#ifndef MAP_H_ #define MAP_H_ #include enum map_type { UNK_00, VILLAGE, CITY, ROUTE, CELLAR, UNDERWATER, UNK_07, UNK_08, INSIDE, SECRET_BASE }; struct blockset { u8 is_compressed; u8 is_secondary; u16 padding; void* tiles; void* palette; void* block_tiles; void* funcptr; void* behavior; }; struct mapdata_header { u32 width; u32 height; void* border; void* data; struct blockset* blockset_one; struct blockset* blockset_two; u8 border_width; u8 border_height; u16 unknown; }; struct mapheader { struct mapdata_header* data_header; void* events; void* scripts; void* connections; u16 music; u16 mapindex; u8 name; u8 cave; u8 weather; enum map_type maptype; u8 field18; u8 escape_rope; u8 showname; u8 battletype; }; extern struct mapheader current_mapheader; u16 current_map_block_id_at(u16 x, u16 y); void player_get_pos_to(u16* x, u16* y); #endif //MAP_H_