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@@ -0,0 +1,634 @@
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1
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+#ifndef MOVE_IDS_H
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2
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+#define MOVE_IDS_H
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+
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4
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+#define move_target_selected 0
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5
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+#define move_target_depends 1
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6
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+#define move_target_random 4
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7
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+#define move_target_both 8
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8
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+#define move_target_user 0x10
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9
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+#define move_target_foes_and_ally 0x20
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10
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+#define move_target_opponent_field 0x40
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11
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+
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12
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+#define MOVE_ABSORB 0x47
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13
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+#define MOVE_ACID 0x33
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14
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+#define MOVE_ACID_ARMOR 0x97
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15
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+#define MOVE_ACID_SPRAY 0x1EB
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16
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+#define MOVE_ACROBATICS 0x200
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17
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+#define MOVE_ACUPRESSURE 0x16F
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18
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+#define MOVE_AERIAL_ACE 0x14C
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19
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+#define MOVE_AEROBLAST 0xB1
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20
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+#define MOVE_AFTER_YOU 0x1EF
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21
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+#define MOVE_AGILITY 0x61
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22
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+#define MOVE_AIR_CUTTER 0x13A
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23
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+#define MOVE_AIR_SLASH 0x193
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24
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+#define MOVE_ALLY_SWITCH 0x1F6
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25
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+#define MOVE_AMNESIA 0x85
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26
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+#define MOVE_ANCIENT_POWER 0xF6
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27
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+#define MOVE_AQUA_JET 0x1C5
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28
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+#define MOVE_AQUA_RING 0x188
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29
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+#define MOVE_AQUA_TAIL 0x191
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30
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+#define MOVE_ARM_THRUST 0x124
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31
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+#define MOVE_AROMATHERAPY 0x138
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32
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+#define MOVE_AROMATIC_MIST 0x255
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33
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+#define MOVE_ASSIST 0x112
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34
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+#define MOVE_ASSURANCE 0x174
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35
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+#define MOVE_ASTONISH 0x136
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36
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+#define MOVE_ATTACK_ORDER 0x1C6
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37
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+#define MOVE_ATTRACT 0xD5
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38
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+#define MOVE_AURA_SPHERE 0x18C
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39
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+#define MOVE_AURORA_BEAM 0x3E
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40
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+#define MOVE_AUTOTOMIZE 0x1DB
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41
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+#define MOVE_AVALANCHE 0x1A3
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42
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+#define MOVE_BABYDOLL_EYES 0x260
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43
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+#define MOVE_BARRAGE 0x8C
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44
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+#define MOVE_BARRIER 0x70
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45
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+#define MOVE_BATON_PASS 0xE2
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46
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+#define MOVE_BEAT_UP 0xFB
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47
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+#define MOVE_BELCH 0x232
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48
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+#define MOVE_BELLY_DRUM 0xBB
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49
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+#define MOVE_BESTOW 0x204
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50
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+#define MOVE_BIDE 0x75
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51
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+#define MOVE_BIND 0x14
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52
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+#define MOVE_BITE 0x2C
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53
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+#define MOVE_BLAST_BURN 0x133
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54
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+#define MOVE_BLAZE_KICK 0x12B
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55
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+#define MOVE_BLIZZARD 0x3B
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56
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+#define MOVE_BLOCK 0x14F
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57
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+#define MOVE_BLUE_FLARE 0x227
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58
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+#define MOVE_BODY_SLAM 0x22
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59
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+#define MOVE_BOLT_STRIKE 0x226
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60
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+#define MOVE_BONE_CLUB 0x7D
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61
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+#define MOVE_BONE_RUSH 0xC6
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+#define MOVE_BONEMERANG 0x9B
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63
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+#define MOVE_BOOMBURST 0x24A
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64
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+#define MOVE_BOUNCE 0x154
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65
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+#define MOVE_BRAVE_BIRD 0x19D
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+#define MOVE_BRICK_BREAK 0x118
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67
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+#define MOVE_BRINE 0x16A
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68
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+#define MOVE_BUBBLE 0x91
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69
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+#define MOVE_BUBBLE_BEAM 0x3D
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70
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+#define MOVE_BUG_BITE 0x1C2
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71
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+#define MOVE_BUG_BUZZ 0x195
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+#define MOVE_BULK_UP 0x153
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+#define MOVE_BULLDOZE 0x20B
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74
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+#define MOVE_BULLET_PUNCH 0x1A2
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75
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+#define MOVE_BULLET_SEED 0x14B
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76
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+#define MOVE_CALM_MIND 0x15B
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77
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+#define MOVE_CAMOUFLAGE 0x125
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78
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+#define MOVE_CAPTIVATE 0x1BD
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79
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+#define MOVE_CELEBRATE 0x25E
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80
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+#define MOVE_CHARGE 0x10C
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81
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+#define MOVE_CHARGE_BEAM 0x1C3
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82
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+#define MOVE_CHARM 0xCC
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83
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+#define MOVE_CHATTER 0x1C0
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84
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+#define MOVE_CHIP_AWAY 0x1F2
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85
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+#define MOVE_CIRCLE_THROW 0x1FD
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86
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+#define MOVE_CLAMP 0x80
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87
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+#define MOVE_CLEAR_SMOG 0x1F3
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88
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+#define MOVE_CLOSE_COMBAT 0x172
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89
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+#define MOVE_COIL 0x1E9
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90
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+#define MOVE_COMET_PUNCH 0x4
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91
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+#define MOVE_CONFIDE 0x24E
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92
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+#define MOVE_CONFUSE_RAY 0x6D
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93
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+#define MOVE_CONFUSION 0x5D
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94
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+#define MOVE_CONSTRICT 0x84
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95
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+#define MOVE_CONVERSION 0xA0
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96
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+#define MOVE_CONVERSION_2 0xB0
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97
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+#define MOVE_COPYCAT 0x17F
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98
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+#define MOVE_COSMIC_POWER 0x142
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99
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+#define MOVE_COTTON_GUARD 0x21A
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100
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+#define MOVE_COTTON_SPORE 0xB2
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101
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+#define MOVE_COUNTER 0x44
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102
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+#define MOVE_COVET 0x157
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103
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+#define MOVE_CRABHAMMER 0x98
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104
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+#define MOVE_CRAFTY_SHIELD 0x242
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105
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+#define MOVE_CROSS_CHOP 0xEE
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106
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+#define MOVE_CROSS_POISON 0x1B8
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107
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+#define MOVE_CRUNCH 0xF2
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108
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+#define MOVE_CRUSH_CLAW 0x132
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109
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+#define MOVE_CRUSH_GRIP 0x1CE
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110
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+#define MOVE_CURSE 0xAE
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111
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+#define MOVE_CUT 0xF
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112
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+#define MOVE_DARK_PULSE 0x18F
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113
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+#define MOVE_DARK_VOID 0x1D0
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114
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+#define MOVE_DAZZLING_GLEAM 0x25D
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115
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+#define MOVE_DEFEND_ORDER 0x1C7
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116
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+#define MOVE_DEFENSE_CURL 0x6F
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117
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+#define MOVE_DEFOG 0x1B0
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118
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+#define MOVE_DESTINY_BOND 0xC2
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119
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+#define MOVE_DETECT 0xC5
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120
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+#define MOVE_DIAMOND_STORM 0x24F
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121
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+#define MOVE_DIG 0x5B
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122
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+#define MOVE_DISABLE 0x32
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123
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+#define MOVE_DISARMING_VOICE 0x23E
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124
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+#define MOVE_DISCHARGE 0x1B3
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125
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+#define MOVE_DIVE 0x123
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126
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+#define MOVE_DIZZY_PUNCH 0x92
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127
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+#define MOVE_DOOM_DESIRE 0x161
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128
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+#define MOVE_DOUBLEEDGE 0x26
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129
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+#define MOVE_DOUBLE_HIT 0x1CA
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130
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+#define MOVE_DOUBLE_KICK 0x18
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131
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+#define MOVE_DOUBLE_SLAP 0x3
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132
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+#define MOVE_DOUBLE_TEAM 0x68
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133
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+#define MOVE_DRACO_METEOR 0x1B2
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134
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+#define MOVE_DRAGON_ASCENT 0x26C
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135
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+#define MOVE_DRAGON_BREATH 0xE1
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136
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+#define MOVE_DRAGON_CLAW 0x151
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137
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+#define MOVE_DRAGON_DANCE 0x15D
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138
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+#define MOVE_DRAGON_PULSE 0x196
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139
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+#define MOVE_DRAGON_RAGE 0x52
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140
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+#define MOVE_DRAGON_RUSH 0x197
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141
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+#define MOVE_DRAGON_TAIL 0x20D
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142
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+#define MOVE_DRAINING_KISS 0x241
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143
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+#define MOVE_DRAIN_PUNCH 0x199
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144
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+#define MOVE_DREAM_EATER 0x8A
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145
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+#define MOVE_DRILL_PECK 0x41
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146
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+#define MOVE_DRILL_RUN 0x211
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147
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+#define MOVE_DUAL_CHOP 0x212
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148
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+#define MOVE_DYNAMIC_PUNCH 0xDF
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149
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+#define MOVE_EARTH_POWER 0x19E
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150
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+#define MOVE_EARTHQUAKE 0x59
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151
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+#define MOVE_ECHOED_VOICE 0x1F1
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152
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+#define MOVE_EERIE_IMPULSE 0x256
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153
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+#define MOVE_EGG_BOMB 0x79
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154
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+#define MOVE_ELECTRIC_TERRAIN 0x25C
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155
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+#define MOVE_ELECTRIFY 0x246
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156
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+#define MOVE_ELECTRO_BALL 0x1E6
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157
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+#define MOVE_ELECTROWEB 0x20F
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158
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+#define MOVE_EMBARGO 0x175
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159
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+#define MOVE_EMBER 0x34
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160
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+#define MOVE_ENCORE 0xE3
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161
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+#define MOVE_ENDEAVOR 0x11B
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162
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+#define MOVE_ENDURE 0xCB
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163
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+#define MOVE_ENERGY_BALL 0x19C
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164
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+#define MOVE_ENTRAINMENT 0x1EE
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165
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+#define MOVE_ERUPTION 0x11C
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166
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+#define MOVE_EXPLOSION 0x99
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167
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+#define MOVE_EXTRASENSORY 0x146
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168
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+#define MOVE_EXTREME_SPEED 0xF5
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169
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+#define MOVE_FACADE 0x107
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170
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+#define MOVE_FEINT_ATTACK 0xB9
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171
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+#define MOVE_FAIRY_LOCK 0x24B
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172
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+#define MOVE_FAIRY_WIND 0x248
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173
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+#define MOVE_FAKE_OUT 0xFC
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174
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+#define MOVE_FAKE_TEARS 0x139
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175
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+#define MOVE_FALSE_SWIPE 0xCE
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176
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+#define MOVE_FEATHER_DANCE 0x129
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177
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+#define MOVE_FEINT 0x16C
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178
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+#define MOVE_FELL_STINGER 0x235
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179
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+#define MOVE_FIERY_DANCE 0x228
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180
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+#define MOVE_FINAL_GAMBIT 0x203
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181
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+#define MOVE_FIRE_BLAST 0x7E
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182
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+#define MOVE_FIRE_FANG 0x1A8
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183
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+#define MOVE_FIRE_PLEDGE 0x207
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184
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+#define MOVE_FIRE_PUNCH 0x7
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185
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+#define MOVE_FIRE_SPIN 0x53
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186
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+#define MOVE_FISSURE 0x5A
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187
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+#define MOVE_FLAIL 0xAF
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188
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+#define MOVE_FLAME_BURST 0x1E1
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189
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+#define MOVE_FLAME_CHARGE 0x1E8
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190
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+#define MOVE_FLAME_WHEEL 0xAC
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191
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+#define MOVE_FLAMETHROWER 0x35
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192
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+#define MOVE_FLARE_BLITZ 0x18A
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193
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+#define MOVE_FLASH 0x94
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194
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+#define MOVE_FLASH_CANNON 0x1AE
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195
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+#define MOVE_FLATTER 0x104
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196
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+#define MOVE_FLING 0x176
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197
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+#define MOVE_FLOWER_SHIELD 0x243
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198
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+#define MOVE_FLY 0x13
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199
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+#define MOVE_FLYING_PRESS 0x230
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200
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+#define MOVE_FOCUS_BLAST 0x19B
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201
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+#define MOVE_FOCUS_ENERGY 0x74
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202
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+#define MOVE_FOCUS_PUNCH 0x108
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203
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+#define MOVE_FOLLOW_ME 0x10A
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204
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+#define MOVE_FORCE_PALM 0x18B
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205
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+#define MOVE_FORESIGHT 0xC1
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206
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+#define MOVE_FORESTS_CURSE 0x23B
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207
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+#define MOVE_FOUL_PLAY 0x1EC
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208
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+#define MOVE_FREEZEDRY 0x23D
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209
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+#define MOVE_FREEZE_SHOCK 0x229
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210
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+#define MOVE_FRENZY_PLANT 0x152
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211
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+#define MOVE_FROST_BREATH 0x20C
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212
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+#define MOVE_FRUSTRATION 0xDA
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213
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+#define MOVE_FURY_ATTACK 0x1F
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214
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+#define MOVE_FURY_CUTTER 0xD2
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215
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+#define MOVE_FURY_SWIPES 0x9A
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216
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+#define MOVE_FUSION_BOLT 0x22F
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217
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+#define MOVE_FUSION_FLARE 0x22E
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218
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+#define MOVE_FUTURE_SIGHT 0xF8
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219
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+#define MOVE_GASTRO_ACID 0x17C
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220
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+#define MOVE_GEAR_GRIND 0x220
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221
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+#define MOVE_GEOMANCY 0x259
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222
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+#define MOVE_GIGA_DRAIN 0xCA
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223
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+#define MOVE_GIGA_IMPACT 0x1A0
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224
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+#define MOVE_GLACIATE 0x225
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225
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+#define MOVE_GLARE 0x89
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226
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+#define MOVE_GRASS_KNOT 0x1BF
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227
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+#define MOVE_GRASS_PLEDGE 0x208
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228
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+#define MOVE_GRASS_WHISTLE 0x140
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229
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+#define MOVE_GRASSY_TERRAIN 0x244
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230
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+#define MOVE_GRAVITY 0x164
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231
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+#define MOVE_GROWL 0x2D
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232
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+#define MOVE_GROWTH 0x4A
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233
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+#define MOVE_GRUDGE 0x120
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234
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+#define MOVE_GUARD_SPLIT 0x1D6
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235
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+#define MOVE_GUARD_SWAP 0x181
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236
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+#define MOVE_GUILLOTINE 0xC
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237
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+#define MOVE_GUNK_SHOT 0x1B9
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238
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+#define MOVE_GUST 0x10
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239
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+#define MOVE_GYRO_BALL 0x168
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240
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+#define MOVE_HAIL 0x102
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241
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+#define MOVE_HAMMER_ARM 0x167
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242
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+#define MOVE_HAPPY_HOUR 0x25B
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243
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+#define MOVE_HARDEN 0x6A
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244
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+#define MOVE_HAZE 0x72
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245
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+#define MOVE_HEAD_CHARGE 0x21F
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246
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+#define MOVE_HEAD_SMASH 0x1C9
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247
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+#define MOVE_HEADBUTT 0x1D
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248
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+#define MOVE_HEAL_BELL 0xD7
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249
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+#define MOVE_HEAL_BLOCK 0x179
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250
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+#define MOVE_HEAL_ORDER 0x1C8
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251
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+#define MOVE_HEAL_PULSE 0x1F9
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252
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+#define MOVE_HEALING_WISH 0x169
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253
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+#define MOVE_HEART_STAMP 0x213
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254
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+#define MOVE_HEART_SWAP 0x187
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255
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+#define MOVE_HEAT_CRASH 0x217
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256
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+#define MOVE_HEAT_WAVE 0x101
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257
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+#define MOVE_HEAVY_SLAM 0x1E4
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258
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+#define MOVE_HELPING_HAND 0x10E
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259
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+#define MOVE_HEX 0x1FA
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260
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+#define MOVE_HIDDEN_POWER 0xED
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261
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+#define MOVE_HIGH_JUMP_KICK 0x88
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262
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+#define MOVE_HOLD_BACK 0x262
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263
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+#define MOVE_HOLD_HANDS 0x267
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264
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+#define MOVE_HONE_CLAWS 0x1D4
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265
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+#define MOVE_HORN_ATTACK 0x1E
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266
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+#define MOVE_HORN_DRILL 0x20
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267
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+#define MOVE_HORN_LEECH 0x214
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268
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+#define MOVE_HOWL 0x150
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269
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+#define MOVE_HURRICANE 0x21E
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270
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+#define MOVE_HYDRO_CANNON 0x134
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271
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+#define MOVE_HYDRO_PUMP 0x38
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272
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+#define MOVE_HYPER_BEAM 0x3F
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273
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+#define MOVE_HYPER_FANG 0x9E
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274
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+#define MOVE_HYPERSPACE_FURY 0x26D
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275
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+#define MOVE_HYPERSPACE_HOLE 0x251
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276
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+#define MOVE_HYPER_VOICE 0x130
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277
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+#define MOVE_HYPNOSIS 0x5F
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278
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+#define MOVE_ICE_BALL 0x12D
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279
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+#define MOVE_ICE_BEAM 0x3A
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280
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+#define MOVE_ICE_BURN 0x22A
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281
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+#define MOVE_ICE_FANG 0x1A7
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282
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+#define MOVE_ICE_PUNCH 0x8
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283
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+#define MOVE_ICE_SHARD 0x1A4
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284
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+#define MOVE_ICICLE_CRASH 0x22C
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285
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+#define MOVE_ICICLE_SPEAR 0x14D
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286
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+#define MOVE_ICY_WIND 0xC4
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287
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+#define MOVE_IMPRISON 0x11E
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288
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+#define MOVE_INCINERATE 0x1FE
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289
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+#define MOVE_INFERNO 0x205
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290
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+#define MOVE_INFESTATION 0x263
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291
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+#define MOVE_INGRAIN 0x113
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292
|
+#define MOVE_ION_DELUGE 0x239
|
|
293
|
+#define MOVE_IRON_DEFENSE 0x14E
|
|
294
|
+#define MOVE_IRON_HEAD 0x1BA
|
|
295
|
+#define MOVE_IRON_TAIL 0xE7
|
|
296
|
+#define MOVE_JUDGMENT 0x1C1
|
|
297
|
+#define MOVE_JUMP_KICK 0x1A
|
|
298
|
+#define MOVE_KARATE_CHOP 0x2
|
|
299
|
+#define MOVE_KINESIS 0x86
|
|
300
|
+#define MOVE_KINGS_SHIELD 0x24C
|
|
301
|
+#define MOVE_KNOCK_OFF 0x11A
|
|
302
|
+#define MOVE_LANDS_WRATH 0x268
|
|
303
|
+#define MOVE_LAST_RESORT 0x183
|
|
304
|
+#define MOVE_LAVA_PLUME 0x1B4
|
|
305
|
+#define MOVE_LEAF_BLADE 0x15C
|
|
306
|
+#define MOVE_LEAF_STORM 0x1B5
|
|
307
|
+#define MOVE_LEAF_TORNADO 0x218
|
|
308
|
+#define MOVE_LEECH_LIFE 0x8D
|
|
309
|
+#define MOVE_LEECH_SEED 0x49
|
|
310
|
+#define MOVE_LEER 0x2B
|
|
311
|
+#define MOVE_LICK 0x7A
|
|
312
|
+#define MOVE_LIGHT_OF_RUIN 0x269
|
|
313
|
+#define MOVE_LIGHT_SCREEN 0x71
|
|
314
|
+#define MOVE_LOCKON 0xC7
|
|
315
|
+#define MOVE_LOVELY_KISS 0x8E
|
|
316
|
+#define MOVE_LOW_KICK 0x43
|
|
317
|
+#define MOVE_LOW_SWEEP 0x1EA
|
|
318
|
+#define MOVE_LUCKY_CHANT 0x17D
|
|
319
|
+#define MOVE_LUNAR_DANCE 0x1CD
|
|
320
|
+#define MOVE_LUSTER_PURGE 0x127
|
|
321
|
+#define MOVE_MACH_PUNCH 0xB7
|
|
322
|
+#define MOVE_MAGIC_COAT 0x115
|
|
323
|
+#define MOVE_MAGIC_ROOM 0x1DE
|
|
324
|
+#define MOVE_MAGICAL_LEAF 0x159
|
|
325
|
+#define MOVE_MAGMA_STORM 0x1CF
|
|
326
|
+#define MOVE_MAGNET_BOMB 0x1BB
|
|
327
|
+#define MOVE_MAGNETIC_FLUX 0x25A
|
|
328
|
+#define MOVE_MAGNET_RISE 0x189
|
|
329
|
+#define MOVE_MAGNITUDE 0xDE
|
|
330
|
+#define MOVE_MAT_BLOCK 0x231
|
|
331
|
+#define MOVE_ME_FIRST 0x17E
|
|
332
|
+#define MOVE_MEAN_LOOK 0xD4
|
|
333
|
+#define MOVE_MEDITATE 0x60
|
|
334
|
+#define MOVE_MEGA_DRAIN 0x48
|
|
335
|
+#define MOVE_MEGA_KICK 0x19
|
|
336
|
+#define MOVE_MEGA_PUNCH 0x5
|
|
337
|
+#define MOVE_MEGAHORN 0xE0
|
|
338
|
+#define MOVE_MEMENTO 0x106
|
|
339
|
+#define MOVE_METAL_BURST 0x170
|
|
340
|
+#define MOVE_METAL_CLAW 0xE8
|
|
341
|
+#define MOVE_METAL_SOUND 0x13F
|
|
342
|
+#define MOVE_METEOR_MASH 0x135
|
|
343
|
+#define MOVE_METRONOME 0x76
|
|
344
|
+#define MOVE_MILK_DRINK 0xD0
|
|
345
|
+#define MOVE_MIMIC 0x66
|
|
346
|
+#define MOVE_MIND_READER 0xAA
|
|
347
|
+#define MOVE_MINIMIZE 0x6B
|
|
348
|
+#define MOVE_MIRACLE_EYE 0x165
|
|
349
|
+#define MOVE_MIRROR_COAT 0xF3
|
|
350
|
+#define MOVE_MIRROR_MOVE 0x77
|
|
351
|
+#define MOVE_MIRROR_SHOT 0x1AD
|
|
352
|
+#define MOVE_MIST 0x36
|
|
353
|
+#define MOVE_MIST_BALL 0x128
|
|
354
|
+#define MOVE_MISTY_TERRAIN 0x245
|
|
355
|
+#define MOVE_MOONBLAST 0x249
|
|
356
|
+#define MOVE_MOONLIGHT 0xEC
|
|
357
|
+#define MOVE_MORNING_SUN 0xEA
|
|
358
|
+#define MOVE_MUDSLAP 0xBD
|
|
359
|
+#define MOVE_MUD_BOMB 0x1AA
|
|
360
|
+#define MOVE_MUD_SHOT 0x155
|
|
361
|
+#define MOVE_MUD_SPORT 0x12C
|
|
362
|
+#define MOVE_MUDDY_WATER 0x14A
|
|
363
|
+#define MOVE_MYSTICAL_FIRE 0x253
|
|
364
|
+#define MOVE_NASTY_PLOT 0x1A1
|
|
365
|
+#define MOVE_NATURAL_GIFT 0x16B
|
|
366
|
+#define MOVE_NATURE_POWER 0x10B
|
|
367
|
+#define MOVE_NEEDLE_ARM 0x12E
|
|
368
|
+#define MOVE_NIGHT_DAZE 0x21B
|
|
369
|
+#define MOVE_NIGHT_SHADE 0x65
|
|
370
|
+#define MOVE_NIGHT_SLASH 0x190
|
|
371
|
+#define MOVE_NIGHTMARE 0xAB
|
|
372
|
+#define MOVE_NOBLE_ROAR 0x238
|
|
373
|
+#define MOVE_NUZZLE 0x261
|
|
374
|
+#define MOVE_OBLIVION_WING 0x265
|
|
375
|
+#define MOVE_OCTAZOOKA 0xBE
|
|
376
|
+#define MOVE_ODOR_SLEUTH 0x13C
|
|
377
|
+#define MOVE_OMINOUS_WIND 0x1D2
|
|
378
|
+#define MOVE_ORIGIN_PULSE 0x26A
|
|
379
|
+#define MOVE_OUTRAGE 0xC8
|
|
380
|
+#define MOVE_OVERHEAT 0x13B
|
|
381
|
+#define MOVE_PAIN_SPLIT 0xDC
|
|
382
|
+#define MOVE_PARABOLIC_CHARGE 0x23A
|
|
383
|
+#define MOVE_PARTING_SHOT 0x23F
|
|
384
|
+#define MOVE_PAY_DAY 0x6
|
|
385
|
+#define MOVE_PAYBACK 0x173
|
|
386
|
+#define MOVE_PECK 0x40
|
|
387
|
+#define MOVE_PERISH_SONG 0xC3
|
|
388
|
+#define MOVE_PETAL_BLIZZARD 0x23C
|
|
389
|
+#define MOVE_PETAL_DANCE 0x50
|
|
390
|
+#define MOVE_PHANTOM_FORCE 0x236
|
|
391
|
+#define MOVE_PIN_MISSILE 0x2A
|
|
392
|
+#define MOVE_PLAY_NICE 0x24D
|
|
393
|
+#define MOVE_PLAY_ROUGH 0x247
|
|
394
|
+#define MOVE_PLUCK 0x16D
|
|
395
|
+#define MOVE_POISON_FANG 0x131
|
|
396
|
+#define MOVE_POISON_GAS 0x8B
|
|
397
|
+#define MOVE_POISON_JAB 0x18E
|
|
398
|
+#define MOVE_POISON_POWDER 0x4D
|
|
399
|
+#define MOVE_POISON_STING 0x28
|
|
400
|
+#define MOVE_POISON_TAIL 0x156
|
|
401
|
+#define MOVE_POUND 0x1
|
|
402
|
+#define MOVE_POWDER 0x258
|
|
403
|
+#define MOVE_POWDER_SNOW 0xB5
|
|
404
|
+#define MOVE_POWER_GEM 0x198
|
|
405
|
+#define MOVE_POWER_SPLIT 0x1D7
|
|
406
|
+#define MOVE_POWER_SWAP 0x180
|
|
407
|
+#define MOVE_POWER_TRICK 0x17B
|
|
408
|
+#define MOVE_POWERUP_PUNCH 0x264
|
|
409
|
+#define MOVE_POWER_WHIP 0x1B6
|
|
410
|
+#define MOVE_PRECIPICE_BLADES 0x26B
|
|
411
|
+#define MOVE_PRESENT 0xD9
|
|
412
|
+#define MOVE_PROTECT 0xB6
|
|
413
|
+#define MOVE_PSYBEAM 0x3C
|
|
414
|
+#define MOVE_PSYCH_UP 0xF4
|
|
415
|
+#define MOVE_PSYCHIC 0x5E
|
|
416
|
+#define MOVE_PSYCHO_BOOST 0x162
|
|
417
|
+#define MOVE_PSYCHO_CUT 0x1AB
|
|
418
|
+#define MOVE_PSYCHO_SHIFT 0x177
|
|
419
|
+#define MOVE_PSYSHOCK 0x1D9
|
|
420
|
+#define MOVE_PSYSTRIKE 0x21C
|
|
421
|
+#define MOVE_PSYWAVE 0x95
|
|
422
|
+#define MOVE_PUNISHMENT 0x182
|
|
423
|
+#define MOVE_PURSUIT 0xE4
|
|
424
|
+#define MOVE_QUASH 0x1FF
|
|
425
|
+#define MOVE_QUICK_ATTACK 0x62
|
|
426
|
+#define MOVE_QUICK_GUARD 0x1F5
|
|
427
|
+#define MOVE_QUIVER_DANCE 0x1E3
|
|
428
|
+#define MOVE_RAGE 0x63
|
|
429
|
+#define MOVE_RAGE_POWDER 0x1DC
|
|
430
|
+#define MOVE_RAIN_DANCE 0xF0
|
|
431
|
+#define MOVE_RAPID_SPIN 0xE5
|
|
432
|
+#define MOVE_RAZOR_LEAF 0x4B
|
|
433
|
+#define MOVE_RAZOR_SHELL 0x216
|
|
434
|
+#define MOVE_RAZOR_WIND 0xD
|
|
435
|
+#define MOVE_RECOVER 0x69
|
|
436
|
+#define MOVE_RECYCLE 0x116
|
|
437
|
+#define MOVE_REFLECT 0x73
|
|
438
|
+#define MOVE_REFLECT_TYPE 0x201
|
|
439
|
+#define MOVE_REFRESH 0x11F
|
|
440
|
+#define MOVE_RELIC_SONG 0x223
|
|
441
|
+#define MOVE_REST 0x9C
|
|
442
|
+#define MOVE_RETALIATE 0x202
|
|
443
|
+#define MOVE_RETURN 0xD8
|
|
444
|
+#define MOVE_REVENGE 0x117
|
|
445
|
+#define MOVE_REVERSAL 0xB3
|
|
446
|
+#define MOVE_ROAR 0x2E
|
|
447
|
+#define MOVE_ROAR_OF_TIME 0x1CB
|
|
448
|
+#define MOVE_ROCK_BLAST 0x15E
|
|
449
|
+#define MOVE_ROCK_CLIMB 0x1AF
|
|
450
|
+#define MOVE_ROCK_POLISH 0x18D
|
|
451
|
+#define MOVE_ROCK_SLIDE 0x9D
|
|
452
|
+#define MOVE_ROCK_SMASH 0xF9
|
|
453
|
+#define MOVE_ROCK_THROW 0x58
|
|
454
|
+#define MOVE_ROCK_TOMB 0x13D
|
|
455
|
+#define MOVE_ROCK_WRECKER 0x1B7
|
|
456
|
+#define MOVE_ROLE_PLAY 0x110
|
|
457
|
+#define MOVE_ROLLING_KICK 0x1B
|
|
458
|
+#define MOVE_ROLLOUT 0xCD
|
|
459
|
+#define MOVE_ROOST 0x163
|
|
460
|
+#define MOVE_ROTOTILLER 0x233
|
|
461
|
+#define MOVE_ROUND 0x1F0
|
|
462
|
+#define MOVE_SACRED_FIRE 0xDD
|
|
463
|
+#define MOVE_SACRED_SWORD 0x215
|
|
464
|
+#define MOVE_SAFEGUARD 0xDB
|
|
465
|
+#define MOVE_SAND_ATTACK 0x1C
|
|
466
|
+#define MOVE_SAND_TOMB 0x148
|
|
467
|
+#define MOVE_SANDSTORM 0xC9
|
|
468
|
+#define MOVE_SCALD 0x1F7
|
|
469
|
+#define MOVE_SCARY_FACE 0xB8
|
|
470
|
+#define MOVE_SCRATCH 0xA
|
|
471
|
+#define MOVE_SCREECH 0x67
|
|
472
|
+#define MOVE_SEARING_SHOT 0x221
|
|
473
|
+#define MOVE_SECRET_POWER 0x122
|
|
474
|
+#define MOVE_SECRET_SWORD 0x224
|
|
475
|
+#define MOVE_SEED_BOMB 0x192
|
|
476
|
+#define MOVE_SEED_FLARE 0x1D1
|
|
477
|
+#define MOVE_SEISMIC_TOSS 0x45
|
|
478
|
+#define MOVE_SELFDESTRUCT 0x78
|
|
479
|
+#define MOVE_SHADOW_BALL 0xF7
|
|
480
|
+#define MOVE_SHADOW_CLAW 0x1A5
|
|
481
|
+#define MOVE_SHADOW_FORCE 0x1D3
|
|
482
|
+#define MOVE_SHADOW_PUNCH 0x145
|
|
483
|
+#define MOVE_SHADOW_SNEAK 0x1A9
|
|
484
|
+#define MOVE_SHARPEN 0x9F
|
|
485
|
+#define MOVE_SHEER_COLD 0x149
|
|
486
|
+#define MOVE_SHELL_SMASH 0x1F8
|
|
487
|
+#define MOVE_SHIFT_GEAR 0x1FC
|
|
488
|
+#define MOVE_SHOCK_WAVE 0x15F
|
|
489
|
+#define MOVE_SIGNAL_BEAM 0x144
|
|
490
|
+#define MOVE_SILVER_WIND 0x13E
|
|
491
|
+#define MOVE_SIMPLE_BEAM 0x1ED
|
|
492
|
+#define MOVE_SING 0x2F
|
|
493
|
+#define MOVE_SKETCH 0xA6
|
|
494
|
+#define MOVE_SKILL_SWAP 0x11D
|
|
495
|
+#define MOVE_SKULL_BASH 0x82
|
|
496
|
+#define MOVE_SKY_ATTACK 0x8F
|
|
497
|
+#define MOVE_SKY_DROP 0x1FB
|
|
498
|
+#define MOVE_SKY_UPPERCUT 0x147
|
|
499
|
+#define MOVE_SLACK_OFF 0x12F
|
|
500
|
+#define MOVE_SLAM 0x15
|
|
501
|
+#define MOVE_SLASH 0xA3
|
|
502
|
+#define MOVE_SLEEP_POWDER 0x4F
|
|
503
|
+#define MOVE_SLEEP_TALK 0xD6
|
|
504
|
+#define MOVE_SLUDGE 0x7C
|
|
505
|
+#define MOVE_SLUDGE_BOMB 0xBC
|
|
506
|
+#define MOVE_SLUDGE_WAVE 0x1E2
|
|
507
|
+#define MOVE_SMACK_DOWN 0x1DF
|
|
508
|
+#define MOVE_SMELLING_SALTS 0x109
|
|
509
|
+#define MOVE_SMOG 0x7B
|
|
510
|
+#define MOVE_SMOKESCREEN 0x6C
|
|
511
|
+#define MOVE_SNARL 0x22B
|
|
512
|
+#define MOVE_SNATCH 0x121
|
|
513
|
+#define MOVE_SNORE 0xAD
|
|
514
|
+#define MOVE_SPIKY_SHIELD 0x254
|
|
515
|
+#define MOVE_SOAK 0x1E7
|
|
516
|
+#define MOVE_SOFTBOILED 0x87
|
|
517
|
+#define MOVE_SOLAR_BEAM 0x4C
|
|
518
|
+#define MOVE_SONIC_BOOM 0x31
|
|
519
|
+#define MOVE_SPACIAL_REND 0x1CC
|
|
520
|
+#define MOVE_SPARK 0xD1
|
|
521
|
+#define MOVE_SPIDER_WEB 0xA9
|
|
522
|
+#define MOVE_SPIKE_CANNON 0x83
|
|
523
|
+#define MOVE_SPIKES 0xBF
|
|
524
|
+#define MOVE_SPIT_UP 0xFF
|
|
525
|
+#define MOVE_SPITE 0xB4
|
|
526
|
+#define MOVE_SPLASH 0x96
|
|
527
|
+#define MOVE_SPORE 0x93
|
|
528
|
+#define MOVE_STEALTH_ROCK 0x1BE
|
|
529
|
+#define MOVE_STEAM_ERUPTION 0x250
|
|
530
|
+#define MOVE_STEEL_WING 0xD3
|
|
531
|
+#define MOVE_STICKY_WEB 0x234
|
|
532
|
+#define MOVE_STOCKPILE 0xFE
|
|
533
|
+#define MOVE_STOMP 0x17
|
|
534
|
+#define MOVE_STONE_EDGE 0x1BC
|
|
535
|
+#define MOVE_STORED_POWER 0x1F4
|
|
536
|
+#define MOVE_STORM_THROW 0x1E0
|
|
537
|
+#define MOVE_STEAMROLLER 0x219
|
|
538
|
+#define MOVE_STRENGTH 0x46
|
|
539
|
+#define MOVE_STRING_SHOT 0x51
|
|
540
|
+#define MOVE_STRUGGLE 0xA5
|
|
541
|
+#define MOVE_STRUGGLE_BUG 0x20A
|
|
542
|
+#define MOVE_STUN_SPORE 0x4E
|
|
543
|
+#define MOVE_SUBMISSION 0x42
|
|
544
|
+#define MOVE_SUBSTITUTE 0xA4
|
|
545
|
+#define MOVE_SUCKER_PUNCH 0x185
|
|
546
|
+#define MOVE_SUNNY_DAY 0xF1
|
|
547
|
+#define MOVE_SUPER_FANG 0xA2
|
|
548
|
+#define MOVE_SUPERPOWER 0x114
|
|
549
|
+#define MOVE_SUPERSONIC 0x30
|
|
550
|
+#define MOVE_SURF 0x39
|
|
551
|
+#define MOVE_SWAGGER 0xCF
|
|
552
|
+#define MOVE_SWALLOW 0x100
|
|
553
|
+#define MOVE_SWEET_KISS 0xBA
|
|
554
|
+#define MOVE_SWEET_SCENT 0xE6
|
|
555
|
+#define MOVE_SWIFT 0x81
|
|
556
|
+#define MOVE_SWITCHEROO 0x19F
|
|
557
|
+#define MOVE_SWORDS_DANCE 0xE
|
|
558
|
+#define MOVE_SYNCHRONOISE 0x1E5
|
|
559
|
+#define MOVE_SYNTHESIS 0xEB
|
|
560
|
+#define MOVE_TACKLE 0x21
|
|
561
|
+#define MOVE_TAIL_GLOW 0x126
|
|
562
|
+#define MOVE_TAIL_SLAP 0x21D
|
|
563
|
+#define MOVE_TAIL_WHIP 0x27
|
|
564
|
+#define MOVE_TAILWIND 0x16E
|
|
565
|
+#define MOVE_TAKE_DOWN 0x24
|
|
566
|
+#define MOVE_TAUNT 0x10D
|
|
567
|
+#define MOVE_TECHNO_BLAST 0x222
|
|
568
|
+#define MOVE_TEETER_DANCE 0x12A
|
|
569
|
+#define MOVE_TELEKINESIS 0x1DD
|
|
570
|
+#define MOVE_TELEPORT 0x64
|
|
571
|
+#define MOVE_THIEF 0xA8
|
|
572
|
+#define MOVE_THOUSAND_ARROWS 0x266
|
|
573
|
+#define MOVE_THOUSAND_WAVES 0x267
|
|
574
|
+#define MOVE_THRASH 0x25
|
|
575
|
+#define MOVE_THUNDER 0x57
|
|
576
|
+#define MOVE_THUNDER_FANG 0x1A6
|
|
577
|
+#define MOVE_THUNDER_PUNCH 0x9
|
|
578
|
+#define MOVE_THUNDER_SHOCK 0x54
|
|
579
|
+#define MOVE_THUNDER_WAVE 0x56
|
|
580
|
+#define MOVE_THUNDERBOLT 0x55
|
|
581
|
+#define MOVE_TICKLE 0x141
|
|
582
|
+#define MOVE_TOPSYTURVY 0x240
|
|
583
|
+#define MOVE_TORMENT 0x103
|
|
584
|
+#define MOVE_TOXIC 0x5C
|
|
585
|
+#define MOVE_TOXIC_SPIKES 0x186
|
|
586
|
+#define MOVE_TRANSFORM 0x90
|
|
587
|
+#define MOVE_TRI_ATTACK 0xA1
|
|
588
|
+#define MOVE_TRICK 0x10F
|
|
589
|
+#define MOVE_TRICKORTREAT 0x237
|
|
590
|
+#define MOVE_TRICK_ROOM 0x1B1
|
|
591
|
+#define MOVE_TRIPLE_KICK 0xA7
|
|
592
|
+#define MOVE_TRUMP_CARD 0x178
|
|
593
|
+#define MOVE_TWINEEDLE 0x29
|
|
594
|
+#define MOVE_TWISTER 0xEF
|
|
595
|
+#define MOVE_UTURN 0x171
|
|
596
|
+#define MOVE_UPROAR 0xFD
|
|
597
|
+#define MOVE_VCREATE 0x22D
|
|
598
|
+#define MOVE_VACUUM_WAVE 0x19A
|
|
599
|
+#define MOVE_VENOM_DRENCH 0x257
|
|
600
|
+#define MOVE_VENOSHOCK 0x1DA
|
|
601
|
+#define MOVE_VICE_GRIP 0xB
|
|
602
|
+#define MOVE_VINE_WHIP 0x16
|
|
603
|
+#define MOVE_VITAL_THROW 0xE9
|
|
604
|
+#define MOVE_VOLT_SWITCH 0x209
|
|
605
|
+#define MOVE_VOLT_TACKLE 0x158
|
|
606
|
+#define MOVE_WAKEUP_SLAP 0x166
|
|
607
|
+#define MOVE_WATER_GUN 0x37
|
|
608
|
+#define MOVE_WATER_PLEDGE 0x206
|
|
609
|
+#define MOVE_WATER_PULSE 0x160
|
|
610
|
+#define MOVE_WATER_SPORT 0x15A
|
|
611
|
+#define MOVE_WATER_SPOUT 0x143
|
|
612
|
+#define MOVE_WATERFALL 0x7F
|
|
613
|
+#define MOVE_WATER_SHURIKEN 0x252
|
|
614
|
+#define MOVE_WEATHER_BALL 0x137
|
|
615
|
+#define MOVE_WHIRLPOOL 0xFA
|
|
616
|
+#define MOVE_WHIRLWIND 0x12
|
|
617
|
+#define MOVE_WIDE_GUARD 0x1D5
|
|
618
|
+#define MOVE_WILD_CHARGE 0x210
|
|
619
|
+#define MOVE_WILLOWISP 0x105
|
|
620
|
+#define MOVE_WING_ATTACK 0x11
|
|
621
|
+#define MOVE_WISH 0x111
|
|
622
|
+#define MOVE_WITHDRAW 0x6E
|
|
623
|
+#define MOVE_WONDER_ROOM 0x1D8
|
|
624
|
+#define MOVE_WOOD_HAMMER 0x1C4
|
|
625
|
+#define MOVE_WORK_UP 0x20E
|
|
626
|
+#define MOVE_WORRY_SEED 0x184
|
|
627
|
+#define MOVE_WRAP 0x23
|
|
628
|
+#define MOVE_WRING_OUT 0x17A
|
|
629
|
+#define MOVE_XSCISSOR 0x194
|
|
630
|
+#define MOVE_YAWN 0x119
|
|
631
|
+#define MOVE_ZAP_CANNON 0xC0
|
|
632
|
+#define MOVE_ZEN_HEADBUTT 0x1AC
|
|
633
|
+
|
|
634
|
+#endif /* MOVE_IDS_H */
|