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oe_animation.h 435B

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  1. #ifndef OE_ANIMATION_H
  2. #define OE_ANIMATION_H
  3. #include <types.h>
  4. struct oe_state
  5. {
  6. u32 to_x___local_id;
  7. u32 to_y___local_mapnumber;
  8. u32 height_lsr_4___local_mapbank;
  9. u32 field_C;
  10. u32 local_id_and_mapnumber;
  11. u32 local_mapbank;
  12. u32 sav1_location;
  13. u32 field_1C;
  14. };
  15. extern struct oe_state current_oe_state;
  16. //TODO: find correct return type
  17. u32 oe_exec(u8 animation_number);
  18. #endif /* OE_ANIMATION_H */