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@@ -13,4 +13,93 @@ void battle_intro_launch(u8 environment) {
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for (u8 i = 0; i <= 6; ++i)
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livingTask->priv[i] = 0;
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livingTask->priv[1] = environment;
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+}
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+
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+u8 battle_trainer_build_party(struct Pokemon *party, u16 tid) {
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+ if(tid == 0x400)
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+ return 0;
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+ //ignore some type of battles like old man or trainer tower where the party is determined otherwise
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+ if ((battle_type_flags & 0x80908) == 8) {
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+ party_opponent_purge();
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+ for(u8 i = 0; i < trainer_data[tid].party_size; ++i) {
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+ u32 personalityValue;
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+ if(trainer_data[tid].is_double)
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+ personalityValue = 0x80;
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+ else if (trainer_data[tid].gender)
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+ personalityValue = 0x78;
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+ else
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+ personalityValue = 0x88;
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+ u32 nameHash = 0;
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+ for(u8 j = 0; trainer_data[tid].name[j] != 0xFF; ++j){
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+ nameHash += trainer_data[tid].name[j];
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+ }
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+
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+ //has custom items etc
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+ switch(trainer_data[tid].flags)
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+ {
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+ case TRAINER_PARTY_NONE:
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+ {
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+ //nothing
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+ const struct TrainerPokemonBase *pokeData = (const struct TrainerPokemonBase*)(trainer_data[tid].party);
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+ for(u8 j = 0; pokemon_names[pokeData[i].species][j] != 0xFF; ++j)
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+ nameHash += pokemon_names[pokeData[i].species][j];
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+ personalityValue += nameHash << 8;
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+ u8 iv = pokeData[i].iv * 31 / 255;
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+
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+ //no idea about the last 2 parameters, just do what the game does I guess
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+ pokemon_make_full(&party[i], pokeData[i].species, pokeData[i].level, iv, true, personalityValue, 2, 0);
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+ break;
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+ }
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+ case TRAINER_PARTY_MOVESET:
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+ {
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+ const struct TrainerPokemonMoves *pokeData = (const struct TrainerPokemonMoves*)(trainer_data[tid].party);
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+ //custom moveset
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+ for(u8 j = 0; pokemon_names[pokeData[i].base.species][j] != 0xFF; ++j)
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+ nameHash += pokemon_names[pokeData[i].base.species][j];
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+ personalityValue += nameHash << 8;
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+ u8 iv = pokeData[i].base.iv * 31 / 255;
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+ pokemon_make_full(&party[i], pokeData[i].base.species, pokeData[i].base.level, iv, true, personalityValue, 2, 0);
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+ for(u8 j = 0; j < 4; ++j) {
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+ pokemon_setattr(&party[i], REQUEST_MOVE1 + j, (void*)&pokeData[i].moves[j]);
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+ pokemon_setattr(&party[i], REQUEST_PP1 + j, (void*)&pokemon_moves[pokeData[i].moves[j]].pp);
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+ }
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+ break;
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+ }
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+ case TRAINER_PARTY_HELD_ITEM:
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+ {
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+ //custom item
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+ const struct TrainerPokemonBase *pokeData = (const struct TrainerPokemonBase*)(trainer_data[tid].party);
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+ for(u8 j = 0; pokemon_names[pokeData[i].species][j] != 0xFF; ++j)
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+ nameHash += pokemon_names[pokeData[i].species][j];
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+ personalityValue += nameHash << 8;
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+ u8 iv = pokeData[i].iv * 31 / 255;
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+ pokemon_make_full(&party[i], pokeData[i].species, pokeData[i].level, iv, true, personalityValue, 2, 0);
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+
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+ pokemon_setattr(&party[i], REQUEST_HELD_ITEM, (void*)&pokeData[i].Item);
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+ break;
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+ }
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+ case TRAINER_PARTY_HELD_ITEM | TRAINER_PARTY_MOVESET:
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+ {
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+ //custom all the things
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+ const struct TrainerPokemonMoves *pokeData = (const struct TrainerPokemonMoves*)(trainer_data[tid].party);
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+ for(u8 j = 0; pokemon_names[pokeData[i].base.species][j] != 0xFF; ++j)
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+ nameHash += pokemon_names[pokeData[i].base.species][j];
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+ personalityValue += nameHash << 8;
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+ u8 iv = pokeData[i].base.iv * 31 / 255;
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+ pokemon_make_full(&party[i], pokeData[i].base.species, pokeData[i].base.level, iv, true, personalityValue, 2, 0);
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+
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+ pokemon_setattr(&party[i], REQUEST_HELD_ITEM, (void*)&pokeData[i].base.Item);
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+ for(u8 j = 0; j < 4; ++j) {
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+ pokemon_setattr(&party[i], REQUEST_MOVE1 + j, (void*)&pokeData[i].moves[j]);
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+ pokemon_setattr(&party[i], REQUEST_PP1 + j, (void*)&pokemon_moves[pokeData[i].moves[j]].pp);
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+ }
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+ break;
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+ }
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+
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+ }
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+ }
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+ battle_type_flags |= trainer_data[tid].is_double;
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+ }
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+ (void) party;
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+ return trainer_data[tid].party_size;
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}
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