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optimize performance of text banner scrolling

ipatix 7 years ago
parent
commit
219ab42ad9
1 changed files with 27 additions and 18 deletions
  1. 27
    18
      src/overworld/tileset_animation/text_animator.c

+ 27
- 18
src/overworld/tileset_animation/text_animator.c View File

6
 #define CANVAS_X_SECOND (22)
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 #define CANVAS_X_SECOND (22)
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 #define CANVAS_Y_SECOND (36)
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 #define CANVAS_Y_SECOND (36)
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8
 
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-#define CANVAS_FIRST (u8 *)(574 * 0x20 + 0x06000000)
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-#define CANVAS_SECOND (u8 *)(592 * 0x20 + 0x06000000)
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+#define CANVAS_FIRST ((u8 *)(574 * 0x20 + 0x06000000))
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+#define CANVAS_SECOND ((u8 *)(592 * 0x20 + 0x06000000))
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11
 
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 static const char *map_texts[] = {"--------", "< Carun City", "Route 2 >", NULL};
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 static const char *map_texts[] = {"--------", "< Carun City", "Route 2 >", NULL};
13
 
13
 
68
 
68
 
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 /* TODO: Compile RELEASE Versions of the game with higher optimization flags */
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 /* TODO: Compile RELEASE Versions of the game with higher optimization flags */
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70
 
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+#define TEXT_ANIM_TILE_ROW(c, x, y) (((u32 *)c)[x * 8 + y])
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+
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 void text_animator(u16 current_frame) {
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 void text_animator(u16 current_frame) {
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     if ((current_frame % ANIMATION_FRAME_SPEED) == 0) {
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     if ((current_frame % ANIMATION_FRAME_SPEED) == 0) {
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-        u8 outer_pixels[16] = {
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-            *(CANVAS_FIRST + 0),   *(CANVAS_FIRST + 4),   *(CANVAS_FIRST + 8),   *(CANVAS_FIRST + 12),
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-            *(CANVAS_FIRST + 16),  *(CANVAS_FIRST + 20),  *(CANVAS_FIRST + 24),  *(CANVAS_FIRST + 28),
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-            *(CANVAS_SECOND + 0),  *(CANVAS_SECOND + 4),  *(CANVAS_SECOND + 8),  *(CANVAS_SECOND + 12),
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-            *(CANVAS_SECOND + 16), *(CANVAS_SECOND + 20), *(CANVAS_SECOND + 24), *(CANVAS_SECOND + 28)};
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-
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-        for (u8 i = 0; i < 71; ++i) {
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-            for (u8 j = 0; j < 8; ++j) {
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-                set_pixel(i, j, (u16 *)CANVAS_FIRST, get_pixel(i + 1, j, (u16 *)CANVAS_FIRST));
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-                set_pixel(i, j, (u16 *)CANVAS_SECOND, get_pixel(i + 1, j, (u16 *)CANVAS_SECOND));
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-            }
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-        }
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+        for (int y = 0; y < 8; ++y) {
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+            u32 outer_pixel_upper = CANVAS_FIRST[y * 4];
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+            u32 outer_pixel_lower = CANVAS_SECOND[y * 4];
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+
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+            for (int x = 17; x >= 0; --x) {
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+                // tile:     AB-CD-EF-GH-|-NX      BC-DE-FG-HN
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+                // mem:      BA-DC-FE-HG-|-XN ---> CB-ED-GF-NH
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+                // register: HG-FE-DC-BA           NH-GF-ED-CB
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+
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+                u32 upper_row = TEXT_ANIM_TILE_ROW(CANVAS_FIRST, x, y);
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+                u32 new_outer_pixel_upper = upper_row;
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-        for (u8 y = 0; y < 8; ++y) {
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-            set_pixel(71, y, (u16 *)CANVAS_FIRST, outer_pixels[y]);
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-            set_pixel(71, y, (u16 *)CANVAS_SECOND, outer_pixels[y + 8]);
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+                upper_row  = (upper_row >> 4) | (outer_pixel_upper << 28);
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+                TEXT_ANIM_TILE_ROW(CANVAS_FIRST, x, y) = upper_row;
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+                outer_pixel_upper = new_outer_pixel_upper;
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+
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+                u32 lower_row = TEXT_ANIM_TILE_ROW(CANVAS_SECOND, x, y);
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+                u32 new_outer_pixel_lower = lower_row;
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+
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+                lower_row = (lower_row >> 4) | (outer_pixel_lower << 28);
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+                TEXT_ANIM_TILE_ROW(CANVAS_SECOND, x, y) = lower_row;
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+                outer_pixel_lower = new_outer_pixel_lower;
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+            }
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         }
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         }
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     }
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     }
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 }
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 }
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         draw_text_on_canvas(map_texts[var_8000]);
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         draw_text_on_canvas(map_texts[var_8000]);
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         blockset_one_animator = text_animator;
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         blockset_one_animator = text_animator;
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     }
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     }
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-}
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+}