#ifndef BATTLESCREEN_IDS_H_ #define BATTLESCREEN_IDS_H_IDS_H_ #define BATTLESCREEN_GRASS 0x0 #define BATTLESCREEN_STRAND 0x1 #define BATTLESCREEN_UNTERWASSER 0x2 #define BATTLESCREEN_MEER 0x3 #define BATTLESCREEN_SEE 0x4 #define BATTLESCREEN_GEBIRGE 0x5 #define BATTLESCREEN_HOEHLE_1 0x6 #define BATTLESCREEN_INNEN 0x7 #define BATTLESCREEN_DORF 0x8 #define BATTLESCREEN_WALD1 0x9 #define BATTLESCREEN_STADT 0xA #define BATTLESCREEN_SCHNEESTADT 0xB #define BATTLESCREEN_SCHNEEDORF 0xC #define BATTLESCREEN_SCHNEESEE 0xD #define BATTLESCREEN_WUESTE 0xE #define BATTLESCREEN_WUESTENSEE 0xF #define BATTLESCREEN_BRUECKE 0x10 #define BATTLESCREEN_HIMMEL 0x11 #define BATTLESCREEN_WALD2 0x12 #define BATTLESCREEN_HOEHLE 0x13 #define BATTLESCREEN_SANDHOEHLE 0x14 #define BATTLESCREEN_EISHOEHLE 0x15 #define BATTLESCREEN_KRISTALLHOEHLE 0x16 #define BATTLESCREEN_FEUERHOEHLE 0x17 #define BATTLESCREEN_WASSERHOEHLE 0x18 #endif /* MUG_IDS_H */