#include #include extern pchar name_rival_male[5]; extern pchar name_rival_female[5]; void name_set_hero_rival(bool naming_turn_rival, u8 name_rival) { if (!naming_turn_rival) { pstrcpy(&saveblock2->name[0], (saveblock2->gender == GENDER_MALE) ? &name_rival_male[0] : &name_rival_female[0]); } else { (void)name_rival; pstrcpy(&saveblock1->rival_name[0], (saveblock2->gender == GENDER_MALE) ? &name_rival_female[0] : &name_rival_male[0]); } } void launch_tutorial(void) { pstrcpy(&saveblock2->name[0], &name_rival_male[0]); pstrcpy(&saveblock1->rival_name[0], &name_rival_female[0]); set_callback2(c2_new_game); //skip launching of tutorial probably... }