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- #include <battle_common.h>
- #include <battle_locations.h>
- #include <battle_custom_structs.h>
- #include <battle_structs.h>
-
- u8 set_magnet_rise() {
- struct bank_affecting* user = &custom_battle_elements.ptr->bank_affecting[battle_attacker_bank];
- if (user->magnet_rise || user->smacked_down || battle_status_3[battle_attacker_bank].rooted) {
- //we failed
- battlescript_cursor = (void*) (0x081D7DF0);
- return true;
- } else {
- user->magnet_rise = 5;
- return false;
- }
- return false;
- }
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