.. |
assets
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file mode
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8 lat temu |
abilities.h
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file mode
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8 lat temu |
attack_names.h
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Start from Scratch
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8 lat temu |
battle.h
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file mode
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8 lat temu |
battle_abilities.h
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file mode
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8 lat temu |
battle_help.h
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defog, healing wish, trick room, magic room, wonder room
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8 lat temu |
battle_initiative.h
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file mode
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8 lat temu |
battle_locations.h
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defog, healing wish, trick room, magic room, wonder room
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8 lat temu |
battle_script.h
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defog, healing wish, trick room, magic room, wonder room
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8 lat temu |
battle_structs.h
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defog, healing wish, trick room, magic room, wonder room
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8 lat temu |
battle_test.h
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file mode
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8 lat temu |
bpre.h
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even more refractoring and documentation
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8 lat temu |
callback.h
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more refractoring and documentation
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8 lat temu |
config.h
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entry hazards - stealth rock
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8 lat temu |
custom_structs.h
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file mode
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8 lat temu |
debug.h
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and more refractoring, documentation
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8 lat temu |
dns_core.h
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dns header
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8 lat temu |
fade.h
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Start from Scratch
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8 lat temu |
game_engine.h
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even more refractoring and documentation
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8 lat temu |
item_effects.h
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file mode
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8 lat temu |
items.h
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file mode
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8 lat temu |
lcd.h
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even more refractoring and documentation
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8 lat temu |
math.h
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even more refractoring and documentation
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8 lat temu |
memory.h
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even more refractoring and documentation
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8 lat temu |
moves.h
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file mode
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8 lat temu |
objects.h
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more refractoring and documentation
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8 lat temu |
oe_animation.h
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grass animation stuff
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8 lat temu |
pkmn_attributes.h
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defog, healing wish, trick room, magic room, wonder room
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8 lat temu |
pkmn_types.h
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entry hazards - stealth rock
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8 lat temu |
pokemon.h
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file mode
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8 lat temu |
sound.h
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more refractoring and documentation
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8 lat temu |
types.h
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even more refractoring and documentation
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8 lat temu |