/**************************************************************************** * Copyright (C) 2015-2016 by the SotS Team * * * * This file is part of Sovereign of the Skies. * * * * Sovereign of the Skies is free software: you can redistribute it * * and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version provided you include a copy of the * * licence and this header. * * * * Sovereign of the Skies is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with Sovereign of the Skies. * * If not, see . * ****************************************************************************/ /** * @file battle_abilities.c * @author Sturmvogel * @date 15 dec 2016 * @brief Some methods concerning in-battle abilities */ /* === INCLUDE === */ #include #include //#include #include /* === IMPLEMENTATIONS === */ u8 ability_has_effect(u8 bank, u8 mold_breaker, u8 gastro) { (void)mold_breaker; if (gastro && custom_battle_elements.ptr->bank_affecting[bank].gastro_acided) return false; return true; // TODO: MOLD BREAKER } u8 ability_weather_effects() { // TODO: AIR LOCK AND CLOUD NINE return true; } u8 ability_has_ability(u8 bank, u8 ability) { return (ability_has_effect(bank, 0, 1) && battle_data[bank].ability_id == ability); }