/****************************************************************************
* Copyright (C) 2015-2016 by the SotS Team *
* *
* This file is part of Sovereign of the Skies. *
* *
* Sovereign of the Skies is free software: you can redistribute it *
* and/or modify it *
* under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version provided you include a copy of the *
* licence and this header. *
* *
* Sovereign of the Skies is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with Sovereign of the Skies. *
* If not, see . *
****************************************************************************/
/**
* @file battle_test.c
* @author Sturmvogel
* @date 15 dec 2016
* @brief Unit tests for battles, very temporary and undocumented
*/
#include
#include
#include
#include
#include
#include
#include
#include
#define TEST_AMOUNT 10000
void test_speed() {
debug_print("Initiating Initiative Unit\nTest...\n");
u8 pass = true;
battle_participants[0].spd = 10;
battle_participants[1].spd = 11;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
debug_print("testing (await TWO):");
enum init_enum result = get_first_to_strike(0, 1, 0);
if (result == TWO)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
battle_participants[0].spd = 12;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
debug_print("testing (await ONE):");
result = get_first_to_strike(0, 1, 0);
if (result == ONE)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
battle_participants[0].spd = 10;
battle_participants[1].spd = 11;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
//trick room
custom_battle_elements.ptr->field_affecting.trick_room = 1;
debug_print("activating trick room...\n");
debug_print("testing (await ONE):");
result = get_first_to_strike(0, 1, 0);
if (result == ONE)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
battle_participants[0].spd = 12;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
debug_print("testing (await TWO):");
result = get_first_to_strike(0, 1, 0);
if (result == TWO)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
battle_participants[1].ability_id = ABILITY_STALL;
debug_print("stall test (+tr): ");
result = get_first_to_strike(0, 1, 0);
if (result == ONE)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
custom_battle_elements.ptr->field_affecting.trick_room = 0;
debug_print("stall test (-tr): ");
result = get_first_to_strike(0, 1, 0);
if (result == ONE)
debug_print("\xFE\x1 pass\n\xFE\x0");
else {
pass = false;
debug_print("\xFE\x2 fail\n\xFE\x0");
}
battle_participants[1].ability_id = 0;
debug_print("\nPRESS A TO CONTINUE...");
debug_wait_for_btn(1);
debug_clean();
debug_print("speed value tests...\n");
battle_participants[0].spd = 75;
battle_participants[1].spd = 60;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
u16 speed_one = get_speed(0);
u16 speed_two = get_speed(1);
debug_printf("unaffected speed: %d", speed_one);
debug_printf(": %d", speed_two);
if (speed_one == 75 && speed_two == 60) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].status.flags.paralysis = 1;
battle_participants[1].status.flags.paralysis = 1;
speed_one = get_speed(0);
speed_two = get_speed(1);
debug_printf("para speed: %d", speed_one);
debug_printf(": %d", speed_two);
if (speed_one == 18 && speed_two == 15) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].spd_buff = 12;
battle_participants[1].spd_buff = 12;
speed_one = get_speed(0);
speed_two = get_speed(1);
debug_printf("para/speed+6: %d", speed_one);
debug_printf(": %d", speed_two);
if (speed_one == 75 && speed_two == 60) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].status.flags.paralysis = 0;
battle_participants[1].status.flags.paralysis = 0;
speed_one = get_speed(0);
speed_two = get_speed(1);
debug_printf("speed+6: %d", speed_one);
debug_printf(": %d", speed_two);
if (speed_one == 300 && speed_two == 240) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].spd_buff = 3;
battle_participants[1].spd_buff = 3;
speed_one = get_speed(0);
speed_two = get_speed(1);
debug_printf("speed-3: %d", speed_one);
debug_printf(": %d", speed_two);
if (speed_one == 30 && speed_two == 24) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].spd_buff = 6;
battle_participants[1].spd_buff = 6;
debug_print("activating chemtrails...\n");
battle_weather.flags.rain = 1;
battle_weather.flags.sun = 1;
battle_weather.flags.sandstorm = 1;
u8 weather_pass = true;
battle_participants[0].ability_id = ABILITY_CHLOROPHYLL;
speed_one = get_speed(0);
if (speed_one != 150)
weather_pass = false;
battle_participants[0].ability_id = ABILITY_SWIFT_SWIM;
speed_one = get_speed(0);
if (speed_one != 150)
weather_pass = false;
battle_participants[0].ability_id = ABILITY_SAND_RUSH;
battle_participants[1].ability_id = ABILITY_SAND_RUSH;
speed_one = get_speed(0);
if (speed_one != 150)
weather_pass = false;
debug_print("weather test:");
debug_print(weather_pass ? "\xFE\x1 pass\xFE\x0\n" : "\xFE\x2 fail\xFE\x0\n");
if (!weather_pass)
pass = false;
debug_print("tailwind + weather: ");
custom_battle_elements.ptr->side_affecting[0].tailwind = 1;
custom_battle_elements.ptr->side_affecting[0].tailwind_bank = 0;
custom_battle_elements.ptr->side_affecting[1].tailwind = 1;
custom_battle_elements.ptr->side_affecting[1].tailwind_bank = 1;
speed_one = get_speed(0);
speed_two = get_speed(1);
if (speed_one == 300 && speed_two == 240) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
custom_battle_elements.ptr->side_affecting[0].tailwind = 0;
custom_battle_elements.ptr->side_affecting[0].tailwind_bank = 0;
custom_battle_elements.ptr->side_affecting[1].tailwind = 0;
custom_battle_elements.ptr->side_affecting[1].tailwind_bank = 0;
battle_weather.flags.rain = 0;
battle_weather.flags.sun = 0;
battle_weather.flags.sandstorm = 0;
debug_print("quick feet: ");
battle_participants[0].ability_id = ABILITY_QUICK_FEET;
battle_participants[1].ability_id = ABILITY_QUICK_FEET;
battle_participants[0].status.flags.paralysis = 1;
battle_participants[1].status.flags.poison = 1;
speed_one = get_speed(0);
speed_two = get_speed(1);
u8 quick_feet_pass = true;
if (speed_one == 112 && speed_two == 90) {
battle_participants[0].status.flags.sleep = 1;
battle_participants[1].status.flags.poison = 0;
battle_participants[0].status.flags.paralysis = 0;
speed_one = get_speed(0);
speed_two = get_speed(1);
if (!(speed_one == 75 && speed_two == 60)) {
quick_feet_pass = false;
}
} else
quick_feet_pass = false;
if (quick_feet_pass) {
debug_print(" \xFE\x1pass\xFE\x0\n");
} else {
debug_print("\xFE\x02 fail\xFE\x0\n");
pass = false;
}
battle_participants[0].status.flags.sleep = 0;
battle_participants[0].ability_id = 0;
battle_participants[1].ability_id = 0;
debug_wait_for_btn(8);
debug_clean();
//stress
battle_participants[0].spd = 20;
battle_participants[1].spd = 20;
debug_printf("bank_one.spd: %d\n", battle_participants[0].spd);
debug_printf("bank_two.spd: %d\n", battle_participants[1].spd);
int count_one = 0;
int count_two = 0;
for (int i = 0; i < TEST_AMOUNT; ++i) {
result = get_first_to_strike(0, 1, 0);
if (result == ONE)
count_one++;
else
count_two++;
}
debug_printf("tie stress test...\ncount \xFE\x1%d\xFE\x0 / ", count_one);
debug_printf(" \xFE\x2%d\xFE\x0\n", count_two);
int ratio_one = (count_one * 100) / TEST_AMOUNT;
int ratio_two = (count_two * 100) / TEST_AMOUNT;
debug_printf("%d%% / ", ratio_one);
debug_printf("%d%%\n", ratio_two);
debug_print("\nPRESS A TO CONTINUE...");
debug_wait_for_btn(1);
debug_clean();
if (pass)
debug_set_bg(0x3E0);
else
debug_set_bg(0x1F);
debug_print("test complete\n(entering deadlock)");
while (true) {
}
return;
}