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@@ -19,10 +19,10 @@ void animate_from_structure(const struct TilesetAnimation *anim, u16 tile_skip,
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19
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19
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while (anim[current_animation].image != (void*)0xFFFFFFFF) {
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20
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20
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void *current_vram = vram_address + (0x20 * anim[current_animation].tile_start);
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u16 max_frame = anim[current_animation].frame_lenght * anim[current_animation].frame_count;
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- current_frame = current_frame % max_frame;
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- current_frame /= anim[current_animation].frame_lenght;
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+ u16 used_frame = current_frame % max_frame;
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+ used_frame /= anim[current_animation].frame_lenght;
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memcpy(current_vram,
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- anim[current_animation].image + (0x20 * anim[current_animation].tile_length * current_frame),
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+ anim[current_animation].image + (0x20 * anim[current_animation].tile_length * used_frame),
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anim[current_animation].tile_length * 0x20);
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current_animation++;
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}
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