/**************************************************************************** * Copyright (C) 2015-2016 by the SotS Team * * * * This file is part of Sovereign of the Skies. * * * * Sovereign of the Skies is free software: you can redistribute it * * and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version provided you include a copy of the * * licence and this header. * * * * Sovereign of the Skies is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with Sovereign of the Skies. * * If not, see . * ****************************************************************************/ /** * @file camera_move.h * @author Sturmvogel * @date 15 dec 2016 * @brief Scene to update the camera * * This provides prototypes to move the game camera */ #ifndef CAMERA_MOVE_H_ #define CAMERA_MOVE_H_ /* === PROTOTYPES === */ /** * @brief move camera to position specified in CAMERA_VAR_X and CAMERA_VAR_Y */ void cam_sp_move_camera(); #endif