#ifndef BATTLE_H_ #define BATTLE_H_ #include #define REQUEST_HELDITEM_BATTLE 0x2 #define REQUEST_STATUS_BATTLE 0x28 u8 get_side_from_bank(u8 bank); u16 battle_turn_random; void mark_buffer_bank_for_execution(u8 bank); void prepare_setattributes_in_battle(u8 buffer, u8 data_request, u8 unkown, u8 data_to_add, void* ptr_to_attribute); u8 item_get_quality(u8 item_id); u8 get_item_x12_battle_function(u16 item_id); void battle_script_push(void); void song_play_for_text(u16 songid); #endif