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fix some none-iso standard code

SBird1337 vor 6 Jahren
Ursprung
Commit
3f083fa29f
3 geänderte Dateien mit 20 neuen und 20 gelöschten Zeilen
  1. 1
    1
      g3headers
  2. 17
    17
      sprites.makefile
  3. 2
    2
      src/overworld/tileset_animation/main_animator.c

+ 1
- 1
g3headers

@@ -1 +1 @@
1
-Subproject commit 96f9db527ac23ab26be5614c2aeda2b1e3e5c7ab
1
+Subproject commit b72a218a99fc86fe062d26f3944b387f2424776a

+ 17
- 17
sprites.makefile Datei anzeigen

@@ -52,46 +52,46 @@ clean:
52 52
 
53 53
 
54 54
 $(SPRITES_BINARY): $(OW_OBJ) $(TS_OBJ) $(ITEM_OBJ)
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-	@echo -e "\e[1;32mLinking $@\e[0m"
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+	@echo "\033[1;32mLinking $@\033[0m"
56 56
 	@echo "INPUT($^)" > $(TMP_LD)
57 57
 	$(LD) -r -o $@ -T $(TMP_LD)
58 58
 
59 59
 # Item Targets
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 $(GFX_BUILD_DIR)/item/%.o: $(GFX_BUILD_DIR)/item/%.s
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
62 62
 	$(AS) -o $@ $<
63 63
 
64 64
 .PRECIOUS: $(GFX_BUILD_DIR)/item/%.s
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 $(GFX_BUILD_DIR)/item/%.s: $(ASSET_ROOT)/item_icons/%.png
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-	@echo -e "\e[34mProcessing image $<\e[0m"
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+	@echo "\033[34mProcessing image $<\033[0m"
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 	$(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@
68 68
 
69 69
 # OW Targets
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 $(GFX_BUILD_DIR)/overworlds/%.o: $(GFX_BUILD_DIR)/overworlds/%.s
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
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 	$(AS) -o $@ $<
73 73
 
74 74
 .PRECIOUS: $(GFX_BUILD_DIR)/overworlds/%.s
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 $(GFX_BUILD_DIR)/overworlds/%.s: $(ASSET_ROOT)/overworld/%.png
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-	@echo -e "\e[34mProcessing image $<\e[0m"
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+	@echo "\033[34mProcessing image $<\033[0m"
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 	$(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pz! -m! -pu16 -o $@
78 78
 
79 79
 # Trainer Sprite Targets
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 $(GFX_BUILD_DIR)/trainer_sprites/%.o: $(GFX_BUILD_DIR)/trainer_sprites/%.s
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
82 82
 	$(AS) -o $@ $<
83 83
 
84 84
 $(GFX_BUILD_DIR)/trainer_sprites/%.s: $(ASSET_ROOT)/trainer_sprites/%.png
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-	@echo -e "\e[34mProcessing image $<\e[0m"
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+	@echo "\033[34mProcessing image $<\033[0m"
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 	$(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -o $@
87 87
 
88 88
 # Normal Palette Targets
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 $(GFX_BUILD_DIR)/sprites/normal_pal/%.o: $(GFX_BUILD_DIR)/sprites/normal_pal/%.s
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
91 91
 	$(AS) -o $@ $<
92 92
 
93 93
 $(GFX_BUILD_DIR)/sprites/normal_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
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-	@echo -e "\e[34mProcessing palette $< (normal)\e[0m"
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+	@echo "\033[34mProcessing palette $< (normal)\033[0m"
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 	$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 16 \
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 		-s $(shell echo $(notdir $(basename $<)) | sed "s/normal_/n_p_/g") \
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 		-o $@
@@ -135,41 +135,41 @@ $(GFX_BUILD_DIR)/sprites/normal_pal/%.s: $(ASSET_ROOT)/pkmn_sprites/%.png
135 135
 
136 136
 # Misc hardcoded targets
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 $(NORMAL_CASTFORM_PAL_OBJ): $(NORMAL_CASTFORM_PAL_OBJ:.o=.s)
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
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 	$(AS) -o $@ $<
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 $(NORMAL_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG)
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-	@echo -e "\e[34mProcessing palette $< (normal)\e[0m"
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+	@echo "\033[34mProcessing palette $< (normal)\033[0m"
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 	$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \
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 		-s n_p_0385 -o $@
145 145
 
146 146
 
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 $(SHINY_CASTFORM_PAL_OBJ): $(SHINY_CASTFORM_PAL_OBJ:.o=.s)
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
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 	$(AS) -o $@ $<
150 150
 
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 $(SHINY_CASTFORM_PAL_OBJ:.o=.s): $(CASTFORM_PNG)
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-	@echo -e "\e[34mProcessing palette $< (shiny)\e[0m"
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+	@echo "\033[34mProcessing palette $< (shiny)\033[0m"
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 	$(GRIT) $< -fts -fh! -g! -gB 4 -gt -m! -p -pzl -pu16 -pn 64 \
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 		-s s_p_0385 -o $@
155 155
 
156 156
 
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 $(CASTFORM_FRONT_OBJ): $(CASTFORM_FRONT_OBJ:.o=.s)
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
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 	$(AS) -o $@ $<
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161 161
 $(CASTFORM_FRONT_OBJ:.o=.s): $(CASTFORM_PNG)
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-	@echo -e "\e[34mProcessing sprite $< (front)\e[0m"
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+	@echo "\033[34mProcessing sprite $< (front)\033[0m"
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 	$(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -ah 64 -m! -p! \
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 		-s front_0385 -o $@
165 165
 
166 166
 
167 167
 $(CASTFORM_BACK_OBJ): $(CASTFORM_BACK_OBJ:.o=.s)
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-	@echo -e "\e[32mAssembling $<\e[0m"
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+	@echo "\033[32mAssembling $<\033[0m"
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 	$(AS) -o $@ $<
170 170
 
171 171
 $(CASTFORM_BACK_OBJ:.o=.s): $(CASTFORM_PNG)
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-	@echo -e "\e[34mProcessing sprite $< (back)\e[0m"
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+	@echo "\033[34mProcessing sprite $< (back)\033[0m"
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 	$(GRIT) $< -fts -fh! -g -gB 4 -gt -gzl -al 0 -aw 256 -at 64 -ah 64 -m! -p! \
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 		-s back_0385 -o $@
175 175
 

+ 2
- 2
src/overworld/tileset_animation/main_animator.c Datei anzeigen

@@ -46,11 +46,11 @@ void animate_from_structure(const struct TilesetAnimation *anim, u16 tile_skip)
46 46
     void *vram_address = (void *)(0x06000000 + (tile_skip * 0x20));
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     u8 cur_anim = 0;
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     while (anim[cur_anim].image != (void *)0xFFFFFFFF && cur_anim < NUM_MAX_ANIMATIONS) {
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-        void *current_vram = vram_address + (0x20 * anim[cur_anim].tile_start);
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+        void *current_vram = (u8*)vram_address + (0x20 * anim[cur_anim].tile_start);
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51 51
         if (anim_state->cur_frame[cur_anim] == 0) {
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             memcpy(current_vram,
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-                   anim[cur_anim].image + (0x20 * anim[cur_anim].tile_length * anim_state->cur_tile[cur_anim]),
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+                   (u8*)anim[cur_anim].image + (0x20 * anim[cur_anim].tile_length * anim_state->cur_tile[cur_anim]),
54 54
                    anim[cur_anim].tile_length * 0x20);
55 55
         }
56 56