/****************************************************************************
* Copyright (C) 2015-2016 by the SotS Team *
* *
* This file is part of Sovereign of the Skies. *
* *
* Sovereign of the Skies is free software: you can redistribute it *
* and/or modify it *
* under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version provided you include a copy of the *
* licence and this header. *
* *
* Sovereign of the Skies is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
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****************************************************************************/
/**
* @file battle_abilities.c
* @author Sturmvogel
* @date 15 dec 2016
* @brief Some methods concerning in-battle abilities
*/
/* === INCLUDE === */
#include
#include
//#include
#include
/* === IMPLEMENTATIONS === */
u8 ability_has_effect(u8 bank, u8 mold_breaker, u8 gastro) {
(void)mold_breaker;
if (gastro && custom_battle_elements.ptr->bank_affecting[bank].gastro_acided)
return false;
return true;
// TODO: MOLD BREAKER
}
u8 ability_weather_effects() {
// TODO: AIR LOCK AND CLOUD NINE
return true;
}
u8 ability_has_ability(u8 bank, u8 ability) {
return (ability_has_effect(bank, 0, 1) && battle_data[bank].ability_id == ability);
}