#include #include #include #include u8 lucky_chant_set() { u8 attacker_side = get_side_from_bank(battle_attacker_bank); if(custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant) { battlescript_cursor = (void*)(0x081D7DF0); return true; } custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant = 5; custom_battle_elements.ptr->side_affecting[attacker_side].lucky_chant_bank = battle_attacker_bank; return false; }