Bladeren bron

wring out, fix some major move bugs (removed pss split for now)

SBird1337 8 jaren geleden
bovenliggende
commit
e7c594ff0d

+ 1
- 1
bpre.sym Bestand weergeven

@@ -89,9 +89,9 @@ battle_defender_p_bank = 0x02023D6E;
89 89
 battle_attack_effectivity = 0x02023DCC;
90 90
 battle_weather = 0x02023F1C;
91 91
 battle_damage_store = 0x02023D50;
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+battle_base_power = 0x02023F50;
92 93
 battle_string_message_table = 0x083FDF3C;
93 94
 battle_crit_loc = 0x02023D71;
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-battle_base_power = 0x02024020;
95 95
 battle_side_unknown = 0x02023FDB;
96 96
 battle_side_timers = 0x02023DE4;
97 97
 battle_hitmarker = 0x02023dd0;

+ 2
- 0
data/moves/effect_table.S Bestand weergeven

@@ -226,3 +226,5 @@ m_effect_table:
226 226
         .word bs_close_combat @217
227 227
         .word bs_pay_back@218
228 228
         .word bs_assurance@219
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+        .word bs_crush_grip_like    @220
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+        .word bs_power_trick    @221

+ 2
- 3
data/moves/move_data.S Bestand weergeven

@@ -386,7 +386,6 @@ move_data_rueckenwind:		.byte	215,                    0,		2,		0,		15,		0,		16,
386 386
 move_data_akupressur:		.byte	MOVE_EFFECT_NONE,			0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
387 387
 move_data_metallstoss:		.byte	89,                     1,		8,		100,		10,		0,		1,		0,		0,		0,		0,		0
388 388
 move_data_kehrtwende:		.byte	127,            	70,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
389
-
390 389
 move_data_nahkampf:		.byte	217,            	120,		1,		100,		5,		100,		0,		0,		51,		0,		0,		0
391 390
 move_data_gegenstoss:		.byte	218,            	50,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
392 391
 move_data_gewissheit:		.byte	219,			60,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
@@ -395,8 +394,8 @@ move_data_schleuder:		.byte	MOVE_EFFECT_NONE,	1,		17,		100,		10,		0,		0,		0,		18
395 394
 move_data_psybann:		.byte	MOVE_EFFECT_NONE,	0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
396 395
 move_data_trumpfkarte:		.byte	MOVE_EFFECT_NONE,	1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
397 396
 move_data_heilblockade:		.byte	MOVE_EFFECT_NONE,	0,		14,		100,		15,		0,		8,		0,		18,		0,		2,		0
398
-move_data_auswringen:		.byte	MOVE_EFFECT_NONE,	120,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
399
-move_data_krafttrick:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
397
+move_data_auswringen:		.byte	220,			1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
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+move_data_krafttrick:		.byte	221,            	0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
400 399
 move_data_magensaefte:		.byte	MOVE_EFFECT_NONE,	0,		3,		100,		10,		0,		0,		0,		50,		0,		2,		0
401 400
 move_data_beschwoerung:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
402 401
 move_data_egotrip:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		20,		0,		0,		0,		2,		0,		2,		0

+ 1
- 1
data/pkmn_tables/pokemon_moveset_table.S Bestand weergeven

@@ -1218,7 +1218,7 @@ moveset_bisasam:
1218 1218
 .byte 0x1 
1219 1219
 .hword 0x2D 
1220 1220
 .byte 0x3 
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-.hword MOVE_THUNDER
1221
+.hword MOVE_WRING_OUT
1222 1222
 .byte 0x7 
1223 1223
 .hword 0x16 
1224 1224
 .byte 0x9 

+ 14
- 0
nbproject/configurations.xml Bestand weergeven

@@ -4666,6 +4666,10 @@
4666 4666
             <in>close_combat.c</in>
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             <in>close_combat_scripts.S</in>
4668 4668
           </df>
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+          <df name="crush_grip_like">
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+            <in>crush_grip_like_script.S</in>
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+            <in>hp_damage_mod.c</in>
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+          </df>
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           <df name="fang_moves">
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             <in>fang_animations.S</in>
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             <in>fang_effect.S</in>
@@ -27386,6 +27390,16 @@
27386 27390
             tool="4"
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             flavor2="0">
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       </item>
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+      <item path="src/moves/crush_grip_like/crush_grip_like_script.S"
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+            ex="false"
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+            tool="4"
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+            flavor2="0">
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+      </item>
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+      <item path="src/moves/crush_grip_like/hp_damage_mod.c"
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+            ex="false"
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+            tool="0"
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+            flavor2="0">
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+      </item>
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       <item path="src/moves/fang_moves/fang_animations.S"
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             ex="false"
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             tool="4"

+ 6
- 0
nbproject/private/configurations.xml Bestand weergeven

@@ -4055,6 +4055,8 @@
4055 4055
             </df>
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             <df name="close_combat">
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             </df>
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+            <df name="crush_grip_like">
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+            </df>
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             <df name="fang_moves">
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             </df>
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             <df name="feint">
@@ -5823,6 +5825,10 @@
5823 5825
             <in>close_combat.c</in>
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             <in>close_combat_scripts.S</in>
5825 5827
           </df>
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+          <df name="crush_grip_like">
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+            <in>crush_grip_like_script.S</in>
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+            <in>hp_damage_mod.c</in>
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+          </df>
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           <df name="fang_moves">
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             <in>fang_animations.S</in>
5828 5834
             <in>fang_effect.S</in>

+ 4
- 0
patches/move_table.asm Bestand weergeven

@@ -204,10 +204,14 @@
204 204
 .word move_table
205 205
 .org 0x0803ECE8
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 .word move_table
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+.org 0x0803ED3C
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+.word move_table
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 .org 0x0803ED60
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 .word move_table
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 .org 0x0803F254
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 .word move_table
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+.org 0x0803F3B4
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+.word move_table
211 215
 .org 0x0803F510
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 .word move_table
213 217
 .org 0x0804105C

+ 1
- 0
src/include/battle_locations.h Bestand weergeven

@@ -12,5 +12,6 @@ u32 battle_hitmarker;
12 12
 void* battlescript_cursor;
13 13
 u8 battle_menu_chosen_item[4];
14 14
 u8 battle_turn_order[4];
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+u16 battle_base_power;
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16 17
 #endif

+ 30
- 0
src/moves/crush_grip_like/crush_grip_like_script.S Bestand weergeven

@@ -0,0 +1,30 @@
1
+#include <battle_script.h>
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+
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+.align 2
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+.text
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+.thumb
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+
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+.global bs_crush_grip_like
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+bs_crush_grip_like:
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+    attackcanceler
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+    accuracycheck 0x081D695E 0
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+    attackstring    
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+    ppreduce
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+    callasm hp_damage_mod+1
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+    calculatedamage
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+    attackanimation
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+    waitanimation
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+    missmessage
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+    cmd5c 0x0
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+    waitstate
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+    graphicalhpupdate 0x0
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+    datahpupdate 0x0
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+    critmessage
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+    waitmessage 0x40
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+    resultmessage
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+    waitmessage 0x40
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+    seteffectwithchancetarget
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+    faintpokemon 0x0 0x0 0x0
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+    setbyte 0x2023FD8 0x0
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+    cmd49 0x0 0x0
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+    end

+ 9
- 0
src/moves/crush_grip_like/hp_damage_mod.c Bestand weergeven

@@ -0,0 +1,9 @@
1
+#include <battle.h>
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+
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+u8 hp_damage_mod()
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+{
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+    battle_base_power = battle_participants[battle_defender_bank].current_hp * 120;
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+    battle_base_power /= battle_participants[battle_defender_bank].max_hp;
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+    battle_base_power++;
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+    return false;
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+}