhieb*/ move_data_418: .byte 0, 40, 8, 100, 30, 0, 0, 1, 51, 0, 0, 0 /*Lawine*/ move_data_419: .byte 185, 60, 15, 100, 10, 0, 8, 252, 51, 0, 0, 0 /*Eissplitter*/ move_data_420: .byte 0, 40, 15, 100, 30, 0, 0, 1, 50, 0, 0, 0 /*Dunkelklaue*/ move_data_421: .byte 43, 70, 7, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Donnerzahn*/ move_data_422: .byte 31, 65, 13, 95, 15, 0, 0, 0, 51, 0, 0, 0 /*Eiszahn*/ move_data_423: .byte 31, 65, 15, 95, 15, 0, 0, 0, 51, 0, 0, 0 /*Feuerzahn*/ move_data_424: .byte 31, 65, 10, 95, 15, 0, 0, 0, 51, 0, 0, 0 /*Schattenstoss*/ move_data_425: .byte 0, 40, 7, 100, 30, 0, 0, 0, 51, 0, 0, 0 /*Schlammbombe*/ move_data_426: .byte 73, 65, 4, 85, 10, 30, 0, 0, 50, 0, 1, 0 /*Psychoklinge*/ move_data_427: .byte 43, 70, 14, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Zen_Kopfstoss*/ move_data_428: .byte 31, 80, 14, 90, 15, 0, 0, 0, 51, 0, 0, 0 /*Spiegelsalve*/ move_data_429: .byte 73, 65, 8, 85, 10, 30, 0, 0, 50, 0, 1, 0 /*Lichtkanone*/ move_data_430: .byte 72, 80, 8, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Kraxler*/ move_data_431: .byte 76, 90, 0, 85, 20, 20, 0, 0, 51, 0, 0, 0 /*Auflockern*/ move_data_432: .byte 24, 0, 2, 0, 15, 0, 0, 0, 26, 0, 2, 0 /*Bizarroraum*/ move_data_433: .byte 228, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0 /*Draco Meteor*/ move_data_434: .byte 204, 130, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Ladungsstoss*/ move_data_435: .byte 6, 80, 13, 100, 15, 30, 32, 0, 50, 0, 1, 0 /*Flammensturm*/ move_data_436: .byte 4, 80, 10, 100, 15, 30, 32, 0, 50, 0, 1, 0 /*Blaettersturm*/ move_data_437: .byte 204, 130, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Blattgeissel*/ move_data_438: .byte 0, 120, 12, 85, 10, 0, 0, 0, 51, 0, 0, 0 /*Felswerfer*/ move_data_439: .byte 80, 150, 5, 90, 5, 0, 0, 0, 50, 0, 0, 0 /*Giftstreich*/ move_data_440: .byte 209, 70, 3, 100, 20, 10, 0, 0, 51, 0, 0, 0 /*Muelltreffer*/ move_data_441: .byte 2, 120, 3, 80, 5, 30, 0, 0, 50, 0, 0, 0 /*Eisenschaedel*/ move_data_442: .byte 31, 80, 8, 100, 15, 30, 0, 0, 51, 0, 0, 0 /*Magnetbombe*/ move_data_443: .byte 17, 60, 8, 0, 20, 0, 0, 0, 50, 0, 0, 0 /*Steinkante*/ move_data_444: .byte 43, 100, 5, 80, 5, 0, 0, 0, 50, 0, 0, 0 /*Liebreiz*/ move_data_445: .byte NONE, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Tarnsteine*/ move_data_446: .byte 112, 0, 5, 0, 20, 0, 64, 0, 8, 0, 2, 0 /*Strauchler*/ move_data_447: .byte 196, 1, 12, 100, 20, 0, 0, 0, 51, 0, 1, 0 /*Geschwaetz*/ move_data_448: .byte 76, 65, 2, 100, 20, 100, 0, 0, 50, 0, 1, 0 /*Urteilskraft*/ move_data_449: .byte NONE, 100, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Kaeferbiss*/ move_data_450: .byte NONE, 60, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Ladestrahl*/ move_data_451: .byte 72, 50, 13, 90, 10, 70, 0, 0, 50, 0, 1, 0 /*Holzhammer*/ move_data_452: .byte 198, 120, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Wasserduese*/ move_data_453: .byte 0, 40, 11, 100, 20, 0, 0, 1, 51, 0, 0, 0 /*Schlagbefehl*/ move_data_454: .byte 31, 90, 6, 100, 15, 30, 0, 0, 50, 0, 0, 0 /*Blockbefehl*/ move_data_455: .byte 206, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0 /*Heilbefehl*/ move_data_456: .byte 32, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0 /*Kopfstoss*/ move_data_457: .byte 198, 150, 5, 80, 5, 0, 0, 0, 51, 0, 0, 0 /*Doppelschlag*/ move_data_458: .byte 44, 35, 0, 90, 10, 0, 0, 0, 51, 0, 0, 0 /*Zeitenlaerm*/ move_data_459: .byte 80, 150, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Raumschlag*/ move_data_460: .byte 43, 100, 16, 95, 5, 0, 0, 0, 51, 0, 1, 0 /*Lunartanz*/ move_data_461: .byte 229, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0 /*Quetschgriff*/ move_data_462: .byte 220, 120, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Lavasturm*/ move_data_463: .byte 42, 100, 10, 75, 5, 100, 0, 0, 50, 0, 1, 0 /*Schlummerort*/ move_data_464: .byte 1, 0, 17, 80, 10, 100, 8, 0, 26, 0, 2, 0 /*Schocksamen*/ move_data_465: .byte 69, 120, 12, 85, 5, 40, 0, 0, 50, 0, 1, 0 /*Unheilboeen*/ move_data_466: .byte 140, 60, 7, 100, 5, 10, 0, 0, 50, 0, 1, 0 /*Schemenkraft*/ move_data_467: .byte NONE, 120, 7, 100, 5, 0, 0, 0, 49, 0, 0, 0 /*Klauenwetzer*/ move_data_468: .byte 10, 0, 17, 0, 15, 0, 16, 0, 4, 0, 2, 0 /*Rundumschutz*/ move_data_469: .byte NONE, 0, 5, 0, 10, 0, 16, 3, 0, 0, 2, 0 /*Schutzteiler*/ move_data_470: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Kraftteiler*/ move_data_471: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Wunderraum*/ move_data_472: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 @TODO: Psychoschock (rewrite demage calc) /*TODO: Psychoschock*/ move_data_473: .byte NONE, 80, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Giftschock*/ move_data_474: .byte 231, 65, 3, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Autotomie*/ move_data_475: .byte NONE, 0, 8, 0, 15, 0, 0, 0, 4, 0, 2, 0 /*Wutpulver*/ move_data_476: .byte 172, 0, 6, 0, 20, 0, 16, 2, 0, 0, 2, 0 @TODO: also substitute /*Telekinese*/ move_data_477: .byte NONE, 0, 14, 0, 15, 0, 0, 0, 26, 0, 2, 0 /*Magieraum*/ move_data_478: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Katapult*/ move_data_479: .byte NONE, 50, 5, 100, 15, 0, 0, 0, 50, 0, 0, 0 /*Bergsturm*/ move_data_480: .byte NONE, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Funkenflug*/ move_data_481: .byte NONE, 70, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0 /*Schlammwoge*/ move_data_482: .byte 2, 95, 3, 100, 10, 10, 32, 0, 50, 0, 1, 0 /*Falterreigen*/ move_data_483: .byte NONE, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Rammboss*/ move_data_484: .byte NONE, 1, 8, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Synchrolaerm*/ move_data_485: .byte NONE, 120, 14, 100, 15, 0, 32, 0, 50, 0, 1, 0 /*Elektroball*/ move_data_486: .byte NONE, 25, 13, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*ueberflutung*/ move_data_487: .byte NONE, 0, 11, 100, 20, 0, 0, 0, 2, 0, 2, 0 /*Nitroladung*/ move_data_488: .byte NONE, 50, 10, 100, 20, 100, 0, 0, 51, 0, 0, 0 /*Einrollen*/ move_data_489: .byte NONE, 0, 3, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Fusstritt*/ move_data_490: .byte 70, 65, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0 /*Saeurespeier*/ move_data_491: .byte 72, 40, 3, 100, 20, 100, 0, 0, 50, 0, 1, 0 /*Schmarotzer*/ move_data_492: .byte NONE, 95, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Wankelstrahl*/ move_data_493: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Zwango*/ move_data_494: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Galanterie*/ move_data_495: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 0, 0, 2, 0 /*Kanon*/ move_data_496: .byte NONE, 60, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0 /*Widerhall*/ move_data_497: .byte NONE, 40, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0 /*Zermuerben*/ move_data_498: .byte NONE, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Klaersmog*/ move_data_499: .byte NONE, 50, 3, 0, 15, 0, 0, 0, 50, 0, 1, 0 /*Kraftvorrat*/ move_data_500: .byte NONE, 1, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Rapidschutz*/ move_data_501: .byte NONE, 0, 1, 0, 15, 0, 16, 3, 0, 0, 2, 0 /*Seitentausch*/ move_data_502: .byte NONE, 0, 14, 0, 15, 0, 16, 1, 0, 0, 2, 0 /*Siedewasser*/ move_data_503: .byte 125, 80, 11, 100, 15, 30, 0, 0, 50, 0, 1, 0 /*Hausbruch*/ move_data_504: .byte NONE, 0, 0, 0, 15, 0, 16, 0, 4, 0, 2, 0 /*Heilwoge*/ move_data_505: .byte NONE, 0, 14, 0, 10, , 16, 0, 2, 0, 2, 0 /*Buerde*/ move_data_506: .byte NONE, 65, 7, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Freier Fall*/ move_data_507: .byte NONE, 60, 2, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Gangwechsel*/ move_data_508: .byte NONE, 0, 8, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*ueberkopfwurf*/ move_data_509: .byte NONE, 60, 1, 90, 10, 0, 0, 0, 3, 0, 0, 0 /*Einaeschern*/ move_data_510: .byte NONE, 60, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0 /*Verzoegerung*/ move_data_511: .byte NONE, 0, 17, 100, 15, 0, 0, 0, 2, 0, 2, 0 /*Akrobatik*/ move_data_512: .byte NONE, 55, 2, 100, 15, 0, 0, 0, 50, 0, 0, 0 /*Typenspiegel*/ move_data_513: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 4, 0, 2, 0 /*Heimzahlung*/ move_data_514: .byte NONE, 70, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Wagemut*/ move_data_515: .byte NONE, 1, 1, 100, 5, 0, 0, 0, 3, 0, 1, 0 /*Offerte*/ move_data_516: .byte NONE, 0, 0, 0, 15, 0, 0, 0, 2, 0, 2, 0 /*Inferno*/ move_data_517: .byte 4, 100, 10, 50, 5, 100, 0, 0, 18, 0, 1, 0 /*Wassersaeulen*/ move_data_518: .byte NONE, 80, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Feuersaeulen*/ move_data_519: .byte NONE, 80, 10, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Pflanzsaeulen*/ move_data_520: .byte NONE, 80, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Voltwechsel*/ move_data_521: .byte NONE, 70, 13, 100, 20, 0, 0, 0, 2, 0, 1, 0 /*Kaefertrutz*/ move_data_522: .byte 71, 50, 6, 100, 20, 100, 8, 0, 50, 0, 1, 0 /*Dampfwalze*/ move_data_523: .byte 70, 60, 4, 100, 20, 100, 32, 0, 50, 0, 0, 0 /*Eisesodem*/ move_data_524: .byte NONE, 60, 15, 90, 10, 0, 0, 0, 50, 0, 1, 0 /*Drachenrute*/ move_data_525: .byte NONE, 60, 16, 90, 10, 0, 0, 250, 51, 0, 0, 0 /*Kraftschub*/ move_data_526: .byte NONE, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 /*Elektronetz*/ move_data_527: .byte 70, 55, 13, 95, 15, 0, 8, 0, 50, 0, 1, 0 /*Stromstoss*/ move_data_528: .byte 48, 90, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Schlagbohrer*/ move_data_529: .byte 43, 80, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0 /*Doppelhieb*/ move_data_530: .byte 44, 40, 16, 90, 15, 0, 0, 0, 51, 0, 0, 0 /*Herzstempel*/ move_data_531: .byte 31, 60, 14, 100, 25, 30, 0, 0, 51, 0, 0, 0 /*Holzgeweih*/ move_data_532: .byte 3, 75, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Sanctoklinge*/ move_data_533: .byte NONE, 90, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Kalkklinge*/ move_data_534: .byte 69, 75, 11, 95, 10, 50, 0, 0, 51, 0, 0, 0 /*Brandstempel*/ move_data_535: .byte NONE, 1, 10, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Grasmixer*/ move_data_536: .byte 70, 65, 12, 90, 10, 30, 0, 0, 50, 0, 1, 0 /*Quetschwalze*/ move_data_537: .byte 150, 65, 6, 100, 20, 30, 0, 0, 51, 0, 0, 0 /*Watteschild*/ move_data_538: .byte NONE, 0, 12, 0, 10, 0, 0, 0, 4, 0, 2, 0 /*Nachtflut*/ move_data_539: .byte 73, 85, 17, 95, 10, 40, 0, 0, 50, 0, 1, 0 /*Psychostoss*/ move_data_540: .byte NONE, 100, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Kehrschelle*/ move_data_541: .byte 29, 25, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0 /*Orkan*/ move_data_542: .byte 76, 110, 2, 70, 10, 30, 0, 0, 50, 0, 1, 0 /*Steinschaedel*/ move_data_543: .byte 48, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Klikkdiskus*/ move_data_544: .byte 44, 50, 8, 85, 15, 0, 0, 0, 50, 0, 0, 0 /*Flammenball*/ move_data_545: .byte 4, 100, 10, 100, 5, 30, 32, 0, 50, 0, 1, 0 /*Techblaster*/ move_data_546: .byte NONE, 120, 0, 100, 5, 0, 0, 0, 50, 0, 1, 0 /*Urgesang*/ move_data_547: .byte NONE, 75, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0 /*Mystoschwert*/ move_data_548: .byte NONE, 85, 1, 100, 10, 0, 0, 0, 51, 0, 1, 0 /*Eiszeit*/ move_data_549: .byte 70, 65, 15, 95, 10, 100, 8, 0, 50, 0, 1, 0 /*Blitzschlag*/ move_data_550: .byte 6, 130, 13, 85, 5, 20, 0, 0, 51, 0, 0, 0 /*Blauflammen*/ move_data_551: .byte 4, 130, 10, 85, 5, 20, 0, 0, 50, 0, 1, 0 /*Feuerreigen*/ move_data_552: .byte 72, 80, 10, 100, 10, 50, 0, 0, 50, 0, 1, 0 /*Frostvolt*/ move_data_553: .byte NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 0, 0 /*Frosthauch*/ move_data_554: .byte NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 1, 0 /*Standpauke*/ move_data_555: .byte 71, 55, 17, 95, 15, 100, 8, 0, 50, 0, 1, 0 /*Eiszapfhagel*/ move_data_556: .byte 31, 85, 15, 90, 10, 30, 0, 0, 50, 0, 0, 0 /*V_Generator*/ move_data_557: .byte NONE, 180, 10, 95, 5, 0, 0, 0, 51, 0, 0, 0 /*Kreuzflamme*/ move_data_558: .byte NONE, 100, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0 /*Kreuzdonner*/ move_data_559: .byte NONE, 100, 13, 100, 5, 0, 0, 0, 50, 0, 0, 0 /*Flying Press*/ move_data_560: .byte NONE, 80, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0 /*Tatami_Schild*/ move_data_561: .byte NONE, 0, 1, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Ruelpser*/ move_data_562: .byte NONE, 120, 3, 90, 10, 0, 0, 0, 2, 0, 1, 0 /*Pflueger*/ move_data_563: .byte NONE, 0, 4, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Klebenetz*/ move_data_564: .byte NONE, 0, 6, 0, 20, 0, 64, 0, 10, 0, 2, 0 /*Stachelfinale*/ move_data_565: .byte NONE, 30, 6, 100, 25, 0, 0, 0, 51, 0, 0, 0 /*Phantomkraft*/ move_data_566: .byte NONE, 90, 7, 100, 10, 0, 0, 0, 49, 0, 0, 0 /*Halloween*/ move_data_567: .byte NONE, 0, 7, 100, 20, 0, 0, 0, 2, 0, 2, 0 /*Kampfgebruell*/ move_data_568: .byte NONE, 0, 0, 100, 30, 0, 0, 0, 58, 0, 2, 0 /*Plasmaschauer*/ move_data_569: .byte NONE, 0, 13, 0, 25, 0, 16, 0, 0, 0, 2, 0 /*Parabolladung*/ move_data_570: .byte 3, 50, 13, 100, 20, 0, 32, 0, 50, 0, 1, 0 /*Waldesfluch*/ move_data_571: .byte NONE, 0, 12, 100, 20, 0, 16, 0, 2, 0, 2, 0 /*Bluetenwirbel*/ move_data_572: .byte 0, 90, 12, 100, 15, 0, 32, 0, 50, 0, 0, 0 /*Gefriertrockner*/ move_data_573: .byte NONE, 70, 15, 100, 20, 0, 0, 0, 18, 0, 1, 0 /*Saeuselstimme*/ move_data_574: .byte 17, 40, 9, 0, 15, 0, 8, 0, 50, 0, 1, 0 /*Abgangstirade*/ move_data_575: .byte NONE, 0, 17, 100, 20, 0, 0, 0, 58, 0, 2, 0 /*Invertigo*/ move_data_576: .byte NONE, 0, 17, 100, 20, 0, 0, 0, 50, 0, 2, 0 /*Diebeskuss*/ move_data_577: .byte 3, 50, 9, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Trickschutz*/ move_data_578: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Floraschutz*/ move_data_579: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Grasfeld*/ move_data_580: .byte NONE, 0, 12, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Nebelfeld*/ move_data_581: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Elektrifizierung*/ move_data_582: .byte NONE, 0, 13, 0, 20, 0, 0, 0, 0, 0, 2, 0 /*Knuddler*/ move_data_583: .byte 68, 90, 9, 90, 10, 10, 0, 0, 51, 0, 0, 0 /*Feenbrise*/ move_data_584: .byte 0, 40, 9, 100, 30, 0, 0, 0, 50, 0, 1, 0 /*Mondgewalt*/ move_data_585: .byte 71, 95, 9, 100, 15, 30, 0, 0, 50, 0, 1, 0 /*ueberschallknall*/ move_data_586: .byte 0, 140, 0, 100, 10, 0, 32, 0, 50, 0, 1, 0 /*Feenschloss*/ move_data_587: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Koenigsschild*/ move_data_588: .byte 111, 0, 8, 0, 10, 0, 16, 4, 0, 0, 2, 0 /*Kameradschaft*/ move_data_589: .byte 18, 0, 0, 0, 20, 0, 0, 0, 0, 0, 2, 0 /*Vertrauenssache*/ move_data_590: .byte NONE, 0, 0, 0, 20, 0, 0, 0, 48, 0, 2, 0 /*Diamantsturm*/ move_data_591: .byte 138, 100, 5, 95, 5, 50, 0, 0, 50, 0, 0, 0 /*Dampfschwall*/ move_data_592: .byte 125, 110, 11, 95, 5, 30, 0, 0, 50, 0, 1, 0 /*Dimensionsloch*/ move_data_593: .byte NONE, 80, 14, 0, 5, 0, 0, 0, 48, 0, 1, 0 /*Wasser_Shuriken*/ move_data_594: .byte 29, 15, 11, 100, 20, 0, 0, 1, 50, 0, 0, 0 /*Magieflamme*/ move_data_595: .byte 71, 65, 10, 100, 10, 100, 0, 0, 50, 0, 1, 0 /*Schutzstacheln*/ move_data_596: .byte NONE, 0, 12, 0, 10, 0, 0, 4, 0, 0, 2, 0 /*Duftwolke*/ move_data_597: .byte NONE, 0, 9, 0, 20, 0, 16, 0, 0, 0, 2, 0 /*Mystowellen*/ move_data_598: .byte NONE, 0, 13, 100, 15, 0, 0, 0, 26, 0, 2, 0 /*Giftfalle*/ move_data_599: .byte NONE, 0, 3, 100, 20, 0, 0, 0, 26, 0, 2, 0 /*Pulverschleuder*/ move_data_600: .byte NONE, 0, 6, 100, 20, 0, 0, 1, 18, 0, 2, 0 /*Geokontrolle*/ move_data_601: .byte NONE, 0, 9, 0, 10, 0, 16, 0, 4, 0, 2, 0 /*Magnetregler*/ move_data_602: .byte NONE, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0 /*Goldene Zeiten*/ move_data_603: .byte NONE, 0, 0, 0, 30, 0, 16, 0, 0, 0, 2, 0 /*Elektrofeld*/ move_data_604: .byte NONE, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0 /*Zauberschein*/ move_data_605: .byte 0, 80, 9, 100, 10, 0, 8, 0, 50, 0, 1, 0 /*Ehrentag*/ move_data_606: .byte 85, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0 /*Haendchenhalten*/ move_data_607: .byte 176, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0 /*Kulleraugen*/ move_data_608: .byte 18, 0, 9, 100, 30, 0, 0, 1, 10, 0, 2, 0 /*Wangenrubbler*/ move_data_609: .byte 6, 20, 13, 100, 20, 100, 0, 0, 51, 0, 0, 0 /*Zurueckhaltung*/ move_data_610: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 /*Plage*/ move_data_611: .byte 42, 20, 6, 100, 20, 100, 0, 0, 51, 0, 1, 0 /*Steigerungshieb*/ move_data_612: .byte 139, 40, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0 /*Unheilsschwingen*/ move_data_613: .byte 3, 80, 2, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Tausend Pfeile*/ move_data_614: .byte NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 /*Tausend Wellen*/ move_data_615: .byte NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 /*Bodengewalt*/ move_data_616: .byte 147, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 /*Lux Calamitatis*/ move_data_617: .byte 48, 140, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Ursprungswoge*/ move_data_618: .byte 0, 110, 11, 85, 10, 0, 8, 0, 50, 0, 1, 0 /*Abgrundsklinge*/ move_data_619: .byte 0, 120, 4, 85, 10, 0, 8, 0, 50, 0, 0, 0 /*Zenitstuermer*/ move_data_620: .byte NONE, 120, 2, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Dimensionswahn*/ move_data_621: .byte NONE, 100, 17, 0, 5, 0, 0, 0, 49, 0, 0, 0 /*Sandsammler*/ move_data_622: .byte 133, 0, 4, 100, 10, 0, 16, 0, 4, 0, 2, 0 /*ueberrumpler*/ move_data_623: .byte 0, 90, 6, 100, 10, 0, 0, 2, 51, 0, 0, 0 /*Bunker*/ move_data_624: .byte NONE, 0, 3, 100, 10, 0, 16, 4, 0, 0, 2, 0 /*Schattenfessel*/ move_data_625: .byte NONE, 80, 7, 100, 10, 0, 16, 0, 18, 0, 0, 0 /*Dark Lariat*/ move_data_626: .byte NONE, 85, 17, 100, 10, 0, 16, 0, 51, 0, 0, 0 /*Schaumserenade*/ move_data_627: .byte NONE, 90, 11, 100, 10, 0, 8, 0, 50, 0, 1, 0 /*Eishammer*/ move_data_628: .byte NONE, 100, 15, 90, 10, 100, 0, 0, 51, 0, 0, 0 /*Florakur*/ move_data_629: .byte NONE, 0, 9, 100, 10, 0, 0, 0, 4, 0, 2, 0 /*Pferdestaerke*/ move_data_630: .byte 0, 95, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0 /*Kraftabsorber*/ move_data_631: .byte NONE, 0, 12, 100, 10, 0, 0, 0, 2, 0, 2, 0 /*Solarklinge*/ move_data_632: .byte NONE, 125, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Blattwerk*/ move_data_633: .byte NONE, 40, 12, 100, 40, 0, 0, 0, 50, 0, 0, 0 /*Rampenlicht*/ move_data_634: .byte NONE, 0, 0, 100, 15, 0, 0, 3, 2, 0, 2, 0 /*Giftfaden*/ move_data_635: .byte NONE, 0, 3, 100, 20, 100, 0, 0, 10, 0, 2, 0 /*Konzentration*/ move_data_636: .byte NONE, 0, 0, 100, 30, 0, 16, 0, 4, 0, 2, 0 /*Hilfsmechanik*/ move_data_637: .byte NONE, 0, 8, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Neck Strike*/ move_data_638: .byte NONE, 80, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Pollenknoedel*/ move_data_639: .byte NONE, 90, 6, 100, 15, 0, 0, 0, 50, 0, 1, 0 /*Ankerschuss*/ move_data_640: .byte NONE, 80, 8, 100, 20, 0, 0, 0, 51, 0, 0, 0 /*Psychofeld*/ move_data_641: .byte NONE, 0, 14, 0, 10, 0, 32, 0, 0, 0, 2, 0 /*Anfallen*/ move_data_642: .byte NONE, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Feuerpeitsche*/ move_data_643: .byte NONE, 80, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*ueberheblichkeit*/ move_data_644: .byte NONE, 20, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Ausbrennen*/ move_data_645: .byte NONE, 130, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0 /*Initiativetausch*/ move_data_646: .byte NONE, 0, 9, 100, 10, 0, 0, 0, 6, 0, 2, 0 /*Schmalhorn*/ move_data_647: .byte 17, 70, 8, 0, 10, 0, 0, 0, 51, 0, 0, 0 /*Laeuterung*/ move_data_648: .byte NONE, 0, 3, 100, 20, 0, 0, 0, 14, 0, 2, 0 /*Wecktanz*/ move_data_649: .byte NONE, 90, 0, 100, 15, 0, 0, 0, 34, 0, 1, 0 /*Sanktionskern*/ move_data_650: .byte NONE, 100, 16, 100, 10, 0, 8, 0, 50, 0, 1, 0 /*Tropenkick*/ move_data_651: .byte NONE, 70, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Kommando*/ move_data_652: .byte NONE, 0, 14, 0, 15, 0, 16, 0, 2, 0, 2, 0 /*Schnabelkanone*/ move_data_653: .byte NONE, 100, 2, 100, 15, 0, 0, 253, 50, 0, 0, 0 /*Schuppenrasseln*/ move_data_654: .byte NONE, 110, 16, 100, 5, 0, 8, 0, 50, 0, 1, 0 /*Drachenhammer*/ move_data_655: .byte NONE, 90, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0 /*Wirbler*/ move_data_656: .byte NONE, 60, 17, 100, 20, 0, 32, 0, 51, 0, 0, 0 /*Auroraschleier*/ move_data_657: .byte NONE, 0, 15, 0, 20, 0, 16, 0, 4, 0, 2, 0 /*Panzerfalle*/ move_data_658: .byte NONE, 150, 10, 100, 5, 0, 8, 253, 50, 0, 0, 0 /*Kanonenbouquet*/ move_data_659: .byte 204, 130, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0 /*Psychobeisser*/ move_data_660: .byte NONE, 85, 14, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Fruststampfer*/ move_data_661: .byte NONE, 75, 4, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Schattenknochen*/ move_data_662: .byte NONE, 85, 7, 100, 10, 0, 0, 0, 50, 0, 0, 0 /*Turbofelsen*/ move_data_663: .byte 0, 40, 5, 100, 20, 0, 0, 1, 51, 0, 0, 0 /*Aquadurchstoss*/ move_data_664: .byte NONE, 85, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Prisma_Laser*/ move_data_665: .byte NONE, 160, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 /*Diebesschatten*/ move_data_666: .byte NONE, 90, 7, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Stahlgestirn*/ move_data_667: .byte NONE, 100, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0 /*Schattenstrahl*/ move_data_668: .byte NONE, 100, 7, 100, 5, 0, 0, 0, 50, 0, 1, 0 /*Traenendruese*/ move_data_669: .byte NONE, 0, 0, 100, 20, 0, 0, 0, 8, 0, 2, 0 /*Elektropikser*/ move_data_670: .byte NONE, 80, 13, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*Naturzorn*/ move_data_671: .byte 40, 1, 9, 90, 10, 0, 0, 0, 50, 0, 1, 0 /*Multi_Angriff*/ move_data_672: .byte NONE, 90, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0 /*aeonensturm*/ move_data_673: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0 /*aeonenstrahl*/ move_data_674: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0 /*DNS_Strahl*/ move_data_675: .byte 0, 150, 14, 90, 5, 0, 8, 0, 48, 0, 1, 0