#include #include #include extern void* bs_cc_lower_def; extern void* bs_cc_lower_sdef; extern void* bs_cc_lower_both; u8 close_combat_choose_script() { if (battle_participants[battle_attacker_bank].def_buff == 0) { if (battle_participants[battle_attacker_bank].sp_def_buff == 0) { battlescript_cursor = (void*) (0x081D694E); return true; } else { battlescript_cursor = bs_cc_lower_sdef; return true; } } else if (battle_participants[battle_attacker_bank].sp_def_buff == 0) { battlescript_cursor = bs_cc_lower_def; return true; } else { battlescript_cursor = bs_cc_lower_both; return true; } return false; }