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@@ -12,42 +12,6 @@ ASSET_ROOT = sots-private/assets
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SPRITES_BINARY = object/pkmn_sprites.o
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-PNG_TITLE_BG := $(ASSET_ROOT)/misc/title/title_tileset_background.png
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-PNG_TITLE_AEON := $(ASSET_ROOT)/misc/title/title_tileset_latias_latios_deoxys.png
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-PNG_TITLE_LOGO := $(ASSET_ROOT)/misc/title/title_tileset_logo_name.png
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-PNG_TITLE_START := $(ASSET_ROOT)/misc/title/title_tileset_press_start.png
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-PNG_TITLE_CLOUD := $(ASSET_ROOT)/misc/title/title_sprite_sky.png
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-
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-PNG_HERO := $(ASSET_ROOT)/misc/char/hero_backsprite.png
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-PNG_HEROINE := $(ASSET_ROOT)/misc/char/heroine_backsprite.png
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-PNG_HERO_B := $(ASSET_ROOT)/misc/char/hero_bag.png
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-PNG_HEROINE_B := $(ASSET_ROOT)/misc/char/heroine_bag.png
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-
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-S_HERO := $(GFX_BUILD_DIR)/char/hero_backsprite.S
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-S_HEROINE := $(GFX_BUILD_DIR)/char/heroine_backsprite.S
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-S_HERO_B := $(GFX_BUILD_DIR)/char/hero_bag.S
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-S_HEROINE_B := $(GFX_BUILD_DIR)/char/heroine_bag.S
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-
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-O_HERO := $(GFX_BUILD_DIR)/char/hero_backsprite.o
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-O_HEROINE := $(GFX_BUILD_DIR)/char/heroine_backsprite.o
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-O_HERO_B := $(GFX_BUILD_DIR)/char/hero_bag.o
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-O_HEROINE_B := $(GFX_BUILD_DIR)/char/heroine_bag.o
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-
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-S_TITLE_BG := $(GFX_BUILD_DIR)/title_screen/title_tileset_background.S
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-S_TITLE_AEON := $(GFX_BUILD_DIR)/title_screen/title_tileset_latias_latios_deoxys.S
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-S_TITLE_LOGO := $(GFX_BUILD_DIR)/title_screen/title_tileset_logo_name.S
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-S_TITLE_START := $(GFX_BUILD_DIR)/title_screen/title_tileset_press_start.S
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-S_TITLE_CLOUD := $(GFX_BUILD_DIR)/title_screen/title_sprite_sky.S
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-
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-O_TITLE_BG := $(GFX_BUILD_DIR)/title_screen/title_tileset_background.o
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-O_TITLE_AEON := $(GFX_BUILD_DIR)/title_screen/title_tileset_latias_latios_deoxys.o
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-O_TITLE_LOGO := $(GFX_BUILD_DIR)/title_screen/title_tileset_logo_name.o
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-O_TITLE_START := $(GFX_BUILD_DIR)/title_screen/title_tileset_press_start.o
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-O_TITLE_CLOUD := $(GFX_BUILD_DIR)/title_screen/title_sprite_sky.o
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-
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-TITLE_OBJ := $(O_TITLE_BG) $(O_TITLE_AEON) $(O_TITLE_LOGO) $(O_TITLE_START) $(O_TITLE_CLOUD)
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-HERO_OBJ := $(O_HERO) $(O_HEROINE) $(O_HERO_B) $(O_HEROINE_B)
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-
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ITEM_PNG = $(sort $(wildcard $(ASSET_ROOT)/item_icons/*.png))
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ITEM_OBJ = $(addprefix $(GFX_BUILD_DIR)/item/,$(notdir $(ITEM_PNG:.png=.o)))
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@@ -84,53 +48,15 @@ clean:
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rm -f $(GFX_BUILD_DIR)/sprites/back_sprites/*
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rm -f $(GFX_BUILD_DIR)/overworlds/*
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rm -f $(GFX_BUILD_DIR)/item/*
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- rm -f $(GFX_BUILD_DIR)/char/*
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rm -f $(GFX_BUILD_DIR)/title_screen/*
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rm -f $(GFX_BUILD_DIR)/trainer_sprites/*
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-$(SPRITES_BINARY): $(NORMAL_PAL_OBJ) $(HERO_OBJ) $(SHINY_PAL_OBJ) $(SPRITE_FRONT_OBJ) $(SPRITE_BACK_OBJ) $(NORMAL_CASTFORM_PAL_OBJ) $(SHINY_CASTFORM_PAL_OBJ) $(CASTFORM_FRONT_OBJ) $(CASTFORM_BACK_OBJ) $(OW_OBJ) $(TS_OBJ) $(ITEM_OBJ) $(TITLE_OBJ)
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+$(SPRITES_BINARY): $(NORMAL_PAL_OBJ) $(SHINY_PAL_OBJ) $(SPRITE_FRONT_OBJ) $(SPRITE_BACK_OBJ) $(NORMAL_CASTFORM_PAL_OBJ) $(SHINY_CASTFORM_PAL_OBJ) $(CASTFORM_FRONT_OBJ) $(CASTFORM_BACK_OBJ) $(OW_OBJ) $(TS_OBJ) $(ITEM_OBJ)
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@echo -e "\e[1;32mLinking $@\e[0m"
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@echo "INPUT($^)" > $(TMP_LD)
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$(LD) -r -o $@ -T $(TMP_LD)
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-# Characters
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-$(GFX_BUILD_DIR)/char/%.o: $(GFX_BUILD_DIR)/char/%.S
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- $(AS) -o $@ $<
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-
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-$(S_HERO): $(PNG_HERO)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pzl -m! -pu16 -o $@
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-
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-$(S_HERO_B): $(PNG_HERO_B)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@
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-
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-$(S_HEROINE): $(PNG_HEROINE)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gz! -p -pzl -m! -pu16 -o $@
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-
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-$(S_HEROINE_B): $(PNG_HEROINE_B)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pzl -m! -pu16 -o $@
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-
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-# Special titlescreen targets
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-$(GFX_BUILD_DIR)/title_screen/%.o: $(GFX_BUILD_DIR)/title_screen/%.S
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- $(AS) -o $@ $<
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-
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-$(S_TITLE_BG): $(PNG_TITLE_BG)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 4 -mRtf -pu16 -o $@
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-
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-$(S_TITLE_AEON): $(PNG_TITLE_AEON)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 2 -mRtf -pu16 -o $@
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-
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-$(S_TITLE_LOGO): $(PNG_TITLE_LOGO)
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- $(GRIT) $< -fts -fh! -gt -gB8 -gzl -p! -pz! -m -mzl -mRtf -pu16 -o $@
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-
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-$(S_TITLE_START): $(PNG_TITLE_START)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p! -pz! -m -mzl -mp 3 -mRtf -pu16 -o $@
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-
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-$(S_TITLE_CLOUD): $(PNG_TITLE_CLOUD)
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- $(GRIT) $< -fts -fh! -gt -gB4 -gzl -p -pz! -m! -pu16 -o $@
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-
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-
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-
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# Item Targets
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$(GFX_BUILD_DIR)/item/%.o: $(GFX_BUILD_DIR)/item/%.s
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@echo -e "\e[32mAssembling $<\e[0m"
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