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start reworking reverb handling

ipatix 7 vuotta sitten
vanhempi
commit
5b5f4522fe
1 muutettua tiedostoa jossa 50 lisäystä ja 77 poistoa
  1. 50
    77
      src/music/main_mixer.S

+ 50
- 77
src/music/main_mixer.S Näytä tiedosto

@@ -46,7 +46,7 @@
46 46
     .equ    ARG_BUFFER_POS, 0x8                 @ stores the current output buffer pointer
47 47
     .equ    ARG_LOOP_START_POS, 0xC             @ stores wave loop start position in channel loop
48 48
     .equ    ARG_LOOP_LENGTH, 0x10               @   ''    ''   ''  end position
49
-@   .equ    ARG_UKNOWN, 0x14
49
+    .equ    ARG_BUFFER_POS_INDEX_HINT, 0x14
50 50
     .equ    ARG_PCM_STRUCT, 0x18                @ pointer to engine the main work area
51 51
 
52 52
     /* channel struct */
@@ -110,8 +110,7 @@
110 110
     .equ    REG_DMA3_SRC, 0x040000D4
111 111
     .equ    ARM_OP_LEN, 0x4
112 112
 
113
-@#######################################
114
-@*********** GAME CONFIGS **************
113
+@########### GAME CONFIGS ##############
115 114
 @ add the game's name above to the ASM .equ-s before creating new configs
116 115
 @#######################################
117 116
 
@@ -178,99 +177,70 @@
178 177
 @***********
179 178
 
180 179
     .thumb
181
-
182
-main_mixer:
183
-    /* load Reverb level and check if we need to apply it */
184
-    LDRB    R3, [R0, #VAR_REVERB]
185
-    LSR     R3, R3, #2
186
-    BEQ     C_clear_hq_buffer
187
-
188
-    ADR     R1, C_setup_reverb_loop
189
-    BX      R1
190
-
191
-    .arm
192 180
     .align  2
193 181
 
194
-C_setup_reverb_loop:
195 182
     /*
196
-     * reverb is calculated by the following: new_sample = old_sample * reverb_level / 127
197
-     * note that reverb is mono (both sides get mixed together)
198
-     *
199
-     * reverb get's applied to the frame we are currently looking at and the one after that
200
-     * the magic below simply calculateds the pointer for the one after the current one
183
+     * main_mixer initial registers:
184
+     * R0 = PCM Area
185
+     * R1 = unknown, independant
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+     * R2 = unknown, independant
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+     * R3 = unknown, independant
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+     * R4 = if == 2 then this is last frame in out buffer
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+     * R5 = current output buffer position
190
+     * R6 = buffer spaceing = 0x630
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+     * R7 = unknown, independent
192
+     * R8 = samples per buffer
193
+     * R9 = unknown, independent
194
+     * R10 = unknown, independent
195
+     * R11 = unknown, independent
196
+     * R12 = unknown, independent
201 197
      */
202
-    CMP     R4, #2
203
-    ADDEQ   R7, R0, #0x350
204
-    ADDNE   R7, R5, R8
205
-    MOV     R4, R8
206
-    ORR     R3, R3, R3, LSL#16
207
-    STMFD   SP!, {R8, LR}
208
-    LDR     LR, hq_buffer
209
-
210
-C_reverb_loop:
211
-        /* This loop does the reverb processing */
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-        LDRSB   R0, [R5, R6]
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-        LDRSB   R1, [R5], #1
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-        LDRSB   R2, [R7, R6]
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-        LDRSB   R8, [R7], #1
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-        LDRSB   R9, [R5, R6]
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-        LDRSB   R10, [R5], #1
218
-        LDRSB   R11, [R7, R6]
219
-        LDRSB   R12, [R7], #1
220
-        ADD     R0, R0, R1
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-        ADD     R0, R0, R2
222
-        ADDS    R0, R0, R8
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-        ADDMI   R0, R0, #0x4
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-        ADD     R1, R9, R10
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-        ADD     R1, R1, R11
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-        ADDS    R1, R1, R12
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-        ADDMI   R1, R1, #0x4
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-        MUL     R0, R3, R0
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-        MUL     R1, R3, R1
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-        STMIA   LR!, {R0, R1}
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-        SUBS    R4, R4, #2
232
-        BGT     C_reverb_loop
233
-        /* end of loop */
234
-    LDMFD   SP!, {R8, LR}
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-    ADR     R0, (C_setup_channel_state_loop+1)
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-    BX      R0
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-
238
-    .thumb
239 198
 
240
-C_clear_hq_buffer:
241
-    /* Incase reverb is disabled the buffer get's set to zero */
199
+main_mixer:
200
+    /* load Reverb level and check if we need to apply it */
201
+    STR     R4, [SP, #ARG_BUFFER_POS_INDEX_HINT]
202
+    ADR     R2, is_buffer_init
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+    LDRB    R0, [R2]
204
+    CMP     R0, #0
205
+    BNE     C_setup_channel_state_loop
206
+    /* if buffer not initialized, clear first */
242 207
     LDR     R3, hq_buffer
243 208
     MOV     R1, R8
244 209
     MOV     R4, #0
245 210
     MOV     R5, #0
246 211
     MOV     R6, #0
247 212
     MOV     R7, #0
248
-    /*
249
-     * Setting the buffer to zero happens in a very efficient loop
250
-     * Depending on the alignment of the buffer length, twice or quadruple the amount of bytes
251
-     * get cleared at once
252
-     */
213
+
253 214
     LSR     R1, #3
254
-    BCC     C_clr_hq_buffer_align_8
215
+    BCC     C_clear_buffer_align_8
255 216
 
256 217
     STMIA   R3!, {R4, R5, R6, R7}
257 218
 
258
-C_clr_hq_buffer_align_8:
219
+C_clear_buffer_align_8:
259 220
     LSR     R1, #1
260
-    BCC     C_clr_hq_buffer_align_16
221
+    BCC     C_clear_buffer_align_16
261 222
 
262 223
     STMIA   R3!, {R4, R5, R6, R7}
263 224
     STMIA   R3!, {R4, R5, R6, R7}
264 225
 
265
-C_clr_hq_buffer_align_16:
266
-    /* This repeats until the buffer has been cleared */
226
+C_clear_buffer_align_16:
267 227
     STMIA   R3!, {R4, R5, R6, R7}
268 228
     STMIA   R3!, {R4, R5, R6, R7}
269 229
     STMIA   R3!, {R4, R5, R6, R7}
270 230
     STMIA   R3!, {R4, R5, R6, R7}
231
+
271 232
     SUB     R1, #1
272
-    BGT     C_clr_hq_buffer_align_16
273
-    /* loop end */
233
+    BGT     C_clear_buffer_align_16
234
+    MOV     R1, #1
235
+    STRB    R1, [R2]
236
+    B       C_setup_channel_state_loop
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+
238
+    .align  2
239
+is_buffer_init:
240
+    .byte   0x0
241
+
242
+    .align  1
243
+
274 244
 C_setup_channel_state_loop:
275 245
     /*
276 246
      * okay, before the actual mixing starts
@@ -898,19 +868,22 @@ C_main_mixer_return:
898 868
     .align  2
899 869
 
900 870
 C_downsampler:
901
-    LDR     R10, hq_buffer
902
-    LDR     R9, [SP, #ARG_BUFFER_POS]
871
+    MOV     R4, #0
872
+    MOV     R5, #0
903 873
     LDR     R8, hq_buffer_length
874
+    LDR     R9, [SP, #ARG_BUFFER_POS]
875
+    LDR     R10, hq_buffer
904 876
     MOV     R11, #0xFF
905 877
     MOV     R12, #0xFFFFFFFF
906 878
     MOV     R12, R12, LSL#14
907 879
     MOV     R7, #0x630
908 880
 
909 881
 C_downsampler_loop:
910
-        LDRSH   R2, [R10], #2
911
-        LDRSH   R0, [R10], #2
912
-        LDRSH   R3, [R10], #2
913
-        LDRSH   R1, [R10], #2
882
+        LDRSH   R2, [R10]
883
+        LDRSH   R0, [R10, #2]
884
+        LDRSH   R3, [R10, #4]
885
+        LDRSH   R1, [R10, #6]
886
+        STMIA   R10!, {R4, R5}
914 887
 
915 888
         CMP     R0, #0x4000
916 889
         MOVGE   R0, #0x3F80