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- #ifndef OE_ANIMATION_H
- #define OE_ANIMATION_H
-
- #include <types.h>
-
- struct oe_state
- {
- u32 to_x___local_id;
- u32 to_y___local_mapnumber;
- u32 height_lsr_4___local_mapbank;
- u32 field_C;
- u32 local_id_and_mapnumber;
- u32 local_mapbank;
- u32 sav1_location;
- u32 field_1C;
- };
- extern struct oe_state current_oe_state;
-
- //TODO: find correct return type
- u32 oe_exec(u8 animation_number);
-
- #endif /* OE_ANIMATION_H */
-
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