AS := @arm-none-eabi-as LD := @arm-none-eabi-ld OBJCOPY := @arm-none-eabi-objcopy GRIT := grit CC := @arm-none-eabi-gcc ARS := @armips MAKE := make NM := @arm-none-eabi-nm PREPROC := @preproc VBA := vba LAN := de STRAGB := string2agb PYTHON_BIN := $(shell ./python_version.sh) PYPROJS := $(PYTHON_BIN) ../tools/v_tools/pyproj2s.py PYMAPS := $(PYTHON_BIN) ../tools/v_tools/pymap2s.py PYSETS := $(PYTHON_BIN) ../tools/v_tools/pyset2s.py export PATH := $(realpath ../tools):$(PATH) PAGB_MAIN := g3headers PAGB_INCLUDE := $(PAGB_MAIN)/build/include PAGB_LINK := $(PAGB_MAIN)/build/linker/BPRE.ld AUTO_ASSET_ROOT := sots-private/assets/images CHARMAP := charmap.txt DEFINES := -DBPRE -DSOFTWARE_VERSION=0 -DLAN_DE ASFLAGS := -mthumb CFLAGS := -mthumb -mthumb-interwork -g -mcpu=arm7tdmi -fdiagnostics-show-option -mlong-calls -march=armv4t -Og -std=c11 -Wall -Wextra -Wunreachable-code -I$(PAGB_INCLUDE) -Isrc/include -Igenerated_image -fdiagnostics-color $(DEFINES) GRITFLAGS := -ftc -fa LDFLAGS := -z muldefs BLDPATH := object OUTPATH := build SOURCEDIR := src STRINGDIR := string MAPROOT := sots-private/map MAPMAPS := $(MAPROOT)/maps MAPTS := $(MAPROOT)/tileset MAP_PROJ := $(MAPROOT)/sots.json SCRIPTROOT := $(MAPROOT)/script MAIN_OBJ := $(BLDPATH)/linked.o B_ENGINE := battle_engine/build/linked.o SPRITES := $(BLDPATH)/pkmn_sprites.o ICONS_AR := $(BLDPATH)/pkmn_icons.a DYN_OVER := built/dynamic_overworld.o TMP_LD := tmp.ld SND_ROOT := sots-private/sound MUSIC_AR := $(SND_ROOT)/Music/music.a SMPL_AR := $(SND_ROOT)/Samples/sample.a VOICE_AR := $(SND_ROOT)/Voicegroup/voice.a LIST_AR := $(SND_ROOT)/Songtable/songlist.a CRY_AR := $(SND_ROOT)/Crys/cry.a rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2)) IMAGES=$(call rwildcard,$(AUTO_ASSET_ROOT),*.png) TSPNG=$(call rwildcard,$(MAPTS)/,*.png) TS_GEN_SRC := $(TSPNG:%.png=%.s) TS_GEN_O := $(TSPNG:%.png=$(BLDPATH)/%.o) GEN_SRC := $(IMAGES:$(AUTO_ASSET_ROOT)/%.png=generated_image/%.c) GEN_H := $(IMAGES:$(AUTO_ASSET_ROOT)/%.png=generated_image/%.h) ASM_SRC := $(call rwildcard,src/,*.s) C_SRC := $(call rwildcard,src/,*.c) DATA_SRC := $(call rwildcard,data/,*.s) STRING := $(call rwildcard,string/$(LAN)/,*.txt) STRING_SRC := $(STRING:%.txt=%.s) SCRIPT_SRC := $(call rwildcard,$(SCRIPTROOT)/,*.s) MAP_PROJ_S := $(MAP_PROJ:%.json=%.s) MAP_PROJ_O := $(MAP_PROJ:%.json=$(BLDPATH)/%.o) MAP_FILES := $(call rwildcard,$(MAPMAPS)/,*.pmh) MAP_FILES_S := $(MAP_FILES:%.pmh=%.s) MAP_FILES_O := $(MAP_FILES:%.pmh=$(BLDPATH)/%.o) TS_FILES := $(call rwildcard,$(MAPTS)/,*.pts) TS_FILES_S := $(TS_FILES:%.pts=%.s) TS_FILES_O := $(TS_FILES:%.pts=$(BLDPATH)/%.o) GEN_OBJ := $(GEN_SRC:%.c=$(BLDPATH)/%.o) STRING_OBJ := $(STRING_SRC:%.s=$(BLDPATH)/%.o) ASM_OBJ := $(ASM_SRC:%.s=$(BLDPATH)/%.o) C_OBJ := $(C_SRC:%.c=$(BLDPATH)/%.o) DATA_OBJ := $(DATA_SRC:%.s=$(BLDPATH)/%.o) SCRIPT_OBJ := $(SCRIPT_SRC:%.s=$(BLDPATH)/%.o) ALL_OBJ := $(GEN_OBJ) $(C_OBJ) $(ASM_OBJ) $(DATA_OBJ) $(STRING_OBJ) $(SCRIPT_OBJ) $(MAP_PROJ_O) $(MAP_FILES_O) $(TS_FILES_O) $(TS_GEN_O) $(MAPMAPS)/%.s: $(MAPMAPS)/%.pmh @echo -e "\e[96mGenerating map $<\e[0m" $(PYMAPS) -o $@ $< $(MAPTS)/%.s: $(MAPTS)/%.pts @echo -e "\e[94mGenerating tileset $<\e[0m" $(PYSETS) -o $@ $< $(STRINGDIR)/%.s: $(STRINGDIR)/%.txt @echo -e "\e[93mGenerating strings $<\e[0m" $(STRAGB) -o $@ -i $< -t string/table.tbl -e 0xFF $(BLDPATH)/%.o: %.c $(ASSETS) $(PAGB_INCLUDE)/pokeagb/pokeagb.h src/include/script_language.h @echo -e "\e[32mCompiling $<\e[0m" $(shell mkdir -p $(dir $@)) $(CC) $(CFLAGS) -c $< -o $@ $(BLDPATH)/%.o: %.s $(PAGB_INCLUDE)/pokeagb/pokeagb.h src/include/script_language.h @echo -e "\e[32mAssembling $<\e[0m" $(shell mkdir -p $(dir $@)) $(PREPROC) $< $(CHARMAP) > $*.i $(CC) $(CFLAGS) -c -x assembler-with-cpp $*.i -o $@ @rm -f $*.i $(MAPTS)/%.s: $(MAPTS)/%.png @echo -e "\e[34mProcessing image (tileset) $<\e[0m" $(GRIT) $< -o $@ -fts -gzl -pz! -pu16 -gB4 -m! -mR! generated_image/%.c generated_image/%.h: $(AUTO_ASSET_ROOT)/%.png $(AUTO_ASSET_ROOT)/%.grit @echo -e "\e[34mProcessing image $<\e[0m" $(shell mkdir -p $(dir $@)) $(GRIT) $< -o $@ -ftc -ff $(<:%.png=%.grit) generated_image/%.c generated_image/%.h: $(AUTO_ASSET_ROOT)/%.png @echo -e "\e[34mProcessing image $< (using directory grit file)\e[0m" $(shell mkdir -p $(dir $@)) $(GRIT) $< -o $@ -ftc -ff $( $(OUTPATH)/__symbols.sym @echo "*** SUCCESSFULLY BUILT PROJECT ***" @echo "*** REMOVING INTERMEDIATE FILES ***" $(MAIN_OBJ): $(ALL_OBJ) $(ICONS_AR) $(SPRITES) $(MUSIC_AR) $(SMPL_AR) $(VOICE_AR) $(LIST_AR) $(CRY_AR) $()#$(B_ENGINE) $(MAKE) -f assets.makefile @echo -e "\e[1;32mLinking ELF binary $@\e[0m" @echo "INPUT($^)" > $(TMP_LD) $(LD) $(LDFLAGS) -T $(PAGB_LINK) -T linker.ld -T bpre.sym --whole-archive -r -o $@ --start-group -T $(TMP_LD) --end-group @rm -f $(TMP_LD) $(MAP_PROJ_S): $(MAP_PROJ) @echo -e "\e[91mGenerating map project $<\e[0m" $(PYPROJS) -b sovereign_banks -f sovereign_footer -o $@ $< .PHONY: $(B_ENGINE) $(B_ENGINE): $(MAKE) -C battle_engine build/linked.o .PHONY: clean clean: rm -f $(OUTPATH)/__symbols.sym $(OUTPATH)/pkmn_sots.gba rm -rf generated_image/* rm -R -f object/* $(MAKE) -C $(dir $(MUSIC_AR)) clean $(MAKE) -C $(dir $(SMPL_AR)) clean $(MAKE) -C $(dir $(VOICE_AR)) clean $(MAKE) -C $(dir $(LIST_AR)) clean $(MAKE) -C $(dir $(CRY_AR)) clean $(MAKE) -f sprites.makefile clean $(MAKE) -f icons.makefile clean .PHONY: cleannogfx rm -f $(OUTPATH)/__symbols.sym $(OUTPATH)/pkmn_sots.gba rm -rf generated_image/* rm -R -f object/* $(MAKE) -C $(dir $(MUSIC_AR)) clean $(MAKE) -C $(dir $(SMPL_AR)) clean $(MAKE) -C $(dir $(VOICE_AR)) clean $(MAKE) -C $(dir $(LIST_AR)) clean $(MAKE) -C $(dir $(CRY_AR)) clean .PHONY: $(ASSETS) $(ASSETS): @echo -e "\e[95mMaking Assets\e[0m" $(MAKE) -f assets.makefile .PHONY: $(SPRITES) $(SPRITES): @echo -e "\e[95mMaking Sprites\e[0m" $(MAKE) -f sprites.makefile .PHONY: $(ICONS_AR) $(ICONS_AR): @echo -e "\e[95mMaking Icons\e[0m" $(MAKE) -f icons.makefile .PHONY: $(MUSIC_AR) $(MUSIC_AR): @echo -e "\e[95mMaking Music\e[0m" $(MAKE) -C $(dir $@) all .PHONY: $(SMPL_AR) $(SMPL_AR): @echo -e "\e[95mMaking Sampler\e[0m" $(MAKE) -C $(dir $@) all .PHONY: $(VOICE_AR) $(VOICE_AR): @echo -e "\e[95mMaking Voice\e[0m" $(MAKE) -C $(dir $@) all .PHONY: $(LIST_AR) $(LIST_AR): @echo -e "\e[95mMaking Songlist\e[0m" $(MAKE) -C $(dir $@) all .PHONY: $(CRY_AR) $(CRY_AR): @echo -e "\e[95mMaking Cries\e[0m" $(MAKE) -C $(dir $@) all .PHONY: constants constants: $(PYTHON_BIN) ../tools/v_tools/constants.py src/include/ run: rom $(VBA) "build/pkmn_sots.gba"