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block wild battle fleeing

SBird1337 7 anos atrás
pai
commit
0ce763f215

+ 4
- 0
bpre.sym Ver arquivo

@@ -105,8 +105,12 @@ npc_states = 0x02036E38;
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 sav_one = 0x03005008;
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 weather_turns = 0x02023F48;
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+
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+battle_call_bc_move_exec = 0x0801BBE4|1;
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+battle_preparation_phase = 0x02023E82;
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 battle_type_flags = 0x02022B4C;
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 battle_active_bank = 0x02023BC4;
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+battle_buffer_b = 0x020233C4;
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 battle_num_active_sides = 0x02023BCC;
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 battle_mode = 0x02023BE3;
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 battle_participants	= 0x02023BE4;

+ 6
- 0
nbproject/configurations.xml Ver arquivo

@@ -36,6 +36,7 @@
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           <in>battle_end_of_turn.c</in>
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           <in>battle_help.c</in>
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           <in>battle_initiative.c</in>
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+          <in>battle_m_flee_hook.S</in>
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           <in>battle_test.c</in>
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           <in>custom_structs_malloc.c</in>
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           <in>entry_hazards.c</in>
@@ -539,6 +540,11 @@
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         <cTool flags="0">
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         </cTool>
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       </item>
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+      <item path="src/battle_engine/battle_m_flee_hook.S"
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+            ex="false"
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+            tool="4"
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+            flavor2="0">
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+      </item>
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       <item path="src/battle_engine/battle_test.c" ex="false" tool="0" flavor2="3">
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         <cTool flags="0">
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         </cTool>

+ 5601
- 0
nbproject/private/configurations.xml
Diferenças do arquivo suprimidas por serem muito extensas
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+ 6
- 1
patches/battle_engine/battle_engine.asm Ver arquivo

@@ -17,4 +17,9 @@ bx r3
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 .word battle_end_of_turn_hook+1
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 .org 0x08018254
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-.word battle_end_of_turn_hook+1
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+.word battle_end_of_turn_hook+1
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+
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+.org 0x080146AC
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+ldr r0, =battle_m_flee_hook+1
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+bx r0
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+.pool

+ 54
- 0
src/battle_engine/battle_m_flee_hook.S Ver arquivo

@@ -0,0 +1,54 @@
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+.text
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+.align 2
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+.thumb
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+
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+.global battle_m_flee_hook
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+battle_m_flee_hook:
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+
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+ldr r0, =battle_type_flags
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+ldr r0, [r0]
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+mov r1, #0xA
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+and r0, r1
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+cmp r0, #8
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+bne no_trainer
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+ldr r0, =battle_buffer_b
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+ldr r4, =battle_active_side
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+ldrb r1, [r4]
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+lsl r1, #9
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+add r0, #1
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+add r1, r1, r0
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+ldrb r0, [r1]
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+cmp r0, #3
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+bne no_flee
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+ldr r0, =0x080146CB
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+bx r0
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+no_trainer:
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+/* here we have a wild battle (hopefully) and want to intercept on flag */
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+@for testing: intercept everything!
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+
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+@only intercept the flee command though...
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+ldr r0, =battle_buffer_b
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+ldr r4, =battle_active_side
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+ldrb r1, [r4]
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+lsl r1, #9
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+add r0, #1
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+add r1, r1, r0
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+ldrb r0, [r1]
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+cmp r0, #3
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+bne no_flee
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+
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+ldr r0, =0x081D8924 @some move script change later
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+bl call_battle_call_move_something
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+ldr r1, =battle_preparation_phase
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+ldrb r0, [r4]
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+add r0, r0, r1
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+ldr r1, =0x08014927
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+bx r1
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+no_flee:
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+ldr r0, =0x080146ED
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+bx r0
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+
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+.align 2
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+call_battle_call_move_something:
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+ldr r1, =battle_call_bc_move_exec
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+bx r1

+ 3
- 3
string/de/trainers/trainer_data.txt Ver arquivo

@@ -259,19 +259,19 @@ str_trainer_name_42=Hanah
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 @word pokemon_von_id_42
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 @byte 0, 48, 1, 56
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-str_trainer_name_43=Jörg
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+str_trainer_name_43=Jörg
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 @hword 0, 0, 0, 0
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 @byte 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0
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 @word pokemon_von_id_43
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 @byte 0, 48, 1, 56
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-str_trainer_name_44=Jörg
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+str_trainer_name_44=Jörg
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 @hword 0, 0, 0, 0
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 @byte 0, 0, 0, 0, 0, 3, 0, 0, 1, 0, 0, 0
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 @word pokemon_von_id_44
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 @byte 0, 48, 1, 56
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-str_trainer_name_45=Jörg
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+str_trainer_name_45=Jörg
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 @hword 0, 0, 0, 0
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 @byte 0, 0, 0, 0, 0, 7, 0, 0, 1, 0, 0, 0
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 @word pokemon_von_id_45