#include <pokeagb/pokeagb.h> #define MAX_PAL_STORE 16 #define STRANGE_NPC_MAX 4 struct PalStoreEntry { u8 reference_count; u16 tag; }; struct StrangeNpcStruct { u8 field0; u8 field1; u8 field2; u8 field3; }; extern struct PalStoreEntry stored_palettes[16]; extern struct NpcType *npc_get_type(u16 id); extern void dprintf(const char *str, ...); extern struct StrangeNpcStruct strange_npc_table[4]; s8 npc_dynamic_find_palette(u16 tag) { for (s8 i = 0; i < MAX_PAL_STORE; ++i) { if (stored_palettes[i].reference_count > 0 && stored_palettes[i].tag == tag) return i; } return -1; } s8 npc_dynamic_allocate_palette(u16 tag) { for (s8 i = 0; i < MAX_PAL_STORE; ++i) { if (stored_palettes[i].reference_count == 0) { stored_palettes[i].tag = tag; stored_palettes[i].reference_count++; return i; } } return -1; } u8 npc_dynamic_load_palette(u16 tag) { s8 store_entry = npc_dynamic_find_palette(tag); if (store_entry != -1) { stored_palettes[store_entry].reference_count++; return store_entry; } store_entry = npc_dynamic_allocate_palette(tag); if (store_entry == -1) { /* we do not have allocation space left */ dprintf("npc_dynamic: ATTENTION - TRIED TO ALLOCATE DYNOVER PALETTE WITHOUT SPACE LEFT, INCREASING ZERO " "REFERENCE\n"); stored_palettes[0].reference_count++; return 0; } pal_patch_for_npc(tag, (u8)store_entry); return (u8)store_entry; } void ov_emot_load(struct Object *obj, u16 a2, u8 a3) { (void)npc_dynamic_load_palette(0x1100); obj->final_oam.priority = 2; obj->bitfield2 |= 2; obj->priv[0] = oe_state.effect_pos.x; obj->priv[1] = oe_state.effect_pos.y; obj->priv[2] = oe_state.priority; obj->priv[3] = -5; obj->priv[7] = a2; obj_anim_image_start(obj, a3); } void npc_dynamic_reset() { for (u8 i = 0; i < MAX_PAL_STORE; ++i) { stored_palettes[i].reference_count = 0; stored_palettes[i].tag = 0; } } void npc_dynamic_remove_entry(u8 id) { if (stored_palettes[id].reference_count > 0) { stored_palettes[id].reference_count--; dprintf("npc_dynamic: removed entry #%d\n", id); if (stored_palettes[id].reference_count == 0) stored_palettes[id].tag = 0; } } void npc_restore_state(u8 id, u16 x, u16 y) { for (u8 i = 0; i < STRANGE_NPC_MAX; ++i) { if (strange_npc_table[i].field0 != 0) { if (strange_npc_table[i].field2 == id) return; } } struct NpcState *npc_to_load = &npc_states[id]; u16 type_id = ((u16)npc_to_load->type_id) | (((u16)npc_to_load->field1A << 8)); struct NpcType *type_to_load = npc_get_type(type_id); struct Template template_to_load; u32 f14; npc_to_objtemplate__with_indexed_objfunc(type_id, npc_to_load->running_behavior, &template_to_load, &f14); template_to_load.pal_tag = 0xFFFF; s8 pal_slot = npc_dynamic_load_palette(type_to_load->pal_num); /*template_to_load.pal_tag = type_to_load->pal_num; gpu_pal_obj_alloc_tag_and_apply(&npc_palettes[npc_pal_idx_for_given_tag(type_to_load->pal_num)]); u8 pal_slot = gpu_pal_tags_index_of(type_to_load->pal_num);*/ u8 obj_id = template_instanciate_forward_search(&template_to_load, 0, 0, 0); if (obj_id == 64) return; struct Object *npc_obj = &objects[obj_id]; npc_fix_position(x + npc_to_load->to.x, y + npc_to_load->to.y, &npc_obj->pos1.x, &npc_obj->pos1.y); npc_obj->shift.x = -(type_to_load->pos_neg_center.x / 2); npc_obj->shift.y = -(type_to_load->pos_neg_center.y / 2); npc_obj->pos1.x += 8; npc_obj->pos1.y += (s8)npc_obj->shift.y + 16; npc_obj->gfx_table = type_to_load->gfx_table; if (npc_to_load->running_behavior == 11) { walkrun_init_something(id, obj_id); npc_to_load->oamid2 = arrow_init_something(); } if (f14 != 0) { (void)obj_set_f18_to_r0_f42_to_40(npc_obj, f14); } npc_obj->final_oam.palette_num = pal_slot; npc_obj->bitfield2 |= 2; npc_obj->priv[0] = id; npc_to_load->oam_id = obj_id; if (!(npc_to_load->field1 & 0x10) && (npc_to_load->running_behavior != 11)) { obj_anim_image_start(npc_obj, npc_direction_to_obj_anim_image_number(npc_to_load->direction & 0xF)); } npc_805EFF4(npc_to_load); npc_y_height_related(npc_to_load->height >> 4, npc_obj, 1); } u8 npc_spawn_with_provided_template(struct RomNpc *npc, struct Template *template, u8 map, u8 bank, s16 x, s16 y) { u8 state = rom_npc_to_npc_state(npc, map, bank); if (state >= 16) return 16; struct NpcState *created_state = &npc_states[state]; struct NpcType *type = npc_get_type(created_state->type_id | (npc->field3 << 8)); s8 pal_slot = npc_dynamic_load_palette(type->pal_num); // gpu_pal_obj_alloc_tag_and_apply(&npc_palettes[npc_pal_idx_for_given_tag(type->pal_num)]); // u8 pal_slot = gpu_pal_tags_index_of(type->pal_num); if (created_state->running_behavior == 76) created_state->field1 |= 0x20; template->pal_tag = 0xFFFF; // template->pal_tag = type->pal_num; u8 obj_id = template_instanciate_forward_search(template, 0, 0, 0); if (obj_id == 64) { created_state->bitfield &= 0xFE; return 16; } struct Object *npc_object = &objects[obj_id]; npc_fix_position(x + created_state->to.x, y + created_state->to.y, &npc_object->pos1.x, &npc_object->pos1.y); npc_object->shift.x = -(type->pos_neg_center.x / 2); npc_object->shift.y = -(type->pos_neg_center.y / 2); npc_object->pos1.x += 8; npc_object->pos1.y += (s8)npc_object->shift.y + 16; /* Set our allocated index */ npc_object->final_oam.palette_num = pal_slot; npc_object->bitfield2 |= 2; npc_object->priv[0] = state; created_state->oam_id = obj_id; u8 unknown = (created_state->field1 & 0xEF) | (16 * (type->pal_slot_unk << 25 >> 31)); created_state->field1 = unknown; if (!(unknown & 0x10)) { obj_anim_image_start(npc_object, npc_direction_to_obj_anim_image_number(created_state->direction & 0xF)); } npc_y_height_related(created_state->height >> 4, npc_object, 1); npc_obj_offscreen_culling_and_flag_update(created_state, npc_object); return state; } void oec01_load_pal_impl(u32 *oe_script) { struct SpritePalette *pal = (struct SpritePalette *)oe_read_word(oe_script); s8 allocated = npc_dynamic_find_palette(pal->tag); if (allocated == -1) allocated = npc_dynamic_allocate_palette(pal->tag); if (allocated > 0) { gpu_pal_apply(pal->data, 256 + (16 * allocated), 32); tint_palette_switch(allocated); palette_obj_807AA8C(allocated); } else { dprintf("ERROR: RAN OUT OF PALETTES FOR DYNAMIC SYSTEM\n"); } *oe_script += 4; } void oec02_load_pal_impl(u32 *oe_script) { struct SpritePalette *pal = (struct SpritePalette *)oe_read_word(oe_script); s8 allocated = npc_dynamic_find_palette(pal->tag); if (allocated == -1) allocated = npc_dynamic_allocate_palette(pal->tag); if (allocated > 0) { gpu_pal_apply(pal->data, 256 + (16 * allocated), 32); tint_palette_switch(allocated); } else { dprintf("ERROR: RAN OUT OF PALETTES FOR DYNAMIC SYSTEM\n"); } *oe_script += 4; } void npc_delete_obj_and_free_tiles_for_npc_hack(struct NpcState *state) { struct SpriteTiles tiles; u16 npc_id = ((u16)state->type_id) | (((u16)state->field1A << 8)); struct NpcType *type = npc_get_type(npc_id); tiles.size = type->field_6; objects[state->oam_id].gfx_table = &tiles; u8 pal_num = objects[state->oam_id].final_oam.palette_num; obj_delete_and_free(&objects[state->oam_id]); npc_dynamic_remove_entry(pal_num); dprintf("deleted npc state at x: %d y: %d\n", state->to.x, state->to.y); }