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fix brackets, conversion warnings in battle_load_elements.c

SBird1337 il y a 7 ans
Parent
révision
dbcbd1eb8f

+ 1
- 1
g3headers

@@ -1 +1 @@
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-Subproject commit d31c1af54121a32dc22fd8101492383b844a9dbe
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+Subproject commit bcc741a7ec06fc8a1b7c0e0b93a7f94f318a658e

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- 7
patches/hooks.asm Voir le fichier

@@ -71,13 +71,6 @@ _call_via_r1 equ 0x081E3BAC
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 //.org 0x0800f268
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 //    .halfword 0xE000
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-.org 0x0800FD5C
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-    .word battle_bg_table
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-
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-.org 0x0800FD88
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-    .word battle_bg_table
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-//end of battle bg table
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-
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 //flag routine
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 .org 0x0806E5D6
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 	ldr r0, =flag_hook|1

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- 1
src/battle_engine/battle_load_elements/battle_load_elements.c Voir le fichier

@@ -81,7 +81,7 @@ void battle_load_decals(u16 idx) {
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     (void)idx;
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     struct BattleScreenElements element = BATTLE_ELEMENT(var_load(BATTLE_ELEMENT_VAR));
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-    if (element.gfx_grass == NULL | element.map_grass == NULL)
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+    if ((element.gfx_grass == NULL) | (element.map_grass == NULL))
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         return;
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     lz77UnCompVram(element.gfx_grass, (void *)0x06004000);
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     lz77UnCompVram(element.map_grass, (void *)0x0600E000);