AS = @arm-none-eabi-as AR = @arm-none-eabi-ar LD = @arm-none-eabi-ld GRIT = @grit GFX_BUILD_DIR = gfx_build TMP_LD = $(GFX_BUILD_DIR)/tmp.ld LDFLAGS := -z muldefs ASSET_ROOT = sots-private/assets SPRITES_BINARY = object/pkmn_sprites.o PNG_TITLE_BG := $(ASSET_ROOT)/misc/title/title_tileset_background.png PNG_TITLE_AEON := $(ASSET_ROOT)/misc/title/title_tileset_latias_latios_deoxys.png PNG_TITLE_LOGO := $(ASSET_ROOT)/misc/title/title_tileset_logo_name.png PNG_TITLE_START := $(ASSET_ROOT)/misc/title/title_tileset_press_start.png PNG_TITLE_CLOUD := $(ASSET_ROOT)/misc/title/title_sprite_sky.png PNG_HERO := $(ASSET_ROOT)/misc/char/hero_backsprite.png PNG_HEROINE := $(ASSET_ROOT)/misc/char/heroine_backsprite.png PNG_HERO_B := $(ASSET_ROOT)/misc/char/hero_bag.png PNG_HEROINE_B := $(ASSET_ROOT)/misc/char/heroine_bag.png S_HERO := $(GFX_BUILD_DIR)/char/hero_backsprite.S S_HEROINE := $(GFX_BUILD_DIR)/char/heroine_backsprite.S S_HERO_B := $(GFX_BUILD_DIR)/char/hero_bag.S S_HEROINE_B := $(GFX_BUILD_DIR)/char/heroine_bag.S O_HERO := $(GFX_BUILD_DIR)/char/hero_backsprite.o O_HEROINE := $(GFX_BUILD_DIR)/char/heroine_backsprite.o O_HERO_B := $(GFX_BUILD_DIR)/char/hero_bag.o O_HEROINE_B := $(GFX_BUILD_DIR)/char/heroine_bag.o S_TITLE_BG := $(GFX_BUILD_DIR)/title_screen/title_tileset_background.S S_TITLE_AEON := $(GFX_BUILD_DIR)/title_screen/title_tileset_latias_latios_deoxys.S S_TITLE_LOGO := $(GFX_BUILD_DIR)/title_screen/title_tileset_logo_name.S S_TITLE_START := $(GFX_BUILD_DIR)/title_screen/title_tileset_press_start.S S_TITLE_CLOUD := $(GFX_BUILD_DIR)/title_screen/title_sprite_sky.S O_TITLE_BG := $(GFX_BUILD_DIR)/title_screen/title_tileset_background.o O_TITLE_AEON := $(GFX_BUILD_DIR)/title_screen/title_tileset_latias_latios_deoxys.o O_TITLE_LOGO := $(GFX_BUILD_DIR)/title_screen/title_tileset_logo_name.o O_TITLE_START := $(GFX_BUILD_DIR)/title_screen/title_tileset_press_start.o O_TITLE_CLOUD := $(GFX_BUILD_DIR)/title_screen/title_sprite_sky.o TITLE_OBJ := $(O_TITLE_BG) $(O_TITLE_AEON) $(O_TITLE_LOGO) $(O_TITLE_START) $(O_TITLE_CLOUD) HERO_OBJ := $(O_HERO) $(O_HEROINE) $(O_HERO_B) $(O_HEROINE_B) ITEM_PNG = $(sort $(wildcard $(ASSET_ROOT)/item_icons/*.png)) ITEM_OBJ = $(addprefix $(GFX_BUILD_DIR)/item/,$(notdir $(ITEM_PNG:.png=.o))) NORMAL_PNG = $(sort $(wildcard $(ASSET_ROOT)/pkmn_sprites/normal_*.png)) NORMAL_PAL_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/normal_pal/,$(notdir $(NORMAL_PNG:.png=.o))) SHINY_PNG = $(sort $(wildcard $(ASSET_ROOT)/pkmn_sprites/shiny_*.png)) SHINY_PAL_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/shiny_pal/,$(notdir $(SHINY_PNG:.png=.o))) SPRITE_FRONT_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/front_sprites/,$(notdir $(NORMAL_PNG:.png=.o))) SPRITE_BACK_OBJ = $(addprefix $(GFX_BUILD_DIR)/sprites/back_sprites/,$(notdir $(NORMAL_PNG:.png=.o))) OW_PNG = $(sort $(wildcard $(ASSET_ROOT)/overworld/*.png)) OW_OBJ = $(addprefix $(GFX_BUILD_DIR)/overworlds/,$(notdir $(OW_PNG:.png=.o))) TS_PNG = $(sort $(wildcard $(ASSET_ROOT)/trainer_sprites/*.png)) TS_OBJ = $(addprefix $(GFX_BUILD_DIR)/trainer_sprites/,$(notdir $(TS_PNG:.png=.o))) CASTFORM_PNG = $(ASSET_ROOT)/pkmn_sprites/castform/castform.png NORMAL_CASTFORM_PAL_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_normal_pal.o SHINY_CASTFORM_PAL_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_shiny_pal.o CASTFORM_FRONT_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_front.o CASTFORM_BACK_OBJ = $(GFX_BUILD_DIR)/sprites/castform/castform_back.o all: $(SPRITES_BINARY) .PHONY: clean clean: rm -f $(TMP_FILE) $(GFX_BUILD_DIR)/sprites/castform/* rm -f $(GFX_BUILD_DIR)/sprites/normal_pal/* rm -f $(GFX_BUILD_DIR)/sprites/shiny_pal/* rm -f $(GFX_BUILD_DIR)/sprites/front_sprites/* rm -f $(GFX_BUILD_DIR)/sprites/back_sprites/* rm -f $(GFX_BUILD_DIR)/overworlds/* rm -f $(GFX_BUILD_DIR)/item/* rm -f $(GFX_BUILD_DIR)/char/* rm -f $(GFX_BUILD_DIR)/title_screen/* rm -f $(GFX_BUILD_DIR)/trainer_sprites/* $(SPRITES_BINARY): $(NORMAL_PAL_OBJ) $(HERO_OBJ) $(SHINY_PAL_OBJ) $(SPRITE_FRONT_OBJ) $(SPRITE_BACK_OBJ) $(NORMAL_CASTFORM_PAL_OBJ) $(SHINY_CASTFORM_PAL_OBJ) $(CASTFORM_FRONT_OBJ) $(CASTFORM_BACK_OBJ) $(OW_OBJ) $(TS_OBJ) $(ITEM_OBJ) $(TITLE_OBJ) @echo -e "\e[1;32mLinking $@\e[0m" @echo "INPUT($^)" > $(TMP_LD) $(LD) -r -o $@ -T $(TMP_LD) # Characters $(GFX_BUILD_DIR)/char/%.o: $(GFX_BUILD_DIR)/char/%.S $(AS) -o $@ $< $(S_HERO): $(PNG_HERO) $(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pzl -m! -pu16 -o $@ $(S_HERO_B): $(PNG_HERO_B) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@ $(S_HEROINE): $(PNG_HEROINE) $(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pzl -m! -pu16 -o $@ $(S_HEROINE_B): $(PNG_HEROINE_B) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@ # Special titlescreen targets $(GFX_BUILD_DIR)/title_screen/%.o: $(GFX_BUILD_DIR)/title_screen/%.S $(AS) -o $@ $< $(S_TITLE_BG): $(PNG_TITLE_BG) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 4 -mRtf -pu16 -o $@ $(S_TITLE_AEON): $(PNG_TITLE_AEON) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 2 -mRtf -pu16 -o $@ $(S_TITLE_LOGO): $(PNG_TITLE_LOGO) $(GRIT) $< -fts -fh! -gt -gB8 -gzl -p! -pz! -m -mzl -mRtf -pu16 -o $@ $(S_TITLE_START): $(PNG_TITLE_START) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 3 -mRtf -pu16 -o $@ $(S_TITLE_CLOUD): $(PNG_TITLE_CLOUD) $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pz! -m! -pu16 -o $@ # Item Targets $(GFX_BUILD_DIR)/item/%.o: $(GFX_BUILD_DIR)/item/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< .PRECIOUS: $(GFX_BUILD_DIR)/item/%.s $(GFX_BUILD_DIR)/item/%.s: $(ASSET_ROOT)/item_icons/%.png @echo -e "\e[34mProcessing image $<\e[0m" $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@ # OW Targets $(GFX_BUILD_DIR)/overworlds/%.o: $(GFX_BUILD_DIR)/overworlds/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< .PRECIOUS: $(GFX_BUILD_DIR)/overworlds/%.s $(GFX_BUILD_DIR)/overworlds/%.s: $(ASSET_ROOT)/overworld/%.png @echo -e "\e[34mProcessing image $<\e[0m" $(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pz! -m! -pu16 -o $@ # Trainer Sprite Targets $(GFX_BUILD_DIR)/trainer_sprites/%.o: $(GFX_BUILD_DIR)/trainer_sprites/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(GFX_BUILD_DIR)/trainer_sprites/%.s: $(ASSET_ROOT)/trainer_sprites/%.png @echo -e "\e[34mProcessing image $<\e[0m" $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -o $@ # Normal Palette Targets $(GFX_BUILD_DIR)/sprites/normal_pal/%.o: $(GFX_BUILD_DIR)/sprites/normal_pal/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(GFX_BUILD_DIR)/sprites/normal_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png @echo -e "\e[34mProcessing palette $< (normal)\e[0m" $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \ -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/n_p_/g") \ -o $@ # Shiny Palette Targets $(GFX_BUILD_DIR)/sprites/shiny_pal/%.o: $(GFX_BUILD_DIR)/sprites/shiny_pal/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(GFX_BUILD_DIR)/sprites/shiny_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png @echo -e "\e[34mProcessing palette $< (shiny)\e[0m" $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \ -s $(shell echo $(notdir $(basename $<)) | sed "s/shiny_/s_p_/g") \ -o $@ # Front Sprite Targets $(GFX_BUILD_DIR)/sprites/front_sprites/%.o: $(GFX_BUILD_DIR)/sprites/front_sprites/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(GFX_BUILD_DIR)/sprites/front_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png @echo -e "\e[34mProcessing sprite $< (front)\e[0m" $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 64 -m! -p! \ -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/front_/g") \ -o $@ # Back Sprite Targets $(GFX_BUILD_DIR)/sprites/back_sprites/%.o: $(GFX_BUILD_DIR)/sprites/bacj_sprites/%.s @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(GFX_BUILD_DIR)/sprites/back_sprites/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png @echo -e "\e[34mProcessing sprite $< (back)\e[0m" $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 64 -aw 64 -m! -p! \ -s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/back_/g") \ -o $@ # Misc hardcoded targets $(NORMAL_CASTFORM_PAL_OBJ): $(NORMAL_CASTFORM_PAL_OBJ:.o=.s) @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(NORMAL_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG) @echo -e "\e[34mProcessing palette $< (normal)\e[0m" $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \ -s n_p_0385 -o $@ $(SHINY_CASTFORM_PAL_OBJ): $(SHINY_CASTFORM_PAL_OBJ:.o=.s) @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(SHINY_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG) @echo -e "\e[34mProcessing palette $< (shiny)\e[0m" $(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \ -s s_p_0385 -o $@ $(CASTFORM_FRONT_OBJ): $(CASTFORM_FRONT_OBJ:.o=.s) @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(CASTFORM_FRONT_OBJ:.o=.s): $(CASTFORM_PNG) @echo -e "\e[34mProcessing sprite $< (front)\e[0m" $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -ah 64 -m! -p! \ -s front_0385 -o $@ $(CASTFORM_BACK_OBJ): $(CASTFORM_BACK_OBJ:.o=.s) @echo -e "\e[32mAssembling $<\e[0m" $(AS) -o $@ $< $(CASTFORM_BACK_OBJ:.o=.s): $(CASTFORM_PNG) @echo -e "\e[34mProcessing sprite $< (back)\e[0m" $(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -at 64 -ah 64 -m! -p! \ -s back_0385 -o $@