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SBird1337 před 7 roky
rodič
revize
6656e60add
86 změnil soubory, kde provedl 96425 přidání a 33 odebrání
  1. 694
    0
      data/item/item_gfx.s
  2. 948
    0
      data/item/item_scripts.s
  3. 136
    0
      data/item/tm_hm_move_table.s
  4. 631
    0
      data/moves/animation_table.s
  5. 242
    0
      data/moves/effect_table.s
  6. 688
    0
      data/moves/move_data.s
  7. 629
    0
      data/moves/move_descriptions.s
  8. 6147
    0
      data/overworld/overworld_data.s
  9. 16540
    0
      data/overworld/overworld_frames.s
  10. 1546
    0
      data/overworld/overworld_pal_table.s
  11. 790
    0
      data/overworld/overworld_tables.s
  12. 1264
    0
      data/overworld/wild_pokemon_data.s
  13. 1207
    0
      data/pkmn_tables/icon_sprites.s
  14. 1206
    0
      data/pkmn_tables/icons_paletten.s
  15. 1205
    0
      data/pkmn_tables/pokedex_order.s
  16. 1205
    0
      data/pkmn_tables/pokemon_back_sprites.s
  17. 4603
    0
      data/pkmn_tables/pokemon_egg_moves.s
  18. 1205
    0
      data/pkmn_tables/pokemon_front_sprites.s
  19. 1544
    0
      data/pkmn_tables/pokemon_habitats.s
  20. 42833
    0
      data/pkmn_tables/pokemon_moveset_table.s
  21. 1205
    0
      data/pkmn_tables/pokemon_normal_pal.s
  22. 1205
    0
      data/pkmn_tables/pokemon_shiny_pal.s
  23. 4804
    0
      data/pkmn_tables/pokemon_stats.s
  24. 4
    11
      makefile
  25. 49
    0
      src/battle_bg/battle_bg_hook.s
  26. 14
    0
      src/battle_engine/battle_end_of_turn_hook.s
  27. 73
    0
      src/battle_engine/battle_m_flee_hook.s
  28. 15
    0
      src/battle_engine/battle_switch_in_hook.s
  29. 36
    0
      src/battle_engine/custom_structs_malloc_hook.s
  30. 17
    0
      src/battle_engine/entry_hazards_hook.s
  31. 84
    0
      src/battle_engine/scripts/hazards.s
  32. 11
    0
      src/battle_engine/scripts/test.s
  33. 168
    0
      src/interface/lcd_io_test.s
  34. 26
    0
      src/interface/textbox_setup.s
  35. 37
    0
      src/interface/trans_mug_close_fix.s
  36. 70
    0
      src/item/tmhm/tm_compatability.s
  37. 30
    0
      src/item/tmhm/tm_index.s
  38. 25
    0
      src/item/tmhm/tm_index_fix.s
  39. 49
    0
      src/item/tmhm/tm_number.s
  40. 16
    0
      src/item/tmhm/tm_save_block.s
  41. 20
    0
      src/moves/ability_changers/ability_change_script.s
  42. 12
    0
      src/moves/assurance/assurance_script.s
  43. 10
    0
      src/moves/battle_engine/bs_table.s
  44. 32
    0
      src/moves/battle_engine/cmd_callasm.s
  45. 33
    0
      src/moves/battle_engine/cmd_setword.s
  46. 51
    0
      src/moves/battle_engine/custom_print_string.s
  47. 41
    0
      src/moves/battle_engine/new_move_first.s
  48. 67
    0
      src/moves/battle_engine/new_move_second.s
  49. 110
    0
      src/moves/battle_engine/new_move_third.s
  50. 12
    0
      src/moves/bride/bride_scripts.s
  51. 90
    0
      src/moves/close_combat/close_combat_scripts.s
  52. 30
    0
      src/moves/crush_grip_like/crush_grip_like_script.s
  53. 25
    0
      src/moves/defog/defog_script.s
  54. 48
    0
      src/moves/fang_moves/fang_animations.s
  55. 54
    0
      src/moves/fang_moves/fang_effect.s
  56. 55
    0
      src/moves/feint/feint_scripts.s
  57. 35
    0
      src/moves/flare_blitz/flare_blitz_script.s
  58. 18
    0
      src/moves/gastro_acid/gastro_acid_script.s
  59. 58
    0
      src/moves/hazards/hazards_scripts.s
  60. 48
    0
      src/moves/healing_wish/healing_wish_script.s
  61. 39
    0
      src/moves/hone_claws/hone_claws_script.s
  62. 18
    0
      src/moves/lucky_chant/lucky_chant_script.s
  63. 19
    0
      src/moves/magnet_rise/magnet_rise_script.s
  64. 37
    0
      src/moves/metal_burst/metal_burst_script.s
  65. 27
    0
      src/moves/pay_back/pay_back_script.s
  66. 18
    0
      src/moves/power_trick/power_trick_script.s
  67. 30
    0
      src/moves/punishment/punishment_script.s
  68. 20
    0
      src/moves/rooms/rooms_script.s
  69. 38
    0
      src/moves/roost/roost_scripts.s
  70. 16
    0
      src/moves/seed_flare/seed_flare_script.s
  71. 21
    0
      src/moves/split_moves/split_moves_script.s
  72. 19
    0
      src/moves/swap_moves/swap_moves_script.s
  73. 20
    0
      src/moves/tailwind/tailwind_scripts.s
  74. 49
    0
      src/moves/uturn/u_turn_script.s
  75. 12
    0
      src/moves/veno_shock/veno_shock_script.s
  76. 1415
    0
      src/music/main_mixer.s
  77. 28
    0
      src/overworld/dyn_npc_hooks.s
  78. 102
    0
      src/overworld/overworld_hooks.s
  79. 24
    0
      src/overworld/trainer_run.s
  80. 96
    0
      src/player_interaction/jump_behavior.s
  81. 103
    0
      src/player_interaction/on_step.s
  82. 40
    0
      src/savefile/flag_hook.s
  83. 122
    0
      src/savefile/save_block_jpan.s
  84. 45
    0
      src/savefile/var_hook.s
  85. 0
    22
      src/test/test.i
  86. 17
    0
      src/test/test_scripts.s

+ 694
- 0
data/item/item_gfx.s Zobrazit soubor

@@ -0,0 +1,694 @@
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+@Stehen in FR(U) bei 0x3D4294 (die Pointer jeweils umpointen)
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+.align 2
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+.thumb
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+.text
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+
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+.global item_gfx_table
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+item_gfx_table:
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+ 948
- 0
data/item/item_scripts.s Zobrazit soubor

@@ -0,0 +1,948 @@
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+.align 2
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+.text 
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830
+.byte 0x0, 0x0, 0x0, 0x2, 0x0, 0x0
831
+itemflag_maronbeere:
832
+.byte 0x0, 0x0, 0x0, 0x20, 0x0, 0x0
833
+itemflag_pirsifbeere:
834
+.byte 0x0, 0x0, 0x0, 0x10, 0x0, 0x0
835
+itemflag_fragiabeere:
836
+.byte 0x0, 0x0, 0x0, 0x8, 0x0, 0x0
837
+itemflag_wilbirbeere:
838
+.byte 0x0, 0x0, 0x0, 0x4, 0x0, 0x0
839
+itemflag_jonagobeere:
840
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0xA
841
+itemflag_sinelbeere:
842
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xA
843
+itemflag_persimbeere:
844
+.byte 0x0, 0x0, 0x0, 0x1, 0x0, 0x0
845
+itemflag_prunusbeere:
846
+.byte 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0
847
+itemflag_tsitrubeere:
848
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x1E
849
+itemflag_himmihbeere:
850
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x32
851
+itemflag_morbbeere:
852
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x50
853
+itemflag_nanabeere:
854
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x65
855
+itemflag_nirbebeere:
856
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x96
857
+itemflag_sananabeere:
858
+.byte 0x0, 0x0, 0x0, 0x80, 0x0, 0x0
859
+itemflag_saimbeere:
860
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xC8
861
+itemflag_magostbeere:
862
+.byte 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0xFF
863
+itemflag_rabutabeere:
864
+.byte 0x0, 0x0, 0x0, 0x3F, 0x4, 0x0, 0xFF
865
+itemflag_tronzibeere:
866
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0A
867
+itemflag_kiwanbeere:
868
+.byte 0x0, 0x0, 0x0, 0x0, 0x18, 0x0, 0x7F
869
+itemflag_pallmbeere:
870
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0A
871
+itemflag_wasmelbeere:
872
+.byte 0x0, 0x0, 0x0, 0x0, 0x8, 0x0, 0x7F
873
+itemflag_durinbeere:
874
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFE
875
+itemflag_myrtilbeere:
876
+.byte 0x0, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
877
+itemflag_enigmabeere:
878
+.byte 0x40, 0x0, 0x0, 0x0, 0x44, 0x0, 0xFF
879
+itemflag_king_stein:
880
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
881
+itemflag_abysszahn:
882
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
883
+itemflag_abyssplatte:
884
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
885
+itemflag_metallmantel:
886
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
887
+itemflag_drachenhaut:
888
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
889
+itemflag_scharfklaue:
890
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
891
+itemflag_scharfzahn:
892
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
893
+itemflag_x_angriff_2:
894
+.byte 0x2, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
895
+itemflag_x_abwehr_2:
896
+.byte 0x20, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
897
+itemflag_x_tempo_2:
898
+.byte 0x0, 0x2, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
899
+itemflag_x_treffer_2:
900
+.byte 0x0, 0x0, 0x20, 0x0, 0x0, 0x60, 0x1, 0x1
901
+itemflag_x_spezial_2:
902
+.byte 0x0, 0x0, 0x2, 0x0, 0x0, 0x60, 0x1, 0x1
903
+itemflag_x_sp.vert._2:
904
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
905
+itemflag_x_angriff_3:
906
+.byte 0x4, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
907
+itemflag_x_abwehr_3:
908
+.byte 0x40, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
909
+itemflag_x_tempo_3:
910
+.byte 0x0, 0x4, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
911
+itemflag_x_treffer_3:
912
+.byte 0x0, 0x0, 0x40, 0x0, 0x0, 0x60, 0x1, 0x1
913
+itemflag_x_spezial_3:
914
+.byte 0x0, 0x0, 0x4, 0x0, 0x0, 0x60, 0x1, 0x1
915
+itemflag_x_sp.vert._3:
916
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
917
+itemflag_x_angriff_6:
918
+.byte 0x8, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
919
+itemflag_x_abwehr_6:
920
+.byte 0x80, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
921
+itemflag_x_tempo_6:
922
+.byte 0x0, 0x8, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
923
+itemflag_x_treffer_6:
924
+.byte 0x0, 0x0, 0x80, 0x0, 0x0, 0x60, 0x1, 0x1
925
+itemflag_x_spezial_6:
926
+.byte 0x0, 0x0, 0x8, 0x0, 0x0, 0x60, 0x1, 0x1
927
+itemflag_x_sp.vert._6:
928
+.byte 0x10, 0x0, 0x0, 0x0, 0x0, 0x60, 0x1, 0x1
929
+itemflag_dubiosdisc:
930
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
931
+itemflag_duftbeutel:
932
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
933
+itemflag_duesterumhang:
934
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
935
+itemflag_magmaisierer:
936
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
937
+itemflag_ovaler_stein:
938
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
939
+itemflag_sahnehaeubch.:
940
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
941
+itemflag_schoenespuppe:
942
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
943
+itemflag_schuetzer:
944
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
945
+itemflag_stromisierer:
946
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0
947
+itemflag_eisstein:
948
+.byte 0x0, 0x0, 0x0, 0x0, 0x80, 0x0

+ 136
- 0
data/item/tm_hm_move_table.s Zobrazit soubor

@@ -0,0 +1,136 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+
6
+@TODO: Use attack names to build table
7
+.global tm_hm_move_table
8
+tm_hm_move_table:
9
+.hword 0x1BC
10
+.hword 0x209
11
+.hword 0x56
12
+.hword 0x168
13
+.hword 0xE
14
+.hword 0x13
15
+.hword 0xF4
16
+.hword 0x20B
17
+.hword 0x20C
18
+.hword 0x9D
19
+.hword 0x194
20
+.hword 0x20D
21
+.hword 0x263
22
+.hword 0x18E
23
+.hword 0x8A
24
+.hword 0x1BF
25
+.hword 0xCF
26
+.hword 0xD6
27
+.hword 0x171
28
+.hword 0xA4
29
+.hword 0x1AE
30
+.hword 0x1B1
31
+.hword 0x210
32
+.hword 0x39
33
+.hword 0x22B
34
+.hword 0x10B
35
+.hword 0x18F
36
+.hword 0x7F
37
+.hword 0x25D
38
+.hword 0x24E
39
+.hword 0x264
40
+.hword 0x122
41
+.hword 0x144
42
+.hword 0x15F
43
+.hword 0x160
44
+.hword 0x114
45
+.hword 0x1B9
46
+.hword 0xCA
47
+.hword 0x1C2
48
+.hword 0x7
49
+.hword 0x9
50
+.hword 0x8
51
+.hword 0x199
52
+.hword 0xC8
53
+.hword 0x191
54
+.hword 0xE7
55
+.hword 0x211
56
+.hword 0x1BA
57
+.hword 0x1BE
58
+.hword 0x19E
59
+.hword 0x0
60
+.hword 0x0
61
+.hword 0x0
62
+.hword 0x0
63
+.hword 0x0
64
+.hword 0x0
65
+.hword 0x0
66
+.hword 0x0
67
+.hword 0x20E
68
+.hword 0x151
69
+.hword 0x1D9
70
+.hword 0x15B
71
+.hword 0x2E
72
+.hword 0x5C
73
+.hword 0x102
74
+.hword 0x153
75
+.hword 0x1DA
76
+.hword 0xED
77
+.hword 0xF1
78
+.hword 0x10D
79
+.hword 0x3A
80
+.hword 0x3B
81
+.hword 0x3F
82
+.hword 0x71
83
+.hword 0xB6
84
+.hword 0xF0
85
+.hword 0x163
86
+.hword 0xDB
87
+.hword 0xDA
88
+.hword 0x4C
89
+.hword 0x1DF
90
+.hword 0x55
91
+.hword 0x57
92
+.hword 0x59
93
+.hword 0xD8
94
+.hword 0x8D
95
+.hword 0x5E
96
+.hword 0xF7
97
+.hword 0x118
98
+.hword 0x68
99
+.hword 0x73
100
+.hword 0x1E2
101
+.hword 0x35
102
+.hword 0xBC
103
+.hword 0xC9
104
+.hword 0x7E
105
+.hword 0x13D
106
+.hword 0x14C
107
+.hword 0x103
108
+.hword 0x107
109
+.hword 0x1E8
110
+.hword 0x9C
111
+.hword 0xD5
112
+.hword 0xA8
113
+.hword 0x1EA
114
+.hword 0x1F0
115
+.hword 0x1F1
116
+.hword 0x13B
117
+.hword 0xD3
118
+.hword 0x19B
119
+.hword 0x19C
120
+.hword 0xCE
121
+.hword 0x1F7
122
+.hword 0x176
123
+.hword 0x1C3
124
+.hword 0x1FB
125
+.hword 0x2A3
126
+.hword 0x1FF
127
+.hword 0x105
128
+.hword 0x200
129
+.hword 0x175
130
+.hword 0x99
131
+.hword 0x1A5
132
+.hword 0x173
133
+.hword 0x29A
134
+.hword 0x1A0
135
+.hword 0x18D
136
+.hword 0x2A4

+ 631
- 0
data/moves/animation_table.s Zobrazit soubor

@@ -0,0 +1,631 @@
1
+.align 2
2
+.text
3
+
4
+.global m_animation_table
5
+m_animation_table:
6
+
7
+.word 0x081C6F34 @0
8
+.word 0x081C6F34 @1
9
+.word 0x081CFCEA @2
10
+.word 0x081C6F65 @3
11
+.word 0x081C7E63 @4
12
+.word 0x081C7CED @5
13
+.word 0x081C9455 @6
14
+.word 0x081D08B5 @7
15
+.word 0x081CD2E0 @8
16
+.word 0x081CD6CA @9
17
+.word 0x081CD97A @10
18
+.word 0x081C9381 @11
19
+.word 0x081C93C9 @12
20
+.word 0x081D15B9 @13
21
+.word 0x081C8644 @14
22
+.word 0x081C832A @15
23
+.word 0x081CF648 @16
24
+.word 0x081CF699 @17
25
+.word 0x081C9989 @18
26
+.word 0x081CFC1D @19
27
+.word 0x081D0D00 @20
28
+.word 0x081C8AA9 @21
29
+.word 0x081C8B31 @22
30
+.word 0x081C82CA @23
31
+.word 0x081CFE98 @24
32
+.word 0x081C7DC7 @25
33
+.word 0x081CFDA5 @26
34
+.word 0x081CA1DA @27
35
+.word 0x081CDF22 @28
36
+.word 0x081CA25D @29
37
+.word 0x081CA2BA @30
38
+.word 0x081CA327 @31
39
+.word 0x081CA3A4 @32
40
+.word 0x081C7492 @33
41
+.word 0x081C74D0 @34
42
+.word 0x081D0D3A @35
43
+.word 0x081C7886 @36
44
+.word 0x081CA521 @37
45
+.word 0x081C791A @38
46
+.word 0x081C8311 @39
47
+.word 0x081C7A2D @40
48
+.word 0x081C7A82 @41
49
+.word 0x081C76FC @42
50
+.word 0x081D09C8 @43
51
+.word 0x081CE190 @44
52
+.word 0x081CDB57 @45
53
+.word 0x081CDAC0 @46
54
+.word 0x081CA5A0 @47
55
+.word 0x081C755D @48
56
+.word 0x081C7EDB @49
57
+.word 0x081D169F @50
58
+.word 0x081CF308 @51
59
+.word 0x081C7C79 @52
60
+.word 0x081CFA15 @53
61
+.word 0x081D0821 @54
62
+.word 0x081CF87A @55
63
+.word 0x081CE9EE @56
64
+.word 0x081CFA01 @57
65
+.word 0x081CE2FB @58
66
+.word 0x081CE768 @59
67
+.word 0x081D0D50 @60
68
+.word 0x081C9D13 @61
69
+.word 0x081CE43F @62
70
+.word 0x081D29A7 @63
71
+.word 0x081CF736 @64
72
+.word 0x081C8B68 @65
73
+.word 0x081D029C @66
74
+.word 0x081CA674 @67
75
+.word 0x081D005A @68
76
+.word 0x081D472C @69
77
+.word 0x081C73FE @70
78
+.word 0x081CEBD5 @71
79
+.word 0x081CECED @72
80
+.word 0x081C7C23 @73
81
+.word 0x081C9953 @74
82
+.word 0x081D058C @75
83
+.word 0x081CE513 @76
84
+.word 0x081C6FB8 @77
85
+.word 0x081C70E9 @78
86
+.word 0x081C7217 @79
87
+.word 0x081D0454 @80
88
+.word 0x081D1446 @81
89
+.word 0x081CE068 @82
90
+.word 0x081C8836 @83
91
+.word 0x081C7F3C @84
92
+.word 0x081C7FAA @85
93
+.word 0x081C8160 @86
94
+.word 0x081CD570 @87
95
+.word 0x081C9AFF @88
96
+.word 0x081CA6D1 @89
97
+.word 0x081CA71E @90
98
+.word 0x081CA841 @91
99
+.word 0x081CF131 @92
100
+.word 0x081CD40B @93
101
+.word 0x081CD46C @94
102
+.word 0x081D0DEA @95
103
+.word 0x081CA95D @96
104
+.word 0x081CA97A @97
105
+.word 0x081CA9C4 @98
106
+.word 0x081CAA1C @99
107
+.word 0x081CAA92 @100
108
+.word 0x081D11BB @101
109
+.word 0x081D1777 @102
110
+.word 0x081C75B5 @103
111
+.word 0x081CAAAB @104
112
+.word 0x081D16CD @105
113
+.word 0x081CD0AB @106
114
+.word 0x081CAAF2 @107
115
+.word 0x081C9EB0 @108
116
+.word 0x081C9A31 @109
117
+.word 0x081CE432 @110
118
+.word 0x081C8F1C @111
119
+.word 0x081CDD2D @112
120
+.word 0x081CDC28 @113
121
+.word 0x081D0882 @114
122
+.word 0x081CDCDA @115
123
+.word 0x081D1307 @116
124
+.word 0x081D1347 @117
125
+.word 0x081CAB05 @118
126
+.word 0x081C6F34 @119
127
+.word 0x081C89B9 @120
128
+.word 0x081D1203 @121
129
+.word 0x081D12E0 @122
130
+.word 0x081CDE20 @123
131
+.word 0x081CF1A0 @124
132
+.word 0x081CF456 @125
133
+.word 0x081C7AF5 @126
134
+.word 0x081C8BC1 @127
135
+.word 0x081CE29E @128
136
+.word 0x081C7345 @129
137
+.word 0x081CAB2F @130
138
+.word 0x081C8591 @131
139
+.word 0x081D17C1 @132
140
+.word 0x081CABF5 @133
141
+.word 0x081CAC19 @134
142
+.word 0x081D18E9 @135
143
+.word 0x081CFE02 @136
144
+.word 0x081CAC6A @137
145
+.word 0x081D0A1F @138
146
+.word 0x081D0C22 @139
147
+.word 0x081CACD3 @140
148
+.word 0x081CF085 @141
149
+.word 0x081D1C6C @142
150
+.word 0x081CAD1B @143
151
+.word 0x081D2811 @144
152
+.word 0x081CDD4A @145
153
+.word 0x081C86FC @146
154
+.word 0x081D03EF @147
155
+.word 0x081CAEB3 @148
156
+.word 0x081D0E4A @149
157
+.word 0x081CAEC0 @150
158
+.word 0x081CAED5 @151
159
+.word 0x081CF907 @152
160
+.word 0x081C8E15 @153
161
+.word 0x081D1CB3 @154
162
+.word 0x081CF402 @155
163
+.word 0x081CD3CB @156
164
+.word 0x081C9B8B @157
165
+.word 0x081D2165 @158
166
+.word 0x081CAEEE @159
167
+.word 0x081C9FA9 @160
168
+.word 0x081D21CC @161
169
+.word 0x081CAEFA @162
170
+.word 0x081CAF7B @163
171
+.word 0x081D3433 @164
172
+.word 0x081CAFB5 @165
173
+.word 0x081CB01B @166
174
+.word 0x081CFECB @167
175
+.word 0x081C9CCC @168
176
+.word 0x081D1518 @169
177
+.word 0x081CD1A8 @170
178
+.word 0x081CB043 @171
179
+.word 0x081C7602 @172
180
+.word 0x081CDB98 @173
181
+.word 0x081D1829 @174
182
+.word 0x081CB099 @175
183
+.word 0x081CA0BE @176
184
+.word 0x081CF75D @177
185
+.word 0x081D0395 @178
186
+.word 0x081C8445 @179
187
+.word 0x081CB0D6 @180
188
+.word 0x081CE8F4 @181
189
+.word 0x081C8F55 @182
190
+.word 0x081CB105 @183
191
+.word 0x081D1BA0 @184
192
+.word 0x081CDE9B @185
193
+.word 0x081D1C03 @186
194
+.word 0x081CD0C0 @187
195
+.word 0x081CF1E2 @188
196
+.word 0x081CDFCA @189
197
+.word 0x081D07BB @190
198
+.word 0x081CF503 @191
199
+.word 0x081D0ED0 @192
200
+.word 0x081CB18D @193
201
+.word 0x081CB1CC @194
202
+.word 0x081D1F41 @195
203
+.word 0x081C9DF0 @196
204
+.word 0x081C8F72 @197
205
+.word 0x081CF4B8 @198
206
+.word 0x081C9A84 @199
207
+.word 0x081C94A8 @200
208
+.word 0x081CFAB2 @201
209
+.word 0x081CEE7D @202
210
+.word 0x081CB227 @203
211
+.word 0x081CB2BB @204
212
+.word 0x081CB2FE @205
213
+.word 0x081CB33F @206
214
+.word 0x081CB3C6 @207
215
+.word 0x081CB40E @208
216
+.word 0x081C9643 @209
217
+.word 0x081C88EA @210
218
+.word 0x081D0FB5 @211
219
+.word 0x081C9ABA @212
220
+.word 0x081C985A @213
221
+.word 0x081D20AA @214
222
+.word 0x081D196B @215
223
+.word 0x081D36FA @216
224
+.word 0x081D1DC8 @217
225
+.word 0x081C8FD0 @218
226
+.word 0x081C9297 @219
227
+.word 0x081C92D9 @220
228
+.word 0x081CD793 @221
229
+.word 0x081CB450 @222
230
+.word 0x081CFF92 @223
231
+.word 0x081CF55A @224
232
+.word 0x081CD9AC @225
233
+.word 0x081D1F1F @226
234
+.word 0x081D23FE @227
235
+.word 0x081C8520 @228
236
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+ 242
- 0
data/moves/effect_table.s Zobrazit soubor

@@ -0,0 +1,242 @@
1
+.align 2
2
+.text
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+.thumb
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+
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+.global m_effect_table
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+m_effect_table:
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+	@.word bs_test           @for unit tests
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+        @.word bs_power_trick    @for testing
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+        .word 0x081D6900 @0
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+	.word 0x081D696D @1
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+	.word 0x081D69DC @2
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+	.word 0x081D6A76 @7
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+	.word 0x081D6AF6 @8
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+	.word 0x081D6B5F @9
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+	.word bs_hone_claws @10
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+	.word 0x081D6B82 @11
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+	.word 0x081D6900 @12
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+	.word 0x081D6B8D @13
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+	.word 0x081D6900 @14
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+	.word 0x081D6900 @15
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+	.word 0x081D6900 @21
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+	.word 0x081D6900 @22
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+	.word 0x081D6C02 @23
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+	.word bs_defog   @24    Also used for sweet scent
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+	.word 0x081D6C72 @25
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+	.word 0x081D6C83 @26
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+	.word 0x081D6C97 @27
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+	.word 0x081D6CB1 @28
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+	.word 0x081D6CD9 @29
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+	.word 0x081D6D9D @30
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+	.word script_fang_flinch @31 (FLINCH + FIRE/ICE/THUNDER FANG FANG)
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+	.word bs_roost @32
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+	.word 0x081D6DE0 @33
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+	.word 0x081D6E69 @34
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+	.word 0x081D6E74 @35
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+	.word 0x081D6E7D @36
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+	.word 0x081D7181 @66
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+	.word 0x081D71E2 @67
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+	.word 0x081D725F @68
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+	.word bs_lower_def_moves @69
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+	.word 0x081D7275 @70
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+	.word 0x081D7280 @71
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+	.word 0x081D728B @72
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+	.word 0x081D7296 @73
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+	.word 0x081D73E7 @86
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+	.word 0x081D7403 @87
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+	.word 0x081D741B @88
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+	.word bs_metal_burst_counter @89 COUNTER and METAL_BURST in one script for AI purposes
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+	.word 0x081D7449 @90
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+	.word 0x081D7465 @91
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+	.word 0x081D749C @92
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+	.word 0x081D74D6 @93
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+	.word 0x081D757F @99
109
+	.word 0x081D7585 @100
110
+	.word 0x081D6900 @101
111
+	.word 0x081D75A1 @102
112
+	.word 0x081D6900 @103
113
+	.word 0x081D75E6 @104
114
+	.word 0x081D76C9 @105
115
+	.word 0x081D76D4 @106
116
+	.word 0x081D7706 @107
117
+	.word 0x081D7740 @108
118
+	.word 0x081D774D @109
119
+	.word 0x081D6900 @110
120
+	.word 0x081D7816 @111
121
+	.word hazards_script @112 (Spikes, Toxic Spikes, Stealth Rock, Sticky Web)
122
+	.word 0x081D783E @113
123
+	.word 0x081D7856 @114
124
+	.word 0x081D7897 @115
125
+	.word 0x081D7816 @116
126
+	.word 0x081D78A0 @117
127
+	.word 0x081D78BB @118
128
+	.word 0x081D7919 @119
129
+	.word 0x081D7938 @120
130
+	.word 0x081D7954 @121
131
+	.word 0x081D7962 @122
132
+	.word 0x081D7954 @123
133
+	.word 0x081D796E @124
134
+	.word bs_flare_blitz @125   also used for flame wheel, scald, steam eruption
135
+	.word 0x081D7982 @126
136
+	.word bs_uturn_btpass @127 (uturn, volt switch, baton pass)
137
+	.word 0x081D6900 @128
138
+	.word 0x081D79C2 @129
139
+	.word 0x081D79CD @130
140
+	.word 0x081D6900 @131
141
+	.word 0x081D79FC @132
142
+	.word 0x081D79FC @133
143
+	.word 0x081D79FC @134
144
+	.word 0x081D7A09 @135
145
+	.word 0x081D7A10 @136
146
+	.word 0x081D7A28 @137
147
+	.word 0x081D7A31 @138
148
+	.word 0x081D7A3C @139
149
+	.word 0x081D7A47 @140
150
+	.word 0x081D6900 @141
151
+	.word 0x081D7A52 @142
152
+	.word 0x081D7A74 @143
153
+	.word 0x081D7A89 @144
154
+	.word 0x081D7A9F @145
155
+	.word 0x081D7AEE @146
156
+	.word 0x081D7B13 @147
157
+	.word 0x081D7B97 @148
158
+	.word 0x081D7BAE @149
159
+	.word 0x081D7BCD @150
160
+	.word 0x081D7BE3 @151
161
+	.word 0x081D7C39 @152
162
+	.word 0x081D7C4D @153
163
+	.word 0x081D7C8A @154
164
+	.word 0x081D7CE1 @155
165
+	.word 0x081D7D8C @156
166
+	.word 0x081D7DAE @157
167
+	.word 0x081D7DDF @158
168
+	.word 0x081D7E16 @159
169
+	.word 0x081D7E36 @160
170
+	.word 0x081D7E49 @161
171
+	.word 0x081D7E8B @162
172
+	.word 0x081D6900 @163
173
+	.word 0x081D7EA8 @164
174
+	.word 0x081D7EB1 @165
175
+	.word 0x081D7ECD @166
176
+	.word 0x081D7F2B @167
177
+	.word 0x081D7F9F @168
178
+	.word 0x081D8042 @169
179
+	.word 0x081D805C @170
180
+	.word 0x081D806E @171
181
+	.word 0x081D8098 @172
182
+	.word 0x081D80A9 @173
183
+	.word 0x081D80B6 @174
184
+	.word 0x081D80C7 @175
185
+	.word 0x081D80E3 @176
186
+	.word 0x081D80F8 @177
187
+	.word bs_change_ability  @178       used for role play, skill swap, worry seed, simple beam and entrainment
188
+	.word 0x081D8142 @179
189
+	.word 0x081D8152 @180
190
+	.word 0x081D8169 @181
191
+	.word 0x081D817E @182
192
+	.word 0x081D8189 @183
193
+	.word 0x081D819E @184
194
+	.word 0x081D81B3 @185
195
+	.word 0x081D81B9 @186
196
+	.word 0x081D820A @187
197
+	.word 0x081D8263 @188
198
+	.word 0x081D826E @189
199
+	.word 0x081D82A9 @190
200
+	.word 0x081D82AF @191   THIS IS AN UNUSED EFFECT
201
+	.word 0x081D82CB @192
202
+	.word 0x081D82E0 @193
203
+	.word 0x081D82F7 @194
204
+	.word 0x081D830C @195
205
+	.word 0x081D8324 @196
206
+	.word 0x081D8334 @197
207
+	.word 0x081D833A @198
208
+	.word 0x081D8345 @199
209
+	.word 0x081D6A55 @200
210
+	.word 0x081D83F3 @201
211
+	.word 0x081D840A @202
212
+	.word 0x081D8415 @203
213
+	.word 0x081D841B @204
214
+	.word 0x081D8426 @205
215
+	.word 0x081D84AD @206
216
+	.word 0x081D8511 @207
217
+	.word 0x081D851F @208
218
+	.word 0x081D69DC @209
219
+	.word 0x081D83F3 @210
220
+	.word 0x081D8583 @211
221
+	.word 0x081D85FB @212
222
+	.word 0x081D865F @213
223
+        .word bs_bride   @214
224
+        .word bs_tailwind@215
225
+        .word bs_feint              @216
226
+        .word bs_close_combat       @217
227
+        .word bs_pay_back           @218
228
+        .word bs_assurance          @219
229
+        .word bs_crush_grip_like    @220
230
+        .word bs_power_trick        @221
231
+        .word bs_lucky_chant        @222
232
+        .word bs_gastro_acid        @223
233
+        .word bs_swap_moves         @224
234
+        .word bs_punishment         @225
235
+
236
+        .word bs_change_ability     @226        THIS IS AN UNUSED EFFECT
237
+
238
+        .word bs_magnet_rise        @227
239
+        .word bs_rooms              @228
240
+        .word bs_healing_wish       @229
241
+        .word bs_split_status       @230
242
+        .word bs_venoshock          @231

+ 688
- 0
data/moves/move_data.s Zobrazit soubor

@@ -0,0 +1,688 @@
1
+.align 4
2
+.text
3
+.thumb
4
+
5
+#define NONE    0
6
+
7
+.global move_table
8
+move_table:
9
+
10
+@Move			DATA		.BYTE		EFFECT		DMG		TYPE		ACCUR		PP		EF_ACC		TARGET		PRIO		FLAGS		AGR_1		SPLIT		AGR_2
11
+/*Nichts*/		move_data_0:	.byte		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0
12
+/*Pfund*/		move_data_1:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
13
+/*Karateschlag*/	move_data_2:	.byte		43,		50,		1,		100,		25,		0,		0,		0,		51,		0,		0,		0
14
+/*Duplexhieb*/		move_data_3:	.byte		29,		15,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
15
+/*Kometenhieb*/		move_data_4:	.byte		29,		18,		0,		85,		15,		0,		0,		0,		51,		0,		0,		0
16
+/*Megahieb*/		move_data_5:	.byte		0,		80,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
17
+/*Zahltag*/		move_data_6:	.byte		34,		40,		0,		100,		20,		100,		0,		0,		50,		0,		0,		0
18
+/*Feuerschlag*/		move_data_7:	.byte		4,		75,		10,		100,		15,		10,		0,		0,		19,		0,		0,		0
19
+/*Eishieb*/		move_data_8:	.byte		5,		75,		15,		100,		15,		10,		0,		0,		19,		0,		0,		0
20
+/*Donnerschlag*/	move_data_9:	.byte		6,		75,		13,		100,		15,		10,		0,		0,		19,		0,		0,		0
21
+/*Kratzer*/		move_data_10:	.byte		0,		40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
22
+/*Klammer*/		move_data_11:	.byte		0,		55,		0,		100,		30,		0,		0,		0,		51,		0,		0,		0
23
+/*Guillotine*/		move_data_12:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
24
+/*Klingensturm*/	move_data_13:	.byte		39,		80,		0,		100,		10,		0,		8,		0,		50,		0,		1,		0
25
+/*Schwerttanz*/		move_data_14:	.byte		50,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
26
+/*Zerschneider*/	move_data_15:	.byte		0,		50,		0,		95,		30,		0,		0,		0,		51,		0,		0,		0
27
+/*Windstoss*/		move_data_16:	.byte		149,		40,		2,		100,		35,		0,		0,		0,		50,		0,		1,		0
28
+/*Fluegelschlag*/	move_data_17:	.byte		0,		60,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
29
+/*Wirbelwind*/		move_data_18:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
30
+/*Fliegen*/		move_data_19:	.byte		155,		90,		2,		95,		15,		0,		0,		0,		51,		0,		0,		0
31
+/*Klammergriff*/	move_data_20:	.byte		42,		15,		0,		85,		20,		100,		0,		0,		51,		0,		0,		0
32
+/*Slam*/		move_data_21:	.byte		0,		80,		0,		75,		20,		0,		0,		0,		51,		0,		0,		0
33
+/*Rankenhieb*/		move_data_22:	.byte		0,		45,		12,		100,		25,		0,		0,		0,		51,		0,		0,		0
34
+/*Stampfer*/		move_data_23:	.byte		150,		65,		0,		100,		20,		30,		0,		0,		19,		0,		0,		0
35
+/*Doppelkick*/		move_data_24:	.byte		44,		30,		1,		100,		30,		0,		0,		0,		51,		0,		0,		0
36
+/*Megakick*/		move_data_25:	.byte		0,		120,		0,		75,		5,		0,		0,		0,		51,		0,		0,		0
37
+/*Sprungkick*/		move_data_26:	.byte		45,		100,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
38
+/*Fegekick*/		move_data_27:	.byte		31,		60,		1,		85,		15,		30,		0,		0,		51,		0,		0,		0
39
+/*Sandwirbel*/		move_data_28:	.byte		23,		0,		4,		100,		15,		0,		0,		0,		26,		0,		2,		0
40
+/*Kopfnuss*/		move_data_29:	.byte		31,		70,		0,		100,		15,		30,		0,		0,		51,		0,		0,		0
41
+/*Hornattacke*/		move_data_30:	.byte		0,		65,		0,		100,		25,		0,		0,		0,		51,		0,		0,		0
42
+/*Furienschlag*/	move_data_31:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
43
+/*Hornbohrer*/		move_data_32:	.byte		38,		1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
44
+/*Tackle*/		move_data_33:	.byte		0,		50,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
45
+/*Bodyslam*/		move_data_34:	.byte		6,		85,		0,		100,		15,		30,		0,		0,		19,		0,		0,		0
46
+/*Wickel*/		move_data_35:	.byte		42,		15,		0,		90,		20,		100,		0,		0,		51,		0,		0,		0
47
+/*Bodycheck*/		move_data_36:	.byte		48,		90,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
48
+/*Fuchtler*/		move_data_37:	.byte		27,		120,		0,		100,		10,		100,		0,		0,		51,		0,		0,		0
49
+/*Risikotackle*/	move_data_38:	.byte		198,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
50
+/*Rutenschlag*/		move_data_39:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		58,		0,		2,		0
51
+/*Giftstachel*/		move_data_40:	.byte		2,		15,		3,		100,		35,		30,		0,		0,		50,		0,		0,		0
52
+/*Duonadel*/		move_data_41:	.byte		77,		25,		6,		100,		20,		20,		0,		0,		18,		0,		0,		0
53
+/*Nadelrakete*/		move_data_42:	.byte		29,		25,		6,		95,		20,		0,		0,		0,		50,		0,		0,		0
54
+/*Silberblick*/		move_data_43:	.byte		19,		0,		0,		100,		30,		0,		8,		0,		26,		0,		2,		0
55
+/*Biss*/		move_data_44:	.byte		31,		60,		17,		100,		25,		30,		0,		0,		18,		0,		0,		0
56
+/*Heuler*/		move_data_45:	.byte		18,		0,		0,		100,		40,		0,		8,		0,		26,		0,		2,		0
57
+/*Brueller*/		move_data_46:	.byte		28,		0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
58
+/*Gesang*/		move_data_47:	.byte		1,		0,		0,		55,		15,		0,		0,		0,		26,		0,		2,		0
59
+/*Superschall*/		move_data_48:	.byte		49,		0,		0,		55,		20,		0,		0,		0,		26,		0,		2,		0
60
+/*Ultraschall*/		move_data_49:	.byte		130,		20,		0,		90,		20,		0,		0,		0,		50,		0,		1,		0
61
+/*Aussetzer*/		move_data_50:	.byte		86,		0,		0,		100,		20,		0,		0,		0,		18,		0,		2,		0
62
+/*Saeure*/		move_data_51:	.byte		69,		40,		3,		100,		30,		10,		8,		0,		18,		0,		1,		0
63
+/*Glut*/		move_data_52:	.byte		4,		40,		10,		100,		25,		10,		0,		0,		18,		0,		1,		0
64
+/*Flammenwurf*/		move_data_53:	.byte		4,		90,		10,		100,		15,		10,		0,		0,		18,		0,		1,		0
65
+/*Weissnebel*/		move_data_54:	.byte		46,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
66
+/*Aquaknarre*/		move_data_55:	.byte		0,		40,		11,		100,		25,		0,		0,		0,		50,		0,		1,		0
67
+/*Hydropumpe*/		move_data_56:	.byte		0,		110,		11,		80,		5,		0,		0,		0,		50,		0,		1,		0
68
+/*Surfer*/		move_data_57:	.byte		0,		90,		11,		100,		15,		0,		32,		0,		50,		0,		1,		0
69
+/*Eisstrahl*/		move_data_58:	.byte		5,		90,		15,		100,		10,		10,		0,		0,		18,		0,		1,		0
70
+/*Blizzard*/		move_data_59:	.byte		5,		110,		15,		70,		5,		10,		8,		0,		18,		0,		1,		0
71
+/*Psystrahl*/		move_data_60:	.byte		76,		65,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
72
+/*Blubbstrahl*/		move_data_61:	.byte		70,		65,		11,		100,		20,		10,		8,		0,		18,		0,		1,		0
73
+/*Aurorastrahl*/	move_data_62:	.byte		68,		65,		15,		100,		20,		10,		0,		0,		18,		0,		1,		0
74
+/*Hyperstrahl*/		move_data_63:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		50,		0,		1,		0
75
+/*Schnabel*/		move_data_64:	.byte		0,		35,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
76
+/*Bohrschnabel*/	move_data_65:	.byte		0,		80,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
77
+/*ueberroller*/		move_data_66:	.byte		48,		80,		1,		80,		25,		0,		0,		0,		51,		0,		0,		0
78
+/*Fusskick*/		move_data_67:	.byte		196,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
79
+/*Konter*/		move_data_68:	.byte		89,		0,		1,		100,		20,		0,		1,		251,		17,		0,		0,		0
80
+/*Geowurf*/		move_data_69:	.byte		87,		1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
81
+/*Staerke*/		move_data_70:	.byte		0,		80,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
82
+/*Absorber*/		move_data_71:	.byte		3,		20,		12,		100,		25,		0,		0,		0,		18,		0,		1,		0
83
+/*Megasauger*/		move_data_72:	.byte		3,		40,		12,		100,		15,		0,		0,		0,		18,		0,		1,		0
84
+/*Egelsamen*/		move_data_73:	.byte		84,		0,		12,		90,		10,		0,		0,		0,		26,		0,		2,		0
85
+/*Wachstum*/		move_data_74:	.byte		13,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
86
+/*Rasierblatt*/		move_data_75:	.byte		43,		55,		12,		95,		25,		0,		8,		0,		50,		0,		0,		0
87
+/*Solarstrahl*/		move_data_76:	.byte		151,		120,		12,		100,		10,		0,		8,		0,		50,		0,		1,		0
88
+/*Giftpuder*/		move_data_77:	.byte		66,		0,		3,		75,		35,		0,		8,		0,		26,		0,		2,		0
89
+/*Stachelspore*/	move_data_78:	.byte		67,		0,		12,		75,		30,		0,		8,		0,		26,		0,		2,		0
90
+/*Schlafpuder*/		move_data_79:	.byte		1,		0,		12,		75,		15,		0,		8,		0,		26,		0,		2,		0
91
+/*Blaettertanz*/	move_data_80:	.byte		27,		120,		12,		100,		10,		0,		0,		0,		51,		0,		1,		0
92
+/*Fadenschuss*/		move_data_81:	.byte		20,		0,		6,		95,		40,		0,		8,		0,		26,		0,		2,		0
93
+/*Drachenwut*/		move_data_82:	.byte		41,		40,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
94
+/*Feuerwirbel*/		move_data_83:	.byte		42,		35,		10,		85,		15,		100,		0,		0,		50,		0,		1,		0
95
+/*Donnerschock*/	move_data_84:	.byte		6,		40,		13,		100,		30,		10,		0,		0,		18,		0,		1,		0
96
+/*Donnerblitz*/		move_data_85:	.byte		6,		90,		13,		100,		15,		10,		0,		0,		18,		0,		1,		0
97
+/*Donnerwelle*/		move_data_86:	.byte		67,		0,		13,		100,		20,		0,		0,		0,		26,		0,		2,		0
98
+/*Donner*/		move_data_87:	.byte		152,		110,		13,		70,		10,		30,		0,		0,		18,		0,		1,		0
99
+/*Steinwurf*/		move_data_88:	.byte		0,		50,		5,		90,		15,		0,		0,		0,		50,		0,		0,		0
100
+/*Erdbeben*/		move_data_89:	.byte		147,		100,		4,		100,		10,		0,		32,		0,		50,		0,		0,		0
101
+/*Geofissur*/		move_data_90:	.byte		38,		1,		4,		30,		5,		0,		0,		0,		18,		0,		0,		0
102
+/*Schaufler*/		move_data_91:	.byte		155,		80,		4,		100,		10,		0,		0,		0,		50,		0,		0,		0
103
+/*Toxin*/		move_data_92:	.byte		33,		0,		3,		90,		10,		100,		0,		0,		26,		0,		2,		0
104
+/*Konfusion*/		move_data_93:	.byte		76,		50,		14,		100,		25,		10,		0,		0,		18,		0,		1,		0
105
+/*Psychokinese*/	move_data_94:	.byte		72,		90,		14,		100,		10,		10,		0,		0,		18,		0,		1,		0
106
+/*Hypnose*/		move_data_95:	.byte		1,		0,		14,		60,		20,		0,		0,		0,		26,		0,		2,		0
107
+/*Meditation*/		move_data_96:	.byte		10,		0,		14,		0,		40,		0,		16,		0,		4,		0,		2,		0
108
+/*Agilitaet*/		move_data_97:	.byte		52,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
109
+/*Ruckzuckhieb*/	move_data_98:	.byte		103,		40,		0,		100,		30,		0,		0,		1,		51,		0,		0,		0
110
+/*Raserei*/		move_data_99:	.byte		81,		20,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
111
+/*Teleport*/		move_data_100:	.byte		153,		0,		14,		0,		20,		0,		16,		0,		0,		0,		2,		0
112
+/*Nachtnebel*/		move_data_101:	.byte		87,		1,		7,		100,		15,		0,		0,		0,		50,		0,		1,		0
113
+/*Mimikry*/		move_data_102:	.byte		82,		0,		0,		100,		10,		0,		0,		0,		2,		0,		2,		0
114
+/*Kreideschrei*/	move_data_103:	.byte		59,		0,		0,		85,		40,		0,		0,		0,		26,		0,		2,		0
115
+/*Doppelteam*/		move_data_104:	.byte		16,		0,		0,		0,		15,		0,		16,		0,		10,		0,		2,		0
116
+/*Genesung*/		move_data_105:	.byte		32,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
117
+/*Haertner*/		move_data_106:	.byte		11,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
118
+/*Komprimator*/		move_data_107:	.byte		108,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
119
+/*Rauchwolke*/		move_data_108:	.byte		23,		0,		0,		100,		20,		0,		16,		0,		26,		0,		2,		0
120
+/*Konfustrahl*/		move_data_109:	.byte		49,		0,		7,		100,		10,		0,		16,		0,		26,		0,		2,		0
121
+/*Panzerschutz*/	move_data_110:	.byte		11,		0,		11,		0,		40,		0,		16,		0,		4,		0,		2,		0
122
+/*Einigler*/		move_data_111:	.byte		156,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
123
+/*Barriere*/		move_data_112:	.byte		51,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
124
+/*Lichtschild*/		move_data_113:	.byte		35,		0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
125
+/*Dunkelnebel*/		move_data_114:	.byte		25,		0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
126
+/*Reflektor*/		move_data_115:	.byte		65,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
127
+/*Energiefokus*/	move_data_116:	.byte		47,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
128
+/*Geduld*/		move_data_117:	.byte		26,		0,		0,		100,		10,		0,		16,		1,		35,		0,		0,		0
129
+/*Metronom*/		move_data_118:	.byte		83,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
130
+/*Spiegeltrick*/	move_data_119:	.byte		9,		0,		2,		0,		20,		0,		1,		0,		0,		0,		2,		0
131
+/*Finale*/		move_data_120:	.byte		7,		200,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
132
+/*Eierbombe*/		move_data_121:	.byte		0,		100,		0,		75,		10,		0,		0,		0,		50,		0,		0,		0
133
+/*Schlecker*/		move_data_122:	.byte		6,		30,		7,		100,		30,		30,		0,		0,		51,		0,		0,		0
134
+/*Smog*/		move_data_123:	.byte		2,		30,		3,		70,		20,		40,		0,		0,		18,		0,		1,		0
135
+/*Schlammbad*/		move_data_124:	.byte		2,		65,		3,		100,		20,		30,		0,		0,		18,		0,		1,		0
136
+/*Knochenkeule*/	move_data_125:	.byte		31,		65,		4,		85,		20,		10,		0,		0,		18,		0,		0,		0
137
+/*Feuersturm*/		move_data_126:	.byte		4,		110,		10,		85,		5,		10,		0,		0,		18,		0,		1,		0
138
+/*Kaskade*/		move_data_127:	.byte		31,		80,		11,		100,		15,		20,		0,		0,		51,		0,		0,		0
139
+/*Schnapper*/		move_data_128:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		51,		0,		0,		0
140
+/*Sternschauer*/	move_data_129:	.byte		17,		60,		0,		0,		20,		0,		8,		0,		50,		0,		1,		0
141
+/*Schaedelwumme*/	move_data_130:	.byte		145,		130,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
142
+/*Dornkanone*/		move_data_131:	.byte		29,		20,		0,		100,		15,		0,		0,		0,		50,		0,		0,		0
143
+/*Umklammerung*/	move_data_132:	.byte		70,		10,		0,		100,		35,		10,		0,		0,		51,		0,		0,		0
144
+/*Amnesie*/		move_data_133:	.byte		54,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
145
+/*Psykraft*/		move_data_134:	.byte		23,		0,		14,		80,		15,		0,		16,		0,		26,		0,		2,		0
146
+/*Weichei*/		move_data_135:	.byte		157,		0,		0,		0,		10,		0,		16,		0,		20,		0,		2,		0
147
+/*Turmkick*/		move_data_136:	.byte		45,		130,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
148
+/*Giftblick*/		move_data_137:	.byte		67,		0,		0,		100,		30,		0,		0,		0,		26,		0,		2,		0
149
+/*Traumfresser*/	move_data_138:	.byte		8,		100,		14,		100,		15,		0,		0,		0,		18,		0,		1,		0
150
+/*Giftwolke*/		move_data_139:	.byte		66,		0,		3,		90,		40,		0,		8,		0,		26,		0,		2,		0
151
+/*Stakkato*/		move_data_140:	.byte		29,		15,		0,		85,		20,		0,		0,		0,		50,		0,		0,		0
152
+/*Blutsauger*/		move_data_141:	.byte		3,		20,		6,		100,		15,		0,		0,		0,		19,		0,		0,		0
153
+/*Todeskuss*/		move_data_142:	.byte		1,		0,		0,		75,		10,		0,		0,		0,		26,		0,		2,		0
154
+/*Himmelsfeger*/	move_data_143:	.byte		75,		140,		2,		90,		5,		30,		0,		0,		50,		0,		0,		0
155
+/*Wandler*/		move_data_144:	.byte		57,		0,		0,		0,		10,		0,		16,		0,		0,		0,		2,		0
156
+/*Blubber*/		move_data_145:	.byte		70,		40,		11,		100,		30,		10,		8,		0,		18,		0,		1,		0
157
+/*Irrschlag*/		move_data_146:	.byte		76,		70,		0,		100,		10,		20,		0,		0,		19,		0,		0,		0
158
+/*Pilzspore*/		move_data_147:	.byte		1,		0,		12,		100,		15,		0,		0,		0,		26,		0,		2,		0
159
+/*Blitz*/		move_data_148:	.byte		23,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
160
+/*Psywelle*/		move_data_149:	.byte		88,		1,		14,		100,		15,		0,		0,		0,		50,		0,		1,		0
161
+/*Platscher*/		move_data_150:	.byte		85,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
162
+/*Saeurepanzer*/	move_data_151:	.byte		51,		0,		3,		0,		20,		0,		0,		0,		4,		0,		2,		0
163
+/*Krabbhammer*/		move_data_152:	.byte		43,		100,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
164
+/*Explosion*/		move_data_153:	.byte		7,		250,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
165
+/*Kratzfurie*/		move_data_154:	.byte		29,		18,		0,		80,		15,		0,		0,		0,		51,		0,		0,		0
166
+/*Knochmerang*/		move_data_155:	.byte		44,		50,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
167
+/*Erholung*/		move_data_156:	.byte		37,		0,		14,		0,		10,		0,		16,		0,		4,		0,		2,		0
168
+/*Steinhagel*/		move_data_157:	.byte		31,		75,		5,		90,		10,		30,		8,		0,		18,		0,		0,		0
169
+/*Hyperzahn*/		move_data_158:	.byte		31,		80,		0,		90,		15,		10,		0,		0,		19,		0,		0,		0
170
+/*Schaerfer*/		move_data_159:	.byte		10,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
171
+/*Umwandlung*/		move_data_160:	.byte		30,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
172
+/*Triplette*/		move_data_161:	.byte		36,		80,		0,		100,		10,		20,		0,		0,		18,		0,		1,		0
173
+/*Superzahn*/		move_data_162:	.byte		40,		1,		0,		90,		10,		0,		0,		0,		19,		0,		0,		0
174
+/*Schlitzer*/		move_data_163:	.byte		43,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
175
+/*Delegator*/		move_data_164:	.byte		79,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
176
+/*Verzweifler*/		move_data_165:	.byte		48,		50,		0,		0,		1,		0,		0,		0,		51,		0,		0,		0
177
+/*Nachahmer*/		move_data_166:	.byte		95,		0,		0,		0,		1,		0,		0,		0,		0,		0,		2,		0
178
+/*Dreifachkick*/	move_data_167:	.byte		104,		10,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
179
+/*Raub*/		move_data_168:	.byte		105,		60,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
180
+/*Spinnennetz*/		move_data_169:	.byte		106,		0,		6,		0,		10,		0,		0,		0,		26,		0,		2,		0
181
+/*Willensleser*/	move_data_170:	.byte		94,		0,		0,		0,		5,		0,		16,		0,		18,		0,		2,		0
182
+/*Nachtmahr*/		move_data_171:	.byte		107,		0,		7,		100,		15,		0,		0,		0,		18,		0,		2,		0
183
+/*Flammenrad*/		move_data_172:	.byte		125,		60,		10,		100,		25,		10,		0,		0,		19,		0,		0,		0
184
+/*Schnarcher*/		move_data_173:	.byte		92,		50,		0,		100,		15,		30,		0,		0,		50,		0,		1,		0
185
+/*Fluch*/		move_data_174:	.byte		109,		0,		7,		0,		10,		0,		16,		0,		0,		0,		2,		0
186
+/*Dreschflegel*/	move_data_175:	.byte		99,		1,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
187
+/*Umwandlung2*/		move_data_176:	.byte		93,		0,		0,		0,		30,		0,		0,		0,		0,		0,		2,		0
188
+/*Luftstoss*/		move_data_177:	.byte		43,		100,		2,		95,		5,		0,		0,		0,		0,		0,		1,		0
189
+/*Baumwollsaat*/	move_data_178:	.byte		60,		0,		12,		100,		40,		0,		8,		0,		26,		0,		2,		0
190
+/*Gegenschlag*/		move_data_179:	.byte		99,		1,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
191
+/*Groll*/		move_data_180:	.byte		100,		0,		7,		100,		10,		0,		0,		0,		26,		0,		2,		0
192
+/*Pulverschnee*/	move_data_181:	.byte		5,		40,		15,		100,		25,		10,		8,		0,		34,		0,		1,		0
193
+/*Schutzschild*/	move_data_182:	.byte		111,		0,		0,		0,		10,		0,		16,		4,		0,		0,		2,		0
194
+/*Tempohieb*/		move_data_183:	.byte		103,		40,		1,		100,		30,		0,		0,		1,		51,		0,		0,		0
195
+/*Grimasse*/		move_data_184:	.byte		60,		0,		0,		100,		10,		0,		16,		0,		26,		0,		2,		0
196
+/*Finte*/		move_data_185:	.byte		17,		60,		17,		0,		20,		0,		0,		0,		50,		0,		0,		0
197
+/*Bitterkuss*/		move_data_186:	.byte		49,		0,		9,		75,		10,		0,		0,		0,		26,		0,		2,		0
198
+/*Bauchtrommel*/	move_data_187:	.byte		142,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
199
+/*Matschbombe*/		move_data_188:	.byte		2,		90,		3,		100,		10,		30,		0,		0,		18,		0,		1,		0
200
+/*Lehmschelle*/		move_data_189:	.byte		73,		20,		4,		100,		10,		100,		0,		0,		18,		0,		1,		0
201
+/*Octazooka*/		move_data_190:	.byte		73,		65,		11,		85,		10,		50,		0,		0,		18,		0,		1,		0
202
+/*Stachler*/		move_data_191:	.byte		0,		0,		4,		0,		20,		0,		64,		0,		56,		0,		2,		0
203
+/*Blitzkanone*/		move_data_192:	.byte		6,		120,		13,		50,		5,		100,		0,		0,		18,		0,		1,		0
204
+/*Gesichte*/		move_data_193:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
205
+/*Abgangsbund*/		move_data_194:	.byte		98,		0,		7,		0,		5,		0,		16,		0,		0,		0,		2,		0
206
+/*Abgesang*/		move_data_195:	.byte		114,		0,		0,		0,		5,		0,		16,		0,		0,		0,		2,		0
207
+/*Eissturm*/		move_data_196:	.byte		70,		55,		15,		95,		15,		100,		8,		0,		18,		0,		1,		0
208
+/*Scanner*/		move_data_197:	.byte		111,		0,		1,		0,		5,		0,		16,		4,		0,		0,		2,		0
209
+/*Knochenhatz*/		move_data_198:	.byte		29,		25,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
210
+/*Zielschuss*/		move_data_199:	.byte		94,		0,		0,		0,		5,		0,		0,		0,		18,		0,		2,		0
211
+/*Wutanfall*/		move_data_200:	.byte		27,		120,		16,		100,		10,		100,		4,		0,		51,		0,		0,		0
212
+/*Sandsturm*/		move_data_201:	.byte		115,		0,		5,		0,		10,		0,		32,		0,		0,		0,		2,		0
213
+/*Gigasauger*/		move_data_202:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		18,		0,		1,		0
214
+/*Ausdauer*/		move_data_203:	.byte		116,		0,		0,		0,		10,		0,		16,		3,		0,		0,		2,		0
215
+/*Charme*/		move_data_204:	.byte		58,		0,		9,		100,		20,		0,		0,		0,		26,		0,		2,		0
216
+/*Walzer*/		move_data_205:	.byte		117,		30,		5,		90,		20,		0,		0,		0,		51,		0,		0,		0
217
+/*Trugschlag*/		move_data_206:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
218
+/*Angeberei*/		move_data_207:	.byte		118,		0,		0,		90,		15,		100,		0,		0,		26,		0,		2,		0
219
+/*Milchgetraenk*/	move_data_208:	.byte		157,		0,		0,		0,		10,		0,		0,		0,		6,		0,		2,		0
220
+/*Funkensprung*/	move_data_209:	.byte		6,		65,		13,		100,		20,		30,		0,		0,		19,		0,		0,		0
221
+/*Zornklinge*/		move_data_210:	.byte		119,		40,		6,		95,		20,		0,		0,		0,		51,		0,		0,		0
222
+/*Stahlfluegel*/	move_data_211:	.byte		138,		70,		8,		90,		25,		10,		0,		0,		51,		0,		0,		0
223
+/*Horrorblick*/		move_data_212:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		50,		0,		2,		0
224
+/*Anziehung*/		move_data_213:	.byte		120,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
225
+/*Schlafrede*/		move_data_214:	.byte		97,		0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
226
+/*Vitalglocke*/		move_data_215:	.byte		102,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
227
+/*Rueckkehr*/		move_data_216:	.byte		121,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
228
+/*Geschenk*/		move_data_217:	.byte		122,		1,		0,		90,		15,		0,		0,		0,		18,		0,		0,		0
229
+/*Frustration*/		move_data_218:	.byte		123,		1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
230
+/*Bodyguard*/		move_data_219:	.byte		124,		0,		0,		0,		25,		0,		16,		0,		4,		0,		2,		0
231
+/*Leidteiler*/		move_data_220:	.byte		91,		0,		0,		0,		20,		0,		0,		0,		18,		0,		2,		0
232
+/*Laeuterfeuer*/	move_data_221:	.byte		125,		100,		10,		95,		5,		50,		0,		0,		18,		0,		0,		0
233
+/*Intensitaet*/		move_data_222:	.byte		126,		1,		4,		100,		30,		0,		32,		0,		50,		0,		0,		0
234
+/*Wuchtschlag*/		move_data_223:	.byte		76,		100,		1,		50,		5,		100,		0,		0,		19,		0,		0,		0
235
+/*Vielender*/		move_data_224:	.byte		0,		120,		6,		85,		10,		0,		0,		0,		51,		0,		0,		0
236
+/*Feuerodem*/		move_data_225:	.byte		6,		60,		16,		100,		20,		30,		0,		0,		50,		0,		1,		0
237
+/*Staffette*/		move_data_226:	.byte		127,		0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
238
+/*Zugabe*/		move_data_227:	.byte		90,		0,		0,		100,		5,		0,		0,		0,		26,		0,		2,		0
239
+/*Verfolgung*/		move_data_228:	.byte		128,		40,		17,		100,		20,		0,		0,		0,		19,		0,		0,		0
240
+/*Turbodreher*/		move_data_229:	.byte		129,		20,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
241
+/*Lockduft*/		move_data_230:	.byte		24,		0,		0,		100,		20,		0,		8,		0,		26,		0,		2,		0
242
+/*Eisenschweif*/	move_data_231:	.byte		69,		100,		8,		75,		15,		30,		0,		0,		19,		0,		0,		0
243
+/*Metallklaue*/		move_data_232:	.byte		139,		50,		8,		95,		35,		10,		0,		0,		19,		0,		0,		0
244
+/*ueberwurf*/		move_data_233:	.byte		78,		70,		1,		100,		10,		0,		0,		255,		51,		0,		0,		0
245
+/*Morgengrauen*/	move_data_234:	.byte		132,		0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
246
+/*Synthese*/		move_data_235:	.byte		133,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
247
+/*Mondschein*/		move_data_236:	.byte		134,		0,		9,		0,		5,		0,		16,		0,		4,		0,		2,		0
248
+/*Kraftreserve*/	move_data_237:	.byte		135,		60,		0,		100,		15,		0,		0,		0,		54,		0,		1,		0
249
+/*Kreuzhieb*/		move_data_238:	.byte		43,		100,		1,		80,		5,		0,		0,		0,		51,		0,		0,		0
250
+/*Windhose*/		move_data_239:	.byte		146,		40,		16,		100,		20,		20,		8,		0,		50,		0,		1,		0
251
+/*Regentanz*/		move_data_240:	.byte		136,		0,		11,		0,		5,		0,		32,		0,		0,		0,		2,		0
252
+/*Sonnentag*/		move_data_241:	.byte		137,		0,		10,		0,		5,		0,		32,		0,		0,		0,		2,		0
253
+/*Knirscher*/		move_data_242:	.byte		72,		80,		17,		100,		15,		20,		0,		0,		19,		0,		0,		0
254
+/*Spiegelcape*/		move_data_243:	.byte		144,		0,		14,		100,		20,		0,		1,		251,		16,		0,		1,		0
255
+/*Psycho_Plus*/		move_data_244:	.byte		143,		0,		0,		0,		10,		0,		0,		0,		4,		0,		2,		0
256
+/*Turbotempo*/		move_data_245:	.byte		103,		80,		0,		100,		5,		0,		0,		2,		51,		0,		0,		0
257
+/*Antik_Kraft*/		move_data_246:	.byte		140,		60,		5,		100,		5,		10,		0,		0,		19,		0,		1,		0
258
+/*Spukball*/		move_data_247:	.byte		72,		80,		7,		100,		15,		20,		0,		0,		18,		0,		1,		0
259
+/*Seher*/		move_data_248:	.byte		148,		120,		14,		100,		10,		0,		0,		0,		0,		0,		1,		0
260
+/*Zertruemmerer*/	move_data_249:	.byte		69,		40,		1,		100,		15,		50,		0,		0,		19,		0,		0,		0
261
+/*Whirlpool*/		move_data_250:	.byte		42,		35,		11,		85,		15,		100,		0,		0,		50,		0,		1,		0
262
+/*Pruegler*/		move_data_251:	.byte		154,		1,		17,		100,		10,		0,		0,		0,		50,		0,		0,		0
263
+/*Mogelhieb*/		move_data_252:	.byte		158,		40,		0,		100,		10,		0,		0,		3,		18,		0,		0,		0
264
+/*Aufruhr*/		move_data_253:	.byte		159,		90,		0,		100,		10,		100,		0,		0,		50,		0,		1,		0
265
+/*Horter*/		move_data_254:	.byte		160,		0,		0,		0,		20,		0,		0,		0,		4,		0,		2,		0
266
+/*Entfessler*/		move_data_255:	.byte		161,		1,		0,		100,		10,		0,		0,		0,		34,		0,		1,		0
267
+/*Verzehrer*/		move_data_256:	.byte		162,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
268
+/*Hitzewelle*/		move_data_257:	.byte		4,		95,		10,		90,		10,		10,		8,		0,		18,		0,		1,		0
269
+/*Hagelsturm*/		move_data_258:	.byte		164,		0,		15,		0,		10,		0,		32,		0,		2,		0,		2,		0
270
+/*Folterknecht*/	move_data_259:	.byte		165,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
271
+/*Schmeichler*/		move_data_260:	.byte		166,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
272
+/*Irrlicht*/		move_data_261:	.byte		167,		0,		10,		85,		15,		0,		0,		0,		26,		0,		2,		0
273
+/*Memento_Mori*/	move_data_262:	.byte		168,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
274
+/*Fassade*/		move_data_263:	.byte		169,		70,		0,		100,		20,		0,		0,		0,		19,		0,		0,		0
275
+/*Power_Punch*/		move_data_264:	.byte		170,		150,		1,		100,		20,		0,		0,		0,		3,		0,		0,		0
276
+/*Riechsalz*/		move_data_265:	.byte		171,		70,		0,		100,		10,		0,		0,		0,		19,		0,		0,		0
277
+/*Spotlight*/		move_data_266:	.byte		172,		0,		0,		0,		20,		0,		16,		2,		0,		0,		2,		0
278
+/*Natur_Kraft*/		move_data_267:	.byte		173,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
279
+/*Ladevorgang*/		move_data_268:	.byte		174,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
280
+/*Verhoehner*/		move_data_269:	.byte		175,		0,		17,		100,		20,		0,		0,		0,		10,		0,		2,		0
281
+/*Rechte Hand*/		move_data_270:	.byte		176,		0,		0,		0,		20,		0,		16,		5,		0,		0,		2,		0
282
+/*Trickbetrug*/		move_data_271:	.byte		177,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
283
+/*Rollentausch*/	move_data_272:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
284
+/*Wunschtraum*/		move_data_273:	.byte		179,		0,		0,		0,		10,		0,		16,		0,		52,		0,		2,		0
285
+/*Zuschuss*/		move_data_274:	.byte		180,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
286
+/*Verwurzler*/		move_data_275:	.byte		181,		0,		12,		0,		20,		0,		16,		0,		4,		0,		2,		0
287
+/*Kraftkoloss*/		move_data_276:	.byte		182,		120,		1,		100,		5,		0,		0,		0,		19,		0,		0,		0
288
+/*Magiemantel*/		move_data_277:	.byte		183,		0,		14,		0,		15,		0,		1,		4,		0,		0,		2,		0
289
+/*Aufbereitung*/	move_data_278:	.byte		184,		0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
290
+/*Vergeltung*/		move_data_279:	.byte		185,		60,		1,		100,		10,		0,		0,		252,		51,		0,		0,		0
291
+/*Durchbruch*/		move_data_280:	.byte		186,		75,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
292
+/*Gaehner*/		move_data_281:	.byte		187,		0,		0,		0,		10,		0,		0,		0,		26,		0,		2,		0
293
+/*Abschlag*/		move_data_282:	.byte		188,		65,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
294
+/*Notsituation*/	move_data_283:	.byte		189,		1,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
295
+/*Eruption*/		move_data_284:	.byte		190,		1,		10,		100,		5,		0,		8,		0,		50,		0,		1,		0
296
+/*Wertewechsel*/	move_data_285:	.byte		178,		0,		14,		0,		10,		0,		0,		0,		18,		0,		2,		0
297
+/*Begrenzer*/		move_data_286:	.byte		192,		0,		14,		0,		10,		0,		8,		0,		2,		0,		2,		0
298
+/*Heilung*/		move_data_287:	.byte		193,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
299
+/*Nachspiel*/		move_data_288:	.byte		194,		0,		7,		0,		5,		0,		16,		0,		18,		0,		2,		0
300
+/*uebernahme*/		move_data_289:	.byte		195,		0,		17,		0,		10,		0,		1,		4,		0,		0,		2,		0
301
+/*Geheimpower*/		move_data_290:	.byte		197,		70,		0,		100,		20,		30,		0,		0,		18,		0,		0,		0
302
+/*Taucher*/		move_data_291:	.byte		155,		80,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
303
+/*Armstoss*/		move_data_292:	.byte		29,		15,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
304
+/*Tarnung*/		move_data_293:	.byte		213,		0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
305
+/*Schweifglanz*/	move_data_294:	.byte		53,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
306
+/*Scheinwerfer*/	move_data_295:	.byte		72,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
307
+/*Nebelball*/		move_data_296:	.byte		71,		70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
308
+/*Daunenreigen*/	move_data_297:	.byte		58,		0,		2,		100,		15,		0,		0,		0,		26,		0,		2,		0
309
+/*Taumeltanz*/		move_data_298:	.byte		199,		0,		0,		100,		20,		0,		32,		0,		10,		0,		2,		0
310
+/*Feuerfeger*/		move_data_299:	.byte		200,		85,		10,		90,		10,		10,		0,		0,		19,		0,		0,		0
311
+/*Lehmsuhler*/		move_data_300:	.byte		201,		0,		4,		0,		15,		0,		16,		0,		0,		0,		2,		0
312
+/*Frostbeule*/		move_data_301:	.byte		117,		30,		15,		90,		20,		0,		0,		0,		51,		0,		0,		0
313
+/*Nietenranke*/		move_data_302:	.byte		150,		60,		12,		100,		15,		30,		0,		0,		19,		0,		0,		0
314
+/*Tagedieb*/		move_data_303:	.byte		32,		0,		0,		0,		10,		30,		16,		0,		4,		0,		2,		0
315
+/*Schallwelle*/		move_data_304:	.byte		0,		90,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
316
+/*Giftzahn*/		move_data_305:	.byte		202,		50,		3,		100,		15,		30,		0,		0,		22,		0,		0,		0
317
+/*Zermalmklaue*/	move_data_306:	.byte		69,		75,		0,		95,		10,		50,		0,		0,		19,		0,		0,		0
318
+/*Lohekanonade*/	move_data_307:	.byte		80,		150,		10,		90,		5,		0,		0,		0,		50,		0,		1,		0
319
+/*Aquahaubitze*/	move_data_308:	.byte		80,		150,		11,		90,		5,		0,		0,		0,		50,		0,		1,		0
320
+/*Sternenhieb*/		move_data_309:	.byte		139,		90,		8,		90,		10,		20,		0,		0,		51,		0,		0,		0
321
+/*Erstauner*/		move_data_310:	.byte		150,		30,		7,		100,		15,		30,		0,		0,		19,		0,		0,		0
322
+/*Meteorologe*/		move_data_311:	.byte		203,		50,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
323
+/*Aromakur*/		move_data_312:	.byte		102,		0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
324
+/*Trugtraene*/		move_data_313:	.byte		62,		0,		17,		100,		20,		0,		0,		0,		26,		0,		2,		0
325
+/*Windschnitt*/		move_data_314:	.byte		43,		60,		2,		95,		25,		0,		8,		0,		50,		0,		1,		0
326
+/*Hitzekoller*/		move_data_315:	.byte		204,		130,		10,		90,		5,		100,		0,		0,		51,		0,		1,		0
327
+/*Schnueffler*/		move_data_316:	.byte		113,		0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
328
+/*Felsgrab*/		move_data_317:	.byte		70,		60,		5,		95,		15,		100,		0,		0,		18,		0,		0,		0
329
+/*Silberhauch*/		move_data_318:	.byte		140,		60,		6,		100,		5,		10,		0,		0,		50,		0,		1,		0
330
+/*Metallsound*/		move_data_319:	.byte		62,		0,		8,		85,		40,		0,		0,		0,		26,		0,		2,		0
331
+/*Grasfloete*/		move_data_320:	.byte		1,		0,		12,		55,		15,		0,		0,		0,		26,		0,		2,		0
332
+/*Spasskanone*/		move_data_321:	.byte		205,		0,		0,		100,		20,		0,		0,		0,		58,		0,		2,		0
333
+/*Kosmik_Kraft*/	move_data_322:	.byte		206,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
334
+/*Fontraenen*/		move_data_323:	.byte		190,		1,		11,		100,		5,		0,		8,		0,		18,		0,		1,		0
335
+/*Ampelleuchte*/	move_data_324:	.byte		76,		75,		6,		100,		15,		10,		0,		0,		50,		0,		1,		0
336
+/*Finsterfaust*/	move_data_325:	.byte		17,		60,		7,		0,		20,		0,		0,		0,		51,		0,		0,		0
337
+/*Sondersensor*/	move_data_326:	.byte		150,		80,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
338
+/*Himmelhieb*/		move_data_327:	.byte		207,		85,		1,		90,		15,		0,		0,		0,		51,		0,		0,		0
339
+/*Sandgrab*/		move_data_328:	.byte		42,		35,		4,		85,		15,		100,		0,		0,		50,		0,		0,		0
340
+/*Eiseskaelte*/		move_data_329:	.byte		1,		1,		15,		30,		5,		0,		0,		0,		18,		0,		1,		0
341
+/*Lehmbruehe*/		move_data_330:	.byte		73,		90,		11,		85,		10,		30,		8,		0,		50,		0,		1,		0
342
+/*Kugelsaat*/		move_data_331:	.byte		29,		25,		12,		100,		30,		0,		0,		0,		50,		0,		0,		0
343
+/*Aero_Ass*/		move_data_332:	.byte		17,		60,		2,		0,		20,		0,		0,		0,		51,		0,		0,		0
344
+/*Eisspeer*/		move_data_333:	.byte		29,		25,		15,		100,		30,		0,		0,		0,		50,		0,		0,		0
345
+/*Eisenabwehr*/		move_data_334:	.byte		51,		0,		8,		0,		15,		0,		16,		0,		4,		0,		2,		0
346
+/*Rueckentzug*/		move_data_335:	.byte		106,		0,		0,		0,		5,		0,		0,		0,		26,		0,		2,		0
347
+/*Jauler*/		move_data_336:	.byte		10,		0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
348
+/*Drachenklaue*/	move_data_337:	.byte		0,		80,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
349
+/*Fauna_Statue*/	move_data_338:	.byte		80,		150,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
350
+/*Protzer*/		move_data_339:	.byte		208,		0,		1,		0,		20,		0,		16,		0,		4,		0,		2,		0
351
+/*Sprungfeder*/		move_data_340:	.byte		85,		85,		2,		85,		5,		30,		0,		0,		51,		0,		0,		0
352
+/*Lehmschuss*/		move_data_341:	.byte		70,		55,		4,		95,		15,		100,		0,		0,		50,		0,		1,		0
353
+/*Giftschweif*/		move_data_342:	.byte		209,		50,		3,		100,		25,		10,		0,		0,		51,		0,		0,		0
354
+/*Bezirzer*/		move_data_343:	.byte		105,		60,		0,		100,		25,		100,		0,		0,		18,		0,		0,		0
355
+/*Volttackle*/		move_data_344:	.byte		198,		120,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
356
+/*Zauberblatt*/		move_data_345:	.byte		17,		60,		12,		0,		20,		0,		0,		0,		50,		0,		1,		0
357
+/*Nassmacher*/		move_data_346:	.byte		210,		0,		11,		0,		15,		0,		16,		0,		0,		0,		2,		0
358
+/*Gedankengut*/		move_data_347:	.byte		211,		0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
359
+/*Laubklinge*/		move_data_348:	.byte		43,		90,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
360
+/*Drachentanz*/		move_data_349:	.byte		212,		0,		16,		0,		20,		0,		16,		0,		4,		0,		2,		0
361
+/*Felswurf*/		move_data_350:	.byte		29,		25,		5,		90,		10,		0,		0,		0,		50,		0,		0,		0
362
+/*Schockwelle*/		move_data_351:	.byte		17,		60,		13,		0,		20,		0,		0,		0,		50,		0,		1,		0
363
+/*Aquawelle*/		move_data_352:	.byte		76,		60,		11,		100,		20,		20,		0,		0,		50,		0,		1,		0
364
+/*Kismetwunsch*/	move_data_353:	.byte		148,		140,		8,		100,		5,		0,		0,		0,		0,		0,		1,		0
365
+/*Psyschub*/		move_data_354:	.byte		204,		140,		14,		90,		5,		100,		0,		0,		50,		0,		1,		0
366
+/*Ruheort*/		move_data_355:	.byte		32,		0,		2,		0,		10,		0,		16,		0,		4,		0,		2,		0
367
+/*TODO: Erdanziehung*/	move_data_356:	.byte		NONE,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
368
+/*TODO: Wunderauge*/	move_data_357:	.byte		NONE,		0,		14,		0,		40,		0,		0,		0,		10,		0,		2,		0
369
+/*TODO: Weckruf*/	move_data_358:	.byte		NONE,		70,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
370
+/*TODO: Hammerarm*/	move_data_359:	.byte		NONE,		100,		1,		90,		10,		100,		0,		0,		51,		0,		0,		0
371
+/*TODO: Gyroball*/	move_data_360:	.byte		NONE,		25,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
372
+/*TODO: Heilopfer*/	move_data_361:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
373
+/*Lake*/		move_data_362:	.byte		214,		65,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
374
+/*TODO: Beerenkraefte*/	move_data_363:	.byte		NONE,		1,		0,		100,		15,		0,		0,		0,		18,		0,		0,		0
375
+/*Offenlegung*/		move_data_364:	.byte		216,		30,		0,		100,		10,		0,		0,		2,		0,		0,		0,		0
376
+/*TODO: Pfluecker*/	move_data_365:	.byte		NONE,		60,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
377
+/*Rueckenwind*/		move_data_366:	.byte		215,		0,		2,		0,		15,		0,		16,		0,		4,		0,		2,		0
378
+/*TODO: Akupressur*/	move_data_367:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
379
+/*Metallstoss*/		move_data_368:	.byte		89,		1,		8,		100,		10,		0,		1,		0,		0,		0,		0,		0
380
+/*Kehrtwende*/		move_data_369:	.byte		127,		70,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
381
+/*Nahkampf*/		move_data_370:	.byte		217,		120,		1,		100,		5,		100,		0,		0,		51,		0,		0,		0
382
+/*Gegenstoss*/		move_data_371:	.byte		218,		50,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
383
+/*Gewissheit*/		move_data_372:	.byte		219,		60,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
384
+/*Itemsperre*/		move_data_373:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
385
+/*Schleuder*/		move_data_374:	.byte		NONE,		1,		17,		100,		10,		0,		0,		0,		18,		0,		0,		0
386
+/*Psybann*/		move_data_375:	.byte		NONE,		0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
387
+/*Trumpfkarte*/		move_data_376:	.byte		NONE,		1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
388
+/*Heilblockade*/	move_data_377:	.byte		NONE,		0,		14,		100,		15,		0,		8,		0,		18,		0,		2,		0
389
+/*Auswringen*/		move_data_378:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
390
+/*Krafttrick*/		move_data_379:	.byte		221,		0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
391
+/*Magensaefte*/		move_data_380:	.byte		223,		0,		3,		100,		10,		0,		0,		0,		50,		0,		2,		0
392
+/*Beschwoerung*/	move_data_381:	.byte		222,		0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
393
+/*TODO: Egotrip*/	move_data_382:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		2,		0,		2,		0
394
+/*Imitator*/		move_data_383:	.byte		9,		0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
395
+/*Krafttausch*/		move_data_384:	.byte		224,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
396
+/*Schutztausch*/	move_data_385:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
397
+/*Strafattacke*/	move_data_386:	.byte		225,		60,		17,		100,		5,		0,		0,		0,		51,		0,		0,		0
398
+/*TODO: Zuflucht*/	move_data_387:	.byte		NONE,		140,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
399
+/*Sorgensamen*/		move_data_388:	.byte		178,		0,		12,		100,		10,		0,		0,		0,		26,		0,		2,		0
400
+/*Tiefschlag*/		move_data_389:	.byte		NONE,		80,		17,		100,		5,		0,		0,		1,		51,		0,		0,		0
401
+/*Giftspitzen*/		move_data_390:	.byte		112,		0,		3,		0,		20,		0,		64,		0,		0,		0,		2,		0
402
+/*Statustausch*/	move_data_391:	.byte		224,		0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
403
+/*Wasserring*/		move_data_392:	.byte		181,		0,		11,		0,		20,		0,		16,		0,		4,		0,		2,		0
404
+/*Magnetflug*/		move_data_393:	.byte		227,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
405
+/*Flammenblitz*/	move_data_394:	.byte		125,		120,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
406
+/*Kraftwelle*/		move_data_395:	.byte		6,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
407
+/*Aurasphaere*/		move_data_396:	.byte		17,		80,		1,		0,		20,		0,		0,		0,		50,		0,		1,		0
408
+/*Steinpolitur*/	move_data_397:	.byte		52,		0,		5,		0,		20,		0,		0,		0,		4,		0,		2,		0
409
+/*Gifthieb*/		move_data_398:	.byte		2,		80,		3,		100,		20,		30,		0,		0,		51,		0,		0,		0
410
+/*Finsteraura*/		move_data_399:	.byte		31,		80,		17,		100,		15,		20,		0,		0,		50,		0,		1,		0
411
+/*Nachthieb*/		move_data_400:	.byte		43,		70,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
412
+/*Nassschweif*/		move_data_401:	.byte		0,		90,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
413
+/*Samenbomben*/		move_data_402:	.byte		0,		80,		12,		100,		15,		0,		0,		0,		50,		0,		0,		0
414
+/*Luftschnitt*/		move_data_403:	.byte		31,		75,		2,		95,		15,		30,		0,		0,		50,		0,		1,		0
415
+/*Kreuzschere*/		move_data_404:	.byte		0,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
416
+/*Kaefergebrumm*/	move_data_405:	.byte		72,		90,		6,		100,		10,		10,		0,		0,		18,		0,		1,		0
417
+/*Drachenpuls*/		move_data_406:	.byte		0,		85,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
418
+/*Drachenstoss*/	move_data_407:	.byte		31,		100,		16,		75,		10,		20,		0,		0,		51,		0,		0,		0
419
+/*Juwelenkraft*/	move_data_408:	.byte		0,		80,		5,		100,		20,		0,		0,		0,		50,		0,		1,		0
420
+/*Ableithieb*/		move_data_409:	.byte		3,		75,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
421
+/*Vakuumwelle*/		move_data_410:	.byte		0,		40,		1,		100,		30,		0,		0,		1,		50,		0,		1,		0
422
+/*Fokusstoss*/		move_data_411:	.byte		72,		120,		1,		70,		5,		0,		0,		0,		50,		0,		1,		0
423
+/*Energieball*/		move_data_412:	.byte		72,		90,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
424
+/*Sturzflug*/		move_data_413:	.byte		198,		120,		2,		100,		15,		0,		0,		0,		51,		0,		0,		0
425
+/*Erdkraefte*/		move_data_414:	.byte		72,		90,		4,		100,		10,		10,		0,		0,		50,		0,		1,		0
426
+/*Wechseldich*/		move_data_415:	.byte		177,		0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
427
+/*Gigastoss*/		move_data_416:	.byte		80,		150,		0,		90,		5,		0,		0,		0,		51,		0,		0,		0
428
+/*Raenkeschmied*/	move_data_417:	.byte		53,		0,		17,		0,		20,		0,		0,		0,		4,		0,		2,		0
429
+/*Patronenhieb*/	move_data_418:	.byte		0,		40,		8,		100,		30,		0,		0,		1,		51,		0,		0,		0
430
+/*Lawine*/		move_data_419:	.byte		185,		60,		15,		100,		10,		0,		8,		252,		51,		0,		0,		0
431
+/*Eissplitter*/		move_data_420:	.byte		0,		40,		15,		100,		30,		0,		0,		1,		50,		0,		0,		0
432
+/*Dunkelklaue*/		move_data_421:	.byte		43,		70,		7,		100,		15,		0,		0,		0,		51,		0,		0,		0
433
+/*Donnerzahn*/		move_data_422:	.byte		31,		65,		13,		95,		15,		0,		0,		0,		51,		0,		0,		0
434
+/*Eiszahn*/		move_data_423:	.byte		31,		65,		15,		95,		15,		0,		0,		0,		51,		0,		0,		0
435
+/*Feuerzahn*/		move_data_424:	.byte		31,		65,		10,		95,		15,		0,		0,		0,		51,		0,		0,		0
436
+/*Schattenstoss*/	move_data_425:	.byte		0,		40,		7,		100,		30,		0,		0,		0,		51,		0,		0,		0
437
+/*Schlammbombe*/	move_data_426:	.byte		73,		65,		4,		85,		10,		30,		0,		0,		50,		0,		1,		0
438
+/*Psychoklinge*/	move_data_427:	.byte		43,		70,		14,		100,		20,		0,		0,		0,		51,		0,		0,		0
439
+/*Zen_Kopfstoss*/	move_data_428:	.byte		31,		80,		14,		90,		15,		0,		0,		0,		51,		0,		0,		0
440
+/*Spiegelsalve*/	move_data_429:	.byte		73,		65,		8,		85,		10,		30,		0,		0,		50,		0,		1,		0
441
+/*Lichtkanone*/		move_data_430:	.byte		72,		80,		8,		100,		10,		0,		0,		0,		50,		0,		1,		0
442
+/*Kraxler*/		move_data_431:	.byte		76,		90,		0,		85,		20,		20,		0,		0,		51,		0,		0,		0
443
+/*Auflockern*/		move_data_432:	.byte		24,		0,		2,		0,		15,		0,		0,		0,		26,		0,		2,		0
444
+/*Bizarroraum*/		move_data_433:	.byte		228,		0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
445
+/*Draco Meteor*/	move_data_434:	.byte		204,		130,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
446
+/*Ladungsstoss*/	move_data_435:	.byte		6,		80,		13,		100,		15,		30,		32,		0,		50,		0,		1,		0
447
+/*Flammensturm*/	move_data_436:	.byte		4,		80,		10,		100,		15,		30,		32,		0,		50,		0,		1,		0
448
+/*Blaettersturm*/	move_data_437:	.byte		204,		130,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
449
+/*Blattgeissel*/	move_data_438:	.byte		0,		120,		12,		85,		10,		0,		0,		0,		51,		0,		0,		0
450
+/*Felswerfer*/		move_data_439:	.byte		80,		150,		5,		90,		5,		0,		0,		0,		50,		0,		0,		0
451
+/*Giftstreich*/		move_data_440:	.byte		209,		70,		3,		100,		20,		10,		0,		0,		51,		0,		0,		0
452
+/*Muelltreffer*/	move_data_441:	.byte		2,		120,		3,		80,		5,		30,		0,		0,		50,		0,		0,		0
453
+/*Eisenschaedel*/	move_data_442:	.byte		31,		80,		8,		100,		15,		30,		0,		0,		51,		0,		0,		0
454
+/*Magnetbombe*/		move_data_443:	.byte		17,		60,		8,		0,		20,		0,		0,		0,		50,		0,		0,		0
455
+/*Steinkante*/		move_data_444:	.byte		43,		100,		5,		80,		5,		0,		0,		0,		50,		0,		0,		0
456
+/*Liebreiz*/		move_data_445:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
457
+/*Tarnsteine*/		move_data_446:	.byte		112,		0,		5,		0,		20,		0,		64,		0,		8,		0,		2,		0
458
+/*Strauchler*/		move_data_447:	.byte		196,		1,		12,		100,		20,		0,		0,		0,		51,		0,		1,		0
459
+/*Geschwaetz*/		move_data_448:	.byte		76,		65,		2,		100,		20,		100,		0,		0,		50,		0,		1,		0
460
+/*Urteilskraft*/	move_data_449:	.byte		NONE,		100,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
461
+/*Kaeferbiss*/		move_data_450:	.byte		NONE,		60,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
462
+/*Ladestrahl*/		move_data_451:	.byte		72,		50,		13,		90,		10,		70,		0,		0,		50,		0,		1,		0
463
+/*Holzhammer*/		move_data_452:	.byte		198,		120,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
464
+/*Wasserduese*/		move_data_453:	.byte		0,		40,		11,		100,		20,		0,		0,		1,		51,		0,		0,		0
465
+/*Schlagbefehl*/	move_data_454:	.byte		31,		90,		6,		100,		15,		30,		0,		0,		50,		0,		0,		0
466
+/*Blockbefehl*/		move_data_455:	.byte		206,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
467
+/*Heilbefehl*/		move_data_456:	.byte		32,		0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
468
+/*Kopfstoss*/		move_data_457:	.byte		198,		150,		5,		80,		5,		0,		0,		0,		51,		0,		0,		0
469
+/*Doppelschlag*/	move_data_458:	.byte		44,		35,		0,		90,		10,		0,		0,		0,		51,		0,		0,		0
470
+/*Zeitenlaerm*/		move_data_459:	.byte		80,		150,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
471
+/*Raumschlag*/		move_data_460:	.byte		43,		100,		16,		95,		5,		0,		0,		0,		51,		0,		1,		0
472
+/*Lunartanz*/		move_data_461:	.byte		229,		0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
473
+/*Quetschgriff*/	move_data_462:	.byte		220,		120,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
474
+/*Lavasturm*/		move_data_463:	.byte		42,		100,		10,		75,		5,		100,		0,		0,		50,		0,		1,		0
475
+/*Schlummerort*/	move_data_464:	.byte		1,		0,		17,		80,		10,		100,		8,		0,		26,		0,		2,		0
476
+/*Schocksamen*/		move_data_465:	.byte		69,		120,		12,		85,		5,		40,		0,		0,		50,		0,		1,		0
477
+/*Unheilboeen*/		move_data_466:	.byte		140,		60,		7,		100,		5,		10,		0,		0,		50,		0,		1,		0
478
+/*Schemenkraft*/	move_data_467:	.byte		NONE,		120,		7,		100,		5,		0,		0,		0,		49,		0,		0,		0
479
+/*Klauenwetzer*/	move_data_468:	.byte		10,		0,		17,		0,		15,		0,		16,		0,		4,		0,		2,		0
480
+/*Rundumschutz*/	move_data_469:	.byte		NONE,		0,		5,		0,		10,		0,		16,		3,		0,		0,		2,		0
481
+/*Schutzteiler*/	move_data_470:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
482
+/*Kraftteiler*/		move_data_471:	.byte		230,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
483
+/*Wunderraum*/		move_data_472:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
484
+@TODO: Psychoschock (rewrite demage calc)
485
+/*TODO: Psychoschock*/	move_data_473:	.byte		NONE,		80,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
486
+/*Giftschock*/		move_data_474:	.byte		231,		65,		3,		100,		10,		0,		0,		0,		50,		0,		1,		0
487
+/*Autotomie*/		move_data_475:	.byte		NONE,		0,		8,		0,		15,		0,		0,		0,		4,		0,		2,		0
488
+/*Wutpulver*/		move_data_476:	.byte		172,		0,		6,		0,		20,		0,		16,		2,		0,		0,		2,		0
489
+@TODO: also substitute
490
+/*Telekinese*/		move_data_477:	.byte		NONE,		0,		14,		0,		15,		0,		0,		0,		26,		0,		2,		0
491
+/*Magieraum*/		move_data_478:	.byte		228,		0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
492
+/*Katapult*/		move_data_479:	.byte		NONE,		50,		5,		100,		15,		0,		0,		0,		50,		0,		0,		0
493
+/*Bergsturm*/		move_data_480:	.byte		NONE,		60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
494
+/*Funkenflug*/		move_data_481:	.byte		NONE,		70,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
495
+/*Schlammwoge*/		move_data_482:	.byte		2,		95,		3,		100,		10,		10,		32,		0,		50,		0,		1,		0
496
+/*Falterreigen*/	move_data_483:	.byte		NONE,		0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
497
+/*Rammboss*/		move_data_484:	.byte		NONE,		1,		8,		100,		10,		0,		0,		0,		51,		0,		0,		0
498
+/*Synchrolaerm*/	move_data_485:	.byte		NONE,		120,		14,		100,		15,		0,		32,		0,		50,		0,		1,		0
499
+/*Elektroball*/		move_data_486:	.byte		NONE,		25,		13,		100,		10,		0,		0,		0,		50,		0,		1,		0
500
+/*ueberflutung*/	move_data_487:	.byte		NONE,		0,		11,		100,		20,		0,		0,		0,		2,		0,		2,		0
501
+/*Nitroladung*/		move_data_488:	.byte		NONE,		50,		10,		100,		20,		100,		0,		0,		51,		0,		0,		0
502
+/*Einrollen*/		move_data_489:	.byte		NONE,		0,		3,		0,		20,		0,		16,		0,		4,		0,		2,		0
503
+/*Fusstritt*/		move_data_490:	.byte		70,		65,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
504
+/*Saeurespeier*/	move_data_491:	.byte		72,		40,		3,		100,		20,		100,		0,		0,		50,		0,		1,		0
505
+/*Schmarotzer*/		move_data_492:	.byte		NONE,		95,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
506
+/*Wankelstrahl*/	move_data_493:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
507
+/*Zwango*/		move_data_494:	.byte		178,		0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
508
+/*Galanterie*/		move_data_495:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		0,		0,		2,		0
509
+/*Kanon*/		move_data_496:	.byte		NONE,		60,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
510
+/*Widerhall*/		move_data_497:	.byte		NONE,		40,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
511
+/*Zermuerben*/		move_data_498:	.byte		NONE,		70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
512
+/*Klaersmog*/		move_data_499:	.byte		NONE,		50,		3,		0,		15,		0,		0,		0,		50,		0,		1,		0
513
+/*Kraftvorrat*/		move_data_500:	.byte		NONE,		1,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
514
+/*Rapidschutz*/		move_data_501:	.byte		NONE,		0,		1,		0,		15,		0,		16,		3,		0,		0,		2,		0
515
+/*Seitentausch*/	move_data_502:	.byte		NONE,		0,		14,		0,		15,		0,		16,		1,		0,		0,		2,		0
516
+/*Siedewasser*/		move_data_503:	.byte		125,		80,		11,		100,		15,		30,		0,		0,		50,		0,		1,		0
517
+/*Hausbruch*/		move_data_504:	.byte		NONE,		0,		0,		0,		15,		0,		16,		0,		4,		0,		2,		0
518
+/*Heilwoge*/		move_data_505:	.byte		NONE,		0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
519
+/*Buerde*/		move_data_506:	.byte		NONE,		65,		7,		100,		10,		0,		0,		0,		50,		0,		1,		0
520
+/*Freier Fall*/		move_data_507:	.byte		NONE,		60,		2,		100,		10,		0,		0,		0,		51,		0,		0,		0
521
+/*Gangwechsel*/		move_data_508:	.byte		NONE,		0,		8,		0,		10,		0,		16,		0,		4,		0,		2,		0
522
+/*ueberkopfwurf*/	move_data_509:	.byte		NONE,		60,		1,		90,		10,		0,		0,		0,		3,		0,		0,		0
523
+/*Einaeschern*/		move_data_510:	.byte		NONE,		60,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
524
+/*Verzoegerung*/	move_data_511:	.byte		NONE,		0,		17,		100,		15,		0,		0,		0,		2,		0,		2,		0
525
+/*Akrobatik*/		move_data_512:	.byte		NONE,		55,		2,		100,		15,		0,		0,		0,		50,		0,		0,		0
526
+/*Typenspiegel*/	move_data_513:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		4,		0,		2,		0
527
+/*Heimzahlung*/		move_data_514:	.byte		NONE,		70,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
528
+/*Wagemut*/		move_data_515:	.byte		NONE,		1,		1,		100,		5,		0,		0,		0,		3,		0,		1,		0
529
+/*Offerte*/		move_data_516:	.byte		NONE,		0,		0,		0,		15,		0,		0,		0,		2,		0,		2,		0
530
+/*Inferno*/		move_data_517:	.byte		4,		100,		10,		50,		5,		100,		0,		0,		18,		0,		1,		0
531
+/*Wassersaeulen*/	move_data_518:	.byte		NONE,		80,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
532
+/*Feuersaeulen*/	move_data_519:	.byte		NONE,		80,		10,		100,		10,		0,		0,		0,		50,		0,		1,		0
533
+/*Pflanzsaeulen*/	move_data_520:	.byte		NONE,		80,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
534
+/*Voltwechsel*/		move_data_521:	.byte		NONE,		70,		13,		100,		20,		0,		0,		0,		2,		0,		1,		0
535
+/*Kaefertrutz*/		move_data_522:	.byte		71,		50,		6,		100,		20,		100,		8,		0,		50,		0,		1,		0
536
+/*Dampfwalze*/		move_data_523:	.byte		70,		60,		4,		100,		20,		100,		32,		0,		50,		0,		0,		0
537
+/*Eisesodem*/		move_data_524:	.byte		NONE,		60,		15,		90,		10,		0,		0,		0,		50,		0,		1,		0
538
+/*Drachenrute*/		move_data_525:	.byte		NONE,		60,		16,		90,		10,		0,		0,		250,		51,		0,		0,		0
539
+/*Kraftschub*/		move_data_526:	.byte		NONE,		0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
540
+/*Elektronetz*/		move_data_527:	.byte		70,		55,		13,		95,		15,		0,		8,		0,		50,		0,		1,		0
541
+/*Stromstoss*/		move_data_528:	.byte		48,		90,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
542
+/*Schlagbohrer*/	move_data_529:	.byte		43,		80,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
543
+/*Doppelhieb*/		move_data_530:	.byte		44,		40,		16,		90,		15,		0,		0,		0,		51,		0,		0,		0
544
+/*Herzstempel*/		move_data_531:	.byte		31,		60,		14,		100,		25,		30,		0,		0,		51,		0,		0,		0
545
+/*Holzgeweih*/		move_data_532:	.byte		3,		75,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
546
+/*Sanctoklinge*/	move_data_533:	.byte		NONE,		90,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
547
+/*Kalkklinge*/		move_data_534:	.byte		69,		75,		11,		95,		10,		50,		0,		0,		51,		0,		0,		0
548
+/*Brandstempel*/	move_data_535:	.byte		NONE,		1,		10,		100,		10,		0,		0,		0,		51,		0,		0,		0
549
+/*Grasmixer*/		move_data_536:	.byte		70,		65,		12,		90,		10,		30,		0,		0,		50,		0,		1,		0
550
+/*Quetschwalze*/	move_data_537:	.byte		150,		65,		6,		100,		20,		30,		0,		0,		51,		0,		0,		0
551
+/*Watteschild*/		move_data_538:	.byte		NONE,		0,		12,		0,		10,		0,		0,		0,		4,		0,		2,		0
552
+/*Nachtflut*/		move_data_539:	.byte		73,		85,		17,		95,		10,		40,		0,		0,		50,		0,		1,		0
553
+/*Psychostoss*/		move_data_540:	.byte		NONE,		100,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
554
+/*Kehrschelle*/		move_data_541:	.byte		29,		25,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
555
+/*Orkan*/		move_data_542:	.byte		76,		110,		2,		70,		10,		30,		0,		0,		50,		0,		1,		0
556
+/*Steinschaedel*/	move_data_543:	.byte		48,		120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
557
+/*Klikkdiskus*/		move_data_544:	.byte		44,		50,		8,		85,		15,		0,		0,		0,		50,		0,		0,		0
558
+/*Flammenball*/		move_data_545:	.byte		4,		100,		10,		100,		5,		30,		32,		0,		50,		0,		1,		0
559
+/*Techblaster*/		move_data_546:	.byte		NONE,		120,		0,		100,		5,		0,		0,		0,		50,		0,		1,		0
560
+/*Urgesang*/		move_data_547:	.byte		NONE,		75,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
561
+/*Mystoschwert*/	move_data_548:	.byte		NONE,		85,		1,		100,		10,		0,		0,		0,		51,		0,		1,		0
562
+/*Eiszeit*/		move_data_549:	.byte		70,		65,		15,		95,		10,		100,		8,		0,		50,		0,		1,		0
563
+/*Blitzschlag*/		move_data_550:	.byte		6,		130,		13,		85,		5,		20,		0,		0,		51,		0,		0,		0
564
+/*Blauflammen*/		move_data_551:	.byte		4,		130,		10,		85,		5,		20,		0,		0,		50,		0,		1,		0
565
+/*Feuerreigen*/		move_data_552:	.byte		72,		80,		10,		100,		10,		50,		0,		0,		50,		0,		1,		0
566
+/*Frostvolt*/		move_data_553:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		0,		0
567
+/*Frosthauch*/		move_data_554:	.byte		NONE,		140,		15,		90,		5,		30,		0,		0,		50,		0,		1,		0
568
+/*Standpauke*/		move_data_555:	.byte		71,		55,		17,		95,		15,		100,		8,		0,		50,		0,		1,		0
569
+/*Eiszapfhagel*/	move_data_556:	.byte		31,		85,		15,		90,		10,		30,		0,		0,		50,		0,		0,		0
570
+/*V_Generator*/		move_data_557:	.byte		NONE,		180,		10,		95,		5,		0,		0,		0,		51,		0,		0,		0
571
+/*Kreuzflamme*/		move_data_558:	.byte		NONE,		100,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
572
+/*Kreuzdonner*/		move_data_559:	.byte		NONE,		100,		13,		100,		5,		0,		0,		0,		50,		0,		0,		0
573
+/*Flying Press*/	move_data_560:	.byte		NONE,		80,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
574
+/*Tatami_Schild*/	move_data_561:	.byte		NONE,		0,		1,		0,		10,		0,		16,		0,		0,		0,		2,		0
575
+/*Ruelpser*/		move_data_562:	.byte		NONE,		120,		3,		90,		10,		0,		0,		0,		2,		0,		1,		0
576
+/*Pflueger*/		move_data_563:	.byte		NONE,		0,		4,		0,		10,		0,		16,		0,		0,		0,		2,		0
577
+/*Klebenetz*/		move_data_564:	.byte		NONE,		0,		6,		0,		20,		0,		64,		0,		10,		0,		2,		0
578
+/*Stachelfinale*/	move_data_565:	.byte		NONE,		30,		6,		100,		25,		0,		0,		0,		51,		0,		0,		0
579
+/*Phantomkraft*/	move_data_566:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		49,		0,		0,		0
580
+/*Halloween*/		move_data_567:	.byte		NONE,		0,		7,		100,		20,		0,		0,		0,		2,		0,		2,		0
581
+/*Kampfgebruell*/	move_data_568:	.byte		NONE,		0,		0,		100,		30,		0,		0,		0,		58,		0,		2,		0
582
+/*Plasmaschauer*/	move_data_569:	.byte		NONE,		0,		13,		0,		25,		0,		16,		0,		0,		0,		2,		0
583
+/*Parabolladung*/	move_data_570:	.byte		3,		50,		13,		100,		20,		0,		32,		0,		50,		0,		1,		0
584
+/*Waldesfluch*/		move_data_571:	.byte		NONE,		0,		12,		100,		20,		0,		16,		0,		2,		0,		2,		0
585
+/*Bluetenwirbel*/	move_data_572:	.byte		0,		90,		12,		100,		15,		0,		32,		0,		50,		0,		0,		0
586
+/*Gefriertrockner*/	move_data_573:	.byte		NONE,		70,		15,		100,		20,		0,		0,		0,		18,		0,		1,		0
587
+/*Saeuselstimme*/	move_data_574:	.byte		17,		40,		9,		0,		15,		0,		8,		0,		50,		0,		1,		0
588
+/*Abgangstirade*/	move_data_575:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		58,		0,		2,		0
589
+/*Invertigo*/		move_data_576:	.byte		NONE,		0,		17,		100,		20,		0,		0,		0,		50,		0,		2,		0
590
+/*Diebeskuss*/		move_data_577:	.byte		3,		50,		9,		100,		10,		0,		0,		0,		50,		0,		1,		0
591
+/*Trickschutz*/		move_data_578:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
592
+/*Floraschutz*/		move_data_579:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
593
+/*Grasfeld*/		move_data_580:	.byte		NONE,		0,		12,		0,		10,		0,		16,		0,		0,		0,		2,		0
594
+/*Nebelfeld*/		move_data_581:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
595
+/*Elektrifizierung*/	move_data_582:	.byte		NONE,		0,		13,		0,		20,		0,		0,		0,		0,		0,		2,		0
596
+/*Knuddler*/		move_data_583:	.byte		68,		90,		9,		90,		10,		10,		0,		0,		51,		0,		0,		0
597
+/*Feenbrise*/		move_data_584:	.byte		0,		40,		9,		100,		30,		0,		0,		0,		50,		0,		1,		0
598
+/*Mondgewalt*/		move_data_585:	.byte		71,		95,		9,		100,		15,		30,		0,		0,		50,		0,		1,		0
599
+/*ueberschallknall*/	move_data_586:	.byte		0,		140,		0,		100,		10,		0,		32,		0,		50,		0,		1,		0
600
+/*Feenschloss*/		move_data_587:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
601
+/*Koenigsschild*/	move_data_588:	.byte		111,		0,		8,		0,		10,		0,		16,		4,		0,		0,		2,		0
602
+/*Kameradschaft*/	move_data_589:	.byte		18,		0,		0,		0,		20,		0,		0,		0,		0,		0,		2,		0
603
+/*Vertrauenssache*/	move_data_590:	.byte		NONE,		0,		0,		0,		20,		0,		0,		0,		48,		0,		2,		0
604
+/*Diamantsturm*/	move_data_591:	.byte		138,		100,		5,		95,		5,		50,		0,		0,		50,		0,		0,		0
605
+/*Dampfschwall*/	move_data_592:	.byte		125,		110,		11,		95,		5,		30,		0,		0,		50,		0,		1,		0
606
+/*Dimensionsloch*/	move_data_593:	.byte		NONE,		80,		14,		0,		5,		0,		0,		0,		48,		0,		1,		0
607
+/*Wasser_Shuriken*/	move_data_594:	.byte		29,		15,		11,		100,		20,		0,		0,		1,		50,		0,		0,		0
608
+/*Magieflamme*/		move_data_595:	.byte		71,		65,		10,		100,		10,		100,		0,		0,		50,		0,		1,		0
609
+/*Schutzstacheln*/	move_data_596:	.byte		NONE,		0,		12,		0,		10,		0,		0,		4,		0,		0,		2,		0
610
+/*Duftwolke*/		move_data_597:	.byte		NONE,		0,		9,		0,		20,		0,		16,		0,		0,		0,		2,		0
611
+/*Mystowellen*/		move_data_598:	.byte		NONE,		0,		13,		100,		15,		0,		0,		0,		26,		0,		2,		0
612
+/*Giftfalle*/		move_data_599:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		26,		0,		2,		0
613
+/*Pulverschleuder*/	move_data_600:	.byte		NONE,		0,		6,		100,		20,		0,		0,		1,		18,		0,		2,		0
614
+/*Geokontrolle*/	move_data_601:	.byte		NONE,		0,		9,		0,		10,		0,		16,		0,		4,		0,		2,		0
615
+/*Magnetregler*/	move_data_602:	.byte		NONE,		0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
616
+/*Goldene Zeiten*/	move_data_603:	.byte		NONE,		0,		0,		0,		30,		0,		16,		0,		0,		0,		2,		0
617
+/*Elektrofeld*/		move_data_604:	.byte		NONE,		0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
618
+/*Zauberschein*/	move_data_605:	.byte		0,		80,		9,		100,		10,		0,		8,		0,		50,		0,		1,		0
619
+/*Ehrentag*/		move_data_606:	.byte		85,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
620
+/*Haendchenhalten*/	move_data_607:	.byte		176,		0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
621
+/*Kulleraugen*/		move_data_608:	.byte		18,		0,		9,		100,		30,		0,		0,		1,		10,		0,		2,		0
622
+/*Wangenrubbler*/	move_data_609:	.byte		6,		20,		13,		100,		20,		100,		0,		0,		51,		0,		0,		0
623
+/*Zurueckhaltung*/	move_data_610:	.byte		101,		40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
624
+/*Plage*/		move_data_611:	.byte		42,		20,		6,		100,		20,		100,		0,		0,		51,		0,		1,		0
625
+/*Steigerungshieb*/	move_data_612:	.byte		139,		40,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
626
+/*Unheilsschwingen*/	move_data_613:	.byte		3,		80,		2,		100,		10,		0,		0,		0,		50,		0,		1,		0
627
+/*Tausend Pfeile*/	move_data_614:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
628
+/*Tausend Wellen*/	move_data_615:	.byte		NONE,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
629
+/*Bodengewalt*/		move_data_616:	.byte		147,		90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
630
+/*Lux Calamitatis*/	move_data_617:	.byte		48,		140,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
631
+/*Ursprungswoge*/	move_data_618:	.byte		0,		110,		11,		85,		10,		0,		8,		0,		50,		0,		1,		0
632
+/*Abgrundsklinge*/	move_data_619:	.byte		0,		120,		4,		85,		10,		0,		8,		0,		50,		0,		0,		0
633
+/*Zenitstuermer*/	move_data_620:	.byte		NONE,		120,		2,		100,		5,		0,		0,		0,		51,		0,		0,		0
634
+/*Dimensionswahn*/	move_data_621:	.byte		NONE,		100,		17,		0,		5,		0,		0,		0,		49,		0,		0,		0
635
+/*Sandsammler*/		move_data_622:	.byte		133,		0,		4,		100,		10,		0,		16,		0,		4,		0,		2,		0
636
+/*ueberrumpler*/	move_data_623:	.byte		0,		90,		6,		100,		10,		0,		0,		2,		51,		0,		0,		0
637
+/*Bunker*/		move_data_624:	.byte		NONE,		0,		3,		100,		10,		0,		16,		4,		0,		0,		2,		0
638
+/*Schattenfessel*/	move_data_625:	.byte		NONE,		80,		7,		100,		10,		0,		16,		0,		18,		0,		0,		0
639
+/*Dark Lariat*/		move_data_626:	.byte		NONE,		85,		17,		100,		10,		0,		16,		0,		51,		0,		0,		0
640
+/*Schaumserenade*/	move_data_627:	.byte		NONE,		90,		11,		100,		10,		0,		8,		0,		50,		0,		1,		0
641
+/*Eishammer*/		move_data_628:	.byte		NONE,		100,		15,		90,		10,		100,		0,		0,		51,		0,		0,		0
642
+/*Florakur*/		move_data_629:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		4,		0,		2,		0
643
+/*Pferdestaerke*/	move_data_630:	.byte		0,		95,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
644
+/*Kraftabsorber*/	move_data_631:	.byte		NONE,		0,		12,		100,		10,		0,		0,		0,		2,		0,		2,		0
645
+/*Solarklinge*/		move_data_632:	.byte		NONE,		125,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
646
+/*Blattwerk*/		move_data_633:	.byte		NONE,		40,		12,		100,		40,		0,		0,		0,		50,		0,		0,		0
647
+/*Rampenlicht*/		move_data_634:	.byte		NONE,		0,		0,		100,		15,		0,		0,		3,		2,		0,		2,		0
648
+/*Giftfaden*/		move_data_635:	.byte		NONE,		0,		3,		100,		20,		100,		0,		0,		10,		0,		2,		0
649
+/*Konzentration*/	move_data_636:	.byte		NONE,		0,		0,		100,		30,		0,		16,		0,		4,		0,		2,		0
650
+/*Hilfsmechanik*/	move_data_637:	.byte		NONE,		0,		8,		0,		20,		0,		16,		0,		4,		0,		2,		0
651
+/*Neck Strike*/		move_data_638:	.byte		NONE,		80,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
652
+/*Pollenknoedel*/	move_data_639:	.byte		NONE,		90,		6,		100,		15,		0,		0,		0,		50,		0,		1,		0
653
+/*Ankerschuss*/		move_data_640:	.byte		NONE,		80,		8,		100,		20,		0,		0,		0,		51,		0,		0,		0
654
+/*Psychofeld*/		move_data_641:	.byte		NONE,		0,		14,		0,		10,		0,		32,		0,		0,		0,		2,		0
655
+/*Anfallen*/		move_data_642:	.byte		NONE,		80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
656
+/*Feuerpeitsche*/	move_data_643:	.byte		NONE,		80,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
657
+/*ueberheblichkeit*/	move_data_644:	.byte		NONE,		20,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
658
+/*Ausbrennen*/		move_data_645:	.byte		NONE,		130,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
659
+/*Initiativetausch*/	move_data_646:	.byte		NONE,		0,		9,		100,		10,		0,		0,		0,		6,		0,		2,		0
660
+/*Schmalhorn*/		move_data_647:	.byte		17,		70,		8,		0,		10,		0,		0,		0,		51,		0,		0,		0
661
+/*Laeuterung*/		move_data_648:	.byte		NONE,		0,		3,		100,		20,		0,		0,		0,		14,		0,		2,		0
662
+/*Wecktanz*/		move_data_649:	.byte		NONE,		90,		0,		100,		15,		0,		0,		0,		34,		0,		1,		0
663
+/*Sanktionskern*/	move_data_650:	.byte		NONE,		100,		16,		100,		10,		0,		8,		0,		50,		0,		1,		0
664
+/*Tropenkick*/		move_data_651:	.byte		NONE,		70,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
665
+/*Kommando*/		move_data_652:	.byte		NONE,		0,		14,		0,		15,		0,		16,		0,		2,		0,		2,		0
666
+/*Schnabelkanone*/	move_data_653:	.byte		NONE,		100,		2,		100,		15,		0,		0,		253,		50,		0,		0,		0
667
+/*Schuppenrasseln*/	move_data_654:	.byte		NONE,		110,		16,		100,		5,		0,		8,		0,		50,		0,		1,		0
668
+/*Drachenhammer*/	move_data_655:	.byte		NONE,		90,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
669
+/*Wirbler*/		move_data_656:	.byte		NONE,		60,		17,		100,		20,		0,		32,		0,		51,		0,		0,		0
670
+/*Auroraschleier*/	move_data_657:	.byte		NONE,		0,		15,		0,		20,		0,		16,		0,		4,		0,		2,		0
671
+/*Panzerfalle*/		move_data_658:	.byte		NONE,		150,		10,		100,		5,		0,		8,		253,		50,		0,		0,		0
672
+/*Kanonenbouquet*/	move_data_659:	.byte		204,		130,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
673
+/*Psychobeisser*/	move_data_660:	.byte		NONE,		85,		14,		100,		10,		0,		0,		0,		51,		0,		0,		0
674
+/*Fruststampfer*/	move_data_661:	.byte		NONE,		75,		4,		100,		10,		0,		0,		0,		51,		0,		0,		0
675
+/*Schattenknochen*/	move_data_662:	.byte		NONE,		85,		7,		100,		10,		0,		0,		0,		50,		0,		0,		0
676
+/*Turbofelsen*/		move_data_663:	.byte		0,		40,		5,		100,		20,		0,		0,		1,		51,		0,		0,		0
677
+/*Aquadurchstoss*/	move_data_664:	.byte		NONE,		85,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
678
+/*Prisma_Laser*/	move_data_665:	.byte		NONE,		160,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
679
+/*Diebesschatten*/	move_data_666:	.byte		NONE,		90,		7,		100,		10,		0,		0,		0,		51,		0,		0,		0
680
+/*Stahlgestirn*/	move_data_667:	.byte		NONE,		100,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
681
+/*Schattenstrahl*/	move_data_668:	.byte		NONE,		100,		7,		100,		5,		0,		0,		0,		50,		0,		1,		0
682
+/*Traenendruese*/	move_data_669:	.byte		NONE,		0,		0,		100,		20,		0,		0,		0,		8,		0,		2,		0
683
+/*Elektropikser*/	move_data_670:	.byte		NONE,		80,		13,		100,		10,		0,		0,		0,		51,		0,		0,		0
684
+/*Naturzorn*/		move_data_671:	.byte		40,		1,		9,		90,		10,		0,		0,		0,		50,		0,		1,		0
685
+/*Multi_Angriff*/	move_data_672:	.byte		NONE,		90,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
686
+/*aeonensturm*/		move_data_673:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
687
+/*aeonenstrahl*/	move_data_674:	.byte		0,		120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
688
+/*DNS_Strahl*/		move_data_675:	.byte		0,		150,		14,		90,		5,		0,		8,		0,		48,		0,		1,		0

+ 629
- 0
data/moves/move_descriptions.s Zobrazit soubor

@@ -0,0 +1,629 @@
1
+.align 2
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+.thumb
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+.text
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+.global move_description_table
5
+move_description_table:
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+.word str_move_description_1
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+.word str_move_description_2
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+.word str_move_description_3
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+.word str_move_description_4
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+.word str_move_description_5
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+.word str_move_description_6
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+.word str_move_description_7
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+.word str_move_description_8
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+.word str_move_description_9
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+.word str_move_description_10
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+.word str_move_description_11
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+.word str_move_description_12
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+.word str_move_description_13
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+.word str_move_description_14
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+.word str_move_description_15
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+.word str_move_description_16
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+.word str_move_description_17
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+.word str_move_description_18
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+.word str_move_description_19
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+.word str_move_description_20
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+.word str_move_description_21
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+.word str_move_description_22
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+.word str_move_description_23
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+.word str_move_description_24
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+.word str_move_description_25
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+.word str_move_description_26
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+ 6147
- 0
data/overworld/overworld_data.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 16540
- 0
data/overworld/overworld_frames.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1546
- 0
data/overworld/overworld_pal_table.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 790
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data/overworld/overworld_tables.s Zobrazit soubor

@@ -0,0 +1,790 @@
1
+.section .rodata
2
+.thumb
3
+
4
+.global ow_main_table
5
+.global ow_second_table
6
+.global ow_third_table
7
+
8
+ow_main_table:
9
+    .word ow_maintable_1
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+ow_second_table:
11
+    .word ow_maintable_2
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+ow_third_table:
13
+    .word ow_maintable_3
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+
15
+.align 2
16
+ow_maintable_1: 
17
+.word ow_data_0
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+.word ow_data_1
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+.word ow_data_2
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+.word ow_data_3
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+
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495
+.word ow_data_475
496
+.word ow_data_476
497
+.word ow_data_477
498
+.word ow_data_478
499
+.word ow_data_479
500
+.word ow_data_480
501
+.word ow_data_481
502
+.word ow_data_482
503
+.word ow_data_483
504
+.word ow_data_484
505
+.word ow_data_485
506
+.word ow_data_486
507
+.word ow_data_487
508
+.word ow_data_488
509
+.word ow_data_489
510
+.word ow_data_490
511
+.word ow_data_491
512
+.word ow_data_492
513
+.word ow_data_493
514
+.word ow_data_494
515
+.word ow_data_495
516
+.word ow_data_496
517
+.word ow_data_497
518
+.word ow_data_498
519
+.word ow_data_499
520
+.word ow_data_500
521
+.word ow_data_501
522
+.word ow_data_502
523
+.word ow_data_503
524
+.word ow_data_504
525
+.word ow_data_505
526
+.word ow_data_506
527
+.word ow_data_507
528
+.word ow_data_508
529
+.word ow_data_509
530
+.word ow_data_510
531
+.word ow_data_511
532
+.word ow_data_512
533
+
534
+.global ow_maintable_3
535
+ow_maintable_3:
536
+.word ow_data_513
537
+.word ow_data_514
538
+.word ow_data_515
539
+.word ow_data_516
540
+.word ow_data_517
541
+.word ow_data_518
542
+.word ow_data_519
543
+.word ow_data_520
544
+.word ow_data_521
545
+.word ow_data_522
546
+.word ow_data_523
547
+.word ow_data_524
548
+.word ow_data_525
549
+.word ow_data_526
550
+.word ow_data_527
551
+.word ow_data_528
552
+.word ow_data_529
553
+.word ow_data_530
554
+.word ow_data_531
555
+.word ow_data_532
556
+.word ow_data_533
557
+.word ow_data_534
558
+.word ow_data_535
559
+.word ow_data_536
560
+.word ow_data_537
561
+.word ow_data_538
562
+.word ow_data_539
563
+.word ow_data_540
564
+.word ow_data_541
565
+.word ow_data_542
566
+.word ow_data_543
567
+.word ow_data_544
568
+.word ow_data_545
569
+.word ow_data_546
570
+.word ow_data_547
571
+.word ow_data_548
572
+.word ow_data_549
573
+.word ow_data_550
574
+.word ow_data_551
575
+.word ow_data_552
576
+.word ow_data_553
577
+.word ow_data_554
578
+.word ow_data_555
579
+.word ow_data_556
580
+.word ow_data_557
581
+.word ow_data_558
582
+.word ow_data_559
583
+.word ow_data_560
584
+.word ow_data_561
585
+.word ow_data_562
586
+.word ow_data_563
587
+.word ow_data_564
588
+.word ow_data_565
589
+.word ow_data_566
590
+.word ow_data_567
591
+.word ow_data_568
592
+.word ow_data_569
593
+.word ow_data_570
594
+.word ow_data_571
595
+.word ow_data_572
596
+.word ow_data_573
597
+.word ow_data_574
598
+.word ow_data_575
599
+.word ow_data_576
600
+.word ow_data_577
601
+.word ow_data_578
602
+.word ow_data_579
603
+.word ow_data_580
604
+.word ow_data_581
605
+.word ow_data_582
606
+.word ow_data_583
607
+.word ow_data_584
608
+.word ow_data_585
609
+.word ow_data_586
610
+.word ow_data_587
611
+.word ow_data_588
612
+.word ow_data_589
613
+.word ow_data_590
614
+.word ow_data_591
615
+.word ow_data_592
616
+.word ow_data_593
617
+.word ow_data_594
618
+.word ow_data_595
619
+.word ow_data_596
620
+.word ow_data_597
621
+.word ow_data_598
622
+.word ow_data_599
623
+.word ow_data_600
624
+.word ow_data_601
625
+.word ow_data_602
626
+.word ow_data_603
627
+.word ow_data_604
628
+.word ow_data_605
629
+.word ow_data_606
630
+.word ow_data_607
631
+.word ow_data_608
632
+.word ow_data_609
633
+.word ow_data_610
634
+.word ow_data_611
635
+.word ow_data_612
636
+.word ow_data_613
637
+.word ow_data_614
638
+.word ow_data_615
639
+.word ow_data_616
640
+.word ow_data_617
641
+.word ow_data_618
642
+.word ow_data_619
643
+.word ow_data_620
644
+.word ow_data_621
645
+.word ow_data_622
646
+.word ow_data_623
647
+.word ow_data_624
648
+.word ow_data_625
649
+.word ow_data_626
650
+.word ow_data_627
651
+.word ow_data_628
652
+.word ow_data_629
653
+.word ow_data_630
654
+.word ow_data_631
655
+.word ow_data_632
656
+.word ow_data_633
657
+.word ow_data_634
658
+.word ow_data_635
659
+.word ow_data_636
660
+.word ow_data_637
661
+.word ow_data_638
662
+.word ow_data_639
663
+.word ow_data_640
664
+.word ow_data_641
665
+.word ow_data_642
666
+.word ow_data_643
667
+.word ow_data_644
668
+.word ow_data_645
669
+.word ow_data_646
670
+.word ow_data_647
671
+.word ow_data_648
672
+.word ow_data_649
673
+.word ow_data_650
674
+.word ow_data_651
675
+.word ow_data_652
676
+.word ow_data_653
677
+.word ow_data_654
678
+.word ow_data_655
679
+.word ow_data_656
680
+.word ow_data_657
681
+.word ow_data_658
682
+.word ow_data_659
683
+.word ow_data_660
684
+.word ow_data_661
685
+.word ow_data_662
686
+.word ow_data_663
687
+.word ow_data_664
688
+.word ow_data_665
689
+.word ow_data_666
690
+.word ow_data_667
691
+.word ow_data_668
692
+.word ow_data_669
693
+.word ow_data_670
694
+.word ow_data_671
695
+.word ow_data_672
696
+.word ow_data_673
697
+.word ow_data_674
698
+.word ow_data_675
699
+.word ow_data_676
700
+.word ow_data_677
701
+.word ow_data_678
702
+.word ow_data_679
703
+.word ow_data_680
704
+.word ow_data_681
705
+.word ow_data_682
706
+.word ow_data_683
707
+.word ow_data_684
708
+.word ow_data_685
709
+.word ow_data_686
710
+.word ow_data_687
711
+.word ow_data_688
712
+.word ow_data_689
713
+.word ow_data_690
714
+.word ow_data_691
715
+.word ow_data_692
716
+.word ow_data_693
717
+.word ow_data_694
718
+.word ow_data_695
719
+.word ow_data_696
720
+.word ow_data_697
721
+.word ow_data_698
722
+.word ow_data_699
723
+.word ow_data_700
724
+.word ow_data_701
725
+.word ow_data_702
726
+.word ow_data_703
727
+.word ow_data_704
728
+.word ow_data_705
729
+.word ow_data_706
730
+.word ow_data_707
731
+.word ow_data_708
732
+.word ow_data_709
733
+.word ow_data_710
734
+.word ow_data_711
735
+.word ow_data_712
736
+.word ow_data_713
737
+.word ow_data_714
738
+.word ow_data_715
739
+.word ow_data_716
740
+.word ow_data_717
741
+.word ow_data_718
742
+.word ow_data_719
743
+.word ow_data_720
744
+.word ow_data_721
745
+.word ow_data_722
746
+.word ow_data_723
747
+.word ow_data_724
748
+.word ow_data_725
749
+.word ow_data_726
750
+.word ow_data_727
751
+.word ow_data_728
752
+.word ow_data_729
753
+.word ow_data_730
754
+.word ow_data_731
755
+.word ow_data_732
756
+.word ow_data_733
757
+.word ow_data_734
758
+.word ow_data_735
759
+.word ow_data_736
760
+.word ow_data_737
761
+.word ow_data_738
762
+.word ow_data_739
763
+.word ow_data_740
764
+.word ow_data_741
765
+.word ow_data_742
766
+.word ow_data_743
767
+.word ow_data_744
768
+.word ow_data_745
769
+.word ow_data_746
770
+.word ow_data_747
771
+.word ow_data_748
772
+.word ow_data_749
773
+.word ow_data_750
774
+.word ow_data_751
775
+.word ow_data_752
776
+.word ow_data_753
777
+.word ow_data_754
778
+.word ow_data_755
779
+.word ow_data_756
780
+.word ow_data_757
781
+.word ow_data_758
782
+.word ow_data_759
783
+.word ow_data_760
784
+.word ow_data_761
785
+.word ow_data_762
786
+.word ow_data_763
787
+.word ow_data_764
788
+.word ow_data_765
789
+.word ow_data_766
790
+.word ow_data_767

+ 1264
- 0
data/overworld/wild_pokemon_data.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1207
- 0
data/pkmn_tables/icon_sprites.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1206
- 0
data/pkmn_tables/icons_paletten.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1205
- 0
data/pkmn_tables/pokedex_order.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1205
- 0
data/pkmn_tables/pokemon_back_sprites.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 4603
- 0
data/pkmn_tables/pokemon_egg_moves.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1205
- 0
data/pkmn_tables/pokemon_front_sprites.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1544
- 0
data/pkmn_tables/pokemon_habitats.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 42833
- 0
data/pkmn_tables/pokemon_moveset_table.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1205
- 0
data/pkmn_tables/pokemon_normal_pal.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 1205
- 0
data/pkmn_tables/pokemon_shiny_pal.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 4804
- 0
data/pkmn_tables/pokemon_stats.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 4
- 11
makefile Zobrazit soubor

@@ -44,10 +44,8 @@ CRY_AR   := $(SND_ROOT)/Crys/cry.a
44 44
 
45 45
 rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))
46 46
 
47
-ASM_SRC_PP  := $(call rwildcard,src/,*.S)
48 47
 ASM_SRC     := $(call rwildcard,src/,*.s)
49 48
 C_SRC       := $(call rwildcard,src/,*.c)
50
-DATA_SRC_PP := $(call rwildcard,data/,*.S)
51 49
 DATA_SRC    := $(call rwildcard,data/,*.s)
52 50
 STRING		:= $(call rwildcard,string/$(LAN)/,*.txt)
53 51
 C_STRING	:= $(call rwildcard,string/$(LAN)/,*.c)
@@ -58,12 +56,10 @@ I_STRING	:= $(C_STRING:$.c=%.i)
58 56
 
59 57
 C_STR_OBJ	:= $(I_STRING:%.i=$(BLDPATH)/%.o)
60 58
 STRING_OBJ	:= $(STRING_SRC:%.S=$(BLDPATH)/%.o)
61
-ASM_OBJ_PP  := $(ASM_SRC_PP:%.S=$(BLDPATH)/%.o)
62 59
 ASM_OBJ     := $(ASM_SRC:%.s=$(BLDPATH)/%.o)
63 60
 C_OBJ       := $(C_SRC:%.c=$(BLDPATH)/%.o)
64
-DATA_OBJ_PP := $(DATA_SRC_PP:%.S=$(BLDPATH)/%.o)
65 61
 DATA_OBJ    := $(DATA_SRC:%.s=$(BLDPATH)/%.o)
66
-ALL_OBJ     := $(C_OBJ) $(ASM_OBJ_PP) $(ASM_OBJ) $(DATA_OBJ_PP) $(DATA_OBJ)
62
+ALL_OBJ     := $(C_OBJ) $(ASM_OBJ) $(DATA_OBJ)
67 63
 
68 64
 
69 65
 .PRECIOUS: $(STRING_SRC)
@@ -71,19 +67,16 @@ $(STRINGDIR)/%.S: $(STRINGDIR)/%.txt
71 67
 	$(STRAGB) -o $@ -i $< -t string/table.tbl -e 0xFF
72 68
 
73 69
 $(BLDPATH)/%.o: %.c $(ASSETS)
74
-	$(shell mkdir -p $(dir $@))
75
-	$(CC) $(CFLAGS) -c $< -o $@
76
-
77
-$(BLDPATH)/%.o: %.S
70
+	@echo -e "\e[32mCompiling $<\e[0m"
78 71
 	$(shell mkdir -p $(dir $@))
79 72
 	$(CC) $(CFLAGS) -c $< -o $@
80 73
 
81 74
 $(BLDPATH)/%.o: %.s
82
-
75
+	@echo -e "\e[32mAssembling $<\e[0m"
83 76
 	$(shell mkdir -p $(dir $@))
84 77
 	$(PREPROC) $< $(CHARMAP) > $*.i
85 78
 	$(CC) $(CFLAGS) -c -x assembler-with-cpp $*.i -o $@
86
-	$(OBJCOPY) -O binary $@ $@.bin
79
+	@rm -f $*.i
87 80
 
88 81
 all: rom
89 82
 

+ 49
- 0
src/battle_bg/battle_bg_hook.s Zobrazit soubor

@@ -0,0 +1,49 @@
1
+#include <config.h>
2
+.align 2
3
+.thumb
4
+.text
5
+
6
+.global battle_bg_hook
7
+battle_bg_hook:
8
+	ldr r0, =npc_states
9
+	ldrb r0, [r0, #0x1E]
10
+	cmp r0, #0x10
11
+	beq sea_type_bg
12
+	cmp r0, #0x11
13
+	beq sea_type_bg
14
+	cmp r0, #0x12
15
+	beq sea_type_bg
16
+	cmp r0, #0x15
17
+	beq sea_type_bg
18
+normal_type_bg:
19
+	ldrh r0, =NORMAL_VAR
20
+	b custom_load_attempt
21
+sea_type_bg:
22
+	ldrh r0, =SEA_VAR
23
+custom_load_attempt:
24
+	ldr r1, =var_access
25
+	bl bxr1
26
+	ldrh r0, [r0]
27
+	cmp r0, #0
28
+	beq normal_end
29
+	sub r0, #1
30
+	b end
31
+
32
+	ldr r1, =var_access
33
+	bl bxr1
34
+	ldrh r0, [r0]
35
+	
36
+normal_end:
37
+	ldr r0, =get_bs_elem_env_index
38
+	bl bxr0
39
+	lsl r0, #0x18
40
+	lsr r0, #0x18
41
+	end:
42
+	ldr r1, =load_battle_screen_elements_1
43
+	bl bxr1
44
+	pop {r0}
45
+	bx r0
46
+bxr1:
47
+	bx r1
48
+bxr0:
49
+	bx r0

+ 14
- 0
src/battle_engine/battle_end_of_turn_hook.s Zobrazit soubor

@@ -0,0 +1,14 @@
1
+.text
2
+.thumb
3
+.align 2
4
+
5
+.global battle_end_of_turn_hook
6
+battle_end_of_turn_hook:
7
+    push {lr}
8
+    bl battle_end_of_turn
9
+    pop {r0}
10
+    mov lr, r0
11
+    ldr r0, =0x08013BD5
12
+    bx r0
13
+
14
+

+ 73
- 0
src/battle_engine/battle_m_flee_hook.s Zobrazit soubor

@@ -0,0 +1,73 @@
1
+#include <battle_script.h>
2
+#include <config.h>
3
+
4
+.text
5
+.align 2
6
+.thumb
7
+
8
+.global battle_m_flee_hook
9
+battle_m_flee_hook:
10
+
11
+ldr r0, =battle_type_flags
12
+ldr r0, [r0]
13
+mov r1, #0xA
14
+and r0, r1
15
+cmp r0, #8
16
+bne no_trainer
17
+ldr r0, =battle_buffer_b
18
+ldr r4, =battle_active_bank
19
+ldrb r1, [r4]
20
+lsl r1, #9
21
+add r0, #1
22
+add r1, r1, r0
23
+ldrb r0, [r1]
24
+cmp r0, #3
25
+bne no_flee
26
+ldr r0, =0x080146CB
27
+bx r0
28
+no_trainer:
29
+/* here we have a wild battle (hopefully) and want to intercept on flag */
30
+@for testing: intercept everything!
31
+
32
+@only intercept the flee command though...
33
+ldr r0, =battle_buffer_b
34
+ldr r4, =battle_active_bank
35
+ldrb r1, [r4]
36
+lsl r1, #9
37
+add r0, #1
38
+add r1, r1, r0
39
+ldrb r0, [r1]
40
+cmp r0, #3
41
+bne no_flee
42
+
43
+ldr r0, =FLAG_DEOXYS_AURA
44
+bl call_flag_get
45
+cmp r0, #0
46
+bne intercept_aura
47
+b no_flee
48
+intercept_aura:
49
+ldr r0, =bsc_deoxys_aura @some move script change later
50
+bl call_battle_call_move_something
51
+ldr r1, =battle_preparation_phase
52
+ldrb r0, [r4]
53
+add r0, r0, r1
54
+ldr r1, =0x08014927
55
+bx r1
56
+no_flee:
57
+ldr r0, =0x080146ED
58
+bx r0
59
+
60
+.align 2
61
+call_battle_call_move_something:
62
+ldr r1, =battle_call_bc_move_exec
63
+bx r1
64
+
65
+call_flag_get:
66
+ldr r1, =flag_check
67
+bx r1
68
+
69
+bsc_deoxys_aura:
70
+
71
+setword STRING_LOADER str_deoxys_aura
72
+printstring 0x184
73
+end2

+ 15
- 0
src/battle_engine/battle_switch_in_hook.s Zobrazit soubor

@@ -0,0 +1,15 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global battle_switch_in_hook
6
+battle_switch_in_hook:
7
+    ldr r1, =0xFDFF
8
+    and r1, r2
9
+    strh r1, [r0]
10
+    mov r4, #0
11
+    push {r0-r3}
12
+    bl battle_switch_in
13
+    pop {r0-r3}
14
+    ldr r0, =0x08024FEC|1
15
+    bx r0

+ 36
- 0
src/battle_engine/custom_structs_malloc_hook.s Zobrazit soubor

@@ -0,0 +1,36 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global alloc_res_hook
6
+alloc_res_hook:
7
+str r0, [r4] @save last malloced data pointer
8
+ldr r4, =0x02023FF4 @some battle struct pointer
9
+mov r0, #0x20 @size of struct
10
+bl malloc_and_clear
11
+str r0, [r4]
12
+
13
+bl malloc_battle_structs @allocate custom stuff
14
+ldr r0, =0x0802E084|1
15
+bx r0
16
+
17
+.align 2
18
+.global free_res_hook
19
+free_res_hook:
20
+ldr r4, =0x02022BBC
21
+ldr r0, [r4]
22
+bl free_routine
23
+str r5, [r4]	@@null_pointer
24
+bl free_battle_structs
25
+ldr r0, =0x0802E200|1
26
+bx r0
27
+
28
+.align 2
29
+
30
+malloc_and_clear:
31
+ldr r3, =malloc
32
+bx r3
33
+
34
+free_routine:
35
+ldr r3, =free
36
+bx r3

+ 17
- 0
src/battle_engine/entry_hazards_hook.s Zobrazit soubor

@@ -0,0 +1,17 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global entry_hazards_hook
6
+entry_hazards_hook:
7
+
8
+	bl execute_entry_hazards
9
+	cmp r0, #0
10
+	beq return
11
+	ldr r0, =0x80250C6|1
12
+	bx r0
13
+return:
14
+	
15
+	ldr r0, =0x8024F88|1
16
+	bx r0
17
+

+ 84
- 0
src/battle_engine/scripts/hazards.s Zobrazit soubor

@@ -0,0 +1,84 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_stealth_rock_int
8
+bs_stealth_rock_int:
9
+	orword 0x2023DD0 0x100100
10
+	graphicalhpupdate 0x0
11
+	datahpupdate 0x0
12
+	setword STRING_LOADER str_stealth_rock
13
+	printstring 0x184
14
+	waitmessage 0x40
15
+	faintpokemon 0x0 0x0 0x0
16
+	faintpokemon 0x0 0x1 0x81D8CDF
17
+	return
18
+
19
+.align 2
20
+.global bs_stealth_rock
21
+bs_stealth_rock:
22
+	.word bs_stealth_rock_int
23
+
24
+
25
+.global toxic_spikes_int
26
+toxic_spikes_int:
27
+	statusanimation BANK_TARGET
28
+	setword STRING_LOADER str_got_poison
29
+rest_of_toxic:
30
+	printstring 0x184
31
+	waitmessage 0x40
32
+	cmd98 0x0
33
+	setbyte 0x2023FD8 0x0
34
+	cmd49 0x0 0x0
35
+	return
36
+
37
+.align 2
38
+.global bs_toxic_spikes
39
+bs_toxic_spikes:
40
+	.word toxic_spikes_int
41
+
42
+.align 2
43
+.global bs_toxic_spikes_bad_int
44
+bs_toxic_spikes_bad_int:
45
+	statusanimation BANK_TARGET
46
+	setword STRING_LOADER str_got_bad_poison
47
+	goto rest_of_toxic
48
+
49
+.align 2
50
+.global bs_toxic_spikes_bad
51
+bs_toxic_spikes_bad:
52
+	.word bs_toxic_spikes_bad_int
53
+	
54
+.align 2
55
+.global bs_sticky_web_int
56
+bs_sticky_web_int:
57
+	setword STRING_LOADER str_sticky_web
58
+	printstring 0x184
59
+	waitmessage 0x40
60
+	statbuffchange 0x1 sticky_return
61
+	cmd47
62
+	playanimation 0 1 0x02023FD4
63
+	printfromtable 0x083FE57C
64
+	waitmessage 0x40
65
+sticky_return:
66
+	return
67
+	
68
+.align 2
69
+.global bs_sticky_web
70
+bs_sticky_web:
71
+	.word bs_sticky_web_int
72
+	
73
+.align 2
74
+.global bs_toxic_resolve_int
75
+bs_toxic_resolve_int:
76
+	setword STRING_LOADER str_toxic_resolve
77
+	printstring 0x184
78
+	waitmessage 0x40
79
+	return
80
+	
81
+.align 2
82
+.global bs_toxic_resolve
83
+bs_toxic_resolve:
84
+	.word bs_toxic_resolve_int

+ 11
- 0
src/battle_engine/scripts/test.s Zobrazit soubor

@@ -0,0 +1,11 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+.global bs_test
7
+bs_test:
8
+    callasm debug_some_test+1
9
+    end
10
+
11
+

+ 168
- 0
src/interface/lcd_io_test.s Zobrazit soubor

@@ -0,0 +1,168 @@
1
+#include <config.h>
2
+
3
+.EQU BLDMOD,0x50
4
+.EQU LCD_WIN_IN,0x48
5
+.EQU COLEV,0x52
6
+
7
+.EQU WIN0_BG0,0x1
8
+.EQU WIN0_BG1,0x2
9
+.EQU WIN0_BG2,0x4
10
+.EQU WIN0_BG3,0x8
11
+.EQU WIN0_OBJ,0x10
12
+.EQU WIN0_FX,0x20
13
+
14
+.EQU WIN1_BG0,0x100
15
+.EQU WIN1_BG1,0x200
16
+.EQU WIN1_BG2,0x400
17
+.EQU WIN1_BG3,0x800
18
+.EQU WIN1_OBJ,0x1000
19
+.EQU WIN1_FX,0x2000
20
+
21
+.EQU WIN0_BG_OBJ,WIN0_BG0 | WIN0_BG1 | WIN0_BG2 | WIN0_BG3 | WIN0_OBJ
22
+.EQU WIN1_BG_OBJ,WIN1_BG0 | WIN1_BG1 | WIN1_BG2 | WIN1_BG3 | WIN1_OBJ
23
+
24
+@Testing
25
+
26
+.align 2
27
+.thumb
28
+.text
29
+
30
+
31
+get_flag_val:
32
+    push {lr}
33
+    ldr r0, =FLAG_ACTIVATE
34
+    bl flag_decrypt
35
+    pop {pc}
36
+
37
+.global trans_activate
38
+trans_activate:
39
+    push {r0-r7}
40
+    bl mug_create_on_variable
41
+    bl get_flag_val
42
+    cmp r0, #0
43
+    bne no_activate
44
+    mov r0, #LCD_WIN_IN
45
+    ldrh r1, =WIN0_BG_OBJ | WIN1_BG_OBJ | WIN0_FX
46
+    bl do_lcd_io_set
47
+
48
+    mov r0, #BLDMOD
49
+    ldrh r1, =0x3F41
50
+    bl do_lcd_io_set
51
+
52
+    mov r0, #COLEV
53
+    ldrh r1, =0x0A0F
54
+    bl do_lcd_io_set
55
+
56
+no_activate:
57
+
58
+    pop {r0-r7}
59
+    ldr r0, =0x08069371
60
+    mov r1, #0x50
61
+    bl task_add
62
+    pop {r0}
63
+    bx r0
64
+
65
+.global trans_deactivate
66
+trans_deactivate:
67
+    push {r0-r3}
68
+    bl mug_delete
69
+    mov r0, #LCD_WIN_IN
70
+    ldrh r1, =0x1F1F
71
+    bl do_lcd_io_set
72
+
73
+    mov r0, #BLDMOD
74
+    ldrh r1, =0x1E40
75
+    bl do_lcd_io_set
76
+
77
+    mov r0, #COLEV
78
+    ldrh r1, =0x0010
79
+    bl do_lcd_io_set
80
+
81
+    pop {r0-r3}
82
+    ldr r1, =0x0203709C
83
+    mov r0, #0
84
+    strb r0, [r1]
85
+    pop {r0}
86
+    bx r0
87
+
88
+do_lcd_io_set:
89
+    push {r3, lr}
90
+    ldr r3, =lcd_io_set_func
91
+    bl bxr3
92
+    pop {r3}
93
+    pop {r0}
94
+    bx r0
95
+
96
+task_add:
97
+    ldr r2, =task_add_func
98
+    bx r2
99
+
100
+bxr3:
101
+    bx r3
102
+
103
+.global pal_load_hook
104
+pal_load_hook:
105
+    push {r0}
106
+    bl get_flag_val
107
+    mov r1, r0
108
+    pop {r0}
109
+    cmp r1, #0
110
+    bne load_normal
111
+    ldr r1, =box_zero_flag
112
+    ldrb r1, [r1]
113
+    cmp r1, #0
114
+    beq load_normal
115
+    ldr r0, =palette_override
116
+    b load_hook_end
117
+load_normal:
118
+    ldr r1, =0x08471DEC
119
+    add r0, r1
120
+load_hook_end:
121
+    pop {r1}
122
+    bx r1
123
+
124
+.global pal_load_hook_2
125
+pal_load_hook_2:
126
+    add r5, #4
127
+    add r4, r5
128
+    ldr r0, [r4]
129
+    mov r1, r8
130
+    ldr r2, =box_zero_flag
131
+    ldrb r2, [r2]
132
+    cmp r2, #0
133
+    beq load_normal_2
134
+    push {r0-r1}
135
+    bl get_flag_val
136
+    mov r2, r0
137
+    pop {r0-r1}
138
+    cmp r2, #0
139
+    bne load_normal_2
140
+    ldr r0, =palette_override
141
+load_normal_2:
142
+    ldr r2, =0x08150009         @RETURN ADDRESS
143
+    bx r2
144
+
145
+flag_decrypt:
146
+    ldr r1, =flag_decrypt_func
147
+    bx r1
148
+
149
+.align 2
150
+
151
+.global palette_override
152
+palette_override:
153
+.hword 0
154
+.hword 0
155
+.hword 0x7FFF
156
+.hword 0x0000
157
+.hword 0x7FFF
158
+.hword 0x7FFF
159
+.hword 0x7FFF
160
+.hword 0x7FFF
161
+.hword 0x7FFF
162
+.hword 0x7FFF
163
+.hword 0x7FFF
164
+.hword 0
165
+.hword 0
166
+.hword 0
167
+.hword 0
168
+.hword 0x0

+ 26
- 0
src/interface/textbox_setup.s Zobrazit soubor

@@ -0,0 +1,26 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global set_textbox
5
+set_textbox:
6
+	push {lr}
7
+	
8
+	ldr r0, pointer_bank
9
+	ldr r0, [r0]
10
+	bl setup_textwindow
11
+	
12
+	pop {r0}
13
+	bx r0
14
+	
15
+setup_textwindow:
16
+	ldr r1, rbox_8003B24
17
+	bx r1	
18
+
19
+.align 2
20
+rbox_8003B24:
21
+	.word 0x08003B24 | 1
22
+	
23
+pointer_bank:
24
+	.word 0x03000F14
25
+
26
+	

+ 37
- 0
src/interface/trans_mug_close_fix.s Zobrazit soubor

@@ -0,0 +1,37 @@
1
+.EQU BLDMOD,0x50
2
+.EQU LCD_WIN_IN,0x48
3
+.EQU COLEV,0x52
4
+
5
+.align 2
6
+.text
7
+.thumb
8
+
9
+.global trans_mug_close_fix
10
+
11
+trans_mug_close_fix:
12
+	mov r0, r4
13
+	ldr r4, sub_08077508
14
+	bl bxr4
15
+	ldr r4, sub_08069B34
16
+	bl bxr4
17
+	push {r0-r4}
18
+	bl trans_deactivate_2
19
+	pop {r0-r4}
20
+	pop {r4}
21
+	pop {r0}
22
+	bx r0
23
+
24
+bxr4:
25
+	bx r4
26
+.align 2
27
+sub_08077508:
28
+	.word 0x08077508 + 1
29
+
30
+sub_08069B34:
31
+	.word 0x08069B34 + 1
32
+
33
+.align 2
34
+trans_deactivate_2:
35
+	push {lr}
36
+	bl mug_delete
37
+	pop {pc}

+ 70
- 0
src/item/tmhm/tm_compatability.s Zobrazit soubor

@@ -0,0 +1,70 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_compat
5
+
6
+tm_compat:
7
+mov r3, r1
8
+cmp r4, #0x56 @number between last hm and first new tm plus 0x3a
9
+bge newtm
10
+
11
+check:
12
+cmp r4, #0x1f
13
+bls first_32
14
+cmp r4, #0x3f
15
+bls first_64
16
+cmp r4, #0x5f
17
+bls first_96
18
+
19
+after_96:
20
+mov r0, r4
21
+sub r0, #0x60
22
+mov r2, #0x1
23
+lsl r2, r0
24
+ldr r0, =tm_hm_comp_table
25
+lsl r1, r1, #0x4
26
+add r0, #0xC
27
+
28
+get_offset:
29
+add r1, r1, r0
30
+ldr r0, [r1]
31
+and r0, r2
32
+b exit
33
+
34
+newtm:
35
+sub r4, #0x1C @number between last hm and first new tm
36
+b check
37
+
38
+first_64:
39
+mov r0, r4
40
+sub r0, #0x20
41
+mov r2, #0x1
42
+lsl r2, r0
43
+ldr r0, =tm_hm_comp_table
44
+lsl r1, r1, #0x4
45
+add r0, #0x4
46
+b get_offset
47
+
48
+first_96:
49
+mov r0, r4
50
+sub r0, #0x40
51
+mov r2, #0x1
52
+lsl r2, r0
53
+ldr r0, =tm_hm_comp_table
54
+lsl r1, r1, #0x4
55
+add r0, #0x8
56
+b get_offset
57
+
58
+first_32:
59
+mov r1, #0x1
60
+lsl r1, r5
61
+ldr r2, =tm_hm_comp_table
62
+lsl r0, r3, #0x4
63
+add r0, r0, r2
64
+ldr r0, [r0]
65
+and r0, r1
66
+
67
+exit:
68
+pop {r4-r5}
69
+pop {r1}
70
+bx r1

+ 30
- 0
src/item/tmhm/tm_index.s Zobrazit soubor

@@ -0,0 +1,30 @@
1
+.text
2
+.align 2
3
+.thumb
4
+
5
+.global new_tm_index
6
+
7
+new_tm_index:
8
+mov r1, #0xBB @=176/2 which is the new first tm index - 1
9
+lsl r1, r1, #0x1
10
+cmp r0, r1
11
+bhi newtm
12
+
13
+mov r1, #0x90
14
+lsl r1, r1, #0x1
15
+add r1, r1, #0x1
16
+sub r0, r0 ,r1
17
+lsl r0, r0, #0x1
18
+b exit
19
+
20
+newtm:
21
+add r1, r1, #0x1
22
+sub r0, r0, r1
23
+lsl r0, r0, #0x1
24
+add r0, r0, #0x74
25
+
26
+exit:
27
+ldr r1, =tm_hm_move_table
28
+add r0, r0, r1
29
+ldrh r0, [r0]
30
+bx lr

+ 25
- 0
src/item/tmhm/tm_index_fix.s Zobrazit soubor

@@ -0,0 +1,25 @@
1
+.align 2
2
+.thumb
3
+.global tm_fix_index_num
4
+tm_fix_index_num:
5
+    ldr r0, =0xFFFFFEE0
6
+    add r1, r6, r0 @@index in r1
7
+    cmp r1, #50
8
+    bhi greater
9
+    add r1, #70
10
+    b calc_string
11
+greater:
12
+    sub r1, #86
13
+calc_string:
14
+    mov r0, r4
15
+    mov r2, #2
16
+    mov r3, #3
17
+    push {r4}
18
+    bl int_to_str_routine
19
+    pop {r4}
20
+    ldr r0, =0x08131DBD
21
+    bx r0
22
+
23
+int_to_str_routine:
24
+    ldr r4, =0x08008E78|1
25
+    bx r4

+ 49
- 0
src/item/tmhm/tm_number.s Zobrazit soubor

@@ -0,0 +1,49 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global new_tm_number_name
5
+
6
+new_tm_number_name:
7
+mov r0, #0xBB @=176/2 which is the new first tm index - 1
8
+lsl r0, r0, #0x1
9
+cmp r6, r0
10
+bhi new_tm
11
+
12
+mov r0, #0xA9
13
+lsl r0, r0, #0x1
14
+cmp r6, r0
15
+bls old_tm
16
+
17
+ldr r1, temp
18
+ldr r0, return1
19
+bx r0
20
+
21
+new_tm:
22
+ldr r1, =string_no
23
+mov r0, r5
24
+bl refresh
25
+
26
+ldr r4, ram
27
+ldr r0, value
28
+ldr r0, return3
29
+bx r0
30
+
31
+old_tm:
32
+ldr r1, return2
33
+bx r1
34
+
35
+refresh:
36
+ldr r2, routine
37
+bx r2
38
+
39
+.align 2
40
+routine: .word 0x08008DA5
41
+temp: .word 0x08463178
42
+return1: .word 0x08131D65
43
+return2: .word 0x08131DA5
44
+ram: .word 0x02021CD0
45
+value: .word 0xFFFFFEBC
46
+return3: .word 0x08131DAF
47
+
48
+string_no:
49
+	.byte 0xF9, 0x08, 0xFC, 0x11, 0x01, 0xFF

+ 16
- 0
src/item/tmhm/tm_save_block.s Zobrazit soubor

@@ -0,0 +1,16 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global tm_save_slot
5
+
6
+tm_save_slot:
7
+ldr r0, tm_save
8
+str r0, [r1, #0x18]
9
+mov r0, #0x80		@108
10
+strb r0, [r1, #0x1c]
11
+ldr r0, return
12
+bx r0
13
+
14
+.align
15
+tm_save: .word 0x0203cB10
16
+return: .word 0x08099e74+1

+ 20
- 0
src/moves/ability_changers/ability_change_script.s Zobrazit soubor

@@ -0,0 +1,20 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_change_ability
8
+bs_change_ability:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    accuracycheck 0x81D7DF2 0xFFFF
13
+    callasm ability_change+1
14
+    attackanimation
15
+    waitanimation
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x81D694E
19
+
20
+

+ 12
- 0
src/moves/assurance/assurance_script.s Zobrazit soubor

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_assurance
8
+bs_assurance:
9
+    callasm assurance_damage_modifier+1
10
+    goto 0x081D6900
11
+
12
+

+ 10
- 0
src/moves/battle_engine/bs_table.s Zobrazit soubor

@@ -0,0 +1,10 @@
1
+.align 2
2
+.text
3
+.thumb
4
+
5
+.global bs_command_table
6
+bs_command_table:
7
+.incbin "src/moves/battle_engine/bs_table_d.bin"
8
+
9
+.word bs_callasm+1
10
+.word bs_setword+1

+ 32
- 0
src/moves/battle_engine/cmd_callasm.s Zobrazit soubor

@@ -0,0 +1,32 @@
1
+.align 2
2
+.text
3
+.thumb
4
+.global bs_callasm
5
+bs_callasm:
6
+
7
+push {lr}
8
+ldr r0, =0x02023D74 @current script location
9
+ldr r0, [r0]
10
+ldrb r1, [r0, #1]
11
+ldrb r2, [r0, #2]
12
+lsl r2, #0x8
13
+orr r1, r2
14
+ldrb r2, [r0, #3]
15
+ldrb r3, [r0, #4]
16
+lsl r2, #0x10
17
+orr r1, r2
18
+lsl r3, #0x18
19
+orr r1, r3
20
+bl bxr1
21
+cmp r0, #0
22
+bne no_script_change
23
+ldr r0, =0x02023D74
24
+ldr r1, [r0]
25
+add r1, #5
26
+str r1, [r0]
27
+no_script_change:
28
+pop {r0}
29
+bx r0
30
+
31
+bxr1:
32
+bx r1

+ 33
- 0
src/moves/battle_engine/cmd_setword.s Zobrazit soubor

@@ -0,0 +1,33 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global bs_setword
5
+bs_setword:
6
+ldr r0, =0x02023D74 @current script location
7
+ldr r0, [r0]
8
+ldrb r1, [r0, #1]
9
+ldrb r2, [r0, #2]
10
+lsl r2, #0x8
11
+orr r1, r2
12
+ldrb r2, [r0, #3]
13
+ldrb r3, [r0, #4]
14
+lsl r2, #0x10
15
+orr r1, r2
16
+lsl r3, #0x18
17
+orr r1, r3
18
+add r0, #5
19
+ldrb r2, [r0, #0]
20
+ldrb r3, [r0, #1]
21
+lsl r3, #0x8
22
+orr r2, r3
23
+ldrb r3, [r0, #2]
24
+lsl r3, #0x10
25
+orr r2, r3
26
+ldrb r3, [r0, #3]
27
+lsl r3, #0x18
28
+orr r2, r3
29
+str r2, [r1]
30
+add r0, #4
31
+ldr r1, =0x02023D74
32
+str r0, [r1]
33
+bx lr

+ 51
- 0
src/moves/battle_engine/custom_print_string.s Zobrazit soubor

@@ -0,0 +1,51 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global custom_print_string
5
+
6
+custom_print_string:
7
+	mov r0, #0xC2
8
+	lsl r0, r0, #0x1
9
+	cmp r0, r6
10
+	bne normalcode
11
+	ldr r0, ramlocation
12
+	ldr r7, [r0, #0x0]
13
+	cmp r7, #0x0
14
+	beq alternative
15
+	mov r0, #0xA
16
+	lsl r0, r0, #0x18
17
+	cmp r7, r0
18
+	bge alternative
19
+	mov r0, #0x8
20
+	lsl r0, r0, #0x18
21
+	cmp r7, r0
22
+	blt alternative
23
+	b continue
24
+alternative:
25
+	mov r6, #0xC
26
+	ldr r1, returntwo
27
+	bx r1
28
+continue:
29
+	ldr r0, returnone
30
+	bx r0
31
+normalcode:
32
+	ldr r1, otherramloc
33
+	mov r0, #0xFF
34
+	strb r0, [r1, #0x0]
35
+	pop {r3-r5}
36
+	mov r8, r3
37
+	mov r9, r4
38
+	mov r10, r5
39
+	pop {r4-r7}
40
+	pop {r0}
41
+	bx r0
42
+	
43
+.align 2
44
+ramlocation:
45
+	.word 0x0203C020
46
+returntwo:
47
+	.word 0x080D77D1
48
+returnone:
49
+	.word 0x080D77DD
50
+otherramloc:
51
+	.word 0x0202298C

+ 41
- 0
src/moves/battle_engine/new_move_first.s Zobrazit soubor

@@ -0,0 +1,41 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_first
6
+new_move_first:
7
+ mov r1, r9
8
+ lsl r1, r1, #0x2
9
+ ldr r0, =moveset_table
10
+ add r0, r0, r1
11
+ ldr r0, [r0, #0x0]
12
+ ldr r6, there
13
+ add r6, #0x6
14
+ ldrb r7, [r6, #0x0]
15
+loop: lsl r1, r7, #0x1
16
+ add r1, r1, r7
17
+ add r3, r0, r1
18
+ ldrb r1, [r3, #0x2]
19
+ mov r4, r10
20
+ cmp r4, r1
21
+ beq learn
22
+ cmp r1, #0xFF
23
+ beq exit
24
+ add r7, #0x1
25
+ b loop
26
+learn: ldr r2, there
27
+ add r7, #0x1
28
+ strb r7, [r6, #0x0]
29
+ ldrb r1, [r3, #0x1]
30
+ lsl r1, r1, #0x8
31
+ ldrb r0, [r3, #0x0]
32
+ orr r0, r1
33
+ strh r0, [r2, #0x0]
34
+ ldr r1, return
35
+ bx r1
36
+exit: ldr r0, return2
37
+ bx r0
38
+.align
39
+return:  .word 0x0803EB65
40
+return2: .word 0x0803EB73
41
+there:  .word 0x02024022

+ 67
- 0
src/moves/battle_engine/new_move_second.s Zobrazit soubor

@@ -0,0 +1,67 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_second
6
+new_move_second:
7
+ ldrb r1, [r0, #0x2]
8
+ mov r2, #0xFF
9
+ cmp r1, r2
10
+ beq exit2
11
+ lsl r2, #0x8
12
+ add r2, #0xFF
13
+ mov r9, r2
14
+ mov r3, #0x0
15
+loop: lsl r0, r3, #0x1
16
+ add r0, r0, r3
17
+ ldr r1, =moveset_table
18
+ add r1, r1, r6
19
+ ldr r1, [r1, #0x0]
20
+ add r7, r0, r1
21
+ ldrb r0, [r7, #0x2]
22
+ mov r4, r10
23
+ cmp r0, r4
24
+ bgt exit2
25
+ ldrb r1, [r7, #0x1]
26
+ ldrb r0, [r7, #0x0]
27
+ lsl r1, r1, #0x8
28
+ orr r1, r0
29
+ mov r0, r8
30
+ str r3, [sp, #0x0]
31
+ mov r4, r1
32
+ bl branchone
33
+ mov r5, #0xFF
34
+ ldr r3, [sp, #0x0]
35
+ cmp r0, r9
36
+ bne exit
37
+ mov r0, r8
38
+ add r1, r4, #0x0
39
+ bl branchtwo
40
+ ldr r3, [sp, #0x0]
41
+exit: add r3, #0x1
42
+# lsl r1, r3, #0x1
43
+# add r1, r1, r3
44
+# add r0, r7, r1
45
+ mov r1, #0x3
46
+ add r0, r7, r1
47
+ ldrb r0, [r0, #0x2]
48
+ cmp r0, r5
49
+ bne loop
50
+exit2: add sp, #0x4
51
+ pop {r3-r5}
52
+ mov r8, r3
53
+ mov r9, r4
54
+ mov r10, r5
55
+ pop {r4-r7}
56
+ pop {r0}
57
+ bx r0
58
+branchone: push {r4-r7,lr}
59
+ add sp, #-0x4
60
+ ldr r7, gothere
61
+ bx r7
62
+branchtwo: push {r4-r7,lr}
63
+ ldr r7, gothere2
64
+ bx r7
65
+.align
66
+gothere: .word 0x0803E8B5
67
+gothere2: .word 0x0803EC43

+ 110
- 0
src/moves/battle_engine/new_move_third.s Zobrazit soubor

@@ -0,0 +1,110 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global new_move_third
6
+new_move_third:
7
+new_move_sym:
8
+ lsl r2, r5, #0x1
9
+ add r2, r2, r5
10
+ ldr r1, [sp, #0x10]
11
+ add r0, r2, r1
12
+ ldrb r0, [r0, #0x2]
13
+ ldr r1, [sp, #0xC]
14
+ add r7, r2, #0x0
15
+ add r5, #0x1
16
+ mov r12, r5
17
+ cmp r0, r1
18
+ bgt later
19
+ mov r4, #0x0
20
+ cmp r1, r0
21
+ beq later2
22
+ mov r4, #0x1
23
+ neg r4, r4
24
+ ldr r0, [sp, #0x14]
25
+ ldr r1, =moveset_table
26
+ add r6, r0, r1
27
+ mov r3, sp
28
+ sub r3, #0x2
29
+ add r5, r7, #0x0
30
+there: add r3, #0x2
31
+ add r4, #0x1
32
+ cmp r4, #0x3
33
+ bgt later2
34
+ ldr r0, [r6, #0x0]
35
+ add r0, r5, r0
36
+ ldrb r2, [r0, #0x0]
37
+ ldrb r0, [r0, #0x1]
38
+ lsl r0, r0, #0x8
39
+ orr r0, r2
40
+ ldrh r2, [r3, #0x0]
41
+ cmp r0, r2
42
+ bne there
43
+later2: cmp r4, #0x4
44
+ bne later
45
+ mov r4, #0x0
46
+ cmp r4, r10
47
+ bge later3
48
+ mov r1, r9
49
+ ldr r0, [r1, #0x0]
50
+ add r0, r7, r0
51
+ ldrb r2, [r0, #0x0]
52
+ ldrb r1, [r0, #0x1]
53
+ lsl r1, r1, #0x8
54
+ orr r1, r2
55
+ ldr r0, [sp, #0x8]
56
+ ldrh r2, [r0, #0x0]
57
+ cmp r1, r2
58
+ beq later3
59
+ ldr r1, [sp, #0x14]
60
+ ldr r2, =moveset_table
61
+ add r6, r1, r2
62
+ ldr r3, [sp, #0x8]
63
+ add r5, r7, #0x0
64
+there2: add r3, #0x2
65
+ add r4, #0x1
66
+ cmp r4, r10
67
+ bge later3
68
+ ldr r0, [r6, #0x0]
69
+ add r0, r5, r0
70
+ ldrb r2, [r0, #0x0]
71
+ ldrb r0, [r0, #0x1]
72
+ lsl r0, r0, #0x8
73
+ orr r0, r2
74
+ ldrh r2, [r3, #0x0]
75
+ cmp r0, r2
76
+ bne there2
77
+later3: cmp r4, r10
78
+ bne later
79
+ mov r0, r10
80
+ add r0, #0x1
81
+ mov r10, r0
82
+ lsl r2, r4, #0x1
83
+ ldr r1, [sp, #0x8]
84
+ add r2, r2, r1
85
+ mov r4, r9
86
+ ldr r0, [r4, #0x0]
87
+ add r0, r7, r0
88
+ ldrb r1, [r0, #0x0]
89
+ ldrb r0, [r0, #0x1]
90
+ lsl r0, r0, #0x8
91
+ orr r0, r1
92
+ strh r0, [r2, #0x0]
93
+later: mov r5, r12
94
+ mov r1, r9
95
+ ldr r0, [r1, #0x0]
96
+ lsl r1, r5, #0x1
97
+ add r1, r1, r5
98
+ add r1, r1, r0
99
+ ldrb r0, [r1, #0x2]
100
+ cmp r0, #0xFF
101
+ bne new_move_sym
102
+ mov r0, r10
103
+ add sp, #0x18
104
+ pop {r3-r5}
105
+ mov r8, r3
106
+ mov r9, r4
107
+ mov r10, r5
108
+ pop {r4-r7}
109
+ pop {r1}
110
+ bx r1

+ 12
- 0
src/moves/bride/bride_scripts.s Zobrazit soubor

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_bride
8
+bs_bride:
9
+    callasm bride_has_multiplier+1
10
+    goto 0x81D6900
11
+
12
+

+ 90
- 0
src/moves/close_combat/close_combat_scripts.s Zobrazit soubor

@@ -0,0 +1,90 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_close_combat
8
+bs_close_combat:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring
12
+    ppreduce
13
+    calculatedamage
14
+    attackanimation
15
+    waitanimation
16
+    missmessage
17
+    cmd5c 0
18
+    waitstate
19
+    graphicalhpupdate 0
20
+    datahpupdate 0
21
+    critmessage
22
+    waitmessage 0x40
23
+    resultmessage
24
+    waitmessage 0x40
25
+    faintpokemon 0 0 0
26
+    callasm close_combat_choose_script+1
27
+
28
+bs_lower_def:
29
+    setbyte 0x02023FDF 0
30
+    playstatchangeanimation 1 0x20 1
31
+    setbyte 0x02023FDE 0x95
32
+    statbuffchange 0x41 0x081D694E
33
+    jumpifbyte 0 0x02023FDE 0x2 0x081D694E
34
+    printfromtable 0x083FE588
35
+    waitmessage 0x40
36
+    goto 0x081D694E
37
+
38
+bs_lower_sdef:
39
+    setbyte 0x2023FDF 0x0
40
+    playstatchangeanimation 0x1 0x4 0x1
41
+    setbyte 0x2023FDE 0x92
42
+    statbuffchange 0x41 0x081D694E
43
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
44
+    printfromtable 0x83FE588
45
+    waitmessage 0x40
46
+    goto 0x081D694E
47
+
48
+bs_lower_both:
49
+    setbyte 0x2023FDF 0x0
50
+    playstatchangeanimation 0x1 0x24 0x1
51
+    setbyte 0x2023FDE 0x92
52
+    statbuffchange 0x41 0x081D694E
53
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
54
+    printfromtable 0x83FE588
55
+    waitmessage 0x40
56
+    setbyte 0x2023FDE 0x95
57
+    statbuffchange 0x41 0x081D694E
58
+    jumpifbyte 0x0 0x02023FDE 0x2 0x081D694E
59
+    printfromtable 0x83FE588
60
+    waitmessage 0x40
61
+    goto 0x081D694E
62
+
63
+.global bs_cc_lower_def
64
+bs_cc_lower_def:
65
+    .word bs_lower_def
66
+
67
+.global bs_cc_lower_sdef
68
+bs_cc_lower_sdef:
69
+    .word bs_lower_sdef
70
+
71
+.global bs_cc_lower_both
72
+bs_cc_lower_both:
73
+    .word bs_lower_both
74
+
75
+.global as_close_combat
76
+as_close_combat:
77
+    .byte 0x14, 0x09, 0x17, 0x03, 0x2D, 0xB8, 0x0B, 0x08, 0x05, 0x04, 0x00, 0xF7, 0x00, 0x00, 0x01, 0x00
78
+    .byte 0xFF, 0xFF, 0x00, 0x97, 0x27, 0x00, 0x9F, 0x27, 0x0A, 0x03, 0x0C, 0x0C, 0x08, 0x03, 0x7D, 0x90
79
+    .byte 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x04
80
+    .byte 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0xF1, 0xFF, 0x12, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19
81
+    .byte 0x74, 0x00, 0x3F, 0x04, 0x01, 0x03, 0xF9, 0x89, 0x09, 0x08, 0x02, 0x05, 0x01, 0x00, 0x05, 0x00
82
+    .byte 0x00, 0x00, 0x19, 0x00, 0x01, 0x00, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0xF1, 0xFF, 0x12
83
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04
84
+    .byte 0x00, 0x00, 0xFC, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10
85
+    .byte 0x67, 0x3E, 0x08, 0x03, 0x05, 0x00, 0x00, 0xFC, 0xFF, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04
86
+    .byte 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0x0F, 0x00, 0x09, 0x00, 0x01, 0x00, 0x00, 0x00
87
+    .byte 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0x0F, 0x00, 0x09
88
+    .byte 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x05, 0x02, 0x84, 0x4E, 0x3D, 0x08, 0x02, 0x03
89
+    .byte 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x0B, 0x03, 0x0D, 0x0E, 0xC7, 0x59, 0x1D, 0x08, 0x08
90
+

+ 30
- 0
src/moves/crush_grip_like/crush_grip_like_script.s Zobrazit soubor

@@ -0,0 +1,30 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_crush_grip_like
8
+bs_crush_grip_like:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring    
12
+    ppreduce
13
+    callasm hp_damage_mod+1
14
+    calculatedamage
15
+    attackanimation
16
+    waitanimation
17
+    missmessage
18
+    cmd5c 0x0
19
+    waitstate
20
+    graphicalhpupdate 0x0
21
+    datahpupdate 0x0
22
+    critmessage
23
+    waitmessage 0x40
24
+    resultmessage
25
+    waitmessage 0x40
26
+    seteffectwithchancetarget
27
+    faintpokemon 0x0 0x0 0x0
28
+    setbyte 0x2023FD8 0x0
29
+    cmd49 0x0 0x0
30
+    end

+ 25
- 0
src/moves/defog/defog_script.s Zobrazit soubor

@@ -0,0 +1,25 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_defog
9
+bs_defog:
10
+    setbyte 0x2023FDE 0x97
11
+    attackcanceler
12
+    jumpifsecondarystatus 0x0 0x1000000 0x81D7DF0
13
+    accuracycheck 0x81D695E 0x0
14
+    attackstring
15
+    ppreduce
16
+    jumpifhalfword 0x0 0x2023D4A MOVE_SWEET_SCENT no_defog
17
+    callasm defog_field+1
18
+no_defog:
19
+    statbuffchange 0x1 0x81D6C5D
20
+    jumpifbyte 0x3 0x2023E87 0x2 0x81D6C4B
21
+    jumpifbyte 0x0 0x2023E87 0x3 0x81D6C5D
22
+    pause 0x20
23
+    goto 0x81D6C55
24
+
25
+

+ 48
- 0
src/moves/fang_moves/fang_animations.s Zobrazit soubor

@@ -0,0 +1,48 @@
1
+.align 2
2
+.text
3
+
4
+.global anim_fire_fang
5
+anim_fire_fang:
6
+
7
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
8
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
9
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
10
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
11
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
12
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,159, 39
13
+	.byte   0, 45, 39,  0,151, 39, 10,  3, 12, 12,  8,  3,249,167, 11,  8
14
+	.byte  10,  5,  4,  0,  2,  0,  0,  0,  9,  0, 31,  0, 14, 80,  9, 29
15
+	.byte   8,  4,  4, 25,140,  0, 63,  5,  3,249,167, 11,  8, 10,  5,  4
16
+	.byte   0,  0,  0,  9,  0,  0,  0, 31,  0,  5, 11,  3, 13,  8
17
+	
18
+.global anim_ice_fang
19
+anim_ice_fang:
20
+
21
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
22
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
23
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
24
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
25
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
26
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,157, 39
27
+	.byte   0,151, 39,  0,159, 39, 14, 10, 84, 29,  8,  4,  5,  3,249,167
28
+	.byte  11,  8, 10,  5,  4,  0,  2,  0,  9,  0,  0,  0, 76,127,  5,  2
29
+	.byte  36,123, 62,  8,  2,  5,  4,  0,  0,  0,  7,  0,  0,  0,  0,  0
30
+	.byte   5, 11,  3, 13,  8
31
+
32
+.global anim_thunder_fang
33
+anim_thunder_fang:
34
+
35
+	.byte   0,155, 39,  0,151, 39, 10,  1, 12, 12,  8, 25,154,  0, 63,  2
36
+	.byte  48,121, 62,  8,  2,  6,  0,  0,224,255,  0,  0,  0,  0, 51,  3
37
+	.byte  10,  0,  2, 48,121, 62,  8,  2,  6,  0,  0, 32,  0,  4,  0,  0
38
+	.byte   0,205,252, 10,  0,  4, 10,  2,  8,124, 62,  8,  2,  4,  0,  0
39
+	.byte   0,  0,  1,  0,  2,  0,  3,249,137,  9,  8,  5,  5,  1,  0,  0
40
+	.byte   0,  4,  0,  7,  0,  1,  0,  5, 11,  1, 13,  4,  1,  0,151, 39
41
+	.byte   0,159, 39,  0, 53, 39, 10,  1, 12, 12,  8,  2, 56, 95, 62,  8
42
+	.byte   2,  2,  0,  0,240,255,  4,  1,  2, 56, 95, 62,  8,  2,  2,  0
43
+	.byte   0, 16,  0,  4,  1, 25,214,  0, 63,  3,233,160, 11,  8,  2,  3
44
+	.byte   1,  1,  1,  1,  1,  1,  4,  2,  3,249,137,  9,  8,  2,  5,  1
45
+	.byte   0,  0,  0,  3,  0, 15,  0,  1,  0,  2,  8,124, 62,  8,  3,  4
46
+	.byte   0,  0,  0,  0,  1,  0,  2,  0,  4,  1,  2, 36,123, 62,  8,  2
47
+	.byte   5,  7,  0,  2,  0, 16,  0,  0,  0,  0,  0,  4, 20,  5, 11,  1
48
+	.byte  13,  8

+ 54
- 0
src/moves/fang_moves/fang_effect.s Zobrazit soubor

@@ -0,0 +1,54 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.global script_fang_flinch
6
+
7
+script_fang_flinch:
8
+
9
+setbyte 0x2023E85 0x8
10
+jumpifhalfword 0x0 0x2023D4A FIRE_FANG firefang
11
+jumpifhalfword 0x0 0x2023D4A ICE_FANG icefang
12
+jumpifhalfword 0x0 0x2023D4A THUNDER_FANG thunderfang
13
+goto 0x81D6900
14
+
15
+firefang:
16
+
17
+call effect
18
+setbyte 0x2023E85 0x3
19
+seteffectwithchancetarget
20
+goto 0x81D6947
21
+
22
+icefang:
23
+
24
+call effect
25
+setbyte 0x2023E85 0x4
26
+seteffectwithchancetarget
27
+goto 0x81D6947
28
+
29
+thunderfang:
30
+
31
+call effect
32
+setbyte 0x2023E85 0x5
33
+seteffectwithchancetarget
34
+goto 0x81D6947
35
+
36
+effect:
37
+
38
+attackcanceler
39
+accuracycheck 0x81D695E 0x0
40
+attackstring
41
+ppreduce
42
+calculatedamage
43
+attackanimation
44
+waitanimation
45
+missmessage
46
+cmd5c BANK_TARGET
47
+waitstate
48
+graphicalhpupdate BANK_TARGET
49
+datahpupdate BANK_TARGET
50
+critmessage
51
+waitmessage DELAY_1SECOND
52
+resultmessage
53
+waitmessage DELAY_1SECOND
54
+return

+ 55
- 0
src/moves/feint/feint_scripts.s Zobrazit soubor

@@ -0,0 +1,55 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_feint
8
+bs_feint:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring
12
+    ppreduce
13
+    callasm break_shields+1
14
+normal_execute:
15
+    calculatedamage
16
+    attackanimation
17
+    waitanimation
18
+    missmessage
19
+    cmd5c 0x0
20
+    graphicalhpupdate 0
21
+    datahpupdate 0
22
+    critmessage
23
+    waitmessage 0x40
24
+    jumpifhalfword 0x0 0x02023D4A MOVE_FEINT feint_message
25
+    setword STRING_LOADER str_shield_break_normal
26
+    goto after_feint
27
+feint_message:
28
+    setword STRING_LOADER str_shield_break_feint
29
+after_feint:
30
+    printstring 0x184
31
+    waitmessage 0x40
32
+    faintpokemon 0x0 0x0 0x0
33
+    setbyte 0x2023FD8 0x0
34
+    cmd49 0x0 0x0
35
+    end
36
+    
37
+.global bs_feint_no_break
38
+bs_feint_no_break:
39
+    calculatedamage
40
+    attackanimation
41
+    waitanimation
42
+    missmessage
43
+    cmd5c 0x0
44
+    graphicalhpupdate 0
45
+    datahpupdate 0
46
+    critmessage
47
+    waitmessage 0x40
48
+    faintpokemon 0x0 0x0 0x0
49
+    setbyte 0x2023FD8 0x0
50
+    cmd49 0x0 0x0
51
+    end
52
+
53
+.global bs_feint_no_break_ptr
54
+bs_feint_no_break_ptr:
55
+    .word bs_feint_no_break

+ 35
- 0
src/moves/flare_blitz/flare_blitz_script.s Zobrazit soubor

@@ -0,0 +1,35 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_flare_blitz
9
+bs_flare_blitz:
10
+
11
+    setbyte 0x2023E85 0x3
12
+    jumpifhalfword 0x0 0x2023D4A MOVE_FLARE_BLITZ flare_blitz
13
+    goto 0x81D6900
14
+
15
+flare_blitz:
16
+    attackcanceler
17
+    accuracycheck 0x81D695E 0x0
18
+    attackstring
19
+    ppreduce
20
+    calculatedamage
21
+    attackanimation
22
+    waitanimation
23
+    missmessage
24
+    cmd5c BANK_TARGET
25
+    waitstate
26
+    graphicalhpupdate BANK_TARGET   
27
+    datahpupdate BANK_TARGET
28
+    critmessage
29
+    waitmessage DELAY_1SECOND
30
+    resultmessage
31
+    waitmessage DELAY_1SECOND
32
+    seteffectwithchancetarget
33
+    setbyte 0x2023E85 0xE6
34
+    seteffectwithchancetarget
35
+    goto 0x81D6947

+ 18
- 0
src/moves/gastro_acid/gastro_acid_script.s Zobrazit soubor

@@ -0,0 +1,18 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_gastro_acid
8
+bs_gastro_acid:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    callasm gastro_acid_set+1
13
+    attackanimation
14
+    waitanimation
15
+    setword STRING_LOADER str_gastro_acid
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x081D694E

+ 58
- 0
src/moves/hazards/hazards_scripts.s Zobrazit soubor

@@ -0,0 +1,58 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global hazards_script
8
+hazards_script:
9
+attackcanceler
10
+callasm lay_entry_hazards
11
+
12
+.global bs_spikes_lain_int
13
+bs_spikes_lain_int:
14
+setword STRING_LOADER str_spikes_lain
15
+goto hazards_end
16
+
17
+.global bs_toxic_lain_int
18
+bs_toxic_lain_int:
19
+setword STRING_LOADER str_toxic_lain
20
+goto hazards_end
21
+
22
+.global bs_rocks_lain_int
23
+bs_rocks_lain_int:
24
+setword STRING_LOADER str_rocks_lain
25
+goto hazards_end
26
+
27
+.global bs_sticky_lain_int
28
+bs_sticky_lain_int:
29
+setword STRING_LOADER str_sticky_lain
30
+goto hazards_end
31
+
32
+.align 2
33
+.global bs_spikes_lain
34
+bs_spikes_lain:
35
+	.word bs_spikes_lain_int
36
+	
37
+.global bs_rocks_lain
38
+bs_rocks_lain:
39
+	.word bs_rocks_lain_int
40
+	
41
+.global bs_toxic_lain
42
+bs_toxic_lain:
43
+	.word bs_toxic_lain_int
44
+	
45
+.global bs_sticky_lain
46
+bs_sticky_lain:
47
+	.word bs_sticky_lain_int
48
+
49
+hazards_end:
50
+attackstring
51
+ppreduce
52
+attackanimation
53
+waitanimation
54
+printstring 0x184
55
+waitmessage 0x40
56
+setbyte 0x2023FD8 0x0
57
+cmd49 0x0 0x0
58
+end

+ 48
- 0
src/moves/healing_wish/healing_wish_script.s Zobrazit soubor

@@ -0,0 +1,48 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_healing_wish
8
+bs_healing_wish:
9
+
10
+    attackcanceler
11
+    attackstring
12
+    ppreduce
13
+    callasm set_healing_wish+1
14
+    attackanimation
15
+    waitanimation
16
+    graphicalhpupdate 1
17
+    datahpupdate 1
18
+    faintpokemon 1 0 0
19
+    setbyte 0x2023FD8 0x0
20
+    cmd49 0x0 0x0
21
+    end
22
+
23
+bs_lunar_dance_exec_int:
24
+    orword 0x2023DD0 0x100100    
25
+    graphicalhpupdate 1
26
+    datahpupdate 1
27
+    printstring 0x184
28
+    waitmessage 0x40
29
+    cmd98 0x0
30
+    setbyte 0x02023FD8 0
31
+    cmd49 0 0
32
+    return
33
+
34
+.align 2
35
+.global bs_lunar_dance_exec
36
+bs_lunar_dance_exec:
37
+    .word bs_lunar_dance_exec_int
38
+
39
+.global as_lunar_dance
40
+as_lunar_dance:
41
+    .byte 0x00, 0xD2, 0x27, 0x00, 0xD3, 0x27, 0x00, 0x2F, 0x27, 0x0C, 0x00, 0x10, 0x02, 0x24, 0x7B, 0x3E, 0x08, 0x02, 0x05, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x05, 0x02, 0x34
42
+    .byte 0x37, 0x3E, 0x08, 0x02, 0x02, 0x78, 0x00, 0x38, 0x00, 0x03, 0x49, 0x60, 0x07, 0x08, 0x03, 0x05, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x19, 0xCC, 0x00, 0x00, 0x04, 0x1E
43
+    .byte 0x02, 0x64, 0x37, 0x3E, 0x08, 0x28, 0x02, 0xF4, 0xFF, 0x00, 0x00, 0x04, 0x1E, 0x02, 0x64, 0x37, 0x3E, 0x08, 0x28, 0x02, 0xE8, 0xFF, 0x00, 0x00, 0x04, 0x1E, 0x02, 0x64, 0x37, 0x3E, 0x08, 0x28
44
+    .byte 0x02, 0x15, 0x00, 0x00, 0x00, 0x04, 0x1E, 0x02, 0x64, 0x37, 0x3E, 0x08, 0x28, 0x02, 0x00, 0x00, 0x00, 0x00, 0x04, 0x1E, 0x02, 0x64, 0x37, 0x3E, 0x08, 0x28, 0x02, 0x0A, 0x00, 0x00, 0x00, 0x04
45
+    .byte 0x14, 0x03, 0xC1, 0x5F, 0x0A, 0x08, 0x02, 0x00, 0x05, 0x0A, 0x02, 0x0C, 0x0C, 0x08, 0x03, 0x7D, 0x90, 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x18, 0x00, 0x06, 0x00, 0x04, 0x00, 0x04, 0x00, 0x03
46
+    .byte 0x99, 0xAB, 0x0B, 0x08, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x07, 0x00, 0x0A, 0x00, 0x19, 0x80, 0x00, 0xC0, 0x04, 0x0C, 0x19, 0x80, 0x00, 0xC0, 0x04, 0x0C, 0x19, 0x80, 0x00, 0xC0, 0x04, 0x0C
47
+    .byte 0x19, 0x80, 0x00, 0xC0, 0x04, 0x0C, 0x19, 0x80, 0x00, 0xC0, 0x04, 0x0C, 0x05, 0x0B, 0x02, 0x0D, 0x04, 0x01, 0x08
48
+

+ 39
- 0
src/moves/hone_claws/hone_claws_script.s Zobrazit soubor

@@ -0,0 +1,39 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_hone_claws
9
+bs_hone_claws:
10
+    jumpifhalfword 0x0 0x2023D4A MOVE_HONE_CLAWS hone_claws
11
+    goto 0x081D6B77
12
+
13
+hone_claws:
14
+    attackcanceler
15
+    attackstring
16
+    ppreduce
17
+    jumpifstat BANK_USER 0x3 0x1 0xC attack
18
+    jumpifstat BANK_USER 0 0x6 0xC 0x81D85E7
19
+
20
+attack:
21
+    attackanimation
22
+    waitanimation
23
+    setbyte 0x2023FDF 0x0
24
+    playstatchangeanimation 0x0 0x42 0x0
25
+    setbyte 0x2023FDE 0x11
26
+    statbuffchange 0x41 accuracy
27
+    jumpifbyte 0x0 0x2023E87 0x2 accuracy
28
+    printfromtable 0x83FE57C
29
+    waitmessage 0x40
30
+
31
+accuracy:
32
+    setbyte 0x2023FDE 0x16
33
+    statbuffchange 0x41 0x81D85E2
34
+    jumpifbyte 0x0 0x2023E87 0x2 0x81D85E2
35
+    printfromtable 0x83FE57C
36
+    waitmessage 0x40
37
+    goto 0x1D694E
38
+
39
+

+ 18
- 0
src/moves/lucky_chant/lucky_chant_script.s Zobrazit soubor

@@ -0,0 +1,18 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_lucky_chant
8
+bs_lucky_chant:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    callasm lucky_chant_set+1
13
+    attackanimation
14
+    waitanimation
15
+    setword STRING_LOADER str_lucky_chant
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x081D694E

+ 19
- 0
src/moves/magnet_rise/magnet_rise_script.s Zobrazit soubor

@@ -0,0 +1,19 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_magnet_rise
8
+bs_magnet_rise:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    callasm set_magnet_rise+1
13
+    attackanimation
14
+    waitanimation
15
+    setword STRING_LOADER str_magnet_rise
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x081D694E
19
+

+ 37
- 0
src/moves/metal_burst/metal_burst_script.s Zobrazit soubor

@@ -0,0 +1,37 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_metal_burst_counter
9
+bs_metal_burst_counter:
10
+    jumpifhalfword 0x0 0x02023D4A MOVE_COUNTER 0x081D7433
11
+    attackcanceler
12
+    counterdamagecalculator try_mirror_coat
13
+    accuracycheck 0x81D695E 0x0
14
+    attackstring
15
+    ppreduce
16
+    damagecalc2
17
+    cmd69
18
+    callasm metal_burst_dmg_reduction+1
19
+    goto 0x81D6934
20
+
21
+try_mirror_coat:
22
+    mirrorcoatdamagecalculator 0x081D7DF0
23
+    accuracycheck 0x81D695E 0x0
24
+    attackstring
25
+    ppreduce
26
+    damagecalc2
27
+    cmd69
28
+    callasm metal_burst_dmg_reduction+1
29
+    goto 0x81D6934
30
+
31
+.align 2
32
+.global as_metal_burst
33
+as_metal_burst:
34
+.byte 0x00, 0x14, 0x28, 0x0A, 0x03, 0x2A, 0x01, 0x03, 0x1D, 0x8B, 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x0E, 0x16, 0x36, 0x1D, 0x08, 0x0E, 0x16, 0x36, 0x1D, 0x08, 0x0E, 0x16, 0x36, 0x1D, 0x08, 0x0E, 0x16, 0x36, 0x1D, 0x08
35
+.byte 0x05, 0x0B, 0x03, 0x04, 0x00, 0x05, 0x00, 0xD6, 0x27, 0x19, 0xAA, 0x00, 0x3F, 0x04, 0x03, 0x02, 0x94, 0x3F, 0x3E, 0x08, 0x84, 0x04, 0xF0, 0xFF, 0xF1, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19, 0xAA, 0x00, 0x3F, 0x04, 0x03, 0x02, 0x94, 0x3F, 0x3E, 0x08, 0x84, 0x04, 0x10, 0x00, 0xFB
36
+.byte 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19, 0xAA, 0x00, 0x3F, 0x04, 0x03, 0x02, 0x94, 0x3F, 0x3E, 0x08, 0x84, 0x04, 0xF4, 0xFF, 0x12, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0xAA, 0x00, 0x3F, 0x04, 0x03, 0x02, 0x94, 0x3F, 0x3E, 0x08, 0x84, 0x04, 0x00, 0x00, 0x05, 0x00, 0x01, 0x00, 0x00
37
+.byte 0x00, 0x19, 0xAA, 0x00, 0x3F, 0x04, 0x03, 0x05, 0x08

+ 27
- 0
src/moves/pay_back/pay_back_script.s Zobrazit soubor

@@ -0,0 +1,27 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_pay_back
8
+bs_pay_back:
9
+    callasm pay_back_damage_modifier+1
10
+    goto 0x081D6900 @normal damaging move
11
+
12
+.global as_pay_back
13
+as_pay_back:
14
+    .byte 0x14, 0x00, 0x17, 0x00, 0x97, 0x27, 0x00, 0x9F, 0x27, 0x0A, 0x03, 0x0C, 0x0C, 0x08, 0x03, 0x7D
15
+    .byte 0x90, 0x09, 0x08, 0x02, 0x05, 0x00, 0x00, 0x12, 0x00, 0x06, 0x00, 0x01, 0x00, 0x04, 0x00, 0x19
16
+    .byte 0x73, 0x00, 0xC0, 0x05, 0x02, 0x9C, 0x4E, 0x3D, 0x08, 0x02, 0x05, 0x00, 0x00, 0x14, 0x00, 0x00
17
+    .byte 0x00, 0x00, 0x00, 0x04, 0x00, 0x04, 0x04, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0xF1, 0xFF
18
+    .byte 0x12, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x03, 0xF9, 0x89, 0x09
19
+    .byte 0x08, 0x02, 0x05, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00, 0x19, 0x00, 0x01, 0x00, 0x02, 0x10, 0x67
20
+    .byte 0x3E, 0x08, 0x03, 0x05, 0xF1, 0xFF, 0x12, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03
21
+    .byte 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0x00, 0x00, 0xFC, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x19
22
+    .byte 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10, 0x67, 0x3E, 0x08, 0x03, 0x05, 0x00, 0x00, 0xFC, 0xFF
23
+    .byte 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x03, 0x02, 0x08, 0x7C, 0x3E, 0x08, 0x02, 0x04, 0x0F
24
+    .byte 0x00, 0x09, 0x00, 0x01, 0x00, 0x00, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x01, 0x02, 0x10, 0x67
25
+    .byte 0x3E, 0x08, 0x03, 0x05, 0x0F, 0x00, 0x09, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x05
26
+    .byte 0x02, 0x84, 0x4E, 0x3D, 0x08, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x0B, 0x03
27
+    .byte 0x0D, 0x0E, 0xC7, 0x59, 0x1D, 0x08, 0x08

+ 18
- 0
src/moves/power_trick/power_trick_script.s Zobrazit soubor

@@ -0,0 +1,18 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_power_trick
8
+bs_power_trick:
9
+attackcanceler
10
+attackstring
11
+ppreduce
12
+callasm power_trick_swap+1
13
+attackanimation
14
+waitanimation
15
+setword STRING_LOADER str_power_trick
16
+printstring 0x184
17
+waitmessage 0x40
18
+goto 0x081D694E

+ 30
- 0
src/moves/punishment/punishment_script.s Zobrazit soubor

@@ -0,0 +1,30 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_punishment
8
+bs_punishment:
9
+    attackcanceler
10
+    accuracycheck 0x081D695E 0
11
+    attackstring    
12
+    ppreduce
13
+    callasm punishment_damage_mod+1
14
+    calculatedamage
15
+    attackanimation
16
+    waitanimation
17
+    missmessage
18
+    cmd5c 0x0
19
+    waitstate
20
+    graphicalhpupdate 0x0
21
+    datahpupdate 0x0
22
+    critmessage
23
+    waitmessage 0x40
24
+    resultmessage
25
+    waitmessage 0x40
26
+    seteffectwithchancetarget
27
+    faintpokemon 0x0 0x0 0x0
28
+    setbyte 0x2023FD8 0x0
29
+    cmd49 0x0 0x0
30
+    end

+ 20
- 0
src/moves/rooms/rooms_script.s Zobrazit soubor

@@ -0,0 +1,20 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_rooms
8
+bs_rooms:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    attackanimation
13
+    waitanimation
14
+    callasm set_or_delete_rooms+1
15
+    printstring 0x184
16
+    waitmessage 0x40
17
+    goto 0x081D694E
18
+
19
+
20
+

+ 38
- 0
src/moves/roost/roost_scripts.s Zobrazit soubor

@@ -0,0 +1,38 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_roost
8
+bs_roost:
9
+attackcanceler
10
+attackstring
11
+ppreduce
12
+setdamageasrestorehalfmaxhp bs_roost_max 1
13
+attackanimation
14
+waitanimation
15
+orword 0x02023DD0 0x100
16
+graphicalhpupdate 1
17
+datahpupdate 1
18
+printstring 0x4B
19
+waitmessage 0x40
20
+jumpifhalfword 0x0 0x02023D4A 0x163 roost_active
21
+goto roost_end
22
+
23
+bs_roost_max:
24
+pause 0x20
25
+printstring 0x4C
26
+waitmessage 0x40
27
+goto roost_end
28
+
29
+roost_active:
30
+jumpiftype2 1 2 change_type
31
+goto roost_end
32
+
33
+change_type:
34
+callasm roost_change_type+1
35
+roost_end:
36
+setbyte 0x0203FD80 0
37
+cmd49 0 0
38
+end

+ 16
- 0
src/moves/seed_flare/seed_flare_script.s Zobrazit soubor

@@ -0,0 +1,16 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.text
6
+.thumb
7
+
8
+.global bs_lower_def_moves
9
+bs_lower_def_moves:
10
+    jumpifhalfword 0x0 0x2023D4A MOVE_SEED_FLARE set_seed_flare
11
+    goto 0x81D6900
12
+set_acid:
13
+    setbyte 0x2023E85 0x17
14
+set_seed_flare:
15
+    setbyte 0x02023E85 0x32
16
+    goto 0x81D6900

+ 21
- 0
src/moves/split_moves/split_moves_script.s Zobrazit soubor

@@ -0,0 +1,21 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_split_status
9
+bs_split_status:
10
+    attackcanceler
11
+    callasm split_status+1
12
+    attackstring
13
+    ppreduce
14
+    attackanimation
15
+    waitanimation
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x081D694E
19
+
20
+
21
+

+ 19
- 0
src/moves/swap_moves/swap_moves_script.s Zobrazit soubor

@@ -0,0 +1,19 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.text
5
+.thumb
6
+
7
+.global bs_swap_moves
8
+bs_swap_moves:
9
+    attackcanceler
10
+    attackstring
11
+    ppreduce
12
+    callasm set_swap_moves+1
13
+    attackanimation
14
+    waitanimation
15
+    printstring 0x184
16
+    waitmessage 0x40
17
+    goto 0x081D694E
18
+
19
+

+ 20
- 0
src/moves/tailwind/tailwind_scripts.s Zobrazit soubor

@@ -0,0 +1,20 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_tailwind
8
+bs_tailwind:
9
+    attackcanceler
10
+    callasm set_tailwind+1
11
+    attackstring
12
+    ppreduce
13
+    attackanimation
14
+    waitanimation
15
+    setword STRING_LOADER str_tailwind
16
+    printstring 0x184
17
+    waitmessage 0x40
18
+    goto 0x081D694E
19
+
20
+

+ 49
- 0
src/moves/uturn/u_turn_script.s Zobrazit soubor

@@ -0,0 +1,49 @@
1
+#include <battle_script.h>
2
+#include <moves.h>
3
+
4
+.align 2
5
+.thumb
6
+.text
7
+
8
+.global bs_uturn_btpass
9
+bs_uturn_btpass:
10
+    jumpifhalfword 0x0 0x02023D4A MOVE_BATON_PASS 0x81D7995
11
+    attackcanceler
12
+    accuracycheck 0x81D695E 0x0
13
+    attackstring
14
+    ppreduce
15
+    calculatedamage
16
+    attackanimation
17
+    waitanimation
18
+    missmessage
19
+    cmd5c 0
20
+    waitstate
21
+    graphicalhpupdate 0
22
+    datahpupdate 0
23
+    critmessage
24
+    waitmessage 0x40
25
+    resultmessage
26
+    waitmessage 0x40
27
+    seteffectwithchancetarget
28
+    faintpokemon 0x0 0x0 0x0
29
+    jumpifcannotswitch 0x81 0x81D694E
30
+    goto 0x81D79A0
31
+
32
+.global as_uturn
33
+as_uturn:
34
+.byte 0x00, 0x05, 0x28, 0x00, 0x3B, 0x27, 0x0A, 0x01, 0x0C, 0x0C, 0x08, 0x19, 0x91, 0x00, 0xC0, 0x02
35
+.word as_uturn_particle_one
36
+.byte 0x02, 0x02, 0x0A, 0x00, 0xF6, 0xFF, 0x05, 0x03, 0xDD, 0x9B, 0x0B, 0x08, 0x02, 0x06, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02, 0x00, 0x08, 0x00, 0x1F, 0x00, 0x05, 0x01, 0x05, 0x28, 0x00, 0x06, 0x28, 0x02, 0x54, 0x4E, 0x3D, 0x08
37
+.byte 0x02, 0x02, 0x06, 0x00, 0x04, 0x00, 0x04, 0x04, 0x19, 0xBA, 0x00, 0x3F, 0x02
38
+.word as_uturn_particle_two
39
+.byte 0x82, 0x02, 0x0A, 0x00, 0xF6, 0xFF, 0x05, 0x01, 0x06, 0x28, 0x00, 0x97, 0x27, 0x03, 0x1D, 0x8B, 0x09, 0x08, 0x02, 0x05, 0x01, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x01, 0x00, 0x02, 0xB0, 0x7C, 0x3E, 0x08, 0x83, 0x05, 0xF6
40
+.byte 0xFF, 0xF8, 0xFF, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x19, 0x74, 0x00, 0x3F, 0x04, 0x08, 0x02, 0xB0, 0x7C, 0x3E, 0x08, 0x83, 0x05, 0x0A, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x19, 0x86, 0x00, 0x3F, 0x05, 0x0B
41
+.byte 0x01, 0x0D, 0x00, 0xF2, 0x27, 0x19, 0xD9, 0x00, 0xC0, 0x03, 0xDD, 0x9B, 0x0B, 0x08, 0x02, 0x06, 0x1F, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0B, 0x00, 0xFF, 0xFF, 0x02, 0x50, 0xF1, 0x3F, 0x08, 0x02, 0x00, 0x08, 0xFF
42
+
43
+.align 2
44
+as_uturn_particle_one:
45
+.byte 0x05, 0x28, 0x3B, 0x27, 0xD8, 0xC9, 0x3A, 0x08, 0xF4, 0x68, 0x3E, 0x08, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x1C, 0x23, 0x08, 0x85, 0x14, 0x0B, 0x08
46
+
47
+.align 2
48
+as_uturn_particle_two:
49
+.byte 0x06, 0x28, 0x3B, 0x27, 0xE0, 0xC9, 0x3A, 0x08, 0x3C, 0x69, 0x3E, 0x08, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x1C, 0x23, 0x08, 0x85, 0x14, 0x0B, 0x08

+ 12
- 0
src/moves/veno_shock/veno_shock_script.s Zobrazit soubor

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_venoshock
8
+bs_venoshock:
9
+    callasm venoshock_has_multiplier+1
10
+    goto 0x81D6900
11
+
12
+

+ 1415
- 0
src/music/main_mixer.s
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


+ 28
- 0
src/overworld/dyn_npc_hooks.s Zobrazit soubor

@@ -0,0 +1,28 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+.global obj_delete_and_free_tiles_hook
6
+obj_delete_and_free_tiles_hook:
7
+	push {r4-r7,lr}
8
+	mov r5, r0
9
+    ldrb r0, [r5,#5]
10
+    lsr r0, #4
11
+    bl npc_dynamic_remove_entry
12
+	mov r0, r5
13
+	add r0, #0x3E
14
+	ldrb r1, [r0]
15
+	ldr r0, =0x8007288+1
16
+	bx r0
17
+
18
+.global obj_delete_all_hook
19
+obj_delete_all_hook:
20
+ldr r1, =obj_delete
21
+bl bxr1
22
+bl npc_dynamic_reset
23
+pop {r4-r5}
24
+pop {r0}
25
+bx r0
26
+
27
+bxr1:
28
+bx r1

+ 102
- 0
src/overworld/overworld_hooks.s Zobrazit soubor

@@ -0,0 +1,102 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+.global overworld_h_one
6
+
7
+overworld_h_one:
8
+    ldr r1, =npc_states
9
+    add r5, r0, r1
10
+    ldrb r0, [r5, #5] @image number
11
+    ldrb r1, [r5, #0x1A] @table index
12
+    lsl r1, #8
13
+    orr r0, r1
14
+    bl npc_get_type
15
+    ldr r1, =0x0805E5DD
16
+    bx r1
17
+
18
+.global overworld_h_two
19
+
20
+overworld_h_two:
21
+    push {r4, lr}
22
+    sub sp, #8
23
+    add r4, r0, #0
24
+    ldrb r0, [r4, #5] @image number
25
+    ldrb r1, [r4, #0x1A] @table index
26
+    lsl r1, #8
27
+    orr r0, r1
28
+    bl npc_get_type
29
+    ldr r1, =0x0805e51D
30
+    bx r1
31
+    
32
+.global overworld_h_three
33
+overworld_h_three:
34
+    add r4, r0, #0x0
35
+    add r5, r1, #0x0
36
+    add r3, r2, #0x0
37
+    ldrb r0, [r4, #0x1]
38
+    lsl r0, r0, #0x18
39
+    lsr r0, r0, #0x18
40
+    ldrb r1, [r4, #0x3]
41
+    lsl r1, r1, #0x18
42
+    lsr r1, r1, #0x10
43
+    orr r0, r0, r1
44
+    ldrb r1, [r4, #0x9]
45
+    add r2, r5, #0x0
46
+    ldr r4, =0x0805e96f
47
+    bx r4
48
+
49
+.global overworld_h_four
50
+overworld_h_four:
51
+    ldr r6, =npc_states
52
+    add r6, r0
53
+    mov r0, #0
54
+    str r0, [sp, #0x20]
55
+    ldrb r0, [r6, #5]
56
+    ldrb r1, [r6, #0x1A]
57
+    lsl r1, #8
58
+    orr r0, r1
59
+    bl npc_get_type
60
+    add r5, r0, #0x0
61
+    ldrh r2, [r5, #0x6]
62
+    add r4, SP, #0x18
63
+    ldr r0, [r4, #0x4]
64
+    lsr r0, r0, #0x10
65
+    lsl r0, r0, #0x10
66
+    orr r0, r2
67
+    str r0, [r4, #0x4]
68
+    ldrb r0, [r6, #0x5] 
69
+    ldrb r1, [r6, #0x1a]
70
+    lsl r1, r1, #0x8
71
+    orr r0, r1
72
+    ldr r1, =0x0805eea3
73
+    bx r1
74
+
75
+.global overworld_h_five
76
+overworld_h_five:
77
+    add r5, r0, #0
78
+    add r4, r1, #0
79
+    ldrb r1, [r5, #1]
80
+    mov r0, #0x41
81
+    neg r0, r0
82
+    and r0, r1
83
+    strb r0, [r5,#1]
84
+    ldrb r0, [r5, #0x5]
85
+    ldrb r1, [r5, #0x1a]
86
+    lsl r1, r1, #0x8
87
+    orr r0, r1
88
+    bl npc_get_type
89
+    ldr r1, =0x08067A27
90
+    bx r1
91
+
92
+.global overworld_h_six
93
+overworld_h_six:
94
+    add r5, r0, #0x0
95
+    mov r4, #0x0
96
+    ldrb r0, [r5, #0x5] 
97
+    ldrb r1, [r5, #0x1a]
98
+    lsl r1, r1, #0x8
99
+    orr r0, r1
100
+    bl npc_get_type
101
+    ldr r1, =0x08067f9d
102
+    bx r1

+ 24
- 0
src/overworld/trainer_run.s Zobrazit soubor

@@ -0,0 +1,24 @@
1
+.align 2
2
+.thumb
3
+.text
4
+
5
+@TODO: pretty this up...
6
+.global trainer_run_code
7
+trainer_run_code:
8
+	.byte 240,181,  5, 28,  0,240, 40,248,  0, 46, 30,208,  0, 40, 30,208
9
+	.byte   7, 28,  0,240, 63,248,  1, 40, 23,208,  6,180, 32, 28,  0,240
10
+	.byte 101,248,  3, 28,  6,188,  0, 40, 15,208, 40, 28, 49, 28, 14,180
11
+	.byte   0,240, 52,248, 56, 28,  0,240, 85,248, 14,188, 89, 30, 32, 28
12
+	.byte   0,240, 88,248,  1, 32,240,189,  0,  0,  0, 32,240,189, 40, 28
13
+	.byte   0, 73,  8, 71,141, 27,  8,  8,  0,181, 12, 73,194,  0, 18, 24
14
+	.byte 146,  0, 82, 24, 20, 28, 16,122,  9, 73, 73,104, 10,120, 73,104
15
+	.byte  11,120,131, 66,  4,208, 24, 49,  1, 58,  0, 42,  4,208,247,231
16
+	.byte   2, 28,200,138, 14,105,  0,189,  0, 38,  0,189, 56,110,  3,  2
17
+	.byte 252,109,  3,  2,  0, 73,  8, 71,209,230,  6,  8, 16,181, 10, 75
18
+	.byte  26,112, 10, 76, 32,128, 10, 72, 65, 96, 10, 74,  2, 96, 37, 34
19
+	.byte   1, 56,  2,112,106, 34,  1, 56,  2,112,  0,240, 15,248,  6, 73
20
+	.byte   1, 32,  8,112, 16,189,  0,  0,116, 80,  0,  3,210,112,  3,  2
21
+	.byte 244,252,  3,  2, 55,  0, 39,  5,156, 15,  0,  3,  0, 73,  8, 71
22
+	.byte 229,154,  6,  8,  0, 73,  8, 71,129,230,  6,  8
23
+
24
+

+ 96
- 0
src/player_interaction/jump_behavior.s Zobrazit soubor

@@ -0,0 +1,96 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global jump_behavior
5
+
6
+jump_behavior:
7
+lsl r0, r3, #0x10
8
+asr r0, r0, #0x10
9
+lsl r1, r1, #0x10
10
+asr r1, r1, #0x10
11
+
12
+cmp r4, #0
13
+bne check_up
14
+
15
+@Looking down
16
+
17
+add r3, r1, #1
18
+push {r0-r2}
19
+mov r1, r3
20
+bl check_block_role
21
+mov r3, r0
22
+pop {r0-r2}
23
+cmp r3, #0x3D
24
+beq return_false
25
+b check_for_jump_bytes
26
+
27
+check_up:
28
+cmp r4, #1
29
+bne check_left
30
+
31
+@Looking Up
32
+sub r3, r1, #1
33
+push {r0-r2}
34
+mov r1, r3
35
+bl check_block_role
36
+mov r3, r0
37
+pop {r0-r2}
38
+cmp r3, #0x3D
39
+beq return_false
40
+b check_for_jump_bytes
41
+
42
+check_left:
43
+cmp r4, #2
44
+bne right
45
+
46
+@Looking left
47
+
48
+sub r3, r0, #1
49
+push {r0-r2}
50
+mov r0, r3
51
+bl check_block_role
52
+mov r3, r0
53
+pop {r0-r2}
54
+cmp r3, #0x3D
55
+beq return_false
56
+b check_for_jump_bytes
57
+
58
+right:
59
+@Looking right
60
+add r3, r0, #1
61
+push {r0-r2}
62
+mov r0, r3
63
+bl check_block_role
64
+mov r3, r0
65
+pop {r0-r2}
66
+cmp r3, #0x3D
67
+beq return_false
68
+b check_for_jump_bytes
69
+
70
+return_false:
71
+mov r0, #0
72
+pop {r4}
73
+pop {r1}
74
+bx r1
75
+
76
+check_for_jump_bytes:
77
+
78
+bl check_block_role
79
+lsl r0, r0, #0x18
80
+lsr r0, r0, #0x18
81
+cmp r0, #0x3C
82
+bne normal_return
83
+
84
+ldr r0, =0x08068148|1 @"return true"
85
+bx r0
86
+normal_return:
87
+ldr r3, =0x08068126|1 @"check others"
88
+bx r3
89
+
90
+check_block_role:
91
+ldr r3, block_role_at
92
+bx r3
93
+
94
+.align 2
95
+block_role_at:
96
+.word 0x08058F78|1

+ 103
- 0
src/player_interaction/on_step.s Zobrazit soubor

@@ -0,0 +1,103 @@
1
+#include <config.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+.global on_step
7
+on_step:
8
+	push {r5}
9
+	bl safari_step
10
+	lsl r0, #0x18
11
+	lsr r0, #0x18
12
+	cmp r0, #1
13
+	beq return_true
14
+	
15
+	ldrh r0, =FLAG_WALK_SCRIPT
16
+	bl read_flag
17
+	cmp r0, #0
18
+	beq check_walking_script
19
+	sub SP, #4
20
+	mov r0, sp
21
+	mov r1, sp
22
+	add r1, #2
23
+	bl get_player_to
24
+	mov r0, sp
25
+	mov r1, sp
26
+	add r1, #2
27
+	ldrh r0, [r0]
28
+	ldrh r1, [r1]
29
+	add sp, #4
30
+	lsl r0, #0x10
31
+	asr r4, r0, #0x10
32
+	lsl r1, #0x10
33
+	asr r5, r1, #0x10
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+	mov r0, r4
35
+	mov r1, r5
36
+	bl check_block_role
37
+	lsl r0, #0x18
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+	lsr r0, #0x18
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+	ldr r1, =behavior_walk_table
40
+	lsl r0, #2
41
+	add r0, r1
42
+	ldr r0, [r0]
43
+	mov r2, #0
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+	cmp r0, r2
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+	beq check_walking_script
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+	
47
+	bl execute_script
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+	b return_false
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+
50
+check_walking_script:
51
+	
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+	ldrh r0, =WALK_SCRIPT_VAR
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+	bl read_var
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+	ldrh r0, [r0]
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+	cmp r0, #0
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+	beq return_false
57
+	sub r0, #1
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+	ldr r1, =script_walk_table
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+	lsl r0, #2
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+	add r0, r1
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+	ldr r0, [r0]
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+	mov r2, #0
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+	sub r2, #1
64
+	cmp r0, r2
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+	beq return_false
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+	@@@EXECUTE WALKING SCRIPT HERE
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+	bl execute_script
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+
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+return_false:
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+	mov r0, #0
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+	b end
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+
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+return_true:
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+	mov r0, #1
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+end:
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+	pop {r5}
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+	pop {r4}
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+	pop {r1}
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+	bx r1
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+
81
+safari_step:
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+	ldr r3, =0x080A0F0C|1
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+	bx r3
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+
85
+get_player_to:
86
+	ldr r3, =0x0805C538|1
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+	bx r3
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+
89
+check_block_role:
90
+	ldr r3, =0x08058F78|1
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+	bx r3
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+
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+read_var:
94
+	ldr r3, =var_access
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+	bx r3
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+
97
+read_flag:
98
+	ldr r3, =flag_decrypt_func
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+	bx r3
100
+	
101
+execute_script:
102
+	ldr r3, =0x08069AE4|1
103
+	bx r3

+ 40
- 0
src/savefile/flag_hook.s Zobrazit soubor

@@ -0,0 +1,40 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.global flag_hook
5
+flag_hook:
6
+	mov r0, #0x9
7
+	lsl r0, r0, #0x8
8
+	cmp r4, r0
9
+	blt normal
10
+	mov r0, #0x19
11
+	lsl r0, r0, #0x8
12
+	cmp r4, r0
13
+	bge noget
14
+	mov r0, #0x9
15
+	lsl r0, r0, #0x8
16
+	sub r4, r4, r0
17
+	add r6, r4, #0x0
18
+	str r4, [sp, #0x0]
19
+	ldr r0, memoryblock
20
+	lsr r1, r6, #0x3
21
+	add r0, r0, r1
22
+exit:	pop {r4-r6}
23
+	pop {r1}
24
+	bx r1
25
+normal:	
26
+	ldr r0, normalmemoryblock
27
+	ldr r0, [r0, #0x0]
28
+	
29
+there:	lsr r1, r6, #0x3
30
+	mov r3, #0xEE
31
+	lsl r3, r3, #0x4
32
+	add r1, r1, r3
33
+	add r0, r0, r1
34
+	b exit
35
+noget:	add r0, r4, #0x0
36
+	b there
37
+
38
+.align 2
39
+memoryblock:	.word 0x0203C900
40
+normalmemoryblock:	.word 0x03005008

+ 122
- 0
src/savefile/save_block_jpan.s Zobrazit soubor

@@ -0,0 +1,122 @@
1
+.align 2
2
+.thumb
3
+
4
+
5
+/*cc left in first block
6
+70 +70+70+108 = 258 in people block
7
+8*70 + 820 = BA0 from box block
8
+grand total of EC4 wasted space (9/10 of block wasted)
9
+saved c000 to c0cc at first block (0x0)
10
+saved c0cc to c324 at fifth block (0x4)
11
+saved c324 to cec4 at 14th block (0xd)*/
12
+
13
+
14
+/*at 080D9EDC, in the save routine, place a branch to this (in r0)*/
15
+/*in pre-patched Fire Red, d9ef0*/
16
+.global load_hijack
17
+load_hijack:	ldr r1, [r4]
18
+		mov r3, #0xff 
19
+		lsl r3, r3, #0x4
20
+		add r3, r3, r1
21
+		ldrh r0, [r3, #0x4]
22
+		cmp r0, #0x0
23
+		beq first_cc_load
24
+		cmp r0, #0x4
25
+		beq middle_load
26
+		cmp r0, #0xd
27
+		beq last_load
28
+
29
+
30
+load_ender:	cmp r5, #0xd
31
+		ble next_loop_iter
32
+		
33
+		mov r0, #0x1
34
+		pop {r3}
35
+		mov r8, r3
36
+		pop {r4-r7}	
37
+		pop {r1}
38
+		bx r1	
39
+
40
+first_cc_load:	mov r1, #0xcc
41
+		ldr r2, c0c8_addr
42
+		b load_loop	
43
+	
44
+middle_load:	mov r1, #0x96
45
+		lsl r1, r1, #0x2
46
+		ldr r2, c320_addr
47
+		b load_loop
48
+
49
+last_load:	mov r1, #0xba
50
+		lsl r1, r1, #0x4
51
+		ldr r2, cec0_addr
52
+				
53
+
54
+load_loop:	sub r3, #0x4
55
+		ldr r0, [r3]
56
+		str r0, [r2]
57
+		sub r2, #0x4	
58
+		sub r1, #0x4
59
+		cmp r1, #0x0
60
+		bne load_loop
61
+		b load_ender
62
+.hword 0x0000
63
+c0c8_addr:	.word 0x0203c0c8
64
+c320_addr:	.word 0x0203c320
65
+cec0_addr:	.word 0x0203cec0
66
+
67
+next_loop_iter:	ldr r0, game_load_ret_addr
68
+		bx r0
69
+game_load_ret_addr:	.word 0x080D9E71
70
+/*d9e85 for pre-patched*/
71
+
72
+
73
+.word 0xffffffff
74
+/*for the Save routine, we hijack before the save on Flash routine
75
+that is located at 080d991e. Change there for bx r7, and at 80D995C
76
+place pointer to this*/
77
+/*in pre-patched version is d9932 and d9970*/
78
+.global store_hijack
79
+store_hijack:	mov r7, #0xff
80
+		lsl r7, r7, #0x4
81
+		add r7, r1, r7
82
+		strh r0, [r7,#0x6]
83
+		ldrh r6, [r7, #0x4]
84
+		cmp r6, #0x0
85
+		beq first_store
86
+		cmp r6, #0x4
87
+		beq middle_store
88
+		cmp r6, #0xd
89
+		beq last_store
90
+
91
+.hword 0x0000
92
+store_ender:	ldr r0, game_store_ret_addr
93
+		bx r0
94
+game_store_ret_addr:	.word 0x080D9923
95
+/*in pre-patched return is d9937*/
96
+
97
+
98
+first_store:	mov r3, #0xcc
99
+		ldr r2, c0c8_addr_2
100
+		b store_loop	
101
+	
102
+middle_store:	mov r3, #0x96
103
+		lsl r3, r3, #0x2
104
+		ldr r2, c320_addr_2
105
+		b store_loop
106
+
107
+last_store:	mov r3, #0xba
108
+		lsl r3, r3, #0x4
109
+		ldr r2, cec0_addr_2
110
+
111
+store_loop:	sub r7, #0x4
112
+		ldr r0, [r2]
113
+		str r0, [r7]
114
+		sub r2, #0x4
115
+		sub r3, #0x4
116
+		cmp r3, #0x0
117
+		bne store_loop
118
+		b store_ender
119
+
120
+c0c8_addr_2:	.word 0x0203c0c8
121
+c320_addr_2:	.word 0x0203c320
122
+cec0_addr_2:	.word 0x0203cec0

+ 45
- 0
src/savefile/var_hook.s Zobrazit soubor

@@ -0,0 +1,45 @@
1
+.text
2
+.align 2
3
+.thumb
4
+.thumb_func
5
+.global var_hook
6
+
7
+var_hook:
8
+	mov r2, #0x40
9
+	lsl r2, r2, #0x8
10
+	cmp r4, r2
11
+	blt exit
12
+        mov r2, #0x41
13
+	lsl r2, r2, #0x8
14
+	cmp r4, r2
15
+	blt normal
16
+	mov r2, #0x50
17
+	lsl r2, r2, #0x8
18
+	cmp r4, r2
19
+	blt exit
20
+        lsl r2, r4, #0x10
21
+        cmp r2, #0x0
22
+        blt alt
23
+	mov r2, #0x52
24
+	lsl r2, r2, #0x8
25
+	cmp r4, r2
26
+	bge exit
27
+	ldr r0, memoryblock
28
+	mov r2, #0x50
29
+	lsl r2, r2, #0x8
30
+	sub r4, r4, r2
31
+	lsl r4, r4, #0x1
32
+	add r0, r0, r4
33
+exit2:	pop {r4-r6}
34
+	pop {r1}
35
+	bx r1
36
+exit:	mov r0, #0x0
37
+	b exit2
38
+normal:	ldr r0, return
39
+	bx r0
40
+alt:	ldr r0, return2
41
+	bx r0
42
+.align
43
+memoryblock:	.word 0x0203C300
44
+return:	.word 0x0806E473
45
+return2:	.word 0x0806E50D

+ 0
- 22
src/test/test.i Zobrazit soubor

@@ -1,22 +0,0 @@
1
-
2
-.text
3
-.thumb
4
-
5
-#define LAN_DE
6
-
7
-.align 2
8
-.global test_some_test
9
-test_some_test:
10
-ldr r0, =test_string
11
-bx lr
12
-
13
-.align 2
14
-test_string:
15
-#ifdef LAN_DE
16
-		.byte 0xC2, 0xD5, 0xE0, 0xE0, 0xE3, 0xFF
17
-#endif
18
-
19
-#ifdef LAN_EN
20
-		.byte 0xC2, 0xD9, 0xE0, 0xE0, 0xE3, 0xFF
21
-#endif
22
-

+ 17
- 0
src/test/test_scripts.s Zobrazit soubor

@@ -0,0 +1,17 @@
1
+#include <script_language.h>
2
+
3
+.align 2
4
+.thumb
5
+
6
+.global the_old_test_script
7
+the_old_test_script:
8
+
9
+lock
10
+faceplayer
11
+setvar 0x8000 0x7C00
12
+setvar 0x5006 8
13
+special 0x68
14
+waitstate
15
+msgbox str_test_text 0x6
16
+release
17
+end