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trainer_battle.c 11KB

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  1. /****************************************************************************
  2. * Copyright (C) 2015-2016 by the SotS Team *
  3. * *
  4. * This file is part of Sovereign of the Skies. *
  5. * *
  6. * Sovereign of the Skies is free software: you can redistribute it *
  7. * and/or modify it *
  8. * under the terms of the GNU Lesser General Public License as published *
  9. * by the Free Software Foundation, either version 3 of the License, or *
  10. * (at your option) any later version provided you include a copy of the *
  11. * licence and this header. *
  12. * *
  13. * Sovereign of the Skies is distributed in the hope that it will be *
  14. * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
  16. * GNU Lesser General Public License for more details. *
  17. * *
  18. * You should have received a copy of the GNU Lesser General Public *
  19. * License along with Sovereign of the Skies. *
  20. * If not, see <http://www.gnu.org/licenses/>. *
  21. ****************************************************************************/
  22. /**
  23. * @file trainer_battle.c
  24. * @author Sturmvogel
  25. * @date 04 Jan 2014
  26. * @brief trainerbattle script command overhaul
  27. *
  28. */
  29. /* === INCLUDE === */
  30. #include <types.h>
  31. #include <game_engine.h>
  32. #include <debug.h>
  33. #include <config.h>
  34. #include <callback.h>
  35. /* === ENGINE EXTERNS === */
  36. extern void battle_init();
  37. extern void battle_80801F0_something();
  38. extern volatile u8 trainerbattle_battle_type;
  39. extern volatile u16 trainerbattle_arg2;
  40. extern volatile char* trainerbattle_message_intro;
  41. extern volatile char* trainerbattle_message_defeat;
  42. extern volatile char* trainerbattle_message_2;
  43. extern volatile char* trainerbattle_message_need_2_poke;
  44. extern volatile char* trainerbattle_message_4;
  45. extern volatile void* trainerbattle_next_scr_cmd;
  46. extern volatile u16 trainerbattle_unknown;
  47. char*** trainer_text_array;
  48. char* str_invalid_text_ref;
  49. /* === PROTOTYPES === */
  50. /* === IMPLEMENTATIONS === */
  51. /**
  52. * @brief loads a byte
  53. * @param ptr pointer to load byte from
  54. * @return byte loaded
  55. */
  56. u8 load_byte(void* ptr)
  57. {
  58. u8* to_load = (u8*)ptr;
  59. return (u8)(*to_load);
  60. }
  61. /**
  62. * @brief loads an unaligned hword
  63. * @param ptr pointer to load from
  64. * @return half word at pointer
  65. */
  66. u16 load_hword(void* ptr)
  67. {
  68. u8* to_load = (u8*)ptr;
  69. u16 result = *to_load;
  70. u16 result2 = *(to_load+1) << 8;
  71. return result | result2;
  72. }
  73. /**
  74. * @brief loads an unaligned word
  75. * @param ptr pointer to load from
  76. * @return word read at pointer
  77. */
  78. u32 load_word(void* ptr)
  79. {
  80. u8* to_load = (u8*)ptr;
  81. u32 result = *to_load;
  82. u32 result2 = *(to_load+1);
  83. u32 result3 = *(to_load+2);
  84. u32 result4 = *(to_load+3);
  85. return (result) | (result2 << 8) | (result3 << 16) | (result4 << 24);
  86. }
  87. /**
  88. * @brief modifies the given flag by game difficulty
  89. * @param flag flag to modify
  90. * @return flag +1 for medium, flag +2 for hard
  91. */
  92. u16 tb_modify_flag_id(u16 flag)
  93. {
  94. u16 difficulty = var_get(0x5052);
  95. switch(difficulty)
  96. {
  97. case 0:
  98. return flag;
  99. case 1:
  100. return flag + 1;
  101. case 2:
  102. return flag + 2;
  103. }
  104. return 0;
  105. }
  106. /**
  107. * @brief modifies null text pointers according to the trainer text table
  108. * @param original original pointer, will be modified only if equal to NULL
  109. * @param index index of the requested text in the trainer table
  110. * @return
  111. */
  112. char* tb_modify_text(char* original, u8 index)
  113. {
  114. if(original != NULL)
  115. return original;
  116. u8 flag_index = trainerbattle_flag_id; /* NOTE: divide by 3 eventually */
  117. for(int i = 0; i <= flag_index; ++i)
  118. {
  119. if(trainer_text_array[i] == (char**)0xDEADBEEF)
  120. {
  121. return str_invalid_text_ref;
  122. }
  123. }
  124. for(int i = 0; i <= index; ++i)
  125. {
  126. if(trainer_text_array[flag_index][i] == (char*)0xDEADBEEF)
  127. {
  128. return str_invalid_text_ref;
  129. }
  130. }
  131. return trainer_text_array[flag_index][index];
  132. }
  133. /**
  134. * @brief read parameters and initialize a trainerbattle instance
  135. * @param ptr_script pointer to current executed script
  136. * @return new script pointer
  137. */
  138. void* tb_configure_by_script(void* ptr_script)
  139. {
  140. battle_init();
  141. trainerbattle_battle_type = load_byte(ptr_script);
  142. switch(trainerbattle_battle_type)
  143. {
  144. case 1:
  145. case 2:
  146. trainerbattle_battle_type = load_byte(ptr_script);
  147. ptr_script++;
  148. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  149. ptr_script+=2;
  150. trainerbattle_arg2 = load_hword(ptr_script);
  151. ptr_script+=2;
  152. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  153. ptr_script+=4;
  154. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  155. ptr_script+=4;
  156. trainerbattle_message_2 = NULL;
  157. trainerbattle_message_need_2_poke = NULL;
  158. trainerbattle_message_4 = tb_modify_text((char*)load_word(ptr_script), 2);
  159. ptr_script+=4;
  160. trainerbattle_next_scr_cmd = ptr_script;
  161. battle_80801F0_something();
  162. return (void*) (0x081A4EC1) /* some script to execute */;
  163. case 3:
  164. trainerbattle_battle_type = load_byte(ptr_script);
  165. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  166. ptr_script+=2;
  167. trainerbattle_arg2 = load_hword(ptr_script);
  168. ptr_script+=2;
  169. trainerbattle_message_intro = NULL;
  170. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 0);
  171. ptr_script++;
  172. trainerbattle_message_2 = NULL;
  173. trainerbattle_message_need_2_poke = NULL;
  174. trainerbattle_message_4 = NULL;
  175. trainerbattle_next_scr_cmd = ptr_script;
  176. return (void*) (0x081A4F21); /* some script to execute*/
  177. case 4:
  178. trainerbattle_battle_type = load_byte(ptr_script);
  179. ptr_script++;
  180. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  181. ptr_script+=2;
  182. trainerbattle_arg2 = load_hword(ptr_script);
  183. ptr_script+=2;
  184. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  185. ptr_script+=4;
  186. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  187. ptr_script+=4;
  188. trainerbattle_message_2 = NULL;
  189. trainerbattle_message_need_2_poke = tb_modify_text((char*)load_word(ptr_script), 2);
  190. ptr_script+= 4;
  191. trainerbattle_message_4 = NULL;
  192. ptr_script+= 4;
  193. trainerbattle_next_scr_cmd = ptr_script;
  194. battle_80801F0_something();
  195. return (void*) (0x081A4EE9); /* some script to execute */
  196. //this will merge case 5 with default which might not be as intended
  197. case 6:
  198. case 8:
  199. trainerbattle_battle_type = load_byte(ptr_script);
  200. ptr_script++;
  201. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  202. ptr_script+=2;
  203. trainerbattle_arg2 = load_hword(ptr_script);
  204. ptr_script+=2;
  205. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  206. ptr_script+=4;
  207. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  208. ptr_script+=4;
  209. trainerbattle_message_2 = NULL;
  210. trainerbattle_message_need_2_poke = tb_modify_text((char*)load_word(ptr_script), 2);
  211. ptr_script += 4;
  212. trainerbattle_message_4 = tb_modify_text((char*)load_word(ptr_script), 3);
  213. ptr_script += 4;
  214. trainerbattle_next_scr_cmd = ptr_script;
  215. battle_80801F0_something();
  216. return (void*) (0x081A4EE9); /* some script to execute */
  217. //this will merge case 7 with default
  218. case 9:
  219. /* WIN / LOSE resume script */
  220. trainerbattle_battle_type = load_byte(ptr_script);
  221. ptr_script++;
  222. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  223. ptr_script += 2;
  224. trainerbattle_unknown = load_hword(ptr_script);
  225. ptr_script += 2;
  226. trainerbattle_message_intro = NULL;
  227. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 0);
  228. ptr_script += 4;
  229. trainerbattle_message_2 = tb_modify_text((char*)load_word(ptr_script), 1);
  230. ptr_script += 4;
  231. trainerbattle_message_need_2_poke = NULL;
  232. trainerbattle_message_4 = NULL;
  233. trainerbattle_next_scr_cmd = ptr_script;
  234. battle_80801F0_something();
  235. return (void*) (0x081A4EC1); /* some script to execute */
  236. default:
  237. trainerbattle_battle_type = load_byte(ptr_script);
  238. ptr_script++;
  239. trainerbattle_flag_id = tb_modify_flag_id(load_hword(ptr_script));
  240. ptr_script+=2;
  241. trainerbattle_arg2 = load_hword(ptr_script);
  242. ptr_script+=2;
  243. trainerbattle_message_intro = tb_modify_text((char*)load_word(ptr_script), 0);
  244. ptr_script+=4;
  245. trainerbattle_message_defeat = tb_modify_text((char*)load_word(ptr_script), 1);
  246. ptr_script+=4;
  247. trainerbattle_message_2 = NULL;
  248. trainerbattle_message_need_2_poke = NULL;
  249. trainerbattle_message_4 = NULL;
  250. trainerbattle_next_scr_cmd = ptr_script;
  251. battle_80801F0_something();
  252. return (void*) (0x081A4EC1); /* some script to execute */
  253. }
  254. /* should never be reached */
  255. //assert(0);
  256. // return NULL;
  257. }