Browse Source

add default player name, resolves #30

SBird1337 6 years ago
parent
commit
8a6ca2551d
3 changed files with 21 additions and 0 deletions
  1. 1
    0
      main.asm
  2. 4
    0
      patches/game_engine/intro.asm
  3. 16
    0
      src/game_engine/intro_name.c

+ 1
- 0
main.asm View File

@@ -64,6 +64,7 @@
64 64
 .include "patches/game_engine/localization.asm"
65 65
 .include "patches/game_engine/start_menu.asm"
66 66
 .include "patches/game_engine/script_replace.asm"
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+.include "patches/game_engine/intro.asm"
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68 69
 //.include "battle_engine/patches/battle_hooks.s"
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+ 4
- 0
patches/game_engine/intro.asm View File

@@ -0,0 +1,4 @@
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+.org 0x08131754
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+ldr r2, =name_set_hero_rival+1
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+bx r2
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+.pool

+ 16
- 0
src/game_engine/intro_name.c View File

@@ -0,0 +1,16 @@
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+#include <agb_debug.h>
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+#include <pokeagb/pokeagb.h>
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+
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+extern pchar name_rival_male[5];
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+extern pchar name_rival_female[5];
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+
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+void name_set_hero_rival(bool naming_turn_rival, u8 name_rival) {
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+    if (!naming_turn_rival) {
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+        pstrcpy(&saveblock2->name[0],
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+                (saveblock2->gender == GENDER_MALE) ? &name_rival_male[0] : &name_rival_female[0]);
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+    } else {
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+        (void)name_rival;
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+        pstrcpy(&saveblock1->rival_name[0],
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+                (saveblock2->gender == GENDER_MALE) ? &name_rival_female[0] : &name_rival_male[0]);
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+    }
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+}