#include #include #include #include extern char str_power_swap[]; extern char str_guard_swap[]; extern char str_heart_swap[]; u8 set_swap_moves() { struct battle_participant* attacker = &battle_participants[battle_attacker_bank]; struct battle_participant* defender = &battle_participants[battle_defender_bank]; u8 swap; switch (battle_executed_move) { case MOVE_POWER_SWAP: swap = attacker->atk_buff; attacker->atk_buff = defender->atk_buff; defender->atk_buff = swap; swap = attacker->sp_atk_buff; attacker->sp_atk_buff = defender->sp_atk_buff; defender->sp_atk_buff = swap; battle_string_chooser = str_power_swap; break; case MOVE_GUARD_SWAP: swap = attacker->def_buff; attacker->def_buff = defender->def_buff; defender->def_buff = swap; swap = attacker->sp_def_buff; attacker->sp_def_buff = defender->sp_def_buff; defender->sp_def_buff = swap; battle_string_chooser = str_guard_swap; break; case MOVE_HEART_SWAP: swap = attacker->hp_buff; attacker->hp_buff = defender->hp_buff; defender->hp_buff = swap; swap = attacker->spd_buff; attacker->spd_buff = defender->spd_buff; defender->spd_buff = swap; swap = attacker->evasion_buff; attacker->evasion_buff = defender->evasion_buff; defender->evasion_buff = swap; swap = attacker->atk_buff; attacker->atk_buff = defender->atk_buff; defender->atk_buff = swap; swap = attacker->sp_atk_buff; attacker->sp_atk_buff = defender->sp_atk_buff; defender->sp_atk_buff = swap; swap = attacker->atk_buff; attacker->atk_buff = defender->atk_buff; defender->atk_buff = swap; swap = attacker->sp_atk_buff; attacker->sp_atk_buff = defender->sp_atk_buff; defender->sp_atk_buff = swap; battle_string_chooser = str_heart_swap; swap = attacker->acc_buff; attacker->acc_buff = defender->acc_buff; defender->acc_buff = swap; break; } return false; }