Bläddra i källkod

Revert "repairing stuff"

This reverts commit 333a16b8aa.
SBird1337 7 år sedan
förälder
incheckning
1223d3c65d
100 ändrade filer med 135083 tillägg och 1 borttagningar
  1. 694
    0
      data/item/item_gfx.S
  2. 694
    0
      data/item/item_gfx.s
  3. 948
    0
      data/item/item_scripts.S
  4. 948
    0
      data/item/item_scripts.s
  5. 136
    0
      data/item/tm_hm_move_table.S
  6. 136
    0
      data/item/tm_hm_move_table.s
  7. 631
    0
      data/moves/animation_table.S
  8. 631
    0
      data/moves/animation_table.s
  9. 242
    0
      data/moves/effect_table.S
  10. 242
    0
      data/moves/effect_table.s
  11. 688
    0
      data/moves/move_data.S
  12. 688
    0
      data/moves/move_data.s
  13. 629
    0
      data/moves/move_descriptions.S
  14. 629
    0
      data/moves/move_descriptions.s
  15. 1207
    0
      data/pkmn_tables/icon_sprites.S
  16. 1207
    0
      data/pkmn_tables/icon_sprites.s
  17. 1206
    0
      data/pkmn_tables/icons_paletten.S
  18. 1206
    0
      data/pkmn_tables/icons_paletten.s
  19. 1205
    0
      data/pkmn_tables/pokedex_order.S
  20. 1205
    0
      data/pkmn_tables/pokedex_order.s
  21. 1205
    0
      data/pkmn_tables/pokemon_back_sprites.S
  22. 1205
    0
      data/pkmn_tables/pokemon_back_sprites.s
  23. 4603
    0
      data/pkmn_tables/pokemon_egg_moves.S
  24. 4603
    0
      data/pkmn_tables/pokemon_egg_moves.s
  25. 1205
    0
      data/pkmn_tables/pokemon_front_sprites.S
  26. 1205
    0
      data/pkmn_tables/pokemon_front_sprites.s
  27. 1544
    0
      data/pkmn_tables/pokemon_habitats.S
  28. 1544
    0
      data/pkmn_tables/pokemon_habitats.s
  29. 42833
    0
      data/pkmn_tables/pokemon_moveset_table.S
  30. 42833
    0
      data/pkmn_tables/pokemon_moveset_table.s
  31. 1205
    0
      data/pkmn_tables/pokemon_normal_pal.S
  32. 1205
    0
      data/pkmn_tables/pokemon_normal_pal.s
  33. 1205
    0
      data/pkmn_tables/pokemon_shiny_pal.S
  34. 1205
    0
      data/pkmn_tables/pokemon_shiny_pal.s
  35. 4804
    0
      data/pkmn_tables/pokemon_stats.S
  36. 4804
    0
      data/pkmn_tables/pokemon_stats.s
  37. 46
    0
      patches/save_table/save_table.S
  38. 1
    1
      sots-private
  39. 49
    0
      src/battle_bg/battle_bg_hook.S
  40. 49
    0
      src/battle_bg/battle_bg_hook.s
  41. 14
    0
      src/battle_engine/battle_end_of_turn_hook.S
  42. 14
    0
      src/battle_engine/battle_end_of_turn_hook.s
  43. 73
    0
      src/battle_engine/battle_m_flee_hook.S
  44. 73
    0
      src/battle_engine/battle_m_flee_hook.s
  45. 15
    0
      src/battle_engine/battle_switch_in_hook.S
  46. 15
    0
      src/battle_engine/battle_switch_in_hook.s
  47. 36
    0
      src/battle_engine/custom_structs_malloc_hook.S
  48. 36
    0
      src/battle_engine/custom_structs_malloc_hook.s
  49. 17
    0
      src/battle_engine/entry_hazards_hook.S
  50. 17
    0
      src/battle_engine/entry_hazards_hook.s
  51. 84
    0
      src/battle_engine/scripts/hazards.S
  52. 84
    0
      src/battle_engine/scripts/hazards.s
  53. 11
    0
      src/battle_engine/scripts/test.S
  54. 11
    0
      src/battle_engine/scripts/test.s
  55. 168
    0
      src/interface/lcd_io_test.S
  56. 168
    0
      src/interface/lcd_io_test.s
  57. 26
    0
      src/interface/textbox_setup.S
  58. 26
    0
      src/interface/textbox_setup.s
  59. 37
    0
      src/interface/trans_mug_close_fix.S
  60. 37
    0
      src/interface/trans_mug_close_fix.s
  61. 70
    0
      src/item/tmhm/tm_compatability.S
  62. 70
    0
      src/item/tmhm/tm_compatability.s
  63. 30
    0
      src/item/tmhm/tm_index.S
  64. 30
    0
      src/item/tmhm/tm_index.s
  65. 25
    0
      src/item/tmhm/tm_index_fix.S
  66. 25
    0
      src/item/tmhm/tm_index_fix.s
  67. 49
    0
      src/item/tmhm/tm_number.S
  68. 49
    0
      src/item/tmhm/tm_number.s
  69. 16
    0
      src/item/tmhm/tm_save_block.S
  70. 16
    0
      src/item/tmhm/tm_save_block.s
  71. 20
    0
      src/moves/ability_changers/ability_change_script.S
  72. 20
    0
      src/moves/ability_changers/ability_change_script.s
  73. 12
    0
      src/moves/assurance/assurance_script.S
  74. 12
    0
      src/moves/assurance/assurance_script.s
  75. 10
    0
      src/moves/battle_engine/bs_table.S
  76. 10
    0
      src/moves/battle_engine/bs_table.s
  77. 32
    0
      src/moves/battle_engine/cmd_callasm.S
  78. 32
    0
      src/moves/battle_engine/cmd_callasm.s
  79. 33
    0
      src/moves/battle_engine/cmd_setword.S
  80. 33
    0
      src/moves/battle_engine/cmd_setword.s
  81. 51
    0
      src/moves/battle_engine/custom_print_string.S
  82. 51
    0
      src/moves/battle_engine/custom_print_string.s
  83. 41
    0
      src/moves/battle_engine/new_move_first.S
  84. 41
    0
      src/moves/battle_engine/new_move_first.s
  85. 67
    0
      src/moves/battle_engine/new_move_second.S
  86. 67
    0
      src/moves/battle_engine/new_move_second.s
  87. 110
    0
      src/moves/battle_engine/new_move_third.S
  88. 110
    0
      src/moves/battle_engine/new_move_third.s
  89. 12
    0
      src/moves/bride/bride_scripts.S
  90. 12
    0
      src/moves/bride/bride_scripts.s
  91. 90
    0
      src/moves/close_combat/close_combat_scripts.S
  92. 90
    0
      src/moves/close_combat/close_combat_scripts.s
  93. 30
    0
      src/moves/crush_grip_like/crush_grip_like_script.S
  94. 30
    0
      src/moves/crush_grip_like/crush_grip_like_script.s
  95. 25
    0
      src/moves/defog/defog_script.S
  96. 25
    0
      src/moves/defog/defog_script.s
  97. 48
    0
      src/moves/fang_moves/fang_animations.S
  98. 48
    0
      src/moves/fang_moves/fang_animations.s
  99. 54
    0
      src/moves/fang_moves/fang_effect.S
  100. 0
    0
      src/moves/fang_moves/fang_effect.s

+ 694
- 0
data/item/item_gfx.S Visa fil

@@ -0,0 +1,694 @@
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+@Stehen in FR(U) bei 0x3D4294 (die Pointer jeweils umpointen)
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+.align 2
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+.thumb
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+.text
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+
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+.global item_gfx_table
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+ 948
- 0
data/item/item_scripts.S Visa fil

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+.word 0
640
+.word 0
641
+.word 0
642
+.word 0
643
+.word 0
644
+.word 0
645
+.word 0
646
+.word 0
647
+.word 0
648
+.word 0
649
+.word itemflag_eisstein
650
+.word 0
651
+.word 0
652
+.word 0
653
+.word 0
654
+.word 0
655
+.word 0
656
+.word 0
657
+.word 0
658
+.word 0
659
+.word 0
660
+.word 0
661
+.word 0
662
+.word 0
663
+.word 0
664
+.word 0
665
+.word 0
666
+.word 0
667
+.word 0
668
+.word 0
669
+.word 0
670
+.word 0
671
+.word 0
672
+.word 0
673
+.word 0
674
+.word 0
675
+.word 0
676
+.word 0
677
+.word 0
678
+.word 0
679
+.word 0
680
+
681
+itemflag_trank:
682
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x14
683
+itemflag_gegengift:
684
+.byte 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0
685
+itemflag_feuerheiler:
686
+.byte 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0
687
+itemflag_eisheiler:
688
+.byte 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0
689
+itemflag_aufwecker:
690
+.byte 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0
691
+itemflag_para_heiler:
692
+.byte 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0
693
+itemflag_top_genesung:
694
+.byte 0x0, 0x0, 0x0, 0x3F, 0x4, 0x0, 0xFF
695
+itemflag_top_trank:
696
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xFF 
697
+itemflag_hypertrank:
698
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xC8 
699
+itemflag_supertrank:
700
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32 
701
+itemflag_hyperheiler:
702
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
703
+itemflag_beleber:
704
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFE
705
+itemflag_top_beleber:
706
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
707
+itemflag_tafelwasser:
708
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32
709
+itemflag_sprufel:
710
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x3C 
711
+itemflag_limonade:
712
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x50
713
+itemflag_kuhmuh_milch:
714
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x64
715
+itemflag_energiestaub:
716
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0xE0, 0x32, 0xFB, 0xFB, 0xF6
717
+itemflag_kraftwurzel:
718
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0xE0, 0xC8, 0xF6, 0xF6, 0xF1
719
+itemflag_heilpuder:
720
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0xE0, 0xFB, 0xFB, 0xF6, 0x0
721
+itemflag_vitalkraut:
722
+.byte 0x0, 0x0, 0x0, 0x44, 0xE0, 0xFF, 0xF1, 0xF1, 0xEC, 0x0
723
+itemflag_aether:
724
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0A
725
+itemflag_top_aether:
726
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x7F
727
+itemflag_elixier:
728
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0A
729
+itemflag_top_elixier:
730
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x7F
731
+itemflag_lavakeks:
732
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
733
+itemflag_blaue_floete:
734
+.byte 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0 
735
+itemflag_gelbe_floete:
736
+.byte 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0
737
+itemflag_rote_floete:
738
+.byte 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0
739
+itemflag_beerensaft:
740
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x14
741
+itemflag_zauberasche:
742
+.byte 0x40, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
743
+itemflag_herzkonfekt:
744
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x14
745
+itemflag_galette:
746
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
747
+itemflag_spezialitaet:
748
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
749
+itemflag_stratos_eis:
750
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
751
+itemflag_wutkeks:
752
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x14
753
+itemflag_yantarasable:
754
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0
755
+itemflag_zauberfeder:
756
+.byte 0x40, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFE
757
+itemflag_honig:
758
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32
759
+itemflag_kp_plus:
760
+.byte 0x0, 0x0, 0x0, 0x0, 0x1, 0xE0, 0xA, 0x5, 0x3, 0x2
761
+itemflag_protein:
762
+.byte 0x0, 0x0, 0x0, 0x0, 0x2, 0xE0, 0xA, 0x5, 0x3, 0x2
763
+itemflag_eisen:
764
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE1, 0xA, 0x5, 0x3, 0x2
765
+itemflag_carbon:
766
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE2, 0xA, 0x5, 0x3, 0x2
767
+itemflag_kalzium:
768
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE8, 0xA, 0x5, 0x3, 0x2
769
+itemflag_sonerbonbon:
770
+.byte 0x0, 0x0, 0x0, 0x40, 0x44, 0xE0, 0xFD, 0x5, 0x3, 0x2
771
+itemflag_ap_plus:
772
+.byte 0x0, 0x0, 0x0, 0x0, 0x20, 0xE0, 0x5, 0x3, 0x2
773
+itemflag_zink:
774
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE4, 0xA, 0x5, 0x3, 0x2
775
+itemflag_ap_top:
776
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xF0, 0x5, 0x3, 0x2 
777
+itemflag_ultratrank:
778
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x65
779
+itemflag_megablock:
780
+.byte 0x0, 0x0, 0x0, 0x80, 0x0, 0x60, 0x1, 0x1
781
+itemflag_angriffplus:
782
+.byte 0x20, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
783
+itemflag_x_angriff:
784
+.byte 0x1, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
785
+itemflag_x_abwehr:
786
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
787
+itemflag_x_tempo:
788
+.byte 0x0, 0x1, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
789
+itemflag_x_treffer:
790
+.byte 0x0, 0x0, 0x10, 0x0, 0x0, 0x60, 0x1, 0x1
791
+itemflag_x_spezial:
792
+.byte 0x0, 0x0, 0x1, 0x0, 0x0, 0x60, 0x1, 0x1
793
+itemflag_x_sp.vert.:
794
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
795
+itemflag_abwehrfeder:
796
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE1, 0xA, 0x5, 0x3, 0x2
797
+itemflag_espritfeder:
798
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE8, 0xA, 0x5, 0x3, 0x2
799
+itemflag_flinkfeder:
800
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE2, 0xA, 0x5, 0x3, 0x2
801
+itemflag_geniefeder:
802
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE4, 0xA, 0x5, 0x3, 0x2
803
+itemflag_heilfeder:
804
+.byte 0x0, 0x0, 0x0, 0x0, 0x1, 0xE0, 0xA, 0x5, 0x3, 0x2
805
+itemflag_kraftfeder:
806
+.byte 0x0, 0x0, 0x0, 0x0, 0x2, 0xE0, 0xA, 0x5, 0x3, 0x2
807
+itemflag_sonnenstein:
808
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
809
+itemflag_mondstein:
810
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
811
+itemflag_feuerstein:
812
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
813
+itemflag_donnerstein:
814
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
815
+itemflag_wasserstein:
816
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
817
+itemflag_blattstein:
818
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
819
+itemflag_finsterstein:
820
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
821
+itemflag_funkelstein:
822
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
823
+itemflag_leuchtstein:
824
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
825
+itemflag_shocker:
826
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
827
+itemflag_im_schocker:
828
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
829
+itemflag_amrenabeere:
830
+.byte 0x0, 0x0, 0x0, 0x2, 0x0, 0x0
831
+itemflag_maronbeere:
832
+.byte 0x0, 0x0, 0x0, 0x20, 0x0, 0x0
833
+itemflag_pirsifbeere:
834
+.byte 0x0, 0x0, 0x0, 0x10, 0x0, 0x0
835
+itemflag_fragiabeere:
836
+.byte 0x0, 0x0, 0x0, 0x8, 0x0, 0x0
837
+itemflag_wilbirbeere:
838
+.byte 0x0, 0x0, 0x0, 0x4, 0x0, 0x0
839
+itemflag_jonagobeere:
840
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0xA
841
+itemflag_sinelbeere:
842
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xA
843
+itemflag_persimbeere:
844
+.byte 0x0, 0x0, 0x0, 0x1, 0x0, 0x0
845
+itemflag_prunusbeere:
846
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0
847
+itemflag_tsitrubeere:
848
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x1E
849
+itemflag_himmihbeere:
850
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32
851
+itemflag_morbbeere:
852
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x50
853
+itemflag_nanabeere:
854
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x65
855
+itemflag_nirbebeere:
856
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x96
857
+itemflag_sananabeere:
858
+.byte 0x0, 0x0, 0x0, 0x80, 0x0, 0x0
859
+itemflag_saimbeere:
860
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xC8
861
+itemflag_magostbeere:
862
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xFF
863
+itemflag_rabutabeere:
864
+.byte 0x0, 0x0, 0x0, 0x3F, 0x4, 0x0, 0xFF
865
+itemflag_tronzibeere:
866
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0A
867
+itemflag_kiwanbeere:
868
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x7F
869
+itemflag_pallmbeere:
870
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0A
871
+itemflag_wasmelbeere:
872
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x7F
873
+itemflag_durinbeere:
874
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFE
875
+itemflag_myrtilbeere:
876
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
877
+itemflag_enigmabeere:
878
+.byte 0x40, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
879
+itemflag_king_stein:
880
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
881
+itemflag_abysszahn:
882
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
883
+itemflag_abyssplatte:
884
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
885
+itemflag_metallmantel:
886
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
887
+itemflag_drachenhaut:
888
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
889
+itemflag_scharfklaue:
890
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
891
+itemflag_scharfzahn:
892
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
893
+itemflag_x_angriff_2:
894
+.byte 0x2, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
895
+itemflag_x_abwehr_2:
896
+.byte 0x20, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
897
+itemflag_x_tempo_2:
898
+.byte 0x0, 0x2, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
899
+itemflag_x_treffer_2:
900
+.byte 0x0, 0x0, 0x20, 0x0, 0x0, 0x60, 0x1, 0x1
901
+itemflag_x_spezial_2:
902
+.byte 0x0, 0x0, 0x2, 0x0, 0x0, 0x60, 0x1, 0x1
903
+itemflag_x_sp.vert._2:
904
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
905
+itemflag_x_angriff_3:
906
+.byte 0x4, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
907
+itemflag_x_abwehr_3:
908
+.byte 0x40, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
909
+itemflag_x_tempo_3:
910
+.byte 0x0, 0x4, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
911
+itemflag_x_treffer_3:
912
+.byte 0x0, 0x0, 0x40, 0x0, 0x0, 0x60, 0x1, 0x1
913
+itemflag_x_spezial_3:
914
+.byte 0x0, 0x0, 0x4, 0x0, 0x0, 0x60, 0x1, 0x1
915
+itemflag_x_sp.vert._3:
916
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
917
+itemflag_x_angriff_6:
918
+.byte 0x8, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
919
+itemflag_x_abwehr_6:
920
+.byte 0x80, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
921
+itemflag_x_tempo_6:
922
+.byte 0x0, 0x8, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
923
+itemflag_x_treffer_6:
924
+.byte 0x0, 0x0, 0x80, 0x0, 0x0, 0x60, 0x1, 0x1
925
+itemflag_x_spezial_6:
926
+.byte 0x0, 0x0, 0x8, 0x0, 0x0, 0x60, 0x1, 0x1
927
+itemflag_x_sp.vert._6:
928
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
929
+itemflag_dubiosdisc:
930
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
931
+itemflag_duftbeutel:
932
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
933
+itemflag_duesterumhang:
934
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
935
+itemflag_magmaisierer:
936
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
937
+itemflag_ovaler_stein:
938
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
939
+itemflag_sahnehaeubch.:
940
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
941
+itemflag_schoenespuppe:
942
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
943
+itemflag_schuetzer:
944
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
945
+itemflag_stromisierer:
946
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
947
+itemflag_eisstein:
948
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0

+ 948
- 0
data/item/item_scripts.s Visa fil

@@ -0,0 +1,948 @@
1
+.align 2
2
+.text 
3
+.global item_flagtable
4
+item_flagtable:
5
+
6
+.word itemflag_trank
7
+.word itemflag_gegengift
8
+.word itemflag_feuerheiler
9
+.word itemflag_eisheiler
10
+.word itemflag_aufwecker
11
+.word itemflag_para_heiler
12
+.word itemflag_top_genesung
13
+.word itemflag_top_trank
14
+.word itemflag_hypertrank
15
+.word itemflag_supertrank
16
+.word itemflag_hyperheiler
17
+.word itemflag_beleber
18
+.word itemflag_top_beleber
19
+.word itemflag_tafelwasser
20
+.word itemflag_sprufel
21
+.word itemflag_limonade
22
+.word itemflag_kuhmuh_milch
23
+.word itemflag_energiestaub
24
+.word itemflag_kraftwurzel
25
+.word itemflag_heilpuder
26
+.word itemflag_vitalkraut
27
+.word itemflag_aether
28
+.word itemflag_top_aether
29
+.word itemflag_elixier
30
+.word itemflag_top_elixier
31
+.word itemflag_lavakeks
32
+.word itemflag_blaue_floete
33
+.word itemflag_gelbe_floete
34
+.word itemflag_rote_floete
35
+.word 0
36
+.word 0
37
+.word itemflag_beerensaft
38
+.word itemflag_zauberasche
39
+.word 0
40
+.word 0
41
+.word 0
42
+.word 0
43
+.word 0
44
+.word 0
45
+.word itemflag_herzkonfekt
46
+.word itemflag_galette
47
+.word itemflag_spezialitaet
48
+.word itemflag_stratos_eis
49
+.word itemflag_wutkeks
50
+.word itemflag_yantarasable
51
+.word itemflag_zauberfeder
52
+.word itemflag_honig
53
+.word 0
54
+.word 0
55
+.word 0
56
+.word itemflag_kp_plus
57
+.word itemflag_protein
58
+.word itemflag_eisen
59
+.word itemflag_carbon
60
+.word itemflag_kalzium
61
+.word itemflag_sonerbonbon
62
+.word itemflag_ap_plus
63
+.word itemflag_zink
64
+.word itemflag_ap_top
65
+.word itemflag_ultratrank
66
+.word itemflag_megablock
67
+.word itemflag_angriffplus
68
+.word itemflag_x_angriff
69
+.word itemflag_x_abwehr
70
+.word itemflag_x_tempo
71
+.word itemflag_x_treffer
72
+.word itemflag_x_spezial
73
+.word 0
74
+.word 0
75
+.word itemflag_x_sp.vert.
76
+.word 0
77
+.word 0
78
+.word 0
79
+.word 0
80
+.word itemflag_abwehrfeder
81
+.word itemflag_espritfeder
82
+.word itemflag_flinkfeder
83
+.word itemflag_geniefeder
84
+.word itemflag_heilfeder
85
+.word itemflag_kraftfeder
86
+.word itemflag_sonnenstein
87
+.word itemflag_mondstein
88
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796
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE1, 0xA, 0x5, 0x3, 0x2
797
+itemflag_espritfeder:
798
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE8, 0xA, 0x5, 0x3, 0x2
799
+itemflag_flinkfeder:
800
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE2, 0xA, 0x5, 0x3, 0x2
801
+itemflag_geniefeder:
802
+.byte 0x0, 0x0, 0x0, 0x0, 0x0, 0xE4, 0xA, 0x5, 0x3, 0x2
803
+itemflag_heilfeder:
804
+.byte 0x0, 0x0, 0x0, 0x0, 0x1, 0xE0, 0xA, 0x5, 0x3, 0x2
805
+itemflag_kraftfeder:
806
+.byte 0x0, 0x0, 0x0, 0x0, 0x2, 0xE0, 0xA, 0x5, 0x3, 0x2
807
+itemflag_sonnenstein:
808
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
809
+itemflag_mondstein:
810
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
811
+itemflag_feuerstein:
812
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
813
+itemflag_donnerstein:
814
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
815
+itemflag_wasserstein:
816
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
817
+itemflag_blattstein:
818
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
819
+itemflag_finsterstein:
820
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
821
+itemflag_funkelstein:
822
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
823
+itemflag_leuchtstein:
824
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
825
+itemflag_shocker:
826
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
827
+itemflag_im_schocker:
828
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
829
+itemflag_amrenabeere:
830
+.byte 0x0, 0x0, 0x0, 0x2, 0x0, 0x0
831
+itemflag_maronbeere:
832
+.byte 0x0, 0x0, 0x0, 0x20, 0x0, 0x0
833
+itemflag_pirsifbeere:
834
+.byte 0x0, 0x0, 0x0, 0x10, 0x0, 0x0
835
+itemflag_fragiabeere:
836
+.byte 0x0, 0x0, 0x0, 0x8, 0x0, 0x0
837
+itemflag_wilbirbeere:
838
+.byte 0x0, 0x0, 0x0, 0x4, 0x0, 0x0
839
+itemflag_jonagobeere:
840
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0xA
841
+itemflag_sinelbeere:
842
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xA
843
+itemflag_persimbeere:
844
+.byte 0x0, 0x0, 0x0, 0x1, 0x0, 0x0
845
+itemflag_prunusbeere:
846
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0
847
+itemflag_tsitrubeere:
848
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x1E
849
+itemflag_himmihbeere:
850
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32
851
+itemflag_morbbeere:
852
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x50
853
+itemflag_nanabeere:
854
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x65
855
+itemflag_nirbebeere:
856
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x96
857
+itemflag_sananabeere:
858
+.byte 0x0, 0x0, 0x0, 0x80, 0x0, 0x0
859
+itemflag_saimbeere:
860
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xC8
861
+itemflag_magostbeere:
862
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xFF
863
+itemflag_rabutabeere:
864
+.byte 0x0, 0x0, 0x0, 0x3F, 0x4, 0x0, 0xFF
865
+itemflag_tronzibeere:
866
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0A
867
+itemflag_kiwanbeere:
868
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x7F
869
+itemflag_pallmbeere:
870
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0A
871
+itemflag_wasmelbeere:
872
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x7F
873
+itemflag_durinbeere:
874
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFE
875
+itemflag_myrtilbeere:
876
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
877
+itemflag_enigmabeere:
878
+.byte 0x40, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
879
+itemflag_king_stein:
880
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
881
+itemflag_abysszahn:
882
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
883
+itemflag_abyssplatte:
884
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
885
+itemflag_metallmantel:
886
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
887
+itemflag_drachenhaut:
888
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
889
+itemflag_scharfklaue:
890
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
891
+itemflag_scharfzahn:
892
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
893
+itemflag_x_angriff_2:
894
+.byte 0x2, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
895
+itemflag_x_abwehr_2:
896
+.byte 0x20, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
897
+itemflag_x_tempo_2:
898
+.byte 0x0, 0x2, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
899
+itemflag_x_treffer_2:
900
+.byte 0x0, 0x0, 0x20, 0x0, 0x0, 0x60, 0x1, 0x1
901
+itemflag_x_spezial_2:
902
+.byte 0x0, 0x0, 0x2, 0x0, 0x0, 0x60, 0x1, 0x1
903
+itemflag_x_sp.vert._2:
904
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
905
+itemflag_x_angriff_3:
906
+.byte 0x4, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
907
+itemflag_x_abwehr_3:
908
+.byte 0x40, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
909
+itemflag_x_tempo_3:
910
+.byte 0x0, 0x4, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
911
+itemflag_x_treffer_3:
912
+.byte 0x0, 0x0, 0x40, 0x0, 0x0, 0x60, 0x1, 0x1
913
+itemflag_x_spezial_3:
914
+.byte 0x0, 0x0, 0x4, 0x0, 0x0, 0x60, 0x1, 0x1
915
+itemflag_x_sp.vert._3:
916
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
917
+itemflag_x_angriff_6:
918
+.byte 0x8, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
919
+itemflag_x_abwehr_6:
920
+.byte 0x80, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
921
+itemflag_x_tempo_6:
922
+.byte 0x0, 0x8, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
923
+itemflag_x_treffer_6:
924
+.byte 0x0, 0x0, 0x80, 0x0, 0x0, 0x60, 0x1, 0x1
925
+itemflag_x_spezial_6:
926
+.byte 0x0, 0x0, 0x8, 0x0, 0x0, 0x60, 0x1, 0x1
927
+itemflag_x_sp.vert._6:
928
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
929
+itemflag_dubiosdisc:
930
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
931
+itemflag_duftbeutel:
932
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
933
+itemflag_duesterumhang:
934
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
935
+itemflag_magmaisierer:
936
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
937
+itemflag_ovaler_stein:
938
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
939
+itemflag_sahnehaeubch.:
940
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
941
+itemflag_schoenespuppe:
942
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
943
+itemflag_schuetzer:
944
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
945
+itemflag_stromisierer:
946
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
947
+itemflag_eisstein:
948
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0

+ 136
- 0
data/item/tm_hm_move_table.S Visa fil

@@ -0,0 +1,136 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+
6
+@TODO: Use attack names to build table
7
+.global tm_hm_move_table
8
+tm_hm_move_table:
9
+.hword 0x1BC
10
+.hword 0x209
11
+.hword 0x56
12
+.hword 0x168
13
+.hword 0xE
14
+.hword 0x13
15
+.hword 0xF4
16
+.hword 0x20B
17
+.hword 0x20C
18
+.hword 0x9D
19
+.hword 0x194
20
+.hword 0x20D
21
+.hword 0x263
22
+.hword 0x18E
23
+.hword 0x8A
24
+.hword 0x1BF
25
+.hword 0xCF
26
+.hword 0xD6
27
+.hword 0x171
28
+.hword 0xA4
29
+.hword 0x1AE
30
+.hword 0x1B1
31
+.hword 0x210
32
+.hword 0x39
33
+.hword 0x22B
34
+.hword 0x10B
35
+.hword 0x18F
36
+.hword 0x7F
37
+.hword 0x25D
38
+.hword 0x24E
39
+.hword 0x264
40
+.hword 0x122
41
+.hword 0x144
42
+.hword 0x15F
43
+.hword 0x160
44
+.hword 0x114
45
+.hword 0x1B9
46
+.hword 0xCA
47
+.hword 0x1C2
48
+.hword 0x7
49
+.hword 0x9
50
+.hword 0x8
51
+.hword 0x199
52
+.hword 0xC8
53
+.hword 0x191
54
+.hword 0xE7
55
+.hword 0x211
56
+.hword 0x1BA
57
+.hword 0x1BE
58
+.hword 0x19E
59
+.hword 0x0
60
+.hword 0x0
61
+.hword 0x0
62
+.hword 0x0
63
+.hword 0x0
64
+.hword 0x0
65
+.hword 0x0
66
+.hword 0x0
67
+.hword 0x20E
68
+.hword 0x151
69
+.hword 0x1D9
70
+.hword 0x15B
71
+.hword 0x2E
72
+.hword 0x5C
73
+.hword 0x102
74
+.hword 0x153
75
+.hword 0x1DA
76
+.hword 0xED
77
+.hword 0xF1
78
+.hword 0x10D
79
+.hword 0x3A
80
+.hword 0x3B
81
+.hword 0x3F
82
+.hword 0x71
83
+.hword 0xB6
84
+.hword 0xF0
85
+.hword 0x163
86
+.hword 0xDB
87
+.hword 0xDA
88
+.hword 0x4C
89
+.hword 0x1DF
90
+.hword 0x55
91
+.hword 0x57
92
+.hword 0x59
93
+.hword 0xD8
94
+.hword 0x8D
95
+.hword 0x5E
96
+.hword 0xF7
97
+.hword 0x118
98
+.hword 0x68
99
+.hword 0x73
100
+.hword 0x1E2
101
+.hword 0x35
102
+.hword 0xBC
103
+.hword 0xC9
104
+.hword 0x7E
105
+.hword 0x13D
106
+.hword 0x14C
107
+.hword 0x103
108
+.hword 0x107
109
+.hword 0x1E8
110
+.hword 0x9C
111
+.hword 0xD5
112
+.hword 0xA8
113
+.hword 0x1EA
114
+.hword 0x1F0
115
+.hword 0x1F1
116
+.hword 0x13B
117
+.hword 0xD3
118
+.hword 0x19B
119
+.hword 0x19C
120
+.hword 0xCE
121
+.hword 0x1F7
122
+.hword 0x176
123
+.hword 0x1C3
124
+.hword 0x1FB
125
+.hword 0x2A3
126
+.hword 0x1FF
127
+.hword 0x105
128
+.hword 0x200
129
+.hword 0x175
130
+.hword 0x99
131
+.hword 0x1A5
132
+.hword 0x173
133
+.hword 0x29A
134
+.hword 0x1A0
135
+.hword 0x18D
136
+.hword 0x2A4

+ 136
- 0
data/item/tm_hm_move_table.s Visa fil

@@ -0,0 +1,136 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+
6
+@TODO: Use attack names to build table
7
+.global tm_hm_move_table
8
+tm_hm_move_table:
9
+.hword 0x1BC
10
+.hword 0x209
11
+.hword 0x56
12
+.hword 0x168
13
+.hword 0xE
14
+.hword 0x13
15
+.hword 0xF4
16
+.hword 0x20B
17
+.hword 0x20C
18
+.hword 0x9D
19
+.hword 0x194
20
+.hword 0x20D
21
+.hword 0x263
22
+.hword 0x18E
23
+.hword 0x8A
24
+.hword 0x1BF
25
+.hword 0xCF
26
+.hword 0xD6
27
+.hword 0x171
28
+.hword 0xA4
29
+.hword 0x1AE
30
+.hword 0x1B1
31
+.hword 0x210
32
+.hword 0x39
33
+.hword 0x22B
34
+.hword 0x10B
35
+.hword 0x18F
36
+.hword 0x7F
37
+.hword 0x25D
38
+.hword 0x24E
39
+.hword 0x264
40
+.hword 0x122
41
+.hword 0x144
42
+.hword 0x15F
43
+.hword 0x160
44
+.hword 0x114
45
+.hword 0x1B9
46
+.hword 0xCA
47
+.hword 0x1C2
48
+.hword 0x7
49
+.hword 0x9
50
+.hword 0x8
51
+.hword 0x199
52
+.hword 0xC8
53
+.hword 0x191
54
+.hword 0xE7
55
+.hword 0x211
56
+.hword 0x1BA
57
+.hword 0x1BE
58
+.hword 0x19E
59
+.hword 0x0
60
+.hword 0x0
61
+.hword 0x0
62
+.hword 0x0
63
+.hword 0x0
64
+.hword 0x0
65
+.hword 0x0
66
+.hword 0x0
67
+.hword 0x20E
68
+.hword 0x151
69
+.hword 0x1D9
70
+.hword 0x15B
71
+.hword 0x2E
72
+.hword 0x5C
73
+.hword 0x102
74
+.hword 0x153
75
+.hword 0x1DA
76
+.hword 0xED
77
+.hword 0xF1
78
+.hword 0x10D
79
+.hword 0x3A
80
+.hword 0x3B
81
+.hword 0x3F
82
+.hword 0x71
83
+.hword 0xB6
84
+.hword 0xF0
85
+.hword 0x163
86
+.hword 0xDB
87
+.hword 0xDA
88
+.hword 0x4C
89
+.hword 0x1DF
90
+.hword 0x55
91
+.hword 0x57
92
+.hword 0x59
93
+.hword 0xD8
94
+.hword 0x8D
95
+.hword 0x5E
96
+.hword 0xF7
97
+.hword 0x118
98
+.hword 0x68
99
+.hword 0x73
100
+.hword 0x1E2
101
+.hword 0x35
102
+.hword 0xBC
103
+.hword 0xC9
104
+.hword 0x7E
105
+.hword 0x13D
106
+.hword 0x14C
107
+.hword 0x103
108
+.hword 0x107
109
+.hword 0x1E8
110
+.hword 0x9C
111
+.hword 0xD5
112
+.hword 0xA8
113
+.hword 0x1EA
114
+.hword 0x1F0
115
+.hword 0x1F1
116
+.hword 0x13B
117
+.hword 0xD3
118
+.hword 0x19B
119
+.hword 0x19C
120
+.hword 0xCE
121
+.hword 0x1F7
122
+.hword 0x176
123
+.hword 0x1C3
124
+.hword 0x1FB
125
+.hword 0x2A3
126
+.hword 0x1FF
127
+.hword 0x105
128
+.hword 0x200
129
+.hword 0x175
130
+.hword 0x99
131
+.hword 0x1A5
132
+.hword 0x173
133
+.hword 0x29A
134
+.hword 0x1A0
135
+.hword 0x18D
136
+.hword 0x2A4

+ 631
- 0
data/moves/animation_table.S Visa fil

@@ -0,0 +1,631 @@
1
+.align 2
2
+.text
3
+
4
+.global m_animation_table
5
+m_animation_table:
6
+
7
+.word 0x081C6F34 @0
8
+.word 0x081C6F34 @1
9
+.word 0x081CFCEA @2
10
+.word 0x081C6F65 @3
11
+.word 0x081C7E63 @4
12
+.word 0x081C7CED @5
13
+.word 0x081C9455 @6
14
+.word 0x081D08B5 @7
15
+.word 0x081CD2E0 @8
16
+.word 0x081CD6CA @9
17
+.word 0x081CD97A @10
18
+.word 0x081C9381 @11
19
+.word 0x081C93C9 @12
20
+.word 0x081D15B9 @13
21
+.word 0x081C8644 @14
22
+.word 0x081C832A @15
23
+.word 0x081CF648 @16
24
+.word 0x081CF699 @17
25
+.word 0x081C9989 @18
26
+.word 0x081CFC1D @19
27
+.word 0x081D0D00 @20
28
+.word 0x081C8AA9 @21
29
+.word 0x081C8B31 @22
30
+.word 0x081C82CA @23
31
+.word 0x081CFE98 @24
32
+.word 0x081C7DC7 @25
33
+.word 0x081CFDA5 @26
34
+.word 0x081CA1DA @27
35
+.word 0x081CDF22 @28
36
+.word 0x081CA25D @29
37
+.word 0x081CA2BA @30
38
+.word 0x081CA327 @31
39
+.word 0x081CA3A4 @32
40
+.word 0x081C7492 @33
41
+.word 0x081C74D0 @34
42
+.word 0x081D0D3A @35
43
+.word 0x081C7886 @36
44
+.word 0x081CA521 @37
45
+.word 0x081C791A @38
46
+.word 0x081C8311 @39
47
+.word 0x081C7A2D @40
48
+.word 0x081C7A82 @41
49
+.word 0x081C76FC @42
50
+.word 0x081D09C8 @43
51
+.word 0x081CE190 @44
52
+.word 0x081CDB57 @45
53
+.word 0x081CDAC0 @46
54
+.word 0x081CA5A0 @47
55
+.word 0x081C755D @48
56
+.word 0x081C7EDB @49
57
+.word 0x081D169F @50
58
+.word 0x081CF308 @51
59
+.word 0x081C7C79 @52
60
+.word 0x081CFA15 @53
61
+.word 0x081D0821 @54
62
+.word 0x081CF87A @55
63
+.word 0x081CE9EE @56
64
+.word 0x081CFA01 @57
65
+.word 0x081CE2FB @58
66
+.word 0x081CE768 @59
67
+.word 0x081D0D50 @60
68
+.word 0x081C9D13 @61
69
+.word 0x081CE43F @62
70
+.word 0x081D29A7 @63
71
+.word 0x081CF736 @64
72
+.word 0x081C8B68 @65
73
+.word 0x081D029C @66
74
+.word 0x081CA674 @67
75
+.word 0x081D005A @68
76
+.word 0x081D472C @69
77
+.word 0x081C73FE @70
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+ 242
- 0
data/moves/effect_table.S Visa fil

@@ -0,0 +1,242 @@
1
+.align 2
2
+.text
3
+.thumb
4
+
5
+.global m_effect_table
6
+m_effect_table:
7
+	@.word bs_test           @for unit tests
8
+        @.word bs_power_trick    @for testing
9
+        .word 0x081D6900 @0
10
+	.word 0x081D696D @1
11
+	.word 0x081D69DC @2
12
+	.word 0x081D69E7 @3
13
+	.word 0x081D6A55 @4
14
+	.word 0x081D6A60 @5
15
+	.word 0x081D6A6B @6
16
+	.word 0x081D6A76 @7
17
+	.word 0x081D6AF6 @8
18
+	.word 0x081D6B5F @9
19
+	.word bs_hone_claws @10
20
+	.word 0x081D6B82 @11
21
+	.word 0x081D6900 @12
22
+	.word 0x081D6B8D @13
23
+	.word 0x081D6900 @14
24
+	.word 0x081D6900 @15
25
+	.word 0x081D6B98 @16
26
+	.word 0x081D6900 @17
27
+	.word 0x081D6BE1 @18
28
+	.word 0x081D6BEC @19
29
+	.word 0x081D6BF7 @20
30
+	.word 0x081D6900 @21
31
+	.word 0x081D6900 @22
32
+	.word 0x081D6C02 @23
33
+	.word bs_defog   @24    Also used for sweet scent
34
+	.word 0x081D6C72 @25
35
+	.word 0x081D6C83 @26
36
+	.word 0x081D6C97 @27
37
+	.word 0x081D6CB1 @28
38
+	.word 0x081D6CD9 @29
39
+	.word 0x081D6D9D @30
40
+	.word script_fang_flinch @31 (FLINCH + FIRE/ICE/THUNDER FANG FANG)
41
+	.word bs_roost @32
42
+	.word 0x081D6DE0 @33
43
+	.word 0x081D6E69 @34
44
+	.word 0x081D6E74 @35
45
+	.word 0x081D6E7D @36
46
+	.word 0x081D6E88 @37
47
+	.word 0x081D6ED0 @38
48
+	.word 0x081D6F01 @39
49
+	.word 0x081D6F82 @40
50
+	.word 0x081D6F99 @41
51
+	.word 0x081D6FC8 @42
52
+	.word 0x081D6900 @43
53
+	.word 0x081D6FF9 @44
54
+	.word 0x081D7011 @45
55
+	.word 0x081D7062 @46
56
+	.word 0x081D7075 @47
57
+	.word 0x081D7092 @48
58
+	.word 0x081D70AB @49
59
+	.word 0x081D70F8 @50
60
+	.word 0x081D7103 @51
61
+	.word 0x081D710E @52
62
+	.word 0x081D7119 @53
63
+	.word 0x081D7124 @54
64
+	.word 0x081D6900 @55
65
+	.word 0x081D6900 @56
66
+	.word 0x081D712F @57
67
+	.word 0x081D7142 @58
68
+	.word 0x081D714D @59
69
+	.word 0x081D7158 @60
70
+	.word 0x081D6900 @61
71
+	.word 0x081D7163 @62
72
+	.word 0x081D6900 @63
73
+	.word 0x081D6900 @64
74
+	.word 0x081D716E @65
75
+	.word 0x081D7181 @66
76
+	.word 0x081D71E2 @67
77
+	.word 0x081D725F @68
78
+	.word bs_lower_def_moves @69
79
+	.word 0x081D7275 @70
80
+	.word 0x081D7280 @71
81
+	.word 0x081D728B @72
82
+	.word 0x081D7296 @73
83
+	.word 0x081D6900 @74
84
+	.word 0x081D72A1 @75
85
+	.word 0x081D72C9 @76
86
+	.word 0x081D72D4 @77
87
+	.word 0x081D6900 @78
88
+	.word 0x081D72EC @79
89
+	.word 0x081D732F @80
90
+	.word 0x081D734D @81
91
+	.word 0x081D7374 @82
92
+	.word 0x081D739A @83
93
+	.word 0x081D73AE @84
94
+	.word 0x081D73D5 @85
95
+	.word 0x081D73E7 @86
96
+	.word 0x081D7403 @87
97
+	.word 0x081D741B @88
98
+	.word bs_metal_burst_counter @89 COUNTER and METAL_BURST in one script for AI purposes
99
+	.word 0x081D7449 @90
100
+	.word 0x081D7465 @91
101
+	.word 0x081D749C @92
102
+	.word 0x081D74D6 @93
103
+	.word 0x081D74EB @94
104
+	.word 0x081D750D @95
105
+	.word 0x081D6900 @96
106
+	.word 0x081D752C @97
107
+	.word 0x081D756E @98
108
+	.word 0x081D757F @99
109
+	.word 0x081D7585 @100
110
+	.word 0x081D6900 @101
111
+	.word 0x081D75A1 @102
112
+	.word 0x081D6900 @103
113
+	.word 0x081D75E6 @104
114
+	.word 0x081D76C9 @105
115
+	.word 0x081D76D4 @106
116
+	.word 0x081D7706 @107
117
+	.word 0x081D7740 @108
118
+	.word 0x081D774D @109
119
+	.word 0x081D6900 @110
120
+	.word 0x081D7816 @111
121
+	.word hazards_script @112 (Spikes, Toxic Spikes, Stealth Rock, Sticky Web)
122
+	.word 0x081D783E @113
123
+	.word 0x081D7856 @114
124
+	.word 0x081D7897 @115
125
+	.word 0x081D7816 @116
126
+	.word 0x081D78A0 @117
127
+	.word 0x081D78BB @118
128
+	.word 0x081D7919 @119
129
+	.word 0x081D7938 @120
130
+	.word 0x081D7954 @121
131
+	.word 0x081D7962 @122
132
+	.word 0x081D7954 @123
133
+	.word 0x081D796E @124
134
+	.word bs_flare_blitz @125   also used for flame wheel, scald, steam eruption
135
+	.word 0x081D7982 @126
136
+	.word bs_uturn_btpass @127 (uturn, volt switch, baton pass)
137
+	.word 0x081D6900 @128
138
+	.word 0x081D79C2 @129
139
+	.word 0x081D79CD @130
140
+	.word 0x081D6900 @131
141
+	.word 0x081D79FC @132
142
+	.word 0x081D79FC @133
143
+	.word 0x081D79FC @134
144
+	.word 0x081D7A09 @135
145
+	.word 0x081D7A10 @136
146
+	.word 0x081D7A28 @137
147
+	.word 0x081D7A31 @138
148
+	.word 0x081D7A3C @139
149
+	.word 0x081D7A47 @140
150
+	.word 0x081D6900 @141
151
+	.word 0x081D7A52 @142
152
+	.word 0x081D7A74 @143
153
+	.word 0x081D7A89 @144
154
+	.word 0x081D7A9F @145
155
+	.word 0x081D7AEE @146
156
+	.word 0x081D7B13 @147
157
+	.word 0x081D7B97 @148
158
+	.word 0x081D7BAE @149
159
+	.word 0x081D7BCD @150
160
+	.word 0x081D7BE3 @151
161
+	.word 0x081D7C39 @152
162
+	.word 0x081D7C4D @153
163
+	.word 0x081D7C8A @154
164
+	.word 0x081D7CE1 @155
165
+	.word 0x081D7D8C @156
166
+	.word 0x081D7DAE @157
167
+	.word 0x081D7DDF @158
168
+	.word 0x081D7E16 @159
169
+	.word 0x081D7E36 @160
170
+	.word 0x081D7E49 @161
171
+	.word 0x081D7E8B @162
172
+	.word 0x081D6900 @163
173
+	.word 0x081D7EA8 @164
174
+	.word 0x081D7EB1 @165
175
+	.word 0x081D7ECD @166
176
+	.word 0x081D7F2B @167
177
+	.word 0x081D7F9F @168
178
+	.word 0x081D8042 @169
179
+	.word 0x081D805C @170
180
+	.word 0x081D806E @171
181
+	.word 0x081D8098 @172
182
+	.word 0x081D80A9 @173
183
+	.word 0x081D80B6 @174
184
+	.word 0x081D80C7 @175
185
+	.word 0x081D80E3 @176
186
+	.word 0x081D80F8 @177
187
+	.word bs_change_ability  @178       used for role play, skill swap, worry seed, simple beam and entrainment
188
+	.word 0x081D8142 @179
189
+	.word 0x081D8152 @180
190
+	.word 0x081D8169 @181
191
+	.word 0x081D817E @182
192
+	.word 0x081D8189 @183
193
+	.word 0x081D819E @184
194
+	.word 0x081D81B3 @185
195
+	.word 0x081D81B9 @186
196
+	.word 0x081D820A @187
197
+	.word 0x081D8263 @188
198
+	.word 0x081D826E @189
199
+	.word 0x081D82A9 @190
200
+	.word 0x081D82AF @191   THIS IS AN UNUSED EFFECT
201
+	.word 0x081D82CB @192
202
+	.word 0x081D82E0 @193
203
+	.word 0x081D82F7 @194
204
+	.word 0x081D830C @195
205
+	.word 0x081D8324 @196
206
+	.word 0x081D8334 @197
207
+	.word 0x081D833A @198
208
+	.word 0x081D8345 @199
209
+	.word 0x081D6A55 @200
210
+	.word 0x081D83F3 @201
211
+	.word 0x081D840A @202
212
+	.word 0x081D8415 @203
213
+	.word 0x081D841B @204
214
+	.word 0x081D8426 @205
215
+	.word 0x081D84AD @206
216
+	.word 0x081D8511 @207
217
+	.word 0x081D851F @208
218
+	.word 0x081D69DC @209
219
+	.word 0x081D83F3 @210
220
+	.word 0x081D8583 @211
221
+	.word 0x081D85FB @212
222
+	.word 0x081D865F @213
223
+        .word bs_bride   @214
224
+        .word bs_tailwind@215
225
+        .word bs_feint              @216
226
+        .word bs_close_combat       @217
227
+        .word bs_pay_back           @218
228
+        .word bs_assurance          @219
229
+        .word bs_crush_grip_like    @220
230
+        .word bs_power_trick        @221
231
+        .word bs_lucky_chant        @222
232
+        .word bs_gastro_acid        @223
233
+        .word bs_swap_moves         @224
234
+        .word bs_punishment         @225
235
+
236
+        .word bs_change_ability     @226        THIS IS AN UNUSED EFFECT
237
+
238
+        .word bs_magnet_rise        @227
239
+        .word bs_rooms              @228
240
+        .word bs_healing_wish       @229
241
+        .word bs_split_status       @230
242
+        .word bs_venoshock          @231

+ 242
- 0
data/moves/effect_table.s Visa fil

@@ -0,0 +1,242 @@
1
+.align 2
2
+.text
3
+.thumb
4
+
5
+.global m_effect_table
6
+m_effect_table:
7
+	@.word bs_test           @for unit tests
8
+        @.word bs_power_trick    @for testing
9
+        .word 0x081D6900 @0
10
+	.word 0x081D696D @1
11
+	.word 0x081D69DC @2
12
+	.word 0x081D69E7 @3
13
+	.word 0x081D6A55 @4
14
+	.word 0x081D6A60 @5
15
+	.word 0x081D6A6B @6
16
+	.word 0x081D6A76 @7
17
+	.word 0x081D6AF6 @8
18
+	.word 0x081D6B5F @9
19
+	.word bs_hone_claws @10
20
+	.word 0x081D6B82 @11
21
+	.word 0x081D6900 @12
22
+	.word 0x081D6B8D @13
23
+	.word 0x081D6900 @14
24
+	.word 0x081D6900 @15
25
+	.word 0x081D6B98 @16
26
+	.word 0x081D6900 @17
27
+	.word 0x081D6BE1 @18
28
+	.word 0x081D6BEC @19
29
+	.word 0x081D6BF7 @20
30
+	.word 0x081D6900 @21
31
+	.word 0x081D6900 @22
32
+	.word 0x081D6C02 @23
33
+	.word bs_defog   @24    Also used for sweet scent
34
+	.word 0x081D6C72 @25
35
+	.word 0x081D6C83 @26
36
+	.word 0x081D6C97 @27
37
+	.word 0x081D6CB1 @28
38
+	.word 0x081D6CD9 @29
39
+	.word 0x081D6D9D @30
40
+	.word script_fang_flinch @31 (FLINCH + FIRE/ICE/THUNDER FANG FANG)
41
+	.word bs_roost @32
42
+	.word 0x081D6DE0 @33
43
+	.word 0x081D6E69 @34
44
+	.word 0x081D6E74 @35
45
+	.word 0x081D6E7D @36
46
+	.word 0x081D6E88 @37
47
+	.word 0x081D6ED0 @38
48
+	.word 0x081D6F01 @39
49
+	.word 0x081D6F82 @40
50
+	.word 0x081D6F99 @41
51
+	.word 0x081D6FC8 @42
52
+	.word 0x081D6900 @43
53
+	.word 0x081D6FF9 @44
54
+	.word 0x081D7011 @45
55
+	.word 0x081D7062 @46
56
+	.word 0x081D7075 @47
57
+	.word 0x081D7092 @48
58
+	.word 0x081D70AB @49
59
+	.word 0x081D70F8 @50
60
+	.word 0x081D7103 @51
61
+	.word 0x081D710E @52
62
+	.word 0x081D7119 @53
63
+	.word 0x081D7124 @54
64
+	.word 0x081D6900 @55
65
+	.word 0x081D6900 @56
66
+	.word 0x081D712F @57
67
+	.word 0x081D7142 @58
68
+	.word 0x081D714D @59
69
+	.word 0x081D7158 @60
70
+	.word 0x081D6900 @61
71
+	.word 0x081D7163 @62
72
+	.word 0x081D6900 @63
73
+	.word 0x081D6900 @64
74
+	.word 0x081D716E @65
75
+	.word 0x081D7181 @66
76
+	.word 0x081D71E2 @67
77
+	.word 0x081D725F @68
78
+	.word bs_lower_def_moves @69
79
+	.word 0x081D7275 @70
80
+	.word 0x081D7280 @71
81
+	.word 0x081D728B @72
82
+	.word 0x081D7296 @73
83
+	.word 0x081D6900 @74
84
+	.word 0x081D72A1 @75
85
+	.word 0x081D72C9 @76
86
+	.word 0x081D72D4 @77
87
+	.word 0x081D6900 @78
88
+	.word 0x081D72EC @79
89
+	.word 0x081D732F @80
90
+	.word 0x081D734D @81
91
+	.word 0x081D7374 @82
92
+	.word 0x081D739A @83
93
+	.word 0x081D73AE @84
94
+	.word 0x081D73D5 @85
95
+	.word 0x081D73E7 @86
96
+	.word 0x081D7403 @87
97
+	.word 0x081D741B @88
98
+	.word bs_metal_burst_counter @89 COUNTER and METAL_BURST in one script for AI purposes
99
+	.word 0x081D7449 @90
100
+	.word 0x081D7465 @91
101
+	.word 0x081D749C @92
102
+	.word 0x081D74D6 @93
103
+	.word 0x081D74EB @94
104
+	.word 0x081D750D @95
105
+	.word 0x081D6900 @96
106
+	.word 0x081D752C @97
107
+	.word 0x081D756E @98
108
+	.word 0x081D757F @99
109
+	.word 0x081D7585 @100
110
+	.word 0x081D6900 @101
111
+	.word 0x081D75A1 @102
112
+	.word 0x081D6900 @103
113
+	.word 0x081D75E6 @104
114
+	.word 0x081D76C9 @105
115
+	.word 0x081D76D4 @106
116
+	.word 0x081D7706 @107
117
+	.word 0x081D7740 @108
118
+	.word 0x081D774D @109
119
+	.word 0x081D6900 @110
120
+	.word 0x081D7816 @111
121
+	.word hazards_script @112 (Spikes, Toxic Spikes, Stealth Rock, Sticky Web)
122
+	.word 0x081D783E @113
123
+	.word 0x081D7856 @114
124
+	.word 0x081D7897 @115
125
+	.word 0x081D7816 @116
126
+	.word 0x081D78A0 @117
127
+	.word 0x081D78BB @118
128
+	.word 0x081D7919 @119
129
+	.word 0x081D7938 @120
130
+	.word 0x081D7954 @121
131
+	.word 0x081D7962 @122
132
+	.word 0x081D7954 @123
133
+	.word 0x081D796E @124
134
+	.word bs_flare_blitz @125   also used for flame wheel, scald, steam eruption
135
+	.word 0x081D7982 @126
136
+	.word bs_uturn_btpass @127 (uturn, volt switch, baton pass)
137
+	.word 0x081D6900 @128
138
+	.word 0x081D79C2 @129
139
+	.word 0x081D79CD @130
140
+	.word 0x081D6900 @131
141
+	.word 0x081D79FC @132
142
+	.word 0x081D79FC @133
143
+	.word 0x081D79FC @134
144
+	.word 0x081D7A09 @135
145
+	.word 0x081D7A10 @136
146
+	.word 0x081D7A28 @137
147
+	.word 0x081D7A31 @138
148
+	.word 0x081D7A3C @139
149
+	.word 0x081D7A47 @140
150
+	.word 0x081D6900 @141
151
+	.word 0x081D7A52 @142
152
+	.word 0x081D7A74 @143
153
+	.word 0x081D7A89 @144
154
+	.word 0x081D7A9F @145
155
+	.word 0x081D7AEE @146
156
+	.word 0x081D7B13 @147
157
+	.word 0x081D7B97 @148
158
+	.word 0x081D7BAE @149
159
+	.word 0x081D7BCD @150
160
+	.word 0x081D7BE3 @151
161
+	.word 0x081D7C39 @152
162
+	.word 0x081D7C4D @153
163
+	.word 0x081D7C8A @154
164
+	.word 0x081D7CE1 @155
165
+	.word 0x081D7D8C @156
166
+	.word 0x081D7DAE @157
167
+	.word 0x081D7DDF @158
168
+	.word 0x081D7E16 @159
169
+	.word 0x081D7E36 @160
170
+	.word 0x081D7E49 @161
171
+	.word 0x081D7E8B @162
172
+	.word 0x081D6900 @163
173
+	.word 0x081D7EA8 @164
174
+	.word 0x081D7EB1 @165
175
+	.word 0x081D7ECD @166
176
+	.word 0x081D7F2B @167
177
+	.word 0x081D7F9F @168
178
+	.word 0x081D8042 @169
179
+	.word 0x081D805C @170
180
+	.word 0x081D806E @171
181
+	.word 0x081D8098 @172
182
+	.word 0x081D80A9 @173
183
+	.word 0x081D80B6 @174
184
+	.word 0x081D80C7 @175
185
+	.word 0x081D80E3 @176
186
+	.word 0x081D80F8 @177
187
+	.word bs_change_ability  @178       used for role play, skill swap, worry seed, simple beam and entrainment
188
+	.word 0x081D8142 @179
189
+	.word 0x081D8152 @180
190
+	.word 0x081D8169 @181
191
+	.word 0x081D817E @182
192
+	.word 0x081D8189 @183
193
+	.word 0x081D819E @184
194
+	.word 0x081D81B3 @185
195
+	.word 0x081D81B9 @186
196
+	.word 0x081D820A @187
197
+	.word 0x081D8263 @188
198
+	.word 0x081D826E @189
199
+	.word 0x081D82A9 @190
200
+	.word 0x081D82AF @191   THIS IS AN UNUSED EFFECT
201
+	.word 0x081D82CB @192
202
+	.word 0x081D82E0 @193
203
+	.word 0x081D82F7 @194
204
+	.word 0x081D830C @195
205
+	.word 0x081D8324 @196
206
+	.word 0x081D8334 @197
207
+	.word 0x081D833A @198
208
+	.word 0x081D8345 @199
209
+	.word 0x081D6A55 @200
210
+	.word 0x081D83F3 @201
211
+	.word 0x081D840A @202
212
+	.word 0x081D8415 @203
213
+	.word 0x081D841B @204
214
+	.word 0x081D8426 @205
215
+	.word 0x081D84AD @206
216
+	.word 0x081D8511 @207
217
+	.word 0x081D851F @208
218
+	.word 0x081D69DC @209
219
+	.word 0x081D83F3 @210
220
+	.word 0x081D8583 @211
221
+	.word 0x081D85FB @212
222
+	.word 0x081D865F @213
223
+        .word bs_bride   @214
224
+        .word bs_tailwind@215
225
+        .word bs_feint              @216
226
+        .word bs_close_combat       @217
227
+        .word bs_pay_back           @218
228
+        .word bs_assurance          @219
229
+        .word bs_crush_grip_like    @220
230
+        .word bs_power_trick        @221
231
+        .word bs_lucky_chant        @222
232
+        .word bs_gastro_acid        @223
233
+        .word bs_swap_moves         @224
234
+        .word bs_punishment         @225
235
+
236
+        .word bs_change_ability     @226        THIS IS AN UNUSED EFFECT
237
+
238
+        .word bs_magnet_rise        @227
239
+        .word bs_rooms              @228
240
+        .word bs_healing_wish       @229
241
+        .word bs_split_status       @230
242
+        .word bs_venoshock          @231

+ 688
- 0
data/moves/move_data.S Visa fil

@@ -0,0 +1,688 @@
1
+.align 4
2
+.text
3
+.thumb
4
+
5
+#define NONE    0
6
+
7
+.global move_table
8
+move_table:
9
+
10
+@Move			DATA		.BYTE		EFFECT		DMG		TYPE		ACCUR		PP		EF_ACC		TARGET		PRIO		FLAGS		AGR_1		SPLIT		AGR_2
11
+/*Nichts*/		move_data_0:	.byte		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0
12
+/*Pfund*/		move_data_1:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
13
+/*Karateschlag*/	move_data_2:	.byte		43,		50,		1,		100,		25,		0,		0,		0,		51,		0,		0,		0
14
+/*Duplexhieb*/		move_data_3:	.byte		29,		15,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
15
+/*Kometenhieb*/		move_data_4:	.byte		29,		18,		0,		85,		15,		0,		0,		0,		51,		0,		0,		0
16
+/*Megahieb*/		move_data_5:	.byte		0,		80,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
17
+/*Zahltag*/		move_data_6:	.byte		34,		40,		0,		100,		20,		100,		0,		0,		50,		0,		0,		0
18
+/*Feuerschlag*/		move_data_7:	.byte		4,		75,		10,		100,		15,		10,		0,		0,		19,		0,		0,		0
19
+/*Eishieb*/		move_data_8:	.byte		5,		75,		15,		100,		15,		10,		0,		0,		19,		0,		0,		0
20
+/*Donnerschlag*/	move_data_9:	.byte		6,		75,		13,		100,		15,		10,		0,		0,		19,		0,		0,		0
21
+/*Kratzer*/		move_data_10:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
22
+/*Klammer*/		move_data_11:	.byte		0,		55,		0,		100,		30,		0,		0,		0,		51,		0,		0,		0
23
+/*Guillotine*/		move_data_12:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
24
+/*Klingensturm*/	move_data_13:	.byte		39,		80,		0,		100,		10,		0,		8,		0,		50,		0,		1,		0
25
+/*Schwerttanz*/		move_data_14:	.byte		50,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
26
+/*Zerschneider*/	move_data_15:	.byte		0,		50,		0,		95,		30,		0,		0,		0,		51,		0,		0,		0
27
+/*Windstoss*/		move_data_16:	.byte		149,		40,		2,		100,		35,		0,		0,		0,		50,		0,		1,		0
28
+/*Fluegelschlag*/	move_data_17:	.byte		0,		60,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
29
+/*Wirbelwind*/		move_data_18:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
30
+/*Fliegen*/		move_data_19:	.byte		155,		90,		2,		95,		15,		0,		0,		0,		51,		0,		0,		0
31
+/*Klammergriff*/	move_data_20:	.byte		42,		15,		0,		85,		20,		100,		0,		0,		51,		0,		0,		0
32
+/*Slam*/		move_data_21:	.byte		0,		80,		0,		75,		20,		0,		0,		0,		51,		0,		0,		0
33
+/*Rankenhieb*/		move_data_22:	.byte		0,		45,		12,		100,		25,		0,		0,		0,		51,		0,		0,		0
34
+/*Stampfer*/		move_data_23:	.byte		150,		65,		0,		100,		20,		30,		0,		0,		19,		0,		0,		0
35
+/*Doppelkick*/		move_data_24:	.byte		44,		30,		1,		100,		30,		0,		0,		0,		51,		0,		0,		0
36
+/*Megakick*/		move_data_25:	.byte		0,		120,		0,		75,		5,		0,		0,		0,		51,		0,		0,		0
37
+/*Sprungkick*/		move_data_26:	.byte		45,		100,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
38
+/*Fegekick*/		move_data_27:	.byte		31,		60,		1,		85,		15,		30,		0,		0,		51,		0,		0,		0
39
+/*Sandwirbel*/		move_data_28:	.byte		23,		0,		4,		100,		15,		0,		0,		0,		26,		0,		2,		0
40
+/*Kopfnuss*/		move_data_29:	.byte		31,		70,		0,		100,		15,		30,		0,		0,		51,		0,		0,		0
41
+/*Hornattacke*/		move_data_30:	.byte		0,		65,		0,		100,		25,		0,		0,		0,		51,		0,		0,		0
42
+/*Furienschlag*/	move_data_31:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
43
+/*Hornbohrer*/		move_data_32:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
44
+/*Tackle*/		move_data_33:	.byte		0,		50,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
45
+/*Bodyslam*/		move_data_34:	.byte		6,		85,		0,		100,		15,		30,		0,		0,		19,		0,		0,		0
46
+/*Wickel*/		move_data_35:	.byte		42,		15,		0,		90,		20,		100,		0,		0,		51,		0,		0,		0
47
+/*Bodycheck*/		move_data_36:	.byte		48,		90,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
48
+/*Fuchtler*/		move_data_37:	.byte		27,		120,		0,		100,		10,		100,		0,		0,		51,		0,		0,		0
49
+/*Risikotackle*/	move_data_38:	.byte		198,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
50
+/*Rutenschlag*/		move_data_39:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		58,		0,		2,		0
51
+/*Giftstachel*/		move_data_40:	.byte		2,		15,		3,		100,		35,		30,		0,		0,		50,		0,		0,		0
52
+/*Duonadel*/		move_data_41:	.byte		77,		25,		6,		100,		20,		20,		0,		0,		18,		0,		0,		0
53
+/*Nadelrakete*/		move_data_42:	.byte		29,		25,		6,		95,		20,		0,		0,		0,		50,		0,		0,		0
54
+/*Silberblick*/		move_data_43:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		26,		0,		2,		0
55
+/*Biss*/		move_data_44:	.byte		31,		60,		17,		100,		25,		30,		0,		0,		18,		0,		0,		0
56
+/*Heuler*/		move_data_45:	.byte		18,		0,		0,		100,		40,		0,		8,		0,		26,		0,		2,		0
57
+/*Brueller*/		move_data_46:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
58
+/*Gesang*/		move_data_47:	.byte		1,		0,		0,		55,		15,		0,		0,		0,		26,		0,		2,		0
59
+/*Superschall*/		move_data_48:	.byte		49,		0,		0,		55,		20,		0,		0,		0,		26,		0,		2,		0
60
+/*Ultraschall*/		move_data_49:	.byte		130,		20,		0,		90,		20,		0,		0,		0,		50,		0,		1,		0
61
+/*Aussetzer*/		move_data_50:	.byte		86,		0,		0,		100,		20,		0,		0,		0,		18,		0,		2,		0
62
+/*Saeure*/		move_data_51:	.byte		69,		40,		3,		100,		30,		10,		8,		0,		18,		0,		1,		0
63
+/*Glut*/		move_data_52:	.byte		4,		40,		10,		100,		25,		10,		0,		0,		18,		0,		1,		0
64
+/*Flammenwurf*/		move_data_53:	.byte		4,		90,		10,		100,		15,		10,		0,		0,		18,		0,		1,		0
65
+/*Weissnebel*/		move_data_54:	.byte		46,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
66
+/*Aquaknarre*/		move_data_55:	.byte		0,		40,		11,		100,		25,		0,		0,		0,		50,		0,		1,		0
67
+/*Hydropumpe*/		move_data_56:	.byte		0,		110,		11,		80,		5,		0,		0,		0,		50,		0,		1,		0
68
+/*Surfer*/		move_data_57:	.byte		0,		90,		11,		100,		15,		0,		32,		0,		50,		0,		1,		0
69
+/*Eisstrahl*/		move_data_58:	.byte		5,		90,		15,		100,		10,		10,		0,		0,		18,		0,		1,		0
70
+/*Blizzard*/		move_data_59:	.byte		5,		110,		15,		70,		5,		10,		8,		0,		18,		0,		1,		0
71
+/*Psystrahl*/		move_data_60:	.byte		76,		65,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
72
+/*Blubbstrahl*/		move_data_61:	.byte		70,		65,		11,		100,		20,		10,		8,		0,		18,		0,		1,		0
73
+/*Aurorastrahl*/	move_data_62:	.byte		68,		65,		15,		100,		20,		10,		0,		0,		18,		0,		1,		0
74
+/*Hyperstrahl*/		move_data_63:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		50,		0,		1,		0
75
+/*Schnabel*/		move_data_64:	.byte		0,		35,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
76
+/*Bohrschnabel*/	move_data_65:	.byte		0,		80,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
77
+/*ueberroller*/		move_data_66:	.byte		48,		80,		1,		80,		25,		0,		0,		0,		51,		0,		0,		0
78
+/*Fusskick*/		move_data_67:	.byte		196,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
79
+/*Konter*/		move_data_68:	.byte		89,		0,		1,		100,		20,		0,		1,		251,		17,		0,		0,		0
80
+/*Geowurf*/		move_data_69:	.byte		87,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
81
+/*Staerke*/		move_data_70:	.byte		0,		80,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
82
+/*Absorber*/		move_data_71:	.byte		3,		20,		12,		100,		25,		0,		0,		0,		18,		0,		1,		0
83
+/*Megasauger*/		move_data_72:	.byte		3,		40,		12,		100,		15,		0,		0,		0,		18,		0,		1,		0
84
+/*Egelsamen*/		move_data_73:	.byte		84,		0,		12,		90,		10,		0,		0,		0,		26,		0,		2,		0
85
+/*Wachstum*/		move_data_74:	.byte		13,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
86
+/*Rasierblatt*/		move_data_75:	.byte		43,		55,		12,		95,		25,		0,		8,		0,		50,		0,		0,		0
87
+/*Solarstrahl*/		move_data_76:	.byte		151,		120,		12,		100,		10,		0,		8,		0,		50,		0,		1,		0
88
+/*Giftpuder*/		move_data_77:	.byte		66,		0,		3,		75,		35,		0,		8,		0,		26,		0,		2,		0
89
+/*Stachelspore*/	move_data_78:	.byte		67,		0,		12,		75,		30,		0,		8,		0,		26,		0,		2,		0
90
+/*Schlafpuder*/		move_data_79:	.byte		1,		0,		12,		75,		15,		0,		8,		0,		26,		0,		2,		0
91
+/*Blaettertanz*/	move_data_80:	.byte		27,		120,		12,		100,		10,		0,		0,		0,		51,		0,		1,		0
92
+/*Fadenschuss*/		move_data_81:	.byte		20,		0,		6,		95,		40,		0,		8,		0,		26,		0,		2,		0
93
+/*Drachenwut*/		move_data_82:	.byte		41,		40,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
94
+/*Feuerwirbel*/		move_data_83:	.byte		42,		35,		10,		85,		15,		100,		0,		0,		50,		0,		1,		0
95
+/*Donnerschock*/	move_data_84:	.byte		6,		40,		13,		100,		30,		10,		0,		0,		18,		0,		1,		0
96
+/*Donnerblitz*/		move_data_85:	.byte		6,		90,		13,		100,		15,		10,		0,		0,		18,		0,		1,		0
97
+/*Donnerwelle*/		move_data_86:	.byte		67,		0,		13,		100,		20,		0,		0,		0,		26,		0,		2,		0
98
+/*Donner*/		move_data_87:	.byte		152,		110,		13,		70,		10,		30,		0,		0,		18,		0,		1,		0
99
+/*Steinwurf*/		move_data_88:	.byte		0,		50,		5,		90,		15,		0,		0,		0,		50,		0,		0,		0
100
+/*Erdbeben*/		move_data_89:	.byte		147,		100,		4,		100,		10,		0,		32,		0,		50,		0,		0,		0
101
+/*Geofissur*/		move_data_90:	.byte		38,		1,		4,		30,		5,		0,		0,		0,		18,		0,		0,		0
102
+/*Schaufler*/		move_data_91:	.byte		155,		80,		4,		100,		10,		0,		0,		0,		50,		0,		0,		0
103
+/*Toxin*/		move_data_92:	.byte		33,		0,		3,		90,		10,		100,		0,		0,		26,		0,		2,		0
104
+/*Konfusion*/		move_data_93:	.byte		76,		50,		14,		100,		25,		10,		0,		0,		18,		0,		1,		0
105
+/*Psychokinese*/	move_data_94:	.byte		72,		90,		14,		100,		10,		10,		0,		0,		18,		0,		1,		0
106
+/*Hypnose*/		move_data_95:	.byte		1,		0,		14,		60,		20,		0,		0,		0,		26,		0,		2,		0
107
+/*Meditation*/		move_data_96:	.byte		10,		0,		14,		0,		40,		0,		16,		0,		4,		0,		2,		0
108
+/*Agilitaet*/		move_data_97:	.byte		52,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
109
+/*Ruckzuckhieb*/	move_data_98:	.byte		103,		40,		0,		100,		30,		0,		0,		1,		51,		0,		0,		0
110
+/*Raserei*/		move_data_99:	.byte		81,		20,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
111
+/*Teleport*/		move_data_100:	.byte		153,		0,		14,		0,		20,		0,		16,		0,		0,		0,		2,		0
112
+/*Nachtnebel*/		move_data_101:	.byte		87,		1,		7,		100,		15,		0,		0,		0,		50,		0,		1,		0
113
+/*Mimikry*/		move_data_102:	.byte		82,		0,		0,		100,		10,		0,		0,		0,		2,		0,		2,		0
114
+/*Kreideschrei*/	move_data_103:	.byte		59,		0,		0,		85,		40,		0,		0,		0,		26,		0,		2,		0
115
+/*Doppelteam*/		move_data_104:	.byte		16,		0,		0,		0,		15,		0,		16,		0,		10,		0,		2,		0
116
+/*Genesung*/		move_data_105:	.byte		32,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
117
+/*Haertner*/		move_data_106:	.byte		11,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
118
+/*Komprimator*/		move_data_107:	.byte		108,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
119
+/*Rauchwolke*/		move_data_108:	.byte		23,		0,		0,		100,		20,		0,		16,		0,		26,		0,		2,		0
120
+/*Konfustrahl*/		move_data_109:	.byte		49,		0,		7,		100,		10,		0,		16,		0,		26,		0,		2,		0
121
+/*Panzerschutz*/	move_data_110:	.byte		11,		0,		11,		0,		40,		0,		16,		0,		4,		0,		2,		0
122
+/*Einigler*/		move_data_111:	.byte		156,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
123
+/*Barriere*/		move_data_112:	.byte		51,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
124
+/*Lichtschild*/		move_data_113:	.byte		35,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
125
+/*Dunkelnebel*/		move_data_114:	.byte		25,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
126
+/*Reflektor*/		move_data_115:	.byte		65,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
127
+/*Energiefokus*/	move_data_116:	.byte		47,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
128
+/*Geduld*/		move_data_117:	.byte		26,		0,		0,		100,		10,		0,		16,		1,		35,		0,		0,		0
129
+/*Metronom*/		move_data_118:	.byte		83,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
130
+/*Spiegeltrick*/	move_data_119:	.byte		9,		0,		2,		0,		20,		0,		1,		0,		0,		0,		2,		0
131
+/*Finale*/		move_data_120:	.byte		7,		200,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
132
+/*Eierbombe*/		move_data_121:	.byte		0,		100,		0,		75,		10,		0,		0,		0,		50,		0,		0,		0
133
+/*Schlecker*/		move_data_122:	.byte		6,		30,		7,		100,		30,		30,		0,		0,		51,		0,		0,		0
134
+/*Smog*/		move_data_123:	.byte		2,		30,		3,		70,		20,		40,		0,		0,		18,		0,		1,		0
135
+/*Schlammbad*/		move_data_124:	.byte		2,		65,		3,		100,		20,		30,		0,		0,		18,		0,		1,		0
136
+/*Knochenkeule*/	move_data_125:	.byte		31,		65,		4,		85,		20,		10,		0,		0,		18,		0,		0,		0
137
+/*Feuersturm*/		move_data_126:	.byte		4,		110,		10,		85,		5,		10,		0,		0,		18,		0,		1,		0
138
+/*Kaskade*/		move_data_127:	.byte		31,		80,		11,		100,		15,		20,		0,		0,		51,		0,		0,		0
139
+/*Schnapper*/		move_data_128:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		51,		0,		0,		0
140
+/*Sternschauer*/	move_data_129:	.byte		17,		60,		0,		0,		20,		0,		8,		0,		50,		0,		1,		0
141
+/*Schaedelwumme*/	move_data_130:	.byte		145,		130,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
142
+/*Dornkanone*/		move_data_131:	.byte		29,		20,		0,		100,		15,		0,		0,		0,		50,		0,		0,		0
143
+/*Umklammerung*/	move_data_132:	.byte		70,		10,		0,		100,		35,		10,		0,		0,		51,		0,		0,		0
144
+/*Amnesie*/		move_data_133:	.byte		54,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
145
+/*Psykraft*/		move_data_134:	.byte		23,		0,		14,		80,		15,		0,		16,		0,		26,		0,		2,		0
146
+/*Weichei*/		move_data_135:	.byte		157,		0,		0,		0,		10,		0,		16,		0,		20,		0,		2,		0
147
+/*Turmkick*/		move_data_136:	.byte		45,		130,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
148
+/*Giftblick*/		move_data_137:	.byte		67,		0,		0,		100,		30,		0,		0,		0,		26,		0,		2,		0
149
+/*Traumfresser*/	move_data_138:	.byte		8,		100,		14,		100,		15,		0,		0,		0,		18,		0,		1,		0
150
+/*Giftwolke*/		move_data_139:	.byte		66,		0,		3,		90,		40,		0,		8,		0,		26,		0,		2,		0
151
+/*Stakkato*/		move_data_140:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		50,		0,		0,		0
152
+/*Blutsauger*/		move_data_141:	.byte		3,		20,		6,		100,		15,		0,		0,		0,		19,		0,		0,		0
153
+/*Todeskuss*/		move_data_142:	.byte		1,		0,		0,		75,		10,		0,		0,		0,		26,		0,		2,		0
154
+/*Himmelsfeger*/	move_data_143:	.byte		75,		140,		2,		90,		5,		30,		0,		0,		50,		0,		0,		0
155
+/*Wandler*/		move_data_144:	.byte		57,		0,		0,		0,		10,		0,		16,		0,		0,		0,		2,		0
156
+/*Blubber*/		move_data_145:	.byte		70,		40,		11,		100,		30,		10,		8,		0,		18,		0,		1,		0
157
+/*Irrschlag*/		move_data_146:	.byte		76,		70,		0,		100,		10,		20,		0,		0,		19,		0,		0,		0
158
+/*Pilzspore*/		move_data_147:	.byte		1,		0,		12,		100,		15,		0,		0,		0,		26,		0,		2,		0
159
+/*Blitz*/		move_data_148:	.byte		23,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
160
+/*Psywelle*/		move_data_149:	.byte		88,		1,		14,		100,		15,		0,		0,		0,		50,		0,		1,		0
161
+/*Platscher*/		move_data_150:	.byte		85,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
162
+/*Saeurepanzer*/	move_data_151:	.byte		51,		0,		3,		0,		20,		0,		0,		0,		4,		0,		2,		0
163
+/*Krabbhammer*/		move_data_152:	.byte		43,		100,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
164
+/*Explosion*/		move_data_153:	.byte		7,		250,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
165
+/*Kratzfurie*/		move_data_154:	.byte		29,		18,		0,		80,		15,		0,		0,		0,		51,		0,		0,		0
166
+/*Knochmerang*/		move_data_155:	.byte		44,		50,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
167
+/*Erholung*/		move_data_156:	.byte		37,		0,		14,		0,		10,		0,		16,		0,		4,		0,		2,		0
168
+/*Steinhagel*/		move_data_157:	.byte		31,		75,		5,		90,		10,		30,		8,		0,		18,		0,		0,		0
169
+/*Hyperzahn*/		move_data_158:	.byte		31,		80,		0,		90,		15,		10,		0,		0,		19,		0,		0,		0
170
+/*Schaerfer*/		move_data_159:	.byte		10,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
171
+/*Umwandlung*/		move_data_160:	.byte		30,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
172
+/*Triplette*/		move_data_161:	.byte		36,		80,		0,		100,		10,		20,		0,		0,		18,		0,		1,		0
173
+/*Superzahn*/		move_data_162:	.byte		40,		1,		0,		90,		10,		0,		0,		0,		19,		0,		0,		0
174
+/*Schlitzer*/		move_data_163:	.byte		43,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
175
+/*Delegator*/		move_data_164:	.byte		79,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
176
+/*Verzweifler*/		move_data_165:	.byte		48,		50,		0,		0,		1,		0,		0,		0,		51,		0,		0,		0
177
+/*Nachahmer*/		move_data_166:	.byte		95,		0,		0,		0,		1,		0,		0,		0,		0,		0,		2,		0
178
+/*Dreifachkick*/	move_data_167:	.byte		104,		10,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
179
+/*Raub*/		move_data_168:	.byte		105,		60,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
180
+/*Spinnennetz*/		move_data_169:	.byte		106,		0,		6,		0,		10,		0,		0,		0,		26,		0,		2,		0
181
+/*Willensleser*/	move_data_170:	.byte		94,		0,		0,		0,		5,		0,		16,		0,		18,		0,		2,		0
182
+/*Nachtmahr*/		move_data_171:	.byte		107,		0,		7,		100,		15,		0,		0,		0,		18,		0,		2,		0
183
+/*Flammenrad*/		move_data_172:	.byte		125,		60,		10,		100,		25,		10,		0,		0,		19,		0,		0,		0
184
+/*Schnarcher*/		move_data_173:	.byte		92,		50,		0,		100,		15,		30,		0,		0,		50,		0,		1,		0
185
+/*Fluch*/		move_data_174:	.byte		109,		0,		7,		0,		10,		0,		16,		0,		0,		0,		2,		0
186
+/*Dreschflegel*/	move_data_175:	.byte		99,		1,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
187
+/*Umwandlung2*/		move_data_176:	.byte		93,		0,		0,		0,		30,		0,		0,		0,		0,		0,		2,		0
188
+/*Luftstoss*/		move_data_177:	.byte		43,		100,		2,		95,		5,		0,		0,		0,		0,		0,		1,		0
189
+/*Baumwollsaat*/	move_data_178:	.byte		60,		0,		12,		100,		40,		0,		8,		0,		26,		0,		2,		0
190
+/*Gegenschlag*/		move_data_179:	.byte		99,		1,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
191
+/*Groll*/		move_data_180:	.byte		100,		0,		7,		100,		10,		0,		0,		0,		26,		0,		2,		0
192
+/*Pulverschnee*/	move_data_181:	.byte		5,		40,		15,		100,		25,		10,		8,		0,		34,		0,		1,		0
193
+/*Schutzschild*/	move_data_182:	.byte		111,		0,		0,		0,		10,		0,		16,		4,		0,		0,		2,		0
194
+/*Tempohieb*/		move_data_183:	.byte		103,		40,		1,		100,		30,		0,		0,		1,		51,		0,		0,		0
195
+/*Grimasse*/		move_data_184:	.byte		60,		0,		0,		100,		10,		0,		16,		0,		26,		0,		2,		0
196
+/*Finte*/		move_data_185:	.byte		17,		60,		17,		0,		20,		0,		0,		0,		50,		0,		0,		0
197
+/*Bitterkuss*/		move_data_186:	.byte		49,		0,		9,		75,		10,		0,		0,		0,		26,		0,		2,		0
198
+/*Bauchtrommel*/	move_data_187:	.byte		142,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
199
+/*Matschbombe*/		move_data_188:	.byte		2,		90,		3,		100,		10,		30,		0,		0,		18,		0,		1,		0
200
+/*Lehmschelle*/		move_data_189:	.byte		73,		20,		4,		100,		10,		100,		0,		0,		18,		0,		1,		0
201
+/*Octazooka*/		move_data_190:	.byte		73,		65,		11,		85,		10,		50,		0,		0,		18,		0,		1,		0
202
+/*Stachler*/		move_data_191:	.byte		0,		0,		4,		0,		20,		0,		64,		0,		56,		0,		2,		0
203
+/*Blitzkanone*/		move_data_192:	.byte		6,		120,		13,		50,		5,		100,		0,		0,		18,		0,		1,		0
204
+/*Gesichte*/		move_data_193:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
205
+/*Abgangsbund*/		move_data_194:	.byte		98,		0,		7,		0,		5,		0,		16,		0,		0,		0,		2,		0
206
+/*Abgesang*/		move_data_195:	.byte		114,		0,		0,		0,		5,		0,		16,		0,		0,		0,		2,		0
207
+/*Eissturm*/		move_data_196:	.byte		70,		55,		15,		95,		15,		100,		8,		0,		18,		0,		1,		0
208
+/*Scanner*/		move_data_197:	.byte		111,		0,		1,		0,		5,		0,		16,		4,		0,		0,		2,		0
209
+/*Knochenhatz*/		move_data_198:	.byte		29,		25,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
210
+/*Zielschuss*/		move_data_199:	.byte		94,		0,		0,		0,		5,		0,		0,		0,		18,		0,		2,		0
211
+/*Wutanfall*/		move_data_200:	.byte		27,		120,		16,		100,		10,		100,		4,		0,		51,		0,		0,		0
212
+/*Sandsturm*/		move_data_201:	.byte		115,		0,		5,		0,		10,		0,		32,		0,		0,		0,		2,		0
213
+/*Gigasauger*/		move_data_202:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		18,		0,		1,		0
214
+/*Ausdauer*/		move_data_203:	.byte		116,		0,		0,		0,		10,		0,		16,		3,		0,		0,		2,		0
215
+/*Charme*/		move_data_204:	.byte		58,		0,		9,		100,		20,		0,		0,		0,		26,		0,		2,		0
216
+/*Walzer*/		move_data_205:	.byte		117,		30,		5,		90,		20,		0,		0,		0,		51,		0,		0,		0
217
+/*Trugschlag*/		move_data_206:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
218
+/*Angeberei*/		move_data_207:	.byte		118,		0,		0,		90,		15,		100,		0,		0,		26,		0,		2,		0
219
+/*Milchgetraenk*/	move_data_208:	.byte		157,		0,		0,		0,		10,		0,		0,		0,		6,		0,		2,		0
220
+/*Funkensprung*/	move_data_209:	.byte		6,		65,		13,		100,		20,		30,		0,		0,		19,		0,		0,		0
221
+/*Zornklinge*/		move_data_210:	.byte		119,		40,		6,		95,		20,		0,		0,		0,		51,		0,		0,		0
222
+/*Stahlfluegel*/	move_data_211:	.byte		138,		70,		8,		90,		25,		10,		0,		0,		51,		0,		0,		0
223
+/*Horrorblick*/		move_data_212:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		50,		0,		2,		0
224
+/*Anziehung*/		move_data_213:	.byte		120,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
225
+/*Schlafrede*/		move_data_214:	.byte		97,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
226
+/*Vitalglocke*/		move_data_215:	.byte		102,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
227
+/*Rueckkehr*/		move_data_216:	.byte		121,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
228
+/*Geschenk*/		move_data_217:	.byte		122,		1,		0,		90,		15,		0,		0,		0,		18,		0,		0,		0
229
+/*Frustration*/		move_data_218:	.byte		123,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
230
+/*Bodyguard*/		move_data_219:	.byte		124,		0,		0,		0,		25,		0,		16,		0,		4,		0,		2,		0
231
+/*Leidteiler*/		move_data_220:	.byte		91,		0,		0,		0,		20,		0,		0,		0,		18,		0,		2,		0
232
+/*Laeuterfeuer*/	move_data_221:	.byte		125,		100,		10,		95,		5,		50,		0,		0,		18,		0,		0,		0
233
+/*Intensitaet*/		move_data_222:	.byte		126,		1,		4,		100,		30,		0,		32,		0,		50,		0,		0,		0
234
+/*Wuchtschlag*/		move_data_223:	.byte		76,		100,		1,		50,		5,		100,		0,		0,		19,		0,		0,		0
235
+/*Vielender*/		move_data_224:	.byte		0,		120,		6,		85,		10,		0,		0,		0,		51,		0,		0,		0
236
+/*Feuerodem*/		move_data_225:	.byte		6,		60,		16,		100,		20,		30,		0,		0,		50,		0,		1,		0
237
+/*Staffette*/		move_data_226:	.byte		127,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
238
+/*Zugabe*/		move_data_227:	.byte		90,		0,		0,		100,		5,		0,		0,		0,		26,		0,		2,		0
239
+/*Verfolgung*/		move_data_228:	.byte		128,		40,		17,		100,		20,		0,		0,		0,		19,		0,		0,		0
240
+/*Turbodreher*/		move_data_229:	.byte		129,		20,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
241
+/*Lockduft*/		move_data_230:	.byte		24,		0,		0,		100,		20,		0,		8,		0,		26,		0,		2,		0
242
+/*Eisenschweif*/	move_data_231:	.byte		69,		100,		8,		75,		15,		30,		0,		0,		19,		0,		0,		0
243
+/*Metallklaue*/		move_data_232:	.byte		139,		50,		8,		95,		35,		10,		0,		0,		19,		0,		0,		0
244
+/*ueberwurf*/		move_data_233:	.byte		78,		70,		1,		100,		10,		0,		0,		255,		51,		0,		0,		0
245
+/*Morgengrauen*/	move_data_234:	.byte		132,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
246
+/*Synthese*/		move_data_235:	.byte		133,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
247
+/*Mondschein*/		move_data_236:	.byte		134,		0,		9,		0,		5,		0,		16,		0,		4,		0,		2,		0
248
+/*Kraftreserve*/	move_data_237:	.byte		135,		60,		0,		100,		15,		0,		0,		0,		54,		0,		1,		0
249
+/*Kreuzhieb*/		move_data_238:	.byte		43,		100,		1,		80,		5,		0,		0,		0,		51,		0,		0,		0
250
+/*Windhose*/		move_data_239:	.byte		146,		40,		16,		100,		20,		20,		8,		0,		50,		0,		1,		0
251
+/*Regentanz*/		move_data_240:	.byte		136,		0,		11,		0,		5,		0,		32,		0,		0,		0,		2,		0
252
+/*Sonnentag*/		move_data_241:	.byte		137,		0,		10,		0,		5,		0,		32,		0,		0,		0,		2,		0
253
+/*Knirscher*/		move_data_242:	.byte		72,		80,		17,		100,		15,		20,		0,		0,		19,		0,		0,		0
254
+/*Spiegelcape*/		move_data_243:	.byte		144,		0,		14,		100,		20,		0,		1,		251,		16,		0,		1,		0
255
+/*Psycho_Plus*/		move_data_244:	.byte		143,		0,		0,		0,		10,		0,		0,		0,		4,		0,		2,		0
256
+/*Turbotempo*/		move_data_245:	.byte		103,		80,		0,		100,		5,		0,		0,		2,		51,		0,		0,		0
257
+/*Antik_Kraft*/		move_data_246:	.byte		140,		60,		5,		100,		5,		10,		0,		0,		19,		0,		1,		0
258
+/*Spukball*/		move_data_247:	.byte		72,		80,		7,		100,		15,		20,		0,		0,		18,		0,		1,		0
259
+/*Seher*/		move_data_248:	.byte		148,		120,		14,		100,		10,		0,		0,		0,		0,		0,		1,		0
260
+/*Zertruemmerer*/	move_data_249:	.byte		69,		40,		1,		100,		15,		50,		0,		0,		19,		0,		0,		0
261
+/*Whirlpool*/		move_data_250:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		50,		0,		1,		0
262
+/*Pruegler*/		move_data_251:	.byte		154,		1,		17,		100,		10,		0,		0,		0,		50,		0,		0,		0
263
+/*Mogelhieb*/		move_data_252:	.byte		158,		40,		0,		100,		10,		0,		0,		3,		18,		0,		0,		0
264
+/*Aufruhr*/		move_data_253:	.byte		159,		90,		0,		100,		10,		100,		0,		0,		50,		0,		1,		0
265
+/*Horter*/		move_data_254:	.byte		160,		0,		0,		0,		20,		0,		0,		0,		4,		0,		2,		0
266
+/*Entfessler*/		move_data_255:	.byte		161,		1,		0,		100,		10,		0,		0,		0,		34,		0,		1,		0
267
+/*Verzehrer*/		move_data_256:	.byte		162,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
268
+/*Hitzewelle*/		move_data_257:	.byte		4,		95,		10,		90,		10,		10,		8,		0,		18,		0,		1,		0
269
+/*Hagelsturm*/		move_data_258:	.byte		164,		0,		15,		0,		10,		0,		32,		0,		2,		0,		2,		0
270
+/*Folterknecht*/	move_data_259:	.byte		165,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
271
+/*Schmeichler*/		move_data_260:	.byte		166,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
272
+/*Irrlicht*/		move_data_261:	.byte		167,		0,		10,		85,		15,		0,		0,		0,		26,		0,		2,		0
273
+/*Memento_Mori*/	move_data_262:	.byte		168,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
274
+/*Fassade*/		move_data_263:	.byte		169,		70,		0,		100,		20,		0,		0,		0,		19,		0,		0,		0
275
+/*Power_Punch*/		move_data_264:	.byte		170,		150,		1,		100,		20,		0,		0,		0,		3,		0,		0,		0
276
+/*Riechsalz*/		move_data_265:	.byte		171,		70,		0,		100,		10,		0,		0,		0,		19,		0,		0,		0
277
+/*Spotlight*/		move_data_266:	.byte		172,		0,		0,		0,		20,		0,		16,		2,		0,		0,		2,		0
278
+/*Natur_Kraft*/		move_data_267:	.byte		173,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
279
+/*Ladevorgang*/		move_data_268:	.byte		174,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
280
+/*Verhoehner*/		move_data_269:	.byte		175,		0,		17,		100,		20,		0,		0,		0,		10,		0,		2,		0
281
+/*Rechte Hand*/		move_data_270:	.byte		176,		0,		0,		0,		20,		0,		16,		5,		0,		0,		2,		0
282
+/*Trickbetrug*/		move_data_271:	.byte		177,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
283
+/*Rollentausch*/	move_data_272:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
284
+/*Wunschtraum*/		move_data_273:	.byte		179,		0,		0,		0,		10,		0,		16,		0,		52,		0,		2,		0
285
+/*Zuschuss*/		move_data_274:	.byte		180,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
286
+/*Verwurzler*/		move_data_275:	.byte		181,		0,		12,		0,		20,		0,		16,		0,		4,		0,		2,		0
287
+/*Kraftkoloss*/		move_data_276:	.byte		182,		120,		1,		100,		5,		0,		0,		0,		19,		0,		0,		0
288
+/*Magiemantel*/		move_data_277:	.byte		183,		0,		14,		0,		15,		0,		1,		4,		0,		0,		2,		0
289
+/*Aufbereitung*/	move_data_278:	.byte		184,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
290
+/*Vergeltung*/		move_data_279:	.byte		185,		60,		1,		100,		10,		0,		0,		252,		51,		0,		0,		0
291
+/*Durchbruch*/		move_data_280:	.byte		186,		75,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
292
+/*Gaehner*/		move_data_281:	.byte		187,		0,		0,		0,		10,		0,		0,		0,		26,		0,		2,		0
293
+/*Abschlag*/		move_data_282:	.byte		188,		65,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
294
+/*Notsituation*/	move_data_283:	.byte		189,		1,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
295
+/*Eruption*/		move_data_284:	.byte		190,		1,		10,		100,		5,		0,		8,		0,		50,		0,		1,		0
296
+/*Wertewechsel*/	move_data_285:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		18,		0,		2,		0
297
+/*Begrenzer*/		move_data_286:	.byte		192,		0,		14,		0,		10,		0,		8,		0,		2,		0,		2,		0
298
+/*Heilung*/		move_data_287:	.byte		193,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
299
+/*Nachspiel*/		move_data_288:	.byte		194,		0,		7,		0,		5,		0,		16,		0,		18,		0,		2,		0
300
+/*uebernahme*/		move_data_289:	.byte		195,		0,		17,		0,		10,		0,		1,		4,		0,		0,		2,		0
301
+/*Geheimpower*/		move_data_290:	.byte		197,		70,		0,		100,		20,		30,		0,		0,		18,		0,		0,		0
302
+/*Taucher*/		move_data_291:	.byte		155,		80,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
303
+/*Armstoss*/		move_data_292:	.byte		29,		15,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
304
+/*Tarnung*/		move_data_293:	.byte		213,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
305
+/*Schweifglanz*/	move_data_294:	.byte		53,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
306
+/*Scheinwerfer*/	move_data_295:	.byte		72,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
307
+/*Nebelball*/		move_data_296:	.byte		71,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
308
+/*Daunenreigen*/	move_data_297:	.byte		58,		0,		2,		100,		15,		0,		0,		0,		26,		0,		2,		0
309
+/*Taumeltanz*/		move_data_298:	.byte		199,		0,		0,		100,		20,		0,		32,		0,		10,		0,		2,		0
310
+/*Feuerfeger*/		move_data_299:	.byte		200,		85,		10,		90,		10,		10,		0,		0,		19,		0,		0,		0
311
+/*Lehmsuhler*/		move_data_300:	.byte		201,		0,		4,		0,		15,		0,		16,		0,		0,		0,		2,		0
312
+/*Frostbeule*/		move_data_301:	.byte		117,		30,		15,		90,		20,		0,		0,		0,		51,		0,		0,		0
313
+/*Nietenranke*/		move_data_302:	.byte		150,		60,		12,		100,		15,		30,		0,		0,		19,		0,		0,		0
314
+/*Tagedieb*/		move_data_303:	.byte		32,		0,		0,		0,		10,		30,		16,		0,		4,		0,		2,		0
315
+/*Schallwelle*/		move_data_304:	.byte		0,		90,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
316
+/*Giftzahn*/		move_data_305:	.byte		202,		50,		3,		100,		15,		30,		0,		0,		22,		0,		0,		0
317
+/*Zermalmklaue*/	move_data_306:	.byte		69,		75,		0,		95,		10,		50,		0,		0,		19,		0,		0,		0
318
+/*Lohekanonade*/	move_data_307:	.byte		80,		150,		10,		90,		5,		0,		0,		0,		50,		0,		1,		0
319
+/*Aquahaubitze*/	move_data_308:	.byte		80,		150,		11,		90,		5,		0,		0,		0,		50,		0,		1,		0
320
+/*Sternenhieb*/		move_data_309:	.byte		139,		90,		8,		90,		10,		20,		0,		0,		51,		0,		0,		0
321
+/*Erstauner*/		move_data_310:	.byte		150,		30,		7,		100,		15,		30,		0,		0,		19,		0,		0,		0
322
+/*Meteorologe*/		move_data_311:	.byte		203,		50,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
323
+/*Aromakur*/		move_data_312:	.byte		102,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
324
+/*Trugtraene*/		move_data_313:	.byte		62,		0,		17,		100,		20,		0,		0,		0,		26,		0,		2,		0
325
+/*Windschnitt*/		move_data_314:	.byte		43,		60,		2,		95,		25,		0,		8,		0,		50,		0,		1,		0
326
+/*Hitzekoller*/		move_data_315:	.byte		204,		130,		10,		90,		5,		100,		0,		0,		51,		0,		1,		0
327
+/*Schnueffler*/		move_data_316:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
328
+/*Felsgrab*/		move_data_317:	.byte		70,		60,		5,		95,		15,		100,		0,		0,		18,		0,		0,		0
329
+/*Silberhauch*/		move_data_318:	.byte		140,		60,		6,		100,		5,		10,		0,		0,		50,		0,		1,		0
330
+/*Metallsound*/		move_data_319:	.byte		62,		0,		8,		85,		40,		0,		0,		0,		26,		0,		2,		0
331
+/*Grasfloete*/		move_data_320:	.byte		1,		0,		12,		55,		15,		0,		0,		0,		26,		0,		2,		0
332
+/*Spasskanone*/		move_data_321:	.byte		205,		0,		0,		100,		20,		0,		0,		0,		58,		0,		2,		0
333
+/*Kosmik_Kraft*/	move_data_322:	.byte		206,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
334
+/*Fontraenen*/		move_data_323:	.byte		190,		1,		11,		100,		5,		0,		8,		0,		18,		0,		1,		0
335
+/*Ampelleuchte*/	move_data_324:	.byte		76,		75,		6,		100,		15,		10,		0,		0,		50,		0,		1,		0
336
+/*Finsterfaust*/	move_data_325:	.byte		17,		60,		7,		0,		20,		0,		0,		0,		51,		0,		0,		0
337
+/*Sondersensor*/	move_data_326:	.byte		150,		80,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
338
+/*Himmelhieb*/		move_data_327:	.byte		207,		85,		1,		90,		15,		0,		0,		0,		51,		0,		0,		0
339
+/*Sandgrab*/		move_data_328:	.byte		42,		35,		4,		85,		15,		100,		0,		0,		50,		0,		0,		0
340
+/*Eiseskaelte*/		move_data_329:	.byte		1,		1,		15,		30,		5,		0,		0,		0,		18,		0,		1,		0
341
+/*Lehmbruehe*/		move_data_330:	.byte		73,		90,		11,		85,		10,		30,		8,		0,		50,		0,		1,		0
342
+/*Kugelsaat*/		move_data_331:	.byte		29,		25,		12,		100,		30,		0,		0,		0,		50,		0,		0,		0
343
+/*Aero_Ass*/		move_data_332:	.byte		17,		60,		2,		0,		20,		0,		0,		0,		51,		0,		0,		0
344
+/*Eisspeer*/		move_data_333:	.byte		29,		25,		15,		100,		30,		0,		0,		0,		50,		0,		0,		0
345
+/*Eisenabwehr*/		move_data_334:	.byte		51,		0,		8,		0,		15,		0,		16,		0,		4,		0,		2,		0
346
+/*Rueckentzug*/		move_data_335:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		26,		0,		2,		0
347
+/*Jauler*/		move_data_336:	.byte		10,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
348
+/*Drachenklaue*/	move_data_337:	.byte		0,		80,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
349
+/*Fauna_Statue*/	move_data_338:	.byte		80,		150,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
350
+/*Protzer*/		move_data_339:	.byte		208,		0,		1,		0,		20,		0,		16,		0,		4,		0,		2,		0
351
+/*Sprungfeder*/		move_data_340:	.byte		85,		85,		2,		85,		5,		30,		0,		0,		51,		0,		0,		0
352
+/*Lehmschuss*/		move_data_341:	.byte		70,		55,		4,		95,		15,		100,		0,		0,		50,		0,		1,		0
353
+/*Giftschweif*/		move_data_342:	.byte		209,		50,		3,		100,		25,		10,		0,		0,		51,		0,		0,		0
354
+/*Bezirzer*/		move_data_343:	.byte		105,		60,		0,		100,		25,		100,		0,		0,		18,		0,		0,		0
355
+/*Volttackle*/		move_data_344:	.byte		198,		120,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
356
+/*Zauberblatt*/		move_data_345:	.byte		17,		60,		12,		0,		20,		0,		0,		0,		50,		0,		1,		0
357
+/*Nassmacher*/		move_data_346:	.byte		210,		0,		11,		0,		15,		0,		16,		0,		0,		0,		2,		0
358
+/*Gedankengut*/		move_data_347:	.byte		211,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
359
+/*Laubklinge*/		move_data_348:	.byte		43,		90,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
360
+/*Drachentanz*/		move_data_349:	.byte		212,		0,		16,		0,		20,		0,		16,		0,		4,		0,		2,		0
361
+/*Felswurf*/		move_data_350:	.byte		29,		25,		5,		90,		10,		0,		0,		0,		50,		0,		0,		0
362
+/*Schockwelle*/		move_data_351:	.byte		17,		60,		13,		0,		20,		0,		0,		0,		50,		0,		1,		0
363
+/*Aquawelle*/		move_data_352:	.byte		76,		60,		11,		100,		20,		20,		0,		0,		50,		0,		1,		0
364
+/*Kismetwunsch*/	move_data_353:	.byte		148,		140,		8,		100,		5,		0,		0,		0,		0,		0,		1,		0
365
+/*Psyschub*/		move_data_354:	.byte		204,		140,		14,		90,		5,		100,		0,		0,		50,		0,		1,		0
366
+/*Ruheort*/		move_data_355:	.byte		32,		0,		2,		0,		10,		0,		16,		0,		4,		0,		2,		0
367
+/*TODO: Erdanziehung*/	move_data_356:	.byte		NONE,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
368
+/*TODO: Wunderauge*/	move_data_357:	.byte		NONE,		0,		14,		0,		40,		0,		0,		0,		10,		0,		2,		0
369
+/*TODO: Weckruf*/	move_data_358:	.byte		NONE,		70,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
370
+/*TODO: Hammerarm*/	move_data_359:	.byte		NONE,		100,		1,		90,		10,		100,		0,		0,		51,		0,		0,		0
371
+/*TODO: Gyroball*/	move_data_360:	.byte		NONE,		25,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
372
+/*TODO: Heilopfer*/	move_data_361:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
373
+/*Lake*/		move_data_362:	.byte		214,		65,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
374
+/*TODO: Beerenkraefte*/	move_data_363:	.byte		NONE,		1,		0,		100,		15,		0,		0,		0,		18,		0,		0,		0
375
+/*Offenlegung*/		move_data_364:	.byte		216,		30,		0,		100,		10,		0,		0,		2,		0,		0,		0,		0
376
+/*TODO: Pfluecker*/	move_data_365:	.byte		NONE,		60,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
377
+/*Rueckenwind*/		move_data_366:	.byte		215,		0,		2,		0,		15,		0,		16,		0,		4,		0,		2,		0
378
+/*TODO: Akupressur*/	move_data_367:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
379
+/*Metallstoss*/		move_data_368:	.byte		89,		1,		8,		100,		10,		0,		1,		0,		0,		0,		0,		0
380
+/*Kehrtwende*/		move_data_369:	.byte		127,		70,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
381
+/*Nahkampf*/		move_data_370:	.byte		217,		120,		1,		100,		5,		100,		0,		0,		51,		0,		0,		0
382
+/*Gegenstoss*/		move_data_371:	.byte		218,		50,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
383
+/*Gewissheit*/		move_data_372:	.byte		219,		60,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
384
+/*Itemsperre*/		move_data_373:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
385
+/*Schleuder*/		move_data_374:	.byte		NONE,		1,		17,		100,		10,		0,		0,		0,		18,		0,		0,		0
386
+/*Psybann*/		move_data_375:	.byte		NONE,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
387
+/*Trumpfkarte*/		move_data_376:	.byte		NONE,		1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
388
+/*Heilblockade*/	move_data_377:	.byte		NONE,		0,		14,		100,		15,		0,		8,		0,		18,		0,		2,		0
389
+/*Auswringen*/		move_data_378:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
390
+/*Krafttrick*/		move_data_379:	.byte		221,		0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
391
+/*Magensaefte*/		move_data_380:	.byte		223,		0,		3,		100,		10,		0,		0,		0,		50,		0,		2,		0
392
+/*Beschwoerung*/	move_data_381:	.byte		222,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
393
+/*TODO: Egotrip*/	move_data_382:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		2,		0,		2,		0
394
+/*Imitator*/		move_data_383:	.byte		9,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
395
+/*Krafttausch*/		move_data_384:	.byte		224,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
396
+/*Schutztausch*/	move_data_385:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
397
+/*Strafattacke*/	move_data_386:	.byte		225,		60,		17,		100,		5,		0,		0,		0,		51,		0,		0,		0
398
+/*TODO: Zuflucht*/	move_data_387:	.byte		NONE,		140,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
399
+/*Sorgensamen*/		move_data_388:	.byte		178,		0,		12,		100,		10,		0,		0,		0,		26,		0,		2,		0
400
+/*Tiefschlag*/		move_data_389:	.byte		NONE,		80,		17,		100,		5,		0,		0,		1,		51,		0,		0,		0
401
+/*Giftspitzen*/		move_data_390:	.byte		112,		0,		3,		0,		20,		0,		64,		0,		0,		0,		2,		0
402
+/*Statustausch*/	move_data_391:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
403
+/*Wasserring*/		move_data_392:	.byte		181,		0,		11,		0,		20,		0,		16,		0,		4,		0,		2,		0
404
+/*Magnetflug*/		move_data_393:	.byte		227,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
405
+/*Flammenblitz*/	move_data_394:	.byte		125,		120,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
406
+/*Kraftwelle*/		move_data_395:	.byte		6,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
407
+/*Aurasphaere*/		move_data_396:	.byte		17,		80,		1,		0,		20,		0,		0,		0,		50,		0,		1,		0
408
+/*Steinpolitur*/	move_data_397:	.byte		52,		0,		5,		0,		20,		0,		0,		0,		4,		0,		2,		0
409
+/*Gifthieb*/		move_data_398:	.byte		2,		80,		3,		100,		20,		30,		0,		0,		51,		0,		0,		0
410
+/*Finsteraura*/		move_data_399:	.byte		31,		80,		17,		100,		15,		20,		0,		0,		50,		0,		1,		0
411
+/*Nachthieb*/		move_data_400:	.byte		43,		70,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
412
+/*Nassschweif*/		move_data_401:	.byte		0,		90,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
413
+/*Samenbomben*/		move_data_402:	.byte		0,		80,		12,		100,		15,		0,		0,		0,		50,		0,		0,		0
414
+/*Luftschnitt*/		move_data_403:	.byte		31,		75,		2,		95,		15,		30,		0,		0,		50,		0,		1,		0
415
+/*Kreuzschere*/		move_data_404:	.byte		0,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
416
+/*Kaefergebrumm*/	move_data_405:	.byte		72,		90,		6,		100,		10,		10,		0,		0,		18,		0,		1,		0
417
+/*Drachenpuls*/		move_data_406:	.byte		0,		85,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
418
+/*Drachenstoss*/	move_data_407:	.byte		31,		100,		16,		75,		10,		20,		0,		0,		51,		0,		0,		0
419
+/*Juwelenkraft*/	move_data_408:	.byte		0,		80,		5,		100,		20,		0,		0,		0,		50,		0,		1,		0
420
+/*Ableithieb*/		move_data_409:	.byte		3,		75,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
421
+/*Vakuumwelle*/		move_data_410:	.byte		0,		40,		1,		100,		30,		0,		0,		1,		50,		0,		1,		0
422
+/*Fokusstoss*/		move_data_411:	.byte		72,		120,		1,		70,		5,		0,		0,		0,		50,		0,		1,		0
423
+/*Energieball*/		move_data_412:	.byte		72,		90,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
424
+/*Sturzflug*/		move_data_413:	.byte		198,		120,		2,		100,		15,		0,		0,		0,		51,		0,		0,		0
425
+/*Erdkraefte*/		move_data_414:	.byte		72,		90,		4,		100,		10,		10,		0,		0,		50,		0,		1,		0
426
+/*Wechseldich*/		move_data_415:	.byte		177,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
427
+/*Gigastoss*/		move_data_416:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		51,		0,		0,		0
428
+/*Raenkeschmied*/	move_data_417:	.byte		53,		0,		17,		0,		20,		0,		0,		0,		4,		0,		2,		0
429
+/*Patronenhieb*/	move_data_418:	.byte		0,		40,		8,		100,		30,		0,		0,		1,		51,		0,		0,		0
430
+/*Lawine*/		move_data_419:	.byte		185,		60,		15,		100,		10,		0,		8,		252,		51,		0,		0,		0
431
+/*Eissplitter*/		move_data_420:	.byte		0,		40,		15,		100,		30,		0,		0,		1,		50,		0,		0,		0
432
+/*Dunkelklaue*/		move_data_421:	.byte		43,		70,		7,		100,		15,		0,		0,		0,		51,		0,		0,		0
433
+/*Donnerzahn*/		move_data_422:	.byte		31,		65,		13,		95,		15,		0,		0,		0,		51,		0,		0,		0
434
+/*Eiszahn*/		move_data_423:	.byte		31,		65,		15,		95,		15,		0,		0,		0,		51,		0,		0,		0
435
+/*Feuerzahn*/		move_data_424:	.byte		31,		65,		10,		95,		15,		0,		0,		0,		51,		0,		0,		0
436
+/*Schattenstoss*/	move_data_425:	.byte		0,		40,		7,		100,		30,		0,		0,		0,		51,		0,		0,		0
437
+/*Schlammbombe*/	move_data_426:	.byte		73,		65,		4,		85,		10,		30,		0,		0,		50,		0,		1,		0
438
+/*Psychoklinge*/	move_data_427:	.byte		43,		70,		14,		100,		20,		0,		0,		0,		51,		0,		0,		0
439
+/*Zen_Kopfstoss*/	move_data_428:	.byte		31,		80,		14,		90,		15,		0,		0,		0,		51,		0,		0,		0
440
+/*Spiegelsalve*/	move_data_429:	.byte		73,		65,		8,		85,		10,		30,		0,		0,		50,		0,		1,		0
441
+/*Lichtkanone*/		move_data_430:	.byte		72,		80,		8,		100,		10,		0,		0,		0,		50,		0,		1,		0
442
+/*Kraxler*/		move_data_431:	.byte		76,		90,		0,		85,		20,		20,		0,		0,		51,		0,		0,		0
443
+/*Auflockern*/		move_data_432:	.byte		24,		0,		2,		0,		15,		0,		0,		0,		26,		0,		2,		0
444
+/*Bizarroraum*/		move_data_433:	.byte		228,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
445
+/*Draco Meteor*/	move_data_434:	.byte		204,		130,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
446
+/*Ladungsstoss*/	move_data_435:	.byte		6,		80,		13,		100,		15,		30,		32,		0,		50,		0,		1,		0
447
+/*Flammensturm*/	move_data_436:	.byte		4,		80,		10,		100,		15,		30,		32,		0,		50,		0,		1,		0
448
+/*Blaettersturm*/	move_data_437:	.byte		204,		130,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
449
+/*Blattgeissel*/	move_data_438:	.byte		0,		120,		12,		85,		10,		0,		0,		0,		51,		0,		0,		0
450
+/*Felswerfer*/		move_data_439:	.byte		80,		150,		5,		90,		5,		0,		0,		0,		50,		0,		0,		0
451
+/*Giftstreich*/		move_data_440:	.byte		209,		70,		3,		100,		20,		10,		0,		0,		51,		0,		0,		0
452
+/*Muelltreffer*/	move_data_441:	.byte		2,		120,		3,		80,		5,		30,		0,		0,		50,		0,		0,		0
453
+/*Eisenschaedel*/	move_data_442:	.byte		31,		80,		8,		100,		15,		30,		0,		0,		51,		0,		0,		0
454
+/*Magnetbombe*/		move_data_443:	.byte		17,		60,		8,		0,		20,		0,		0,		0,		50,		0,		0,		0
455
+/*Steinkante*/		move_data_444:	.byte		43,		100,		5,		80,		5,		0,		0,		0,		50,		0,		0,		0
456
+/*Liebreiz*/		move_data_445:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
457
+/*Tarnsteine*/		move_data_446:	.byte		112,		0,		5,		0,		20,		0,		64,		0,		8,		0,		2,		0
458
+/*Strauchler*/		move_data_447:	.byte		196,		1,		12,		100,		20,		0,		0,		0,		51,		0,		1,		0
459
+/*Geschwaetz*/		move_data_448:	.byte		76,		65,		2,		100,		20,		100,		0,		0,		50,		0,		1,		0
460
+/*Urteilskraft*/	move_data_449:	.byte		NONE,		100,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
461
+/*Kaeferbiss*/		move_data_450:	.byte		NONE,		60,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
462
+/*Ladestrahl*/		move_data_451:	.byte		72,		50,		13,		90,		10,		70,		0,		0,		50,		0,		1,		0
463
+/*Holzhammer*/		move_data_452:	.byte		198,		120,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
464
+/*Wasserduese*/		move_data_453:	.byte		0,		40,		11,		100,		20,		0,		0,		1,		51,		0,		0,		0
465
+/*Schlagbefehl*/	move_data_454:	.byte		31,		90,		6,		100,		15,		30,		0,		0,		50,		0,		0,		0
466
+/*Blockbefehl*/		move_data_455:	.byte		206,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
467
+/*Heilbefehl*/		move_data_456:	.byte		32,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
468
+/*Kopfstoss*/		move_data_457:	.byte		198,		150,		5,		80,		5,		0,		0,		0,		51,		0,		0,		0
469
+/*Doppelschlag*/	move_data_458:	.byte		44,		35,		0,		90,		10,		0,		0,		0,		51,		0,		0,		0
470
+/*Zeitenlaerm*/		move_data_459:	.byte		80,		150,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
471
+/*Raumschlag*/		move_data_460:	.byte		43,		100,		16,		95,		5,		0,		0,		0,		51,		0,		1,		0
472
+/*Lunartanz*/		move_data_461:	.byte		229,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
473
+/*Quetschgriff*/	move_data_462:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
474
+/*Lavasturm*/		move_data_463:	.byte		42,		100,		10,		75,		5,		100,		0,		0,		50,		0,		1,		0
475
+/*Schlummerort*/	move_data_464:	.byte		1,		0,		17,		80,		10,		100,		8,		0,		26,		0,		2,		0
476
+/*Schocksamen*/		move_data_465:	.byte		69,		120,		12,		85,		5,		40,		0,		0,		50,		0,		1,		0
477
+/*Unheilboeen*/		move_data_466:	.byte		140,		60,		7,		100,		5,		10,		0,		0,		50,		0,		1,		0
478
+/*Schemenkraft*/	move_data_467:	.byte		NONE,		120,		7,		100,		5,		0,		0,		0,		49,		0,		0,		0
479
+/*Klauenwetzer*/	move_data_468:	.byte		10,		0,		17,		0,		15,		0,		16,		0,		4,		0,		2,		0
480
+/*Rundumschutz*/	move_data_469:	.byte		NONE,		0,		5,		0,		10,		0,		16,		3,		0,		0,		2,		0
481
+/*Schutzteiler*/	move_data_470:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
482
+/*Kraftteiler*/		move_data_471:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
483
+/*Wunderraum*/		move_data_472:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
484
+@TODO: Psychoschock (rewrite demage calc)
485
+/*TODO: Psychoschock*/	move_data_473:	.byte		NONE,		80,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
486
+/*Giftschock*/		move_data_474:	.byte		231,		65,		3,		100,		10,		0,		0,		0,		50,		0,		1,		0
487
+/*Autotomie*/		move_data_475:	.byte		NONE,		0,		8,		0,		15,		0,		0,		0,		4,		0,		2,		0
488
+/*Wutpulver*/		move_data_476:	.byte		172,		0,		6,		0,		20,		0,		16,		2,		0,		0,		2,		0
489
+@TODO: also substitute
490
+/*Telekinese*/		move_data_477:	.byte		NONE,		0,		14,		0,		15,		0,		0,		0,		26,		0,		2,		0
491
+/*Magieraum*/		move_data_478:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
492
+/*Katapult*/		move_data_479:	.byte		NONE,		50,		5,		100,		15,		0,		0,		0,		50,		0,		0,		0
493
+/*Bergsturm*/		move_data_480:	.byte		NONE,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
494
+/*Funkenflug*/		move_data_481:	.byte		NONE,		70,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
495
+/*Schlammwoge*/		move_data_482:	.byte		2,		95,		3,		100,		10,		10,		32,		0,		50,		0,		1,		0
496
+/*Falterreigen*/	move_data_483:	.byte		NONE,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
497
+/*Rammboss*/		move_data_484:	.byte		NONE,		1,		8,		100,		10,		0,		0,		0,		51,		0,		0,		0
498
+/*Synchrolaerm*/	move_data_485:	.byte		NONE,		120,		14,		100,		15,		0,		32,		0,		50,		0,		1,		0
499
+/*Elektroball*/		move_data_486:	.byte		NONE,		25,		13,		100,		10,		0,		0,		0,		50,		0,		1,		0
500
+/*ueberflutung*/	move_data_487:	.byte		NONE,		0,		11,		100,		20,		0,		0,		0,		2,		0,		2,		0
501
+/*Nitroladung*/		move_data_488:	.byte		NONE,		50,		10,		100,		20,		100,		0,		0,		51,		0,		0,		0
502
+/*Einrollen*/		move_data_489:	.byte		NONE,		0,		3,		0,		20,		0,		16,		0,		4,		0,		2,		0
503
+/*Fusstritt*/		move_data_490:	.byte		70,		65,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
504
+/*Saeurespeier*/	move_data_491:	.byte		72,		40,		3,		100,		20,		100,		0,		0,		50,		0,		1,		0
505
+/*Schmarotzer*/		move_data_492:	.byte		NONE,		95,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
506
+/*Wankelstrahl*/	move_data_493:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
507
+/*Zwango*/		move_data_494:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
508
+/*Galanterie*/		move_data_495:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		0,		0,		2,		0
509
+/*Kanon*/		move_data_496:	.byte		NONE,		60,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
510
+/*Widerhall*/		move_data_497:	.byte		NONE,		40,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
511
+/*Zermuerben*/		move_data_498:	.byte		NONE,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
512
+/*Klaersmog*/		move_data_499:	.byte		NONE,		50,		3,		0,		15,		0,		0,		0,		50,		0,		1,		0
513
+/*Kraftvorrat*/		move_data_500:	.byte		NONE,		1,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
514
+/*Rapidschutz*/		move_data_501:	.byte		NONE,		0,		1,		0,		15,		0,		16,		3,		0,		0,		2,		0
515
+/*Seitentausch*/	move_data_502:	.byte		NONE,		0,		14,		0,		15,		0,		16,		1,		0,		0,		2,		0
516
+/*Siedewasser*/		move_data_503:	.byte		125,		80,		11,		100,		15,		30,		0,		0,		50,		0,		1,		0
517
+/*Hausbruch*/		move_data_504:	.byte		NONE,		0,		0,		0,		15,		0,		16,		0,		4,		0,		2,		0
518
+/*Heilwoge*/		move_data_505:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
519
+/*Buerde*/		move_data_506:	.byte		NONE,		65,		7,		100,		10,		0,		0,		0,		50,		0,		1,		0
520
+/*Freier Fall*/		move_data_507:	.byte		NONE,		60,		2,		100,		10,		0,		0,		0,		51,		0,		0,		0
521
+/*Gangwechsel*/		move_data_508:	.byte		NONE,		0,		8,		0,		10,		0,		16,		0,		4,		0,		2,		0
522
+/*ueberkopfwurf*/	move_data_509:	.byte		NONE,		60,		1,		90,		10,		0,		0,		0,		3,		0,		0,		0
523
+/*Einaeschern*/		move_data_510:	.byte		NONE,		60,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
524
+/*Verzoegerung*/	move_data_511:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		2,		0,		2,		0
525
+/*Akrobatik*/		move_data_512:	.byte		NONE,		55,		2,		100,		15,		0,		0,		0,		50,		0,		0,		0
526
+/*Typenspiegel*/	move_data_513:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		4,		0,		2,		0
527
+/*Heimzahlung*/		move_data_514:	.byte		NONE,		70,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
528
+/*Wagemut*/		move_data_515:	.byte		NONE,		1,		1,		100,		5,		0,		0,		0,		3,		0,		1,		0
529
+/*Offerte*/		move_data_516:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		2,		0,		2,		0
530
+/*Inferno*/		move_data_517:	.byte		4,		100,		10,		50,		5,		100,		0,		0,		18,		0,		1,		0
531
+/*Wassersaeulen*/	move_data_518:	.byte		NONE,		80,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
532
+/*Feuersaeulen*/	move_data_519:	.byte		NONE,		80,		10,		100,		10,		0,		0,		0,		50,		0,		1,		0
533
+/*Pflanzsaeulen*/	move_data_520:	.byte		NONE,		80,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
534
+/*Voltwechsel*/		move_data_521:	.byte		NONE,		70,		13,		100,		20,		0,		0,		0,		2,		0,		1,		0
535
+/*Kaefertrutz*/		move_data_522:	.byte		71,		50,		6,		100,		20,		100,		8,		0,		50,		0,		1,		0
536
+/*Dampfwalze*/		move_data_523:	.byte		70,		60,		4,		100,		20,		100,		32,		0,		50,		0,		0,		0
537
+/*Eisesodem*/		move_data_524:	.byte		NONE,		60,		15,		90,		10,		0,		0,		0,		50,		0,		1,		0
538
+/*Drachenrute*/		move_data_525:	.byte		NONE,		60,		16,		90,		10,		0,		0,		250,		51,		0,		0,		0
539
+/*Kraftschub*/		move_data_526:	.byte		NONE,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
540
+/*Elektronetz*/		move_data_527:	.byte		70,		55,		13,		95,		15,		0,		8,		0,		50,		0,		1,		0
541
+/*Stromstoss*/		move_data_528:	.byte		48,		90,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
542
+/*Schlagbohrer*/	move_data_529:	.byte		43,		80,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
543
+/*Doppelhieb*/		move_data_530:	.byte		44,		40,		16,		90,		15,		0,		0,		0,		51,		0,		0,		0
544
+/*Herzstempel*/		move_data_531:	.byte		31,		60,		14,		100,		25,		30,		0,		0,		51,		0,		0,		0
545
+/*Holzgeweih*/		move_data_532:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
546
+/*Sanctoklinge*/	move_data_533:	.byte		NONE,		90,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
547
+/*Kalkklinge*/		move_data_534:	.byte		69,		75,		11,		95,		10,		50,		0,		0,		51,		0,		0,		0
548
+/*Brandstempel*/	move_data_535:	.byte		NONE,		1,		10,		100,		10,		0,		0,		0,		51,		0,		0,		0
549
+/*Grasmixer*/		move_data_536:	.byte		70,		65,		12,		90,		10,		30,		0,		0,		50,		0,		1,		0
550
+/*Quetschwalze*/	move_data_537:	.byte		150,		65,		6,		100,		20,		30,		0,		0,		51,		0,		0,		0
551
+/*Watteschild*/		move_data_538:	.byte		NONE,		0,		12,		0,		10,		0,		0,		0,		4,		0,		2,		0
552
+/*Nachtflut*/		move_data_539:	.byte		73,		85,		17,		95,		10,		40,		0,		0,		50,		0,		1,		0
553
+/*Psychostoss*/		move_data_540:	.byte		NONE,		100,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
554
+/*Kehrschelle*/		move_data_541:	.byte		29,		25,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
555
+/*Orkan*/		move_data_542:	.byte		76,		110,		2,		70,		10,		30,		0,		0,		50,		0,		1,		0
556
+/*Steinschaedel*/	move_data_543:	.byte		48,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
557
+/*Klikkdiskus*/		move_data_544:	.byte		44,		50,		8,		85,		15,		0,		0,		0,		50,		0,		0,		0
558
+/*Flammenball*/		move_data_545:	.byte		4,		100,		10,		100,		5,		30,		32,		0,		50,		0,		1,		0
559
+/*Techblaster*/		move_data_546:	.byte		NONE,		120,		0,		100,		5,		0,		0,		0,		50,		0,		1,		0
560
+/*Urgesang*/		move_data_547:	.byte		NONE,		75,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
561
+/*Mystoschwert*/	move_data_548:	.byte		NONE,		85,		1,		100,		10,		0,		0,		0,		51,		0,		1,		0
562
+/*Eiszeit*/		move_data_549:	.byte		70,		65,		15,		95,		10,		100,		8,		0,		50,		0,		1,		0
563
+/*Blitzschlag*/		move_data_550:	.byte		6,		130,		13,		85,		5,		20,		0,		0,		51,		0,		0,		0
564
+/*Blauflammen*/		move_data_551:	.byte		4,		130,		10,		85,		5,		20,		0,		0,		50,		0,		1,		0
565
+/*Feuerreigen*/		move_data_552:	.byte		72,		80,		10,		100,		10,		50,		0,		0,		50,		0,		1,		0
566
+/*Frostvolt*/		move_data_553:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		0,		0
567
+/*Frosthauch*/		move_data_554:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		1,		0
568
+/*Standpauke*/		move_data_555:	.byte		71,		55,		17,		95,		15,		100,		8,		0,		50,		0,		1,		0
569
+/*Eiszapfhagel*/	move_data_556:	.byte		31,		85,		15,		90,		10,		30,		0,		0,		50,		0,		0,		0
570
+/*V_Generator*/		move_data_557:	.byte		NONE,		180,		10,		95,		5,		0,		0,		0,		51,		0,		0,		0
571
+/*Kreuzflamme*/		move_data_558:	.byte		NONE,		100,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
572
+/*Kreuzdonner*/		move_data_559:	.byte		NONE,		100,		13,		100,		5,		0,		0,		0,		50,		0,		0,		0
573
+/*Flying Press*/	move_data_560:	.byte		NONE,		80,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
574
+/*Tatami_Schild*/	move_data_561:	.byte		NONE,		0,		1,		0,		10,		0,		16,		0,		0,		0,		2,		0
575
+/*Ruelpser*/		move_data_562:	.byte		NONE,		120,		3,		90,		10,		0,		0,		0,		2,		0,		1,		0
576
+/*Pflueger*/		move_data_563:	.byte		NONE,		0,		4,		0,		10,		0,		16,		0,		0,		0,		2,		0
577
+/*Klebenetz*/		move_data_564:	.byte		NONE,		0,		6,		0,		20,		0,		64,		0,		10,		0,		2,		0
578
+/*Stachelfinale*/	move_data_565:	.byte		NONE,		30,		6,		100,		25,		0,		0,		0,		51,		0,		0,		0
579
+/*Phantomkraft*/	move_data_566:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		49,		0,		0,		0
580
+/*Halloween*/		move_data_567:	.byte		NONE,		0,		7,		100,		20,		0,		0,		0,		2,		0,		2,		0
581
+/*Kampfgebruell*/	move_data_568:	.byte		NONE,		0,		0,		100,		30,		0,		0,		0,		58,		0,		2,		0
582
+/*Plasmaschauer*/	move_data_569:	.byte		NONE,		0,		13,		0,		25,		0,		16,		0,		0,		0,		2,		0
583
+/*Parabolladung*/	move_data_570:	.byte		3,		50,		13,		100,		20,		0,		32,		0,		50,		0,		1,		0
584
+/*Waldesfluch*/		move_data_571:	.byte		NONE,		0,		12,		100,		20,		0,		16,		0,		2,		0,		2,		0
585
+/*Bluetenwirbel*/	move_data_572:	.byte		0,		90,		12,		100,		15,		0,		32,		0,		50,		0,		0,		0
586
+/*Gefriertrockner*/	move_data_573:	.byte		NONE,		70,		15,		100,		20,		0,		0,		0,		18,		0,		1,		0
587
+/*Saeuselstimme*/	move_data_574:	.byte		17,		40,		9,		0,		15,		0,		8,		0,		50,		0,		1,		0
588
+/*Abgangstirade*/	move_data_575:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		58,		0,		2,		0
589
+/*Invertigo*/		move_data_576:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		50,		0,		2,		0
590
+/*Diebeskuss*/		move_data_577:	.byte		3,		50,		9,		100,		10,		0,		0,		0,		50,		0,		1,		0
591
+/*Trickschutz*/		move_data_578:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
592
+/*Floraschutz*/		move_data_579:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
593
+/*Grasfeld*/		move_data_580:	.byte		NONE,		0,		12,		0,		10,		0,		16,		0,		0,		0,		2,		0
594
+/*Nebelfeld*/		move_data_581:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
595
+/*Elektrifizierung*/	move_data_582:	.byte		NONE,		0,		13,		0,		20,		0,		0,		0,		0,		0,		2,		0
596
+/*Knuddler*/		move_data_583:	.byte		68,		90,		9,		90,		10,		10,		0,		0,		51,		0,		0,		0
597
+/*Feenbrise*/		move_data_584:	.byte		0,		40,		9,		100,		30,		0,		0,		0,		50,		0,		1,		0
598
+/*Mondgewalt*/		move_data_585:	.byte		71,		95,		9,		100,		15,		30,		0,		0,		50,		0,		1,		0
599
+/*ueberschallknall*/	move_data_586:	.byte		0,		140,		0,		100,		10,		0,		32,		0,		50,		0,		1,		0
600
+/*Feenschloss*/		move_data_587:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
601
+/*Koenigsschild*/	move_data_588:	.byte		111,		0,		8,		0,		10,		0,		16,		4,		0,		0,		2,		0
602
+/*Kameradschaft*/	move_data_589:	.byte		18,		0,		0,		0,		20,		0,		0,		0,		0,		0,		2,		0
603
+/*Vertrauenssache*/	move_data_590:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		48,		0,		2,		0
604
+/*Diamantsturm*/	move_data_591:	.byte		138,		100,		5,		95,		5,		50,		0,		0,		50,		0,		0,		0
605
+/*Dampfschwall*/	move_data_592:	.byte		125,		110,		11,		95,		5,		30,		0,		0,		50,		0,		1,		0
606
+/*Dimensionsloch*/	move_data_593:	.byte		NONE,		80,		14,		0,		5,		0,		0,		0,		48,		0,		1,		0
607
+/*Wasser_Shuriken*/	move_data_594:	.byte		29,		15,		11,		100,		20,		0,		0,		1,		50,		0,		0,		0
608
+/*Magieflamme*/		move_data_595:	.byte		71,		65,		10,		100,		10,		100,		0,		0,		50,		0,		1,		0
609
+/*Schutzstacheln*/	move_data_596:	.byte		NONE,		0,		12,		0,		10,		0,		0,		4,		0,		0,		2,		0
610
+/*Duftwolke*/		move_data_597:	.byte		NONE,		0,		9,		0,		20,		0,		16,		0,		0,		0,		2,		0
611
+/*Mystowellen*/		move_data_598:	.byte		NONE,		0,		13,		100,		15,		0,		0,		0,		26,		0,		2,		0
612
+/*Giftfalle*/		move_data_599:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		26,		0,		2,		0
613
+/*Pulverschleuder*/	move_data_600:	.byte		NONE,		0,		6,		100,		20,		0,		0,		1,		18,		0,		2,		0
614
+/*Geokontrolle*/	move_data_601:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		4,		0,		2,		0
615
+/*Magnetregler*/	move_data_602:	.byte		NONE,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
616
+/*Goldene Zeiten*/	move_data_603:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		0,		0,		2,		0
617
+/*Elektrofeld*/		move_data_604:	.byte		NONE,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
618
+/*Zauberschein*/	move_data_605:	.byte		0,		80,		9,		100,		10,		0,		8,		0,		50,		0,		1,		0
619
+/*Ehrentag*/		move_data_606:	.byte		85,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
620
+/*Haendchenhalten*/	move_data_607:	.byte		176,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
621
+/*Kulleraugen*/		move_data_608:	.byte		18,		0,		9,		100,		30,		0,		0,		1,		10,		0,		2,		0
622
+/*Wangenrubbler*/	move_data_609:	.byte		6,		20,		13,		100,		20,		100,		0,		0,		51,		0,		0,		0
623
+/*Zurueckhaltung*/	move_data_610:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
624
+/*Plage*/		move_data_611:	.byte		42,		20,		6,		100,		20,		100,		0,		0,		51,		0,		1,		0
625
+/*Steigerungshieb*/	move_data_612:	.byte		139,		40,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
626
+/*Unheilsschwingen*/	move_data_613:	.byte		3,		80,		2,		100,		10,		0,		0,		0,		50,		0,		1,		0
627
+/*Tausend Pfeile*/	move_data_614:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
628
+/*Tausend Wellen*/	move_data_615:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
629
+/*Bodengewalt*/		move_data_616:	.byte		147,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
630
+/*Lux Calamitatis*/	move_data_617:	.byte		48,		140,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
631
+/*Ursprungswoge*/	move_data_618:	.byte		0,		110,		11,		85,		10,		0,		8,		0,		50,		0,		1,		0
632
+/*Abgrundsklinge*/	move_data_619:	.byte		0,		120,		4,		85,		10,		0,		8,		0,		50,		0,		0,		0
633
+/*Zenitstuermer*/	move_data_620:	.byte		NONE,		120,		2,		100,		5,		0,		0,		0,		51,		0,		0,		0
634
+/*Dimensionswahn*/	move_data_621:	.byte		NONE,		100,		17,		0,		5,		0,		0,		0,		49,		0,		0,		0
635
+/*Sandsammler*/		move_data_622:	.byte		133,		0,		4,		100,		10,		0,		16,		0,		4,		0,		2,		0
636
+/*ueberrumpler*/	move_data_623:	.byte		0,		90,		6,		100,		10,		0,		0,		2,		51,		0,		0,		0
637
+/*Bunker*/		move_data_624:	.byte		NONE,		0,		3,		100,		10,		0,		16,		4,		0,		0,		2,		0
638
+/*Schattenfessel*/	move_data_625:	.byte		NONE,		80,		7,		100,		10,		0,		16,		0,		18,		0,		0,		0
639
+/*Dark Lariat*/		move_data_626:	.byte		NONE,		85,		17,		100,		10,		0,		16,		0,		51,		0,		0,		0
640
+/*Schaumserenade*/	move_data_627:	.byte		NONE,		90,		11,		100,		10,		0,		8,		0,		50,		0,		1,		0
641
+/*Eishammer*/		move_data_628:	.byte		NONE,		100,		15,		90,		10,		100,		0,		0,		51,		0,		0,		0
642
+/*Florakur*/		move_data_629:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		4,		0,		2,		0
643
+/*Pferdestaerke*/	move_data_630:	.byte		0,		95,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
644
+/*Kraftabsorber*/	move_data_631:	.byte		NONE,		0,		12,		100,		10,		0,		0,		0,		2,		0,		2,		0
645
+/*Solarklinge*/		move_data_632:	.byte		NONE,		125,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
646
+/*Blattwerk*/		move_data_633:	.byte		NONE,		40,		12,		100,		40,		0,		0,		0,		50,		0,		0,		0
647
+/*Rampenlicht*/		move_data_634:	.byte		NONE,		0,		0,		100,		15,		0,		0,		3,		2,		0,		2,		0
648
+/*Giftfaden*/		move_data_635:	.byte		NONE,		0,		3,		100,		20,		100,		0,		0,		10,		0,		2,		0
649
+/*Konzentration*/	move_data_636:	.byte		NONE,		0,		0,		100,		30,		0,		16,		0,		4,		0,		2,		0
650
+/*Hilfsmechanik*/	move_data_637:	.byte		NONE,		0,		8,		0,		20,		0,		16,		0,		4,		0,		2,		0
651
+/*Neck Strike*/		move_data_638:	.byte		NONE,		80,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
652
+/*Pollenknoedel*/	move_data_639:	.byte		NONE,		90,		6,		100,		15,		0,		0,		0,		50,		0,		1,		0
653
+/*Ankerschuss*/		move_data_640:	.byte		NONE,		80,		8,		100,		20,		0,		0,		0,		51,		0,		0,		0
654
+/*Psychofeld*/		move_data_641:	.byte		NONE,		0,		14,		0,		10,		0,		32,		0,		0,		0,		2,		0
655
+/*Anfallen*/		move_data_642:	.byte		NONE,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
656
+/*Feuerpeitsche*/	move_data_643:	.byte		NONE,		80,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
657
+/*ueberheblichkeit*/	move_data_644:	.byte		NONE,		20,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
658
+/*Ausbrennen*/		move_data_645:	.byte		NONE,		130,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
659
+/*Initiativetausch*/	move_data_646:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		6,		0,		2,		0
660
+/*Schmalhorn*/		move_data_647:	.byte		17,		70,		8,		0,		10,		0,		0,		0,		51,		0,		0,		0
661
+/*Laeuterung*/		move_data_648:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		14,		0,		2,		0
662
+/*Wecktanz*/		move_data_649:	.byte		NONE,		90,		0,		100,		15,		0,		0,		0,		34,		0,		1,		0
663
+/*Sanktionskern*/	move_data_650:	.byte		NONE,		100,		16,		100,		10,		0,		8,		0,		50,		0,		1,		0
664
+/*Tropenkick*/		move_data_651:	.byte		NONE,		70,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
665
+/*Kommando*/		move_data_652:	.byte		NONE,		0,		14,		0,		15,		0,		16,		0,		2,		0,		2,		0
666
+/*Schnabelkanone*/	move_data_653:	.byte		NONE,		100,		2,		100,		15,		0,		0,		253,		50,		0,		0,		0
667
+/*Schuppenrasseln*/	move_data_654:	.byte		NONE,		110,		16,		100,		5,		0,		8,		0,		50,		0,		1,		0
668
+/*Drachenhammer*/	move_data_655:	.byte		NONE,		90,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
669
+/*Wirbler*/		move_data_656:	.byte		NONE,		60,		17,		100,		20,		0,		32,		0,		51,		0,		0,		0
670
+/*Auroraschleier*/	move_data_657:	.byte		NONE,		0,		15,		0,		20,		0,		16,		0,		4,		0,		2,		0
671
+/*Panzerfalle*/		move_data_658:	.byte		NONE,		150,		10,		100,		5,		0,		8,		253,		50,		0,		0,		0
672
+/*Kanonenbouquet*/	move_data_659:	.byte		204,		130,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
673
+/*Psychobeisser*/	move_data_660:	.byte		NONE,		85,		14,		100,		10,		0,		0,		0,		51,		0,		0,		0
674
+/*Fruststampfer*/	move_data_661:	.byte		NONE,		75,		4,		100,		10,		0,		0,		0,		51,		0,		0,		0
675
+/*Schattenknochen*/	move_data_662:	.byte		NONE,		85,		7,		100,		10,		0,		0,		0,		50,		0,		0,		0
676
+/*Turbofelsen*/		move_data_663:	.byte		0,		40,		5,		100,		20,		0,		0,		1,		51,		0,		0,		0
677
+/*Aquadurchstoss*/	move_data_664:	.byte		NONE,		85,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
678
+/*Prisma_Laser*/	move_data_665:	.byte		NONE,		160,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
679
+/*Diebesschatten*/	move_data_666:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		51,		0,		0,		0
680
+/*Stahlgestirn*/	move_data_667:	.byte		NONE,		100,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
681
+/*Schattenstrahl*/	move_data_668:	.byte		NONE,		100,		7,		100,		5,		0,		0,		0,		50,		0,		1,		0
682
+/*Traenendruese*/	move_data_669:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		8,		0,		2,		0
683
+/*Elektropikser*/	move_data_670:	.byte		NONE,		80,		13,		100,		10,		0,		0,		0,		51,		0,		0,		0
684
+/*Naturzorn*/		move_data_671:	.byte		40,		1,		9,		90,		10,		0,		0,		0,		50,		0,		1,		0
685
+/*Multi_Angriff*/	move_data_672:	.byte		NONE,		90,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
686
+/*aeonensturm*/		move_data_673:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
687
+/*aeonenstrahl*/	move_data_674:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
688
+/*DNS_Strahl*/		move_data_675:	.byte		0,		150,		14,		90,		5,		0,		8,		0,		48,		0,		1,		0

+ 688
- 0
data/moves/move_data.s Visa fil

@@ -0,0 +1,688 @@
1
+.align 4
2
+.text
3
+.thumb
4
+
5
+#define NONE    0
6
+
7
+.global move_table
8
+move_table:
9
+
10
+@Move			DATA		.BYTE		EFFECT		DMG		TYPE		ACCUR		PP		EF_ACC		TARGET		PRIO		FLAGS		AGR_1		SPLIT		AGR_2
11
+/*Nichts*/		move_data_0:	.byte		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0
12
+/*Pfund*/		move_data_1:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
13
+/*Karateschlag*/	move_data_2:	.byte		43,		50,		1,		100,		25,		0,		0,		0,		51,		0,		0,		0
14
+/*Duplexhieb*/		move_data_3:	.byte		29,		15,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
15
+/*Kometenhieb*/		move_data_4:	.byte		29,		18,		0,		85,		15,		0,		0,		0,		51,		0,		0,		0
16
+/*Megahieb*/		move_data_5:	.byte		0,		80,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
17
+/*Zahltag*/		move_data_6:	.byte		34,		40,		0,		100,		20,		100,		0,		0,		50,		0,		0,		0
18
+/*Feuerschlag*/		move_data_7:	.byte		4,		75,		10,		100,		15,		10,		0,		0,		19,		0,		0,		0
19
+/*Eishieb*/		move_data_8:	.byte		5,		75,		15,		100,		15,		10,		0,		0,		19,		0,		0,		0
20
+/*Donnerschlag*/	move_data_9:	.byte		6,		75,		13,		100,		15,		10,		0,		0,		19,		0,		0,		0
21
+/*Kratzer*/		move_data_10:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
22
+/*Klammer*/		move_data_11:	.byte		0,		55,		0,		100,		30,		0,		0,		0,		51,		0,		0,		0
23
+/*Guillotine*/		move_data_12:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
24
+/*Klingensturm*/	move_data_13:	.byte		39,		80,		0,		100,		10,		0,		8,		0,		50,		0,		1,		0
25
+/*Schwerttanz*/		move_data_14:	.byte		50,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
26
+/*Zerschneider*/	move_data_15:	.byte		0,		50,		0,		95,		30,		0,		0,		0,		51,		0,		0,		0
27
+/*Windstoss*/		move_data_16:	.byte		149,		40,		2,		100,		35,		0,		0,		0,		50,		0,		1,		0
28
+/*Fluegelschlag*/	move_data_17:	.byte		0,		60,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
29
+/*Wirbelwind*/		move_data_18:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
30
+/*Fliegen*/		move_data_19:	.byte		155,		90,		2,		95,		15,		0,		0,		0,		51,		0,		0,		0
31
+/*Klammergriff*/	move_data_20:	.byte		42,		15,		0,		85,		20,		100,		0,		0,		51,		0,		0,		0
32
+/*Slam*/		move_data_21:	.byte		0,		80,		0,		75,		20,		0,		0,		0,		51,		0,		0,		0
33
+/*Rankenhieb*/		move_data_22:	.byte		0,		45,		12,		100,		25,		0,		0,		0,		51,		0,		0,		0
34
+/*Stampfer*/		move_data_23:	.byte		150,		65,		0,		100,		20,		30,		0,		0,		19,		0,		0,		0
35
+/*Doppelkick*/		move_data_24:	.byte		44,		30,		1,		100,		30,		0,		0,		0,		51,		0,		0,		0
36
+/*Megakick*/		move_data_25:	.byte		0,		120,		0,		75,		5,		0,		0,		0,		51,		0,		0,		0
37
+/*Sprungkick*/		move_data_26:	.byte		45,		100,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
38
+/*Fegekick*/		move_data_27:	.byte		31,		60,		1,		85,		15,		30,		0,		0,		51,		0,		0,		0
39
+/*Sandwirbel*/		move_data_28:	.byte		23,		0,		4,		100,		15,		0,		0,		0,		26,		0,		2,		0
40
+/*Kopfnuss*/		move_data_29:	.byte		31,		70,		0,		100,		15,		30,		0,		0,		51,		0,		0,		0
41
+/*Hornattacke*/		move_data_30:	.byte		0,		65,		0,		100,		25,		0,		0,		0,		51,		0,		0,		0
42
+/*Furienschlag*/	move_data_31:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
43
+/*Hornbohrer*/		move_data_32:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
44
+/*Tackle*/		move_data_33:	.byte		0,		50,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
45
+/*Bodyslam*/		move_data_34:	.byte		6,		85,		0,		100,		15,		30,		0,		0,		19,		0,		0,		0
46
+/*Wickel*/		move_data_35:	.byte		42,		15,		0,		90,		20,		100,		0,		0,		51,		0,		0,		0
47
+/*Bodycheck*/		move_data_36:	.byte		48,		90,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
48
+/*Fuchtler*/		move_data_37:	.byte		27,		120,		0,		100,		10,		100,		0,		0,		51,		0,		0,		0
49
+/*Risikotackle*/	move_data_38:	.byte		198,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
50
+/*Rutenschlag*/		move_data_39:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		58,		0,		2,		0
51
+/*Giftstachel*/		move_data_40:	.byte		2,		15,		3,		100,		35,		30,		0,		0,		50,		0,		0,		0
52
+/*Duonadel*/		move_data_41:	.byte		77,		25,		6,		100,		20,		20,		0,		0,		18,		0,		0,		0
53
+/*Nadelrakete*/		move_data_42:	.byte		29,		25,		6,		95,		20,		0,		0,		0,		50,		0,		0,		0
54
+/*Silberblick*/		move_data_43:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		26,		0,		2,		0
55
+/*Biss*/		move_data_44:	.byte		31,		60,		17,		100,		25,		30,		0,		0,		18,		0,		0,		0
56
+/*Heuler*/		move_data_45:	.byte		18,		0,		0,		100,		40,		0,		8,		0,		26,		0,		2,		0
57
+/*Brueller*/		move_data_46:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
58
+/*Gesang*/		move_data_47:	.byte		1,		0,		0,		55,		15,		0,		0,		0,		26,		0,		2,		0
59
+/*Superschall*/		move_data_48:	.byte		49,		0,		0,		55,		20,		0,		0,		0,		26,		0,		2,		0
60
+/*Ultraschall*/		move_data_49:	.byte		130,		20,		0,		90,		20,		0,		0,		0,		50,		0,		1,		0
61
+/*Aussetzer*/		move_data_50:	.byte		86,		0,		0,		100,		20,		0,		0,		0,		18,		0,		2,		0
62
+/*Saeure*/		move_data_51:	.byte		69,		40,		3,		100,		30,		10,		8,		0,		18,		0,		1,		0
63
+/*Glut*/		move_data_52:	.byte		4,		40,		10,		100,		25,		10,		0,		0,		18,		0,		1,		0
64
+/*Flammenwurf*/		move_data_53:	.byte		4,		90,		10,		100,		15,		10,		0,		0,		18,		0,		1,		0
65
+/*Weissnebel*/		move_data_54:	.byte		46,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
66
+/*Aquaknarre*/		move_data_55:	.byte		0,		40,		11,		100,		25,		0,		0,		0,		50,		0,		1,		0
67
+/*Hydropumpe*/		move_data_56:	.byte		0,		110,		11,		80,		5,		0,		0,		0,		50,		0,		1,		0
68
+/*Surfer*/		move_data_57:	.byte		0,		90,		11,		100,		15,		0,		32,		0,		50,		0,		1,		0
69
+/*Eisstrahl*/		move_data_58:	.byte		5,		90,		15,		100,		10,		10,		0,		0,		18,		0,		1,		0
70
+/*Blizzard*/		move_data_59:	.byte		5,		110,		15,		70,		5,		10,		8,		0,		18,		0,		1,		0
71
+/*Psystrahl*/		move_data_60:	.byte		76,		65,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
72
+/*Blubbstrahl*/		move_data_61:	.byte		70,		65,		11,		100,		20,		10,		8,		0,		18,		0,		1,		0
73
+/*Aurorastrahl*/	move_data_62:	.byte		68,		65,		15,		100,		20,		10,		0,		0,		18,		0,		1,		0
74
+/*Hyperstrahl*/		move_data_63:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		50,		0,		1,		0
75
+/*Schnabel*/		move_data_64:	.byte		0,		35,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
76
+/*Bohrschnabel*/	move_data_65:	.byte		0,		80,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
77
+/*ueberroller*/		move_data_66:	.byte		48,		80,		1,		80,		25,		0,		0,		0,		51,		0,		0,		0
78
+/*Fusskick*/		move_data_67:	.byte		196,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
79
+/*Konter*/		move_data_68:	.byte		89,		0,		1,		100,		20,		0,		1,		251,		17,		0,		0,		0
80
+/*Geowurf*/		move_data_69:	.byte		87,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
81
+/*Staerke*/		move_data_70:	.byte		0,		80,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
82
+/*Absorber*/		move_data_71:	.byte		3,		20,		12,		100,		25,		0,		0,		0,		18,		0,		1,		0
83
+/*Megasauger*/		move_data_72:	.byte		3,		40,		12,		100,		15,		0,		0,		0,		18,		0,		1,		0
84
+/*Egelsamen*/		move_data_73:	.byte		84,		0,		12,		90,		10,		0,		0,		0,		26,		0,		2,		0
85
+/*Wachstum*/		move_data_74:	.byte		13,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
86
+/*Rasierblatt*/		move_data_75:	.byte		43,		55,		12,		95,		25,		0,		8,		0,		50,		0,		0,		0
87
+/*Solarstrahl*/		move_data_76:	.byte		151,		120,		12,		100,		10,		0,		8,		0,		50,		0,		1,		0
88
+/*Giftpuder*/		move_data_77:	.byte		66,		0,		3,		75,		35,		0,		8,		0,		26,		0,		2,		0
89
+/*Stachelspore*/	move_data_78:	.byte		67,		0,		12,		75,		30,		0,		8,		0,		26,		0,		2,		0
90
+/*Schlafpuder*/		move_data_79:	.byte		1,		0,		12,		75,		15,		0,		8,		0,		26,		0,		2,		0
91
+/*Blaettertanz*/	move_data_80:	.byte		27,		120,		12,		100,		10,		0,		0,		0,		51,		0,		1,		0
92
+/*Fadenschuss*/		move_data_81:	.byte		20,		0,		6,		95,		40,		0,		8,		0,		26,		0,		2,		0
93
+/*Drachenwut*/		move_data_82:	.byte		41,		40,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
94
+/*Feuerwirbel*/		move_data_83:	.byte		42,		35,		10,		85,		15,		100,		0,		0,		50,		0,		1,		0
95
+/*Donnerschock*/	move_data_84:	.byte		6,		40,		13,		100,		30,		10,		0,		0,		18,		0,		1,		0
96
+/*Donnerblitz*/		move_data_85:	.byte		6,		90,		13,		100,		15,		10,		0,		0,		18,		0,		1,		0
97
+/*Donnerwelle*/		move_data_86:	.byte		67,		0,		13,		100,		20,		0,		0,		0,		26,		0,		2,		0
98
+/*Donner*/		move_data_87:	.byte		152,		110,		13,		70,		10,		30,		0,		0,		18,		0,		1,		0
99
+/*Steinwurf*/		move_data_88:	.byte		0,		50,		5,		90,		15,		0,		0,		0,		50,		0,		0,		0
100
+/*Erdbeben*/		move_data_89:	.byte		147,		100,		4,		100,		10,		0,		32,		0,		50,		0,		0,		0
101
+/*Geofissur*/		move_data_90:	.byte		38,		1,		4,		30,		5,		0,		0,		0,		18,		0,		0,		0
102
+/*Schaufler*/		move_data_91:	.byte		155,		80,		4,		100,		10,		0,		0,		0,		50,		0,		0,		0
103
+/*Toxin*/		move_data_92:	.byte		33,		0,		3,		90,		10,		100,		0,		0,		26,		0,		2,		0
104
+/*Konfusion*/		move_data_93:	.byte		76,		50,		14,		100,		25,		10,		0,		0,		18,		0,		1,		0
105
+/*Psychokinese*/	move_data_94:	.byte		72,		90,		14,		100,		10,		10,		0,		0,		18,		0,		1,		0
106
+/*Hypnose*/		move_data_95:	.byte		1,		0,		14,		60,		20,		0,		0,		0,		26,		0,		2,		0
107
+/*Meditation*/		move_data_96:	.byte		10,		0,		14,		0,		40,		0,		16,		0,		4,		0,		2,		0
108
+/*Agilitaet*/		move_data_97:	.byte		52,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
109
+/*Ruckzuckhieb*/	move_data_98:	.byte		103,		40,		0,		100,		30,		0,		0,		1,		51,		0,		0,		0
110
+/*Raserei*/		move_data_99:	.byte		81,		20,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
111
+/*Teleport*/		move_data_100:	.byte		153,		0,		14,		0,		20,		0,		16,		0,		0,		0,		2,		0
112
+/*Nachtnebel*/		move_data_101:	.byte		87,		1,		7,		100,		15,		0,		0,		0,		50,		0,		1,		0
113
+/*Mimikry*/		move_data_102:	.byte		82,		0,		0,		100,		10,		0,		0,		0,		2,		0,		2,		0
114
+/*Kreideschrei*/	move_data_103:	.byte		59,		0,		0,		85,		40,		0,		0,		0,		26,		0,		2,		0
115
+/*Doppelteam*/		move_data_104:	.byte		16,		0,		0,		0,		15,		0,		16,		0,		10,		0,		2,		0
116
+/*Genesung*/		move_data_105:	.byte		32,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
117
+/*Haertner*/		move_data_106:	.byte		11,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
118
+/*Komprimator*/		move_data_107:	.byte		108,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
119
+/*Rauchwolke*/		move_data_108:	.byte		23,		0,		0,		100,		20,		0,		16,		0,		26,		0,		2,		0
120
+/*Konfustrahl*/		move_data_109:	.byte		49,		0,		7,		100,		10,		0,		16,		0,		26,		0,		2,		0
121
+/*Panzerschutz*/	move_data_110:	.byte		11,		0,		11,		0,		40,		0,		16,		0,		4,		0,		2,		0
122
+/*Einigler*/		move_data_111:	.byte		156,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
123
+/*Barriere*/		move_data_112:	.byte		51,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
124
+/*Lichtschild*/		move_data_113:	.byte		35,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
125
+/*Dunkelnebel*/		move_data_114:	.byte		25,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
126
+/*Reflektor*/		move_data_115:	.byte		65,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
127
+/*Energiefokus*/	move_data_116:	.byte		47,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
128
+/*Geduld*/		move_data_117:	.byte		26,		0,		0,		100,		10,		0,		16,		1,		35,		0,		0,		0
129
+/*Metronom*/		move_data_118:	.byte		83,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
130
+/*Spiegeltrick*/	move_data_119:	.byte		9,		0,		2,		0,		20,		0,		1,		0,		0,		0,		2,		0
131
+/*Finale*/		move_data_120:	.byte		7,		200,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
132
+/*Eierbombe*/		move_data_121:	.byte		0,		100,		0,		75,		10,		0,		0,		0,		50,		0,		0,		0
133
+/*Schlecker*/		move_data_122:	.byte		6,		30,		7,		100,		30,		30,		0,		0,		51,		0,		0,		0
134
+/*Smog*/		move_data_123:	.byte		2,		30,		3,		70,		20,		40,		0,		0,		18,		0,		1,		0
135
+/*Schlammbad*/		move_data_124:	.byte		2,		65,		3,		100,		20,		30,		0,		0,		18,		0,		1,		0
136
+/*Knochenkeule*/	move_data_125:	.byte		31,		65,		4,		85,		20,		10,		0,		0,		18,		0,		0,		0
137
+/*Feuersturm*/		move_data_126:	.byte		4,		110,		10,		85,		5,		10,		0,		0,		18,		0,		1,		0
138
+/*Kaskade*/		move_data_127:	.byte		31,		80,		11,		100,		15,		20,		0,		0,		51,		0,		0,		0
139
+/*Schnapper*/		move_data_128:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		51,		0,		0,		0
140
+/*Sternschauer*/	move_data_129:	.byte		17,		60,		0,		0,		20,		0,		8,		0,		50,		0,		1,		0
141
+/*Schaedelwumme*/	move_data_130:	.byte		145,		130,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
142
+/*Dornkanone*/		move_data_131:	.byte		29,		20,		0,		100,		15,		0,		0,		0,		50,		0,		0,		0
143
+/*Umklammerung*/	move_data_132:	.byte		70,		10,		0,		100,		35,		10,		0,		0,		51,		0,		0,		0
144
+/*Amnesie*/		move_data_133:	.byte		54,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
145
+/*Psykraft*/		move_data_134:	.byte		23,		0,		14,		80,		15,		0,		16,		0,		26,		0,		2,		0
146
+/*Weichei*/		move_data_135:	.byte		157,		0,		0,		0,		10,		0,		16,		0,		20,		0,		2,		0
147
+/*Turmkick*/		move_data_136:	.byte		45,		130,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
148
+/*Giftblick*/		move_data_137:	.byte		67,		0,		0,		100,		30,		0,		0,		0,		26,		0,		2,		0
149
+/*Traumfresser*/	move_data_138:	.byte		8,		100,		14,		100,		15,		0,		0,		0,		18,		0,		1,		0
150
+/*Giftwolke*/		move_data_139:	.byte		66,		0,		3,		90,		40,		0,		8,		0,		26,		0,		2,		0
151
+/*Stakkato*/		move_data_140:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		50,		0,		0,		0
152
+/*Blutsauger*/		move_data_141:	.byte		3,		20,		6,		100,		15,		0,		0,		0,		19,		0,		0,		0
153
+/*Todeskuss*/		move_data_142:	.byte		1,		0,		0,		75,		10,		0,		0,		0,		26,		0,		2,		0
154
+/*Himmelsfeger*/	move_data_143:	.byte		75,		140,		2,		90,		5,		30,		0,		0,		50,		0,		0,		0
155
+/*Wandler*/		move_data_144:	.byte		57,		0,		0,		0,		10,		0,		16,		0,		0,		0,		2,		0
156
+/*Blubber*/		move_data_145:	.byte		70,		40,		11,		100,		30,		10,		8,		0,		18,		0,		1,		0
157
+/*Irrschlag*/		move_data_146:	.byte		76,		70,		0,		100,		10,		20,		0,		0,		19,		0,		0,		0
158
+/*Pilzspore*/		move_data_147:	.byte		1,		0,		12,		100,		15,		0,		0,		0,		26,		0,		2,		0
159
+/*Blitz*/		move_data_148:	.byte		23,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
160
+/*Psywelle*/		move_data_149:	.byte		88,		1,		14,		100,		15,		0,		0,		0,		50,		0,		1,		0
161
+/*Platscher*/		move_data_150:	.byte		85,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
162
+/*Saeurepanzer*/	move_data_151:	.byte		51,		0,		3,		0,		20,		0,		0,		0,		4,		0,		2,		0
163
+/*Krabbhammer*/		move_data_152:	.byte		43,		100,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
164
+/*Explosion*/		move_data_153:	.byte		7,		250,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
165
+/*Kratzfurie*/		move_data_154:	.byte		29,		18,		0,		80,		15,		0,		0,		0,		51,		0,		0,		0
166
+/*Knochmerang*/		move_data_155:	.byte		44,		50,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
167
+/*Erholung*/		move_data_156:	.byte		37,		0,		14,		0,		10,		0,		16,		0,		4,		0,		2,		0
168
+/*Steinhagel*/		move_data_157:	.byte		31,		75,		5,		90,		10,		30,		8,		0,		18,		0,		0,		0
169
+/*Hyperzahn*/		move_data_158:	.byte		31,		80,		0,		90,		15,		10,		0,		0,		19,		0,		0,		0
170
+/*Schaerfer*/		move_data_159:	.byte		10,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
171
+/*Umwandlung*/		move_data_160:	.byte		30,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
172
+/*Triplette*/		move_data_161:	.byte		36,		80,		0,		100,		10,		20,		0,		0,		18,		0,		1,		0
173
+/*Superzahn*/		move_data_162:	.byte		40,		1,		0,		90,		10,		0,		0,		0,		19,		0,		0,		0
174
+/*Schlitzer*/		move_data_163:	.byte		43,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
175
+/*Delegator*/		move_data_164:	.byte		79,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
176
+/*Verzweifler*/		move_data_165:	.byte		48,		50,		0,		0,		1,		0,		0,		0,		51,		0,		0,		0
177
+/*Nachahmer*/		move_data_166:	.byte		95,		0,		0,		0,		1,		0,		0,		0,		0,		0,		2,		0
178
+/*Dreifachkick*/	move_data_167:	.byte		104,		10,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
179
+/*Raub*/		move_data_168:	.byte		105,		60,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
180
+/*Spinnennetz*/		move_data_169:	.byte		106,		0,		6,		0,		10,		0,		0,		0,		26,		0,		2,		0
181
+/*Willensleser*/	move_data_170:	.byte		94,		0,		0,		0,		5,		0,		16,		0,		18,		0,		2,		0
182
+/*Nachtmahr*/		move_data_171:	.byte		107,		0,		7,		100,		15,		0,		0,		0,		18,		0,		2,		0
183
+/*Flammenrad*/		move_data_172:	.byte		125,		60,		10,		100,		25,		10,		0,		0,		19,		0,		0,		0
184
+/*Schnarcher*/		move_data_173:	.byte		92,		50,		0,		100,		15,		30,		0,		0,		50,		0,		1,		0
185
+/*Fluch*/		move_data_174:	.byte		109,		0,		7,		0,		10,		0,		16,		0,		0,		0,		2,		0
186
+/*Dreschflegel*/	move_data_175:	.byte		99,		1,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
187
+/*Umwandlung2*/		move_data_176:	.byte		93,		0,		0,		0,		30,		0,		0,		0,		0,		0,		2,		0
188
+/*Luftstoss*/		move_data_177:	.byte		43,		100,		2,		95,		5,		0,		0,		0,		0,		0,		1,		0
189
+/*Baumwollsaat*/	move_data_178:	.byte		60,		0,		12,		100,		40,		0,		8,		0,		26,		0,		2,		0
190
+/*Gegenschlag*/		move_data_179:	.byte		99,		1,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
191
+/*Groll*/		move_data_180:	.byte		100,		0,		7,		100,		10,		0,		0,		0,		26,		0,		2,		0
192
+/*Pulverschnee*/	move_data_181:	.byte		5,		40,		15,		100,		25,		10,		8,		0,		34,		0,		1,		0
193
+/*Schutzschild*/	move_data_182:	.byte		111,		0,		0,		0,		10,		0,		16,		4,		0,		0,		2,		0
194
+/*Tempohieb*/		move_data_183:	.byte		103,		40,		1,		100,		30,		0,		0,		1,		51,		0,		0,		0
195
+/*Grimasse*/		move_data_184:	.byte		60,		0,		0,		100,		10,		0,		16,		0,		26,		0,		2,		0
196
+/*Finte*/		move_data_185:	.byte		17,		60,		17,		0,		20,		0,		0,		0,		50,		0,		0,		0
197
+/*Bitterkuss*/		move_data_186:	.byte		49,		0,		9,		75,		10,		0,		0,		0,		26,		0,		2,		0
198
+/*Bauchtrommel*/	move_data_187:	.byte		142,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
199
+/*Matschbombe*/		move_data_188:	.byte		2,		90,		3,		100,		10,		30,		0,		0,		18,		0,		1,		0
200
+/*Lehmschelle*/		move_data_189:	.byte		73,		20,		4,		100,		10,		100,		0,		0,		18,		0,		1,		0
201
+/*Octazooka*/		move_data_190:	.byte		73,		65,		11,		85,		10,		50,		0,		0,		18,		0,		1,		0
202
+/*Stachler*/		move_data_191:	.byte		0,		0,		4,		0,		20,		0,		64,		0,		56,		0,		2,		0
203
+/*Blitzkanone*/		move_data_192:	.byte		6,		120,		13,		50,		5,		100,		0,		0,		18,		0,		1,		0
204
+/*Gesichte*/		move_data_193:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
205
+/*Abgangsbund*/		move_data_194:	.byte		98,		0,		7,		0,		5,		0,		16,		0,		0,		0,		2,		0
206
+/*Abgesang*/		move_data_195:	.byte		114,		0,		0,		0,		5,		0,		16,		0,		0,		0,		2,		0
207
+/*Eissturm*/		move_data_196:	.byte		70,		55,		15,		95,		15,		100,		8,		0,		18,		0,		1,		0
208
+/*Scanner*/		move_data_197:	.byte		111,		0,		1,		0,		5,		0,		16,		4,		0,		0,		2,		0
209
+/*Knochenhatz*/		move_data_198:	.byte		29,		25,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
210
+/*Zielschuss*/		move_data_199:	.byte		94,		0,		0,		0,		5,		0,		0,		0,		18,		0,		2,		0
211
+/*Wutanfall*/		move_data_200:	.byte		27,		120,		16,		100,		10,		100,		4,		0,		51,		0,		0,		0
212
+/*Sandsturm*/		move_data_201:	.byte		115,		0,		5,		0,		10,		0,		32,		0,		0,		0,		2,		0
213
+/*Gigasauger*/		move_data_202:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		18,		0,		1,		0
214
+/*Ausdauer*/		move_data_203:	.byte		116,		0,		0,		0,		10,		0,		16,		3,		0,		0,		2,		0
215
+/*Charme*/		move_data_204:	.byte		58,		0,		9,		100,		20,		0,		0,		0,		26,		0,		2,		0
216
+/*Walzer*/		move_data_205:	.byte		117,		30,		5,		90,		20,		0,		0,		0,		51,		0,		0,		0
217
+/*Trugschlag*/		move_data_206:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
218
+/*Angeberei*/		move_data_207:	.byte		118,		0,		0,		90,		15,		100,		0,		0,		26,		0,		2,		0
219
+/*Milchgetraenk*/	move_data_208:	.byte		157,		0,		0,		0,		10,		0,		0,		0,		6,		0,		2,		0
220
+/*Funkensprung*/	move_data_209:	.byte		6,		65,		13,		100,		20,		30,		0,		0,		19,		0,		0,		0
221
+/*Zornklinge*/		move_data_210:	.byte		119,		40,		6,		95,		20,		0,		0,		0,		51,		0,		0,		0
222
+/*Stahlfluegel*/	move_data_211:	.byte		138,		70,		8,		90,		25,		10,		0,		0,		51,		0,		0,		0
223
+/*Horrorblick*/		move_data_212:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		50,		0,		2,		0
224
+/*Anziehung*/		move_data_213:	.byte		120,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
225
+/*Schlafrede*/		move_data_214:	.byte		97,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
226
+/*Vitalglocke*/		move_data_215:	.byte		102,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
227
+/*Rueckkehr*/		move_data_216:	.byte		121,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
228
+/*Geschenk*/		move_data_217:	.byte		122,		1,		0,		90,		15,		0,		0,		0,		18,		0,		0,		0
229
+/*Frustration*/		move_data_218:	.byte		123,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
230
+/*Bodyguard*/		move_data_219:	.byte		124,		0,		0,		0,		25,		0,		16,		0,		4,		0,		2,		0
231
+/*Leidteiler*/		move_data_220:	.byte		91,		0,		0,		0,		20,		0,		0,		0,		18,		0,		2,		0
232
+/*Laeuterfeuer*/	move_data_221:	.byte		125,		100,		10,		95,		5,		50,		0,		0,		18,		0,		0,		0
233
+/*Intensitaet*/		move_data_222:	.byte		126,		1,		4,		100,		30,		0,		32,		0,		50,		0,		0,		0
234
+/*Wuchtschlag*/		move_data_223:	.byte		76,		100,		1,		50,		5,		100,		0,		0,		19,		0,		0,		0
235
+/*Vielender*/		move_data_224:	.byte		0,		120,		6,		85,		10,		0,		0,		0,		51,		0,		0,		0
236
+/*Feuerodem*/		move_data_225:	.byte		6,		60,		16,		100,		20,		30,		0,		0,		50,		0,		1,		0
237
+/*Staffette*/		move_data_226:	.byte		127,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
238
+/*Zugabe*/		move_data_227:	.byte		90,		0,		0,		100,		5,		0,		0,		0,		26,		0,		2,		0
239
+/*Verfolgung*/		move_data_228:	.byte		128,		40,		17,		100,		20,		0,		0,		0,		19,		0,		0,		0
240
+/*Turbodreher*/		move_data_229:	.byte		129,		20,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
241
+/*Lockduft*/		move_data_230:	.byte		24,		0,		0,		100,		20,		0,		8,		0,		26,		0,		2,		0
242
+/*Eisenschweif*/	move_data_231:	.byte		69,		100,		8,		75,		15,		30,		0,		0,		19,		0,		0,		0
243
+/*Metallklaue*/		move_data_232:	.byte		139,		50,		8,		95,		35,		10,		0,		0,		19,		0,		0,		0
244
+/*ueberwurf*/		move_data_233:	.byte		78,		70,		1,		100,		10,		0,		0,		255,		51,		0,		0,		0
245
+/*Morgengrauen*/	move_data_234:	.byte		132,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
246
+/*Synthese*/		move_data_235:	.byte		133,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
247
+/*Mondschein*/		move_data_236:	.byte		134,		0,		9,		0,		5,		0,		16,		0,		4,		0,		2,		0
248
+/*Kraftreserve*/	move_data_237:	.byte		135,		60,		0,		100,		15,		0,		0,		0,		54,		0,		1,		0
249
+/*Kreuzhieb*/		move_data_238:	.byte		43,		100,		1,		80,		5,		0,		0,		0,		51,		0,		0,		0
250
+/*Windhose*/		move_data_239:	.byte		146,		40,		16,		100,		20,		20,		8,		0,		50,		0,		1,		0
251
+/*Regentanz*/		move_data_240:	.byte		136,		0,		11,		0,		5,		0,		32,		0,		0,		0,		2,		0
252
+/*Sonnentag*/		move_data_241:	.byte		137,		0,		10,		0,		5,		0,		32,		0,		0,		0,		2,		0
253
+/*Knirscher*/		move_data_242:	.byte		72,		80,		17,		100,		15,		20,		0,		0,		19,		0,		0,		0
254
+/*Spiegelcape*/		move_data_243:	.byte		144,		0,		14,		100,		20,		0,		1,		251,		16,		0,		1,		0
255
+/*Psycho_Plus*/		move_data_244:	.byte		143,		0,		0,		0,		10,		0,		0,		0,		4,		0,		2,		0
256
+/*Turbotempo*/		move_data_245:	.byte		103,		80,		0,		100,		5,		0,		0,		2,		51,		0,		0,		0
257
+/*Antik_Kraft*/		move_data_246:	.byte		140,		60,		5,		100,		5,		10,		0,		0,		19,		0,		1,		0
258
+/*Spukball*/		move_data_247:	.byte		72,		80,		7,		100,		15,		20,		0,		0,		18,		0,		1,		0
259
+/*Seher*/		move_data_248:	.byte		148,		120,		14,		100,		10,		0,		0,		0,		0,		0,		1,		0
260
+/*Zertruemmerer*/	move_data_249:	.byte		69,		40,		1,		100,		15,		50,		0,		0,		19,		0,		0,		0
261
+/*Whirlpool*/		move_data_250:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		50,		0,		1,		0
262
+/*Pruegler*/		move_data_251:	.byte		154,		1,		17,		100,		10,		0,		0,		0,		50,		0,		0,		0
263
+/*Mogelhieb*/		move_data_252:	.byte		158,		40,		0,		100,		10,		0,		0,		3,		18,		0,		0,		0
264
+/*Aufruhr*/		move_data_253:	.byte		159,		90,		0,		100,		10,		100,		0,		0,		50,		0,		1,		0
265
+/*Horter*/		move_data_254:	.byte		160,		0,		0,		0,		20,		0,		0,		0,		4,		0,		2,		0
266
+/*Entfessler*/		move_data_255:	.byte		161,		1,		0,		100,		10,		0,		0,		0,		34,		0,		1,		0
267
+/*Verzehrer*/		move_data_256:	.byte		162,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
268
+/*Hitzewelle*/		move_data_257:	.byte		4,		95,		10,		90,		10,		10,		8,		0,		18,		0,		1,		0
269
+/*Hagelsturm*/		move_data_258:	.byte		164,		0,		15,		0,		10,		0,		32,		0,		2,		0,		2,		0
270
+/*Folterknecht*/	move_data_259:	.byte		165,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
271
+/*Schmeichler*/		move_data_260:	.byte		166,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
272
+/*Irrlicht*/		move_data_261:	.byte		167,		0,		10,		85,		15,		0,		0,		0,		26,		0,		2,		0
273
+/*Memento_Mori*/	move_data_262:	.byte		168,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
274
+/*Fassade*/		move_data_263:	.byte		169,		70,		0,		100,		20,		0,		0,		0,		19,		0,		0,		0
275
+/*Power_Punch*/		move_data_264:	.byte		170,		150,		1,		100,		20,		0,		0,		0,		3,		0,		0,		0
276
+/*Riechsalz*/		move_data_265:	.byte		171,		70,		0,		100,		10,		0,		0,		0,		19,		0,		0,		0
277
+/*Spotlight*/		move_data_266:	.byte		172,		0,		0,		0,		20,		0,		16,		2,		0,		0,		2,		0
278
+/*Natur_Kraft*/		move_data_267:	.byte		173,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
279
+/*Ladevorgang*/		move_data_268:	.byte		174,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
280
+/*Verhoehner*/		move_data_269:	.byte		175,		0,		17,		100,		20,		0,		0,		0,		10,		0,		2,		0
281
+/*Rechte Hand*/		move_data_270:	.byte		176,		0,		0,		0,		20,		0,		16,		5,		0,		0,		2,		0
282
+/*Trickbetrug*/		move_data_271:	.byte		177,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
283
+/*Rollentausch*/	move_data_272:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
284
+/*Wunschtraum*/		move_data_273:	.byte		179,		0,		0,		0,		10,		0,		16,		0,		52,		0,		2,		0
285
+/*Zuschuss*/		move_data_274:	.byte		180,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
286
+/*Verwurzler*/		move_data_275:	.byte		181,		0,		12,		0,		20,		0,		16,		0,		4,		0,		2,		0
287
+/*Kraftkoloss*/		move_data_276:	.byte		182,		120,		1,		100,		5,		0,		0,		0,		19,		0,		0,		0
288
+/*Magiemantel*/		move_data_277:	.byte		183,		0,		14,		0,		15,		0,		1,		4,		0,		0,		2,		0
289
+/*Aufbereitung*/	move_data_278:	.byte		184,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
290
+/*Vergeltung*/		move_data_279:	.byte		185,		60,		1,		100,		10,		0,		0,		252,		51,		0,		0,		0
291
+/*Durchbruch*/		move_data_280:	.byte		186,		75,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
292
+/*Gaehner*/		move_data_281:	.byte		187,		0,		0,		0,		10,		0,		0,		0,		26,		0,		2,		0
293
+/*Abschlag*/		move_data_282:	.byte		188,		65,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
294
+/*Notsituation*/	move_data_283:	.byte		189,		1,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
295
+/*Eruption*/		move_data_284:	.byte		190,		1,		10,		100,		5,		0,		8,		0,		50,		0,		1,		0
296
+/*Wertewechsel*/	move_data_285:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		18,		0,		2,		0
297
+/*Begrenzer*/		move_data_286:	.byte		192,		0,		14,		0,		10,		0,		8,		0,		2,		0,		2,		0
298
+/*Heilung*/		move_data_287:	.byte		193,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
299
+/*Nachspiel*/		move_data_288:	.byte		194,		0,		7,		0,		5,		0,		16,		0,		18,		0,		2,		0
300
+/*uebernahme*/		move_data_289:	.byte		195,		0,		17,		0,		10,		0,		1,		4,		0,		0,		2,		0
301
+/*Geheimpower*/		move_data_290:	.byte		197,		70,		0,		100,		20,		30,		0,		0,		18,		0,		0,		0
302
+/*Taucher*/		move_data_291:	.byte		155,		80,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
303
+/*Armstoss*/		move_data_292:	.byte		29,		15,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
304
+/*Tarnung*/		move_data_293:	.byte		213,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
305
+/*Schweifglanz*/	move_data_294:	.byte		53,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
306
+/*Scheinwerfer*/	move_data_295:	.byte		72,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
307
+/*Nebelball*/		move_data_296:	.byte		71,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
308
+/*Daunenreigen*/	move_data_297:	.byte		58,		0,		2,		100,		15,		0,		0,		0,		26,		0,		2,		0
309
+/*Taumeltanz*/		move_data_298:	.byte		199,		0,		0,		100,		20,		0,		32,		0,		10,		0,		2,		0
310
+/*Feuerfeger*/		move_data_299:	.byte		200,		85,		10,		90,		10,		10,		0,		0,		19,		0,		0,		0
311
+/*Lehmsuhler*/		move_data_300:	.byte		201,		0,		4,		0,		15,		0,		16,		0,		0,		0,		2,		0
312
+/*Frostbeule*/		move_data_301:	.byte		117,		30,		15,		90,		20,		0,		0,		0,		51,		0,		0,		0
313
+/*Nietenranke*/		move_data_302:	.byte		150,		60,		12,		100,		15,		30,		0,		0,		19,		0,		0,		0
314
+/*Tagedieb*/		move_data_303:	.byte		32,		0,		0,		0,		10,		30,		16,		0,		4,		0,		2,		0
315
+/*Schallwelle*/		move_data_304:	.byte		0,		90,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
316
+/*Giftzahn*/		move_data_305:	.byte		202,		50,		3,		100,		15,		30,		0,		0,		22,		0,		0,		0
317
+/*Zermalmklaue*/	move_data_306:	.byte		69,		75,		0,		95,		10,		50,		0,		0,		19,		0,		0,		0
318
+/*Lohekanonade*/	move_data_307:	.byte		80,		150,		10,		90,		5,		0,		0,		0,		50,		0,		1,		0
319
+/*Aquahaubitze*/	move_data_308:	.byte		80,		150,		11,		90,		5,		0,		0,		0,		50,		0,		1,		0
320
+/*Sternenhieb*/		move_data_309:	.byte		139,		90,		8,		90,		10,		20,		0,		0,		51,		0,		0,		0
321
+/*Erstauner*/		move_data_310:	.byte		150,		30,		7,		100,		15,		30,		0,		0,		19,		0,		0,		0
322
+/*Meteorologe*/		move_data_311:	.byte		203,		50,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
323
+/*Aromakur*/		move_data_312:	.byte		102,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
324
+/*Trugtraene*/		move_data_313:	.byte		62,		0,		17,		100,		20,		0,		0,		0,		26,		0,		2,		0
325
+/*Windschnitt*/		move_data_314:	.byte		43,		60,		2,		95,		25,		0,		8,		0,		50,		0,		1,		0
326
+/*Hitzekoller*/		move_data_315:	.byte		204,		130,		10,		90,		5,		100,		0,		0,		51,		0,		1,		0
327
+/*Schnueffler*/		move_data_316:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
328
+/*Felsgrab*/		move_data_317:	.byte		70,		60,		5,		95,		15,		100,		0,		0,		18,		0,		0,		0
329
+/*Silberhauch*/		move_data_318:	.byte		140,		60,		6,		100,		5,		10,		0,		0,		50,		0,		1,		0
330
+/*Metallsound*/		move_data_319:	.byte		62,		0,		8,		85,		40,		0,		0,		0,		26,		0,		2,		0
331
+/*Grasfloete*/		move_data_320:	.byte		1,		0,		12,		55,		15,		0,		0,		0,		26,		0,		2,		0
332
+/*Spasskanone*/		move_data_321:	.byte		205,		0,		0,		100,		20,		0,		0,		0,		58,		0,		2,		0
333
+/*Kosmik_Kraft*/	move_data_322:	.byte		206,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
334
+/*Fontraenen*/		move_data_323:	.byte		190,		1,		11,		100,		5,		0,		8,		0,		18,		0,		1,		0
335
+/*Ampelleuchte*/	move_data_324:	.byte		76,		75,		6,		100,		15,		10,		0,		0,		50,		0,		1,		0
336
+/*Finsterfaust*/	move_data_325:	.byte		17,		60,		7,		0,		20,		0,		0,		0,		51,		0,		0,		0
337
+/*Sondersensor*/	move_data_326:	.byte		150,		80,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
338
+/*Himmelhieb*/		move_data_327:	.byte		207,		85,		1,		90,		15,		0,		0,		0,		51,		0,		0,		0
339
+/*Sandgrab*/		move_data_328:	.byte		42,		35,		4,		85,		15,		100,		0,		0,		50,		0,		0,		0
340
+/*Eiseskaelte*/		move_data_329:	.byte		1,		1,		15,		30,		5,		0,		0,		0,		18,		0,		1,		0
341
+/*Lehmbruehe*/		move_data_330:	.byte		73,		90,		11,		85,		10,		30,		8,		0,		50,		0,		1,		0
342
+/*Kugelsaat*/		move_data_331:	.byte		29,		25,		12,		100,		30,		0,		0,		0,		50,		0,		0,		0
343
+/*Aero_Ass*/		move_data_332:	.byte		17,		60,		2,		0,		20,		0,		0,		0,		51,		0,		0,		0
344
+/*Eisspeer*/		move_data_333:	.byte		29,		25,		15,		100,		30,		0,		0,		0,		50,		0,		0,		0
345
+/*Eisenabwehr*/		move_data_334:	.byte		51,		0,		8,		0,		15,		0,		16,		0,		4,		0,		2,		0
346
+/*Rueckentzug*/		move_data_335:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		26,		0,		2,		0
347
+/*Jauler*/		move_data_336:	.byte		10,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
348
+/*Drachenklaue*/	move_data_337:	.byte		0,		80,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
349
+/*Fauna_Statue*/	move_data_338:	.byte		80,		150,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
350
+/*Protzer*/		move_data_339:	.byte		208,		0,		1,		0,		20,		0,		16,		0,		4,		0,		2,		0
351
+/*Sprungfeder*/		move_data_340:	.byte		85,		85,		2,		85,		5,		30,		0,		0,		51,		0,		0,		0
352
+/*Lehmschuss*/		move_data_341:	.byte		70,		55,		4,		95,		15,		100,		0,		0,		50,		0,		1,		0
353
+/*Giftschweif*/		move_data_342:	.byte		209,		50,		3,		100,		25,		10,		0,		0,		51,		0,		0,		0
354
+/*Bezirzer*/		move_data_343:	.byte		105,		60,		0,		100,		25,		100,		0,		0,		18,		0,		0,		0
355
+/*Volttackle*/		move_data_344:	.byte		198,		120,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
356
+/*Zauberblatt*/		move_data_345:	.byte		17,		60,		12,		0,		20,		0,		0,		0,		50,		0,		1,		0
357
+/*Nassmacher*/		move_data_346:	.byte		210,		0,		11,		0,		15,		0,		16,		0,		0,		0,		2,		0
358
+/*Gedankengut*/		move_data_347:	.byte		211,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
359
+/*Laubklinge*/		move_data_348:	.byte		43,		90,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
360
+/*Drachentanz*/		move_data_349:	.byte		212,		0,		16,		0,		20,		0,		16,		0,		4,		0,		2,		0
361
+/*Felswurf*/		move_data_350:	.byte		29,		25,		5,		90,		10,		0,		0,		0,		50,		0,		0,		0
362
+/*Schockwelle*/		move_data_351:	.byte		17,		60,		13,		0,		20,		0,		0,		0,		50,		0,		1,		0
363
+/*Aquawelle*/		move_data_352:	.byte		76,		60,		11,		100,		20,		20,		0,		0,		50,		0,		1,		0
364
+/*Kismetwunsch*/	move_data_353:	.byte		148,		140,		8,		100,		5,		0,		0,		0,		0,		0,		1,		0
365
+/*Psyschub*/		move_data_354:	.byte		204,		140,		14,		90,		5,		100,		0,		0,		50,		0,		1,		0
366
+/*Ruheort*/		move_data_355:	.byte		32,		0,		2,		0,		10,		0,		16,		0,		4,		0,		2,		0
367
+/*TODO: Erdanziehung*/	move_data_356:	.byte		NONE,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
368
+/*TODO: Wunderauge*/	move_data_357:	.byte		NONE,		0,		14,		0,		40,		0,		0,		0,		10,		0,		2,		0
369
+/*TODO: Weckruf*/	move_data_358:	.byte		NONE,		70,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
370
+/*TODO: Hammerarm*/	move_data_359:	.byte		NONE,		100,		1,		90,		10,		100,		0,		0,		51,		0,		0,		0
371
+/*TODO: Gyroball*/	move_data_360:	.byte		NONE,		25,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
372
+/*TODO: Heilopfer*/	move_data_361:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
373
+/*Lake*/		move_data_362:	.byte		214,		65,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
374
+/*TODO: Beerenkraefte*/	move_data_363:	.byte		NONE,		1,		0,		100,		15,		0,		0,		0,		18,		0,		0,		0
375
+/*Offenlegung*/		move_data_364:	.byte		216,		30,		0,		100,		10,		0,		0,		2,		0,		0,		0,		0
376
+/*TODO: Pfluecker*/	move_data_365:	.byte		NONE,		60,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
377
+/*Rueckenwind*/		move_data_366:	.byte		215,		0,		2,		0,		15,		0,		16,		0,		4,		0,		2,		0
378
+/*TODO: Akupressur*/	move_data_367:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
379
+/*Metallstoss*/		move_data_368:	.byte		89,		1,		8,		100,		10,		0,		1,		0,		0,		0,		0,		0
380
+/*Kehrtwende*/		move_data_369:	.byte		127,		70,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
381
+/*Nahkampf*/		move_data_370:	.byte		217,		120,		1,		100,		5,		100,		0,		0,		51,		0,		0,		0
382
+/*Gegenstoss*/		move_data_371:	.byte		218,		50,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
383
+/*Gewissheit*/		move_data_372:	.byte		219,		60,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
384
+/*Itemsperre*/		move_data_373:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
385
+/*Schleuder*/		move_data_374:	.byte		NONE,		1,		17,		100,		10,		0,		0,		0,		18,		0,		0,		0
386
+/*Psybann*/		move_data_375:	.byte		NONE,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
387
+/*Trumpfkarte*/		move_data_376:	.byte		NONE,		1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
388
+/*Heilblockade*/	move_data_377:	.byte		NONE,		0,		14,		100,		15,		0,		8,		0,		18,		0,		2,		0
389
+/*Auswringen*/		move_data_378:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
390
+/*Krafttrick*/		move_data_379:	.byte		221,		0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
391
+/*Magensaefte*/		move_data_380:	.byte		223,		0,		3,		100,		10,		0,		0,		0,		50,		0,		2,		0
392
+/*Beschwoerung*/	move_data_381:	.byte		222,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
393
+/*TODO: Egotrip*/	move_data_382:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		2,		0,		2,		0
394
+/*Imitator*/		move_data_383:	.byte		9,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
395
+/*Krafttausch*/		move_data_384:	.byte		224,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
396
+/*Schutztausch*/	move_data_385:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
397
+/*Strafattacke*/	move_data_386:	.byte		225,		60,		17,		100,		5,		0,		0,		0,		51,		0,		0,		0
398
+/*TODO: Zuflucht*/	move_data_387:	.byte		NONE,		140,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
399
+/*Sorgensamen*/		move_data_388:	.byte		178,		0,		12,		100,		10,		0,		0,		0,		26,		0,		2,		0
400
+/*Tiefschlag*/		move_data_389:	.byte		NONE,		80,		17,		100,		5,		0,		0,		1,		51,		0,		0,		0
401
+/*Giftspitzen*/		move_data_390:	.byte		112,		0,		3,		0,		20,		0,		64,		0,		0,		0,		2,		0
402
+/*Statustausch*/	move_data_391:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
403
+/*Wasserring*/		move_data_392:	.byte		181,		0,		11,		0,		20,		0,		16,		0,		4,		0,		2,		0
404
+/*Magnetflug*/		move_data_393:	.byte		227,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
405
+/*Flammenblitz*/	move_data_394:	.byte		125,		120,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
406
+/*Kraftwelle*/		move_data_395:	.byte		6,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
407
+/*Aurasphaere*/		move_data_396:	.byte		17,		80,		1,		0,		20,		0,		0,		0,		50,		0,		1,		0
408
+/*Steinpolitur*/	move_data_397:	.byte		52,		0,		5,		0,		20,		0,		0,		0,		4,		0,		2,		0
409
+/*Gifthieb*/		move_data_398:	.byte		2,		80,		3,		100,		20,		30,		0,		0,		51,		0,		0,		0
410
+/*Finsteraura*/		move_data_399:	.byte		31,		80,		17,		100,		15,		20,		0,		0,		50,		0,		1,		0
411
+/*Nachthieb*/		move_data_400:	.byte		43,		70,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
412
+/*Nassschweif*/		move_data_401:	.byte		0,		90,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
413
+/*Samenbomben*/		move_data_402:	.byte		0,		80,		12,		100,		15,		0,		0,		0,		50,		0,		0,		0
414
+/*Luftschnitt*/		move_data_403:	.byte		31,		75,		2,		95,		15,		30,		0,		0,		50,		0,		1,		0
415
+/*Kreuzschere*/		move_data_404:	.byte		0,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
416
+/*Kaefergebrumm*/	move_data_405:	.byte		72,		90,		6,		100,		10,		10,		0,		0,		18,		0,		1,		0
417
+/*Drachenpuls*/		move_data_406:	.byte		0,		85,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
418
+/*Drachenstoss*/	move_data_407:	.byte		31,		100,		16,		75,		10,		20,		0,		0,		51,		0,		0,		0
419
+/*Juwelenkraft*/	move_data_408:	.byte		0,		80,		5,		100,		20,		0,		0,		0,		50,		0,		1,		0
420
+/*Ableithieb*/		move_data_409:	.byte		3,		75,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
421
+/*Vakuumwelle*/		move_data_410:	.byte		0,		40,		1,		100,		30,		0,		0,		1,		50,		0,		1,		0
422
+/*Fokusstoss*/		move_data_411:	.byte		72,		120,		1,		70,		5,		0,		0,		0,		50,		0,		1,		0
423
+/*Energieball*/		move_data_412:	.byte		72,		90,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
424
+/*Sturzflug*/		move_data_413:	.byte		198,		120,		2,		100,		15,		0,		0,		0,		51,		0,		0,		0
425
+/*Erdkraefte*/		move_data_414:	.byte		72,		90,		4,		100,		10,		10,		0,		0,		50,		0,		1,		0
426
+/*Wechseldich*/		move_data_415:	.byte		177,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
427
+/*Gigastoss*/		move_data_416:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		51,		0,		0,		0
428
+/*Raenkeschmied*/	move_data_417:	.byte		53,		0,		17,		0,		20,		0,		0,		0,		4,		0,		2,		0
429
+/*Patronenhieb*/	move_data_418:	.byte		0,		40,		8,		100,		30,		0,		0,		1,		51,		0,		0,		0
430
+/*Lawine*/		move_data_419:	.byte		185,		60,		15,		100,		10,		0,		8,		252,		51,		0,		0,		0
431
+/*Eissplitter*/		move_data_420:	.byte		0,		40,		15,		100,		30,		0,		0,		1,		50,		0,		0,		0
432
+/*Dunkelklaue*/		move_data_421:	.byte		43,		70,		7,		100,		15,		0,		0,		0,		51,		0,		0,		0
433
+/*Donnerzahn*/		move_data_422:	.byte		31,		65,		13,		95,		15,		0,		0,		0,		51,		0,		0,		0
434
+/*Eiszahn*/		move_data_423:	.byte		31,		65,		15,		95,		15,		0,		0,		0,		51,		0,		0,		0
435
+/*Feuerzahn*/		move_data_424:	.byte		31,		65,		10,		95,		15,		0,		0,		0,		51,		0,		0,		0
436
+/*Schattenstoss*/	move_data_425:	.byte		0,		40,		7,		100,		30,		0,		0,		0,		51,		0,		0,		0
437
+/*Schlammbombe*/	move_data_426:	.byte		73,		65,		4,		85,		10,		30,		0,		0,		50,		0,		1,		0
438
+/*Psychoklinge*/	move_data_427:	.byte		43,		70,		14,		100,		20,		0,		0,		0,		51,		0,		0,		0
439
+/*Zen_Kopfstoss*/	move_data_428:	.byte		31,		80,		14,		90,		15,		0,		0,		0,		51,		0,		0,		0
440
+/*Spiegelsalve*/	move_data_429:	.byte		73,		65,		8,		85,		10,		30,		0,		0,		50,		0,		1,		0
441
+/*Lichtkanone*/		move_data_430:	.byte		72,		80,		8,		100,		10,		0,		0,		0,		50,		0,		1,		0
442
+/*Kraxler*/		move_data_431:	.byte		76,		90,		0,		85,		20,		20,		0,		0,		51,		0,		0,		0
443
+/*Auflockern*/		move_data_432:	.byte		24,		0,		2,		0,		15,		0,		0,		0,		26,		0,		2,		0
444
+/*Bizarroraum*/		move_data_433:	.byte		228,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
445
+/*Draco Meteor*/	move_data_434:	.byte		204,		130,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
446
+/*Ladungsstoss*/	move_data_435:	.byte		6,		80,		13,		100,		15,		30,		32,		0,		50,		0,		1,		0
447
+/*Flammensturm*/	move_data_436:	.byte		4,		80,		10,		100,		15,		30,		32,		0,		50,		0,		1,		0
448
+/*Blaettersturm*/	move_data_437:	.byte		204,		130,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
449
+/*Blattgeissel*/	move_data_438:	.byte		0,		120,		12,		85,		10,		0,		0,		0,		51,		0,		0,		0
450
+/*Felswerfer*/		move_data_439:	.byte		80,		150,		5,		90,		5,		0,		0,		0,		50,		0,		0,		0
451
+/*Giftstreich*/		move_data_440:	.byte		209,		70,		3,		100,		20,		10,		0,		0,		51,		0,		0,		0
452
+/*Muelltreffer*/	move_data_441:	.byte		2,		120,		3,		80,		5,		30,		0,		0,		50,		0,		0,		0
453
+/*Eisenschaedel*/	move_data_442:	.byte		31,		80,		8,		100,		15,		30,		0,		0,		51,		0,		0,		0
454
+/*Magnetbombe*/		move_data_443:	.byte		17,		60,		8,		0,		20,		0,		0,		0,		50,		0,		0,		0
455
+/*Steinkante*/		move_data_444:	.byte		43,		100,		5,		80,		5,		0,		0,		0,		50,		0,		0,		0
456
+/*Liebreiz*/		move_data_445:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
457
+/*Tarnsteine*/		move_data_446:	.byte		112,		0,		5,		0,		20,		0,		64,		0,		8,		0,		2,		0
458
+/*Strauchler*/		move_data_447:	.byte		196,		1,		12,		100,		20,		0,		0,		0,		51,		0,		1,		0
459
+/*Geschwaetz*/		move_data_448:	.byte		76,		65,		2,		100,		20,		100,		0,		0,		50,		0,		1,		0
460
+/*Urteilskraft*/	move_data_449:	.byte		NONE,		100,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
461
+/*Kaeferbiss*/		move_data_450:	.byte		NONE,		60,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
462
+/*Ladestrahl*/		move_data_451:	.byte		72,		50,		13,		90,		10,		70,		0,		0,		50,		0,		1,		0
463
+/*Holzhammer*/		move_data_452:	.byte		198,		120,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
464
+/*Wasserduese*/		move_data_453:	.byte		0,		40,		11,		100,		20,		0,		0,		1,		51,		0,		0,		0
465
+/*Schlagbefehl*/	move_data_454:	.byte		31,		90,		6,		100,		15,		30,		0,		0,		50,		0,		0,		0
466
+/*Blockbefehl*/		move_data_455:	.byte		206,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
467
+/*Heilbefehl*/		move_data_456:	.byte		32,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
468
+/*Kopfstoss*/		move_data_457:	.byte		198,		150,		5,		80,		5,		0,		0,		0,		51,		0,		0,		0
469
+/*Doppelschlag*/	move_data_458:	.byte		44,		35,		0,		90,		10,		0,		0,		0,		51,		0,		0,		0
470
+/*Zeitenlaerm*/		move_data_459:	.byte		80,		150,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
471
+/*Raumschlag*/		move_data_460:	.byte		43,		100,		16,		95,		5,		0,		0,		0,		51,		0,		1,		0
472
+/*Lunartanz*/		move_data_461:	.byte		229,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
473
+/*Quetschgriff*/	move_data_462:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
474
+/*Lavasturm*/		move_data_463:	.byte		42,		100,		10,		75,		5,		100,		0,		0,		50,		0,		1,		0
475
+/*Schlummerort*/	move_data_464:	.byte		1,		0,		17,		80,		10,		100,		8,		0,		26,		0,		2,		0
476
+/*Schocksamen*/		move_data_465:	.byte		69,		120,		12,		85,		5,		40,		0,		0,		50,		0,		1,		0
477
+/*Unheilboeen*/		move_data_466:	.byte		140,		60,		7,		100,		5,		10,		0,		0,		50,		0,		1,		0
478
+/*Schemenkraft*/	move_data_467:	.byte		NONE,		120,		7,		100,		5,		0,		0,		0,		49,		0,		0,		0
479
+/*Klauenwetzer*/	move_data_468:	.byte		10,		0,		17,		0,		15,		0,		16,		0,		4,		0,		2,		0
480
+/*Rundumschutz*/	move_data_469:	.byte		NONE,		0,		5,		0,		10,		0,		16,		3,		0,		0,		2,		0
481
+/*Schutzteiler*/	move_data_470:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
482
+/*Kraftteiler*/		move_data_471:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
483
+/*Wunderraum*/		move_data_472:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
484
+@TODO: Psychoschock (rewrite demage calc)
485
+/*TODO: Psychoschock*/	move_data_473:	.byte		NONE,		80,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
486
+/*Giftschock*/		move_data_474:	.byte		231,		65,		3,		100,		10,		0,		0,		0,		50,		0,		1,		0
487
+/*Autotomie*/		move_data_475:	.byte		NONE,		0,		8,		0,		15,		0,		0,		0,		4,		0,		2,		0
488
+/*Wutpulver*/		move_data_476:	.byte		172,		0,		6,		0,		20,		0,		16,		2,		0,		0,		2,		0
489
+@TODO: also substitute
490
+/*Telekinese*/		move_data_477:	.byte		NONE,		0,		14,		0,		15,		0,		0,		0,		26,		0,		2,		0
491
+/*Magieraum*/		move_data_478:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
492
+/*Katapult*/		move_data_479:	.byte		NONE,		50,		5,		100,		15,		0,		0,		0,		50,		0,		0,		0
493
+/*Bergsturm*/		move_data_480:	.byte		NONE,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
494
+/*Funkenflug*/		move_data_481:	.byte		NONE,		70,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
495
+/*Schlammwoge*/		move_data_482:	.byte		2,		95,		3,		100,		10,		10,		32,		0,		50,		0,		1,		0
496
+/*Falterreigen*/	move_data_483:	.byte		NONE,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
497
+/*Rammboss*/		move_data_484:	.byte		NONE,		1,		8,		100,		10,		0,		0,		0,		51,		0,		0,		0
498
+/*Synchrolaerm*/	move_data_485:	.byte		NONE,		120,		14,		100,		15,		0,		32,		0,		50,		0,		1,		0
499
+/*Elektroball*/		move_data_486:	.byte		NONE,		25,		13,		100,		10,		0,		0,		0,		50,		0,		1,		0
500
+/*ueberflutung*/	move_data_487:	.byte		NONE,		0,		11,		100,		20,		0,		0,		0,		2,		0,		2,		0
501
+/*Nitroladung*/		move_data_488:	.byte		NONE,		50,		10,		100,		20,		100,		0,		0,		51,		0,		0,		0
502
+/*Einrollen*/		move_data_489:	.byte		NONE,		0,		3,		0,		20,		0,		16,		0,		4,		0,		2,		0
503
+/*Fusstritt*/		move_data_490:	.byte		70,		65,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
504
+/*Saeurespeier*/	move_data_491:	.byte		72,		40,		3,		100,		20,		100,		0,		0,		50,		0,		1,		0
505
+/*Schmarotzer*/		move_data_492:	.byte		NONE,		95,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
506
+/*Wankelstrahl*/	move_data_493:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
507
+/*Zwango*/		move_data_494:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
508
+/*Galanterie*/		move_data_495:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		0,		0,		2,		0
509
+/*Kanon*/		move_data_496:	.byte		NONE,		60,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
510
+/*Widerhall*/		move_data_497:	.byte		NONE,		40,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
511
+/*Zermuerben*/		move_data_498:	.byte		NONE,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
512
+/*Klaersmog*/		move_data_499:	.byte		NONE,		50,		3,		0,		15,		0,		0,		0,		50,		0,		1,		0
513
+/*Kraftvorrat*/		move_data_500:	.byte		NONE,		1,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
514
+/*Rapidschutz*/		move_data_501:	.byte		NONE,		0,		1,		0,		15,		0,		16,		3,		0,		0,		2,		0
515
+/*Seitentausch*/	move_data_502:	.byte		NONE,		0,		14,		0,		15,		0,		16,		1,		0,		0,		2,		0
516
+/*Siedewasser*/		move_data_503:	.byte		125,		80,		11,		100,		15,		30,		0,		0,		50,		0,		1,		0
517
+/*Hausbruch*/		move_data_504:	.byte		NONE,		0,		0,		0,		15,		0,		16,		0,		4,		0,		2,		0
518
+/*Heilwoge*/		move_data_505:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
519
+/*Buerde*/		move_data_506:	.byte		NONE,		65,		7,		100,		10,		0,		0,		0,		50,		0,		1,		0
520
+/*Freier Fall*/		move_data_507:	.byte		NONE,		60,		2,		100,		10,		0,		0,		0,		51,		0,		0,		0
521
+/*Gangwechsel*/		move_data_508:	.byte		NONE,		0,		8,		0,		10,		0,		16,		0,		4,		0,		2,		0
522
+/*ueberkopfwurf*/	move_data_509:	.byte		NONE,		60,		1,		90,		10,		0,		0,		0,		3,		0,		0,		0
523
+/*Einaeschern*/		move_data_510:	.byte		NONE,		60,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
524
+/*Verzoegerung*/	move_data_511:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		2,		0,		2,		0
525
+/*Akrobatik*/		move_data_512:	.byte		NONE,		55,		2,		100,		15,		0,		0,		0,		50,		0,		0,		0
526
+/*Typenspiegel*/	move_data_513:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		4,		0,		2,		0
527
+/*Heimzahlung*/		move_data_514:	.byte		NONE,		70,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
528
+/*Wagemut*/		move_data_515:	.byte		NONE,		1,		1,		100,		5,		0,		0,		0,		3,		0,		1,		0
529
+/*Offerte*/		move_data_516:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		2,		0,		2,		0
530
+/*Inferno*/		move_data_517:	.byte		4,		100,		10,		50,		5,		100,		0,		0,		18,		0,		1,		0
531
+/*Wassersaeulen*/	move_data_518:	.byte		NONE,		80,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
532
+/*Feuersaeulen*/	move_data_519:	.byte		NONE,		80,		10,		100,		10,		0,		0,		0,		50,		0,		1,		0
533
+/*Pflanzsaeulen*/	move_data_520:	.byte		NONE,		80,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
534
+/*Voltwechsel*/		move_data_521:	.byte		NONE,		70,		13,		100,		20,		0,		0,		0,		2,		0,		1,		0
535
+/*Kaefertrutz*/		move_data_522:	.byte		71,		50,		6,		100,		20,		100,		8,		0,		50,		0,		1,		0
536
+/*Dampfwalze*/		move_data_523:	.byte		70,		60,		4,		100,		20,		100,		32,		0,		50,		0,		0,		0
537
+/*Eisesodem*/		move_data_524:	.byte		NONE,		60,		15,		90,		10,		0,		0,		0,		50,		0,		1,		0
538
+/*Drachenrute*/		move_data_525:	.byte		NONE,		60,		16,		90,		10,		0,		0,		250,		51,		0,		0,		0
539
+/*Kraftschub*/		move_data_526:	.byte		NONE,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
540
+/*Elektronetz*/		move_data_527:	.byte		70,		55,		13,		95,		15,		0,		8,		0,		50,		0,		1,		0
541
+/*Stromstoss*/		move_data_528:	.byte		48,		90,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
542
+/*Schlagbohrer*/	move_data_529:	.byte		43,		80,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
543
+/*Doppelhieb*/		move_data_530:	.byte		44,		40,		16,		90,		15,		0,		0,		0,		51,		0,		0,		0
544
+/*Herzstempel*/		move_data_531:	.byte		31,		60,		14,		100,		25,		30,		0,		0,		51,		0,		0,		0
545
+/*Holzgeweih*/		move_data_532:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
546
+/*Sanctoklinge*/	move_data_533:	.byte		NONE,		90,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
547
+/*Kalkklinge*/		move_data_534:	.byte		69,		75,		11,		95,		10,		50,		0,		0,		51,		0,		0,		0
548
+/*Brandstempel*/	move_data_535:	.byte		NONE,		1,		10,		100,		10,		0,		0,		0,		51,		0,		0,		0
549
+/*Grasmixer*/		move_data_536:	.byte		70,		65,		12,		90,		10,		30,		0,		0,		50,		0,		1,		0
550
+/*Quetschwalze*/	move_data_537:	.byte		150,		65,		6,		100,		20,		30,		0,		0,		51,		0,		0,		0
551
+/*Watteschild*/		move_data_538:	.byte		NONE,		0,		12,		0,		10,		0,		0,		0,		4,		0,		2,		0
552
+/*Nachtflut*/		move_data_539:	.byte		73,		85,		17,		95,		10,		40,		0,		0,		50,		0,		1,		0
553
+/*Psychostoss*/		move_data_540:	.byte		NONE,		100,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
554
+/*Kehrschelle*/		move_data_541:	.byte		29,		25,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
555
+/*Orkan*/		move_data_542:	.byte		76,		110,		2,		70,		10,		30,		0,		0,		50,		0,		1,		0
556
+/*Steinschaedel*/	move_data_543:	.byte		48,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
557
+/*Klikkdiskus*/		move_data_544:	.byte		44,		50,		8,		85,		15,		0,		0,		0,		50,		0,		0,		0
558
+/*Flammenball*/		move_data_545:	.byte		4,		100,		10,		100,		5,		30,		32,		0,		50,		0,		1,		0
559
+/*Techblaster*/		move_data_546:	.byte		NONE,		120,		0,		100,		5,		0,		0,		0,		50,		0,		1,		0
560
+/*Urgesang*/		move_data_547:	.byte		NONE,		75,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
561
+/*Mystoschwert*/	move_data_548:	.byte		NONE,		85,		1,		100,		10,		0,		0,		0,		51,		0,		1,		0
562
+/*Eiszeit*/		move_data_549:	.byte		70,		65,		15,		95,		10,		100,		8,		0,		50,		0,		1,		0
563
+/*Blitzschlag*/		move_data_550:	.byte		6,		130,		13,		85,		5,		20,		0,		0,		51,		0,		0,		0
564
+/*Blauflammen*/		move_data_551:	.byte		4,		130,		10,		85,		5,		20,		0,		0,		50,		0,		1,		0
565
+/*Feuerreigen*/		move_data_552:	.byte		72,		80,		10,		100,		10,		50,		0,		0,		50,		0,		1,		0
566
+/*Frostvolt*/		move_data_553:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		0,		0
567
+/*Frosthauch*/		move_data_554:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		1,		0
568
+/*Standpauke*/		move_data_555:	.byte		71,		55,		17,		95,		15,		100,		8,		0,		50,		0,		1,		0
569
+/*Eiszapfhagel*/	move_data_556:	.byte		31,		85,		15,		90,		10,		30,		0,		0,		50,		0,		0,		0
570
+/*V_Generator*/		move_data_557:	.byte		NONE,		180,		10,		95,		5,		0,		0,		0,		51,		0,		0,		0
571
+/*Kreuzflamme*/		move_data_558:	.byte		NONE,		100,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
572
+/*Kreuzdonner*/		move_data_559:	.byte		NONE,		100,		13,		100,		5,		0,		0,		0,		50,		0,		0,		0
573
+/*Flying Press*/	move_data_560:	.byte		NONE,		80,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
574
+/*Tatami_Schild*/	move_data_561:	.byte		NONE,		0,		1,		0,		10,		0,		16,		0,		0,		0,		2,		0
575
+/*Ruelpser*/		move_data_562:	.byte		NONE,		120,		3,		90,		10,		0,		0,		0,		2,		0,		1,		0
576
+/*Pflueger*/		move_data_563:	.byte		NONE,		0,		4,		0,		10,		0,		16,		0,		0,		0,		2,		0
577
+/*Klebenetz*/		move_data_564:	.byte		NONE,		0,		6,		0,		20,		0,		64,		0,		10,		0,		2,		0
578
+/*Stachelfinale*/	move_data_565:	.byte		NONE,		30,		6,		100,		25,		0,		0,		0,		51,		0,		0,		0
579
+/*Phantomkraft*/	move_data_566:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		49,		0,		0,		0
580
+/*Halloween*/		move_data_567:	.byte		NONE,		0,		7,		100,		20,		0,		0,		0,		2,		0,		2,		0
581
+/*Kampfgebruell*/	move_data_568:	.byte		NONE,		0,		0,		100,		30,		0,		0,		0,		58,		0,		2,		0
582
+/*Plasmaschauer*/	move_data_569:	.byte		NONE,		0,		13,		0,		25,		0,		16,		0,		0,		0,		2,		0
583
+/*Parabolladung*/	move_data_570:	.byte		3,		50,		13,		100,		20,		0,		32,		0,		50,		0,		1,		0
584
+/*Waldesfluch*/		move_data_571:	.byte		NONE,		0,		12,		100,		20,		0,		16,		0,		2,		0,		2,		0
585
+/*Bluetenwirbel*/	move_data_572:	.byte		0,		90,		12,		100,		15,		0,		32,		0,		50,		0,		0,		0
586
+/*Gefriertrockner*/	move_data_573:	.byte		NONE,		70,		15,		100,		20,		0,		0,		0,		18,		0,		1,		0
587
+/*Saeuselstimme*/	move_data_574:	.byte		17,		40,		9,		0,		15,		0,		8,		0,		50,		0,		1,		0
588
+/*Abgangstirade*/	move_data_575:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		58,		0,		2,		0
589
+/*Invertigo*/		move_data_576:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		50,		0,		2,		0
590
+/*Diebeskuss*/		move_data_577:	.byte		3,		50,		9,		100,		10,		0,		0,		0,		50,		0,		1,		0
591
+/*Trickschutz*/		move_data_578:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
592
+/*Floraschutz*/		move_data_579:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
593
+/*Grasfeld*/		move_data_580:	.byte		NONE,		0,		12,		0,		10,		0,		16,		0,		0,		0,		2,		0
594
+/*Nebelfeld*/		move_data_581:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
595
+/*Elektrifizierung*/	move_data_582:	.byte		NONE,		0,		13,		0,		20,		0,		0,		0,		0,		0,		2,		0
596
+/*Knuddler*/		move_data_583:	.byte		68,		90,		9,		90,		10,		10,		0,		0,		51,		0,		0,		0
597
+/*Feenbrise*/		move_data_584:	.byte		0,		40,		9,		100,		30,		0,		0,		0,		50,		0,		1,		0
598
+/*Mondgewalt*/		move_data_585:	.byte		71,		95,		9,		100,		15,		30,		0,		0,		50,		0,		1,		0
599
+/*ueberschallknall*/	move_data_586:	.byte		0,		140,		0,		100,		10,		0,		32,		0,		50,		0,		1,		0
600
+/*Feenschloss*/		move_data_587:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
601
+/*Koenigsschild*/	move_data_588:	.byte		111,		0,		8,		0,		10,		0,		16,		4,		0,		0,		2,		0
602
+/*Kameradschaft*/	move_data_589:	.byte		18,		0,		0,		0,		20,		0,		0,		0,		0,		0,		2,		0
603
+/*Vertrauenssache*/	move_data_590:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		48,		0,		2,		0
604
+/*Diamantsturm*/	move_data_591:	.byte		138,		100,		5,		95,		5,		50,		0,		0,		50,		0,		0,		0
605
+/*Dampfschwall*/	move_data_592:	.byte		125,		110,		11,		95,		5,		30,		0,		0,		50,		0,		1,		0
606
+/*Dimensionsloch*/	move_data_593:	.byte		NONE,		80,		14,		0,		5,		0,		0,		0,		48,		0,		1,		0
607
+/*Wasser_Shuriken*/	move_data_594:	.byte		29,		15,		11,		100,		20,		0,		0,		1,		50,		0,		0,		0
608
+/*Magieflamme*/		move_data_595:	.byte		71,		65,		10,		100,		10,		100,		0,		0,		50,		0,		1,		0
609
+/*Schutzstacheln*/	move_data_596:	.byte		NONE,		0,		12,		0,		10,		0,		0,		4,		0,		0,		2,		0
610
+/*Duftwolke*/		move_data_597:	.byte		NONE,		0,		9,		0,		20,		0,		16,		0,		0,		0,		2,		0
611
+/*Mystowellen*/		move_data_598:	.byte		NONE,		0,		13,		100,		15,		0,		0,		0,		26,		0,		2,		0
612
+/*Giftfalle*/		move_data_599:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		26,		0,		2,		0
613
+/*Pulverschleuder*/	move_data_600:	.byte		NONE,		0,		6,		100,		20,		0,		0,		1,		18,		0,		2,		0
614
+/*Geokontrolle*/	move_data_601:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		4,		0,		2,		0
615
+/*Magnetregler*/	move_data_602:	.byte		NONE,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
616
+/*Goldene Zeiten*/	move_data_603:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		0,		0,		2,		0
617
+/*Elektrofeld*/		move_data_604:	.byte		NONE,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
618
+/*Zauberschein*/	move_data_605:	.byte		0,		80,		9,		100,		10,		0,		8,		0,		50,		0,		1,		0
619
+/*Ehrentag*/		move_data_606:	.byte		85,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
620
+/*Haendchenhalten*/	move_data_607:	.byte		176,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
621
+/*Kulleraugen*/		move_data_608:	.byte		18,		0,		9,		100,		30,		0,		0,		1,		10,		0,		2,		0
622
+/*Wangenrubbler*/	move_data_609:	.byte		6,		20,		13,		100,		20,		100,		0,		0,		51,		0,		0,		0
623
+/*Zurueckhaltung*/	move_data_610:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
624
+/*Plage*/		move_data_611:	.byte		42,		20,		6,		100,		20,		100,		0,		0,		51,		0,		1,		0
625
+/*Steigerungshieb*/	move_data_612:	.byte		139,		40,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
626
+/*Unheilsschwingen*/	move_data_613:	.byte		3,		80,		2,		100,		10,		0,		0,		0,		50,		0,		1,		0
627
+/*Tausend Pfeile*/	move_data_614:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
628
+/*Tausend Wellen*/	move_data_615:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
629
+/*Bodengewalt*/		move_data_616:	.byte		147,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
630
+/*Lux Calamitatis*/	move_data_617:	.byte		48,		140,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
631
+/*Ursprungswoge*/	move_data_618:	.byte		0,		110,		11,		85,		10,		0,		8,		0,		50,		0,		1,		0
632
+/*Abgrundsklinge*/	move_data_619:	.byte		0,		120,		4,		85,		10,		0,		8,		0,		50,		0,		0,		0
633
+/*Zenitstuermer*/	move_data_620:	.byte		NONE,		120,		2,		100,		5,		0,		0,		0,		51,		0,		0,		0
634
+/*Dimensionswahn*/	move_data_621:	.byte		NONE,		100,		17,		0,		5,		0,		0,		0,		49,		0,		0,		0
635
+/*Sandsammler*/		move_data_622:	.byte		133,		0,		4,		100,		10,		0,		16,		0,		4,		0,		2,		0
636
+/*ueberrumpler*/	move_data_623:	.byte		0,		90,		6,		100,		10,		0,		0,		2,		51,		0,		0,		0
637
+/*Bunker*/		move_data_624:	.byte		NONE,		0,		3,		100,		10,		0,		16,		4,		0,		0,		2,		0
638
+/*Schattenfessel*/	move_data_625:	.byte		NONE,		80,		7,		100,		10,		0,		16,		0,		18,		0,		0,		0
639
+/*Dark Lariat*/		move_data_626:	.byte		NONE,		85,		17,		100,		10,		0,		16,		0,		51,		0,		0,		0
640
+/*Schaumserenade*/	move_data_627:	.byte		NONE,		90,		11,		100,		10,		0,		8,		0,		50,		0,		1,		0
641
+/*Eishammer*/		move_data_628:	.byte		NONE,		100,		15,		90,		10,		100,		0,		0,		51,		0,		0,		0
642
+/*Florakur*/		move_data_629:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		4,		0,		2,		0
643
+/*Pferdestaerke*/	move_data_630:	.byte		0,		95,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
644
+/*Kraftabsorber*/	move_data_631:	.byte		NONE,		0,		12,		100,		10,		0,		0,		0,		2,		0,		2,		0
645
+/*Solarklinge*/		move_data_632:	.byte		NONE,		125,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
646
+/*Blattwerk*/		move_data_633:	.byte		NONE,		40,		12,		100,		40,		0,		0,		0,		50,		0,		0,		0
647
+/*Rampenlicht*/		move_data_634:	.byte		NONE,		0,		0,		100,		15,		0,		0,		3,		2,		0,		2,		0
648
+/*Giftfaden*/		move_data_635:	.byte		NONE,		0,		3,		100,		20,		100,		0,		0,		10,		0,		2,		0
649
+/*Konzentration*/	move_data_636:	.byte		NONE,		0,		0,		100,		30,		0,		16,		0,		4,		0,		2,		0
650
+/*Hilfsmechanik*/	move_data_637:	.byte		NONE,		0,		8,		0,		20,		0,		16,		0,		4,		0,		2,		0
651
+/*Neck Strike*/		move_data_638:	.byte		NONE,		80,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
652
+/*Pollenknoedel*/	move_data_639:	.byte		NONE,		90,		6,		100,		15,		0,		0,		0,		50,		0,		1,		0
653
+/*Ankerschuss*/		move_data_640:	.byte		NONE,		80,		8,		100,		20,		0,		0,		0,		51,		0,		0,		0
654
+/*Psychofeld*/		move_data_641:	.byte		NONE,		0,		14,		0,		10,		0,		32,		0,		0,		0,		2,		0
655
+/*Anfallen*/		move_data_642:	.byte		NONE,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
656
+/*Feuerpeitsche*/	move_data_643:	.byte		NONE,		80,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
657
+/*ueberheblichkeit*/	move_data_644:	.byte		NONE,		20,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
658
+/*Ausbrennen*/		move_data_645:	.byte		NONE,		130,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
659
+/*Initiativetausch*/	move_data_646:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		6,		0,		2,		0
660
+/*Schmalhorn*/		move_data_647:	.byte		17,		70,		8,		0,		10,		0,		0,		0,		51,		0,		0,		0
661
+/*Laeuterung*/		move_data_648:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		14,		0,		2,		0
662
+/*Wecktanz*/		move_data_649:	.byte		NONE,		90,		0,		100,		15,		0,		0,		0,		34,		0,		1,		0
663
+/*Sanktionskern*/	move_data_650:	.byte		NONE,		100,		16,		100,		10,		0,		8,		0,		50,		0,		1,		0
664
+/*Tropenkick*/		move_data_651:	.byte		NONE,		70,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
665
+/*Kommando*/		move_data_652:	.byte		NONE,		0,		14,		0,		15,		0,		16,		0,		2,		0,		2,		0
666
+/*Schnabelkanone*/	move_data_653:	.byte		NONE,		100,		2,		100,		15,		0,		0,		253,		50,		0,		0,		0
667
+/*Schuppenrasseln*/	move_data_654:	.byte		NONE,		110,		16,		100,		5,		0,		8,		0,		50,		0,		1,		0
668
+/*Drachenhammer*/	move_data_655:	.byte		NONE,		90,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
669
+/*Wirbler*/		move_data_656:	.byte		NONE,		60,		17,		100,		20,		0,		32,		0,		51,		0,		0,		0
670
+/*Auroraschleier*/	move_data_657:	.byte		NONE,		0,		15,		0,		20,		0,		16,		0,		4,		0,		2,		0
671
+/*Panzerfalle*/		move_data_658:	.byte		NONE,		150,		10,		100,		5,		0,		8,		253,		50,		0,		0,		0
672
+/*Kanonenbouquet*/	move_data_659:	.byte		204,		130,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
673
+/*Psychobeisser*/	move_data_660:	.byte		NONE,		85,		14,		100,		10,		0,		0,		0,		51,		0,		0,		0
674
+/*Fruststampfer*/	move_data_661:	.byte		NONE,		75,		4,		100,		10,		0,		0,		0,		51,		0,		0,		0
675
+/*Schattenknochen*/	move_data_662:	.byte		NONE,		85,		7,		100,		10,		0,		0,		0,		50,		0,		0,		0
676
+/*Turbofelsen*/		move_data_663:	.byte		0,		40,		5,		100,		20,		0,		0,		1,		51,		0,		0,		0
677
+/*Aquadurchstoss*/	move_data_664:	.byte		NONE,		85,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
678
+/*Prisma_Laser*/	move_data_665:	.byte		NONE,		160,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
679
+/*Diebesschatten*/	move_data_666:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		51,		0,		0,		0
680
+/*Stahlgestirn*/	move_data_667:	.byte		NONE,		100,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
681
+/*Schattenstrahl*/	move_data_668:	.byte		NONE,		100,		7,		100,		5,		0,		0,		0,		50,		0,		1,		0
682
+/*Traenendruese*/	move_data_669:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		8,		0,		2,		0
683
+/*Elektropikser*/	move_data_670:	.byte		NONE,		80,		13,		100,		10,		0,		0,		0,		51,		0,		0,		0
684
+/*Naturzorn*/		move_data_671:	.byte		40,		1,		9,		90,		10,		0,		0,		0,		50,		0,		1,		0
685
+/*Multi_Angriff*/	move_data_672:	.byte		NONE,		90,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
686
+/*aeonensturm*/		move_data_673:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
687
+/*aeonenstrahl*/	move_data_674:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
688
+/*DNS_Strahl*/		move_data_675:	.byte		0,		150,		14,		90,		5,		0,		8,		0,		48,		0,		1,		0

+ 629
- 0
data/moves/move_descriptions.S Visa fil

@@ -0,0 +1,629 @@
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+.align 2
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+.thumb
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+.text
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+.global move_description_table
5
+move_description_table:
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+.word str_move_description_1
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+.word str_move_description_2
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+.word str_move_description_3
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+.word str_move_description_4
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data/moves/move_descriptions.s Visa fil

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487
+.word str_move_description_482
488
+.word str_move_description_483
489
+.word str_move_description_484
490
+.word str_move_description_485
491
+.word str_move_description_486
492
+.word str_move_description_487
493
+.word str_move_description_488
494
+.word str_move_description_489
495
+.word str_move_description_490
496
+.word str_move_description_491
497
+.word str_move_description_492
498
+.word str_move_description_493
499
+.word str_move_description_494
500
+.word str_move_description_495
501
+.word str_move_description_496
502
+.word str_move_description_497
503
+.word str_move_description_498
504
+.word str_move_description_499
505
+.word str_move_description_500
506
+.word str_move_description_501
507
+.word str_move_description_502
508
+.word str_move_description_503
509
+.word str_move_description_504
510
+.word str_move_description_505
511
+.word str_move_description_506
512
+.word str_move_description_507
513
+.word str_move_description_508
514
+.word str_move_description_509
515
+.word str_move_description_510
516
+.word str_move_description_511
517
+.word str_move_description_512
518
+.word str_move_description_513
519
+.word str_move_description_514
520
+.word str_move_description_515
521
+.word str_move_description_516
522
+.word str_move_description_517
523
+.word str_move_description_518
524
+.word str_move_description_519
525
+.word str_move_description_520
526
+.word str_move_description_521
527
+.word str_move_description_522
528
+.word str_move_description_523
529
+.word str_move_description_524
530
+.word str_move_description_525
531
+.word str_move_description_526
532
+.word str_move_description_527
533
+.word str_move_description_528
534
+.word str_move_description_529
535
+.word str_move_description_530
536
+.word str_move_description_531
537
+.word str_move_description_532
538
+.word str_move_description_533
539
+.word str_move_description_534
540
+.word str_move_description_535
541
+.word str_move_description_536
542
+.word str_move_description_537
543
+.word str_move_description_538
544
+.word str_move_description_539
545
+.word str_move_description_540
546
+.word str_move_description_541
547
+.word str_move_description_542
548
+.word str_move_description_543
549
+.word str_move_description_544
550
+.word str_move_description_545
551
+.word str_move_description_546
552
+.word str_move_description_547
553
+.word str_move_description_548
554
+.word str_move_description_549
555
+.word str_move_description_550
556
+.word str_move_description_551
557
+.word str_move_description_552
558
+.word str_move_description_553
559
+.word str_move_description_554
560
+.word str_move_description_555
561
+.word str_move_description_556
562
+.word str_move_description_557
563
+.word str_move_description_558
564
+.word str_move_description_559
565
+.word str_move_description_560
566
+.word str_move_description_561
567
+.word str_move_description_562
568
+.word str_move_description_563
569
+.word str_move_description_564
570
+.word str_move_description_565
571
+.word str_move_description_566
572
+.word str_move_description_567
573
+.word str_move_description_568
574
+.word str_move_description_569
575
+.word str_move_description_570
576
+.word str_move_description_571
577
+.word str_move_description_572
578
+.word str_move_description_573
579
+.word str_move_description_574
580
+.word str_move_description_575
581
+.word str_move_description_576
582
+.word str_move_description_577
583
+.word str_move_description_578
584
+.word str_move_description_579
585
+.word str_move_description_580
586
+.word str_move_description_581
587
+.word str_move_description_582
588
+.word str_move_description_583
589
+.word str_move_description_584
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+.word str_move_description_585
591
+.word str_move_description_586
592
+.word str_move_description_587
593
+.word str_move_description_588
594
+.word str_move_description_589
595
+.word str_move_description_590
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+.word str_move_description_591
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+.word str_move_description_592
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+.word str_move_description_593
599
+.word str_move_description_594
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+.word str_move_description_595
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+.word str_move_description_596
602
+.word str_move_description_597
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+.word str_move_description_598
604
+.word str_move_description_599
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+.word str_move_description_600
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+.word str_move_description_601
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+.word str_move_description_602
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+.word str_move_description_603
609
+.word str_move_description_604
610
+.word str_move_description_605
611
+.word str_move_description_606
612
+.word str_move_description_607
613
+.word str_move_description_608
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+.word str_move_description_609
615
+.word str_move_description_610
616
+.word str_move_description_611
617
+.word str_move_description_612
618
+.word str_move_description_613
619
+.word str_move_description_614
620
+.word str_move_description_615
621
+.word str_move_description_616
622
+.word str_move_description_617
623
+.word str_move_description_618
624
+.word str_move_description_619
625
+.word str_move_description_620
626
+.word str_move_description_621
627
+.word str_move_description_622
628
+.word str_move_description_623
629
+.word str_move_description_624

+ 1207
- 0
data/pkmn_tables/icon_sprites.S
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1207
- 0
data/pkmn_tables/icon_sprites.s
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1206
- 0
data/pkmn_tables/icons_paletten.S
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1206
- 0
data/pkmn_tables/icons_paletten.s
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1205
- 0
data/pkmn_tables/pokedex_order.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokedex_order.s
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1205
- 0
data/pkmn_tables/pokemon_back_sprites.S
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1205
- 0
data/pkmn_tables/pokemon_back_sprites.s
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 4603
- 0
data/pkmn_tables/pokemon_egg_moves.S
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 4603
- 0
data/pkmn_tables/pokemon_egg_moves.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokemon_front_sprites.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokemon_front_sprites.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1544
- 0
data/pkmn_tables/pokemon_habitats.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1544
- 0
data/pkmn_tables/pokemon_habitats.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 42833
- 0
data/pkmn_tables/pokemon_moveset_table.S
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 42833
- 0
data/pkmn_tables/pokemon_moveset_table.s
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 1205
- 0
data/pkmn_tables/pokemon_normal_pal.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokemon_normal_pal.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokemon_shiny_pal.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 1205
- 0
data/pkmn_tables/pokemon_shiny_pal.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 4804
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data/pkmn_tables/pokemon_stats.S
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 4804
- 0
data/pkmn_tables/pokemon_stats.s
Filskillnaden har hållits tillbaka eftersom den är för stor
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+ 46
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patches/save_table/save_table.S Visa fil

@@ -0,0 +1,46 @@
1
+//new table data
2
+//500c block
3
+.halfword 0x0
4
+.halfword 0xf24
5
+
6
+//5008 block
7
+.halfword 0x0
8
+.halfword 0xff0
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+
10
+.halfword 0xff0
11
+.halfword 0xff0
12
+
13
+.halfword 0x1fe0
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+.halfword 0xff0
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+
16
+.halfword 0x2fd0
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+.halfword 0xd98
18
+
19
+//5010 (box) block
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+
21
+.halfword 0x0
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+.halfword 0xff0
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+
24
+.halfword 0xff0
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+.halfword 0xff0
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+
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+.halfword 0x1fe0
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+.halfword 0xff0
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+
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+.halfword 0x2fd0
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+.halfword 0xff0
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+
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+.halfword 0x3fc0
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+.halfword 0xff0
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+
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+.halfword 0x4fb0
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+.halfword 0xff0
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+
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+.halfword 0x5fa0
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+.halfword 0xff0
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+
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+.halfword 0x6f90
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+.halfword 0xff0
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+
45
+.halfword 0x7f80
46
+.halfword 0x450

+ 1
- 1
sots-private

@@ -1 +1 @@
1
-Subproject commit b5cbe487590d75e8c9982fb757a04c009c019183
1
+Subproject commit a8af53bfd4847685c354c39734519694485a91c1

+ 49
- 0
src/battle_bg/battle_bg_hook.S Visa fil

@@ -0,0 +1,49 @@
1
+#include <config.h>
2
+.align 2
3
+.thumb
4
+.text
5
+
6
+.global battle_bg_hook
7
+battle_bg_hook:
8
+	ldr r0, =npc_states
9
+	ldrb r0, [r0, #0x1E]
10
+	cmp r0, #0x10
11
+	beq sea_type_bg
12
+	cmp r0, #0x11
13
+	beq sea_type_bg
14
+	cmp r0, #0x12
15
+	beq sea_type_bg
16
+	cmp r0, #0x15
17
+	beq sea_type_bg
18
+normal_type_bg:
19
+	ldrh r0, =NORMAL_VAR
20
+	b custom_load_attempt
21
+sea_type_bg:
22
+	ldrh r0, =SEA_VAR
23
+custom_load_attempt:
24
+	ldr r1, =var_access
25
+	bl bxr1
26
+	ldrh r0, [r0]
27
+	cmp r0, #0
28
+	beq normal_end
29
+	sub r0, #1
30
+	b end
31
+
32
+	ldr r1, =var_access
33
+	bl bxr1
34
+	ldrh r0, [r0]
35
+	
36
+normal_end:
37
+	ldr r0, =get_bs_elem_env_index
38
+	bl bxr0
39
+	lsl r0, #0x18
40
+	lsr r0, #0x18
41
+	end:
42
+	ldr r1, =load_battle_screen_elements_1
43
+	bl bxr1
44
+	pop {r0}
45
+	bx r0
46
+bxr1:
47
+	bx r1
48
+bxr0:
49
+	bx r0

+ 49
- 0
src/battle_bg/battle_bg_hook.s Visa fil

@@ -0,0 +1,49 @@
1
+#include <config.h>
2
+.align 2
3
+.thumb
4
+.text
5
+
6
+.global battle_bg_hook
7
+battle_bg_hook:
8
+	ldr r0, =npc_states
9
+	ldrb r0, [r0, #0x1E]
10
+	cmp r0, #0x10
11
+	beq sea_type_bg
12
+	cmp r0, #0x11
13
+	beq sea_type_bg
14
+	cmp r0, #0x12
15
+	beq sea_type_bg
16
+	cmp r0, #0x15
17
+	beq sea_type_bg
18
+normal_type_bg:
19
+	ldrh r0, =NORMAL_VAR
20
+	b custom_load_attempt
21
+sea_type_bg:
22
+	ldrh r0, =SEA_VAR
23
+custom_load_attempt:
24
+	ldr r1, =var_access
25
+	bl bxr1
26
+	ldrh r0, [r0]
27
+	cmp r0, #0
28
+	beq normal_end
29
+	sub r0, #1
30
+	b end
31
+
32
+	ldr r1, =var_access
33
+	bl bxr1
34
+	ldrh r0, [r0]
35
+	
36
+normal_end:
37
+	ldr r0, =get_bs_elem_env_index
38
+	bl bxr0
39
+	lsl r0, #0x18
40
+	lsr r0, #0x18
41
+	end:
42
+	ldr r1, =load_battle_screen_elements_1
43
+	bl bxr1
44
+	pop {r0}
45
+	bx r0
46
+bxr1:
47
+	bx r1
48
+bxr0:
49
+	bx r0

+ 14
- 0
src/battle_engine/battle_end_of_turn_hook.S Visa fil

@@ -0,0 +1,14 @@
1
+.text
2
+.thumb
3
+.align 2
4
+
5
+.global battle_end_of_turn_hook
6
+battle_end_of_turn_hook:
7
+    push {lr}
8
+    bl battle_end_of_turn
9
+    pop {r0}
10
+    mov lr, r0
11
+    ldr r0, =0x08013BD5
12
+    bx r0
13
+
14
+

+ 14
- 0
src/battle_engine/battle_end_of_turn_hook.s Visa fil

@@ -0,0 +1,14 @@
1
+.text
2
+.thumb
3
+.align 2
4
+
5
+.global battle_end_of_turn_hook
6
+battle_end_of_turn_hook:
7
+    push {lr}
8
+    bl battle_end_of_turn
9
+    pop {r0}
10
+    mov lr, r0
11
+    ldr r0, =0x08013BD5
12
+    bx r0
13
+
14
+

+ 73
- 0
src/battle_engine/battle_m_flee_hook.S Visa fil

@@ -0,0 +1,73 @@
1
+#include <battle_script.h>
2
+#include <config.h>
3
+
4
+.text
5
+.align 2
6
+.thumb
7
+
8
+.global battle_m_flee_hook
9
+battle_m_flee_hook:
10
+
11
+ldr r0, =battle_type_flags
12
+ldr r0, [r0]
13
+mov r1, #0xA
14
+and r0, r1
15
+cmp r0, #8
16
+bne no_trainer
17
+ldr r0, =battle_buffer_b
18
+ldr r4, =battle_active_bank
19
+ldrb r1, [r4]
20
+lsl r1, #9
21
+add r0, #1
22
+add r1, r1, r0
23
+ldrb r0, [r1]
24
+cmp r0, #3
25
+bne no_flee
26
+ldr r0, =0x080146CB
27
+bx r0
28
+no_trainer:
29
+/* here we have a wild battle (hopefully) and want to intercept on flag */
30
+@for testing: intercept everything!
31
+
32
+@only intercept the flee command though...
33
+ldr r0, =battle_buffer_b
34
+ldr r4, =battle_active_bank
35
+ldrb r1, [r4]
36
+lsl r1, #9
37
+add r0, #1
38
+add r1, r1, r0
39
+ldrb r0, [r1]
40
+cmp r0, #3
41
+bne no_flee
42
+
43
+ldr r0, =FLAG_DEOXYS_AURA
44
+bl call_flag_get
45
+cmp r0, #0
46
+bne intercept_aura
47
+b no_flee
48
+intercept_aura:
49
+ldr r0, =bsc_deoxys_aura @some move script change later
50
+bl call_battle_call_move_something
51
+ldr r1, =battle_preparation_phase
52
+ldrb r0, [r4]
53
+add r0, r0, r1
54
+ldr r1, =0x08014927
55
+bx r1
56
+no_flee:
57
+ldr r0, =0x080146ED
58
+bx r0
59
+
60
+.align 2
61
+call_battle_call_move_something:
62
+ldr r1, =battle_call_bc_move_exec
63
+bx r1
64
+
65
+call_flag_get:
66
+ldr r1, =flag_check
67
+bx r1
68
+
69
+bsc_deoxys_aura:
70
+
71
+setword STRING_LOADER str_deoxys_aura
72
+printstring 0x184
73
+end2

+ 73
- 0
src/battle_engine/battle_m_flee_hook.s Visa fil

@@ -0,0 +1,73 @@
1
+#include <battle_script.h>
2
+#include <config.h>
3
+
4
+.text
5
+.align 2
6
+.thumb
7
+
8
+.global battle_m_flee_hook
9
+battle_m_flee_hook:
10
+
11
+ldr r0, =battle_type_flags
12
+ldr r0, [r0]
13
+mov r1, #0xA
14
+and r0, r1
15
+cmp r0, #8
16
+bne no_trainer
17
+ldr r0, =battle_buffer_b
18
+ldr r4, =battle_active_bank
19
+ldrb r1, [r4]
20
+lsl r1, #9
21
+add r0, #1
22
+add r1, r1, r0
23
+ldrb r0, [r1]
24
+cmp r0, #3
25
+bne no_flee
26
+ldr r0, =0x080146CB
27
+bx r0
28
+no_trainer:
29
+/* here we have a wild battle (hopefully) and want to intercept on flag */
30
+@for testing: intercept everything!
31
+
32
+@only intercept the flee command though...
33
+ldr r0, =battle_buffer_b
34
+ldr r4, =battle_active_bank
35
+ldrb r1, [r4]
36
+lsl r1, #9
37
+add r0, #1
38
+add r1, r1, r0
39
+ldrb r0, [r1]
40
+cmp r0, #3
41
+bne no_flee
42
+
43
+ldr r0, =FLAG_DEOXYS_AURA
44
+bl call_flag_get
45
+cmp r0, #0
46
+bne intercept_aura
47
+b no_flee
48
+intercept_aura:
49
+ldr r0, =bsc_deoxys_aura @some move script change later
50
+bl call_battle_call_move_something
51
+ldr r1, =battle_preparation_phase
52
+ldrb r0, [r4]
53
+add r0, r0, r1
54
+ldr r1, =0x08014927
55
+bx r1
56
+no_flee:
57
+ldr r0, =0x080146ED
58
+bx r0
59
+
60
+.align 2
61
+call_battle_call_move_something:
62
+ldr r1, =battle_call_bc_move_exec
63
+bx r1
64
+
65
+call_flag_get:
66
+ldr r1, =flag_check
67
+bx r1
68
+
69
+bsc_deoxys_aura:
70
+
71
+setword STRING_LOADER str_deoxys_aura
72
+printstring 0x184
73
+end2

+ 15
- 0
src/battle_engine/battle_switch_in_hook.S Visa fil

@@ -0,0 +1,15 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global battle_switch_in_hook
6
+battle_switch_in_hook:
7
+    ldr r1, =0xFDFF
8
+    and r1, r2
9
+    strh r1, [r0]
10
+    mov r4, #0
11
+    push {r0-r3}
12
+    bl battle_switch_in
13
+    pop {r0-r3}
14
+    ldr r0, =0x08024FEC|1
15
+    bx r0

+ 15
- 0
src/battle_engine/battle_switch_in_hook.s Visa fil

@@ -0,0 +1,15 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global battle_switch_in_hook
6
+battle_switch_in_hook:
7
+    ldr r1, =0xFDFF
8
+    and r1, r2
9
+    strh r1, [r0]
10
+    mov r4, #0
11
+    push {r0-r3}
12
+    bl battle_switch_in
13
+    pop {r0-r3}
14
+    ldr r0, =0x08024FEC|1
15
+    bx r0

+ 36
- 0
src/battle_engine/custom_structs_malloc_hook.S Visa fil

@@ -0,0 +1,36 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global alloc_res_hook
6
+alloc_res_hook:
7
+str r0, [r4] @save last malloced data pointer
8
+ldr r4, =0x02023FF4 @some battle struct pointer
9
+mov r0, #0x20 @size of struct
10
+bl malloc_and_clear
11
+str r0, [r4]
12
+
13
+bl malloc_battle_structs @allocate custom stuff
14
+ldr r0, =0x0802E084|1
15
+bx r0
16
+
17
+.align 2
18
+.global free_res_hook
19
+free_res_hook:
20
+ldr r4, =0x02022BBC
21
+ldr r0, [r4]
22
+bl free_routine
23
+str r5, [r4]	@@null_pointer
24
+bl free_battle_structs
25
+ldr r0, =0x0802E200|1
26
+bx r0
27
+
28
+.align 2
29
+
30
+malloc_and_clear:
31
+ldr r3, =malloc
32
+bx r3
33
+
34
+free_routine:
35
+ldr r3, =free
36
+bx r3

+ 36
- 0
src/battle_engine/custom_structs_malloc_hook.s Visa fil

@@ -0,0 +1,36 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global alloc_res_hook
6
+alloc_res_hook:
7
+str r0, [r4] @save last malloced data pointer
8
+ldr r4, =0x02023FF4 @some battle struct pointer
9
+mov r0, #0x20 @size of struct
10
+bl malloc_and_clear
11
+str r0, [r4]
12
+
13
+bl malloc_battle_structs @allocate custom stuff
14
+ldr r0, =0x0802E084|1
15
+bx r0
16
+
17
+.align 2
18
+.global free_res_hook
19
+free_res_hook:
20
+ldr r4, =0x02022BBC
21
+ldr r0, [r4]
22
+bl free_routine
23
+str r5, [r4]	@@null_pointer
24
+bl free_battle_structs
25
+ldr r0, =0x0802E200|1
26
+bx r0
27
+
28
+.align 2
29
+
30
+malloc_and_clear:
31
+ldr r3, =malloc
32
+bx r3
33
+
34
+free_routine:
35
+ldr r3, =free
36
+bx r3

+ 17
- 0
src/battle_engine/entry_hazards_hook.S Visa fil

@@ -0,0 +1,17 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global entry_hazards_hook
6
+entry_hazards_hook:
7
+
8
+	bl execute_entry_hazards
9
+	cmp r0, #0
10
+	beq return
11
+	ldr r0, =0x80250C6|1
12
+	bx r0
13
+return:
14
+	
15
+	ldr r0, =0x8024F88|1
16
+	bx r0
17
+

+ 17
- 0
src/battle_engine/entry_hazards_hook.s Visa fil

@@ -0,0 +1,17 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global entry_hazards_hook
6
+entry_hazards_hook:
7
+
8
+	bl execute_entry_hazards
9
+	cmp r0, #0
10
+	beq return
11
+	ldr r0, =0x80250C6|1
12
+	bx r0
13
+return:
14
+	
15
+	ldr r0, =0x8024F88|1
16
+	bx r0
17
+

+ 84
- 0
src/battle_engine/scripts/hazards.S Visa fil

@@ -0,0 +1,84 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_stealth_rock_int
8
+bs_stealth_rock_int:
9
+	orword 0x2023DD0 0x100100
10
+	graphicalhpupdate 0x0
11
+	datahpupdate 0x0
12
+	setword STRING_LOADER str_stealth_rock
13
+	printstring 0x184
14
+	waitmessage 0x40
15
+	faintpokemon 0x0 0x0 0x0
16
+	faintpokemon 0x0 0x1 0x81D8CDF
17
+	return
18
+
19
+.align 2
20
+.global bs_stealth_rock
21
+bs_stealth_rock:
22
+	.word bs_stealth_rock_int
23
+
24
+
25
+.global toxic_spikes_int
26
+toxic_spikes_int:
27
+	statusanimation BANK_TARGET
28
+	setword STRING_LOADER str_got_poison
29
+rest_of_toxic:
30
+	printstring 0x184
31
+	waitmessage 0x40
32
+	cmd98 0x0
33
+	setbyte 0x2023FD8 0x0
34
+	cmd49 0x0 0x0
35
+	return
36
+
37
+.align 2
38
+.global bs_toxic_spikes
39
+bs_toxic_spikes:
40
+	.word toxic_spikes_int
41
+
42
+.align 2
43
+.global bs_toxic_spikes_bad_int
44
+bs_toxic_spikes_bad_int:
45
+	statusanimation BANK_TARGET
46
+	setword STRING_LOADER str_got_bad_poison
47
+	goto rest_of_toxic
48
+
49
+.align 2
50
+.global bs_toxic_spikes_bad
51
+bs_toxic_spikes_bad:
52
+	.word bs_toxic_spikes_bad_int
53
+	
54
+.align 2
55
+.global bs_sticky_web_int
56
+bs_sticky_web_int:
57
+	setword STRING_LOADER str_sticky_web
58
+	printstring 0x184
59
+	waitmessage 0x40
60
+	statbuffchange 0x1 sticky_return
61
+	cmd47
62
+	playanimation 0 1 0x02023FD4
63
+	printfromtable 0x083FE57C
64
+	waitmessage 0x40
65
+sticky_return:
66
+	return
67
+	
68
+.align 2
69
+.global bs_sticky_web
70
+bs_sticky_web:
71
+	.word bs_sticky_web_int
72
+	
73
+.align 2
74
+.global bs_toxic_resolve_int
75
+bs_toxic_resolve_int:
76
+	setword STRING_LOADER str_toxic_resolve
77
+	printstring 0x184
78
+	waitmessage 0x40
79
+	return
80
+	
81
+.align 2
82
+.global bs_toxic_resolve
83
+bs_toxic_resolve:
84
+	.word bs_toxic_resolve_int

+ 84
- 0
src/battle_engine/scripts/hazards.s Visa fil

@@ -0,0 +1,84 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_stealth_rock_int
8
+bs_stealth_rock_int:
9
+	orword 0x2023DD0 0x100100
10
+	graphicalhpupdate 0x0
11
+	datahpupdate 0x0
12
+	setword STRING_LOADER str_stealth_rock
13
+	printstring 0x184
14
+	waitmessage 0x40
15
+	faintpokemon 0x0 0x0 0x0
16
+	faintpokemon 0x0 0x1 0x81D8CDF
17
+	return
18
+
19
+.align 2
20
+.global bs_stealth_rock
21
+bs_stealth_rock:
22
+	.word bs_stealth_rock_int
23
+
24
+
25
+.global toxic_spikes_int
26
+toxic_spikes_int:
27
+	statusanimation BANK_TARGET
28
+	setword STRING_LOADER str_got_poison
29
+rest_of_toxic:
30
+	printstring 0x184
31
+	waitmessage 0x40
32
+	cmd98 0x0
33
+	setbyte 0x2023FD8 0x0
34
+	cmd49 0x0 0x0
35
+	return
36
+
37
+.align 2
38
+.global bs_toxic_spikes
39
+bs_toxic_spikes:
40
+	.word toxic_spikes_int
41
+
42
+.align 2
43
+.global bs_toxic_spikes_bad_int
44
+bs_toxic_spikes_bad_int:
45
+	statusanimation BANK_TARGET
46
+	setword STRING_LOADER str_got_bad_poison
47
+	goto rest_of_toxic
48
+
49
+.align 2
50
+.global bs_toxic_spikes_bad
51
+bs_toxic_spikes_bad:
52
+	.word bs_toxic_spikes_bad_int
53
+	
54
+.align 2
55
+.global bs_sticky_web_int
56
+bs_sticky_web_int:
57
+	setword STRING_LOADER str_sticky_web
58
+	printstring 0x184
59
+	waitmessage 0x40
60
+	statbuffchange 0x1 sticky_return
61
+	cmd47
62
+	playanimation 0 1 0x02023FD4
63
+	printfromtable 0x083FE57C
64
+	waitmessage 0x40
65
+sticky_return:
66
+	return
67
+	
68
+.align 2
69
+.global bs_sticky_web
70
+bs_sticky_web:
71
+	.word bs_sticky_web_int
72
+	
73
+.align 2
74
+.global bs_toxic_resolve_int
75
+bs_toxic_resolve_int:
76
+	setword STRING_LOADER str_toxic_resolve
77
+	printstring 0x184
78
+	waitmessage 0x40
79
+	return
80
+	
81
+.align 2
82
+.global bs_toxic_resolve
83
+bs_toxic_resolve:
84
+	.word bs_toxic_resolve_int

+ 11
- 0
src/battle_engine/scripts/test.S Visa fil

@@ -0,0 +1,11 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+.global bs_test
7
+bs_test:
8
+    callasm debug_some_test+1
9
+    end
10
+
11
+

+ 11
- 0
src/battle_engine/scripts/test.s Visa fil

@@ -0,0 +1,11 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+.global bs_test
7
+bs_test:
8
+    callasm debug_some_test+1
9
+    end
10
+
11
+

+ 168
- 0
src/interface/lcd_io_test.S Visa fil

@@ -0,0 +1,168 @@
1
+#include <config.h>
2
+
3
+.EQU BLDMOD,0x50
4
+.EQU LCD_WIN_IN,0x48
5
+.EQU COLEV,0x52
6
+
7
+.EQU WIN0_BG0,0x1
8
+.EQU WIN0_BG1,0x2
9
+.EQU WIN0_BG2,0x4
10
+.EQU WIN0_BG3,0x8
11
+.EQU WIN0_OBJ,0x10
12
+.EQU WIN0_FX,0x20
13
+
14
+.EQU WIN1_BG0,0x100
15
+.EQU WIN1_BG1,0x200
16
+.EQU WIN1_BG2,0x400
17
+.EQU WIN1_BG3,0x800
18
+.EQU WIN1_OBJ,0x1000
19
+.EQU WIN1_FX,0x2000
20
+
21
+.EQU WIN0_BG_OBJ,WIN0_BG0 | WIN0_BG1 | WIN0_BG2 | WIN0_BG3 | WIN0_OBJ
22
+.EQU WIN1_BG_OBJ,WIN1_BG0 | WIN1_BG1 | WIN1_BG2 | WIN1_BG3 | WIN1_OBJ
23
+
24
+@Testing
25
+
26
+.align 2
27
+.thumb
28
+.text
29
+
30
+
31
+get_flag_val:
32
+    push {lr}
33
+    ldr r0, =FLAG_ACTIVATE
34
+    bl flag_decrypt
35
+    pop {pc}
36
+
37
+.global trans_activate
38
+trans_activate:
39
+    push {r0-r7}
40
+    bl mug_create_on_variable
41
+    bl get_flag_val
42
+    cmp r0, #0
43
+    bne no_activate
44
+    mov r0, #LCD_WIN_IN
45
+    ldrh r1, =WIN0_BG_OBJ | WIN1_BG_OBJ | WIN0_FX
46
+    bl do_lcd_io_set
47
+
48
+    mov r0, #BLDMOD
49
+    ldrh r1, =0x3F41
50
+    bl do_lcd_io_set
51
+
52
+    mov r0, #COLEV
53
+    ldrh r1, =0x0A0F
54
+    bl do_lcd_io_set
55
+
56
+no_activate:
57
+
58
+    pop {r0-r7}
59
+    ldr r0, =0x08069371
60
+    mov r1, #0x50
61
+    bl task_add
62
+    pop {r0}
63
+    bx r0
64
+
65
+.global trans_deactivate
66
+trans_deactivate:
67
+    push {r0-r3}
68
+    bl mug_delete
69
+    mov r0, #LCD_WIN_IN
70
+    ldrh r1, =0x1F1F
71
+    bl do_lcd_io_set
72
+
73
+    mov r0, #BLDMOD
74
+    ldrh r1, =0x1E40
75
+    bl do_lcd_io_set
76
+
77
+    mov r0, #COLEV
78
+    ldrh r1, =0x0010
79
+    bl do_lcd_io_set
80
+
81
+    pop {r0-r3}
82
+    ldr r1, =0x0203709C
83
+    mov r0, #0
84
+    strb r0, [r1]
85
+    pop {r0}
86
+    bx r0
87
+
88
+do_lcd_io_set:
89
+    push {r3, lr}
90
+    ldr r3, =lcd_io_set_func
91
+    bl bxr3
92
+    pop {r3}
93
+    pop {r0}
94
+    bx r0
95
+
96
+task_add:
97
+    ldr r2, =task_add_func
98
+    bx r2
99
+
100
+bxr3:
101
+    bx r3
102
+
103
+.global pal_load_hook
104
+pal_load_hook:
105
+    push {r0}
106
+    bl get_flag_val
107
+    mov r1, r0
108
+    pop {r0}
109
+    cmp r1, #0
110
+    bne load_normal
111
+    ldr r1, =box_zero_flag
112
+    ldrb r1, [r1]
113
+    cmp r1, #0
114
+    beq load_normal
115
+    ldr r0, =palette_override
116
+    b load_hook_end
117
+load_normal:
118
+    ldr r1, =0x08471DEC
119
+    add r0, r1
120
+load_hook_end:
121
+    pop {r1}
122
+    bx r1
123
+
124
+.global pal_load_hook_2
125
+pal_load_hook_2:
126
+    add r5, #4
127
+    add r4, r5
128
+    ldr r0, [r4]
129
+    mov r1, r8
130
+    ldr r2, =box_zero_flag
131
+    ldrb r2, [r2]
132
+    cmp r2, #0
133
+    beq load_normal_2
134
+    push {r0-r1}
135
+    bl get_flag_val
136
+    mov r2, r0
137
+    pop {r0-r1}
138
+    cmp r2, #0
139
+    bne load_normal_2
140
+    ldr r0, =palette_override
141
+load_normal_2:
142
+    ldr r2, =0x08150009         @RETURN ADDRESS
143
+    bx r2
144
+
145
+flag_decrypt:
146
+    ldr r1, =flag_decrypt_func
147
+    bx r1
148
+
149
+.align 2
150
+
151
+.global palette_override
152
+palette_override:
153
+.hword 0
154
+.hword 0
155
+.hword 0x7FFF
156
+.hword 0x0000
157
+.hword 0x7FFF
158
+.hword 0x7FFF
159
+.hword 0x7FFF
160
+.hword 0x7FFF
161
+.hword 0x7FFF
162
+.hword 0x7FFF
163
+.hword 0x7FFF
164
+.hword 0
165
+.hword 0
166
+.hword 0
167
+.hword 0
168
+.hword 0x0

+ 168
- 0
src/interface/lcd_io_test.s Visa fil

@@ -0,0 +1,168 @@
1
+#include <config.h>
2
+
3
+.EQU BLDMOD,0x50
4
+.EQU LCD_WIN_IN,0x48
5
+.EQU COLEV,0x52
6
+
7
+.EQU WIN0_BG0,0x1
8
+.EQU WIN0_BG1,0x2
9
+.EQU WIN0_BG2,0x4
10
+.EQU WIN0_BG3,0x8
11
+.EQU WIN0_OBJ,0x10
12
+.EQU WIN0_FX,0x20
13
+
14
+.EQU WIN1_BG0,0x100
15
+.EQU WIN1_BG1,0x200
16
+.EQU WIN1_BG2,0x400
17
+.EQU WIN1_BG3,0x800
18
+.EQU WIN1_OBJ,0x1000
19
+.EQU WIN1_FX,0x2000
20
+
21
+.EQU WIN0_BG_OBJ,WIN0_BG0 | WIN0_BG1 | WIN0_BG2 | WIN0_BG3 | WIN0_OBJ
22
+.EQU WIN1_BG_OBJ,WIN1_BG0 | WIN1_BG1 | WIN1_BG2 | WIN1_BG3 | WIN1_OBJ
23
+
24
+@Testing
25
+
26
+.align 2
27
+.thumb
28
+.text
29
+
30
+
31
+get_flag_val:
32
+    push {lr}
33
+    ldr r0, =FLAG_ACTIVATE
34
+    bl flag_decrypt
35
+    pop {pc}
36
+
37
+.global trans_activate
38
+trans_activate:
39
+    push {r0-r7}
40
+    bl mug_create_on_variable
41
+    bl get_flag_val
42
+    cmp r0, #0
43
+    bne no_activate
44
+    mov r0, #LCD_WIN_IN
45
+    ldrh r1, =WIN0_BG_OBJ | WIN1_BG_OBJ | WIN0_FX
46
+    bl do_lcd_io_set
47
+
48
+    mov r0, #BLDMOD
49
+    ldrh r1, =0x3F41
50
+    bl do_lcd_io_set
51
+
52
+    mov r0, #COLEV
53
+    ldrh r1, =0x0A0F
54
+    bl do_lcd_io_set
55
+
56
+no_activate:
57
+
58
+    pop {r0-r7}
59
+    ldr r0, =0x08069371
60
+    mov r1, #0x50
61
+    bl task_add
62
+    pop {r0}
63
+    bx r0
64
+
65
+.global trans_deactivate
66
+trans_deactivate:
67
+    push {r0-r3}
68
+    bl mug_delete
69
+    mov r0, #LCD_WIN_IN
70
+    ldrh r1, =0x1F1F
71
+    bl do_lcd_io_set
72
+
73
+    mov r0, #BLDMOD
74
+    ldrh r1, =0x1E40
75
+    bl do_lcd_io_set
76
+
77
+    mov r0, #COLEV
78
+    ldrh r1, =0x0010
79
+    bl do_lcd_io_set
80
+
81
+    pop {r0-r3}
82
+    ldr r1, =0x0203709C
83
+    mov r0, #0
84
+    strb r0, [r1]
85
+    pop {r0}
86
+    bx r0
87
+
88
+do_lcd_io_set:
89
+    push {r3, lr}
90
+    ldr r3, =lcd_io_set_func
91
+    bl bxr3
92
+    pop {r3}
93
+    pop {r0}
94
+    bx r0
95
+
96
+task_add:
97
+    ldr r2, =task_add_func
98
+    bx r2
99
+
100
+bxr3:
101
+    bx r3
102
+
103
+.global pal_load_hook
104
+pal_load_hook:
105
+    push {r0}
106
+    bl get_flag_val
107
+    mov r1, r0
108
+    pop {r0}
109
+    cmp r1, #0
110
+    bne load_normal
111
+    ldr r1, =box_zero_flag
112
+    ldrb r1, [r1]
113
+    cmp r1, #0
114
+    beq load_normal
115
+    ldr r0, =palette_override
116
+    b load_hook_end
117
+load_normal:
118
+    ldr r1, =0x08471DEC
119
+    add r0, r1
120
+load_hook_end:
121
+    pop {r1}
122
+    bx r1
123
+
124
+.global pal_load_hook_2
125
+pal_load_hook_2:
126
+    add r5, #4
127
+    add r4, r5
128
+    ldr r0, [r4]
129
+    mov r1, r8
130
+    ldr r2, =box_zero_flag
131
+    ldrb r2, [r2]
132
+    cmp r2, #0
133
+    beq load_normal_2
134
+    push {r0-r1}
135
+    bl get_flag_val
136
+    mov r2, r0
137
+    pop {r0-r1}
138
+    cmp r2, #0
139
+    bne load_normal_2
140
+    ldr r0, =palette_override
141
+load_normal_2:
142
+    ldr r2, =0x08150009         @RETURN ADDRESS
143
+    bx r2
144
+
145
+flag_decrypt:
146
+    ldr r1, =flag_decrypt_func
147
+    bx r1
148
+
149
+.align 2
150
+
151
+.global palette_override
152
+palette_override:
153
+.hword 0
154
+.hword 0
155
+.hword 0x7FFF
156
+.hword 0x0000
157
+.hword 0x7FFF
158
+.hword 0x7FFF
159
+.hword 0x7FFF
160
+.hword 0x7FFF
161
+.hword 0x7FFF
162
+.hword 0x7FFF
163
+.hword 0x7FFF
164
+.hword 0
165
+.hword 0
166
+.hword 0
167
+.hword 0
168
+.hword 0x0

+ 26
- 0
src/interface/textbox_setup.S Visa fil

@@ -0,0 +1,26 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global set_textbox
5
+set_textbox:
6
+	push {lr}
7
+	
8
+	ldr r0, pointer_bank
9
+	ldr r0, [r0]
10
+	bl setup_textwindow
11
+	
12
+	pop {r0}
13
+	bx r0
14
+	
15
+setup_textwindow:
16
+	ldr r1, rbox_8003B24
17
+	bx r1	
18
+
19
+.align 2
20
+rbox_8003B24:
21
+	.word 0x08003B24 | 1
22
+	
23
+pointer_bank:
24
+	.word 0x03000F14
25
+
26
+	

+ 26
- 0
src/interface/textbox_setup.s Visa fil

@@ -0,0 +1,26 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global set_textbox
5
+set_textbox:
6
+	push {lr}
7
+	
8
+	ldr r0, pointer_bank
9
+	ldr r0, [r0]
10
+	bl setup_textwindow
11
+	
12
+	pop {r0}
13
+	bx r0
14
+	
15
+setup_textwindow:
16
+	ldr r1, rbox_8003B24
17
+	bx r1	
18
+
19
+.align 2
20
+rbox_8003B24:
21
+	.word 0x08003B24 | 1
22
+	
23
+pointer_bank:
24
+	.word 0x03000F14
25
+
26
+	

+ 37
- 0
src/interface/trans_mug_close_fix.S Visa fil

@@ -0,0 +1,37 @@
1
+.EQU BLDMOD,0x50
2
+.EQU LCD_WIN_IN,0x48
3
+.EQU COLEV,0x52
4
+
5
+.align 2
6
+.text
7
+.thumb
8
+
9
+.global trans_mug_close_fix
10
+
11
+trans_mug_close_fix:
12
+	mov r0, r4
13
+	ldr r4, sub_08077508
14
+	bl bxr4
15
+	ldr r4, sub_08069B34
16
+	bl bxr4
17
+	push {r0-r4}
18
+	bl trans_deactivate_2
19
+	pop {r0-r4}
20
+	pop {r4}
21
+	pop {r0}
22
+	bx r0
23
+
24
+bxr4:
25
+	bx r4
26
+.align 2
27
+sub_08077508:
28
+	.word 0x08077508 + 1
29
+
30
+sub_08069B34:
31
+	.word 0x08069B34 + 1
32
+
33
+.align 2
34
+trans_deactivate_2:
35
+	push {lr}
36
+	bl mug_delete
37
+	pop {pc}

+ 37
- 0
src/interface/trans_mug_close_fix.s Visa fil

@@ -0,0 +1,37 @@
1
+.EQU BLDMOD,0x50
2
+.EQU LCD_WIN_IN,0x48
3
+.EQU COLEV,0x52
4
+
5
+.align 2
6
+.text
7
+.thumb
8
+
9
+.global trans_mug_close_fix
10
+
11
+trans_mug_close_fix:
12
+	mov r0, r4
13
+	ldr r4, sub_08077508
14
+	bl bxr4
15
+	ldr r4, sub_08069B34
16
+	bl bxr4
17
+	push {r0-r4}
18
+	bl trans_deactivate_2
19
+	pop {r0-r4}
20
+	pop {r4}
21
+	pop {r0}
22
+	bx r0
23
+
24
+bxr4:
25
+	bx r4
26
+.align 2
27
+sub_08077508:
28
+	.word 0x08077508 + 1
29
+
30
+sub_08069B34:
31
+	.word 0x08069B34 + 1
32
+
33
+.align 2
34
+trans_deactivate_2:
35
+	push {lr}
36
+	bl mug_delete
37
+	pop {pc}

+ 70
- 0
src/item/tmhm/tm_compatability.S Visa fil

@@ -0,0 +1,70 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_compat
5
+
6
+tm_compat:
7
+mov r3, r1
8
+cmp r4, #0x56 @number between last hm and first new tm plus 0x3a
9
+bge newtm
10
+
11
+check:
12
+cmp r4, #0x1f
13
+bls first_32
14
+cmp r4, #0x3f
15
+bls first_64
16
+cmp r4, #0x5f
17
+bls first_96
18
+
19
+after_96:
20
+mov r0, r4
21
+sub r0, #0x60
22
+mov r2, #0x1
23
+lsl r2, r0
24
+ldr r0, =tm_hm_comp_table
25
+lsl r1, r1, #0x4
26
+add r0, #0xC
27
+
28
+get_offset:
29
+add r1, r1, r0
30
+ldr r0, [r1]
31
+and r0, r2
32
+b exit
33
+
34
+newtm:
35
+sub r4, #0x1C @number between last hm and first new tm
36
+b check
37
+
38
+first_64:
39
+mov r0, r4
40
+sub r0, #0x20
41
+mov r2, #0x1
42
+lsl r2, r0
43
+ldr r0, =tm_hm_comp_table
44
+lsl r1, r1, #0x4
45
+add r0, #0x4
46
+b get_offset
47
+
48
+first_96:
49
+mov r0, r4
50
+sub r0, #0x40
51
+mov r2, #0x1
52
+lsl r2, r0
53
+ldr r0, =tm_hm_comp_table
54
+lsl r1, r1, #0x4
55
+add r0, #0x8
56
+b get_offset
57
+
58
+first_32:
59
+mov r1, #0x1
60
+lsl r1, r5
61
+ldr r2, =tm_hm_comp_table
62
+lsl r0, r3, #0x4
63
+add r0, r0, r2
64
+ldr r0, [r0]
65
+and r0, r1
66
+
67
+exit:
68
+pop {r4-r5}
69
+pop {r1}
70
+bx r1

+ 70
- 0
src/item/tmhm/tm_compatability.s Visa fil

@@ -0,0 +1,70 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_compat
5
+
6
+tm_compat:
7
+mov r3, r1
8
+cmp r4, #0x56 @number between last hm and first new tm plus 0x3a
9
+bge newtm
10
+
11
+check:
12
+cmp r4, #0x1f
13
+bls first_32
14
+cmp r4, #0x3f
15
+bls first_64
16
+cmp r4, #0x5f
17
+bls first_96
18
+
19
+after_96:
20
+mov r0, r4
21
+sub r0, #0x60
22
+mov r2, #0x1
23
+lsl r2, r0
24
+ldr r0, =tm_hm_comp_table
25
+lsl r1, r1, #0x4
26
+add r0, #0xC
27
+
28
+get_offset:
29
+add r1, r1, r0
30
+ldr r0, [r1]
31
+and r0, r2
32
+b exit
33
+
34
+newtm:
35
+sub r4, #0x1C @number between last hm and first new tm
36
+b check
37
+
38
+first_64:
39
+mov r0, r4
40
+sub r0, #0x20
41
+mov r2, #0x1
42
+lsl r2, r0
43
+ldr r0, =tm_hm_comp_table
44
+lsl r1, r1, #0x4
45
+add r0, #0x4
46
+b get_offset
47
+
48
+first_96:
49
+mov r0, r4
50
+sub r0, #0x40
51
+mov r2, #0x1
52
+lsl r2, r0
53
+ldr r0, =tm_hm_comp_table
54
+lsl r1, r1, #0x4
55
+add r0, #0x8
56
+b get_offset
57
+
58
+first_32:
59
+mov r1, #0x1
60
+lsl r1, r5
61
+ldr r2, =tm_hm_comp_table
62
+lsl r0, r3, #0x4
63
+add r0, r0, r2
64
+ldr r0, [r0]
65
+and r0, r1
66
+
67
+exit:
68
+pop {r4-r5}
69
+pop {r1}
70
+bx r1

+ 30
- 0
src/item/tmhm/tm_index.S Visa fil

@@ -0,0 +1,30 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global new_tm_index
6
+
7
+new_tm_index:
8
+mov r1, #0xBB @=176/2 which is the new first tm index - 1
9
+lsl r1, r1, #0x1
10
+cmp r0, r1
11
+bhi newtm
12
+
13
+mov r1, #0x90
14
+lsl r1, r1, #0x1
15
+add r1, r1, #0x1
16
+sub r0, r0 ,r1
17
+lsl r0, r0, #0x1
18
+b exit
19
+
20
+newtm:
21
+add r1, r1, #0x1
22
+sub r0, r0, r1
23
+lsl r0, r0, #0x1
24
+add r0, r0, #0x74
25
+
26
+exit:
27
+ldr r1, =tm_hm_move_table
28
+add r0, r0, r1
29
+ldrh r0, [r0]
30
+bx lr

+ 30
- 0
src/item/tmhm/tm_index.s Visa fil

@@ -0,0 +1,30 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global new_tm_index
6
+
7
+new_tm_index:
8
+mov r1, #0xBB @=176/2 which is the new first tm index - 1
9
+lsl r1, r1, #0x1
10
+cmp r0, r1
11
+bhi newtm
12
+
13
+mov r1, #0x90
14
+lsl r1, r1, #0x1
15
+add r1, r1, #0x1
16
+sub r0, r0 ,r1
17
+lsl r0, r0, #0x1
18
+b exit
19
+
20
+newtm:
21
+add r1, r1, #0x1
22
+sub r0, r0, r1
23
+lsl r0, r0, #0x1
24
+add r0, r0, #0x74
25
+
26
+exit:
27
+ldr r1, =tm_hm_move_table
28
+add r0, r0, r1
29
+ldrh r0, [r0]
30
+bx lr

+ 25
- 0
src/item/tmhm/tm_index_fix.S Visa fil

@@ -0,0 +1,25 @@
1
+.align 2
2
+.thumb
3
+.global tm_fix_index_num
4
+tm_fix_index_num:
5
+    ldr r0, =0xFFFFFEE0
6
+    add r1, r6, r0 @@index in r1
7
+    cmp r1, #50
8
+    bhi greater
9
+    add r1, #70
10
+    b calc_string
11
+greater:
12
+    sub r1, #86
13
+calc_string:
14
+    mov r0, r4
15
+    mov r2, #2
16
+    mov r3, #3
17
+    push {r4}
18
+    bl int_to_str_routine
19
+    pop {r4}
20
+    ldr r0, =0x08131DBD
21
+    bx r0
22
+
23
+int_to_str_routine:
24
+    ldr r4, =0x08008E78|1
25
+    bx r4

+ 25
- 0
src/item/tmhm/tm_index_fix.s Visa fil

@@ -0,0 +1,25 @@
1
+.align 2
2
+.thumb
3
+.global tm_fix_index_num
4
+tm_fix_index_num:
5
+    ldr r0, =0xFFFFFEE0
6
+    add r1, r6, r0 @@index in r1
7
+    cmp r1, #50
8
+    bhi greater
9
+    add r1, #70
10
+    b calc_string
11
+greater:
12
+    sub r1, #86
13
+calc_string:
14
+    mov r0, r4
15
+    mov r2, #2
16
+    mov r3, #3
17
+    push {r4}
18
+    bl int_to_str_routine
19
+    pop {r4}
20
+    ldr r0, =0x08131DBD
21
+    bx r0
22
+
23
+int_to_str_routine:
24
+    ldr r4, =0x08008E78|1
25
+    bx r4

+ 49
- 0
src/item/tmhm/tm_number.S Visa fil

@@ -0,0 +1,49 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global new_tm_number_name
5
+
6
+new_tm_number_name:
7
+mov r0, #0xBB @=176/2 which is the new first tm index - 1
8
+lsl r0, r0, #0x1
9
+cmp r6, r0
10
+bhi new_tm
11
+
12
+mov r0, #0xA9
13
+lsl r0, r0, #0x1
14
+cmp r6, r0
15
+bls old_tm
16
+
17
+ldr r1, temp
18
+ldr r0, return1
19
+bx r0
20
+
21
+new_tm:
22
+ldr r1, =string_no
23
+mov r0, r5
24
+bl refresh
25
+
26
+ldr r4, ram
27
+ldr r0, value
28
+ldr r0, return3
29
+bx r0
30
+
31
+old_tm:
32
+ldr r1, return2
33
+bx r1
34
+
35
+refresh:
36
+ldr r2, routine
37
+bx r2
38
+
39
+.align 2
40
+routine: .word 0x08008DA5
41
+temp: .word 0x08463178
42
+return1: .word 0x08131D65
43
+return2: .word 0x08131DA5
44
+ram: .word 0x02021CD0
45
+value: .word 0xFFFFFEBC
46
+return3: .word 0x08131DAF
47
+
48
+string_no:
49
+	.byte 0xF9, 0x08, 0xFC, 0x11, 0x01, 0xFF

+ 49
- 0
src/item/tmhm/tm_number.s Visa fil

@@ -0,0 +1,49 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global new_tm_number_name
5
+
6
+new_tm_number_name:
7
+mov r0, #0xBB @=176/2 which is the new first tm index - 1
8
+lsl r0, r0, #0x1
9
+cmp r6, r0
10
+bhi new_tm
11
+
12
+mov r0, #0xA9
13
+lsl r0, r0, #0x1
14
+cmp r6, r0
15
+bls old_tm
16
+
17
+ldr r1, temp
18
+ldr r0, return1
19
+bx r0
20
+
21
+new_tm:
22
+ldr r1, =string_no
23
+mov r0, r5
24
+bl refresh
25
+
26
+ldr r4, ram
27
+ldr r0, value
28
+ldr r0, return3
29
+bx r0
30
+
31
+old_tm:
32
+ldr r1, return2
33
+bx r1
34
+
35
+refresh:
36
+ldr r2, routine
37
+bx r2
38
+
39
+.align 2
40
+routine: .word 0x08008DA5
41
+temp: .word 0x08463178
42
+return1: .word 0x08131D65
43
+return2: .word 0x08131DA5
44
+ram: .word 0x02021CD0
45
+value: .word 0xFFFFFEBC
46
+return3: .word 0x08131DAF
47
+
48
+string_no:
49
+	.byte 0xF9, 0x08, 0xFC, 0x11, 0x01, 0xFF

+ 16
- 0
src/item/tmhm/tm_save_block.S Visa fil

@@ -0,0 +1,16 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_save_slot
5
+
6
+tm_save_slot:
7
+ldr r0, tm_save
8
+str r0, [r1, #0x18]
9
+mov r0, #0x80		@108
10
+strb r0, [r1, #0x1c]
11
+ldr r0, return
12
+bx r0
13
+
14
+.align
15
+tm_save: .word 0x0203cB10
16
+return: .word 0x08099e74+1

+ 16
- 0
src/item/tmhm/tm_save_block.s Visa fil

@@ -0,0 +1,16 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_save_slot
5
+
6
+tm_save_slot:
7
+ldr r0, tm_save
8
+str r0, [r1, #0x18]
9
+mov r0, #0x80		@108
10
+strb r0, [r1, #0x1c]
11
+ldr r0, return
12
+bx r0
13
+
14
+.align
15
+tm_save: .word 0x0203cB10
16
+return: .word 0x08099e74+1

+ 20
- 0
src/moves/ability_changers/ability_change_script.S Visa fil

@@ -0,0 +1,20 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_change_ability
8
+bs_change_ability:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    accuracycheck 0x81D7DF2 0xFFFF
13
+    callasm ability_change+1
14
+    attackanimation
15
+    waitanimation
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x81D694E
19
+
20
+

+ 20
- 0
src/moves/ability_changers/ability_change_script.s Visa fil

@@ -0,0 +1,20 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_change_ability
8
+bs_change_ability:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    accuracycheck 0x81D7DF2 0xFFFF
13
+    callasm ability_change+1
14
+    attackanimation
15
+    waitanimation
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x81D694E
19
+
20
+

+ 12
- 0
src/moves/assurance/assurance_script.S Visa fil

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_assurance
8
+bs_assurance:
9
+    callasm assurance_damage_modifier+1
10
+    goto 0x081D6900
11
+
12
+

+ 12
- 0
src/moves/assurance/assurance_script.s Visa fil

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_assurance
8
+bs_assurance:
9
+    callasm assurance_damage_modifier+1
10
+    goto 0x081D6900
11
+
12
+

+ 10
- 0
src/moves/battle_engine/bs_table.S Visa fil

@@ -0,0 +1,10 @@
1
+.align 2
2
+.text
3
+.thumb
4
+
5
+.global bs_command_table
6
+bs_command_table:
7
+.incbin "src/moves/battle_engine/bs_table_d.bin"
8
+
9
+.word bs_callasm+1
10
+.word bs_setword+1

+ 10
- 0
src/moves/battle_engine/bs_table.s Visa fil

@@ -0,0 +1,10 @@
1
+.align 2
2
+.text
3
+.thumb
4
+
5
+.global bs_command_table
6
+bs_command_table:
7
+.incbin "src/moves/battle_engine/bs_table_d.bin"
8
+
9
+.word bs_callasm+1
10
+.word bs_setword+1

+ 32
- 0
src/moves/battle_engine/cmd_callasm.S Visa fil

@@ -0,0 +1,32 @@
1
+.align 2
2
+.text
3
+.thumb
4
+.global bs_callasm
5
+bs_callasm:
6
+
7
+push {lr}
8
+ldr r0, =0x02023D74 @current script location
9
+ldr r0, [r0]
10
+ldrb r1, [r0, #1]
11
+ldrb r2, [r0, #2]
12
+lsl r2, #0x8
13
+orr r1, r2
14
+ldrb r2, [r0, #3]
15
+ldrb r3, [r0, #4]
16
+lsl r2, #0x10
17
+orr r1, r2
18
+lsl r3, #0x18
19
+orr r1, r3
20
+bl bxr1
21
+cmp r0, #0
22
+bne no_script_change
23
+ldr r0, =0x02023D74
24
+ldr r1, [r0]
25
+add r1, #5
26
+str r1, [r0]
27
+no_script_change:
28
+pop {r0}
29
+bx r0
30
+
31
+bxr1:
32
+bx r1

+ 32
- 0
src/moves/battle_engine/cmd_callasm.s Visa fil

@@ -0,0 +1,32 @@
1
+.align 2
2
+.text
3
+.thumb
4
+.global bs_callasm
5
+bs_callasm:
6
+
7
+push {lr}
8
+ldr r0, =0x02023D74 @current script location
9
+ldr r0, [r0]
10
+ldrb r1, [r0, #1]
11
+ldrb r2, [r0, #2]
12
+lsl r2, #0x8
13
+orr r1, r2
14
+ldrb r2, [r0, #3]
15
+ldrb r3, [r0, #4]
16
+lsl r2, #0x10
17
+orr r1, r2
18
+lsl r3, #0x18
19
+orr r1, r3
20
+bl bxr1
21
+cmp r0, #0
22
+bne no_script_change
23
+ldr r0, =0x02023D74
24
+ldr r1, [r0]
25
+add r1, #5
26
+str r1, [r0]
27
+no_script_change:
28
+pop {r0}
29
+bx r0
30
+
31
+bxr1:
32
+bx r1

+ 33
- 0
src/moves/battle_engine/cmd_setword.S Visa fil

@@ -0,0 +1,33 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global bs_setword
5
+bs_setword:
6
+ldr r0, =0x02023D74 @current script location
7
+ldr r0, [r0]
8
+ldrb r1, [r0, #1]
9
+ldrb r2, [r0, #2]
10
+lsl r2, #0x8
11
+orr r1, r2
12
+ldrb r2, [r0, #3]
13
+ldrb r3, [r0, #4]
14
+lsl r2, #0x10
15
+orr r1, r2
16
+lsl r3, #0x18
17
+orr r1, r3
18
+add r0, #5
19
+ldrb r2, [r0, #0]
20
+ldrb r3, [r0, #1]
21
+lsl r3, #0x8
22
+orr r2, r3
23
+ldrb r3, [r0, #2]
24
+lsl r3, #0x10
25
+orr r2, r3
26
+ldrb r3, [r0, #3]
27
+lsl r3, #0x18
28
+orr r2, r3
29
+str r2, [r1]
30
+add r0, #4
31
+ldr r1, =0x02023D74
32
+str r0, [r1]
33
+bx lr

+ 33
- 0
src/moves/battle_engine/cmd_setword.s Visa fil

@@ -0,0 +1,33 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global bs_setword
5
+bs_setword:
6
+ldr r0, =0x02023D74 @current script location
7
+ldr r0, [r0]
8
+ldrb r1, [r0, #1]
9
+ldrb r2, [r0, #2]
10
+lsl r2, #0x8
11
+orr r1, r2
12
+ldrb r2, [r0, #3]
13
+ldrb r3, [r0, #4]
14
+lsl r2, #0x10
15
+orr r1, r2
16
+lsl r3, #0x18
17
+orr r1, r3
18
+add r0, #5
19
+ldrb r2, [r0, #0]
20
+ldrb r3, [r0, #1]
21
+lsl r3, #0x8
22
+orr r2, r3
23
+ldrb r3, [r0, #2]
24
+lsl r3, #0x10
25
+orr r2, r3
26
+ldrb r3, [r0, #3]
27
+lsl r3, #0x18
28
+orr r2, r3
29
+str r2, [r1]
30
+add r0, #4
31
+ldr r1, =0x02023D74
32
+str r0, [r1]
33
+bx lr

+ 51
- 0
src/moves/battle_engine/custom_print_string.S Visa fil

@@ -0,0 +1,51 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global custom_print_string
5
+
6
+custom_print_string:
7
+	mov r0, #0xC2
8
+	lsl r0, r0, #0x1
9
+	cmp r0, r6
10
+	bne normalcode
11
+	ldr r0, ramlocation
12
+	ldr r7, [r0, #0x0]
13
+	cmp r7, #0x0
14
+	beq alternative
15
+	mov r0, #0xA
16
+	lsl r0, r0, #0x18
17
+	cmp r7, r0
18
+	bge alternative
19
+	mov r0, #0x8
20
+	lsl r0, r0, #0x18
21
+	cmp r7, r0
22
+	blt alternative
23
+	b continue
24
+alternative:
25
+	mov r6, #0xC
26
+	ldr r1, returntwo
27
+	bx r1
28
+continue:
29
+	ldr r0, returnone
30
+	bx r0
31
+normalcode:
32
+	ldr r1, otherramloc
33
+	mov r0, #0xFF
34
+	strb r0, [r1, #0x0]
35
+	pop {r3-r5}
36
+	mov r8, r3
37
+	mov r9, r4
38
+	mov r10, r5
39
+	pop {r4-r7}
40
+	pop {r0}
41
+	bx r0
42
+	
43
+.align 2
44
+ramlocation:
45
+	.word 0x0203C020
46
+returntwo:
47
+	.word 0x080D77D1
48
+returnone:
49
+	.word 0x080D77DD
50
+otherramloc:
51
+	.word 0x0202298C

+ 51
- 0
src/moves/battle_engine/custom_print_string.s Visa fil

@@ -0,0 +1,51 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global custom_print_string
5
+
6
+custom_print_string:
7
+	mov r0, #0xC2
8
+	lsl r0, r0, #0x1
9
+	cmp r0, r6
10
+	bne normalcode
11
+	ldr r0, ramlocation
12
+	ldr r7, [r0, #0x0]
13
+	cmp r7, #0x0
14
+	beq alternative
15
+	mov r0, #0xA
16
+	lsl r0, r0, #0x18
17
+	cmp r7, r0
18
+	bge alternative
19
+	mov r0, #0x8
20
+	lsl r0, r0, #0x18
21
+	cmp r7, r0
22
+	blt alternative
23
+	b continue
24
+alternative:
25
+	mov r6, #0xC
26
+	ldr r1, returntwo
27
+	bx r1
28
+continue:
29
+	ldr r0, returnone
30
+	bx r0
31
+normalcode:
32
+	ldr r1, otherramloc
33
+	mov r0, #0xFF
34
+	strb r0, [r1, #0x0]
35
+	pop {r3-r5}
36
+	mov r8, r3
37
+	mov r9, r4
38
+	mov r10, r5
39
+	pop {r4-r7}
40
+	pop {r0}
41
+	bx r0
42
+	
43
+.align 2
44
+ramlocation:
45
+	.word 0x0203C020
46
+returntwo:
47
+	.word 0x080D77D1
48
+returnone:
49
+	.word 0x080D77DD
50
+otherramloc:
51
+	.word 0x0202298C

+ 41
- 0
src/moves/battle_engine/new_move_first.S Visa fil

@@ -0,0 +1,41 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_first
6
+new_move_first:
7
+ mov r1, r9
8
+ lsl r1, r1, #0x2
9
+ ldr r0, =moveset_table
10
+ add r0, r0, r1
11
+ ldr r0, [r0, #0x0]
12
+ ldr r6, there
13
+ add r6, #0x6
14
+ ldrb r7, [r6, #0x0]
15
+loop: lsl r1, r7, #0x1
16
+ add r1, r1, r7
17
+ add r3, r0, r1
18
+ ldrb r1, [r3, #0x2]
19
+ mov r4, r10
20
+ cmp r4, r1
21
+ beq learn
22
+ cmp r1, #0xFF
23
+ beq exit
24
+ add r7, #0x1
25
+ b loop
26
+learn: ldr r2, there
27
+ add r7, #0x1
28
+ strb r7, [r6, #0x0]
29
+ ldrb r1, [r3, #0x1]
30
+ lsl r1, r1, #0x8
31
+ ldrb r0, [r3, #0x0]
32
+ orr r0, r1
33
+ strh r0, [r2, #0x0]
34
+ ldr r1, return
35
+ bx r1
36
+exit: ldr r0, return2
37
+ bx r0
38
+.align
39
+return:  .word 0x0803EB65
40
+return2: .word 0x0803EB73
41
+there:  .word 0x02024022

+ 41
- 0
src/moves/battle_engine/new_move_first.s Visa fil

@@ -0,0 +1,41 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_first
6
+new_move_first:
7
+ mov r1, r9
8
+ lsl r1, r1, #0x2
9
+ ldr r0, =moveset_table
10
+ add r0, r0, r1
11
+ ldr r0, [r0, #0x0]
12
+ ldr r6, there
13
+ add r6, #0x6
14
+ ldrb r7, [r6, #0x0]
15
+loop: lsl r1, r7, #0x1
16
+ add r1, r1, r7
17
+ add r3, r0, r1
18
+ ldrb r1, [r3, #0x2]
19
+ mov r4, r10
20
+ cmp r4, r1
21
+ beq learn
22
+ cmp r1, #0xFF
23
+ beq exit
24
+ add r7, #0x1
25
+ b loop
26
+learn: ldr r2, there
27
+ add r7, #0x1
28
+ strb r7, [r6, #0x0]
29
+ ldrb r1, [r3, #0x1]
30
+ lsl r1, r1, #0x8
31
+ ldrb r0, [r3, #0x0]
32
+ orr r0, r1
33
+ strh r0, [r2, #0x0]
34
+ ldr r1, return
35
+ bx r1
36
+exit: ldr r0, return2
37
+ bx r0
38
+.align
39
+return:  .word 0x0803EB65
40
+return2: .word 0x0803EB73
41
+there:  .word 0x02024022

+ 67
- 0
src/moves/battle_engine/new_move_second.S Visa fil

@@ -0,0 +1,67 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_second
6
+new_move_second:
7
+ ldrb r1, [r0, #0x2]
8
+ mov r2, #0xFF
9
+ cmp r1, r2
10
+ beq exit2
11
+ lsl r2, #0x8
12
+ add r2, #0xFF
13
+ mov r9, r2
14
+ mov r3, #0x0
15
+loop: lsl r0, r3, #0x1
16
+ add r0, r0, r3
17
+ ldr r1, =moveset_table
18
+ add r1, r1, r6
19
+ ldr r1, [r1, #0x0]
20
+ add r7, r0, r1
21
+ ldrb r0, [r7, #0x2]
22
+ mov r4, r10
23
+ cmp r0, r4
24
+ bgt exit2
25
+ ldrb r1, [r7, #0x1]
26
+ ldrb r0, [r7, #0x0]
27
+ lsl r1, r1, #0x8
28
+ orr r1, r0
29
+ mov r0, r8
30
+ str r3, [sp, #0x0]
31
+ mov r4, r1
32
+ bl branchone
33
+ mov r5, #0xFF
34
+ ldr r3, [sp, #0x0]
35
+ cmp r0, r9
36
+ bne exit
37
+ mov r0, r8
38
+ add r1, r4, #0x0
39
+ bl branchtwo
40
+ ldr r3, [sp, #0x0]
41
+exit: add r3, #0x1
42
+# lsl r1, r3, #0x1
43
+# add r1, r1, r3
44
+# add r0, r7, r1
45
+ mov r1, #0x3
46
+ add r0, r7, r1
47
+ ldrb r0, [r0, #0x2]
48
+ cmp r0, r5
49
+ bne loop
50
+exit2: add sp, #0x4
51
+ pop {r3-r5}
52
+ mov r8, r3
53
+ mov r9, r4
54
+ mov r10, r5
55
+ pop {r4-r7}
56
+ pop {r0}
57
+ bx r0
58
+branchone: push {r4-r7,lr}
59
+ add sp, #-0x4
60
+ ldr r7, gothere
61
+ bx r7
62
+branchtwo: push {r4-r7,lr}
63
+ ldr r7, gothere2
64
+ bx r7
65
+.align
66
+gothere: .word 0x0803E8B5
67
+gothere2: .word 0x0803EC43

+ 67
- 0
src/moves/battle_engine/new_move_second.s Visa fil

@@ -0,0 +1,67 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_second
6
+new_move_second:
7
+ ldrb r1, [r0, #0x2]
8
+ mov r2, #0xFF
9
+ cmp r1, r2
10
+ beq exit2
11
+ lsl r2, #0x8
12
+ add r2, #0xFF
13
+ mov r9, r2
14
+ mov r3, #0x0
15
+loop: lsl r0, r3, #0x1
16
+ add r0, r0, r3
17
+ ldr r1, =moveset_table
18
+ add r1, r1, r6
19
+ ldr r1, [r1, #0x0]
20
+ add r7, r0, r1
21
+ ldrb r0, [r7, #0x2]
22
+ mov r4, r10
23
+ cmp r0, r4
24
+ bgt exit2
25
+ ldrb r1, [r7, #0x1]
26
+ ldrb r0, [r7, #0x0]
27
+ lsl r1, r1, #0x8
28
+ orr r1, r0
29
+ mov r0, r8
30
+ str r3, [sp, #0x0]
31
+ mov r4, r1
32
+ bl branchone
33
+ mov r5, #0xFF
34
+ ldr r3, [sp, #0x0]
35
+ cmp r0, r9
36
+ bne exit
37
+ mov r0, r8
38
+ add r1, r4, #0x0
39
+ bl branchtwo
40
+ ldr r3, [sp, #0x0]
41
+exit: add r3, #0x1
42
+# lsl r1, r3, #0x1
43
+# add r1, r1, r3
44
+# add r0, r7, r1
45
+ mov r1, #0x3
46
+ add r0, r7, r1
47
+ ldrb r0, [r0, #0x2]
48
+ cmp r0, r5
49
+ bne loop
50
+exit2: add sp, #0x4
51
+ pop {r3-r5}
52
+ mov r8, r3
53
+ mov r9, r4
54
+ mov r10, r5
55
+ pop {r4-r7}
56
+ pop {r0}
57
+ bx r0
58
+branchone: push {r4-r7,lr}
59
+ add sp, #-0x4
60
+ ldr r7, gothere
61
+ bx r7
62
+branchtwo: push {r4-r7,lr}
63
+ ldr r7, gothere2
64
+ bx r7
65
+.align
66
+gothere: .word 0x0803E8B5
67
+gothere2: .word 0x0803EC43

+ 110
- 0
src/moves/battle_engine/new_move_third.S Visa fil

@@ -0,0 +1,110 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_third
6
+new_move_third:
7
+new_move_sym:
8
+ lsl r2, r5, #0x1
9
+ add r2, r2, r5
10
+ ldr r1, [sp, #0x10]
11
+ add r0, r2, r1
12
+ ldrb r0, [r0, #0x2]
13
+ ldr r1, [sp, #0xC]
14
+ add r7, r2, #0x0
15
+ add r5, #0x1
16
+ mov r12, r5
17
+ cmp r0, r1
18
+ bgt later
19
+ mov r4, #0x0
20
+ cmp r1, r0
21
+ beq later2
22
+ mov r4, #0x1
23
+ neg r4, r4
24
+ ldr r0, [sp, #0x14]
25
+ ldr r1, =moveset_table
26
+ add r6, r0, r1
27
+ mov r3, sp
28
+ sub r3, #0x2
29
+ add r5, r7, #0x0
30
+there: add r3, #0x2
31
+ add r4, #0x1
32
+ cmp r4, #0x3
33
+ bgt later2
34
+ ldr r0, [r6, #0x0]
35
+ add r0, r5, r0
36
+ ldrb r2, [r0, #0x0]
37
+ ldrb r0, [r0, #0x1]
38
+ lsl r0, r0, #0x8
39
+ orr r0, r2
40
+ ldrh r2, [r3, #0x0]
41
+ cmp r0, r2
42
+ bne there
43
+later2: cmp r4, #0x4
44
+ bne later
45
+ mov r4, #0x0
46
+ cmp r4, r10
47
+ bge later3
48
+ mov r1, r9
49
+ ldr r0, [r1, #0x0]
50
+ add r0, r7, r0
51
+ ldrb r2, [r0, #0x0]
52
+ ldrb r1, [r0, #0x1]
53
+ lsl r1, r1, #0x8
54
+ orr r1, r2
55
+ ldr r0, [sp, #0x8]
56
+ ldrh r2, [r0, #0x0]
57
+ cmp r1, r2
58
+ beq later3
59
+ ldr r1, [sp, #0x14]
60
+ ldr r2, =moveset_table
61
+ add r6, r1, r2
62
+ ldr r3, [sp, #0x8]
63
+ add r5, r7, #0x0
64
+there2: add r3, #0x2
65
+ add r4, #0x1
66
+ cmp r4, r10
67
+ bge later3
68
+ ldr r0, [r6, #0x0]
69
+ add r0, r5, r0
70
+ ldrb r2, [r0, #0x0]
71
+ ldrb r0, [r0, #0x1]
72
+ lsl r0, r0, #0x8
73
+ orr r0, r2
74
+ ldrh r2, [r3, #0x0]
75
+ cmp r0, r2
76
+ bne there2
77
+later3: cmp r4, r10
78
+ bne later
79
+ mov r0, r10
80
+ add r0, #0x1
81
+ mov r10, r0
82
+ lsl r2, r4, #0x1
83
+ ldr r1, [sp, #0x8]
84
+ add r2, r2, r1
85
+ mov r4, r9
86
+ ldr r0, [r4, #0x0]
87
+ add r0, r7, r0
88
+ ldrb r1, [r0, #0x0]
89
+ ldrb r0, [r0, #0x1]
90
+ lsl r0, r0, #0x8
91
+ orr r0, r1
92
+ strh r0, [r2, #0x0]
93
+later: mov r5, r12
94
+ mov r1, r9
95
+ ldr r0, [r1, #0x0]
96
+ lsl r1, r5, #0x1
97
+ add r1, r1, r5
98
+ add r1, r1, r0
99
+ ldrb r0, [r1, #0x2]
100
+ cmp r0, #0xFF
101
+ bne new_move_sym
102
+ mov r0, r10
103
+ add sp, #0x18
104
+ pop {r3-r5}
105
+ mov r8, r3
106
+ mov r9, r4
107
+ mov r10, r5
108
+ pop {r4-r7}
109
+ pop {r1}
110
+ bx r1

+ 110
- 0
src/moves/battle_engine/new_move_third.s Visa fil

@@ -0,0 +1,110 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_third
6
+new_move_third:
7
+new_move_sym:
8
+ lsl r2, r5, #0x1
9
+ add r2, r2, r5
10
+ ldr r1, [sp, #0x10]
11
+ add r0, r2, r1
12
+ ldrb r0, [r0, #0x2]
13
+ ldr r1, [sp, #0xC]
14
+ add r7, r2, #0x0
15
+ add r5, #0x1
16
+ mov r12, r5
17
+ cmp r0, r1
18
+ bgt later
19
+ mov r4, #0x0
20
+ cmp r1, r0
21
+ beq later2
22
+ mov r4, #0x1
23
+ neg r4, r4
24
+ ldr r0, [sp, #0x14]
25
+ ldr r1, =moveset_table
26
+ add r6, r0, r1
27
+ mov r3, sp
28
+ sub r3, #0x2
29
+ add r5, r7, #0x0
30
+there: add r3, #0x2
31
+ add r4, #0x1
32
+ cmp r4, #0x3
33
+ bgt later2
34
+ ldr r0, [r6, #0x0]
35
+ add r0, r5, r0
36
+ ldrb r2, [r0, #0x0]
37
+ ldrb r0, [r0, #0x1]
38
+ lsl r0, r0, #0x8
39
+ orr r0, r2
40
+ ldrh r2, [r3, #0x0]
41
+ cmp r0, r2
42
+ bne there
43
+later2: cmp r4, #0x4
44
+ bne later
45
+ mov r4, #0x0
46
+ cmp r4, r10
47
+ bge later3
48
+ mov r1, r9
49
+ ldr r0, [r1, #0x0]
50
+ add r0, r7, r0
51
+ ldrb r2, [r0, #0x0]
52
+ ldrb r1, [r0, #0x1]
53
+ lsl r1, r1, #0x8
54
+ orr r1, r2
55
+ ldr r0, [sp, #0x8]
56
+ ldrh r2, [r0, #0x0]
57
+ cmp r1, r2
58
+ beq later3
59
+ ldr r1, [sp, #0x14]
60
+ ldr r2, =moveset_table
61
+ add r6, r1, r2
62
+ ldr r3, [sp, #0x8]
63
+ add r5, r7, #0x0
64
+there2: add r3, #0x2
65
+ add r4, #0x1
66
+ cmp r4, r10
67
+ bge later3
68
+ ldr r0, [r6, #0x0]
69
+ add r0, r5, r0
70
+ ldrb r2, [r0, #0x0]
71
+ ldrb r0, [r0, #0x1]
72
+ lsl r0, r0, #0x8
73
+ orr r0, r2
74
+ ldrh r2, [r3, #0x0]
75
+ cmp r0, r2
76
+ bne there2
77
+later3: cmp r4, r10
78
+ bne later
79
+ mov r0, r10
80
+ add r0, #0x1
81
+ mov r10, r0
82
+ lsl r2, r4, #0x1
83
+ ldr r1, [sp, #0x8]
84
+ add r2, r2, r1
85
+ mov r4, r9
86
+ ldr r0, [r4, #0x0]
87
+ add r0, r7, r0
88
+ ldrb r1, [r0, #0x0]
89
+ ldrb r0, [r0, #0x1]
90
+ lsl r0, r0, #0x8
91
+ orr r0, r1
92
+ strh r0, [r2, #0x0]
93
+later: mov r5, r12
94
+ mov r1, r9
95
+ ldr r0, [r1, #0x0]
96
+ lsl r1, r5, #0x1
97
+ add r1, r1, r5
98
+ add r1, r1, r0
99
+ ldrb r0, [r1, #0x2]
100
+ cmp r0, #0xFF
101
+ bne new_move_sym
102
+ mov r0, r10
103
+ add sp, #0x18
104
+ pop {r3-r5}
105
+ mov r8, r3
106
+ mov r9, r4
107
+ mov r10, r5
108
+ pop {r4-r7}
109
+ pop {r1}
110
+ bx r1

+ 12
- 0
src/moves/bride/bride_scripts.S Visa fil

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_bride
8
+bs_bride:
9
+    callasm bride_has_multiplier+1
10
+    goto 0x81D6900
11
+
12
+

+ 12
- 0
src/moves/bride/bride_scripts.s Visa fil

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_bride
8
+bs_bride:
9
+    callasm bride_has_multiplier+1
10
+    goto 0x81D6900
11
+
12
+

+ 90
- 0
src/moves/close_combat/close_combat_scripts.S Visa fil

@@ -0,0 +1,90 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_close_combat
8
+bs_close_combat:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring
12
+    ppreduce
13
+    calculatedamage
14
+    attackanimation
15
+    waitanimation
16
+    missmessage
17
+    cmd5c 0
18
+    waitstate
19
+    graphicalhpupdate 0
20
+    datahpupdate 0
21
+    critmessage
22
+    waitmessage 0x40
23
+    resultmessage
24
+    waitmessage 0x40
25
+    faintpokemon 0 0 0
26
+    callasm close_combat_choose_script+1
27
+
28
+bs_lower_def:
29
+    setbyte 0x02023FDF 0
30
+    playstatchangeanimation 1 0x20 1
31
+    setbyte 0x02023FDE 0x95
32
+    statbuffchange 0x41 0x081D694E
33
+    jumpifbyte 0 0x02023FDE 0x2 0x081D694E
34
+    printfromtable 0x083FE588
35
+    waitmessage 0x40
36
+    goto 0x081D694E
37
+
38
+bs_lower_sdef:
39
+    setbyte 0x2023FDF 0x0
40
+    playstatchangeanimation 0x1 0x4 0x1
41
+    setbyte 0x2023FDE 0x92
42
+    statbuffchange 0x41 0x081D694E
43
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
44
+    printfromtable 0x83FE588
45
+    waitmessage 0x40
46
+    goto 0x081D694E
47
+
48
+bs_lower_both:
49
+    setbyte 0x2023FDF 0x0
50
+    playstatchangeanimation 0x1 0x24 0x1
51
+    setbyte 0x2023FDE 0x92
52
+    statbuffchange 0x41 0x081D694E
53
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
54
+    printfromtable 0x83FE588
55
+    waitmessage 0x40
56
+    setbyte 0x2023FDE 0x95
57
+    statbuffchange 0x41 0x081D694E
58
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
59
+    printfromtable 0x83FE588
60
+    waitmessage 0x40
61
+    goto 0x081D694E
62
+
63
+.global bs_cc_lower_def
64
+bs_cc_lower_def:
65
+    .word bs_lower_def
66
+
67
+.global bs_cc_lower_sdef
68
+bs_cc_lower_sdef:
69
+    .word bs_lower_sdef
70
+
71
+.global bs_cc_lower_both
72
+bs_cc_lower_both:
73
+    .word bs_lower_both
74
+
75
+.global as_close_combat
76
+as_close_combat:
77
+    .byte 0x14, 0x09, 0x17, 0x03, 0x2D, 0xB8, 0x0B, 0x08, 0x05, 0x04, 0x00, 0xF7, 0x00, 0x00, 0x01, 0x00
78
+    .byte 0xFF, 0xFF, 0x00, 0x97, 0x27, 0x00, 0x9F, 0x27, 0x0A, 0x03, 0x0C, 0x0C, 0x08, 0x03, 0x7D, 0x90
79
+    .byte 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x04
80
+    .byte 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0xF1, 0xFF, 0x12, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19
81
+    .byte 0x74, 0x00, 0x3F, 0x04, 0x01, 0x03, 0xF9, 0x89, 0x09, 0x08, 0x02, 0x05, 0x01, 0x00, 0x05, 0x00
82
+    .byte 0x00, 0x00, 0x19, 0x00, 0x01, 0x00, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0xF1, 0xFF, 0x12
83
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04
84
+    .byte 0x00, 0x00, 0xFC, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10
85
+    .byte 0x67, 0x3E, 0x08, 0x03, 0x05, 0x00, 0x00, 0xFC, 0xFF, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04
86
+    .byte 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0x0F, 0x00, 0x09, 0x00, 0x01, 0x00, 0x00, 0x00
87
+    .byte 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0x0F, 0x00, 0x09
88
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x05, 0x02, 0x84, 0x4E, 0x3D, 0x08, 0x02, 0x03
89
+    .byte 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x0B, 0x03, 0x0D, 0x0E, 0xC7, 0x59, 0x1D, 0x08, 0x08
90
+

+ 90
- 0
src/moves/close_combat/close_combat_scripts.s Visa fil

@@ -0,0 +1,90 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_close_combat
8
+bs_close_combat:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring
12
+    ppreduce
13
+    calculatedamage
14
+    attackanimation
15
+    waitanimation
16
+    missmessage
17
+    cmd5c 0
18
+    waitstate
19
+    graphicalhpupdate 0
20
+    datahpupdate 0
21
+    critmessage
22
+    waitmessage 0x40
23
+    resultmessage
24
+    waitmessage 0x40
25
+    faintpokemon 0 0 0
26
+    callasm close_combat_choose_script+1
27
+
28
+bs_lower_def:
29
+    setbyte 0x02023FDF 0
30
+    playstatchangeanimation 1 0x20 1
31
+    setbyte 0x02023FDE 0x95
32
+    statbuffchange 0x41 0x081D694E
33
+    jumpifbyte 0 0x02023FDE 0x2 0x081D694E
34
+    printfromtable 0x083FE588
35
+    waitmessage 0x40
36
+    goto 0x081D694E
37
+
38
+bs_lower_sdef:
39
+    setbyte 0x2023FDF 0x0
40
+    playstatchangeanimation 0x1 0x4 0x1
41
+    setbyte 0x2023FDE 0x92
42
+    statbuffchange 0x41 0x081D694E
43
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
44
+    printfromtable 0x83FE588
45
+    waitmessage 0x40
46
+    goto 0x081D694E
47
+
48
+bs_lower_both:
49
+    setbyte 0x2023FDF 0x0
50
+    playstatchangeanimation 0x1 0x24 0x1
51
+    setbyte 0x2023FDE 0x92
52
+    statbuffchange 0x41 0x081D694E
53
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
54
+    printfromtable 0x83FE588
55
+    waitmessage 0x40
56
+    setbyte 0x2023FDE 0x95
57
+    statbuffchange 0x41 0x081D694E
58
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
59
+    printfromtable 0x83FE588
60
+    waitmessage 0x40
61
+    goto 0x081D694E
62
+
63
+.global bs_cc_lower_def
64
+bs_cc_lower_def:
65
+    .word bs_lower_def
66
+
67
+.global bs_cc_lower_sdef
68
+bs_cc_lower_sdef:
69
+    .word bs_lower_sdef
70
+
71
+.global bs_cc_lower_both
72
+bs_cc_lower_both:
73
+    .word bs_lower_both
74
+
75
+.global as_close_combat
76
+as_close_combat:
77
+    .byte 0x14, 0x09, 0x17, 0x03, 0x2D, 0xB8, 0x0B, 0x08, 0x05, 0x04, 0x00, 0xF7, 0x00, 0x00, 0x01, 0x00
78
+    .byte 0xFF, 0xFF, 0x00, 0x97, 0x27, 0x00, 0x9F, 0x27, 0x0A, 0x03, 0x0C, 0x0C, 0x08, 0x03, 0x7D, 0x90
79
+    .byte 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x04
80
+    .byte 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0xF1, 0xFF, 0x12, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19
81
+    .byte 0x74, 0x00, 0x3F, 0x04, 0x01, 0x03, 0xF9, 0x89, 0x09, 0x08, 0x02, 0x05, 0x01, 0x00, 0x05, 0x00
82
+    .byte 0x00, 0x00, 0x19, 0x00, 0x01, 0x00, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0xF1, 0xFF, 0x12
83
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04
84
+    .byte 0x00, 0x00, 0xFC, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10
85
+    .byte 0x67, 0x3E, 0x08, 0x03, 0x05, 0x00, 0x00, 0xFC, 0xFF, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04
86
+    .byte 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0x0F, 0x00, 0x09, 0x00, 0x01, 0x00, 0x00, 0x00
87
+    .byte 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0x0F, 0x00, 0x09
88
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x05, 0x02, 0x84, 0x4E, 0x3D, 0x08, 0x02, 0x03
89
+    .byte 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x0B, 0x03, 0x0D, 0x0E, 0xC7, 0x59, 0x1D, 0x08, 0x08
90
+

+ 30
- 0
src/moves/crush_grip_like/crush_grip_like_script.S Visa fil

@@ -0,0 +1,30 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_crush_grip_like
8
+bs_crush_grip_like:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring    
12
+    ppreduce
13
+    callasm hp_damage_mod+1
14
+    calculatedamage
15
+    attackanimation
16
+    waitanimation
17
+    missmessage
18
+    cmd5c 0x0
19
+    waitstate
20
+    graphicalhpupdate 0x0
21
+    datahpupdate 0x0
22
+    critmessage
23
+    waitmessage 0x40
24
+    resultmessage
25
+    waitmessage 0x40
26
+    seteffectwithchancetarget
27
+    faintpokemon 0x0 0x0 0x0
28
+    setbyte 0x2023FD8 0x0
29
+    cmd49 0x0 0x0
30
+    end

+ 30
- 0
src/moves/crush_grip_like/crush_grip_like_script.s Visa fil

@@ -0,0 +1,30 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_crush_grip_like
8
+bs_crush_grip_like:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring    
12
+    ppreduce
13
+    callasm hp_damage_mod+1
14
+    calculatedamage
15
+    attackanimation
16
+    waitanimation
17
+    missmessage
18
+    cmd5c 0x0
19
+    waitstate
20
+    graphicalhpupdate 0x0
21
+    datahpupdate 0x0
22
+    critmessage
23
+    waitmessage 0x40
24
+    resultmessage
25
+    waitmessage 0x40
26
+    seteffectwithchancetarget
27
+    faintpokemon 0x0 0x0 0x0
28
+    setbyte 0x2023FD8 0x0
29
+    cmd49 0x0 0x0
30
+    end

+ 25
- 0
src/moves/defog/defog_script.S Visa fil

@@ -0,0 +1,25 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_defog
9
+bs_defog:
10
+    setbyte 0x2023FDE 0x97
11
+    attackcanceler
12
+    jumpifsecondarystatus 0x0 0x1000000 0x81D7DF0
13
+    accuracycheck 0x81D695E 0x0
14
+    attackstring
15
+    ppreduce
16
+    jumpifhalfword 0x0 0x2023D4A MOVE_SWEET_SCENT no_defog
17
+    callasm defog_field+1
18
+no_defog:
19
+    statbuffchange 0x1 0x81D6C5D
20
+    jumpifbyte 0x3 0x2023E87 0x2 0x81D6C4B
21
+    jumpifbyte 0x0 0x2023E87 0x3 0x81D6C5D
22
+    pause 0x20
23
+    goto 0x81D6C55
24
+
25
+

+ 25
- 0
src/moves/defog/defog_script.s Visa fil

@@ -0,0 +1,25 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_defog
9
+bs_defog:
10
+    setbyte 0x2023FDE 0x97
11
+    attackcanceler
12
+    jumpifsecondarystatus 0x0 0x1000000 0x81D7DF0
13
+    accuracycheck 0x81D695E 0x0
14
+    attackstring
15
+    ppreduce
16
+    jumpifhalfword 0x0 0x2023D4A MOVE_SWEET_SCENT no_defog
17
+    callasm defog_field+1
18
+no_defog:
19
+    statbuffchange 0x1 0x81D6C5D
20
+    jumpifbyte 0x3 0x2023E87 0x2 0x81D6C4B
21
+    jumpifbyte 0x0 0x2023E87 0x3 0x81D6C5D
22
+    pause 0x20
23
+    goto 0x81D6C55
24
+
25
+

+ 48
- 0
src/moves/fang_moves/fang_animations.S Visa fil

@@ -0,0 +1,48 @@
1
+.align 2
2
+.text
3
+
4
+.global anim_fire_fang
5
+anim_fire_fang:
6
+
7
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
8
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
9
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
10
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
11
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
12
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,159, 39
13
+	.byte   0, 45, 39,  0,151, 39, 10,  3, 12, 12,  8,  3,249,167, 11,  8
14
+	.byte  10,  5,  4,  0,  2,  0,  0,  0,  9,  0, 31,  0, 14, 80,  9, 29
15
+	.byte   8,  4,  4, 25,140,  0, 63,  5,  3,249,167, 11,  8, 10,  5,  4
16
+	.byte   0,  0,  0,  9,  0,  0,  0, 31,  0,  5, 11,  3, 13,  8
17
+	
18
+.global anim_ice_fang
19
+anim_ice_fang:
20
+
21
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
22
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
23
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
24
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
25
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
26
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,157, 39
27
+	.byte   0,151, 39,  0,159, 39, 14, 10, 84, 29,  8,  4,  5,  3,249,167
28
+	.byte  11,  8, 10,  5,  4,  0,  2,  0,  9,  0,  0,  0, 76,127,  5,  2
29
+	.byte  36,123, 62,  8,  2,  5,  4,  0,  0,  0,  7,  0,  0,  0,  0,  0
30
+	.byte   5, 11,  3, 13,  8
31
+
32
+.global anim_thunder_fang
33
+anim_thunder_fang:
34
+
35
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
36
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
37
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
38
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
39
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
40
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,151, 39
41
+	.byte   0,159, 39,  0, 53, 39, 10,  1, 12, 12,  8,  2, 56, 95, 62,  8
42
+	.byte   2,  2,  0,  0,240,255,  4,  1,  2, 56, 95, 62,  8,  2,  2,  0
43
+	.byte   0, 16,  0,  4,  1, 25,214,  0, 63,  3,233,160, 11,  8,  2,  3
44
+	.byte   1,  1,  1,  1,  1,  1,  4,  2,  3,249,137,  9,  8,  2,  5,  1
45
+	.byte   0,  0,  0,  3,  0, 15,  0,  1,  0,  2,  8,124, 62,  8,  3,  4
46
+	.byte   0,  0,  0,  0,  1,  0,  2,  0,  4,  1,  2, 36,123, 62,  8,  2
47
+	.byte   5,  7,  0,  2,  0, 16,  0,  0,  0,  0,  0,  4, 20,  5, 11,  1
48
+	.byte  13,  8

+ 48
- 0
src/moves/fang_moves/fang_animations.s Visa fil

@@ -0,0 +1,48 @@
1
+.align 2
2
+.text
3
+
4
+.global anim_fire_fang
5
+anim_fire_fang:
6
+
7
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
8
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
9
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
10
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
11
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
12
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,159, 39
13
+	.byte   0, 45, 39,  0,151, 39, 10,  3, 12, 12,  8,  3,249,167, 11,  8
14
+	.byte  10,  5,  4,  0,  2,  0,  0,  0,  9,  0, 31,  0, 14, 80,  9, 29
15
+	.byte   8,  4,  4, 25,140,  0, 63,  5,  3,249,167, 11,  8, 10,  5,  4
16
+	.byte   0,  0,  0,  9,  0,  0,  0, 31,  0,  5, 11,  3, 13,  8
17
+	
18
+.global anim_ice_fang
19
+anim_ice_fang:
20
+
21
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
22
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
23
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
24
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
25
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
26
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,157, 39
27
+	.byte   0,151, 39,  0,159, 39, 14, 10, 84, 29,  8,  4,  5,  3,249,167
28
+	.byte  11,  8, 10,  5,  4,  0,  2,  0,  9,  0,  0,  0, 76,127,  5,  2
29
+	.byte  36,123, 62,  8,  2,  5,  4,  0,  0,  0,  7,  0,  0,  0,  0,  0
30
+	.byte   5, 11,  3, 13,  8
31
+
32
+.global anim_thunder_fang
33
+anim_thunder_fang:
34
+
35
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
36
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
37
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
38
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
39
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
40
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,151, 39
41
+	.byte   0,159, 39,  0, 53, 39, 10,  1, 12, 12,  8,  2, 56, 95, 62,  8
42
+	.byte   2,  2,  0,  0,240,255,  4,  1,  2, 56, 95, 62,  8,  2,  2,  0
43
+	.byte   0, 16,  0,  4,  1, 25,214,  0, 63,  3,233,160, 11,  8,  2,  3
44
+	.byte   1,  1,  1,  1,  1,  1,  4,  2,  3,249,137,  9,  8,  2,  5,  1
45
+	.byte   0,  0,  0,  3,  0, 15,  0,  1,  0,  2,  8,124, 62,  8,  3,  4
46
+	.byte   0,  0,  0,  0,  1,  0,  2,  0,  4,  1,  2, 36,123, 62,  8,  2
47
+	.byte   5,  7,  0,  2,  0, 16,  0,  0,  0,  0,  0,  4, 20,  5, 11,  1
48
+	.byte  13,  8

+ 54
- 0
src/moves/fang_moves/fang_effect.S Visa fil

@@ -0,0 +1,54 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.global script_fang_flinch
6
+
7
+script_fang_flinch:
8
+
9
+setbyte 0x2023E85 0x8
10
+jumpifhalfword 0x0 0x2023D4A FIRE_FANG firefang
11
+jumpifhalfword 0x0 0x2023D4A ICE_FANG icefang
12
+jumpifhalfword 0x0 0x2023D4A THUNDER_FANG thunderfang
13
+goto 0x81D6900
14
+
15
+firefang:
16
+
17
+call effect
18
+setbyte 0x2023E85 0x3
19
+seteffectwithchancetarget
20
+goto 0x81D6947
21
+
22
+icefang:
23
+
24
+call effect
25
+setbyte 0x2023E85 0x4
26
+seteffectwithchancetarget
27
+goto 0x81D6947
28
+
29
+thunderfang:
30
+
31
+call effect
32
+setbyte 0x2023E85 0x5
33
+seteffectwithchancetarget
34
+goto 0x81D6947
35
+
36
+effect:
37
+
38
+attackcanceler
39
+accuracycheck 0x81D695E 0x0
40
+attackstring
41
+ppreduce
42
+calculatedamage
43
+attackanimation
44
+waitanimation
45
+missmessage
46
+cmd5c BANK_TARGET
47
+waitstate
48
+graphicalhpupdate BANK_TARGET
49
+datahpupdate BANK_TARGET
50
+critmessage
51
+waitmessage DELAY_1SECOND
52
+resultmessage
53
+waitmessage DELAY_1SECOND
54
+return

+ 0
- 0
src/moves/fang_moves/fang_effect.s Visa fil


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