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battle_help.h 607B

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  1. #include <battle.h>
  2. #ifndef BATTLE_HELP_H_
  3. #define BATTLE_HELP_H_
  4. u8 get_item_effect(u8 bank, u8 check_negating_effects);
  5. u16 damage_type_effectiveness_update(u8 attacking_type, u8 defending_type, u8 atk_bank, u8 def_bank, u16 chained_effect, u8 airstatus);
  6. u16 apply_type_effectiveness(u16 chained_effect, u8 move_type, u8 target_bank, u8 atk_bank, u8 airstatus);
  7. u16 type_effectiveness_calc(u16 move, u8 move_type, u8 atk_bank, u8 def_bank, u8 effects_handling_and_recording);
  8. u8 has_type(u8 bank, u8 type);
  9. u8 cant_poison(u8 bank, u8 self_inflicted);
  10. u8 count_party_pokemon(u8 bank);
  11. #endif