#include #include #include #include #include u8 set_healing_wish() { if (battle_count_party_pokemon(battle_attacker_bank) <= 1) { //it will fail battlescript_cursor = (void*) (0x081D7DF0); return true; } else { u8 user_side = get_side_from_bank(battle_attacker_bank); custom_battle_elements.ptr->side_affecting[user_side].lunardance = true; battle_damage_store = battle_participants[battle_attacker_bank].current_hp; battle_hitmarker |= 0x100; //No substitute, only glory in death! return false; } return false; }