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@@ -1,30 +0,0 @@
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-#ifndef BATTLESCREEN_IDS_H_
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-#define BATTLESCREEN_IDS_H__IDS_H_
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-
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-#define BATTLESCREEN_GRASS , 0x0
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-#define BATTLESCREEN_STRAND , 0x1
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-#define BATTLESCREEN_UNTERWASSER , 0x2
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-#define BATTLESCREEN_MEER , 0x3
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8
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-#define BATTLESCREEN_SEE , 0x4
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9
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-#define BATTLESCREEN_GEBIRGE, 0x5
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-#define BATTLESCREEN_HOEHLE_1 , 0x6
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-#define BATTLESCREEN_INNEN , 0x7
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-#define BATTLESCREEN_DORF , 0x8
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-#define BATTLESCREEN_WALD1 , 0x9
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-#define BATTLESCREEN_STADT , 0xA
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-#define BATTLESCREEN_SCHNEESTADT , 0xB
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-#define BATTLESCREEN_SCHNEEDORF , 0xC
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-#define BATTLESCREEN_SCHNEESEE , 0xD
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-#define BATTLESCREEN_WUESTE , 0xE
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-#define BATTLESCREEN_WUESTENSEE , 0xF
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-#define BATTLESCREEN_BRUECKE , 0x10
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-#define BATTLESCREEN_HIMMEL , 0x11
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-#define BATTLESCREEN_WALD2 , 0x12
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-#define BATTLESCREEN_WASSERHOEHLE , 0x13
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-#define BATTLESCREEN_SANDHOEHLE , 0x14
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-#define BATTLESCREEN_EISHOEHÖE , 0x15
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-#define BATTLESCREEN_KRISTALLHOEHLE , 0x16
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-#define BATTLESCREEN_FEUERHOEHLE , 0x17
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-#define BATTLESCREEN_WASSERHOEHLE , 0x18
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-
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30
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-#endif /* MUG_IDS_H */
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