.align 4 .text .thumb #define MOVE_EFFECT_NONE 0 .global move_table move_table: @ EFFECT DMG TYPE ACCURACY PP EFF_ACCURACY TARGET PRIORITY FLAGS ARG_1 SPLIT ARG_2 move_data_none: .byte 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 move_data_pfund: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 move_data_karateschlag: .byte 43, 50, 1, 100, 25, 0, 0, 0, 51, 0, 0, 0 move_data_duplexhieb: .byte 29, 15, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0 move_data_kometenhieb: .byte 29, 18, 0, 85, 15, 0, 0, 0, 51, 0, 0, 0 move_data_megahieb: .byte 0, 80, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 move_data_zahltag: .byte 34, 40, 0, 100, 20, 100, 0, 0, 50, 0, 0, 0 move_data_feuerschlag: .byte 4, 75, 10, 100, 15, 10, 0, 0, 19, 0, 0, 0 move_data_eishieb: .byte 5, 75, 15, 100, 15, 10, 0, 0, 19, 0, 0, 0 move_data_donnerschlag: .byte 6, 75, 13, 100, 15, 10, 0, 0, 19, 0, 0, 0 move_data_kratzer: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 move_data_klammer: .byte 0, 55, 0, 100, 30, 0, 0, 0, 51, 0, 0, 0 move_data_guillotine: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0 move_data_klingensturm: .byte 39, 80, 0, 100, 10, 0, 8, 0, 50, 0, 1, 0 move_data_schwerttanz: .byte 50, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_zerschneider: .byte 0, 50, 0, 95, 30, 0, 0, 0, 51, 0, 0, 0 move_data_windstoss: .byte 149, 40, 2, 100, 35, 0, 0, 0, 50, 0, 1, 0 move_data_fluegelschlag: .byte 0, 60, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0 move_data_wirbelwind: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0 move_data_fliegen: .byte 155, 90, 2, 95, 15, 0, 0, 0, 51, 0, 0, 0 move_data_klammergriff: .byte 42, 15, 0, 85, 20, 100, 0, 0, 51, 0, 0, 0 move_data_slam: .byte 0, 80, 0, 75, 20, 0, 0, 0, 51, 0, 0, 0 move_data_rankenhieb: .byte 0, 45, 12, 100, 25, 0, 0, 0, 51, 0, 0, 0 move_data_stampfer: .byte 150, 65, 0, 100, 20, 30, 0, 0, 19, 0, 0, 0 move_data_doppelkick: .byte 44, 30, 1, 100, 30, 0, 0, 0, 51, 0, 0, 0 move_data_megakick: .byte 0, 120, 0, 75, 5, 0, 0, 0, 51, 0, 0, 0 move_data_sprungkick: .byte 45, 100, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0 move_data_fegekick: .byte 31, 60, 1, 85, 15, 30, 0, 0, 51, 0, 0, 0 move_data_sandwirbel: .byte 23, 0, 4, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_kopfnuss: .byte 31, 70, 0, 100, 15, 30, 0, 0, 51, 0, 0, 0 move_data_hornattacke: .byte 0, 65, 0, 100, 25, 0, 0, 0, 51, 0, 0, 0 move_data_furienschlag: .byte 29, 15, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 move_data_hornbohrer: .byte 38, 1, 0, 30, 5, 0, 0, 0, 19, 0, 0, 0 move_data_tackle: .byte 0, 40, 0, 100, 35, 0, 0, 0, 51, 0, 0, 0 move_data_bodyslam: .byte 6, 85, 0, 100, 15, 30, 0, 0, 19, 0, 0, 0 move_data_wickel: .byte 42, 15, 0, 90, 20, 100, 0, 0, 51, 0, 0, 0 move_data_bodycheck: .byte 48, 90, 0, 85, 20, 0, 0, 0, 51, 0, 0, 0 move_data_fuchtler: .byte 27, 120, 0, 100, 10, 100, 0, 0, 51, 0, 0, 0 move_data_risikotackle: .byte 198, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_rutenschlag: .byte 19, 0, 0, 100, 30, 0, 8, 0, 58, 0, 2, 0 move_data_giftstachel: .byte 2, 15, 3, 100, 35, 30, 0, 0, 50, 0, 0, 0 move_data_duonadel: .byte 77, 25, 6, 100, 20, 20, 0, 0, 18, 0, 0, 0 move_data_nadelrakete: .byte 29, 25, 6, 95, 20, 0, 0, 0, 50, 0, 0, 0 move_data_silberblick: .byte 19, 0, 0, 100, 30, 0, 8, 0, 26, 0, 2, 0 move_data_biss: .byte 31, 60, 17, 100, 25, 30, 0, 0, 18, 0, 0, 0 move_data_heuler: .byte 18, 0, 0, 100, 40, 0, 8, 0, 26, 0, 2, 0 move_data_brueller: .byte 28, 0, 0, 0, 20, 0, 0, 250, 24, 0, 2, 0 move_data_gesang: .byte 1, 0, 0, 55, 15, 0, 0, 0, 26, 0, 2, 0 move_data_superschall: .byte 49, 0, 0, 55, 20, 0, 0, 0, 26, 0, 2, 0 move_data_ultraschall: .byte 130, 20, 0, 90, 20, 0, 0, 0, 50, 0, 1, 0 move_data_aussetzer: .byte 86, 0, 0, 100, 20, 0, 0, 0, 18, 0, 2, 0 move_data_saeure: .byte 69, 40, 3, 100, 30, 10, 8, 0, 18, 0, 1, 0 move_data_glut: .byte 4, 40, 10, 100, 25, 10, 0, 0, 18, 0, 1, 0 move_data_flammenwurf: .byte 4, 90, 10, 100, 15, 10, 0, 0, 18, 0, 1, 0 move_data_weissnebel: .byte 46, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_aquaknarre: .byte 0, 40, 11, 100, 25, 0, 0, 0, 50, 0, 1, 0 move_data_hydropumpe: .byte 0, 110, 11, 80, 5, 0, 0, 0, 50, 0, 1, 0 move_data_surfer: .byte 0, 90, 11, 100, 15, 0, 32, 0, 50, 0, 1, 0 move_data_eisstrahl: .byte 5, 90, 15, 100, 10, 10, 0, 0, 18, 0, 1, 0 move_data_blizzard: .byte 5, 110, 15, 70, 5, 10, 8, 0, 18, 0, 1, 0 move_data_psystrahl: .byte 76, 65, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0 move_data_blubbstrahl: .byte 70, 65, 11, 100, 20, 10, 8, 0, 18, 0, 1, 0 move_data_aurorastrahl: .byte 68, 65, 15, 100, 20, 10, 0, 0, 18, 0, 1, 0 move_data_hyperstrahl: .byte 80, 150, 0, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_schnabel: .byte 0, 35, 2, 100, 35, 0, 0, 0, 51, 0, 0, 0 move_data_bohrschnabel: .byte 0, 80, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_ueberroller: .byte 48, 80, 1, 80, 25, 0, 0, 0, 51, 0, 0, 0 move_data_fusskick: .byte 196, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_konter: .byte 89, 0, 1, 100, 20, 0, 1, 251, 17, 0, 0, 0 move_data_geowurf: .byte 87, 1, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_staerke: .byte 0, 80, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_absorber: .byte 3, 20, 12, 100, 25, 0, 0, 0, 18, 0, 1, 0 move_data_megasauger: .byte 3, 40, 12, 100, 15, 0, 0, 0, 18, 0, 1, 0 move_data_egelsamen: .byte 84, 0, 12, 90, 10, 0, 0, 0, 26, 0, 2, 0 move_data_wachstum: .byte 13, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_rasierblatt: .byte 43, 55, 12, 95, 25, 0, 8, 0, 50, 0, 0, 0 move_data_solarstrahl: .byte 151, 120, 12, 100, 10, 0, 8, 0, 50, 0, 1, 0 move_data_giftpuder: .byte 66, 0, 3, 75, 35, 0, 8, 0, 26, 0, 2, 0 move_data_stachelspore: .byte 67, 0, 12, 75, 30, 0, 8, 0, 26, 0, 2, 0 move_data_schlafpuder: .byte 1, 0, 12, 75, 15, 0, 8, 0, 26, 0, 2, 0 move_data_blaettertanz: .byte 27, 120, 12, 100, 10, 0, 0, 0, 51, 0, 1, 0 move_data_fadenschuss: .byte 20, 0, 6, 95, 40, 0, 8, 0, 26, 0, 2, 0 move_data_drachenwut: .byte 41, 40, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_feuerwirbel: .byte 42, 35, 10, 85, 15, 100, 0, 0, 50, 0, 1, 0 move_data_donnerschock: .byte 6, 40, 13, 100, 30, 10, 0, 0, 18, 0, 1, 0 move_data_donnerblitz: .byte 6, 90, 13, 100, 15, 10, 0, 0, 18, 0, 1, 0 move_data_donnerwelle: .byte 67, 0, 13, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_donner: .byte 152, 110, 13, 70, 10, 30, 0, 0, 18, 0, 1, 0 move_data_steinwurf: .byte 0, 50, 5, 90, 15, 0, 0, 0, 50, 0, 0, 0 move_data_erdbeben: .byte 147, 100, 4, 100, 10, 0, 32, 0, 50, 0, 0, 0 move_data_geofissur: .byte 38, 1, 4, 30, 5, 0, 0, 0, 18, 0, 0, 0 move_data_schaufler: .byte 155, 80, 4, 100, 10, 0, 0, 0, 50, 0, 0, 0 move_data_toxin: .byte 33, 0, 3, 90, 10, 100, 0, 0, 26, 0, 2, 0 move_data_konfusion: .byte 76, 50, 14, 100, 25, 10, 0, 0, 18, 0, 1, 0 move_data_psychokinese: .byte 72, 90, 14, 100, 10, 10, 0, 0, 18, 0, 1, 0 move_data_hypnose: .byte 1, 0, 14, 60, 20, 0, 0, 0, 26, 0, 2, 0 move_data_meditation: .byte 10, 0, 14, 0, 40, 0, 16, 0, 4, 0, 2, 0 move_data_agilitaet: .byte 52, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_ruckzuckhieb: .byte 103, 40, 0, 100, 30, 0, 0, 1, 51, 0, 0, 0 move_data_raserei: .byte 81, 20, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_teleport: .byte 153, 0, 14, 0, 20, 0, 16, 0, 0, 0, 2, 0 move_data_nachtnebel: .byte 87, 1, 7, 100, 15, 0, 0, 0, 50, 0, 1, 0 move_data_mimikry: .byte 82, 0, 0, 100, 10, 0, 0, 0, 2, 0, 2, 0 move_data_kreideschrei: .byte 59, 0, 0, 85, 40, 0, 0, 0, 26, 0, 2, 0 move_data_doppelteam: .byte 16, 0, 0, 0, 15, 0, 16, 0, 10, 0, 2, 0 move_data_genesung: .byte 32, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_haertner: .byte 11, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_komprimator: .byte 108, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_rauchwolke: .byte 23, 0, 0, 100, 20, 0, 16, 0, 26, 0, 2, 0 move_data_konfustrahl: .byte 49, 0, 7, 100, 10, 0, 16, 0, 26, 0, 2, 0 move_data_panzerschutz: .byte 11, 0, 11, 0, 40, 0, 16, 0, 4, 0, 2, 0 move_data_einigler: .byte 156, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0 move_data_barriere: .byte 51, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_lichtschild: .byte 35, 0, 14, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_dunkelnebel: .byte 25, 0, 15, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_reflektor: .byte 65, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_energiefokus: .byte 47, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_geduld: .byte 26, 0, 0, 100, 10, 0, 16, 1, 35, 0, 0, 0 move_data_metronom: .byte 83, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0 move_data_spiegeltrick: .byte 9, 0, 2, 0, 20, 0, 1, 0, 0, 0, 2, 0 move_data_finale: .byte 7, 200, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0 move_data_eierbombe: .byte 0, 100, 0, 75, 10, 0, 0, 0, 50, 0, 0, 0 move_data_schlecker: .byte 6, 30, 7, 100, 30, 30, 0, 0, 51, 0, 0, 0 move_data_smog: .byte 2, 30, 3, 70, 20, 40, 0, 0, 18, 0, 1, 0 move_data_schlammbad: .byte 2, 65, 3, 100, 20, 30, 0, 0, 18, 0, 1, 0 move_data_knochenkeule: .byte 31, 65, 4, 85, 20, 10, 0, 0, 18, 0, 0, 0 move_data_feuersturm: .byte 4, 110, 10, 85, 5, 10, 0, 0, 18, 0, 1, 0 move_data_kaskade: .byte 31, 80, 11, 100, 15, 20, 0, 0, 51, 0, 0, 0 move_data_schnapper: .byte 42, 35, 11, 85, 15, 100, 0, 0, 51, 0, 0, 0 move_data_sternschauer: .byte 17, 60, 0, 0, 20, 0, 8, 0, 50, 0, 1, 0 move_data_schaedelwumme: .byte 145, 130, 0, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_dornkanone: .byte 29, 20, 0, 100, 15, 0, 0, 0, 50, 0, 0, 0 move_data_umklammerung: .byte 70, 10, 0, 100, 35, 10, 0, 0, 51, 0, 0, 0 move_data_amnesie: .byte 54, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_psykraft: .byte 23, 0, 14, 80, 15, 0, 16, 0, 26, 0, 2, 0 move_data_weichei: .byte 157, 0, 0, 0, 10, 0, 16, 0, 20, 0, 2, 0 move_data_turmkick: .byte 45, 130, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0 move_data_giftblick: .byte 67, 0, 0, 100, 30, 0, 0, 0, 26, 0, 2, 0 move_data_traumfresser: .byte 8, 100, 14, 100, 15, 0, 0, 0, 18, 0, 1, 0 move_data_giftwolke: .byte 66, 0, 3, 90, 40, 0, 8, 0, 26, 0, 2, 0 move_data_stakkato: .byte 29, 15, 0, 85, 20, 0, 0, 0, 50, 0, 0, 0 move_data_blutsauger: .byte 3, 20, 6, 100, 15, 0, 0, 0, 19, 0, 0, 0 move_data_todeskuss: .byte 1, 0, 0, 75, 10, 0, 0, 0, 26, 0, 2, 0 move_data_himmelsfeger: .byte 75, 140, 2, 90, 5, 30, 0, 0, 50, 0, 0, 0 move_data_wandler: .byte 57, 0, 0, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_blubber: .byte 70, 40, 11, 100, 30, 10, 8, 0, 18, 0, 1, 0 move_data_irrschlag: .byte 76, 70, 0, 100, 10, 20, 0, 0, 19, 0, 0, 0 move_data_pilzspore: .byte 1, 0, 12, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_blitz: .byte 23, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_psywelle: .byte 88, 1, 14, 100, 15, 0, 0, 0, 50, 0, 1, 0 move_data_platscher: .byte 85, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0 move_data_saeurepanzer: .byte 51, 0, 3, 0, 20, 0, 0, 0, 4, 0, 2, 0 move_data_krabbhammer: .byte 43, 100, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0 move_data_explosion: .byte 7, 250, 0, 100, 5, 0, 32, 0, 50, 0, 0, 0 move_data_kratzfurie: .byte 29, 18, 0, 80, 15, 0, 0, 0, 51, 0, 0, 0 move_data_knochmerang: .byte 44, 50, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0 move_data_erholung: .byte 37, 0, 14, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_steinhagel: .byte 31, 75, 5, 90, 10, 30, 8, 0, 18, 0, 0, 0 move_data_hyperzahn: .byte 31, 80, 0, 90, 15, 10, 0, 0, 19, 0, 0, 0 move_data_schaerfer: .byte 10, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 move_data_umwandlung: .byte 30, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 move_data_triplette: .byte 36, 80, 0, 100, 10, 20, 0, 0, 18, 0, 1, 0 move_data_superzahn: .byte 40, 1, 0, 90, 10, 0, 0, 0, 19, 0, 0, 0 move_data_schlitzer: .byte 43, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_delegator: .byte 79, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_verzweifler: .byte 48, 50, 0, 0, 1, 0, 0, 0, 51, 0, 0, 0 move_data_nachahmer: .byte 95, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0 move_data_dreifachkick: .byte 104, 10, 1, 90, 10, 0, 0, 0, 51, 0, 0, 0 move_data_raub: .byte 105, 60, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0 move_data_spinnennetz: .byte 106, 0, 6, 0, 10, 0, 0, 0, 26, 0, 2, 0 move_data_willensleser: .byte 94, 0, 0, 0, 5, 0, 16, 0, 18, 0, 2, 0 move_data_nachtmahr: .byte 107, 0, 7, 100, 15, 0, 0, 0, 18, 0, 2, 0 move_data_flammenrad: .byte 125, 60, 10, 100, 25, 10, 0, 0, 19, 0, 0, 0 move_data_schnarcher: .byte 92, 50, 0, 100, 15, 30, 0, 0, 50, 0, 1, 0 move_data_fluch: .byte 109, 0, 7, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_dreschflegel: .byte 99, 1, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_umwandlung2: .byte 93, 0, 0, 0, 30, 0, 0, 0, 0, 0, 2, 0 move_data_luftstoss: .byte 43, 100, 2, 95, 5, 0, 0, 0, 0, 0, 1, 0 move_data_baumwollsaat: .byte 60, 0, 12, 100, 40, 0, 8, 0, 26, 0, 2, 0 move_data_gegenschlag: .byte 99, 1, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_groll: .byte 100, 0, 7, 100, 10, 0, 0, 0, 26, 0, 2, 0 move_data_pulverschnee: .byte 5, 40, 15, 100, 25, 10, 8, 0, 34, 0, 1, 0 move_data_schutzschild: .byte 111, 0, 0, 0, 10, 0, 16, 4, 0, 0, 2, 0 move_data_tempohieb: .byte 103, 40, 1, 100, 30, 0, 0, 1, 51, 0, 0, 0 move_data_grimasse: .byte 60, 0, 0, 100, 10, 0, 16, 0, 26, 0, 2, 0 move_data_finte: .byte 17, 60, 17, 0, 20, 0, 0, 0, 50, 0, 0, 0 move_data_bitterkuss: .byte 49, 0, 9, 75, 10, 0, 0, 0, 26, 0, 2, 0 move_data_bauchtrommel: .byte 142, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_matschbombe: .byte 2, 90, 3, 100, 10, 30, 0, 0, 18, 0, 1, 0 move_data_lehmschelle: .byte 73, 20, 4, 100, 10, 100, 0, 0, 18, 0, 1, 0 move_data_octazooka: .byte 73, 65, 11, 85, 10, 50, 0, 0, 18, 0, 1, 0 move_data_stachler: .byte 0, 0, 4, 0, 20, 0, 64, 0, 56, 0, 2, 0 move_data_blitzkanone: .byte 6, 120, 13, 50, 5, 100, 0, 0, 18, 0, 1, 0 move_data_gesichte: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0 move_data_abgangsbund: .byte 98, 0, 7, 0, 5, 0, 16, 0, 0, 0, 2, 0 move_data_abgesang: .byte 114, 0, 0, 0, 5, 0, 16, 0, 0, 0, 2, 0 move_data_eissturm: .byte 70, 55, 15, 95, 15, 100, 8, 0, 18, 0, 1, 0 move_data_scanner: .byte 111, 0, 1, 0, 5, 0, 16, 4, 0, 0, 2, 0 move_data_knochenhatz: .byte 29, 25, 4, 90, 10, 0, 0, 0, 50, 0, 0, 0 move_data_zielschuss: .byte 94, 0, 0, 0, 5, 0, 0, 0, 18, 0, 2, 0 move_data_wutanfall: .byte 27, 120, 16, 100, 10, 100, 4, 0, 51, 0, 0, 0 move_data_sandsturm: .byte 115, 0, 5, 0, 10, 0, 32, 0, 0, 0, 2, 0 move_data_gigasauger: .byte 3, 75, 12, 100, 10, 0, 0, 0, 18, 0, 1, 0 move_data_ausdauer: .byte 116, 0, 0, 0, 10, 0, 16, 3, 0, 0, 2, 0 move_data_charme: .byte 58, 0, 9, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_walzer: .byte 117, 30, 5, 90, 20, 0, 0, 0, 51, 0, 0, 0 move_data_trugschlag: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 move_data_angeberei: .byte 118, 0, 0, 90, 15, 100, 0, 0, 26, 0, 2, 0 move_data_milchgetraenk: .byte 157, 0, 0, 0, 10, 0, 0, 0, 6, 0, 2, 0 move_data_funkensprung: .byte 6, 65, 13, 100, 20, 30, 0, 0, 19, 0, 0, 0 move_data_zornklinge: .byte 119, 40, 6, 95, 20, 0, 0, 0, 51, 0, 0, 0 move_data_stahlfluegel: .byte 138, 70, 8, 90, 25, 10, 0, 0, 51, 0, 0, 0 move_data_horrorblick: .byte 106, 0, 0, 0, 5, 0, 0, 0, 50, 0, 2, 0 move_data_anziehung: .byte 120, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_schlafrede: .byte 97, 0, 0, 0, 10, 0, 1, 0, 0, 0, 2, 0 move_data_vitalglocke: .byte 102, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0 move_data_rueckkehr: .byte 121, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_geschenk: .byte 122, 1, 0, 90, 15, 0, 0, 0, 18, 0, 0, 0 move_data_frustration: .byte 123, 1, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_bodyguard: .byte 124, 0, 0, 0, 25, 0, 16, 0, 4, 0, 2, 0 move_data_leidteiler: .byte 91, 0, 0, 0, 20, 0, 0, 0, 18, 0, 2, 0 move_data_laeuterfeuer: .byte 125, 100, 10, 95, 5, 50, 0, 0, 18, 0, 0, 0 move_data_intensitaet: .byte 126, 1, 4, 100, 30, 0, 32, 0, 50, 0, 0, 0 move_data_wuchtschlag: .byte 76, 100, 1, 50, 5, 100, 0, 0, 19, 0, 0, 0 move_data_vielender: .byte 0, 120, 6, 85, 10, 0, 0, 0, 51, 0, 0, 0 move_data_feuerodem: .byte 6, 60, 16, 100, 20, 30, 0, 0, 50, 0, 1, 0 move_data_staffette: .byte 127, 0, 0, 0, 40, 0, 16, 0, 0, 0, 2, 0 move_data_zugabe: .byte 90, 0, 0, 100, 5, 0, 0, 0, 26, 0, 2, 0 move_data_verfolgung: .byte 128, 40, 17, 100, 20, 0, 0, 0, 19, 0, 0, 0 move_data_turbodreher: .byte 129, 20, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 move_data_lockduft: .byte 24, 0, 0, 100, 20, 0, 8, 0, 26, 0, 2, 0 move_data_eisenschweif: .byte 69, 100, 8, 75, 15, 30, 0, 0, 19, 0, 0, 0 move_data_metallklaue: .byte 139, 50, 8, 95, 35, 10, 0, 0, 19, 0, 0, 0 move_data_ueberwurf: .byte 78, 70, 1, 100, 10, 0, 0, 255, 51, 0, 0, 0 move_data_morgengrauen: .byte 132, 0, 0, 0, 5, 0, 16, 0, 4, 0, 2, 0 move_data_synthese: .byte 133, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0 move_data_mondschein: .byte 134, 0, 9, 0, 5, 0, 16, 0, 4, 0, 2, 0 move_data_kraftreserve: .byte 135, 60, 0, 100, 15, 0, 0, 0, 54, 0, 1, 0 move_data_kreuzhieb: .byte 43, 100, 1, 80, 5, 0, 0, 0, 51, 0, 0, 0 move_data_windhose: .byte 146, 40, 16, 100, 20, 20, 8, 0, 50, 0, 1, 0 move_data_regentanz: .byte 136, 0, 11, 0, 5, 0, 32, 0, 0, 0, 2, 0 move_data_sonnentag: .byte 137, 0, 10, 0, 5, 0, 32, 0, 0, 0, 2, 0 move_data_knirscher: .byte 72, 80, 17, 100, 15, 20, 0, 0, 19, 0, 0, 0 move_data_spiegelcape: .byte 144, 0, 14, 100, 20, 0, 1, 251, 16, 0, 1, 0 move_data_psycho_plus: .byte 143, 0, 0, 0, 10, 0, 0, 0, 4, 0, 2, 0 move_data_turbotempo: .byte 103, 80, 0, 100, 5, 0, 0, 2, 51, 0, 0, 0 move_data_antik_kraft: .byte 140, 60, 5, 100, 5, 10, 0, 0, 19, 0, 1, 0 move_data_spukball: .byte 72, 80, 7, 100, 15, 20, 0, 0, 18, 0, 1, 0 move_data_seher: .byte 148, 120, 14, 100, 10, 0, 0, 0, 0, 0, 1, 0 move_data_zertruemmerer: .byte 69, 40, 1, 100, 15, 50, 0, 0, 19, 0, 0, 0 move_data_whirlpool: .byte 42, 35, 11, 85, 15, 100, 0, 0, 50, 0, 1, 0 move_data_pruegler: .byte 154, 1, 17, 100, 10, 0, 0, 0, 50, 0, 0, 0 move_data_mogelhieb: .byte 158, 40, 0, 100, 10, 0, 0, 3, 18, 0, 0, 0 move_data_aufruhr: .byte 159, 90, 0, 100, 10, 100, 0, 0, 50, 0, 1, 0 move_data_horter: .byte 160, 0, 0, 0, 20, 0, 0, 0, 4, 0, 2, 0 move_data_entfessler: .byte 161, 1, 0, 100, 10, 0, 0, 0, 34, 0, 1, 0 move_data_verzehrer: .byte 162, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_hitzewelle: .byte 4, 95, 10, 90, 10, 10, 8, 0, 18, 0, 1, 0 move_data_hagelsturm: .byte 164, 0, 15, 0, 10, 0, 32, 0, 2, 0, 2, 0 move_data_folterknecht: .byte 165, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_schmeichler: .byte 166, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_irrlicht: .byte 167, 0, 10, 85, 15, 0, 0, 0, 26, 0, 2, 0 move_data_memento_mori: .byte 168, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0 move_data_fassade: .byte 169, 70, 0, 100, 20, 0, 0, 0, 19, 0, 0, 0 move_data_power_punch: .byte 170, 150, 1, 100, 20, 0, 0, 0, 3, 0, 0, 0 move_data_riechsalz: .byte 171, 70, 0, 100, 10, 0, 0, 0, 19, 0, 0, 0 move_data_spotlight: .byte 172, 0, 0, 0, 20, 0, 16, 2, 0, 0, 2, 0 move_data_natur_kraft: .byte 173, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 move_data_ladevorgang: .byte 174, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0 move_data_verhoehner: .byte 175, 0, 17, 100, 20, 0, 0, 0, 10, 0, 2, 0 move_data_rechte_hand: .byte 176, 0, 0, 0, 20, 0, 16, 5, 0, 0, 2, 0 move_data_trickbetrug: .byte 177, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0 move_data_rollentausch: .byte 178, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0 move_data_wunschtraum: .byte 179, 0, 0, 0, 10, 0, 16, 0, 52, 0, 2, 0 move_data_zuschuss: .byte 180, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 move_data_verwurzler: .byte 181, 0, 12, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_kraftkoloss: .byte 182, 120, 1, 100, 5, 0, 0, 0, 19, 0, 0, 0 move_data_magiemantel: .byte 183, 0, 14, 0, 15, 0, 1, 4, 0, 0, 2, 0 move_data_aufbereitung: .byte 184, 0, 0, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_vergeltung: .byte 185, 60, 1, 100, 10, 0, 0, 252, 51, 0, 0, 0 move_data_durchbruch: .byte 186, 75, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_gaehner: .byte 187, 0, 0, 0, 10, 0, 0, 0, 26, 0, 2, 0 move_data_abschlag: .byte 188, 65, 17, 100, 25, 100, 0, 0, 19, 0, 0, 0 move_data_notsituation: .byte 189, 1, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 move_data_eruption: .byte 190, 1, 10, 100, 5, 0, 8, 0, 50, 0, 1, 0 move_data_wertewechsel: .byte 178, 0, 14, 0, 10, 0, 0, 0, 18, 0, 2, 0 move_data_begrenzer: .byte 192, 0, 14, 0, 10, 0, 8, 0, 2, 0, 2, 0 move_data_heilung: .byte 193, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_nachspiel: .byte 194, 0, 7, 0, 5, 0, 16, 0, 18, 0, 2, 0 move_data_uebernahme: .byte 195, 0, 17, 0, 10, 0, 1, 4, 0, 0, 2, 0 move_data_geheimpower: .byte 197, 70, 0, 100, 20, 30, 0, 0, 18, 0, 0, 0 move_data_taucher: .byte 155, 80, 11, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_armstoss: .byte 29, 15, 1, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_tarnung: .byte 213, 0, 0, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_schweifglanz: .byte 53, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_scheinwerfer: .byte 72, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0 move_data_nebelball: .byte 71, 70, 14, 100, 5, 50, 0, 0, 18, 0, 1, 0 move_data_daunenreigen: .byte 58, 0, 2, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_taumeltanz: .byte 199, 0, 0, 100, 20, 0, 32, 0, 10, 0, 2, 0 move_data_feuerfeger: .byte 200, 85, 10, 90, 10, 10, 0, 0, 19, 0, 0, 0 move_data_lehmsuhler: .byte 201, 0, 4, 0, 15, 0, 16, 0, 0, 0, 2, 0 move_data_frostbeule: .byte 117, 30, 15, 90, 20, 0, 0, 0, 51, 0, 0, 0 move_data_nietenranke: .byte 150, 60, 12, 100, 15, 30, 0, 0, 19, 0, 0, 0 move_data_tagedieb: .byte 32, 0, 0, 0, 10, 30, 16, 0, 4, 0, 2, 0 move_data_schallwelle: .byte 0, 90, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0 move_data_giftzahn: .byte 202, 50, 3, 100, 15, 30, 0, 0, 22, 0, 0, 0 move_data_zermalmklaue: .byte 69, 75, 0, 95, 10, 50, 0, 0, 19, 0, 0, 0 move_data_lohekanonade: .byte 80, 150, 10, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_aquahaubitze: .byte 80, 150, 11, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_sternenhieb: .byte 139, 90, 8, 90, 10, 20, 0, 0, 51, 0, 0, 0 move_data_erstauner: .byte 150, 30, 7, 100, 15, 30, 0, 0, 19, 0, 0, 0 move_data_meteorologe: .byte 203, 50, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_aromakur: .byte 102, 0, 12, 0, 5, 0, 16, 0, 4, 0, 2, 0 move_data_trugtraene: .byte 62, 0, 17, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_windschnitt: .byte 43, 60, 2, 95, 25, 0, 8, 0, 50, 0, 1, 0 move_data_hitzekoller: .byte 204, 130, 10, 90, 5, 100, 0, 0, 51, 0, 1, 0 move_data_schnueffler: .byte 113, 0, 0, 0, 40, 0, 0, 0, 18, 0, 2, 0 move_data_felsgrab: .byte 70, 60, 5, 95, 15, 100, 0, 0, 18, 0, 0, 0 move_data_silberhauch: .byte 140, 60, 6, 100, 5, 10, 0, 0, 50, 0, 1, 0 move_data_metallsound: .byte 62, 0, 8, 85, 40, 0, 0, 0, 26, 0, 2, 0 move_data_grasfloete: .byte 1, 0, 12, 55, 15, 0, 0, 0, 26, 0, 2, 0 move_data_spasskanone: .byte 205, 0, 0, 100, 20, 0, 0, 0, 58, 0, 2, 0 move_data_kosmik_kraft: .byte 206, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_fontraenen: .byte 190, 1, 11, 100, 5, 0, 8, 0, 18, 0, 1, 0 move_data_ampelleuchte: .byte 76, 75, 6, 100, 15, 10, 0, 0, 50, 0, 1, 0 move_data_finsterfaust: .byte 17, 60, 7, 0, 20, 0, 0, 0, 51, 0, 0, 0 move_data_sondersensor: .byte 150, 80, 14, 100, 20, 10, 0, 0, 18, 0, 1, 0 move_data_himmelhieb: .byte 207, 85, 1, 90, 15, 0, 0, 0, 51, 0, 0, 0 move_data_sandgrab: .byte 42, 35, 4, 85, 15, 100, 0, 0, 50, 0, 0, 0 move_data_eiseskaelte: .byte 1, 1, 15, 30, 5, 0, 0, 0, 18, 0, 1, 0 move_data_lehmbruehe: .byte 73, 90, 11, 85, 10, 30, 8, 0, 50, 0, 1, 0 move_data_kugelsaat: .byte 29, 25, 12, 100, 30, 0, 0, 0, 50, 0, 0, 0 move_data_aero_ass: .byte 17, 60, 2, 0, 20, 0, 0, 0, 51, 0, 0, 0 move_data_eisspeer: .byte 29, 25, 15, 100, 30, 0, 0, 0, 50, 0, 0, 0 move_data_eisenabwehr: .byte 51, 0, 8, 0, 15, 0, 16, 0, 4, 0, 2, 0 move_data_rueckentzug: .byte 106, 0, 0, 0, 5, 0, 0, 0, 26, 0, 2, 0 move_data_jauler: .byte 10, 0, 0, 0, 40, 0, 16, 0, 4, 0, 2, 0 move_data_drachenklaue: .byte 0, 80, 16, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_fauna_statue: .byte 80, 150, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_protzer: .byte 208, 0, 1, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_sprungfeder: .byte 85, 85, 2, 85, 5, 30, 0, 0, 51, 0, 0, 0 move_data_lehmschuss: .byte 70, 55, 4, 95, 15, 100, 0, 0, 50, 0, 1, 0 move_data_giftschweif: .byte 209, 50, 3, 100, 25, 10, 0, 0, 51, 0, 0, 0 move_data_bezirzer: .byte 105, 60, 0, 100, 25, 100, 0, 0, 18, 0, 0, 0 move_data_volttackle: .byte 198, 120, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_zauberblatt: .byte 17, 60, 12, 0, 20, 0, 0, 0, 50, 0, 1, 0 move_data_nassmacher: .byte 210, 0, 11, 0, 15, 0, 16, 0, 0, 0, 2, 0 move_data_gedankengut: .byte 211, 0, 14, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_laubklinge: .byte 43, 90, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_drachentanz: .byte 212, 0, 16, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_felswurf: .byte 29, 25, 5, 90, 10, 0, 0, 0, 50, 0, 0, 0 move_data_schockwelle: .byte 17, 60, 13, 0, 20, 0, 0, 0, 50, 0, 1, 0 move_data_aquawelle: .byte 76, 60, 11, 100, 20, 20, 0, 0, 50, 0, 1, 0 move_data_kismetwunsch: .byte 148, 140, 8, 100, 5, 0, 0, 0, 0, 0, 1, 0 move_data_psyschub: .byte 204, 140, 14, 90, 5, 100, 0, 0, 50, 0, 1, 0 move_data_ruheort: .byte 32, 0, 2, 0, 10, 0, 16, 0, 4, 0, 2, 0 @TODO ERDANZIEHUNG move_data_erdanziehung: .byte MOVE_EFFECT_NONE, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0 @TODO WUNDERAUGE move_data_wunderauge: .byte MOVE_EFFECT_NONE, 0, 14, 0, 40, 0, 0, 0, 10, 0, 2, 0 @TODO WECKRUF move_data_weckruf: .byte MOVE_EFFECT_NONE, 70, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 @TODO HAMMERARM move_data_hammerarm: .byte MOVE_EFFECT_NONE, 100, 1, 90, 10, 100, 0, 0, 51, 0, 0, 0 @TODO GYROBALL move_data_gyroball: .byte MOVE_EFFECT_NONE, 25, 8, 100, 5, 0, 0, 0, 51, 0, 0, 0 @TODO HEILOPFER move_data_heilopfer: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_lake: .byte 214, 65, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0 @TODO BEERENKRAEFTE move_data_beerenkraefte: .byte MOVE_EFFECT_NONE, 1, 0, 100, 15, 0, 0, 0, 18, 0, 0, 0 move_data_offenlegung: .byte 216, 30, 0, 100, 10, 0, 0, 2, 0, 0, 0, 0 @TODO PFLUECKER move_data_pfluecker: .byte MOVE_EFFECT_NONE, 60, 2, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_rueckenwind: .byte 215, 0, 2, 0, 15, 0, 16, 0, 4, 0, 2, 0 @TODO AKUPRESSUR move_data_akupressur: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 move_data_metallstoss: .byte 89, 1, 8, 100, 10, 0, 1, 0, 0, 0, 0, 0 move_data_kehrtwende: .byte 127, 70, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_nahkampf: .byte 217, 120, 1, 100, 5, 100, 0, 0, 51, 0, 0, 0 move_data_gegenstoss: .byte 218, 50, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_gewissheit: .byte 219, 60, 17, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_itemsperre: .byte MOVE_EFFECT_NONE, 0, 17, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_schleuder: .byte MOVE_EFFECT_NONE, 1, 17, 100, 10, 0, 0, 0, 18, 0, 0, 0 move_data_psybann: .byte MOVE_EFFECT_NONE, 0, 14, 100, 10, 0, 0, 0, 18, 0, 2, 0 move_data_trumpfkarte: .byte MOVE_EFFECT_NONE, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0 move_data_heilblockade: .byte MOVE_EFFECT_NONE, 0, 14, 100, 15, 0, 8, 0, 18, 0, 2, 0 move_data_auswringen: .byte 220, 1, 0, 100, 5, 0, 0, 0, 51, 0, 1, 0 move_data_krafttrick: .byte 221, 0, 14, 0, 10, 0, 0, 0, 4, 0, 2, 0 move_data_magensaefte: .byte 223, 0, 3, 100, 10, 0, 0, 0, 50, 0, 2, 0 move_data_beschwoerung: .byte 222, 0, 0, 0, 30, 0, 16, 0, 4, 0, 2, 0 @TODO EGOTRIP move_data_egotrip: .byte MOVE_EFFECT_NONE, 0, 0, 0, 20, 0, 0, 0, 2, 0, 2, 0 move_data_imitator: .byte 9, 0, 0, 0, 20, 0, 1, 0, 0, 0, 2, 0 move_data_krafttausch: .byte 224, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0 move_data_schutztausch: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0 move_data_strafattacke: .byte 225, 1, 17, 100, 5, 0, 0, 0, 51, 0, 0, 0 @TODO LAST RESORT move_data_zuflucht: .byte MOVE_EFFECT_NONE, 140, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 move_data_sorgensamen: .byte 178, 0, 12, 100, 10, 0, 0, 0, 26, 0, 2, 0 move_data_tiefschlag: .byte MOVE_EFFECT_NONE, 80, 17, 100, 5, 0, 0, 1, 51, 0, 0, 0 move_data_giftspitzen: .byte 112, 0, 3, 0, 20, 0, 64, 0, 0, 0, 2, 0 move_data_statustausch: .byte 224, 0, 14, 0, 10, 0, 0, 0, 2, 0, 2, 0 move_data_wasserring: .byte 181, 0, 11, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_magnetflug: .byte 227, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_flammenblitz: .byte 125, 120, 10, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_kraftwelle: .byte 6, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_aurasphaere: .byte 17, 80, 1, 0, 20, 0, 0, 0, 50, 0, 1, 0 move_data_steinpolitur: .byte 52, 0, 5, 0, 20, 0, 0, 0, 4, 0, 2, 0 move_data_gifthieb: .byte 2, 80, 3, 100, 20, 30, 0, 0, 51, 0, 0, 0 move_data_finsteraura: .byte 31, 80, 17, 100, 15, 20, 0, 0, 50, 0, 1, 0 move_data_nachthieb: .byte 43, 70, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_nassschweif: .byte 0, 90, 11, 90, 10, 0, 0, 0, 51, 0, 0, 0 move_data_samenbomben: .byte 0, 80, 12, 100, 15, 0, 0, 0, 50, 0, 0, 0 move_data_luftschnitt: .byte 31, 75, 2, 95, 15, 30, 0, 0, 50, 0, 1, 0 move_data_kreuzschere: .byte 0, 80, 6, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_kaefergebrumm: .byte 72, 90, 6, 100, 10, 10, 0, 0, 18, 0, 1, 0 move_data_drachenpuls: .byte 0, 85, 16, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_drachenstoss: .byte 31, 100, 16, 75, 10, 20, 0, 0, 51, 0, 0, 0 move_data_juwelenkraft: .byte 0, 80, 5, 100, 20, 0, 0, 0, 50, 0, 1, 0 move_data_ableithieb: .byte 3, 75, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_vakuumwelle: .byte 0, 40, 1, 100, 30, 0, 0, 1, 50, 0, 1, 0 move_data_fokusstoss: .byte 72, 120, 1, 70, 5, 0, 0, 0, 50, 0, 1, 0 move_data_energieball: .byte 72, 90, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_sturzflug: .byte 198, 120, 2, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_erdkraefte: .byte 72, 90, 4, 100, 10, 10, 0, 0, 50, 0, 1, 0 move_data_wechseldich: .byte 177, 0, 17, 100, 10, 0, 0, 0, 18, 0, 2, 0 move_data_gigastoss: .byte 80, 150, 0, 90, 5, 0, 0, 0, 51, 0, 0, 0 move_data_raenkeschmied: .byte 53, 0, 17, 0, 20, 0, 0, 0, 4, 0, 2, 0 move_data_patronenhieb: .byte 0, 40, 8, 100, 30, 0, 0, 1, 51, 0, 0, 0 move_data_lawine: .byte 185, 60, 15, 100, 10, 0, 8, 252, 51, 0, 0, 0 move_data_eissplitter: .byte 0, 40, 15, 100, 30, 0, 0, 1, 50, 0, 0, 0 move_data_dunkelklaue: .byte 43, 70, 7, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_donnerzahn: .byte 31, 65, 13, 95, 15, 0, 0, 0, 51, 0, 0, 0 move_data_eiszahn: .byte 31, 65, 15, 95, 15, 0, 0, 0, 51, 0, 0, 0 move_data_feuerzahn: .byte 31, 65, 10, 95, 15, 0, 0, 0, 51, 0, 0, 0 move_data_schattenstoss: .byte 0, 40, 7, 100, 30, 0, 0, 0, 51, 0, 0, 0 move_data_schlammbombe: .byte 73, 65, 4, 85, 10, 30, 0, 0, 50, 0, 1, 0 move_data_psychoklinge: .byte 43, 70, 14, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_zen_kopfstoss: .byte 31, 80, 14, 90, 15, 0, 0, 0, 51, 0, 0, 0 move_data_spiegelsalve: .byte 73, 65, 8, 85, 10, 30, 0, 0, 50, 0, 1, 0 move_data_lichtkanone: .byte 72, 80, 8, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_kraxler: .byte 76, 90, 0, 85, 20, 20, 0, 0, 51, 0, 0, 0 move_data_auflockern: .byte 24, 0, 2, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_bizarroraum: .byte 228, 0, 14, 0, 5, 0, 16, 0, 0, 0, 2, 0 move_data_draco_meteor: .byte 204, 130, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_ladungsstoss: .byte 6, 80, 13, 100, 15, 30, 32, 0, 50, 0, 1, 0 move_data_flammensturm: .byte 4, 80, 10, 100, 15, 30, 32, 0, 50, 0, 1, 0 move_data_blaettersturm: .byte 204, 130, 12, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_blattgeissel: .byte 0, 120, 12, 85, 10, 0, 0, 0, 51, 0, 0, 0 move_data_felswerfer: .byte 80, 150, 5, 90, 5, 0, 0, 0, 50, 0, 0, 0 move_data_giftstreich: .byte 209, 70, 3, 100, 20, 10, 0, 0, 51, 0, 0, 0 move_data_muelltreffer: .byte 2, 120, 3, 80, 5, 30, 0, 0, 50, 0, 0, 0 move_data_eisenschaedel: .byte 31, 80, 8, 100, 15, 30, 0, 0, 51, 0, 0, 0 move_data_magnetbombe: .byte 17, 60, 8, 0, 20, 0, 0, 0, 50, 0, 0, 0 move_data_steinkante: .byte 43, 100, 5, 80, 5, 0, 0, 0, 50, 0, 0, 0 move_data_liebreiz: .byte MOVE_EFFECT_NONE, 0, 0, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_tarnsteine: .byte 112, 0, 5, 0, 20, 0, 64, 0, 8, 0, 2, 0 move_data_strauchler: .byte 196, 1, 12, 100, 20, 0, 0, 0, 51, 0, 1, 0 move_data_geschwaetz: .byte 76, 65, 2, 100, 20, 100, 0, 0, 50, 0, 1, 0 move_data_urteilskraft: .byte MOVE_EFFECT_NONE, 100, 0, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_kaeferbiss: .byte MOVE_EFFECT_NONE, 60, 6, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_ladestrahl: .byte 72, 50, 13, 90, 10, 70, 0, 0, 50, 0, 1, 0 move_data_holzhammer: .byte 198, 120, 12, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_wasserduese: .byte 0, 40, 11, 100, 20, 0, 0, 1, 51, 0, 0, 0 move_data_schlagbefehl: .byte 31, 90, 6, 100, 15, 30, 0, 0, 50, 0, 0, 0 move_data_blockbefehl: .byte 206, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0 move_data_heilbefehl: .byte 32, 0, 6, 0, 10, 0, 0, 0, 4, 0, 2, 0 move_data_kopfstoss: .byte 198, 150, 5, 80, 5, 0, 0, 0, 51, 0, 0, 0 move_data_doppelschlag: .byte 44, 35, 0, 90, 10, 0, 0, 0, 51, 0, 0, 0 move_data_zeitenlaerm: .byte 80, 150, 16, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_raumschlag: .byte 43, 100, 16, 95, 5, 0, 0, 0, 51, 0, 1, 0 move_data_lunartanz: .byte 229, 0, 14, 0, 10, 0, 0, 0, 0, 0, 2, 0 move_data_quetschgriff: .byte 220, 120, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 move_data_lavasturm: .byte 42, 100, 10, 75, 5, 100, 0, 0, 50, 0, 1, 0 move_data_schlummerort: .byte 1, 0, 17, 80, 10, 100, 8, 0, 26, 0, 2, 0 move_data_schocksamen: .byte 69, 120, 12, 85, 5, 40, 0, 0, 50, 0, 1, 0 move_data_unheilboeen: .byte 140, 60, 7, 100, 5, 10, 0, 0, 50, 0, 1, 0 move_data_schemenkraft: .byte MOVE_EFFECT_NONE, 120, 7, 100, 5, 0, 0, 0, 49, 0, 0, 0 move_data_klauenwetzer: .byte 10, 0, 17, 0, 15, 0, 16, 0, 4, 0, 2, 0 move_data_rundumschutz: .byte MOVE_EFFECT_NONE, 0, 5, 0, 10, 0, 16, 3, 0, 0, 2, 0 move_data_schutzteiler: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_kraftteiler: .byte 230, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_wunderraum: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 @@TODO PHYCHOSCHOK (rewrite damage calc) move_data_psychoschock: .byte MOVE_EFFECT_NONE, 80, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_giftschock: .byte 231, 65, 3, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_autotomie: .byte MOVE_EFFECT_NONE, 0, 8, 0, 15, 0, 0, 0, 4, 0, 2, 0 move_data_wutpulver: .byte 172, 0, 6, 0, 20, 0, 16, 2, 0, 0, 2, 0 @TODO also substitute move_data_telekinese: .byte MOVE_EFFECT_NONE, 0, 14, 0, 15, 0, 0, 0, 26, 0, 2, 0 move_data_magieraum: .byte 228, 0, 14, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_katapult: .byte MOVE_EFFECT_NONE, 50, 5, 100, 15, 0, 0, 0, 50, 0, 0, 0 move_data_bergsturm: .byte MOVE_EFFECT_NONE, 60, 1, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_funkenflug: .byte MOVE_EFFECT_NONE, 70, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0 move_data_schlammwoge: .byte 2, 95, 3, 100, 10, 10, 32, 0, 50, 0, 1, 0 move_data_falterreigen: .byte MOVE_EFFECT_NONE, 0, 6, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_rammboss: .byte MOVE_EFFECT_NONE, 1, 8, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_synchrolaerm: .byte MOVE_EFFECT_NONE, 120, 14, 100, 15, 0, 32, 0, 50, 0, 1, 0 move_data_elektroball: .byte MOVE_EFFECT_NONE, 25, 13, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_ueberflutung: .byte MOVE_EFFECT_NONE, 0, 11, 100, 20, 0, 0, 0, 2, 0, 2, 0 move_data_nitroladung: .byte MOVE_EFFECT_NONE, 50, 10, 100, 20, 100, 0, 0, 51, 0, 0, 0 move_data_einrollen: .byte MOVE_EFFECT_NONE, 0, 3, 0, 20, 0, 16, 0, 4, 0, 2, 0 move_data_fusstritt: .byte 70, 65, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0 move_data_saeurespeier: .byte 72, 40, 3, 100, 20, 100, 0, 0, 50, 0, 1, 0 move_data_schmarotzer: .byte MOVE_EFFECT_NONE, 95, 17, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_wankelstrahl: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_zwango: .byte 178, 0, 0, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_galanterie: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 0, 0, 2, 0 move_data_kanon: .byte MOVE_EFFECT_NONE, 60, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0 move_data_widerhall: .byte MOVE_EFFECT_NONE, 40, 0, 100, 15, 0, 0, 0, 50, 0, 1, 0 move_data_zermuerben: .byte MOVE_EFFECT_NONE, 70, 0, 100, 20, 0, 0, 0, 51, 0, 0, 0 move_data_klaersmog: .byte MOVE_EFFECT_NONE, 50, 3, 0, 15, 0, 0, 0, 50, 0, 1, 0 move_data_kraftvorrat: .byte MOVE_EFFECT_NONE, 1, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_rapidschutz: .byte MOVE_EFFECT_NONE, 0, 1, 0, 15, 0, 16, 3, 0, 0, 2, 0 move_data_seitentausch: .byte MOVE_EFFECT_NONE, 0, 14, 0, 15, 0, 16, 1, 0, 0, 2, 0 move_data_siedewasser: .byte 125, 80, 11, 100, 15, 30, 0, 0, 50, 0, 1, 0 move_data_hausbruch: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 16, 0, 4, 0, 2, 0 move_data_heilwoge: .byte MOVE_EFFECT_NONE, 0, 14, 0, 10, 0, 16, 0, 2, 0, 2, 0 move_data_buerde: .byte MOVE_EFFECT_NONE, 65, 7, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_freier_fall: .byte MOVE_EFFECT_NONE, 60, 2, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_gangwechsel: .byte MOVE_EFFECT_NONE, 0, 8, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_ueberkopfwurf: .byte MOVE_EFFECT_NONE, 60, 1, 90, 10, 0, 0, 0, 3, 0, 0, 0 move_data_einaeschern: .byte MOVE_EFFECT_NONE, 60, 10, 100, 15, 0, 8, 0, 50, 0, 1, 0 move_data_verzoegerung: .byte MOVE_EFFECT_NONE, 0, 17, 100, 15, 0, 0, 0, 2, 0, 2, 0 move_data_akrobatik: .byte MOVE_EFFECT_NONE, 55, 2, 100, 15, 0, 0, 0, 50, 0, 0, 0 move_data_typenspiegel: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 4, 0, 2, 0 move_data_heimzahlung: .byte MOVE_EFFECT_NONE, 70, 0, 100, 5, 0, 0, 0, 51, 0, 0, 0 move_data_wagemut: .byte MOVE_EFFECT_NONE, 1, 1, 100, 5, 0, 0, 0, 3, 0, 1, 0 move_data_offerte: .byte MOVE_EFFECT_NONE, 0, 0, 0, 15, 0, 0, 0, 2, 0, 2, 0 move_data_inferno: .byte 4, 100, 10, 50, 5, 100, 0, 0, 18, 0, 1, 0 move_data_wassersaeulen: .byte MOVE_EFFECT_NONE, 80, 11, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_feuersaeulen: .byte MOVE_EFFECT_NONE, 80, 10, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_pflanzsaeulen: .byte MOVE_EFFECT_NONE, 80, 12, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_voltwechsel: .byte MOVE_EFFECT_NONE, 70, 13, 100, 20, 0, 0, 0, 2, 0, 1, 0 move_data_kaefertrutz: .byte 71, 50, 6, 100, 20, 100, 8, 0, 50, 0, 1, 0 move_data_dampfwalze: .byte 70, 60, 4, 100, 20, 100, 32, 0, 50, 0, 0, 0 move_data_eisesodem: .byte MOVE_EFFECT_NONE, 60, 15, 90, 10, 0, 0, 0, 50, 0, 1, 0 move_data_drachenrute: .byte MOVE_EFFECT_NONE, 60, 16, 90, 10, 0, 0, 250, 51, 0, 0, 0 move_data_kraftschub: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 0, 0, 4, 0, 2, 0 move_data_elektronetz: .byte 70, 55, 13, 95, 15, 0, 8, 0, 50, 0, 1, 0 move_data_stromstoss: .byte 48, 90, 13, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_schlagbohrer: .byte 43, 80, 4, 95, 10, 0, 0, 0, 51, 0, 0, 0 move_data_doppelhieb: .byte 44, 40, 16, 90, 15, 0, 0, 0, 51, 0, 0, 0 move_data_herzstempel: .byte 31, 60, 14, 100, 25, 30, 0, 0, 51, 0, 0, 0 move_data_holzgeweih: .byte 3, 75, 12, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_sanctoklinge: .byte MOVE_EFFECT_NONE, 90, 1, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_kalkklinge: .byte 69, 75, 11, 95, 10, 50, 0, 0, 51, 0, 0, 0 move_data_brandstempel: .byte MOVE_EFFECT_NONE, 1, 10, 100, 10, 0, 0, 0, 51, 0, 0, 0 move_data_grasmixer: .byte 70, 65, 12, 90, 10, 30, 0, 0, 50, 0, 1, 0 move_data_quetschwalze: .byte 150, 65, 6, 100, 20, 30, 0, 0, 51, 0, 0, 0 move_data_watteschild: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 0, 0, 4, 0, 2, 0 move_data_nachtflut: .byte 73, 85, 17, 95, 10, 40, 0, 0, 50, 0, 1, 0 move_data_psychostoss: .byte MOVE_EFFECT_NONE, 100, 14, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_kehrschelle: .byte 29, 25, 0, 85, 10, 0, 0, 0, 51, 0, 0, 0 move_data_orkan: .byte 76, 110, 2, 70, 10, 30, 0, 0, 50, 0, 1, 0 move_data_steinschaedel: .byte 48, 120, 0, 100, 15, 0, 0, 0, 51, 0, 0, 0 move_data_klikkdiskus: .byte 44, 50, 8, 85, 15, 0, 0, 0, 50, 0, 0, 0 move_data_flammenball: .byte 4, 100, 10, 100, 5, 30, 32, 0, 50, 0, 1, 0 move_data_techblaster: .byte MOVE_EFFECT_NONE, 120, 0, 100, 5, 0, 0, 0, 50, 0, 1, 0 move_data_urgesang: .byte MOVE_EFFECT_NONE, 75, 0, 100, 10, 0, 8, 0, 18, 0, 1, 0 move_data_mystoschwert: .byte MOVE_EFFECT_NONE, 85, 1, 100, 10, 0, 0, 0, 51, 0, 1, 0 move_data_eiszeit: .byte 70, 65, 15, 95, 10, 100, 8, 0, 50, 0, 1, 0 move_data_blitzschlag: .byte 6, 130, 13, 85, 5, 20, 0, 0, 51, 0, 0, 0 move_data_blauflammen: .byte 4, 130, 10, 85, 5, 20, 0, 0, 50, 0, 1, 0 move_data_feuerreigen: .byte 72, 80, 10, 100, 10, 50, 0, 0, 50, 0, 1, 0 move_data_frostvolt: .byte MOVE_EFFECT_NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 0, 0 move_data_frosthauch: .byte MOVE_EFFECT_NONE, 140, 15, 90, 5, 30, 0, 0, 50, 0, 1, 0 move_data_standpauke: .byte 71, 55, 17, 95, 15, 100, 8, 0, 50, 0, 1, 0 move_data_eiszapfhagel: .byte 31, 85, 15, 90, 10, 30, 0, 0, 50, 0, 0, 0 move_data_v_generator: .byte MOVE_EFFECT_NONE, 180, 10, 95, 5, 0, 0, 0, 51, 0, 0, 0 move_data_kreuzflamme: .byte MOVE_EFFECT_NONE, 100, 10, 100, 5, 0, 0, 0, 50, 0, 1, 0 move_data_kreuzdonner: .byte MOVE_EFFECT_NONE, 100, 13, 100, 5, 0, 0, 0, 50, 0, 0, 0 move_data_flying_press: .byte MOVE_EFFECT_NONE, 80, 1, 95, 10, 0, 0, 0, 51, 0, 0, 0 move_data_tatami_schild: .byte MOVE_EFFECT_NONE, 0, 1, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_ruelpser: .byte MOVE_EFFECT_NONE, 120, 3, 90, 10, 0, 0, 0, 2, 0, 1, 0 move_data_pflueger: .byte MOVE_EFFECT_NONE, 0, 4, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_klebenetz: .byte MOVE_EFFECT_NONE, 0, 6, 0, 20, 0, 64, 0, 10, 0, 2, 0 move_data_stachelfinale: .byte MOVE_EFFECT_NONE, 30, 6, 100, 25, 0, 0, 0, 51, 0, 0, 0 move_data_phantomkraft: .byte MOVE_EFFECT_NONE, 90, 7, 100, 10, 0, 0, 0, 49, 0, 0, 0 move_data_halloween: .byte MOVE_EFFECT_NONE, 0, 7, 100, 20, 0, 0, 0, 2, 0, 2, 0 move_data_kampfgebruell: .byte MOVE_EFFECT_NONE, 0, 0, 100, 30, 0, 0, 0, 58, 0, 2, 0 move_data_plasmaschauer: .byte MOVE_EFFECT_NONE, 0, 13, 0, 25, 0, 16, 0, 0, 0, 2, 0 move_data_parabolladung: .byte 3, 50, 13, 100, 20, 0, 32, 0, 50, 0, 1, 0 move_data_waldesfluch: .byte MOVE_EFFECT_NONE, 0, 12, 100, 20, 0, 16, 0, 2, 0, 2, 0 move_data_bluetenwirbel: .byte 0, 90, 12, 100, 15, 0, 32, 0, 50, 0, 0, 0 move_data_gefriertrockner: .byte MOVE_EFFECT_NONE, 70, 15, 100, 20, 0, 0, 0, 18, 0, 1, 0 move_data_saeuselstimme: .byte 17, 40, 9, 0, 15, 0, 8, 0, 50, 0, 1, 0 move_data_abgangstirade: .byte MOVE_EFFECT_NONE, 0, 17, 100, 20, 0, 0, 0, 58, 0, 2, 0 move_data_invertigo: .byte MOVE_EFFECT_NONE, 0, 17, 100, 20, 0, 0, 0, 50, 0, 2, 0 move_data_diebeskuss: .byte 3, 50, 9, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_trickschutz: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_floraschutz: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_grasfeld: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_nebelfeld: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_elektrifizierung: .byte MOVE_EFFECT_NONE, 0, 13, 0, 20, 0, 0, 0, 0, 0, 2, 0 move_data_knuddler: .byte 68, 90, 9, 90, 10, 10, 0, 0, 51, 0, 0, 0 move_data_feenbrise: .byte 0, 40, 9, 100, 30, 0, 0, 0, 50, 0, 1, 0 move_data_mondgewalt: .byte 71, 95, 9, 100, 15, 30, 0, 0, 50, 0, 1, 0 move_data_ueberschallknall: .byte 0, 140, 0, 100, 10, 0, 32, 0, 50, 0, 1, 0 move_data_feenschloss: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_koenigsschild: .byte 111, 0, 8, 0, 10, 0, 16, 4, 0, 0, 2, 0 move_data_kameradschaft: .byte 18, 0, 0, 0, 20, 0, 0, 0, 0, 0, 2, 0 move_data_vertrauenssache: .byte MOVE_EFFECT_NONE, 0, 0, 0, 20, 0, 0, 0, 48, 0, 2, 0 move_data_diamantsturm: .byte 138, 100, 5, 95, 5, 50, 0, 0, 50, 0, 0, 0 move_data_dampfschwall: .byte 125, 110, 11, 95, 5, 30, 0, 0, 50, 0, 1, 0 move_data_dimensionsloch: .byte MOVE_EFFECT_NONE, 80, 14, 0, 5, 0, 0, 0, 48, 0, 1, 0 move_data_wasser_shuriken: .byte 29, 15, 11, 100, 20, 0, 0, 1, 50, 0, 0, 0 move_data_magieflamme: .byte 71, 65, 10, 100, 10, 100, 0, 0, 50, 0, 1, 0 move_data_schutzstacheln: .byte MOVE_EFFECT_NONE, 0, 12, 0, 10, 0, 0, 4, 0, 0, 2, 0 move_data_duftwolke: .byte MOVE_EFFECT_NONE, 0, 9, 0, 20, 0, 16, 0, 0, 0, 2, 0 move_data_mystowellen: .byte MOVE_EFFECT_NONE, 0, 13, 100, 15, 0, 0, 0, 26, 0, 2, 0 move_data_giftfalle: .byte MOVE_EFFECT_NONE, 0, 3, 100, 20, 0, 0, 0, 26, 0, 2, 0 move_data_pulverschleuder: .byte MOVE_EFFECT_NONE, 0, 6, 100, 20, 0, 0, 1, 18, 0, 2, 0 move_data_geokontrolle: .byte MOVE_EFFECT_NONE, 0, 9, 0, 10, 0, 16, 0, 4, 0, 2, 0 move_data_magnetregler: .byte MOVE_EFFECT_NONE, 0, 13, 0, 20, 0, 16, 0, 0, 0, 2, 0 move_data_goldene_zeiten: .byte MOVE_EFFECT_NONE, 0, 0, 0, 30, 0, 16, 0, 0, 0, 2, 0 move_data_elektrofeld: .byte MOVE_EFFECT_NONE, 0, 13, 0, 10, 0, 16, 0, 0, 0, 2, 0 move_data_zauberschein: .byte 0, 80, 9, 100, 10, 0, 8, 0, 50, 0, 1, 0 move_data_ehrentag: .byte 85, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0 move_data_haendchenhalten: .byte 176, 0, 0, 0, 40, 0, 0, 0, 0, 0, 2, 0 move_data_kulleraugen: .byte 18, 0, 9, 100, 30, 0, 0, 1, 10, 0, 2, 0 move_data_wangenrubbler: .byte 6, 20, 13, 100, 20, 100, 0, 0, 51, 0, 0, 0 move_data_zurueckhaltung: .byte 101, 40, 0, 100, 40, 0, 0, 0, 51, 0, 0, 0 move_data_plage: .byte 42, 20, 6, 100, 20, 100, 0, 0, 51, 0, 1, 0 move_data_steigerungshieb: .byte 139, 40, 1, 100, 20, 100, 0, 0, 51, 0, 0, 0 move_data_unheilsschwingen: .byte 3, 80, 2, 100, 10, 0, 0, 0, 50, 0, 1, 0 move_data_tausend_pfeile: .byte MOVE_EFFECT_NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 move_data_tausend_wellen: .byte MOVE_EFFECT_NONE, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 move_data_bodengewalt: .byte 147, 90, 4, 100, 10, 0, 8, 0, 50, 0, 0, 0 move_data_lux_calamitatis: .byte 48, 140, 9, 90, 5, 0, 0, 0, 50, 0, 1, 0 move_data_ursprungswoge: .byte 0, 110, 11, 85, 10, 0, 8, 0, 50, 0, 1, 0 move_data_abgrundsklinge: .byte 0, 120, 4, 85, 10, 0, 8, 0, 50, 0, 0, 0 move_data_zenitstuermer: .byte MOVE_EFFECT_NONE, 120, 2, 100, 5, 0, 0, 0, 51, 0, 0, 0 move_data_dimensionswahn: .byte MOVE_EFFECT_NONE, 100, 17, 0, 5, 0, 0, 0, 49, 0, 0, 0 move_data_aeonensturm: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0 move_data_aeonenstrahl: .byte 0, 120, 16, 90, 35, 0, 8, 0, 50, 0, 1, 0 move_data_dns_strahl: .byte 0, 150, 14, 90, 5, 0, 8, 0, 48, 0, 1, 0