#pragma once // TODO add missing FR/LG song IDs // Towns #define SEQ_BGM_TOWN_HESPERIA 267 // Cities #define SEQ_BGM_CITY_CARUN 272 #define SEQ_BGM_CITY_URBANIA 273 // Routes #define SEQ_BGM_ROUTE_1 302 #define SEQ_BGM_ROUTE_2 303 // Special Buildings #define SEQ_BGM_PC 347 #define SEQ_BGM_LAB 382 // Special Places #define SEQ_BGM_DESERT 350 #define SEQ_BGM_P_TOL 436 // Forests #define SEQ_BGM_FOREST_YELINA 352 #define SEQ_BGM_P_DFOY 347 // Cave #define SEQ_BGM_CAVE_GUARDIAN 390 // Indoor #define SEQ_BGM_GYM_GHOST 419 #define SEQ_BGM_GYM_WATER 420 // Encounter #define SEQ_BGM_E_RIV_F 368 #define SEQ_BGM_E_RIV_M 369 #define SEQ_BGM_E_TT 385 #define SEQ_BGM_E_TT_BOSS 386 #define SEQ_FRLG_E_1 283 #define SEQ_FRLG_E_2 284 #define SEQ_FRLG_E_3 285 // Battles #define SEQ_BGM_VS_RIVAL 379 #define SEQ_BGM_VS_TT_ADMIN 381 #define SEQ_BGM_VS_TT_BOSS_JANA 384 #define SEQ_BGM_VS_TT_BOSS_NORMAN 388 #define SEQ_BGM_VS_POKE 298 #define SEQ_BGM_VS_RSE 266 #define SEQ_BGM_VS_CHAMP 299 #define SEQ_BGM_VS_LEADER 296 #define SEQ_BGM_VS_TRAINER 297 #define SEQ_BGM_VS_DEOXYS 399 #define SEQ_BGM_VS_MEWTWO 340 #define SEQ_BGM_VS_LEG1 341 // Victories #define SEQ_BGM_VIC_TT 387 #define SEQ_BGM_VIC_TRAINER 310 #define SEQ_BGM_VIC_LEADER 312 #define SEQ_BGM_VIC_POKE 311 // Various Events #define SEQ_BGM_EVENT_TT_RAID 375 // Misc #define SEQ_BGM_TITLE_SCREEN 278