#include #include #include #include u8 set_magnet_rise() { struct bank_affecting* user = &custom_battle_elements.ptr->bank_affecting[battle_attacker_bank]; if (user->magnet_rise || user->smacked_down || battle_status_3[battle_attacker_bank].rooted) { //we failed battlescript_cursor = (void*) (0x081D7DF0); return true; } else { user->magnet_rise = 5; return false; } return false; }