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finish basic functionality for pokemon sprites

Philipp AUER пре 5 година
родитељ
комит
bc0d43e790
5 измењених фајлова са 274 додато и 0 уклоњено
  1. 28
    0
      .vscode/launch.json
  2. 15
    0
      .vscode/tasks.json
  3. 164
    0
      ImageLib/BitmapProcessor.cs
  4. 52
    0
      Program.cs
  5. 15
    0
      agbidx.csproj

+ 28
- 0
.vscode/launch.json Прегледај датотеку

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+{
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+   // Use IntelliSense to find out which attributes exist for C# debugging
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+   // Use hover for the description of the existing attributes
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+   // For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md
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+   "version": "0.2.0",
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+   "configurations": [
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+        {
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+            "name": ".NET Core Launch (console)",
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+            "type": "coreclr",
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+            "request": "launch",
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+            "preLaunchTask": "build",
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+            // If you have changed target frameworks, make sure to update the program path.
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+            "program": "${workspaceFolder}/bin/Debug/netcoreapp2.1/agbidx.dll",
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+            "args": ["-v", "-i", "/home/karathan/Downloads/Sprites aus der ROM/Pokemon Sprites/kanto", "-o", "/home/karathan/Downloads/Sprites aus der ROM/Pokemon Sprites/kanto/rendered"],
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+            "cwd": "${workspaceFolder}",
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+            // For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window
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+            "console": "internalConsole",
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+            "stopAtEntry": false,
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+            "internalConsoleOptions": "openOnSessionStart"
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+        },
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+        {
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+            "name": ".NET Core Attach",
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+            "type": "coreclr",
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+            "request": "attach",
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+            "processId": "${command:pickProcess}"
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+        }
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+    ,]
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+}

+ 15
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.vscode/tasks.json Прегледај датотеку

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+{
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+    "version": "2.0.0",
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+    "tasks": [
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+        {
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+            "label": "build",
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+            "command": "dotnet",
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+            "type": "process",
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+            "args": [
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+                "build",
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+                "${workspaceFolder}/agbidx.csproj"
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+            ],
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+            "problemMatcher": "$msCompile"
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+        }
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+    ]
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+}

+ 164
- 0
ImageLib/BitmapProcessor.cs Прегледај датотеку

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+using System;
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+using System.Collections.Generic;
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+using System.Threading.Tasks;
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+using System.Drawing;
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+using System.Drawing.Imaging;
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+using System.IO;
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+using System.Linq;
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+
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+namespace agbidx.ImageLib
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+{
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+    public static class BitmapProcessor
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+    {
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+        public static async Task ProcessPokemonImage(string outDirectory, string inPath, bool verbose, bool scanDirectories, bool recursive)
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+        {
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+            //Create the original bitmap
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+            if(Directory.Exists(inPath))
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+            {
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+                if(scanDirectories)
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+                {
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+                    List<Task> subTasks = new List<Task>();
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+                    foreach(string s in Directory.GetFiles(inPath))
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+                    {
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+                        subTasks.Add(ProcessPokemonImage(outDirectory, s, verbose, recursive, recursive));
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+                    }
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+                    foreach(string s in Directory.GetDirectories(inPath))
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+                    {
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+                        subTasks.Add(ProcessPokemonImage(outDirectory, s, verbose, recursive, recursive));
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+                    }
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+                    await Task.WhenAll(subTasks);
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+                }
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+
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+            }
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+            else
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+            {
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+                await Task.Run(() => {
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+                    Bitmap input = new Bitmap(inPath);
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+                    ProcessPokemonImageFront(input, outDirectory, Path.GetFileNameWithoutExtension(inPath), verbose);
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+                });
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+            }
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+
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+        }
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+
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+        private static Color[] Quantize4bppColors(Bitmap bmp)
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+        {
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+            List<Color> colors = new List<Color>(16);
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+            BitmapData bitmapData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
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+            int bytesPerPixel = System.Drawing.Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
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+            int heightInPixels = bitmapData.Height;
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+            int widthInBytes = bitmapData.Width * bytesPerPixel;
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+            int palCount = 0;
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+            unsafe
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+            {
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+                byte* ptrFirstPixel = (byte*)bitmapData.Scan0;
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+                for (int y = 0; y < heightInPixels; y++)
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+                {
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+                    byte* currentLine = ptrFirstPixel + (y * bitmapData.Stride);
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+                    for (int x = 0; x < widthInBytes; x = x + bytesPerPixel)
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+                    {
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+                        int blue = currentLine[x];
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+                        int green = currentLine[x + 1];
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+                        int red = currentLine[x + 2];
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+                        if (!colors.Any(c => c.R == red && c.G == green && c.B == blue))
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+                        {
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+                            colors.Add(Color.FromArgb(red,green,blue));
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+                            palCount++;
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+                            if(palCount > 16)
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+                                throw new ArgumentException("The image has too many colors", "bmp");
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+                        }
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+                            
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+                    }
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+                }
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+            }
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+            bmp.UnlockBits(bitmapData);
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+            return colors.ToArray();
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+        }
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+
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+        private static Bitmap RenderBitmapFromPalette(Bitmap original, Color[] palette)
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+        {
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+            Bitmap output = new Bitmap(original.Width,original.Height, PixelFormat.Format4bppIndexed);
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+            BitmapData targetData = output.LockBits(new Rectangle(0, 0, original.Width,original.Height),
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+                ImageLockMode.ReadWrite, PixelFormat.Format4bppIndexed);
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+            BitmapData sourceData = original.LockBits(new Rectangle(0, 0, original.Width,original.Height),
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+                ImageLockMode.ReadOnly, original.PixelFormat);
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+
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+            int bytesPerPixel = System.Drawing.Bitmap.GetPixelFormatSize(original.PixelFormat) / 8;
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+            int heightInPixels = sourceData.Height;
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+            int widthInBytes = sourceData.Width * bytesPerPixel;
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+            unsafe
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+            {
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+                byte* ptrFirstPixel = (byte*)sourceData.Scan0;
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+                for (int y = 0; y < heightInPixels; y++)
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+                {
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+                    byte* currentLine = ptrFirstPixel + (y * sourceData.Stride);
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+                    byte* pTarget = (byte*) (targetData.Scan0 + y*targetData.Stride);
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+                    byte prevValue = 0;
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+                    for (int x = 0; x < widthInBytes; x = x + bytesPerPixel)
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+                    {
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+                        int blue = currentLine[x];
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+                        int green = currentLine[x + 1];
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+                        int red = currentLine[x + 2];
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+                        if (!palette.Any(c => c.R == red && c.G == green && c.B == blue))
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+                            throw new ArgumentException($"The color palette does not contain the required entry {red}:{green}:{blue}.","palette");
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+                        else
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+                        {
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+                            byte colorIndex = (byte)Array.IndexOf(palette, Color.FromArgb(red,green,blue));
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+                            if((x/bytesPerPixel) % 2 == 0)
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+                                prevValue = colorIndex;
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+                            else
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+                            {
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+                                *pTarget = (byte)((prevValue<<4) | (colorIndex));
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+                                pTarget++;
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+                            }
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+
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+                        }
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+                    }
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+                }
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+            }
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+
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+            output.UnlockBits(targetData);
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+            original.UnlockBits(sourceData);
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+
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+            ColorPalette pal = output.Palette;
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+            for(int i = 0; i < ((palette.Length > 16) ? 16 : palette.Length); ++i)
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+            {
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+                pal.Entries[i] = palette[i];
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+            }
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+            output.Palette = pal;
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+            return output;
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+        }
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+        private static void ProcessPokemonImageFront(Bitmap inFile, string outDirectory, string name, bool verbose)
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+        {
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+            Bitmap normal = new Bitmap(128,64, PixelFormat.Format32bppRgb);
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+            Bitmap shiny = new Bitmap(128,64, PixelFormat.Format32bppRgb);
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+            using(Graphics g = Graphics.FromImage(normal))
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+            {
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+                g.DrawImage(inFile,new Rectangle(0,0,64,64),new Rectangle(0,0,64,64), GraphicsUnit.Pixel);
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+                g.DrawImage(inFile,new Rectangle(64,0,64,64),new Rectangle(2*64,0,64,64), GraphicsUnit.Pixel);
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+            }
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+            using(Graphics g = Graphics.FromImage(shiny))
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+            {
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+                g.DrawImage(inFile ,new Rectangle(0,0,64,64),new Rectangle(1*64,0,64,64), GraphicsUnit.Pixel);
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+                g.DrawImage(inFile ,new Rectangle(64,0,64,64),new Rectangle(3*64,0,64,64), GraphicsUnit.Pixel);
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+            }
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+
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+            Color[] normalPalette = Quantize4bppColors(normal);
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+            Color[] shinyPalette = Quantize4bppColors(shiny);
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+
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+            Bitmap normalIndexed = RenderBitmapFromPalette(normal, normalPalette);
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+            Bitmap shinyIndexed = RenderBitmapFromPalette(shiny, shinyPalette);
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+
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+            Bitmap frontNormalIndexed = normalIndexed.Clone(new Rectangle(0,0,64,64), PixelFormat.Format4bppIndexed);
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+            Bitmap backShinyIndexed = shinyIndexed.Clone(new Rectangle(64,0,64,64), PixelFormat.Format4bppIndexed);
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+
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+            frontNormalIndexed.Save(Path.Combine(outDirectory, name+"_frontnormal.png"),ImageFormat.Png);
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+            backShinyIndexed.Save(Path.Combine(outDirectory,name+"_backshiny.png"),ImageFormat.Png);
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+
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+            if(verbose)
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+            {
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+                Console.WriteLine("Processed " + Path.Combine(outDirectory, name+"_frontnormal.png"));
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+                Console.WriteLine("Processed " + Path.Combine(outDirectory,name+"_backshiny.png"));
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+            }
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+        }
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+    }
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+}

+ 52
- 0
Program.cs Прегледај датотеку

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+using System;
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+using System.Collections.Generic;
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+using System.IO;
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+using System.Linq;
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+using System.Threading.Tasks;
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+using CommandLine;
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+using CSharpx;
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+
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+namespace agbidx
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+{
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+    [Verb("pokemon", HelpText = "Parse a combination of Pokémon front- and backsprite, and output two files respectively.")]
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+    class PokespriteOptions {
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+        [Option('i', "input-files", Required = true, HelpText = "Input images to be processed")]
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+        public IEnumerable<string> Input {get;set;}
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+
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+        [Option('o', "output-directory", Default = ".", Required = false, HelpText = "Output directory for the processed images, defaults to current directory")]
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+        public string OutputDirectory{get;set;}
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+
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+        [Option('v', "verbose", Default = false, Required = false, HelpText = "Show Verbose information")]
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+        public bool Verbose{get;set;}
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+
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+        [Option('r', "recursive", Default = false, Required = false, HelpText = "Recursively scan directories for images, by default only one level is scanned, if an input argument is a directory")]
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+        public bool Recursive{get;set;}
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+    }
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+    class Program
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+    {
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+        static async Task<int> Main(string[] args)
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+        {
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+            return await CommandLine.Parser.Default.ParseArguments<PokespriteOptions>(args)
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+	            .MapResult(
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+	                async (PokespriteOptions opts) => await RunPokespritesAndReturnExitCode(opts),
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+	                async (IEnumerable<Error> errs) => await Task.Run<int>(() => 1));
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+        }
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+
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+        static async Task<int> RunPokespritesAndReturnExitCode(PokespriteOptions opts)
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+        {
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+            try
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+            {
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+                if(!Directory.Exists(opts.OutputDirectory))
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+                    Directory.CreateDirectory(opts.OutputDirectory);
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+                    await Task.WhenAll(opts.Input.Select(s => ImageLib.BitmapProcessor.ProcessPokemonImage(opts.OutputDirectory, s, opts.Verbose, true, opts.Recursive)));
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+                return 0;
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+            }
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+            catch(Exception ex)
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+            {
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+                Console.WriteLine("An error occured: " + ex.Message);
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+                return 1;
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+            }
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+
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+        }
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+    }
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+}

+ 15
- 0
agbidx.csproj Прегледај датотеку

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+<Project Sdk="Microsoft.NET.Sdk">
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+
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+  <PropertyGroup>
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+    <OutputType>Exe</OutputType>
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+    <TargetFramework>netcoreapp2.1</TargetFramework>
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+    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+    <LangVersion>7.2</LangVersion>
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+  </PropertyGroup>
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+
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+  <ItemGroup>
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+    <PackageReference Include="CommandLineParser" Version="2.3.65" />
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+    <PackageReference Include="System.Drawing.Common" Version="4.5.1" />
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+  </ItemGroup>
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+
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+</Project>