#ifndef OE_ANIMATION_H #define OE_ANIMATION_H #include struct oe_state { u32 to_x___local_id; u32 to_y___local_mapnumber; u32 height_lsr_4___local_mapbank; u32 field_C; u32 local_id_and_mapnumber; u32 local_mapbank; u32 sav1_location; u32 field_1C; }; extern struct oe_state current_oe_state; //TODO: find correct return type u32 oe_exec(u8 animation_number); #endif /* OE_ANIMATION_H */