/**************************************************************************** * Copyright (C) 2015-2016 by the SotS Team * * * * This file is part of Sovereign of the Skies. * * * * Sovereign of the Skies is free software: you can redistribute it * * and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version provided you include a copy of the * * licence and this header. * * * * Sovereign of the Skies is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with Sovereign of the Skies. * * If not, see . * ****************************************************************************/ /** * @file battle_help.h * @author Sturmvogel * @date 15 dec 2016 * @brief Some helper methods to calculate in-battle outcomes etc. */ #ifndef BATTLE_HELP_H_ #define BATTLE_HELP_H_ #include /** * @brief get item effect of bank * @param bank bank to check effect * @param check_negating_effects if true only return effect if it can be executed * @return item effect of item held by bank */ u8 battle_item_get_effect(u8 bank, u8 check_negating_effects); /** * @brief update the chained effectiveness according to parameters * @param attacking_type type of attacking move * @param defending_type type of defender * @param atk_bank bank of attacker * @param def_bank bank of defender * @param chained_effect previously chained effect * @param airstatus airborne status according to enumeration * @return new chained effect */ u16 battle_damage_type_effectiveness_update(u8 attacking_type, u8 defending_type, u8 atk_bank, u8 def_bank, u16 chained_effect, u8 airstatus); /** * @brief fully calculate effectiveness from a base effectiveness (def: 64) * @param chained_effect chained input (def: 64) * @param move_type attacking move type * @param target_bank bank of target * @param atk_bank bank of attacker * @param airstatus airstatus of defender * @return chained effectiveness */ u16 battle_apply_type_effectiveness(u16 chained_effect, u8 move_type, u8 target_bank, u8 atk_bank, u8 airstatus); /** * @brief calculate type effectiveness from front to back * @param move executed move * @param move_type type of executed move according to type enumeration * @param atk_bank bank of attacker * @param def_bank bank of defender * @param effects_handling_and_recording TO BE DONE * @return effectiveness of made attack */ u16 battle_type_effectiveness_calc(u16 move, u8 move_type, u8 atk_bank, u8 def_bank, u8 effects_handling_and_recording); /** * @brief has bank type * @param bank bank to check * @param type type to check for * @return true if bank has type, false otherwise */ u8 battle_bank_has_type(u8 bank, u8 type); /** * @brief check if bank is resistant to poison * @param bank bank to check for * @param self_inflicted was poison self_inflicted? * @return 0 if pokemon can be poisoned; 1 if already poisoned; 2 if other status condition e.g. burn; 3 if blocked by type; 4 if blocked by ability; 5 if blocked by safeguard; 6 if blocked by misty terrain (TODO) * */ u8 battle_bank_is_poison_resistant(u8 bank, u8 self_inflicted); /** * @brief counts usable party pokemon of side from bank * @param bank bank of which usable pokemon should be counted * @return usable (not dead) pokemon on side from bank */ u8 battle_count_party_pokemon(u8 bank); #endif