Bladeren bron

added roost and bride (moves)

SBird1337 8 jaren geleden
bovenliggende
commit
f331569b1a

+ 1
- 0
bpre.sym Bestand weergeven

@@ -100,6 +100,7 @@ battle_menu_chosen_item = 0x02023D7C;
100 100
 battle_stuff_ptr = 0x02023FE8;
101 101
 battle_enigma_berry = 0x02023F54;
102 102
 battle_turn_random = 0x02023e80;
103
+battle_damage_multiplier = 0x02023FD2;
103 104
 side_affecting_halfword = 0x2023DDE;
104 105
 
105 106
 item_get_quality = 0x0809A948|1;

+ 3
- 1
data/moves/effect_table.S Bestand weergeven

@@ -38,7 +38,7 @@ m_effect_table:
38 38
 	.word 0x081D6CD9 @29
39 39
 	.word 0x081D6D9D @30
40 40
 	.word script_fang_flinch @31 (FLINCH + FIRE/ICE/THUNDER FANG FANG)
41
-	.word 0x081D6DBD @32
41
+	.word bs_roost @32
42 42
 	.word 0x081D6DE0 @33
43 43
 	.word 0x081D6E69 @34
44 44
 	.word 0x081D6E74 @35
@@ -220,3 +220,5 @@ m_effect_table:
220 220
 	.word 0x081D8583 @211
221 221
 	.word 0x081D85FB @212
222 222
 	.word 0x081D865F @213
223
+        .word bs_bride   @214
224
+        //.word bs_lower_user_stat @215 lowers the stat of a user, for example hammer arm

+ 640
- 0
data/moves/move_data.S Bestand weergeven

@@ -0,0 +1,640 @@
1
+.align 4
2
+.text
3
+.thumb
4
+
5
+#define MOVE_EFFECT_NONE    0
6
+
7
+.global move_table
8
+move_table:
9
+@                                       EFFECT                  DMG             TYPE            ACCURACY        PP              EFF_ACCURACY    TARGET          PRIORITY        FLAGS           ARG_1           SPLIT           ARG_2
10
+move_data_none:			.byte	0,			0,		0,		0,		0,		0,		0,		0,		0,		0,		0,		0
11
+move_data_pfund:		.byte	0,			40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
12
+move_data_karateschlag:		.byte	43,			50,		1,		100,		25,		0,		0,		0,		51,		0,		0,		0
13
+move_data_duplexhieb:		.byte	29,			15,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
14
+move_data_kometenhieb:		.byte	29,			18,		0,		85,		15,		0,		0,		0,		51,		0,		0,		0
15
+move_data_megahieb:		.byte	0,			80,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
16
+move_data_zahltag:		.byte	34,			40,		0,		100,		20,		100,		0,		0,		50,		0,		0,		0
17
+move_data_feuerschlag:		.byte	4,			75,		10,		100,		15,		10,		0,		0,		19,		0,		0,		0
18
+move_data_eishieb:		.byte	5,			75,		15,		100,		15,		10,		0,		0,		19,		0,		0,		0
19
+move_data_donnerschlag:		.byte	6,			75,		13,		100,		15,		10,		0,		0,		19,		0,		0,		0
20
+move_data_kratzer:		.byte	0,			40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
21
+move_data_klammer:		.byte	0,			55,		0,		100,		30,		0,		0,		0,		51,		0,		0,		0
22
+move_data_guillotine:		.byte	38,			1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
23
+move_data_klingensturm:		.byte	39,			80,		0,		100,		10,		0,		8,		0,		50,		0,		1,		0
24
+move_data_schwerttanz:		.byte	50,			0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
25
+move_data_zerschneider:		.byte	0,			50,		0,		95,		30,		0,		0,		0,		51,		0,		0,		0
26
+move_data_windstoss:		.byte	149,			40,		2,		100,		35,		0,		0,		0,		50,		0,		1,		0
27
+move_data_fluegelschlag:	.byte	0,			60,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
28
+move_data_wirbelwind:		.byte	28,			0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
29
+move_data_fliegen:		.byte	155,			90,		2,		95,		15,		0,		0,		0,		51,		0,		0,		0
30
+move_data_klammergriff:		.byte	42,			15,		0,		85,		20,		100,		0,		0,		51,		0,		0,		0
31
+move_data_slam:                 .byte	0,			80,		0,		75,		20,		0,		0,		0,		51,		0,		0,		0
32
+move_data_rankenhieb:		.byte	0,			45,		12,		100,		25,		0,		0,		0,		51,		0,		0,		0
33
+move_data_stampfer:		.byte	150,			65,		0,		100,		20,		30,		0,		0,		19,		0,		0,		0
34
+move_data_doppelkick:		.byte	44,			30,		1,		100,		30,		0,		0,		0,		51,		0,		0,		0
35
+move_data_megakick:		.byte	0,			120,		0,		75,		5,		0,		0,		0,		51,		0,		0,		0
36
+move_data_sprungkick:		.byte	45,			100,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
37
+move_data_fegekick:		.byte	31,			60,		1,		85,		15,		30,		0,		0,		51,		0,		0,		0
38
+move_data_sandwirbel:		.byte	23,			0,		4,		100,		15,		0,		0,		0,		26,		0,		2,		0
39
+move_data_kopfnuss:		.byte	31,			70,		0,		100,		15,		30,		0,		0,		51,		0,		0,		0
40
+move_data_hornattacke:		.byte	0,			65,		0,		100,		25,		0,		0,		0,		51,		0,		0,		0
41
+move_data_furienschlag:		.byte	29,			15,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
42
+move_data_hornbohrer:		.byte	38,			1,		0,		30,		5,		0,		0,		0,		19,		0,		0,		0
43
+move_data_tackle:		.byte	214,			40,		0,		100,		35,		0,		0,		0,		51,		0,		0,		0
44
+move_data_bodyslam:		.byte	6,			85,		0,		100,		15,		30,		0,		0,		19,		0,		0,		0
45
+move_data_wickel:		.byte	42,			15,		0,		90,		20,		100,		0,		0,		51,		0,		0,		0
46
+move_data_bodycheck:		.byte	48,			90,		0,		85,		20,		0,		0,		0,		51,		0,		0,		0
47
+move_data_fuchtler:		.byte	27,			120,		0,		100,		10,		100,		0,		0,		51,		0,		0,		0
48
+move_data_risikotackle:		.byte	198,			120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
49
+move_data_rutenschlag:		.byte	19,			0,		0,		100,		30,		0,		8,		0,		58,		0,		2,		0
50
+move_data_giftstachel:		.byte	2,			15,		3,		100,		35,		30,		0,		0,		50,		0,		0,		0
51
+move_data_duonadel:		.byte	77,			25,		6,		100,		20,		20,		0,		0,		18,		0,		0,		0
52
+move_data_nadelrakete:		.byte	29,			25,		6,		95,		20,		0,		0,		0,		50,		0,		0,		0
53
+move_data_silberblick:		.byte	19,			0,		0,		100,		30,		0,		8,		0,		26,		0,		2,		0
54
+move_data_biss:                 .byte	31,			60,		17,		100,		25,		30,		0,		0,		18,		0,		0,		0
55
+move_data_heuler:		.byte	18,			0,		0,		100,		40,		0,		8,		0,		26,		0,		2,		0
56
+move_data_brueller:		.byte	28,			0,		0,		0,		20,		0,		0,		250,		24,		0,		2,		0
57
+move_data_gesang:		.byte	1,			0,		0,		55,		15,		0,		0,		0,		26,		0,		2,		0
58
+move_data_superschall:		.byte	49,			0,		0,		55,		20,		0,		0,		0,		26,		0,		2,		0
59
+move_data_ultraschall:		.byte	130,			20,		0,		90,		20,		0,		0,		0,		50,		0,		1,		0
60
+move_data_aussetzer:		.byte	86,			0,		0,		100,		20,		0,		0,		0,		18,		0,		2,		0
61
+move_data_saeure:		.byte	69,			40,		3,		100,		30,		10,		8,		0,		18,		0,		1,		0
62
+move_data_glut:                 .byte	4,			40,		10,		100,		25,		10,		0,		0,		18,		0,		1,		0
63
+move_data_flammenwurf:		.byte	4,			90,		10,		100,		15,		10,		0,		0,		18,		0,		1,		0
64
+move_data_weissnebel:		.byte	46,			0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
65
+move_data_aquaknarre:		.byte	0,			40,		11,		100,		25,		0,		0,		0,		50,		0,		1,		0
66
+move_data_hydropumpe:		.byte	0,			110,		11,		80,		5,		0,		0,		0,		50,		0,		1,		0
67
+move_data_surfer:		.byte	0,			90,		11,		100,		15,		0,		32,		0,		50,		0,		1,		0
68
+move_data_eisstrahl:		.byte	5,			90,		15,		100,		10,		10,		0,		0,		18,		0,		1,		0
69
+move_data_blizzard:		.byte	5,			110,		15,		70,		5,		10,		8,		0,		18,		0,		1,		0
70
+move_data_psystrahl:		.byte	76,			65,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
71
+move_data_blubbstrahl:		.byte	70,			65,		11,		100,		20,		10,		8,		0,		18,		0,		1,		0
72
+move_data_aurorastrahl:		.byte	68,			65,		15,		100,		20,		10,		0,		0,		18,		0,		1,		0
73
+move_data_hyperstrahl:		.byte	80,			150,		0,		90,		5,		0,		0,		0,		50,		0,		1,		0
74
+move_data_schnabel:		.byte	0,			35,		2,		100,		35,		0,		0,		0,		51,		0,		0,		0
75
+move_data_bohrschnabel:		.byte	0,			80,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
76
+move_data_ueberroller:		.byte	48,			80,		1,		80,		25,		0,		0,		0,		51,		0,		0,		0
77
+move_data_fusskick:		.byte	196,			1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
78
+move_data_konter:		.byte	89,			0,		1,		100,		20,		0,		1,		251,		17,		0,		0,		0
79
+move_data_geowurf:		.byte	87,			1,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
80
+move_data_staerke:		.byte	0,			80,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
81
+move_data_absorber:		.byte	3,			20,		12,		100,		25,		0,		0,		0,		18,		0,		1,		0
82
+move_data_megasauger:		.byte	3,			40,		12,		100,		15,		0,		0,		0,		18,		0,		1,		0
83
+move_data_egelsamen:		.byte	84,			0,		12,		90,		10,		0,		0,		0,		26,		0,		2,		0
84
+move_data_wachstum:		.byte	13,			0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
85
+move_data_rasierblatt:		.byte	43,			55,		12,		95,		25,		0,		8,		0,		50,		0,		0,		0
86
+move_data_solarstrahl:		.byte	151,			120,		12,		100,		10,		0,		8,		0,		50,		0,		1,		0
87
+move_data_giftpuder:		.byte	66,			0,		3,		75,		35,		0,		8,		0,		26,		0,		2,		0
88
+move_data_stachelspore:		.byte	67,			0,		12,		75,		30,		0,		8,		0,		26,		0,		2,		0
89
+move_data_schlafpuder:		.byte	1,			0,		12,		75,		15,		0,		8,		0,		26,		0,		2,		0
90
+move_data_blaettertanz:		.byte	27,			120,		12,		100,		10,		0,		0,		0,		51,		0,		1,		0
91
+move_data_fadenschuss:		.byte	20,			0,		6,		95,		40,		0,		8,		0,		26,		0,		2,		0
92
+move_data_drachenwut:		.byte	41,			40,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
93
+move_data_feuerwirbel:		.byte	42,			35,		10,		85,		15,		100,		0,		0,		50,		0,		1,		0
94
+move_data_donnerschock:		.byte	6,			40,		13,		100,		30,		10,		0,		0,		18,		0,		1,		0
95
+move_data_donnerblitz:		.byte	6,			90,		13,		100,		15,		10,		0,		0,		18,		0,		1,		0
96
+move_data_donnerwelle:		.byte	67,			0,		13,		100,		20,		0,		0,		0,		26,		0,		2,		0
97
+move_data_donner:		.byte	152,			110,		13,		70,		10,		30,		0,		0,		18,		0,		1,		0
98
+move_data_steinwurf:		.byte	0,			50,		5,		90,		15,		0,		0,		0,		50,		0,		0,		0
99
+move_data_erdbeben:		.byte	147,			100,		4,		100,		10,		0,		32,		0,		50,		0,		0,		0
100
+move_data_geofissur:		.byte	38,			1,		4,		30,		5,		0,		0,		0,		18,		0,		0,		0
101
+move_data_schaufler:		.byte	155,			80,		4,		100,		10,		0,		0,		0,		50,		0,		0,		0
102
+move_data_toxin:		.byte	33,			0,		3,		90,		10,		100,		0,		0,		26,		0,		2,		0
103
+move_data_konfusion:		.byte	76,			50,		14,		100,		25,		10,		0,		0,		18,		0,		1,		0
104
+move_data_psychokinese:		.byte	72,			90,		14,		100,		10,		10,		0,		0,		18,		0,		1,		0
105
+move_data_hypnose:		.byte	1,			0,		14,		60,		20,		0,		0,		0,		26,		0,		2,		0
106
+move_data_meditation:		.byte	10,			0,		14,		0,		40,		0,		16,		0,		4,		0,		2,		0
107
+move_data_agilitaet:		.byte	52,			0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
108
+move_data_ruckzuckhieb:		.byte	103,			40,		0,		100,		30,		0,		0,		1,		51,		0,		0,		0
109
+move_data_raserei:		.byte	81,			20,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
110
+move_data_teleport:		.byte	153,			0,		14,		0,		20,		0,		16,		0,		0,		0,		2,		0
111
+move_data_nachtnebel:		.byte	87,			1,		7,		100,		15,		0,		0,		0,		50,		0,		1,		0
112
+move_data_mimikry:		.byte	82,			0,		0,		100,		10,		0,		0,		0,		2,		0,		2,		0
113
+move_data_kreideschrei:		.byte	59,			0,		0,		85,		40,		0,		0,		0,		26,		0,		2,		0
114
+move_data_doppelteam:		.byte	16,			0,		0,		0,		15,		0,		16,		0,		10,		0,		2,		0
115
+move_data_genesung:		.byte	32,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
116
+move_data_haertner:		.byte	11,			0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
117
+move_data_komprimator:		.byte	108,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
118
+move_data_rauchwolke:		.byte	23,			0,		0,		100,		20,		0,		16,		0,		26,		0,		2,		0
119
+move_data_konfustrahl:		.byte	49,			0,		7,		100,		10,		0,		16,		0,		26,		0,		2,		0
120
+move_data_panzerschutz:		.byte	11,			0,		11,		0,		40,		0,		16,		0,		4,		0,		2,		0
121
+move_data_einigler:		.byte	156,			0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
122
+move_data_barriere:		.byte	51,			0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
123
+move_data_lichtschild:		.byte	35,			0,		14,		0,		30,		0,		16,		0,		4,		0,		2,		0
124
+move_data_dunkelnebel:		.byte	25,			0,		15,		0,		30,		0,		16,		0,		4,		0,		2,		0
125
+move_data_reflektor:		.byte	65,			0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
126
+move_data_energiefokus:		.byte	47,			0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
127
+move_data_geduld:		.byte	26,			0,		0,		100,		10,		0,		16,		1,		35,		0,		0,		0
128
+move_data_metronom:		.byte	83,			0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
129
+move_data_spiegeltrick:		.byte	9,			0,		2,		0,		20,		0,		1,		0,		0,		0,		2,		0
130
+move_data_finale:		.byte	7,			200,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
131
+move_data_eierbombe:		.byte	0,			100,		0,		75,		10,		0,		0,		0,		50,		0,		0,		0
132
+move_data_schlecker:		.byte	6,			30,		7,		100,		30,		30,		0,		0,		51,		0,		0,		0
133
+move_data_smog:                 .byte	2,			30,		3,		70,		20,		40,		0,		0,		18,		0,		1,		0
134
+move_data_schlammbad:		.byte	2,			65,		3,		100,		20,		30,		0,		0,		18,		0,		1,		0
135
+move_data_knochenkeule:		.byte	31,			65,		4,		85,		20,		10,		0,		0,		18,		0,		0,		0
136
+move_data_feuersturm:		.byte	4,			110,		10,		85,		5,		10,		0,		0,		18,		0,		1,		0
137
+move_data_kaskade:		.byte	31,			80,		11,		100,		15,		20,		0,		0,		51,		0,		0,		0
138
+move_data_schnapper:		.byte	42,			35,		11,		85,		15,		100,		0,		0,		51,		0,		0,		0
139
+move_data_sternschauer:		.byte	17,			60,		0,		0,		20,		0,		8,		0,		50,		0,		1,		0
140
+move_data_schaedelwumme:	.byte	145,			130,		0,		100,		10,		0,		0,		0,		51,		0,		0,		0
141
+move_data_dornkanone:		.byte	29,			20,		0,		100,		15,		0,		0,		0,		50,		0,		0,		0
142
+move_data_umklammerung:		.byte	70,			10,		0,		100,		35,		10,		0,		0,		51,		0,		0,		0
143
+move_data_amnesie:		.byte	54,			0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
144
+move_data_psykraft:		.byte	23,			0,		14,		80,		15,		0,		16,		0,		26,		0,		2,		0
145
+move_data_weichei:		.byte	157,			0,		0,		0,		10,		0,		16,		0,		20,		0,		2,		0
146
+move_data_turmkick:		.byte	45,			130,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
147
+move_data_giftblick:		.byte	67,			0,		0,		100,		30,		0,		0,		0,		26,		0,		2,		0
148
+move_data_traumfresser:		.byte	8,			100,		14,		100,		15,		0,		0,		0,		18,		0,		1,		0
149
+move_data_giftwolke:		.byte	66,			0,		3,		90,		40,		0,		8,		0,		26,		0,		2,		0
150
+move_data_stakkato:		.byte	29,			15,		0,		85,		20,		0,		0,		0,		50,		0,		0,		0
151
+move_data_blutsauger:		.byte	3,			20,		6,		100,		15,		0,		0,		0,		19,		0,		0,		0
152
+move_data_todeskuss:		.byte	1,			0,		0,		75,		10,		0,		0,		0,		26,		0,		2,		0
153
+move_data_himmelsfeger:		.byte	75,			140,		2,		90,		5,		30,		0,		0,		50,		0,		0,		0
154
+move_data_wandler:		.byte	57,			0,		0,		0,		10,		0,		16,		0,		0,		0,		2,		0
155
+move_data_blubber:		.byte	70,			40,		11,		100,		30,		10,		8,		0,		18,		0,		1,		0
156
+move_data_irrschlag:		.byte	76,			70,		0,		100,		10,		20,		0,		0,		19,		0,		0,		0
157
+move_data_pilzspore:		.byte	1,			0,		12,		100,		15,		0,		0,		0,		26,		0,		2,		0
158
+move_data_blitz:		.byte	23,			0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
159
+move_data_psywelle:		.byte	88,			1,		14,		100,		15,		0,		0,		0,		50,		0,		1,		0
160
+move_data_platscher:		.byte	85,			0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
161
+move_data_saeurepanzer:		.byte	51,			0,		3,		0,		20,		0,		0,		0,		4,		0,		2,		0
162
+move_data_krabbhammer:		.byte	43,			100,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
163
+move_data_explosion:		.byte	7,			250,		0,		100,		5,		0,		32,		0,		50,		0,		0,		0
164
+move_data_kratzfurie:		.byte	29,			18,		0,		80,		15,		0,		0,		0,		51,		0,		0,		0
165
+move_data_knochmerang:		.byte	44,			50,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
166
+move_data_erholung:		.byte	37,			0,		14,		0,		10,		0,		16,		0,		4,		0,		2,		0
167
+move_data_steinhagel:		.byte	31,			75,		5,		90,		10,		30,		8,		0,		18,		0,		0,		0
168
+move_data_hyperzahn:		.byte	31,			80,		0,		90,		15,		10,		0,		0,		19,		0,		0,		0
169
+move_data_schaerfer:		.byte	10,			0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
170
+move_data_umwandlung:		.byte	30,			0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
171
+move_data_triplette:		.byte	36,			80,		0,		100,		10,		20,		0,		0,		18,		0,		1,		0
172
+move_data_superzahn:		.byte	40,			1,		0,		90,		10,		0,		0,		0,		19,		0,		0,		0
173
+move_data_schlitzer:		.byte	43,			70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
174
+move_data_delegator:		.byte	79,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
175
+move_data_verzweifler:		.byte	48,			50,		0,		0,		1,		0,		0,		0,		51,		0,		0,		0
176
+move_data_nachahmer:		.byte	95,			0,		0,		0,		1,		0,		0,		0,		0,		0,		2,		0
177
+move_data_dreifachkick:		.byte	104,			10,		1,		90,		10,		0,		0,		0,		51,		0,		0,		0
178
+move_data_raub:                 .byte	105,			60,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
179
+move_data_spinnennetz:		.byte	106,			0,		6,		0,		10,		0,		0,		0,		26,		0,		2,		0
180
+move_data_willensleser:		.byte	94,			0,		0,		0,		5,		0,		16,		0,		18,		0,		2,		0
181
+move_data_nachtmahr:		.byte	107,			0,		7,		100,		15,		0,		0,		0,		18,		0,		2,		0
182
+move_data_flammenrad:		.byte	125,			60,		10,		100,		25,		10,		0,		0,		19,		0,		0,		0
183
+move_data_schnarcher:		.byte	92,			50,		0,		100,		15,		30,		0,		0,		50,		0,		1,		0
184
+move_data_fluch:		.byte	109,			0,		7,		0,		10,		0,		16,		0,		0,		0,		2,		0
185
+move_data_dreschflegel:		.byte	99,			1,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
186
+move_data_umwandlung2:		.byte	93,			0,		0,		0,		30,		0,		0,		0,		0,		0,		2,		0
187
+move_data_luftstoss:		.byte	43,			100,		2,		95,		5,		0,		0,		0,		0,		0,		1,		0
188
+move_data_baumwollsaat:		.byte	60,			0,		12,		100,		40,		0,		8,		0,		26,		0,		2,		0
189
+move_data_gegenschlag:		.byte	99,			1,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
190
+move_data_groll:		.byte	100,			0,		7,		100,		10,		0,		0,		0,		26,		0,		2,		0
191
+move_data_pulverschnee:		.byte	5,			40,		15,		100,		25,		10,		8,		0,		34,		0,		1,		0
192
+move_data_schutzschild:		.byte	111,			0,		0,		0,		10,		0,		16,		4,		0,		0,		2,		0
193
+move_data_tempohieb:		.byte	103,			40,		1,		100,		30,		0,		0,		1,		51,		0,		0,		0
194
+move_data_grimasse:		.byte	60,			0,		0,		100,		10,		0,		16,		0,		26,		0,		2,		0
195
+move_data_finte:		.byte	17,			60,		17,		0,		20,		0,		0,		0,		50,		0,		0,		0
196
+move_data_bitterkuss:		.byte	49,			0,		9,		75,		10,		0,		0,		0,		26,		0,		2,		0
197
+move_data_bauchtrommel:		.byte	142,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
198
+move_data_matschbombe:		.byte	2,			90,		3,		100,		10,		30,		0,		0,		18,		0,		1,		0
199
+move_data_lehmschelle:		.byte	73,			20,		4,		100,		10,		100,		0,		0,		18,		0,		1,		0
200
+move_data_octazooka:		.byte	73,			65,		11,		85,		10,		50,		0,		0,		18,		0,		1,		0
201
+move_data_stachler:		.byte	0,			0,		4,		0,		20,		0,		64,		0,		56,		0,		2,		0
202
+move_data_blitzkanone:		.byte	6,			120,		13,		50,		5,		100,		0,		0,		18,		0,		1,		0
203
+move_data_gesichte:		.byte	113,			0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
204
+move_data_abgangsbund:		.byte	98,			0,		7,		0,		5,		0,		16,		0,		0,		0,		2,		0
205
+move_data_abgesang:		.byte	114,			0,		0,		0,		5,		0,		16,		0,		0,		0,		2,		0
206
+move_data_eissturm:		.byte	70,			55,		15,		95,		15,		100,		8,		0,		18,		0,		1,		0
207
+move_data_scanner:		.byte	111,			0,		1,		0,		5,		0,		16,		4,		0,		0,		2,		0
208
+move_data_knochenhatz:		.byte	29,			25,		4,		90,		10,		0,		0,		0,		50,		0,		0,		0
209
+move_data_zielschuss:		.byte	94,			0,		0,		0,		5,		0,		0,		0,		18,		0,		2,		0
210
+move_data_wutanfall:		.byte	27,			120,		16,		100,		10,		100,		4,		0,		51,		0,		0,		0
211
+move_data_sandsturm:		.byte	115,			0,		5,		0,		10,		0,		32,		0,		0,		0,		2,		0
212
+move_data_gigasauger:		.byte	3,			75,		12,		100,		10,		0,		0,		0,		18,		0,		1,		0
213
+move_data_ausdauer:		.byte	116,			0,		0,		0,		10,		0,		16,		3,		0,		0,		2,		0
214
+move_data_charme:		.byte	58,			0,		9,		100,		20,		0,		0,		0,		26,		0,		2,		0
215
+move_data_walzer:		.byte	117,			30,		5,		90,		20,		0,		0,		0,		51,		0,		0,		0
216
+move_data_trugschlag:		.byte	101,			40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
217
+move_data_angeberei:		.byte	118,			0,		0,		90,		15,		100,		0,		0,		26,		0,		2,		0
218
+move_data_milchgetraenk:	.byte	157,			0,		0,		0,		10,		0,		0,		0,		6,		0,		2,		0
219
+move_data_funkensprung:		.byte	6,			65,		13,		100,		20,		30,		0,		0,		19,		0,		0,		0
220
+move_data_zornklinge:		.byte	119,			40,		6,		95,		20,		0,		0,		0,		51,		0,		0,		0
221
+move_data_stahlfluegel:		.byte	138,			70,		8,		90,		25,		10,		0,		0,		51,		0,		0,		0
222
+move_data_horrorblick:		.byte	106,			0,		0,		0,		5,		0,		0,		0,		50,		0,		2,		0
223
+move_data_anziehung:		.byte	120,			0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
224
+move_data_schlafrede:		.byte	97,			0,		0,		0,		10,		0,		1,		0,		0,		0,		2,		0
225
+move_data_vitalglocke:		.byte	102,			0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
226
+move_data_rueckkehr:		.byte	121,			1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
227
+move_data_geschenk:		.byte	122,			1,		0,		90,		15,		0,		0,		0,		18,		0,		0,		0
228
+move_data_frustration:		.byte	123,			1,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
229
+move_data_bodyguard:		.byte	124,			0,		0,		0,		25,		0,		16,		0,		4,		0,		2,		0
230
+move_data_leidteiler:		.byte	91,			0,		0,		0,		20,		0,		0,		0,		18,		0,		2,		0
231
+move_data_laeuterfeuer:		.byte	125,			100,		10,		95,		5,		50,		0,		0,		18,		0,		0,		0
232
+move_data_intensitaet:		.byte	126,			1,		4,		100,		30,		0,		32,		0,		50,		0,		0,		0
233
+move_data_wuchtschlag:		.byte	76,			100,		1,		50,		5,		100,		0,		0,		19,		0,		0,		0
234
+move_data_vielender:		.byte	0,			120,		6,		85,		10,		0,		0,		0,		51,		0,		0,		0
235
+move_data_feuerodem:		.byte	6,			60,		16,		100,		20,		30,		0,		0,		50,		0,		1,		0
236
+move_data_staffette:		.byte	127,			0,		0,		0,		40,		0,		16,		0,		0,		0,		2,		0
237
+move_data_zugabe:		.byte	90,			0,		0,		100,		5,		0,		0,		0,		26,		0,		2,		0
238
+move_data_verfolgung:		.byte	128,			40,		17,		100,		20,		0,		0,		0,		19,		0,		0,		0
239
+move_data_turbodreher:		.byte	129,			20,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
240
+move_data_lockduft:		.byte	24,			0,		0,		100,		20,		0,		8,		0,		26,		0,		2,		0
241
+move_data_eisenschweif:		.byte	69,			100,		8,		75,		15,		30,		0,		0,		19,		0,		0,		0
242
+move_data_metallklaue:		.byte	139,			50,		8,		95,		35,		10,		0,		0,		19,		0,		0,		0
243
+move_data_ueberwurf:		.byte	78,			70,		1,		100,		10,		0,		0,		255,		51,		0,		0,		0
244
+move_data_morgengrauen:		.byte	132,			0,		0,		0,		5,		0,		16,		0,		4,		0,		2,		0
245
+move_data_synthese:		.byte	133,			0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
246
+move_data_mondschein:		.byte	134,			0,		9,		0,		5,		0,		16,		0,		4,		0,		2,		0
247
+move_data_kraftreserve:		.byte	135,			60,		0,		100,		15,		0,		0,		0,		54,		0,		1,		0
248
+move_data_kreuzhieb:		.byte	43,			100,		1,		80,		5,		0,		0,		0,		51,		0,		0,		0
249
+move_data_windhose:		.byte	146,			40,		16,		100,		20,		20,		8,		0,		50,		0,		1,		0
250
+move_data_regentanz:		.byte	136,			0,		11,		0,		5,		0,		32,		0,		0,		0,		2,		0
251
+move_data_sonnentag:		.byte	137,			0,		10,		0,		5,		0,		32,		0,		0,		0,		2,		0
252
+move_data_knirscher:		.byte	72,			80,		17,		100,		15,		20,		0,		0,		19,		0,		0,		0
253
+move_data_spiegelcape:		.byte	144,			0,		14,		100,		20,		0,		1,		251,		16,		0,		1,		0
254
+move_data_psycho_plus:		.byte	143,			0,		0,		0,		10,		0,		0,		0,		4,		0,		2,		0
255
+move_data_turbotempo:		.byte	103,			80,		0,		100,		5,		0,		0,		2,		51,		0,		0,		0
256
+move_data_antik_kraft:		.byte	140,			60,		5,		100,		5,		10,		0,		0,		19,		0,		1,		0
257
+move_data_spukball:		.byte	72,			80,		7,		100,		15,		20,		0,		0,		18,		0,		1,		0
258
+move_data_seher:		.byte	148,			120,		14,		100,		10,		0,		0,		0,		0,		0,		1,		0
259
+move_data_zertruemmerer:	.byte	69,			40,		1,		100,		15,		50,		0,		0,		19,		0,		0,		0
260
+move_data_whirlpool:		.byte	42,			35,		11,		85,		15,		100,		0,		0,		50,		0,		1,		0
261
+move_data_pruegler:		.byte	154,			1,		17,		100,		10,		0,		0,		0,		50,		0,		0,		0
262
+move_data_mogelhieb:		.byte	158,			40,		0,		100,		10,		0,		0,		3,		18,		0,		0,		0
263
+move_data_aufruhr:		.byte	159,			90,		0,		100,		10,		100,		0,		0,		50,		0,		1,		0
264
+move_data_horter:		.byte	160,			0,		0,		0,		20,		0,		0,		0,		4,		0,		2,		0
265
+move_data_entfessler:		.byte	161,			1,		0,		100,		10,		0,		0,		0,		34,		0,		1,		0
266
+move_data_verzehrer:		.byte	162,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
267
+move_data_hitzewelle:		.byte	4,			95,		10,		90,		10,		10,		8,		0,		18,		0,		1,		0
268
+move_data_hagelsturm:		.byte	164,			0,		15,		0,		10,		0,		32,		0,		2,		0,		2,		0
269
+move_data_folterknecht:		.byte	165,			0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
270
+move_data_schmeichler:		.byte	166,			0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
271
+move_data_irrlicht:		.byte	167,			0,		10,		85,		15,		0,		0,		0,		26,		0,		2,		0
272
+move_data_memento_mori:		.byte	168,			0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
273
+move_data_fassade:		.byte	169,			70,		0,		100,		20,		0,		0,		0,		19,		0,		0,		0
274
+move_data_power_punch:		.byte	170,			150,		1,		100,		20,		0,		0,		0,		3,		0,		0,		0
275
+move_data_riechsalz:		.byte	171,			70,		0,		100,		10,		0,		0,		0,		19,		0,		0,		0
276
+move_data_spotlight:		.byte	172,			0,		0,		0,		20,		0,		16,		2,		0,		0,		2,		0
277
+move_data_natur_kraft:		.byte	173,			0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
278
+move_data_ladevorgang:		.byte	174,			0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
279
+move_data_verhoehner:		.byte	175,			0,		17,		100,		20,		0,		0,		0,		10,		0,		2,		0
280
+move_data_rechte_hand:		.byte	176,			0,		0,		0,		20,		0,		16,		5,		0,		0,		2,		0
281
+move_data_trickbetrug:		.byte	177,			0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
282
+move_data_rollentausch:		.byte	178,			0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
283
+move_data_wunschtraum:		.byte	179,			0,		0,		0,		10,		0,		16,		0,		52,		0,		2,		0
284
+move_data_zuschuss:		.byte	180,			0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
285
+move_data_verwurzler:		.byte	181,			0,		12,		0,		20,		0,		16,		0,		4,		0,		2,		0
286
+move_data_kraftkoloss:		.byte	182,			120,		1,		100,		5,		0,		0,		0,		19,		0,		0,		0
287
+move_data_magiemantel:		.byte	183,			0,		14,		0,		15,		0,		1,		4,		0,		0,		2,		0
288
+move_data_aufbereitung:		.byte	184,			0,		0,		0,		10,		0,		16,		0,		4,		0,		2,		0
289
+move_data_vergeltung:		.byte	185,			60,		1,		100,		10,		0,		0,		252,		51,		0,		0,		0
290
+move_data_durchbruch:		.byte	186,			75,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
291
+move_data_gaehner:		.byte	187,			0,		0,		0,		10,		0,		0,		0,		26,		0,		2,		0
292
+move_data_abschlag:		.byte	188,			65,		17,		100,		25,		100,		0,		0,		19,		0,		0,		0
293
+move_data_notsituation:		.byte	189,			1,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
294
+move_data_eruption:		.byte	190,			1,		10,		100,		5,		0,		8,		0,		50,		0,		1,		0
295
+move_data_wertewechsel:		.byte	191,			0,		14,		0,		10,		0,		0,		0,		18,		0,		2,		0
296
+move_data_begrenzer:		.byte	192,			0,		14,		0,		10,		0,		8,		0,		2,		0,		2,		0
297
+move_data_heilung:		.byte	193,			0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
298
+move_data_nachspiel:		.byte	194,			0,		7,		0,		5,		0,		16,		0,		18,		0,		2,		0
299
+move_data_uebernahme:		.byte	195,			0,		17,		0,		10,		0,		1,		4,		0,		0,		2,		0
300
+move_data_geheimpower:		.byte	197,			70,		0,		100,		20,		30,		0,		0,		18,		0,		0,		0
301
+move_data_taucher:		.byte	155,			80,		11,		100,		10,		0,		0,		0,		51,		0,		0,		0
302
+move_data_armstoss:		.byte	29,			15,		1,		100,		20,		0,		0,		0,		51,		0,		0,		0
303
+move_data_tarnung:		.byte	213,			0,		0,		0,		20,		0,		16,		0,		4,		0,		2,		0
304
+move_data_schweifglanz:		.byte	53,			0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
305
+move_data_scheinwerfer:		.byte	72,			70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
306
+move_data_nebelball:		.byte	71,			70,		14,		100,		5,		50,		0,		0,		18,		0,		1,		0
307
+move_data_daunenreigen:		.byte	58,			0,		2,		100,		15,		0,		0,		0,		26,		0,		2,		0
308
+move_data_taumeltanz:		.byte	199,			0,		0,		100,		20,		0,		32,		0,		10,		0,		2,		0
309
+move_data_feuerfeger:		.byte	200,			85,		10,		90,		10,		10,		0,		0,		19,		0,		0,		0
310
+move_data_lehmsuhler:		.byte	201,			0,		4,		0,		15,		0,		16,		0,		0,		0,		2,		0
311
+move_data_frostbeule:		.byte	117,			30,		15,		90,		20,		0,		0,		0,		51,		0,		0,		0
312
+move_data_nietenranke:		.byte	150,			60,		12,		100,		15,		30,		0,		0,		19,		0,		0,		0
313
+move_data_tagedieb:		.byte	32,			0,		0,		0,		10,		30,		16,		0,		4,		0,		2,		0
314
+move_data_schallwelle:		.byte	0,			90,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
315
+move_data_giftzahn:		.byte	202,			50,		3,		100,		15,		30,		0,		0,		22,		0,		0,		0
316
+move_data_zermalmklaue:		.byte	69,			75,		0,		95,		10,		50,		0,		0,		19,		0,		0,		0
317
+move_data_lohekanonade:		.byte	80,			150,		10,		90,		5,		0,		0,		0,		50,		0,		1,		0
318
+move_data_aquahaubitze:		.byte	80,			150,		11,		90,		5,		0,		0,		0,		50,		0,		1,		0
319
+move_data_sternenhieb:		.byte	139,			90,		8,		90,		10,		20,		0,		0,		51,		0,		0,		0
320
+move_data_erstauner:		.byte	150,			30,		7,		100,		15,		30,		0,		0,		19,		0,		0,		0
321
+move_data_meteorologe:		.byte	203,			50,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
322
+move_data_aromakur:		.byte	102,			0,		12,		0,		5,		0,		16,		0,		4,		0,		2,		0
323
+move_data_trugtraene:		.byte	62,			0,		17,		100,		20,		0,		0,		0,		26,		0,		2,		0
324
+move_data_windschnitt:		.byte	43,			60,		2,		95,		25,		0,		8,		0,		50,		0,		1,		0
325
+move_data_hitzekoller:		.byte	204,			130,		10,		90,		5,		100,		0,		0,		51,		0,		1,		0
326
+move_data_schnueffler:		.byte	113,			0,		0,		0,		40,		0,		0,		0,		18,		0,		2,		0
327
+move_data_felsgrab:		.byte	70,			60,		5,		95,		15,		100,		0,		0,		18,		0,		0,		0
328
+move_data_silberhauch:		.byte	140,			60,		6,		100,		5,		10,		0,		0,		50,		0,		1,		0
329
+move_data_metallsound:		.byte	62,			0,		8,		85,		40,		0,		0,		0,		26,		0,		2,		0
330
+move_data_grasfloete:		.byte	1,			0,		12,		55,		15,		0,		0,		0,		26,		0,		2,		0
331
+move_data_spasskanone:		.byte	205,			0,		0,		100,		20,		0,		0,		0,		58,		0,		2,		0
332
+move_data_kosmik_kraft:		.byte	206,			0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
333
+move_data_fontraenen:		.byte	190,			1,		11,		100,		5,		0,		8,		0,		18,		0,		1,		0
334
+move_data_ampelleuchte:		.byte	76,			75,		6,		100,		15,		10,		0,		0,		50,		0,		1,		0
335
+move_data_finsterfaust:		.byte	17,			60,		7,		0,		20,		0,		0,		0,		51,		0,		0,		0
336
+move_data_sondersensor:		.byte	150,			80,		14,		100,		20,		10,		0,		0,		18,		0,		1,		0
337
+move_data_himmelhieb:		.byte	207,			85,		1,		90,		15,		0,		0,		0,		51,		0,		0,		0
338
+move_data_sandgrab:		.byte	42,			35,		4,		85,		15,		100,		0,		0,		50,		0,		0,		0
339
+move_data_eiseskaelte:		.byte	1,			1,		15,		30,		5,		0,		0,		0,		18,		0,		1,		0
340
+move_data_lehmbruehe:		.byte	73,			90,		11,		85,		10,		30,		8,		0,		50,		0,		1,		0
341
+move_data_kugelsaat:		.byte	29,			25,		12,		100,		30,		0,		0,		0,		50,		0,		0,		0
342
+move_data_aero_ass:		.byte	17,			60,		2,		0,		20,		0,		0,		0,		51,		0,		0,		0
343
+move_data_eisspeer:		.byte	29,			25,		15,		100,		30,		0,		0,		0,		50,		0,		0,		0
344
+move_data_eisenabwehr:		.byte	51,			0,		8,		0,		15,		0,		16,		0,		4,		0,		2,		0
345
+move_data_rueckentzug:		.byte	106,			0,		0,		0,		5,		0,		0,		0,		26,		0,		2,		0
346
+move_data_jauler:		.byte	10,			0,		0,		0,		40,		0,		16,		0,		4,		0,		2,		0
347
+move_data_drachenklaue:		.byte	0,			80,		16,		100,		15,		0,		0,		0,		51,		0,		0,		0
348
+move_data_fauna_statue:		.byte	80,			150,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
349
+move_data_protzer:		.byte	208,			0,		1,		0,		20,		0,		16,		0,		4,		0,		2,		0
350
+move_data_sprungfeder:		.byte	85,			85,		2,		85,		5,		30,		0,		0,		51,		0,		0,		0
351
+move_data_lehmschuss:		.byte	70,			55,		4,		95,		15,		100,		0,		0,		50,		0,		1,		0
352
+move_data_giftschweif:		.byte	209,			50,		3,		100,		25,		10,		0,		0,		51,		0,		0,		0
353
+move_data_bezirzer:		.byte	105,			60,		0,		100,		25,		100,		0,		0,		18,		0,		0,		0
354
+move_data_volttackle:		.byte	198,			120,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
355
+move_data_zauberblatt:		.byte	17,			60,		12,		0,		20,		0,		0,		0,		50,		0,		1,		0
356
+move_data_nassmacher:		.byte	210,			0,		11,		0,		15,		0,		16,		0,		0,		0,		2,		0
357
+move_data_gedankengut:		.byte	211,			0,		14,		0,		20,		0,		16,		0,		4,		0,		2,		0
358
+move_data_laubklinge:		.byte	43,			90,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
359
+move_data_drachentanz:		.byte	212,			0,		16,		0,		20,		0,		16,		0,		4,		0,		2,		0
360
+move_data_felswurf:		.byte	29,			25,		5,		90,		10,		0,		0,		0,		50,		0,		0,		0
361
+move_data_schockwelle:		.byte	17,			60,		13,		0,		20,		0,		0,		0,		50,		0,		1,		0
362
+move_data_aquawelle:		.byte	76,			60,		11,		100,		20,		20,		0,		0,		50,		0,		1,		0
363
+move_data_kismetwunsch:		.byte	148,			140,		8,		100,		5,		0,		0,		0,		0,		0,		1,		0
364
+move_data_psyschub:		.byte	204,			140,		14,		90,		5,		100,		0,		0,		50,		0,		1,		0
365
+move_data_ruheort:		.byte	32,			0,		2,		0,		10,		0,		16,		0,		4,		0,		2,		0
366
+@TODO ERDANZIEHUNG
367
+move_data_erdanziehung:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
368
+@TODO WUNDERAUGE
369
+move_data_wunderauge:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		40,		0,		0,		0,		10,		0,		2,		0
370
+@TODO WECKRUF
371
+move_data_weckruf:		.byte	MOVE_EFFECT_NONE,	70,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
372
+@TODO HAMMERARM
373
+move_data_hammerarm:		.byte	MOVE_EFFECT_NONE,	100,		1,		90,		10,		100,		0,		0,		51,		0,		0,		0
374
+@TODO GYROBALL
375
+move_data_gyroball:		.byte	MOVE_EFFECT_NONE,	25,		8,		100,		5,		0,		0,		0,		51,		0,		0,		0
376
+@TODO HEILOPFER
377
+move_data_heilopfer:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
378
+move_data_lake:                 .byte	214,			65,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
379
+move_data_beerenkraefte:	.byte	MOVE_EFFECT_NONE,	1,		0,		100,		15,		0,		0,		0,		18,		0,		0,		0
380
+move_data_offenlegung:		.byte	MOVE_EFFECT_NONE,	30,		0,		100,		10,		0,		0,		2,		0,		0,		0,		0
381
+move_data_pfluecker:		.byte	MOVE_EFFECT_NONE,	60,		2,		100,		20,		0,		0,		0,		51,		0,		0,		0
382
+move_data_rueckenwind:		.byte	MOVE_EFFECT_NONE,	0,		2,		0,		15,		0,		16,		0,		4,		0,		2,		0
383
+move_data_akupressur:		.byte	214,			0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
384
+move_data_metallstoss:		.byte	MOVE_EFFECT_NONE,	1,		8,		100,		10,		0,		1,		0,		0,		0,		0,		0
385
+move_data_kehrtwende:		.byte	MOVE_EFFECT_NONE,	70,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
386
+move_data_nahkampf:		.byte	MOVE_EFFECT_NONE,	120,		1,		100,		5,		100,		0,		0,		51,		0,		0,		0
387
+move_data_gegenstoss:		.byte	MOVE_EFFECT_NONE,	50,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
388
+move_data_gewissheit:		.byte	215,			60,		17,		100,		10,		0,		0,		0,		51,		0,		0,		0
389
+move_data_itemsperre:		.byte	MOVE_EFFECT_NONE,	0,		17,		100,		15,		0,		0,		0,		26,		0,		2,		0
390
+move_data_schleuder:		.byte	MOVE_EFFECT_NONE,	1,		17,		100,		10,		0,		0,		0,		18,		0,		0,		0
391
+move_data_psybann:		.byte	MOVE_EFFECT_NONE,	0,		14,		100,		10,		0,		0,		0,		18,		0,		2,		0
392
+move_data_trumpfkarte:		.byte	MOVE_EFFECT_NONE,	1,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
393
+move_data_heilblockade:		.byte	MOVE_EFFECT_NONE,	0,		14,		100,		15,		0,		8,		0,		18,		0,		2,		0
394
+move_data_auswringen:		.byte	MOVE_EFFECT_NONE,	120,		0,		100,		5,		0,		0,		0,		51,		0,		1,		0
395
+move_data_krafttrick:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		0,		0,		4,		0,		2,		0
396
+move_data_magensaefte:		.byte	MOVE_EFFECT_NONE,	0,		3,		100,		10,		0,		0,		0,		50,		0,		2,		0
397
+move_data_beschwoerung:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		30,		0,		16,		0,		4,		0,		2,		0
398
+move_data_egotrip:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		20,		0,		0,		0,		2,		0,		2,		0
399
+move_data_imitator:		.byte	9,			0,		0,		0,		20,		0,		1,		0,		0,		0,		2,		0
400
+move_data_krafttausch:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
401
+move_data_schutztausch:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
402
+move_data_strafattacke:		.byte	MOVE_EFFECT_NONE,	60,		17,		100,		5,		0,		0,		0,		51,		0,		0,		0
403
+move_data_zuflucht:		.byte	MOVE_EFFECT_NONE,	140,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
404
+move_data_sorgensamen:		.byte	MOVE_EFFECT_NONE,	0,		12,		100,		10,		0,		0,		0,		26,		0,		2,		0
405
+move_data_tiefschlag:		.byte	MOVE_EFFECT_NONE,	80,		17,		100,		5,		0,		0,		1,		51,		0,		0,		0
406
+move_data_giftspitzen:		.byte	MOVE_EFFECT_NONE,	0,		3,		0,		20,		0,		64,		0,		0,		0,		2,		0
407
+move_data_statustausch:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		0,		0,		2,		0,		2,		0
408
+move_data_wasserring:		.byte	181,			0,		11,		0,		20,		0,		16,		0,		4,		0,		2,		0
409
+move_data_magnetflug:		.byte	MOVE_EFFECT_NONE,	0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
410
+move_data_flammenblitz:		.byte	MOVE_EFFECT_NONE,	120,		10,		100,		15,		0,		0,		0,		51,		0,		0,		0
411
+move_data_kraftwelle:		.byte	6,			60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
412
+move_data_aurasphaere:		.byte	17,			80,		1,		0,		20,		0,		0,		0,		50,		0,		1,		0
413
+move_data_steinpolitur:		.byte	52,			0,		5,		0,		20,		0,		0,		0,		4,		0,		2,		0
414
+move_data_gifthieb:		.byte	2,			80,		3,		100,		20,		30,		0,		0,		51,		0,		0,		0
415
+move_data_finsteraura:		.byte	31,			80,		17,		100,		15,		20,		0,		0,		50,		0,		1,		0
416
+move_data_nachthieb:		.byte	43,			70,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
417
+move_data_nassschweif:		.byte	0,			90,		11,		90,		10,		0,		0,		0,		51,		0,		0,		0
418
+move_data_samenbomben:		.byte	0,			80,		12,		100,		15,		0,		0,		0,		50,		0,		0,		0
419
+move_data_luftschnitt:		.byte	31,			75,		2,		95,		15,		30,		0,		0,		50,		0,		1,		0
420
+move_data_kreuzschere:		.byte	0,			80,		6,		100,		15,		0,		0,		0,		51,		0,		0,		0
421
+move_data_kaefergebrumm:	.byte	72,			90,		6,		100,		10,		10,		0,		0,		18,		0,		1,		0
422
+move_data_drachenpuls:		.byte	0,			85,		16,		100,		10,		0,		0,		0,		50,		0,		1,		0
423
+move_data_drachenstoss:		.byte	31,			100,		16,		75,		10,		20,		0,		0,		51,		0,		0,		0
424
+move_data_juwelenkraft:		.byte	0,			80,		5,		100,		20,		0,		0,		0,		50,		0,		1,		0
425
+move_data_ableithieb:		.byte	3,			75,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
426
+move_data_vakuumwelle:		.byte	0,			40,		1,		100,		30,		0,		0,		1,		50,		0,		1,		0
427
+move_data_fokusstoss:		.byte	72,			120,		1,		70,		5,		0,		0,		0,		50,		0,		1,		0
428
+move_data_energieball:		.byte	72,			90,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
429
+move_data_sturzflug:		.byte	198,			120,		2,		100,		15,		0,		0,		0,		51,		0,		0,		0
430
+move_data_erdkraefte:		.byte	72,			90,		4,		100,		10,		10,		0,		0,		50,		0,		1,		0
431
+move_data_wechseldich:		.byte	177,			0,		17,		100,		10,		0,		0,		0,		18,		0,		2,		0
432
+move_data_gigastoss:		.byte	80,			150,		0,		90,		5,		0,		0,		0,		51,		0,		0,		0
433
+move_data_raenkeschmied:	.byte	MOVE_EFFECT_NONE,	0,		17,		0,		20,		0,		0,		0,		4,		0,		2,		0
434
+move_data_patronenhieb:		.byte	0,			40,		8,		100,		30,		0,		0,		1,		51,		0,		0,		0
435
+move_data_lawine:		.byte	185,			60,		15,		100,		10,		0,		8,		252,		51,		0,		0,		0
436
+move_data_eissplitter:		.byte	0,			40,		15,		100,		30,		0,		0,		1,		50,		0,		0,		0
437
+move_data_dunkelklaue:		.byte	43,			70,		7,		100,		15,		0,		0,		0,		51,		0,		0,		0
438
+move_data_donnerzahn:		.byte	MOVE_EFFECT_NONE,	65,		13,		95,		15,		0,		0,		0,		51,		0,		0,		0
439
+move_data_eiszahn:		.byte	MOVE_EFFECT_NONE,	65,		15,		95,		15,		0,		0,		0,		51,		0,		0,		0
440
+move_data_feuerzahn:		.byte	MOVE_EFFECT_NONE,	65,		10,		95,		15,		0,		0,		0,		51,		0,		0,		0
441
+move_data_schattenstoss:	.byte	MOVE_EFFECT_NONE,	40,		7,		100,		30,		0,		0,		0,		51,		0,		0,		0
442
+move_data_schlammbombe:		.byte	73,			65,		4,		85,		10,		30,		0,		0,		50,		0,		1,		0
443
+move_data_psychoklinge:		.byte	43,			70,		14,		100,		20,		0,		0,		0,		51,		0,		0,		0
444
+move_data_zen_kopfstoss:	.byte	31,			80,		14,		90,		15,		0,		0,		0,		51,		0,		0,		0
445
+move_data_spiegelsalve:		.byte	73,			65,		8,		85,		10,		30,		0,		0,		50,		0,		1,		0
446
+move_data_lichtkanone:		.byte	72,			80,		8,		100,		10,		0,		0,		0,		50,		0,		1,		0
447
+move_data_kraxler:		.byte	76,			90,		0,		85,		20,		20,		0,		0,		51,		0,		0,		0
448
+move_data_auflockern:		.byte	MOVE_EFFECT_NONE,	0,		2,		0,		15,		0,		0,		0,		26,		0,		2,		0
449
+move_data_bizarroraum:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		5,		0,		16,		0,		0,		0,		2,		0
450
+move_data_draco_meteor:		.byte	204,			130,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
451
+move_data_ladungsstoss:		.byte	6,			80,		13,		100,		15,		30,		32,		0,		50,		0,		1,		0
452
+move_data_flammensturm:		.byte	4,			80,		10,		100,		15,		30,		32,		0,		50,		0,		1,		0
453
+move_data_blaettersturm:	.byte	204,			130,		12,		90,		5,		0,		0,		0,		50,		0,		1,		0
454
+move_data_blattgeissel:		.byte	0,			120,		12,		85,		10,		0,		0,		0,		51,		0,		0,		0
455
+move_data_felswerfer:		.byte	80,			150,		5,		90,		5,		0,		0,		0,		50,		0,		0,		0
456
+move_data_giftstreich:		.byte	209,			70,		3,		100,		20,		10,		0,		0,		51,		0,		0,		0
457
+move_data_muelltreffer:		.byte	2,			120,		3,		80,		5,		30,		0,		0,		50,		0,		0,		0
458
+move_data_eisenschaedel:	.byte	31,			80,		8,		100,		15,		30,		0,		0,		51,		0,		0,		0
459
+move_data_magnetbombe:		.byte	17,			60,		8,		0,		20,		0,		0,		0,		50,		0,		0,		0
460
+move_data_steinkante:		.byte	43,			100,		5,		80,		5,		0,		0,		0,		50,		0,		0,		0
461
+move_data_liebreiz:		.byte	MOVE_EFFECT_NONE,	0,		0,		100,		20,		0,		0,		0,		26,		0,		2,		0
462
+move_data_tarnsteine:		.byte	MOVE_EFFECT_NONE,	0,		5,		0,		20,		0,		64,		0,		8,		0,		2,		0
463
+move_data_strauchler:		.byte	196,			1,		12,		100,		20,		0,		0,		0,		51,		0,		1,		0
464
+move_data_geschwaetz:		.byte	76,			65,		2,		100,		20,		100,		0,		0,		50,		0,		1,		0
465
+move_data_urteilskraft:		.byte	MOVE_EFFECT_NONE,	100,		0,		100,		10,		0,		0,		0,		50,		0,		1,		0
466
+move_data_kaeferbiss:		.byte	MOVE_EFFECT_NONE,	60,		6,		100,		20,		0,		0,		0,		51,		0,		0,		0
467
+move_data_ladestrahl:		.byte	72,			50,		13,		90,		10,		70,		0,		0,		50,		0,		1,		0
468
+move_data_holzhammer:		.byte	198,			120,		12,		100,		15,		0,		0,		0,		51,		0,		0,		0
469
+move_data_wasserduese:		.byte	0,			40,		11,		100,		20,		0,		0,		1,		51,		0,		0,		0
470
+move_data_schlagbefehl:		.byte	31,			90,		6,		100,		15,		30,		0,		0,		50,		0,		0,		0
471
+move_data_blockbefehl:		.byte	206,			0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
472
+move_data_heilbefehl:		.byte	32,			0,		6,		0,		10,		0,		0,		0,		4,		0,		2,		0
473
+move_data_kopfstoss:		.byte	198,			150,		5,		80,		5,		0,		0,		0,		51,		0,		0,		0
474
+move_data_doppelschlag:		.byte	44,			35,		0,		90,		10,		0,		0,		0,		51,		0,		0,		0
475
+move_data_zeitenlaerm:		.byte	80,			150,		16,		90,		5,		0,		0,		0,		50,		0,		1,		0
476
+move_data_raumschlag:		.byte	43,			100,		16,		95,		5,		0,		0,		0,		51,		0,		1,		0
477
+move_data_lunartanz:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		0,		0,		0,		0,		2,		0
478
+move_data_quetschgriff:		.byte	MOVE_EFFECT_NONE,	120,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
479
+move_data_lavasturm:		.byte	42,			100,		10,		75,		5,		100,		0,		0,		50,		0,		1,		0
480
+move_data_schlummerort:		.byte	1,			0,		17,		80,		10,		100,		8,		0,		26,		0,		2,		0
481
+move_data_schocksamen:		.byte	MOVE_EFFECT_NONE,	120,		12,		85,		5,		40,		0,		0,		50,		0,		1,		0
482
+move_data_unheilboeen:		.byte	140,			60,		7,		100,		5,		10,		0,		0,		50,		0,		1,		0
483
+move_data_schemenkraft:		.byte	MOVE_EFFECT_NONE,	120,		7,		100,		5,		0,		0,		0,		49,		0,		0,		0
484
+move_data_klauenwetzer:		.byte	MOVE_EFFECT_NONE,	0,		17,		0,		15,		0,		16,		0,		4,		0,		2,		0
485
+move_data_rundumschutz:		.byte	MOVE_EFFECT_NONE,	0,		5,		0,		10,		0,		16,		3,		0,		0,		2,		0
486
+move_data_schutzteiler:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
487
+move_data_kraftteiler:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
488
+move_data_wunderraum:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
489
+move_data_psychoschock:		.byte	MOVE_EFFECT_NONE,	80,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
490
+move_data_giftschock:		.byte	MOVE_EFFECT_NONE,	65,		3,		100,		10,		0,		0,		0,		50,		0,		1,		0
491
+move_data_autotomie:		.byte	MOVE_EFFECT_NONE,	0,		8,		0,		15,		0,		0,		0,		4,		0,		2,		0
492
+move_data_wutpulver:		.byte	172,			0,		6,		0,		20,		0,		16,		2,		0,		0,		2,		0
493
+move_data_telekinese:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		15,		0,		0,		0,		26,		0,		2,		0
494
+move_data_magieraum:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		0,		0,		2,		0
495
+move_data_katapult:		.byte	MOVE_EFFECT_NONE,	50,		5,		100,		15,		0,		0,		0,		50,		0,		0,		0
496
+move_data_bergsturm:		.byte	MOVE_EFFECT_NONE,	60,		1,		100,		10,		0,		0,		0,		51,		0,		0,		0
497
+move_data_funkenflug:		.byte	MOVE_EFFECT_NONE,	70,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
498
+move_data_schlammwoge:		.byte	2,			95,		3,		100,		10,		10,		32,		0,		50,		0,		1,		0
499
+move_data_falterreigen:		.byte	MOVE_EFFECT_NONE,	0,		6,		0,		20,		0,		16,		0,		4,		0,		2,		0
500
+move_data_rammboss:		.byte	MOVE_EFFECT_NONE,	1,		8,		100,		10,		0,		0,		0,		51,		0,		0,		0
501
+move_data_synchrolaerm:		.byte	MOVE_EFFECT_NONE,	120,		14,		100,		15,		0,		32,		0,		50,		0,		1,		0
502
+move_data_elektroball:		.byte	MOVE_EFFECT_NONE,	25,		13,		100,		10,		0,		0,		0,		50,		0,		1,		0
503
+move_data_ueberflutung:		.byte	MOVE_EFFECT_NONE,	0,		11,		100,		20,		0,		0,		0,		2,		0,		2,		0
504
+move_data_nitroladung:		.byte	MOVE_EFFECT_NONE,	50,		10,		100,		20,		100,		0,		0,		51,		0,		0,		0
505
+move_data_einrollen:		.byte	MOVE_EFFECT_NONE,	0,		3,		0,		20,		0,		16,		0,		4,		0,		2,		0
506
+move_data_fusstritt:		.byte	70,			65,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
507
+move_data_saeurespeier:		.byte	72,			40,		3,		100,		20,		100,		0,		0,		50,		0,		1,		0
508
+move_data_schmarotzer:		.byte	MOVE_EFFECT_NONE,	95,		17,		100,		15,		0,		0,		0,		51,		0,		0,		0
509
+move_data_wankelstrahl:		.byte	MOVE_EFFECT_NONE,	0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
510
+move_data_zwango:		.byte	MOVE_EFFECT_NONE,	0,		0,		100,		15,		0,		0,		0,		26,		0,		2,		0
511
+move_data_galanterie:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		15,		0,		0,		0,		0,		0,		2,		0
512
+move_data_kanon:		.byte	MOVE_EFFECT_NONE,	60,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
513
+move_data_widerhall:		.byte	MOVE_EFFECT_NONE,	40,		0,		100,		15,		0,		0,		0,		50,		0,		1,		0
514
+move_data_zermuerben:		.byte	MOVE_EFFECT_NONE,	70,		0,		100,		20,		0,		0,		0,		51,		0,		0,		0
515
+move_data_klaersmog:		.byte	MOVE_EFFECT_NONE,	50,		3,		0,		15,		0,		0,		0,		50,		0,		1,		0
516
+move_data_kraftvorrat:		.byte	MOVE_EFFECT_NONE,	1,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
517
+move_data_rapidschutz:		.byte	MOVE_EFFECT_NONE,	0,		1,		0,		15,		0,		16,		3,		0,		0,		2,		0
518
+move_data_seitentausch:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		15,		0,		16,		1,		0,		0,		2,		0
519
+move_data_siedewasser:		.byte	125,			80,		11,		100,		15,		30,		0,		0,		50,		0,		1,		0
520
+move_data_hausbruch:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		15,		0,		16,		0,		4,		0,		2,		0
521
+move_data_heilwoge:		.byte	MOVE_EFFECT_NONE,	0,		14,		0,		10,		0,		16,		0,		2,		0,		2,		0
522
+move_data_buerde:		.byte	MOVE_EFFECT_NONE,	65,		7,		100,		10,		0,		0,		0,		50,		0,		1,		0
523
+move_data_freier_fall:		.byte	MOVE_EFFECT_NONE,	60,		2,		100,		10,		0,		0,		0,		51,		0,		0,		0
524
+move_data_gangwechsel:		.byte	MOVE_EFFECT_NONE,	0,		8,		0,		10,		0,		16,		0,		4,		0,		2,		0
525
+move_data_ueberkopfwurf:	.byte	MOVE_EFFECT_NONE,	60,		1,		90,		10,		0,		0,		0,		3,		0,		0,		0
526
+move_data_einaeschern:		.byte	MOVE_EFFECT_NONE,	60,		10,		100,		15,		0,		8,		0,		50,		0,		1,		0
527
+move_data_verzoegerung:		.byte	MOVE_EFFECT_NONE,	0,		17,		100,		15,		0,		0,		0,		2,		0,		2,		0
528
+move_data_akrobatik:		.byte	MOVE_EFFECT_NONE,	55,		2,		100,		15,		0,		0,		0,		50,		0,		0,		0
529
+move_data_typenspiegel:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		15,		0,		0,		0,		4,		0,		2,		0
530
+move_data_heimzahlung:		.byte	MOVE_EFFECT_NONE,	70,		0,		100,		5,		0,		0,		0,		51,		0,		0,		0
531
+move_data_wagemut:		.byte	MOVE_EFFECT_NONE,	1,		1,		100,		5,		0,		0,		0,		3,		0,		1,		0
532
+move_data_offerte:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		15,		0,		0,		0,		2,		0,		2,		0
533
+move_data_inferno:		.byte	4,			100,		10,		50,		5,		100,		0,		0,		18,		0,		1,		0
534
+move_data_wassersaeulen:	.byte	MOVE_EFFECT_NONE,	80,		11,		100,		10,		0,		0,		0,		50,		0,		1,		0
535
+move_data_feuersaeulen:		.byte	MOVE_EFFECT_NONE,	80,		10,		100,		10,		0,		0,		0,		50,		0,		1,		0
536
+move_data_pflanzsaeulen:	.byte	MOVE_EFFECT_NONE,	80,		12,		100,		10,		0,		0,		0,		50,		0,		1,		0
537
+move_data_voltwechsel:		.byte	MOVE_EFFECT_NONE,	70,		13,		100,		20,		0,		0,		0,		2,		0,		1,		0
538
+move_data_kaefertrutz:		.byte	71,			50,		6,		100,		20,		100,		8,		0,		50,		0,		1,		0
539
+move_data_dampfwalze:		.byte	70,			60,		4,		100,		20,		100,		32,		0,		50,		0,		0,		0
540
+move_data_eisesodem:		.byte	MOVE_EFFECT_NONE,	60,		15,		90,		10,		0,		0,		0,		50,		0,		1,		0
541
+move_data_drachenrute:		.byte	MOVE_EFFECT_NONE,	60,		16,		90,		10,		0,		0,		250,		51,		0,		0,		0
542
+move_data_kraftschub:		.byte	MOVE_EFFECT_NONE,	0,		0,		0,		30,		0,		0,		0,		4,		0,		2,		0
543
+move_data_elektronetz:		.byte	70,			55,		13,		95,		15,		0,		8,		0,		50,		0,		1,		0
544
+move_data_stromstoss:		.byte	48,			90,		13,		100,		15,		0,		0,		0,		51,		0,		0,		0
545
+move_data_schlagbohrer:		.byte	43,			80,		4,		95,		10,		0,		0,		0,		51,		0,		0,		0
546
+move_data_doppelhieb:		.byte	44,			40,		16,		90,		15,		0,		0,		0,		51,		0,		0,		0
547
+move_data_herzstempel:		.byte	31,			60,		14,		100,		25,		30,		0,		0,		51,		0,		0,		0
548
+move_data_holzgeweih:		.byte	3,			75,		12,		100,		10,		0,		0,		0,		51,		0,		0,		0
549
+move_data_sanctoklinge:		.byte	MOVE_EFFECT_NONE,	90,		1,		100,		15,		0,		0,		0,		51,		0,		0,		0
550
+move_data_kalkklinge:		.byte	69,			75,		11,		95,		10,		50,		0,		0,		51,		0,		0,		0
551
+move_data_brandstempel:		.byte	MOVE_EFFECT_NONE,	1,		10,		100,		10,		0,		0,		0,		51,		0,		0,		0
552
+move_data_grasmixer:		.byte	70,			65,		12,		90,		10,		30,		0,		0,		50,		0,		1,		0
553
+move_data_quetschwalze:		.byte	150,			65,		6,		100,		20,		30,		0,		0,		51,		0,		0,		0
554
+move_data_watteschild:		.byte	MOVE_EFFECT_NONE,	0,		12,		0,		10,		0,		0,		0,		4,		0,		2,		0
555
+move_data_nachtflut:		.byte	73,			85,		17,		95,		10,		40,		0,		0,		50,		0,		1,		0
556
+move_data_psychostoss:		.byte	MOVE_EFFECT_NONE,	100,		14,		100,		10,		0,		0,		0,		50,		0,		1,		0
557
+move_data_kehrschelle:		.byte	29,			25,		0,		85,		10,		0,		0,		0,		51,		0,		0,		0
558
+move_data_orkan:		.byte	76,			110,		2,		70,		10,		30,		0,		0,		50,		0,		1,		0
559
+move_data_steinschaedel:	.byte	48,			120,		0,		100,		15,		0,		0,		0,		51,		0,		0,		0
560
+move_data_klikkdiskus:		.byte	44,			50,		8,		85,		15,		0,		0,		0,		50,		0,		0,		0
561
+move_data_flammenball:		.byte	4,			100,		10,		100,		5,		30,		32,		0,		50,		0,		1,		0
562
+move_data_techblaster:		.byte	MOVE_EFFECT_NONE,	120,		0,		100,		5,		0,		0,		0,		50,		0,		1,		0
563
+move_data_urgesang:		.byte	MOVE_EFFECT_NONE,	75,		0,		100,		10,		0,		8,		0,		18,		0,		1,		0
564
+move_data_mystoschwert:		.byte	MOVE_EFFECT_NONE,	85,		1,		100,		10,		0,		0,		0,		51,		0,		1,		0
565
+move_data_eiszeit:		.byte	70,			65,		15,		95,		10,		100,		8,		0,		50,		0,		1,		0
566
+move_data_blitzschlag:		.byte	6,			130,		13,		85,		5,		20,		0,		0,		51,		0,		0,		0
567
+move_data_blauflammen:		.byte	4,			130,		10,		85,		5,		20,		0,		0,		50,		0,		1,		0
568
+move_data_feuerreigen:		.byte	72,			80,		10,		100,		10,		50,		0,		0,		50,		0,		1,		0
569
+move_data_frostvolt:		.byte	MOVE_EFFECT_NONE,	140,		15,		90,		5,		30,		0,		0,		50,		0,		0,		0
570
+move_data_frosthauch:		.byte	MOVE_EFFECT_NONE,	140,		15,		90,		5,		30,		0,		0,		50,		0,		1,		0
571
+move_data_standpauke:		.byte	71,			55,		17,		95,		15,		100,		8,		0,		50,		0,		1,		0
572
+move_data_eiszapfhagel:		.byte	31,			85,		15,		90,		10,		30,		0,		0,		50,		0,		0,		0
573
+move_data_v_generator:		.byte	MOVE_EFFECT_NONE,	180,		10,		95,		5,		0,		0,		0,		51,		0,		0,		0
574
+move_data_kreuzflamme:		.byte	MOVE_EFFECT_NONE,	100,		10,		100,		5,		0,		0,		0,		50,		0,		1,		0
575
+move_data_kreuzdonner:		.byte	MOVE_EFFECT_NONE,	100,		13,		100,		5,		0,		0,		0,		50,		0,		0,		0
576
+move_data_flying_press:		.byte	MOVE_EFFECT_NONE,	80,		1,		95,		10,		0,		0,		0,		51,		0,		0,		0
577
+move_data_tatami_schild:	.byte	MOVE_EFFECT_NONE,	0,		1,		0,		10,		0,		16,		0,		0,		0,		2,		0
578
+move_data_ruelpser:		.byte	MOVE_EFFECT_NONE,	120,		3,		90,		10,		0,		0,		0,		2,		0,		1,		0
579
+move_data_pflueger:		.byte	MOVE_EFFECT_NONE,	0,		4,		0,		10,		0,		16,		0,		0,		0,		2,		0
580
+move_data_klebenetz:		.byte	MOVE_EFFECT_NONE,	0,		6,		0,		20,		0,		64,		0,		10,		0,		2,		0
581
+move_data_stachelfinale:	.byte	MOVE_EFFECT_NONE,	30,		6,		100,		25,		0,		0,		0,		51,		0,		0,		0
582
+move_data_phantomkraft:		.byte	MOVE_EFFECT_NONE,	90,		7,		100,		10,		0,		0,		0,		49,		0,		0,		0
583
+move_data_halloween:		.byte	MOVE_EFFECT_NONE,	0,		7,		100,		20,		0,		0,		0,		2,		0,		2,		0
584
+move_data_kampfgebruell:	.byte	MOVE_EFFECT_NONE,	0,		0,		100,		30,		0,		0,		0,		58,		0,		2,		0
585
+move_data_plasmaschauer:	.byte	MOVE_EFFECT_NONE,	0,		13,		0,		25,		0,		16,		0,		0,		0,		2,		0
586
+move_data_parabolladung:	.byte	3,			50,		13,		100,		20,		0,		32,		0,		50,		0,		1,		0
587
+move_data_waldesfluch:		.byte	MOVE_EFFECT_NONE,	0,		12,		100,		20,		0,		16,		0,		2,		0,		2,		0
588
+move_data_bluetenwirbel:	.byte	0,			90,		12,		100,		15,		0,		32,		0,		50,		0,		0,		0
589
+move_data_gefriertrockner:	.byte	MOVE_EFFECT_NONE,	70,		15,		100,		20,		0,		0,		0,		18,		0,		1,		0
590
+move_data_saeuselstimme:	.byte	17,			40,		9,		0,		15,		0,		8,		0,		50,		0,		1,		0
591
+move_data_abgangstirade:	.byte	MOVE_EFFECT_NONE,	0,		17,		100,		20,		0,		0,		0,		58,		0,		2,		0
592
+move_data_invertigo:		.byte	MOVE_EFFECT_NONE,	0,		17,		100,		20,		0,		0,		0,		50,		0,		2,		0
593
+move_data_diebeskuss:		.byte	3,			50,		9,		100,		10,		0,		0,		0,		50,		0,		1,		0
594
+move_data_trickschutz:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
595
+move_data_floraschutz:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
596
+move_data_grasfeld:		.byte	MOVE_EFFECT_NONE,	0,		12,		0,		10,		0,		16,		0,		0,		0,		2,		0
597
+move_data_nebelfeld:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
598
+move_data_elektrifizierung:	.byte	MOVE_EFFECT_NONE,	0,		13,		0,		20,		0,		0,		0,		0,		0,		2,		0
599
+move_data_knuddler:		.byte	68,			90,		9,		90,		10,		10,		0,		0,		51,		0,		0,		0
600
+move_data_feenbrise:		.byte	0,			40,		9,		100,		30,		0,		0,		0,		50,		0,		1,		0
601
+move_data_mondgewalt:		.byte	71,			95,		9,		100,		15,		30,		0,		0,		50,		0,		1,		0
602
+move_data_ueberschallknall:	.byte	0,			140,		0,		100,		10,		0,		32,		0,		50,		0,		1,		0
603
+move_data_feenschloss:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		10,		0,		16,		0,		0,		0,		2,		0
604
+move_data_koenigsschild:	.byte	111,			0,		8,		0,		10,		0,		16,		4,		0,		0,		2,		0
605
+move_data_kameradschaft:	.byte	18,			0,		0,		0,		20,		0,		0,		0,		0,		0,		2,		0
606
+move_data_vertrauenssache:	.byte	MOVE_EFFECT_NONE,	0,		0,		0,		20,		0,		0,		0,		48,		0,		2,		0
607
+move_data_diamantsturm:		.byte	138,			100,		5,		95,		5,		50,		0,		0,		50,		0,		0,		0
608
+move_data_dampfschwall:		.byte	125,			110,		11,		95,		5,		30,		0,		0,		50,		0,		1,		0
609
+move_data_dimensionsloch:	.byte	MOVE_EFFECT_NONE,	80,		14,		0,		5,		0,		0,		0,		48,		0,		1,		0
610
+move_data_wasser_shuriken:	.byte	29,			15,		11,		100,		20,		0,		0,		1,		50,		0,		0,		0
611
+move_data_magieflamme:		.byte	71,			65,		10,		100,		10,		100,		0,		0,		50,		0,		1,		0
612
+move_data_schutzstacheln:	.byte	MOVE_EFFECT_NONE,	0,		12,		0,		10,		0,		0,		4,		0,		0,		2,		0
613
+move_data_duftwolke:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		20,		0,		16,		0,		0,		0,		2,		0
614
+move_data_mystowellen:		.byte	MOVE_EFFECT_NONE,	0,		13,		100,		15,		0,		0,		0,		26,		0,		2,		0
615
+move_data_giftfalle:		.byte	MOVE_EFFECT_NONE,	0,		3,		100,		20,		0,		0,		0,		26,		0,		2,		0
616
+move_data_pulverschleuder:	.byte	MOVE_EFFECT_NONE,	0,		6,		100,		20,		0,		0,		1,		18,		0,		2,		0
617
+move_data_geokontrolle:		.byte	MOVE_EFFECT_NONE,	0,		9,		0,		10,		0,		16,		0,		4,		0,		2,		0
618
+move_data_magnetregler:		.byte	MOVE_EFFECT_NONE,	0,		13,		0,		20,		0,		16,		0,		0,		0,		2,		0
619
+move_data_goldene_zeiten:	.byte	MOVE_EFFECT_NONE,	0,		0,		0,		30,		0,		16,		0,		0,		0,		2,		0
620
+move_data_elektrofeld:		.byte	MOVE_EFFECT_NONE,	0,		13,		0,		10,		0,		16,		0,		0,		0,		2,		0
621
+move_data_zauberschein:		.byte	0,			80,		9,		100,		10,		0,		8,		0,		50,		0,		1,		0
622
+move_data_ehrentag:		.byte	85,			0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
623
+move_data_haendchenhalten:	.byte	176,			0,		0,		0,		40,		0,		0,		0,		0,		0,		2,		0
624
+move_data_kulleraugen:		.byte	18,			0,		9,		100,		30,		0,		0,		1,		10,		0,		2,		0
625
+move_data_wangenrubbler:	.byte	6,			20,		13,		100,		20,		100,		0,		0,		51,		0,		0,		0
626
+move_data_zurueckhaltung:	.byte	101,			40,		0,		100,		40,		0,		0,		0,		51,		0,		0,		0
627
+move_data_plage:		.byte	42,			20,		6,		100,		20,		100,		0,		0,		51,		0,		1,		0
628
+move_data_steigerungshieb:	.byte	139,			40,		1,		100,		20,		100,		0,		0,		51,		0,		0,		0
629
+move_data_unheilsschwingen:	.byte	3,			80,		2,		100,		10,		0,		0,		0,		50,		0,		1,		0
630
+move_data_tausend_pfeile:	.byte	MOVE_EFFECT_NONE,	90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
631
+move_data_tausend_wellen:	.byte	MOVE_EFFECT_NONE,	90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
632
+move_data_bodengewalt:		.byte	147,			90,		4,		100,		10,		0,		8,		0,		50,		0,		0,		0
633
+move_data_lux_calamitatis:	.byte	48,			140,		9,		90,		5,		0,		0,		0,		50,		0,		1,		0
634
+move_data_ursprungswoge:	.byte	0,			110,		11,		85,		10,		0,		8,		0,		50,		0,		1,		0
635
+move_data_abgrundsklinge:	.byte	0,			120,		4,		85,		10,		0,		8,		0,		50,		0,		0,		0
636
+move_data_zenitstuermer:	.byte	MOVE_EFFECT_NONE,	120,		2,		100,		5,		0,		0,		0,		51,		0,		0,		0
637
+move_data_dimensionswahn:	.byte	MOVE_EFFECT_NONE,	100,		17,		0,		5,		0,		0,		0,		49,		0,		0,		0
638
+move_data_aeonensturm:		.byte	0,			120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
639
+move_data_aeonenstrahl:		.byte	0,			120,		16,		90,		35,		0,		8,		0,		50,		0,		1,		0
640
+move_data_dns_strahl:		.byte	0,			150,		14,		90,		5,		0,		8,		0,		48,		0,		1,		0

+ 1
- 1
data/pkmn_tables/pokemon_moveset_table.S Bestand weergeven

@@ -1218,7 +1218,7 @@ moveset_bisasam:
1218 1218
 .byte 0x1 
1219 1219
 .hword 0x2D 
1220 1220
 .byte 0x3 
1221
-.hword MOVE_SPIKES 
1221
+.hword MOVE_ROOST 
1222 1222
 .byte 0x7 
1223 1223
 .hword 0x16 
1224 1224
 .byte 0x9 

+ 4
- 1
main.asm Bestand weergeven

@@ -2,7 +2,8 @@
2 2
 .thumb
3 3
 .open "base/bpre0.gba","build/pkmn_sots.gba",0x08000000
4 4
 
5
-.include "patches/split_physical_special.asm"
5
+//exclude for now
6
+//.include "patches/split_physical_special.asm"
6 7
 .include "patches/hooks.asm"
7 8
 .include "patches/dynamic_overworld_hooks.asm"
8 9
 .include "patches/special.asm"
@@ -10,6 +11,8 @@
10 11
 .include "patches/music.asm"
11 12
 .include "patches/items/items.asm"
12 13
 
14
+.include "patches/move_table.asm"
15
+
13 16
 .include "patches/pokemon_data/pokemon_footprints.asm"
14 17
 .include "patches/pokemon_data/altitude_table.asm"
15 18
 .include "patches/pokemon_data/enemy_y_table.asm"

+ 31
- 3
nbproject/configurations.xml Bestand weergeven

@@ -9,6 +9,7 @@
9 9
         <df name="moves">
10 10
           <in>animation_table.S</in>
11 11
           <in>effect_table.S</in>
12
+          <in>move_data.S</in>
12 13
           <in>move_descriptions.S</in>
13 14
         </df>
14 15
         <df name="pkmn_tables">
@@ -4602,6 +4603,8 @@
4602 4603
             <in>test.S</in>
4603 4604
           </df>
4604 4605
           <in>battle_abilities.c</in>
4606
+          <in>battle_end_of_turn.c</in>
4607
+          <in>battle_end_of_turn_hook.S</in>
4605 4608
           <in>battle_help.c</in>
4606 4609
           <in>battle_initiative.c</in>
4607 4610
           <in>battle_switch_in_hook.S</in>
@@ -4610,7 +4613,6 @@
4610 4613
           <in>custom_structs_malloc_hook.S</in>
4611 4614
           <in>entry_hazards.c</in>
4612 4615
           <in>entry_hazards_hook.S</in>
4613
-          <in>move_table.c</in>
4614 4616
         </df>
4615 4617
         <df name="debug">
4616 4618
           <in>debug.c</in>
@@ -4652,6 +4654,10 @@
4652 4654
             <in>new_move_second.S</in>
4653 4655
             <in>new_move_third.S</in>
4654 4656
           </df>
4657
+          <df name="bride">
4658
+            <in>bride.c</in>
4659
+            <in>bride_scripts.S</in>
4660
+          </df>
4655 4661
           <df name="fang_moves">
4656 4662
             <in>fang_animations.S</in>
4657 4663
             <in>fang_effect.S</in>
@@ -4663,6 +4669,10 @@
4663 4669
             <in>power_trick.c</in>
4664 4670
             <in>power_trick_script.S</in>
4665 4671
           </df>
4672
+          <df name="roost">
4673
+            <in>roost.c</in>
4674
+            <in>roost_scripts.S</in>
4675
+          </df>
4666 4676
         </df>
4667 4677
         <df name="music">
4668 4678
           <in>main_mixer.S</in>
@@ -4744,6 +4754,8 @@
4744 4754
       </item>
4745 4755
       <item path="data/moves/effect_table.S" ex="false" tool="4" flavor2="0">
4746 4756
       </item>
4757
+      <item path="data/moves/move_data.S" ex="false" tool="4" flavor2="0">
4758
+      </item>
4747 4759
       <item path="data/moves/move_descriptions.S" ex="false" tool="4" flavor2="0">
4748 4760
       </item>
4749 4761
       <item path="data/pkmn_tables/icon_sprites.S" ex="false" tool="4" flavor2="0">
@@ -27207,6 +27219,16 @@
27207 27219
             tool="0"
27208 27220
             flavor2="0">
27209 27221
       </item>
27222
+      <item path="src/battle_engine/battle_end_of_turn.c"
27223
+            ex="false"
27224
+            tool="0"
27225
+            flavor2="0">
27226
+      </item>
27227
+      <item path="src/battle_engine/battle_end_of_turn_hook.S"
27228
+            ex="false"
27229
+            tool="4"
27230
+            flavor2="0">
27231
+      </item>
27210 27232
       <item path="src/battle_engine/battle_help.c" ex="false" tool="0" flavor2="0">
27211 27233
       </item>
27212 27234
       <item path="src/battle_engine/battle_initiative.c"
@@ -27238,8 +27260,6 @@
27238 27260
             tool="4"
27239 27261
             flavor2="0">
27240 27262
       </item>
27241
-      <item path="src/battle_engine/move_table.c" ex="false" tool="0" flavor2="0">
27242
-      </item>
27243 27263
       <item path="src/battle_engine/scripts/hazards.S"
27244 27264
             ex="false"
27245 27265
             tool="4"
@@ -27318,6 +27338,10 @@
27318 27338
             tool="4"
27319 27339
             flavor2="0">
27320 27340
       </item>
27341
+      <item path="src/moves/bride/bride.c" ex="false" tool="0" flavor2="0">
27342
+      </item>
27343
+      <item path="src/moves/bride/bride_scripts.S" ex="false" tool="4" flavor2="0">
27344
+      </item>
27321 27345
       <item path="src/moves/fang_moves/fang_animations.S"
27322 27346
             ex="false"
27323 27347
             tool="4"
@@ -27340,6 +27364,10 @@
27340 27364
             tool="4"
27341 27365
             flavor2="0">
27342 27366
       </item>
27367
+      <item path="src/moves/roost/roost.c" ex="false" tool="0" flavor2="0">
27368
+      </item>
27369
+      <item path="src/moves/roost/roost_scripts.S" ex="false" tool="4" flavor2="0">
27370
+      </item>
27343 27371
       <item path="src/music/main_mixer.S" ex="false" tool="4" flavor2="0">
27344 27372
       </item>
27345 27373
       <item path="src/music/music_override.c" ex="false" tool="0" flavor2="0">

+ 246
- 1
nbproject/private/configurations.xml Bestand weergeven

@@ -23,6 +23,7 @@
23 23
         <df name="moves">
24 24
           <in>animation_table.S</in>
25 25
           <in>effect_table.S</in>
26
+          <in>move_data.S</in>
26 27
           <in>move_descriptions.S</in>
27 28
         </df>
28 29
         <df name="pkmn_tables">
@@ -52,6 +53,237 @@
52 53
         <df name="icons">
53 54
         </df>
54 55
         <df name="overworlds">
56
+          <in>000_reformed.s</in>
57
+          <in>000_reformed_g2.s</in>
58
+          <in>001_reformed.s</in>
59
+          <in>001_reformed_g2.s</in>
60
+          <in>002_reformed.s</in>
61
+          <in>002_reformed_g2.s</in>
62
+          <in>003_reformed.s</in>
63
+          <in>003_reformed_g2.s</in>
64
+          <in>004_reformed.s</in>
65
+          <in>004_reformed_g2.s</in>
66
+          <in>005_reformed.s</in>
67
+          <in>005_reformed_g2.s</in>
68
+          <in>006_reformed.s</in>
69
+          <in>006_reformed_g2.s</in>
70
+          <in>007_reformed.s</in>
71
+          <in>007_reformed_g2.s</in>
72
+          <in>008_reformed.s</in>
73
+          <in>008_reformed_g2.s</in>
74
+          <in>009_reformed.s</in>
75
+          <in>009_reformed_g2.s</in>
76
+          <in>010_reformed.s</in>
77
+          <in>010_reformed_g2.s</in>
78
+          <in>011_reformed.s</in>
79
+          <in>011_reformed_g2.s</in>
80
+          <in>012_reformed.s</in>
81
+          <in>012_reformed_g2.s</in>
82
+          <in>013_reformed.s</in>
83
+          <in>013_reformed_g2.s</in>
84
+          <in>014_reformed.s</in>
85
+          <in>014_reformed_g2.s</in>
86
+          <in>015_reformed.s</in>
87
+          <in>015_reformed_g2.s</in>
88
+          <in>016_reformed.s</in>
89
+          <in>016_reformed_g2.s</in>
90
+          <in>017_reformed.s</in>
91
+          <in>017_reformed_g2.s</in>
92
+          <in>018_reformed.s</in>
93
+          <in>018_reformed_g2.s</in>
94
+          <in>019_reformed.s</in>
95
+          <in>019_reformed_g2.s</in>
96
+          <in>020_reformed.s</in>
97
+          <in>020_reformed_g2.s</in>
98
+          <in>021_reformed.s</in>
99
+          <in>021_reformed_g2.s</in>
100
+          <in>022_reformed.s</in>
101
+          <in>022_reformed_g2.s</in>
102
+          <in>023_reformed.s</in>
103
+          <in>023_reformed_g2.s</in>
104
+          <in>024_reformed.s</in>
105
+          <in>024_reformed_g2.s</in>
106
+          <in>025_reformed.s</in>
107
+          <in>025_reformed_g2.s</in>
108
+          <in>026_reformed.s</in>
109
+          <in>026_reformed_g2.s</in>
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+          <in>027_reformed.s</in>
111
+          <in>027_reformed_g2.s</in>
112
+          <in>028_reformed.s</in>
113
+          <in>028_reformed_g2.s</in>
114
+          <in>029_reformed.s</in>
115
+          <in>029_reformed_g2.s</in>
116
+          <in>030_reformed.s</in>
117
+          <in>030_reformed_g2.s</in>
118
+          <in>031_reformed.s</in>
119
+          <in>031_reformed_g2.s</in>
120
+          <in>032_reformed.s</in>
121
+          <in>032_reformed_g2.s</in>
122
+          <in>033_reformed.s</in>
123
+          <in>033_reformed_g2.s</in>
124
+          <in>034_reformed.s</in>
125
+          <in>034_reformed_g2.s</in>
126
+          <in>035_reformed.s</in>
127
+          <in>035_reformed_g2.s</in>
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+          <in>036_reformed.s</in>
129
+          <in>036_reformed_g2.s</in>
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+          <in>037_reformed.s</in>
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+          <in>037_reformed_g2.s</in>
132
+          <in>038_reformed.s</in>
133
+          <in>038_reformed_g2.s</in>
134
+          <in>039_reformed.s</in>
135
+          <in>039_reformed_g2.s</in>
136
+          <in>040_reformed.s</in>
137
+          <in>040_reformed_g2.s</in>
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+          <in>041_reformed.s</in>
139
+          <in>041_reformed_g2.s</in>
140
+          <in>042_reformed.s</in>
141
+          <in>042_reformed_g2.s</in>
142
+          <in>043_reformed.s</in>
143
+          <in>043_reformed_g2.s</in>
144
+          <in>044_reformed.s</in>
145
+          <in>044_reformed_g2.s</in>
146
+          <in>045_reformed.s</in>
147
+          <in>045_reformed_g2.s</in>
148
+          <in>046_reformed.s</in>
149
+          <in>046_reformed_g2.s</in>
150
+          <in>047_reformed.s</in>
151
+          <in>047_reformed_g2.s</in>
152
+          <in>048_reformed.s</in>
153
+          <in>048_reformed_g2.s</in>
154
+          <in>049_reformed.s</in>
155
+          <in>049_reformed_g2.s</in>
156
+          <in>050_reformed.s</in>
157
+          <in>050_reformed_g2.s</in>
158
+          <in>051_reformed.s</in>
159
+          <in>051_reformed_g2.s</in>
160
+          <in>052_reformed.s</in>
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+          <in>052_reformed_g2.s</in>
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+          <in>053_reformed.s</in>
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+          <in>053_reformed_g2.s</in>
164
+          <in>054_reformed.s</in>
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+          <in>054_reformed_g2.s</in>
166
+          <in>055_reformed.s</in>
167
+          <in>055_reformed_g2.s</in>
168
+          <in>056_reformed.s</in>
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+          <in>056_reformed_g2.s</in>
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+          <in>057_reformed.s</in>
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+          <in>057_reformed_g2.s</in>
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+          <in>058_reformed.s</in>
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+          <in>058_reformed_g2.s</in>
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+          <in>059_reformed.s</in>
175
+          <in>059_reformed_g2.s</in>
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+          <in>060_reformed.s</in>
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+          <in>060_reformed_g2.s</in>
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+          <in>061_reformed.s</in>
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+          <in>061_reformed_g2.s</in>
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+          <in>062_reformed.s</in>
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+          <in>062_reformed_g2.s</in>
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+          <in>063_reformed.s</in>
183
+          <in>063_reformed_g2.s</in>
184
+          <in>064_reformed.s</in>
185
+          <in>064_reformed_g2.s</in>
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+          <in>065_reformed.s</in>
187
+          <in>065_reformed_g2.s</in>
188
+          <in>066_reformed.s</in>
189
+          <in>066_reformed_g2.s</in>
190
+          <in>067_reformed.s</in>
191
+          <in>067_reformed_g2.s</in>
192
+          <in>068_reformed.s</in>
193
+          <in>068_reformed_g2.s</in>
194
+          <in>069_reformed.s</in>
195
+          <in>069_reformed_g2.s</in>
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+          <in>070_reformed.s</in>
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+          <in>070_reformed_g2.s</in>
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+          <in>071_reformed.s</in>
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+          <in>071_reformed_g2.s</in>
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+          <in>072_reformed.s</in>
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+          <in>072_reformed_g2.s</in>
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+          <in>073_reformed.s</in>
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+          <in>073_reformed_g2.s</in>
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+          <in>074_reformed_g2.s</in>
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+          <in>088_reformed_g2.s</in>
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+          <in>089_reformed.s</in>
235
+          <in>089_reformed_g2.s</in>
236
+          <in>090_reformed.s</in>
237
+          <in>090_reformed_g2.s</in>
238
+          <in>091_reformed.s</in>
239
+          <in>091_reformed_g2.s</in>
240
+          <in>092_reformed.s</in>
241
+          <in>092_reformed_g2.s</in>
242
+          <in>093_reformed.s</in>
243
+          <in>093_reformed_g2.s</in>
244
+          <in>094_reformed.s</in>
245
+          <in>094_reformed_g2.s</in>
246
+          <in>095_reformed.s</in>
247
+          <in>095_reformed_g2.s</in>
248
+          <in>096_reformed.s</in>
249
+          <in>096_reformed_g2.s</in>
250
+          <in>097_reformed.s</in>
251
+          <in>097_reformed_g2.s</in>
252
+          <in>098_reformed_g2.s</in>
253
+          <in>099_reformed_g2.s</in>
254
+          <in>100_reformed.s</in>
255
+          <in>100_reformed_g2.s</in>
256
+          <in>101_reformed.s</in>
257
+          <in>101_reformed_g2.s</in>
258
+          <in>102_reformed.s</in>
259
+          <in>102_reformed_g2.s</in>
260
+          <in>103_reformed_g2.s</in>
261
+          <in>104_reformed_g2.s</in>
262
+          <in>105_reformed_g2.s</in>
263
+          <in>106_reformed_g2.s</in>
264
+          <in>107_reformed_g2.s</in>
265
+          <in>108_reformed_g2.s</in>
266
+          <in>109_reformed_g2.s</in>
267
+          <in>110_reformed_g2.s</in>
268
+          <in>111_reformed_g2.s</in>
269
+          <in>112_reformed_g2.s</in>
270
+          <in>113_reformed_g2.s</in>
271
+          <in>114_reformed_g2.s</in>
272
+          <in>115_reformed_g2.s</in>
273
+          <in>116_reformed_g2.s</in>
274
+          <in>117_reformed_g2.s</in>
275
+          <in>118_reformed_g2.s</in>
276
+          <in>119_reformed_g2.s</in>
277
+          <in>120_reformed_g2.s</in>
278
+          <in>121_reformed_g2.s</in>
279
+          <in>122_reformed_g2.s</in>
280
+          <in>123_reformed_g2.s</in>
281
+          <in>124_reformed_g2.s</in>
282
+          <in>125_reformed_g2.s</in>
283
+          <in>126_reformed_g2.s</in>
284
+          <in>127_reformed_g2.s</in>
285
+          <in>98_reformed.s</in>
286
+          <in>99_reformed.s</in>
55 287
         </df>
56 288
         <df name="sprites">
57 289
           <df name="back_sprites">
@@ -3817,12 +4049,16 @@
3817 4049
           <df name="moves">
3818 4050
             <df name="battle_engine">
3819 4051
             </df>
4052
+            <df name="bride">
4053
+            </df>
3820 4054
             <df name="fang_moves">
3821 4055
             </df>
3822 4056
             <df name="hazards">
3823 4057
             </df>
3824 4058
             <df name="power_trick">
3825 4059
             </df>
4060
+            <df name="roost">
4061
+            </df>
3826 4062
           </df>
3827 4063
           <df name="music">
3828 4064
           </df>
@@ -5486,6 +5722,8 @@
5486 5722
             <in>test.S</in>
5487 5723
           </df>
5488 5724
           <in>battle_abilities.c</in>
5725
+          <in>battle_end_of_turn.c</in>
5726
+          <in>battle_end_of_turn_hook.S</in>
5489 5727
           <in>battle_help.c</in>
5490 5728
           <in>battle_initiative.c</in>
5491 5729
           <in>battle_switch_in_hook.S</in>
@@ -5495,7 +5733,6 @@
5495 5733
           <in>custom_structs_malloc_hook.S</in>
5496 5734
           <in>entry_hazards.c</in>
5497 5735
           <in>entry_hazards_hook.S</in>
5498
-          <in>move_table.c</in>
5499 5736
         </df>
5500 5737
         <df name="debug">
5501 5738
           <in>debug.c</in>
@@ -5559,6 +5796,10 @@
5559 5796
             <in>new_move_second.S</in>
5560 5797
             <in>new_move_third.S</in>
5561 5798
           </df>
5799
+          <df name="bride">
5800
+            <in>bride.c</in>
5801
+            <in>bride_scripts.S</in>
5802
+          </df>
5562 5803
           <df name="fang_moves">
5563 5804
             <in>fang_animations.S</in>
5564 5805
             <in>fang_effect.S</in>
@@ -5570,6 +5811,10 @@
5570 5811
             <in>power_trick.c</in>
5571 5812
             <in>power_trick_script.S</in>
5572 5813
           </df>
5814
+          <df name="roost">
5815
+            <in>roost.c</in>
5816
+            <in>roost_scripts.S</in>
5817
+          </df>
5573 5818
         </df>
5574 5819
         <df name="music">
5575 5820
           <in>main_mixer.S</in>

+ 7
- 1
patches/battle_engine/battle_engine.asm Bestand weergeven

@@ -11,4 +11,10 @@ bx r4
11 11
 .org 0x08014CD8
12 12
 ldr r3, =get_first_to_strike|1
13 13
 bx r3
14
-.pool
14
+.pool
15
+
16
+.org 0x08013BBC
17
+.word battle_end_of_turn_hook+1
18
+
19
+.org 0x08018254
20
+.word battle_end_of_turn_hook+1

+ 6
- 7
patches/move_table.asm Bestand weergeven

@@ -204,14 +204,10 @@
204 204
 .word move_table
205 205
 .org 0x0803ECE8
206 206
 .word move_table
207
-.org 0x0803ED3C
208
-.word move_table
209 207
 .org 0x0803ED60
210 208
 .word move_table
211 209
 .org 0x0803F254
212 210
 .word move_table
213
-.org 0x0803F3B4
214
-.word move_table
215 211
 .org 0x0803F510
216 212
 .word move_table
217 213
 .org 0x0804105C
@@ -272,11 +268,14 @@
272 268
 .word move_table
273 269
 .org 0x08136AB4
274 270
 .word move_table
271
+
272
+.org 0x08011510
273
+.word move_table+4
274
+.org 0x080116C0
275
+.word move_table+4
275 276
 .org 0x0803E8F8
276 277
 .word move_table+4
277 278
 .org 0x0803E9A0
278 279
 .word move_table+4
279 280
 .org 0x08040EE0
280
-.word move_table+4
281
-
282
-
281
+.word move_table+4

+ 1
- 4
patches/split_physical_special.asm Bestand weergeven

@@ -824,10 +824,7 @@
824 824
 .byte 0x2B 
825 825
 .byte 0x02 
826 826
 .byte 0x02 
827
-.byte 0x04 
828
-.byte 0x0C 
829
-.byte 0x25 
830
-.byte 0x08
827
+.word move_table
831 828
 
832 829
 .org 0x0803F5A0
833 830
 .byte 0x78

+ 11
- 0
src/battle_engine/battle_end_of_turn.c Bestand weergeven

@@ -0,0 +1,11 @@
1
+#include <battle.h>
2
+
3
+void battle_end_of_turn() {
4
+    for (int i = 0; i < 4; ++i) {
5
+        if (battle_participants[i].type1 == TYPE_EGG)
6
+            battle_participants[i].type1 = TYPE_FLYING;
7
+        if (battle_participants[i].type2 == TYPE_EGG)
8
+            battle_participants[i].type2 = TYPE_FLYING;
9
+    }
10
+    return;
11
+}

+ 14
- 0
src/battle_engine/battle_end_of_turn_hook.S Bestand weergeven

@@ -0,0 +1,14 @@
1
+.text
2
+.thumb
3
+.align 2
4
+
5
+.global battle_end_of_turn_hook
6
+battle_end_of_turn_hook:
7
+    push {lr}
8
+    bl battle_end_of_turn
9
+    pop {r0}
10
+    mov lr, r0
11
+    ldr r0, =0x08013BD5
12
+    bx r0
13
+
14
+

+ 0
- 626
src/battle_engine/move_table.c Bestand weergeven

@@ -1,626 +0,0 @@
1
-#include <battle_structs.h>
2
-
3
-struct move_info move_table[] =  {
4
-    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x00, 0x00},
5
-    {0x00, 0x28, 0x00, 0x64, 0x23, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},     //POUND
6
-    {0x00, 0x32, 0x01, 0x64, 0x19, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09},     //KARATE_CHOP
7
-    {66, 0x0F, 0x00, 0x55, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},       //DOUBLE_SLAP
8
-    {66, 0x12, 0x00, 0x55, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},       //COMET_PUNCH
9
-    {0x00, 0x50, 0x00, 0x55, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},     //MEGA_PUNCH
10
-    {69, 0x28, 0x00, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},       //PAY_DAY
11
-    {18, 0x4B, 0x0A, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x13}, 0x10, 0x00, 0x09},       //FIRE_PUNCH
12
-    {18, 0x4B, 0x0F, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x13}, 0x20, 0x00, 0x09},       //ICE_PUNCH
13
-    {18, 0x4B, 0x0D, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x13}, 0x40, 0x00, 0x09},       //THUNDER_PUNCH
14
-    {0x00, 0x23, 0x00, 0x64, 0x23, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},     //SCRATCH
15
-    {0x00, 0x37, 0x00, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},     //VICE_GRIP
16
-    {70, 0x01, 0x00, 0x1E, 0x05, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09},       //GUILLOTINE
17
-    {71, 0x50, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x01, 0x04},       //RAZOR_WIND
18
-    {2, 0x00, 0x00, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x21, 0x02, 0x09},        //SWORDS_DANCE
19
-    {0x00, 0x32, 0x00, 0x5F, 0x1E, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09},     //CUT
20
-    {0x00, 0x28, 0x02, 0x64, 0x23, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09},     //GUST
21
-    {0x00, 0x3C, 0x02, 0x64, 0x23, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //WING_ATTACK
22
-    {72, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0xFA, {0x16}, 0x00, 0x02, 0x09}, //WHIRLWIND
23
-    {71, 0x5A, 0x02, 0x5F, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x04}, //FLY
24
-    {40, 0x0F, 0x00, 0x55, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //BIND
25
-    {0x00, 0x50, 0x00, 0x4B, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SLAM
26
-    {0x00, 0x2D, 0x0C, 0x64, 0x19, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //VINE_WHIP
27
-    {0x00, 0x41, 0x00, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //STOMP
28
-    {67, 0x1E, 0x01, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DOUBLE_KICK
29
-    {0x00, 0x78, 0x00, 0x4B, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //MEGA_KICK
30
-    {20, 0x64, 0x01, 0x5F, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //JUMP_KICK
31
-    {11, 0x3C, 0x01, 0x55, 0x0F, 0x1E, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //ROLLING_KICK
32
-    {3, 0x00, 0x04, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x96, 0x02, 0x09}, //SAND_ATTACK
33
-    {11, 0x46, 0x00, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //HEADBUTT
34
-    {0x00, 0x41, 0x00, 0x64, 0x19, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HORN_ATTACK
35
-    {66, 0x0F, 0x00, 0x55, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FURY_ATTACK
36
-    {70, 0x01, 0x00, 0x1E, 0x05, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //HORN_DRILL
37
-    {0x00, 0x32, 0x00, 0x64, 0x23, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //TACKLE
38
-    {18, 0x55, 0x00, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //BODY_SLAM
39
-    {40, 0x0F, 0x00, 0x5A, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //WRAP
40
-    {19, 0x5A, 0x00, 0x55, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //TAKE_DOWN
41
-    {74, 0x78, 0x00, 0x64, 0x0A, 0x64, 0x04, 0x00, {0x33}, 0x00, 0x00, 0x09}, //THRASH
42
-    {19, 0x78, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DOUBLE_EDGE
43
-    {3, 0x00, 0x00, 0x64, 0x1E, 0x00, 0x08, 0x00, {0x16}, 0x92, 0x02, 0x09}, //TAIL_WHIP
44
-    {18, 0x0F, 0x03, 0x64, 0x23, 0x1E, 0x00, 0x00, {0x32}, 0x08, 0x00, 0x09}, //POISON_STING
45
-    {67, 0x19, 0x06, 0x64, 0x14, 0x14, 0x00, 0x00, {0x32}, 0x08, 0x00, 0x09}, //TWINEEDLE
46
-    {66, 0x19, 0x06, 0x5F, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //PIN_MISSILE
47
-    {3, 0x00, 0x00, 0x64, 0x1E, 0x00, 0x08, 0x00, {0x16}, 0x92, 0x02, 0x09}, //LEER
48
-    {11, 0x3C, 0x11, 0x64, 0x19, 0x0A, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //BITE
49
-    {3, 0x00, 0x00, 0x64, 0x28, 0x00, 0x08, 0x00, {0x16}, 0x91, 0x02, 0x09}, //GROWL
50
-    {72, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0xFA, {0x16}, 0x00, 0x02, 0x09}, //ROAR
51
-    {12, 0x00, 0x00, 0x37, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SING
52
-    {9, 0x00, 0x00, 0x37, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SUPERSONIC
53
-    {1, 0x01, 0x00, 0x5A, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SONIC_BOOM
54
-    {75, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //DISABLE
55
-    {5, 0x32, 0x03, 0x64, 0x1E, 0x0A, 0x08, 0x00, {0x12}, 0x95, 0x01, 0x09}, //ACID
56
-    {18, 0x28, 0x0A, 0x64, 0x19, 0x0A, 0x00, 0x00, {0x12}, 0x10, 0x01, 0x09}, //EMBER
57
-    {18, 0x5A, 0x0A, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x12}, 0x10, 0x01, 0x09}, //FLAMETHROWER
58
-    {77, 0x00, 0x0F, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //MIST
59
-    {0x00, 0x28, 0x0B, 0x64, 0x19, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //WATER_GUN
60
-    {0x00, 0x6E, 0x0B, 0x50, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //HYDRO_PUMP
61
-    {0x00, 0x5A, 0x0B, 0x64, 0x0F, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SURF
62
-    {18, 0x5A, 0x0F, 0x64, 0x0A, 0x0A, 0x00, 0x00, {0x12}, 0x20, 0x01, 0x09}, //ICE_BEAM
63
-    {18, 0x6E, 0x0F, 0x46, 0x05, 0x0A, 0x08, 0x00, {0x12}, 0x20, 0x01, 0x09}, //BLIZZARD
64
-    {10, 0x41, 0x0E, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //PSYBEAM
65
-    {5, 0x41, 0x0B, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x93, 0x01, 0x09}, //BUBBLE_BEAM
66
-    {18, 0x41, 0x0F, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //AURORA_BEAM
67
-    {39, 0x96, 0x00, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x20, 0x01, 0x09}, //HYPER_BEAM
68
-    {0x00, 0x23, 0x02, 0x64, 0x23, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //PECK
69
-    {0x00, 0x50, 0x02, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DRILL_PECK
70
-    {19, 0x50, 0x01, 0x50, 0x19, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SUBMISSION
71
-    {0x00, 0x01, 0x01, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //LOW_KICK
72
-    {44, 0x01, 0x01, 0x64, 0x14, 0x00, 0x01, 0xFB, {0x00}, 0x00, 0x00, 0x09}, //COUNTER
73
-    {1, 0x01, 0x01, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SEISMIC_TOSS
74
-    {0x00, 0x50, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //STRENGTH
75
-    {24, 0x14, 0x0C, 0x64, 0x19, 0x00, 0x00, 0x00, {0x12}, 50, 0x01, 0x09}, //ABSORB
76
-    {24, 0x28, 0x0C, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x12}, 50, 0x01, 0x09}, //MEGA_DRAIN
77
-    {78, 0x00, 0x0C, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //LEECH_SEED
78
-    {6, 0x00, 0x00, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x09, 0x02, 0x10}, //GROWTH
79
-    {0x00, 0x37, 0x0C, 0x5F, 0x19, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x00, 0x09}, //RAZOR_LEAF
80
-    {71, 0x78, 0x0C, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x03}, //SOLAR_BEAM
81
-    {13, 0x00, 0x03, 0x4B, 0x23, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //POISONPOWDER
82
-    {15, 0x00, 0x0C, 0x4B, 0x1E, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //STUN_SPORE
83
-    {12, 0x00, 0x0C, 0x4B, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SLEEP_POWDER
84
-    {74, 0x78, 0x0C, 0x64, 0x0A, 0x64, 0x04, 0x00, {0x33}, 0x00, 0x01, 0x09}, //PETAL_DANCE
85
-    {3, 0x00, 0x06, 0x5F, 0x28, 0x00, 0x08, 0x00, {0x16}, 0xA3, 0x02, 0x09}, //STRING_SHOT
86
-    {0x01, 0x01, 0x10, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //DRAGON_RAGE
87
-    {40, 0x23, 0x0A, 0x55, 0x0F, 0x64, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FIRE_SPIN
88
-    {18, 0x28, 0x0D, 0x64, 0x1E, 0x0A, 0x00, 0x00, {0x12}, 0x40, 0x01, 0x09}, //THUNDERSHOCK
89
-    {18, 0x5A, 0x0D, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x12}, 0x40, 0x01, 0x09}, //THUNDERBOLT
90
-    {15, 0x00, 0x0D, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //THUNDER_WAVE
91
-    {18, 0x6E, 0x0D, 0x46, 0x0A, 0x1E, 0x00, 0x00, {0x12}, 0x40, 0x01, 0x09}, //THUNDER
92
-    {0x00, 0x32, 0x05, 0x5A, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //ROCK_THROW
93
-    {0x00, 0x64, 0x04, 0x64, 0x0A, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x00, 0x09}, //EARTHQUAKE
94
-    {70, 0x01, 0x04, 0x1E, 0x05, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //FISSURE
95
-    {71, 0x50, 0x04, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x04}, //DIG
96
-    {14, 0x00, 0x03, 0x5A, 0x0A, 0x64, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //TOXIC
97
-    {10, 0x32, 0x0E, 0x64, 0x19, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //CONFUSION
98
-    {5, 0x5A, 0x0E, 0x64, 0x0A, 0x0A, 0x00, 0x00, {0x12}, 0x95, 0x01, 0x09}, //PSYCHIC
99
-    {12, 0x00, 0x0E, 0x3C, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //HYPNOSIS
100
-    {2, 0x00, 0x0E, 0x00, 0x28, 0x00, 0x10, 0x00, {0x08}, 0x91, 0x02, 0x09}, //MEDITATE
101
-    {2, 0x00, 0x0E, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x23, 0x02, 0x09}, //AGILITY
102
-    {0x00, 0x28, 0x00, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //QUICK_ATTACK
103
-    {79, 0x14, 0x00, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //RAGE
104
-    {80, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x10}, 0x00, 0x02, 0x09}, //TELEPORT
105
-    {1, 0x01, 0x07, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //NIGHT_SHADE
106
-    {81, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x09}, //MIMIC
107
-    {3, 0x00, 0x00, 0x55, 0x28, 0x00, 0x00, 0x00, {0x16}, 0xA2, 0x02, 0x09}, //SCREECH
108
-    {2, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x17, 0x02, 0x09}, //DOUBLE_TEAM
109
-    {25, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 50, 0x02, 0x09}, //RECOVER
110
-    {2, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //HARDEN
111
-    {82, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x16, 0x02, 0x09}, //MINIMIZE
112
-    {3, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x96, 0x02, 0x09}, //SMOKESCREEN
113
-    {9, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //CONFUSE_RAY
114
-    {0x2, 0x00, 0x0B, 0x00, 0x28, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //WITHDRAW
115
-    {83, 0x00, 0x00, 0x00, 0x28, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //DEFENSE_CURL
116
-    {0x2, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //BARRIER
117
-    {85, 0x00, 0x0E, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //LIGHT_SCREEN
118
-    {86, 0x00, 0x0F, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //HAZE
119
-    {84, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //REFLECT
120
-    {60, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //FOCUS_ENERGY
121
-    {68, 0x01, 0x00, 0x64, 0x0A, 0x00, 0x10, 0x01, {0x33}, 0x00, 0x02, 0x09}, //BIDE
122
-    {87, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x01, 0x00, {0x10}, 0x00, 0x02, 0x09}, //METRONOME
123
-    {88, 0x00, 0x02, 0x00, 0x14, 0x00, 0x01, 0x00, {0x00}, 0x00, 0x02, 0x09}, //MIRROR_MOVE
124
-    {23, 0xC8, 0x00, 0x64, 0x05, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x00, 0x09}, //SELFDESTRUCT
125
-    {0x00, 0x64, 0x00, 0x4B, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //EGG_BOMB
126
-    {18, 0x1E, 0x07, 0x64, 0x1E, 0x1E, 0x00, 0x00, {0x13}, 0x40, 0x00, 0x09}, //LICK
127
-    {18, 0x1E, 0x03, 0x46, 0x14, 0x28, 0x00, 0x00, {0x12}, 0x08, 0x00, 0x09}, //SMOG
128
-    {18, 0x41, 0x03, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x12}, 0x08, 0x01, 0x09}, //SLUDGE
129
-    {67, 0x41, 0x04, 0x55, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //BONE_CLUB
130
-    {18, 0x6E, 0x0A, 0x55, 0x05, 0x0A, 0x00, 0x00, {0x12}, 0x10, 0x01, 0x09}, //FIRE_BLAST
131
-    {11, 0x50, 0x0B, 0x64, 0x0F, 0x14, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //WATERFALL
132
-    {40, 0x23, 0x0B, 0x55, 0x0F, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //CLAMP
133
-    {0x00, 0x3C, 0x00, 0x00, 0x14, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SWIFT
134
-    {71, 0x82, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x12, 0x00, 0x02}, //SKULL_BASH
135
-    {66, 0x14, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //SPIKE_CANNON
136
-    {5, 0x0A, 0x00, 0x64, 0x23, 0x0A, 0x00, 0x00, {0x13}, 0x93, 0x00, 0x09}, //CONSTRICT
137
-    {2, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x25, 0x02, 0x09}, //AMNESIA
138
-    {3, 0x00, 0x0E, 0x50, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x96, 0x02, 0x09}, //KINESIS
139
-    {25, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x0, 0x02, 0x09}, //SOFTBOILED
140
-    {20, 0x82, 0x01, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HI_JUMP_KICK
141
-    {15, 0x00, 0x00, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //GLARE
142
-    {89, 0x64, 0x0E, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //DREAM_EATER
143
-    {13, 0x00, 0x03, 0x5A, 0x28, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //POISON_GAS
144
-    {67, 0x0F, 0x00, 0x55, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //BARRAGE
145
-    {24, 0x14, 0x06, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x13}, 50, 0x00, 0x09}, //LEECH_LIFE
146
-    {12, 0x00, 0x00, 0x4B, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //LOVELY_KISS
147
-    {71, 0x8C, 0x02, 0x5A, 0x05, 0x1E, 0x00, 0x00, {0x52}, 0x00, 0x00, 0x01}, //SKY_ATTACK
148
-    {91, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //TRANSFORM
149
-    {5, 0x28, 0x0B, 0x64, 0x1E, 0x0A, 0x08, 0x00, {0x12}, 0x93, 0x01, 0x09}, //BUBBLE
150
-    {10, 0x46, 0x00, 0x64, 0x0A, 0x14, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //DIZZY_PUNCH
151
-    {12, 0x00, 0x0C, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SPORE
152
-    {3, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x96, 0x02, 0x09}, //FLASH
153
-    {1, 0x01, 0x0E, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //PSYWAVE
154
-    {92, 0x00, 0x00, 0x00, 0x28, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //SPLASH
155
-    {2, 0x00, 0x03, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x22, 0x02, 0x09}, //ACID_ARMOR
156
-    {0x0, 0x64, 0x0B, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //CRABHAMMER
157
-    {0x0, 0xFA, 0x00, 0x64, 0x05, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x00, 0x09}, //EXPLOSION
158
-    {66, 0x12, 0x00, 0x50, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FURY_SWIPES
159
-    {67, 0x32, 0x04, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //BONEMERANG
160
-    {93, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x07, 0x02, 0x09}, //REST
161
-    {11, 0x4B, 0x05, 0x5A, 0x0A, 0x1E, 0x08, 0x00, {0x12}, 0x00, 0x00, 0x09}, //ROCK_SLIDE
162
-    {11, 0x50, 0x00, 0x5A, 0x0F, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //HYPER_FANG
163
-    {4, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x11, 0x02, 0x09}, //SHARPEN
164
-    {94, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //CONVERSION
165
-    {95, 0x50, 0x00, 0x64, 0x0A, 0x14, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //TRI_ATTACK
166
-    {0x1, 0x01, 0x00, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //SUPER_FANG
167
-    {0x00, 0x46, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //SLASH
168
-    {96, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SUBSTITUTE
169
-    {19, 0x32, 0x09, 0x64, 0x00, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //STRUGGLE
170
-    {97, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //SKETCH
171
-    {98, 0x0A, 0x01, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //TRIPLE_KICK
172
-    {99, 0x3C, 0x11, 0x64, 0x19, 0x64, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //THIEF
173
-    {64, 0x00, 0x06, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SPIDER_WEB
174
-    {100, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //MIND_READER
175
-    {90, 0x00, 0x07, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //NIGHTMARE
176
-    {18, 0x3C, 0x0A, 0x64, 0x19, 0x0A, 0x00, 0x00, {0x13}, 0x10, 0x00, 0x09}, //FLAME_WHEEL
177
-    {129, 0x32, 0x00, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SNORE
178
-    {104, 0x00, 0x07, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //CURSE
179
-    {0x0, 0x01, 0x00, 0x64, 0x0F, 0x64, 0x00, 0x00, {0x33}, 0x1, 0x00, 0x09}, //FLAIL
180
-    {99, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //CONVERSION_2
181
-    {0x00, 0x64, 0x02, 0x5F, 0x05, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x01, 0x09}, //AEROBLAST
182
-    {3, 0x00, 0x0C, 0x64, 0x28, 0x00, 0x00, 0x00, {0x16}, 0xa3, 0x02, 0x09}, //COTTON_SPORE
183
-    {0x0, 0x01, 0x01, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //REVERSAL
184
-    {101, 0x00, 0x07, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SPITE
185
-    {18, 0x28, 0x0F, 0x64, 0x19, 0x0A, 0x08, 0x00, {0x12}, 0x20, 0x01, 0x09}, //POWDER_SNOW
186
-    {34, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x04, {0x00}, 0x00, 0x02, 0x09}, //PROTECT
187
-    {0x0, 0x28, 0x01, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //MACH_PUNCH
188
-    {3, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0xa3, 0x02, 0x09}, //SCARY_FACE
189
-    {0x0, 0x3C, 0x11, 0x00, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //FEINT_ATTACK
190
-    {9, 0x00, 0x17, 0x4B, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //SWEET_KISS
191
-    {102, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x01, 0x02, 0x09}, //BELLY_DRUM
192
-    {18, 0x5A, 0x03, 0x64, 0x0A, 0x1E, 0x00, 0x00, {0x12}, 0x08, 0x01, 0x09}, //SLUDGE_BOMB
193
-    {5, 0x14, 0x04, 0x64, 0x0A, 0x64, 0x00, 0x00, {0x12}, 0x96, 0x01, 0x09}, //MUD_SLAP
194
-    {5, 0x41, 0x0B, 0x55, 0x0A, 0x32, 0x00, 0x00, {0x12}, 0x96, 0x01, 0x09}, //OCTAZOOKA
195
-    {53, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, {0x03}, 0x00, 0x02, 0x09}, //SPIKES
196
-    {18, 0x78, 0x0D, 0x32, 0x05, 0x64, 0x00, 0x00, {0x12}, 0x40, 0x01, 0x09}, //ZAP_CANNON
197
-    {31, 0x00, 0x00, 0x64, 0x28, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //FORESIGHT
198
-    {103, 0x00, 0x07, 0x00, 0x05, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x00, 0x09}, //DESTINY_BOND
199
-    {65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //PERISH_SONG
200
-    {5, 0x37, 0x0F, 0x5F, 0x0F, 0x64, 0x08, 0x00, {0x12}, 0x93, 0x01, 0x09}, //ICY_WIND
201
-    {34, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x10, 0x04, {0x00}, 0x00, 0x02, 0x09}, //DETECT
202
-    {67, 0x19, 0x04, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //BONE_RUSH
203
-    {100, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //LOCK_ON
204
-    {74, 0x78, 0x10, 0x64, 0x0A, 0x64, 0x04, 0x00, {0x33}, 0x00, 0x00, 0x09}, //OUTRAGE
205
-    {161, 0x00, 0x05, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //SANDSTORM
206
-    {24, 0x3C, 0x0C, 0x64, 0x05, 0x00, 0x00, 0x00, {0x12}, 50, 0x01, 0x00}, //GIGA_DRAIN
207
-    {34, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x03, {0x00}, 0x00, 0x02, 0x09}, //ENDURE
208
-    {3, 0x00, 0x17, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0xa1, 0x02, 0x09}, //CHARM
209
-    {105, 0x1E, 0x05, 0x5A, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ROLLOUT
210
-    {0x0, 0x28, 0x00, 0x64, 0x28, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FALSE_SWIPE
211
-    {0x09, 0x00, 0x00, 0x5A, 0x0F, 0x64, 0x00, 0x00, {0x16}, 0x21, 0x02, 0x09}, //SWAGGER
212
-    {25, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x0A}, 0x00, 0x02, 0x00}, //MILK_DRINK
213
-    {18, 0x41, 0x0D, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x13}, 0x40, 0x00, 0x09}, //SPARK
214
-    {106, 40, 0x06, 0x5F, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FURY_CUTTER
215
-    {0x04, 0x46, 0x08, 0x5A, 0x19, 0x0A, 0x00, 0x00, {0x33}, 0xa2, 0x00, 0x09}, //STEEL_WING
216
-    {64, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //MEAN_LOOK
217
-    {37, 0x00, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //ATTRACT
218
-    {107, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x01, 0x00, {0x00}, 0x00, 0x02, 0x09}, //SLEEP_TALK
219
-    {108, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //HEAL_BELL
220
-    {0x0, 0x01, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //RETURN
221
-    {109, 0x01, 0x00, 0x5A, 0x0F, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //PRESENT
222
-    {0x0, 0x01, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FRUSTRATION
223
-    {110, 0x00, 0x00, 0x00, 0x19, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SAFEGUARD
224
-    {111, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //PAIN_SPLIT
225
-    {18, 0x64, 0x0A, 0x5F, 0x05, 0x32, 0x00, 0x00, {0x12}, 0x10, 0x01, 0x09}, //SACRED_FIRE
226
-    {119, 0x01, 0x04, 0x64, 0x1E, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x00, 0x09}, //MAGNITUDE
227
-    {10, 0x64, 0x01, 0x32, 0x05, 0x64, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //DYNAMICPUNCH
228
-    {0x00, 0x78, 0x06, 0x55, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //MEGAHORN
229
-    {0x18, 0x3C, 0x10, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x32}, 0x40, 0x01, 0x09}, //DRAGONBREATH
230
-    {112, 0x00, 0x00, 0x00, 0x28, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //BATON_PASS
231
-    {76, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //ENCORE
232
-    {0x0, 0x28, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //PURSUIT
233
-    {113, 0x14, 0x00, 0x64, 0x28, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //RAPID_SPIN
234
-    {0x3, 0x00, 0x00, 0x64, 0x14, 0x00, 0x08, 0x00, {0x16}, 0xA7, 0x02, 0x09}, //SWEET_SCENT
235
-    {0x5, 0x64, 0x08, 0x4B, 0x0F, 0x1E, 0x00, 0x00, {0x13}, 0x92, 0x00, 0x09}, //IRON_TAIL
236
-    {0x4, 0x32, 0x08, 0x5F, 0x23, 0x0A, 0x00, 0x00, {0x13}, 0x11, 0x00, 0x09}, //METAL_CLAW
237
-    {0x0, 0x46, 0x01, 0x64, 0x0A, 0x00, 0x00, 0xFF, {0x33}, 0x00, 0x00, 0x09}, //VITAL_THROW
238
-    {25, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, {0x08}, 0x2, 0x02, 0xc}, //MORNING_SUN
239
-    {25, 0x00, 0x0C, 0x00, 0x05, 0x00, 0x10, 0x00, {0x08}, 0x2, 0x02, 0xc}, //SYNTHESIS
240
-    {25, 0x00, 0x00, 0x00, 0x05, 0x00, 0x10, 0x00, {0x08}, 0x2, 0x02, 0xc}, //MOONLIGHT
241
-    {0x0, 0x3C, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //HIDDEN_POWER
242
-    {0x0, 0x64, 0x01, 0x50, 0x05, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //CROSS_CHOP
243
-    {11, 0x28, 0x10, 0x64, 0x14, 0x14, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //TWISTER
244
-    {162, 0x00, 0x0B, 0x00, 0x05, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //RAIN_DANCE
245
-    {163, 0x00, 0x0A, 0x00, 0x05, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //SUNNY_DAY
246
-    {0x5, 0x50, 0x11, 0x64, 0x0F, 0x14, 0x00, 0x00, {0x13}, 0x92, 0x00, 0x09}, //CRUNCH
247
-    {44, 0x01, 0x0E, 0x64, 0x14, 0x00, 0x01, 0xFB, {0x00}, 0x00, 0x02, 0x09}, //MIRROR_COAT
248
-    {114, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x08}, 0x00, 0x02, 0x09}, //PSYCH_UP
249
-    {0x0, 0x50, 0x00, 0x64, 0x05, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //EXTREMESPEED
250
-    {0x8, 0x3C, 0x05, 0x64, 0x05, 0x0A, 0x00, 0x00, {0x13}, 0xff, 0x01, 0x10}, //ANCIENTPOWER
251
-    {0x5, 0x50, 0x07, 0x64, 0x0F, 0x14, 0x00, 0x00, {0x12}, 0x95, 0x01, 0x09}, //SHADOW_BALL
252
-    {115, 120, 0x0E, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x01, 0x09}, //FUTURE_SIGHT
253
-    {0x5, 0x28, 0x01, 0x64, 0x0F, 0x32, 0x00, 0x00, {0x13}, 0x92, 0x00, 0x09}, //ROCK_SMASH
254
-    {40, 0x0F, 0x0B, 0x46, 0x0F, 0x64, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //WHIRLPOOL
255
-    {116, 0x0A, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //BEAT_UP
256
-    {160, 0x28, 0x00, 0x64, 0x0A, 0x64, 0x00, 0x03, {0x12}, 0x00, 0x00, 0x09}, //FAKE_OUT
257
-    {117, 0x5A, 0x00, 0x64, 0x0A, 0x64, 0x04, 0x00, {0x32}, 0x00, 0x01, 0x09}, //UPROAR
258
-    {118, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x10}, //STOCKPILE
259
-    {118, 0x64, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x22}, 0x00, 0x00, 0x09}, //SPIT_UP
260
-    {118, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SWALLOW
261
-    {18, 0x64, 0x0A, 0x5A, 0x0A, 0x0A, 0x18, 0x00, {0x12}, 0x10, 0x01, 0x09}, //HEAT_WAVE
262
-    {164, 0x00, 0x0F, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //HAIL
263
-    {62, 0x00, 0x11, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //TORMENT
264
-    {9, 0x00, 0x11, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x24, 0x02, 0x09}, //FLATTER
265
-    {16, 0x00, 0x0A, 0x4B, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //WILL-O-WISP
266
-    {119, 0x00, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //MEMENTO
267
-    {0x00, 0x46, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //FACADE
268
-    {120, 0x96, 0x01, 0x64, 0x14, 0x00, 0x00, 0xFD, {0x03}, 0x00, 0x00, 0x09}, //FOCUS_PUNCH
269
-    {32, 0x3C, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x13}, 0x40, 0x00, 0x09}, //SMELLINGSALT
270
-    {54, 0x00, 0x00, 0x64, 0x14, 0x00, 0x10, 0x03, {0x00}, 0x00, 0x02, 0x09}, //FOLLOW_ME
271
-    {121, 0x00, 0x00, 0x00, 0x14, 0x00, 0x01, 0x00, {0x00}, 0x00, 0x00, 0x09}, //NATURE_POWER
272
-    {27, 0x00, 0x0D, 0x64, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x15, 0x02, 0x09}, //CHARGE
273
-    {61, 0x00, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x09}, //TAUNT
274
-    {122, 0x00, 0x00, 0x64, 0x14, 0x00, 0x10, 0x05, {0x00}, 0x00, 0x02, 0x09}, //HELPING_HAND
275
-    {123, 0x00, 0x0E, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //TRICK
276
-    {42, 0x00, 0x0E, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x01, 0x02, 0x09}, //ROLE_PLAY
277
-    {124, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x10, 0x00, {0x02}, 0x00, 0x02, 0x09}, //WISH
278
-    {125, 0x00, 0x00, 0x64, 0x14, 0x00, 0x01, 0x00, {0x00}, 0x00, 0x02, 0x09}, //ASSIST
279
-    {126, 0x00, 0x0C, 0x64, 0x14, 0x00, 0x10, 0x08, {0x00}, 0x00, 0x02, 0x09}, //INGRAIN
280
-    {8, 0x78, 0x01, 0x64, 0x05, 0x00, 0x00, 0x00, {0x13}, 0x03, 0x00, 0x90}, //SUPERPOWER
281
-    {127, 0x00, 0x0E, 0x64, 0x0F, 0x00, 0x01, 0x04, {0x00}, 0x00, 0x02, 0x09}, //MAGIC_COAT
282
-    {128, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //RECYCLE
283
-    {0x0, 0x3C, 0x01, 0x64, 0x0A, 0x00, 0x00, 0xFC, {0x33}, 0x00, 0x00, 0x09}, //REVENGE
284
-    {130, 0x4B, 0x01, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //BRICK_BREAK
285
-    {131, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //YAWN
286
-    {132, 0x41, 0x11, 0x64, 0x14, 0x64, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //KNOCK_OFF
287
-    {1, 0x01, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ENDEAVOR
288
-    {0x0, 0x96, 0x0A, 0x64, 0x05, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //ERUPTION
289
-    {42, 0x00, 0x0E, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //SKILL_SWAP
290
-    {133, 0x00, 0x0E, 0x64, 0x0A, 0x00, 0x10, 0x00, {0x02}, 0x00, 0x02, 0x09}, //IMPRISON
291
-    {134, 0x00, 0x00, 0x64, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //REFRESH
292
-    {135, 0x00, 0x07, 0x64, 0x05, 0x00, 0x10, 0x00, {0x02}, 0x00, 0x02, 0x09}, //GRUDGE
293
-    {136, 0x00, 0x11, 0x64, 0x0A, 0x00, 0x01, 0x04, {0x00}, 0x00, 0x02, 0x09}, //SNATCH
294
-    {137, 0x46, 0x00, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //SECRET_POWER
295
-    {71, 0x3C, 0x0B, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x04}, //DIVE
296
-    {66, 0x0F, 0x01, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ARM_THRUST
297
-    {58, 0x00, 0x00, 0x64, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //CAMOUFLAGE
298
-    {2, 0x00, 0x06, 0x64, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x34, 0x02, 0x09}, //TAIL_GLOW
299
-    {5, 0x46, 0x0E, 0x64, 0x05, 0x32, 0x00, 0x00, {0x12}, 0x95, 0x01, 0x09}, //LUSTER_PURGE
300
-    {5, 0x46, 0x0E, 0x64, 0x05, 0x32, 0x00, 0x00, {0x12}, 0x94, 0x01, 0x09}, //MIST_BALL
301
-    {3, 0x00, 0x02, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0xA1, 0x02, 0x09}, //FEATHERDANCE
302
-    {9, 0x00, 0x00, 0x64, 0x14, 0x00, 0x20, 0x00, {0x12}, 0x00, 0x02, 0x09}, //TEETER_DANCE
303
-    {18, 0x55, 0x0A, 0x5A, 0x0A, 0x0A, 0x00, 0x00, {0x73}, 0x10, 0x00, 0x09}, //BLAZE_KICK
304
-    {138, 0x00, 0x04, 0x64, 0x0F, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //MUD_SPORT
305
-    {105, 0x1E, 0x0F, 0x5A, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ICE_BALL
306
-    {11, 0x3C, 0x0C, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //NEEDLE_ARM
307
-    {25, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SLACK_OFF
308
-    {0x00, 0x5A, 0x00, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x12}, 0x00, 0x01, 0x09}, //HYPER_VOICE
309
-    {18, 0x32, 0x03, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x73}, 0x80, 0x00, 0x09}, //POISON_FANG
310
-    {5, 0x4B, 0x00, 0x5F, 0x0A, 0x32, 0x00, 0x00, {0x13}, 0x92, 0x00, 0x09}, //CRUSH_CLAW
311
-    {39, 0x96, 0x0A, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //BLAST_BURN
312
-    {39, 0x96, 0x0B, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //HYDRO_CANNON
313
-    {5, 0x64, 0x08, 0x55, 0x0A, 0x14, 0x00, 0x00, {0x33}, 0x11, 0x00, 0x09}, //METEOR_MASH
314
-    {11, 0x1E, 0x07, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //ASTONISH
315
-    {0x00, 0x32, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //WEATHER_BALL
316
-    {108, 0x00, 0x0C, 0x00, 0x05, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //AROMATHERAPY
317
-    {3, 0x00, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0xA5, 0x02, 0x09}, //FAKE_TEARS
318
-    {0x00, 0x37, 0x02, 0x5F, 0x19, 0x00, 0x08, 0x00, {0x72}, 0x00, 0x01, 0x09}, //AIR_CUTTER
319
-    {4, 0x8C, 0x0A, 0x5A, 0x05, 0x64, 0x00, 0x00, {0x33}, 0xA4, 0x01, 0x09}, //OVERHEAT
320
-    {31, 0x00, 0x00, 0x64, 0x28, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //ODOR_SLEUTH
321
-    {5, 0x32, 0x05, 0x50, 0x0A, 0x64, 0x00, 0x00, {0x12}, 0xA3, 0x00, 0x09}, //ROCK_TOMB
322
-    {0x8, 0x3C, 0x06, 0x64, 0x05, 0x0A, 0x00, 0x00, {0x32}, 0xFF, 0x01, 0x10}, //SILVER_WIND
323
-    {3, 0x00, 0x08, 0x55, 0x28, 0x00, 0x00, 0x00, {0x16}, 0xA5, 0x02, 0x09}, //METAL_SOUND
324
-    {12, 0x00, 0x0C, 0x37, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //GRASSWHISTLE
325
-    {7, 0x00, 0x00, 0x64, 0x14, 0x00, 0x00, 0x00, {0x36}, 0x03, 0x02, 0x09}, //TICKLE
326
-    {6, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //COSMIC_POWER
327
-    {0x00, 0x96, 0x0B, 0x64, 0x05, 0x00, 0x08, 0x00, {0x12}, 0x00, 0x01, 0x09}, //WATER_SPOUT
328
-    {10, 0x4B, 0x06, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SIGNAL_BEAM
329
-    {0x00, 0x3C, 0x07, 0x00, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SHADOW_PUNCH
330
-    {11, 0x50, 0x0E, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //EXTRASENSORY
331
-    {0x00, 0x55, 0x01, 0x5A, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SKY_UPPERCUT
332
-    {40, 35, 0x04, 0x46, 0x0F, 0x64, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //SAND_TOMB
333
-    {70, 0x01, 0x0F, 0x1E, 0x05, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //SHEER_COLD
334
-    {5, 0x5F, 0x0B, 0x55, 0x0A, 0x1E, 0x20, 0x00, {0x32}, 0x96, 0x01, 0x09}, //MUDDY_WATER
335
-    {66, 25, 0x0C, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //BULLET_SEED
336
-    {0x00, 0x3C, 0x02, 0x00, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //AERIAL_ACE
337
-    {66, 0x0A, 0x0F, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //ICICLE_SPEAR
338
-    {2, 0x00, 0x08, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x09}, //IRON_DEFENSE
339
-    {64, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //BLOCK
340
-    {2, 0x00, 0x00, 0x00, 0x28, 0x00, 0x10, 0x00, {0x08}, 0x11, 0x02, 0x09}, //HOWL
341
-    {0x00, 0x50, 0x10, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DRAGON_CLAW
342
-    {40, 0x96, 0x0C, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FRENZY_PLANT
343
-    {6, 0x00, 0x01, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x03, 0x02, 0x10}, //BULK_UP
344
-    {71, 0x55, 0x02, 0x55, 0x05, 0x1E, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x04}, //BOUNCE
345
-    {5, 0x37, 0x04, 0x5F, 0x0F, 0x64, 0x00, 0x00, {0x32}, 0x93, 0x01, 0x09}, //MUD_SHOT
346
-    {18, 0x32, 0x03, 0x64, 0x19, 0x0A, 0x00, 0x00, {0x73}, 0x08, 0x00, 0x09}, //POISON_TAIL
347
-    {99, 0x28, 0x00, 0x64, 0x28, 0x64, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //COVET
348
-    {19, 0x78, 0x0D, 0x64, 0x0F, 0x0F, 0x00, 0x00, {0x33}, 0x40, 0x01, 0x09}, //VOLT_TACKLE
349
-    {0x00, 0x3C, 0x0C, 0x00, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //MAGICAL_LEAF
350
-    {138, 0x00, 0x0B, 0x64, 0x0F, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //WATER_SPORT
351
-    {6, 0x00, 0x0E, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x18, 0x02, 0x10}, //CALM_MIND
352
-    {0x00, 0x46, 0x0C, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //LEAF_BLADE
353
-    {6, 0x00, 0x10, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x05, 0x02, 0x10}, //DRAGON_DANCE
354
-    {66, 0x19, 0x05, 0x50, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //ROCK_BLAST
355
-    {00, 0x3C, 0x0D, 0x00, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SHOCK_WAVE
356
-    {10, 0x3C, 0x0B, 0x64, 0x14, 0x14, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //WATER_PULSE
357
-    {115, 0x08, 0x78, 0x08, 0x55, 0x05, 0x00, 0x00, {0x00}, 0x00, 0x01, 0x09}, //DOOM_DESIRE
358
-    {5, 0x8C, 0x0E, 0x5A, 0x05, 0x64, 0x00, 0x00, {0x32}, 0xA4, 0x01, 0x09}, //PSYCHO_BOOST
359
-    {29, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //ROOST
360
-    {30, 0x00, 0x0E, 0x00, 0x05, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //GRAVITY
361
-    {31, 0x00, 0x0E, 0x64, 0x28, 0x00, 0x00, 0x00, {0x16}, 0x01, 0x02, 0x09}, //MIRACLE_EYE
362
-    {32, 0x46, 0x01, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //WAKE_UP_SLAP
363
-    {4, 0x64, 0x01, 0x5A, 0x0A, 0x64, 0x00, 0x00, {0x33}, 0x93, 0x00, 0x09}, //HAMMER_ARM
364
-    {0x00, 0x01, 0x08, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //GYRO_BALL
365
-    {21, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //HEALING_WISH
366
-    {0x00, 0x41, 0x0B, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //BRINE
367
-    {47, 0x01, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //NATURAL_GIFT
368
-    {33, 0x1E, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x02, {0x10}, 1, 0x00, 0x09}, //FEINT
369
-    {139, 0x3C, 0x02, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x01, 0x00, 0x09}, //PLUCK
370
-    {140, 0x00, 0x02, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //TAILWIND
371
-    {141, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //ACUPRESSURE
372
-    {44, 0x00, 0x08, 0x64, 0x0A, 0x00, 0x01, 0xFB, {0x01}, 0x00, 0x01, 0x09}, //METAL_BURST
373
-    {35, 0x46, 0x06, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //U_TURN
374
-    {6, 0x78, 0x01, 0x64, 0x05, 0x64, 0x00, 0x00, {0x33}, 0x12, 0x00, 0x90}, //CLOSE_COMBAT
375
-    {0x00, 0x32, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //PAYBACK
376
-    {0x00, 0x3C, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ASSURANCE
377
-    {46, 0x00, 0x11, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //EMBARGO
378
-    {142, 0x01, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //FLING
379
-    {28, 0x00, 0x0E, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //PSYCHO_SHIFT
380
-    {0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x02, 0x09}, //TRUMP_CARD
381
-    {63, 0x00, 0x0E, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //HEAL_BLOCK
382
-    {0x00, 0x00, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x02, 0x09}, //WRING_OUT
383
-    {143, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //POWER_TRICK
384
-    {45, 0x00, 0x03, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //GASTRO_ACID
385
-    {144, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, {0x08}, 0x00, 0x02, 0x09}, //LUCKY_CHANT
386
-    {146, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x09}, //ME_FIRST
387
-    {147, 0x00, 0x00, 0x00, 0x14, 0x00, 0x01, 0x00, {0x00}, 0x00, 0x02, 0x09}, //COPYCAT
388
-    {145, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x01, 0x02, 0x04}, //POWER_SWAP
389
-    {145, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x02, 0x02, 0x05}, //GUARD_SWAP
390
-    {0x00, 0x3C, 0x11, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //PUNISHMENT
391
-    {0x00, 0x8C, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //LAST_RESORT
392
-    {42, 0x00, 0x0C, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x16}, 3, 0x02, 0x0f}, //WORRY_SEED
393
-    {36, 0x50, 0x11, 0x64, 0x05, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //SUCKER_PUNCH
394
-    {53, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00, {0x04}, 0x00, 0x02, 0x09}, //TOXIC_SPIKES
395
-    {145, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x00}, //HEART_SWAP
396
-    {148, 0x00, 0x0B, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //AQUA_RING
397
-    {149, 0x00, 0x0D, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //MAGNET_RISE
398
-    {19, 0x78, 0x0A, 0x64, 0x0F, 0x0A, 0x00, 0x00, {0x33}, 0x10, 0x00, 0x09}, //FLARE_BLITZ
399
-    {18, 0x3C, 0x01, 0x64, 0x0A, 0x1E, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //FORCE_PALM
400
-    {0x00, 0x50, 0x01, 0x00, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //AURA_SPHERE
401
-    {2, 0x00, 0x05, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x23, 0x02, 0x09}, //ROCK_POLISH
402
-    {18, 0x50, 0x03, 0x64, 0x14, 0x1E, 0x00, 0x00, {0x33}, 0x08, 0x00, 0x09}, //POISON_JAB
403
-    {11, 0x50, 0x11, 0x64, 0x0F, 0x14, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //DARK_PULSE
404
-    {0x00, 0x46, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //NIGHT_SLASH
405
-    {0x00, 0x5A, 0x0B, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //AQUA_TAIL
406
-    {0x00, 0x50, 0x0C, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //SEED_BOMB
407
-    {11, 0x4B, 0x02, 0x5F, 0x0F, 0x1E, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //AIR_SLASH
408
-    {0x00, 0x50, 0x06, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //XSCISSOR
409
-    {5, 0x5A, 0x06, 0x64, 0x0A, 0x0A, 0x08, 0x00, {0x12}, 0x95, 0x01, 0x09}, //BUG_BUZZ
410
-    {0x00, 0x55, 0x10, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //DRAGON_PULSE
411
-    {11, 0x64, 0x10, 0x4B, 0x0A, 0x14, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DRAGON_RUSH
412
-    {0x00, 0x50, 0x05, 0x64, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //POWER_GEM
413
-    {24, 0x4B, 0x01, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 50, 0x00, 0x00}, //DRAIN_PUNCH
414
-    {0x00, 0x28, 0x01, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x32}, 0x00, 0x01, 0x09}, //VACUUM_WAVE
415
-    {5, 0x78, 0x01, 0x46, 0x05, 0x0A, 0x00, 0x00, {0x32}, 0x95, 0x01, 0x09}, //FOCUS_BLAST
416
-    {5, 0x5A, 0x0C, 0x64, 0x0A, 0x0A, 0x00, 0x00, {0x32}, 0x95, 0x01, 0x09}, //ENERGY_BALL
417
-    {19, 0x78, 0x02, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //BRAVE_BIRD
418
-    {5, 0x5A, 0x04, 0x64, 0x0A, 0x0A, 0x00, 0x00, {0x32}, 0x95, 0x01, 0x09}, //EARTH_POWER
419
-    {100, 0x00, 0x11, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //SWITCHEROO
420
-    {39, 0x96, 0x00, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //GIGA_IMPACT
421
-    {2, 0x00, 0x11, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x24, 0x02, 0x09}, //NASTY_PLOT
422
-    {0x00, 0x28, 0x08, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //BULLET_PUNCH
423
-    {0x00, 0x3C, 0x0F, 0x64, 0x0A, 0x00, 0x08, 0xFC, {0x32}, 0x00, 0x00, 0x09}, //AVALANCHE
424
-    {0x00, 0x28, 0x0F, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x32}, 0x00, 0x00, 0x09}, //ICE_SHARD
425
-    {0x00, 0x46, 0x07, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //SHADOW_CLAW
426
-    {11, 0x41, 0x0D, 0x5F, 0x0F, 0x0A, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //THUNDER_FANG
427
-    {11, 0x41, 0x0F, 0x5F, 0x0F, 0x0A, 0x00, 0x00, {0x33}, 0x20, 0x00, 0x09}, //ICE_FANG
428
-    {11, 0x41, 0x0A, 0x5F, 0x0F, 0x0A, 0x00, 0x00, {0x33}, 0x10, 0x00, 0x09}, //FIRE_FANG
429
-    {0x00, 0x28, 0x07, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //SHADOW_SNEAK
430
-    {5, 0x41, 0x04, 0x55, 0x0A, 0x1E, 0x00, 0x00, {0x32}, 0x96, 0x01, 0x09}, //MUD_BOMB
431
-    {0x00, 0x46, 0x0E, 0x64, 0x14, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x00, 0x09}, //PSYCHO_CUT
432
-    {11, 0x50, 0x0E, 0x5A, 0x0F, 0x14, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //ZEN_HEADBUTT
433
-    {5, 0x41, 0x08, 0x55, 0x0A, 0x1E, 0x00, 0x00, {0x32}, 0x96, 0x01, 0x09}, //MIRROR_SHOT
434
-    {5, 0x50, 0x08, 0x64, 0x0A, 0x0A, 0x00, 0x00, {0x12}, 0x95, 0x01, 0x09}, //FLASH_CANNON
435
-    {10, 0x5A, 0x00, 0x55, 0x14, 0x14, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //ROCK_CLIMB
436
-    {150, 0x00, 0x02, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x97, 0x02, 0x09}, //DEFOG
437
-    {43, 0x00, 0x0E, 0x00, 0x05, 0x00, 0x00, 0xF9, {0x00}, 0x00, 0x02, 0x09}, //TRICK_ROOM
438
-    {4, 0x82, 0x10, 0x5A, 0x05, 0x64, 0x00, 0x00, {0x32}, 0xA4, 0x01, 0x09}, //DRACO_METEOR
439
-    {18, 0x50, 0x0D, 0x64, 0x0F, 0x1E, 0x20, 0x00, {0x32}, 0x40, 0x01, 0x09}, //DISCHARGE
440
-    {18, 0x50, 0x0A, 0x64, 0x0F, 0x1E, 0x20, 0x00, {0x32}, 0x10, 0x01, 0x09}, //LAVA_PLUME
441
-    {4, 0x82, 0x0C, 0x5A, 0x05, 0x64, 0x00, 0x00, {0x32}, 0xA4, 0x01, 0x09}, //LEAF_STORM
442
-    {0x00, 0x78, 0x0C, 0x55, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //POWER_WHIP
443
-    {39, 0x96, 0x05, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //ROCK_WRECKER
444
-    {18, 0x46, 0x03, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x73}, 0x08, 0x00, 0x09}, //CROSS_POISON
445
-    {18, 0x78, 0x03, 0x50, 0x05, 0x1E, 0x00, 0x00, {0x32}, 0x08, 0x00, 0x09}, //GUNK_SHOT
446
-    {11, 0x64, 0x01, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //IRON_HEAD
447
-    {0x00, 0x3C, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //MAGNET_BOMB
448
-    {0x00, 0x64, 0x05, 0x50, 0x05, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x00, 0x09}, //STONE_EDGE
449
-    {38, 0x00, 0x00, 0x64, 0x14, 0x00, 0x08, 0x00, {0x06}, 0xA4, 0x02, 0x09}, //CAPTIVATE
450
-    {53, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, {0x04}, 0x00, 0x02, 0x09}, //STEALTH_ROCK
451
-    {0x00, 0x01, 0x0C, 0x64, 0x14, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x32, 0x09}, //GRASS_KNOT
452
-    {10, 0x41, 0x02, 0x64, 0x14, 0x64, 0x00, 0x00, {0x02}, 0x00, 0x01, 0x09}, //CHATTER
453
-    {0x00, 0x64, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //JUDGMENT
454
-    {139, 0x3C, 0x06, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x01, 0x00, 0x09}, //BUG_BITE
455
-    {4, 0x32, 0x0D, 0x5A, 0x0A, 0x46, 0x00, 0x00, {0x32}, 0x14, 0x01, 0x09}, //CHARGE_BEAM
456
-    {19, 0x78, 0x0C, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //WOOD_HAMMER
457
-    {0x00, 0x28, 0x0B, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x33}, 0x00, 0x00, 0x09}, //AQUA_JET
458
-    {0x00, 0x5A, 0x06, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x00, 0x09}, //ATTACK_ORDER
459
-    {6, 0x00, 0x06, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x12, 0x02, 0x10}, //DEFEND_ORDER
460
-    {25, 0x00, 0x06, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 50, 0x02, 0x00}, //HEAL_ORDER
461
-    {19, 0x96, 0x05, 0x50, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HEAD_SMASH
462
-    {67, 0x23, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DOUBLE_HIT
463
-    {39, 0x96, 0x10, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //ROAR_OF_TIME
464
-    {0x00, 0x64, 0x10, 0x5F, 0x05, 0x00, 0x00, 0x00, {0x72}, 0x00, 0x01, 0x09}, //SPECIAL_REND
465
-    {21, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //LUNAR_DANCE
466
-    {0x00, 0x01, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //CRUSH_GRIP
467
-    {40, 0x64, 0x0A, 0x4B, 0x05, 0x64, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //MAGMA_STORM
468
-    {12, 0x00, 0x11, 0x50, 0x0A, 0x00, 0x08, 0x00, {0x16}, 0x00, 0x02, 0x09}, //DARK_VOID
469
-    {5, 0x78, 0x0C, 0x55, 0x05, 0x28, 0x00, 0x00, {0x32}, 0xA5, 0x01, 0x09}, //SEED_FLARE
470
-    {8, 0x3C, 0x07, 0x64, 0x05, 0x0A, 0x08, 0x00, {0x32}, 0xFF, 0x01, 0x10}, //OMINOUS_WIND
471
-    {71, 0x78, 0x07, 0x64, 0x05, 0x00, 0x00, 0x00, {0x31}, 0x00, 0x00, 0x05}, //SHADOW_FORCE
472
-    {6, 0x00, 0x11, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x21, 0x02, 0x10}, //HONE_CLAWS
473
-    {34, 0x00, 0x05, 0x00, 0x0A, 0x00, 0x00, 0x03, {0x00}, 0x00, 0x02, 0x09}, //WIDE_GUARD
474
-    {152, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x09}, //GUARD_SPLIT
475
-    {152, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x02, 0x09}, //POWER_SPLIT
476
-    {43, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //WONDER_ROOM
477
-    {0x00, 0x50, 0x0E, 0x64, 0x0E, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //PSYSHOCK
478
-    {0x00, 0x41, 0x03, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //VENOSHOCK
479
-    {56, 0x00, 0x08, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x23, 0x02, 0x09}, //AUTOTOMIZE
480
-    {54, 0x00, 0x06, 0x00, 0x14, 0x00, 0x10, 0x02, {0x00}, 0x00, 0x02, 0x09}, //RAGE_POWDER
481
-    {153, 0x00, 0x0E, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x02, 0x09}, //TELEKINESIS
482
-    {43, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //MAGIC_ROOM
483
-    {154, 0x32, 0x05, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //SMACK_DOWN
484
-    {0x00, 0x3C, 0x01, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //STORM_THROW
485
-    {0x00, 0x46, 0x0A, 0x64, 0x0F, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FLAME_BURST
486
-    {18, 0x5F, 0x03, 0x64, 0x0A, 0x0A, 0x20, 0x00, {0x12}, 0x08, 0x01, 0x09}, //SLUDGE_WAVE
487
-    {6, 0x00, 0x06, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x1C, 0x02, 0x10}, //QUIVER_DANCE
488
-    {0x00, 0x01, 0x08, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HEAVY_SLAM
489
-    {55, 0x78, 0x0E, 0x64, 0x0F, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SYCHRONOISE
490
-    {0x00, 0x01, 0x0D, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //ELECTRO_BALL
491
-    {155, 0x00, 0x0B, 0x64, 0x14, 0x00, 0x00, 0x00, {0x16}, 0x0B, 0x02, 0x09}, //SOAK
492
-    {4, 0x32, 0x0A, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x13, 0x00, 0x09}, //FLAME_CHARGE
493
-    {6, 0x00, 0x03, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x13, 0x02, 0x10}, //COIL
494
-    {5, 0x41, 0x01, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x93, 0x00, 0x09}, //LOW_SWEEP
495
-    {5, 0x28, 0x03, 0x64, 0x14, 0x64, 0x00, 0x00, {0x32}, 0xA5, 0x01, 0x09}, //ACID_SPRAY
496
-    {0x00, 0x5F, 0x11, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FOUL_PLAY
497
-    {42, 0x00, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 3, 0x02, 0x54}, //SIMPLE_BEAM
498
-    {42, 0x00, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 2, 0x02, 0x09}, //ENTRAINMENT
499
-    {48, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //AFTER_YOU
500
-    {0x00, 0x3C, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //ROUND
501
-    {0x00, 0x28, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //ECHOED_VOICE
502
-    {0x00, 0x46, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //CHIP_AWAY
503
-    {51, 0x32, 0x03, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //CLEAR_SMOG
504
-    {0x00, 0x14, 0x0E, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //STORED_POWER
505
-    {34, 0x00, 0x01, 0x00, 0x0F, 0x00, 0x00, 0x03, {0x00}, 0x00, 0x02, 0x09}, //QUICK_GUARD
506
-    {0x00, 0x00, 0x0E, 0x00, 0x0F, 0x00, 0x10, 0x01, {0x00}, 0x00, 0x02, 0x09}, //ALLY_SWITCH
507
-    {18, 0x50, 0x0B, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x32}, 0x10, 0x01, 0x09}, //SCALD
508
-    {156, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SHELL_SMASH
509
-    {26, 0x00, 0x0E, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //HEAL_PULSE
510
-    {0x00, 0x41, 0x07, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //HEX
511
-    {157, 0x3C, 0x02, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SKY_DROP
512
-    {158, 0x00, 0x08, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x08}, 0x00, 0x02, 0x09}, //SHIFT_GEAR
513
-    {0x00, 0x3C, 0x01, 0x5A, 0x0A, 0x00, 0x00, 0xFA, {0x33}, 0x00, 0x00, 0x09}, //CIRCLE_THROW
514
-    {139, 0x3C, 0x0A, 0x64, 0x0F, 0x64, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //INCINERATE
515
-    {159, 0x00, 0x11, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x02, 0x09}, //QUASH
516
-    {0x00, 0x37, 0x02, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //ACROBATICS
517
-    {59, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x08}, 0x00, 0x02, 0x09}, //REFLECT_TYPE
518
-    {0x00, 0x46, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //RETALITATE
519
-    {0x00, 0x01, 0x01, 0x64, 0x05, 0x00, 0x00, 0x00, {0x03}, 0x00, 0x00, 0x09}, //FINAL_GAMBIT
520
-    {0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x00, 0x12, 0x09}, //BESTOW
521
-    {18, 0x64, 0x0A, 0x32, 0x05, 0x64, 0x00, 0x00, {0x12}, 0x10, 0x01, 0x09}, //INFERNO
522
-    {0x00, 0x50, 0x0B, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //WATER_PLEDGE
523
-    {0x00, 0x50, 0x0A, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FIRE_PLEDGE
524
-    {0x00, 0x50, 0x0C, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //GRASS_PLEDGE
525
-    {35, 0x46, 0x0D, 0x64, 0x14, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //VOLT_SWITCH
526
-    {5, 0x32, 0x06, 0x64, 0x14, 0x64, 0x08, 0x00, {0x12}, 0x94, 0x01, 0x09}, //STRUGGLE_BUG
527
-    {5, 0x3C, 0x04, 0x64, 0x14, 0x64, 0x20, 0x00, {0x32}, 0x93, 0x00, 0x09}, //BULLDOZE
528
-    {0x00, 0x3C, 0x0F, 0x5A, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FROST_BREATH
529
-    {0x00, 0x3C, 0x10, 0x5A, 0x0A, 0x00, 0x00, 0xFA, {0x33}, 0x00, 0x00, 0x09}, //DRAGON_TAIL
530
-    {6, 0x00, 0x00, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x9, 0x02, 0x10}, //WORK_UP
531
-    {5, 0x37, 0x0D, 0x5F, 0x0F, 0x64, 0x08, 0x00, {0x32}, 0x93, 0x01, 0x09}, //ELECTROWEB
532
-    {19, 0x5A, 0x0D, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //WILD_CHARGE
533
-    {0x00, 0x50, 0x04, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x73}, 0x00, 0x00, 0x09}, //DRILL_RUN
534
-    {67, 0x28, 0x10, 0x5A, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DUAL_CHOP
535
-    {11, 0x3C, 0x0E, 0x64, 0x19, 0x1E, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //HEART_STAMP
536
-    {24, 0x4B, 0x0C, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x13}, 50, 0x00, 0x01}, //HORN_LEECH
537
-    {0x00, 0x5A, 0x01, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //SACRED_SWORD
538
-    {5, 0x4B, 0x0B, 0x5F, 0x0A, 0x32, 0x00, 0x00, {0x13}, 0x92, 0x00, 0x09}, //RAZOR_SHELL
539
-    {0x00, 0x01, 0x0A, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HEAT_CRASH
540
-    {5, 0x41, 0x0C, 0x5A, 0x0A, 0x1E, 0x00, 0x00, {0x12}, 0x96, 0x01, 0x09}, //LEAF_TORNADO
541
-    {0x00, 0x41, 0x06, 0x64, 0x14, 0x00, 0x00, 0x00, {0x13}, 0x00, 0x00, 0x09}, //STEAMROLLER
542
-    {2, 0x00, 0x0C, 0x00, 0x14, 0x00, 0x10, 0x00, {0x08}, 0x32, 0x02, 0x09}, //COTTON_GUARD
543
-    {5, 0x55, 0x11, 0x5F, 0x0F, 0x28, 0x00, 0x00, {0x32}, 0x96, 0x01, 0x09}, //NIGHT_DAZE
544
-    {0x00, 0x64, 0x0E, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //PSYSTRIKE
545
-    {66, 0x19, 0x00, 0x55, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //TAIL_SLAP
546
-    {0x00, 0x6E, 0x02, 0x46, 0x0A, 0x1E, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //HURRICANE
547
-    {19, 0x78, 0x00, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HEAD_CHARGE
548
-    {67, 0x32, 0x08, 0x55, 0x0F, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //GEAR_GRIND
549
-    {18, 0x64, 0x0A, 0x64, 0x05, 0x1E, 0x20, 0x00, {0x32}, 0x10, 0x01, 0x09}, //SEARING_SHOT
550
-    {0x00, 0x78, 0x00, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //TECHNO_BLAST
551
-    {0x00, 0x4B, 0x00, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x12}, 0x00, 0x01, 0x09}, //RELIC_SONG
552
-    {0x00, 0x55, 0x01, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //SECRET_SWORD
553
-    {5, 0x41, 0x0F, 0x5F, 0x0A, 0x64, 0x08, 0x00, {0x12}, 0x93, 0x01, 0x09}, //GLACIATE
554
-    {18, 0x82, 0x0D, 0x55, 0x05, 0x14, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //BOLT_STRIKE
555
-    {18, 0x82, 0x0A, 0x55, 0x05, 0x14, 0x00, 0x00, {0x32}, 0x10, 0x01, 0x09}, //BLUE_FLARE
556
-    {4, 0x50, 0x0A, 0x64, 0x0A, 0x32, 0x00, 0x00, {0x32}, 0x14, 0x01, 0x09}, //FIERY_DANCE
557
-    {0x00, 0x8C, 0x0F, 0x5A, 0x05, 0x1E, 0x00, 0x00, {0x32}, 0x40, 0x00, 0x04}, //FREEZE_SHOCK
558
-    {0x00, 0x8C, 0x0F, 0x5A, 0x05, 0x1E, 0x00, 0x00, {0x32}, 0x10, 0x01, 0x04}, //ICE_BURN
559
-    {5, 0x37, 0x11, 0x5F, 0x0A, 0x64, 0x08, 0x00, {0x32}, 0x94, 0x01, 0x09}, //SNARL
560
-    {11, 0x55, 0x0F, 0x5A, 0x0A, 0x1E, 0x00, 0x00, {0x12}, 0x00, 0x00, 0x09}, //ICICLE_CRASH
561
-    {6, 0xB4, 0x0A, 0x5F, 0x05, 0x64, 0x00, 0x00, {0x33}, 0x16, 0x00, 0x10}, //V-CREATE
562
-    {0x00, 0x64, 0x0A, 0x64, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FUSION_FLARE
563
-    {0x00, 0x64, 0x0D, 0x64, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x00, 0x09}, //FUSION_BOLT
564
-    {0x00, 0x50, 0x01, 0x5F, 0x0A, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x02}, //FLYING_PRESS
565
-    {0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //MAT_BLOCK
566
-    {0x00, 0x78, 0x03, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x02}, 0x00, 0x01, 0x09}, //BELCH
567
-    {0x00, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //ROTOTILLER
568
-    {53, 0x00, 0x06, 0x00, 0x14, 0x00, 0x00, 0x00, {0x04}, 0x00, 0x02, 0x09}, //STICKY_WEB
569
-    {0x00, 0x1E, 0x06, 0x64, 0x19, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //FELL_STINGER
570
-    {71, 0x5A, 0x07, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x31}, 0x00, 0x00, 0x05}, //PHANTOM_FORCE
571
-    {0x00, 0x00, 0x07, 0x64, 0x14, 0x00, 0x00, 0x00, {0x12}, 0x00, 0x02, 0x09}, //TRICK_OR_TREAT
572
-    {0x00, 0x00, 0x00, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x26}, 0x00, 0x02, 0x09}, //NOBLE_ROAR
573
-    {57, 0x00, 0x0D, 0x00, 0x19, 0x00, 0x00, 0x01, {0x00}, 0x00, 0x02, 0x09}, //ION_DELUGE
574
-    {24, 0x32, 0x0D, 0x64, 0x14, 0x00, 0x00, 0x00, {0x12}, 50, 0x01, 1}, //PARABOLIC_CHARGE
575
-    {41, 0x00, 0x0C, 0x64, 0x14, 0x00, 0x00, 0x00, {0x12}, 0x0C, 0x02, 0x09}, //FOREST'S_CURSE
576
-    {0x00, 0x5A, 0x0C, 0x64, 0x0F, 0x00, 0x20, 0x00, {0x32}, 0x00, 0x00, 0x09}, //PETAL_BLIZZARD
577
-    {0x00, 0x46, 0x0F, 0x64, 0x14, 0x0A, 0x00, 0x00, {0x12}, 0x00, 0x01, 0x09}, //FREEZE_DRY
578
-    {0x00, 0x28, 0x17, 0x00, 0x0F, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //DISARMING_VOICE
579
-    {0x00, 0x00, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x36}, 0x00, 0x02, 0x09}, //PARTING_SHOT
580
-    {0x00, 0x00, 0x11, 0x64, 0x14, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x02, 0x09}, //TOPSY_TURVY
581
-    {24, 0x32, 0x17, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x33}, 75, 0x01, 1}, //DRAINING_KISS
582
-    {34, 0x00, 0x17, 0x00, 0x0A, 0x00, 0x00, 0x03, {0x00}, 0x00, 0x02, 0x09}, //CRAFTY_SHIELD
583
-    {0x0, 0x00, 0x17, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x00}, //FLOWER_SHIELD
584
-    {151, 0x00, 0x0C, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x00}, //GRASSY_TERRAIN
585
-    {151, 0x00, 0x17, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x00}, //MISTY_TERRAIN
586
-    {52, 0x00, 0x0D, 0x00, 0x14, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //ELECTRIFY
587
-    {0x00, 0x5A, 0x17, 0x5A, 0x0A, 0x0A, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //PLAY_ROUGH
588
-    {0x00, 0x28, 0x17, 0x64, 0x1E, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //FAIRY_WIND
589
-    {5, 0x5F, 0x17, 0x64, 0x0F, 0x1E, 0x00, 0x00, {0x32}, 0x94, 0x01, 0x09}, //MOONBLAST
590
-    {0x00, 0x8C, 0x00, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //BOOMBURST
591
-    {0x00, 0x00, 0x17, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //FAIRY_LOCK
592
-    {34, 0x00, 0x08, 0x00, 0x0A, 0x00, 0x10, 0x04, {0x08}, 0x00, 0x02, 0x09}, //KING'S_SHIELD
593
-    {3, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, {0x30}, 0x91, 0x02, 0x09}, //PLAY_NICE
594
-    {3, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, {0x30}, 0x94, 0x02, 0x09}, //CONFIDE
595
-    {0x00, 0x64, 0x05, 0x5F, 0x05, 0x32, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //DIAMOND_STORM
596
-    {0x00, 0x6E, 0x0B, 0x5F, 0x05, 0x1E, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //STEAM_ERUPTION
597
-    {0x00, 0x50, 0x0E, 0x00, 0x05, 0x00, 0x00, 0x00, {0x30}, 0x00, 0x01, 0x09}, //HYPERSPACE_HOLE
598
-    {67, 0x0F, 0x0B, 0x64, 0x14, 0x00, 0x00, 0x01, {0x32}, 0x00, 0x00, 0x09}, //WATER_SHURIKEN
599
-    {5, 0x41, 0x0A, 0x64, 0x0A, 0x64, 0x00, 0x00, {0x32}, 0x94, 0x01, 0x09}, //MYSTICAL_FIRE
600
-    {34, 0x00, 0x0C, 0x00, 0x0A, 0x00, 0x10, 0x04, {0x08}, 0x00, 0x02, 0x09}, //SPIKY_SHIELD
601
-    {50, 0x00, 0x17, 0x00, 0x14, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //AROMATIC_MIST
602
-    {0x00, 0x00, 0x0D, 0x64, 0x0F, 0x00, 0x00, 0x00, {0x16}, 0x15, 0x02, 0x09}, //EERIE_IMPULSE
603
-    {0x00, 0x00, 0x03, 0x64, 0x14, 0x00, 0x08, 0x00, {0x16}, 0x00, 0x02, 0x09}, //VENOM_DRENCH
604
-    {49, 0x00, 0x06, 0x64, 0x14, 0x00, 0x00, 0x01, {0x12}, 0x00, 0x02, 0x09}, //POWDER
605
-    {71, 0x00, 0x17, 0x00, 0x0A, 0x00, 0x10, 0x00, {0x00}, 0x1C, 0x02, 0x20}, //GEOMANCY
606
-    {0x00, 0x00, 0x0D, 0x00, 0x14, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //MAGNETIC_FLUX
607
-    {0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //HAPPY_HOUR
608
-    {151, 0x00, 0x0D, 0x00, 0x0A, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //ELECTRIC_TERRAIN
609
-    {0x00, 0x12, 0x17, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //DAZZLING_GLEAM
610
-    {0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x10, 0x00, {0x00}, 0x00, 0x02, 0x09}, //CELEBRATE
611
-    {0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, {0x00}, 0x00, 0x02, 0x09}, //HOLD_HANDS
612
-    {3, 0x00, 0x17, 0x64, 0x1E, 0x00, 0x00, 0x01, {0x1E}, 0x91, 0x02, 0x09}, //BABY_DOLL_EYES
613
-    {18, 0x14, 0x0D, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x40, 0x00, 0x09}, //NUZZLE
614
-    {0x00, 0x28, 0x00, 0x64, 0x28, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //HOLD_BACK
615
-    {40, 0x14, 0x06, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x00, 0x01, 0x09}, //INFESTATION
616
-    {4, 0x28, 0x01, 0x64, 0x14, 0x64, 0x00, 0x00, {0x33}, 0x11, 0x00, 0x09}, //POWER_UP_PUNCH
617
-    {0x00, 0x50, 0x02, 0x64, 0x0A, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //OBLIVION_WING
618
-    {0x00, 0x5A, 0x04, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //THOUSAND_ARROWS
619
-    {0x00, 0x5A, 0x04, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //THOUSAND_WAVES
620
-    {0x00, 0x5A, 0x04, 0x64, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //LAND'S_WRATH
621
-    {0x00, 0x8C, 0x17, 0x5A, 0x05, 0x00, 0x00, 0x00, {0x32}, 0x00, 0x01, 0x09}, //LIGHT_OF_RUIN
622
-    {0x00, 0x6E, 0x0B, 0x55, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x01, 0x09}, //ORIGIN_PULSE
623
-    {0x00, 0x78, 0x04, 0x55, 0x0A, 0x00, 0x08, 0x00, {0x32}, 0x00, 0x00, 0x09}, //PRECIPICE_BLADES
624
-    {0xB6, 0x78, 0x02, 0x64, 0x05, 0x00, 0x00, 0x00, {0x33}, 0x00, 0x00, 0x09}, //DRAGON_ASCENT
625
-    {0xB6, 0x64, 0x11, 0x00, 0x05, 0x00, 0x00, 0x00, {0x30}, 0x00, 0x00, 0x09}, //HYPERSPACE_FURY
626
-};

+ 1
- 0
src/include/battle_locations.h Bestand weergeven

@@ -6,6 +6,7 @@ u8 battle_stat_changer;
6 6
 u16 battle_executed_move;
7 7
 u8 battle_attacker_bank;
8 8
 u8 battle_defender_bank;
9
+u8 battle_damage_multiplier;
9 10
 u16 battle_damage_store;
10 11
 u32 battle_hitmarker;
11 12
 void* battlescript_cursor;

+ 8
- 0
src/moves/bride/bride.c Bestand weergeven

@@ -0,0 +1,8 @@
1
+#include <battle.h>
2
+
3
+u8 bride_has_multiplier()
4
+{
5
+    if(battle_participants[battle_defender_bank].current_hp <= battle_participants[battle_defender_bank].max_hp >> 1)
6
+        battle_damage_multiplier *=2;
7
+    return 0;
8
+}

+ 12
- 0
src/moves/bride/bride_scripts.S Bestand weergeven

@@ -0,0 +1,12 @@
1
+#include <battle_script.h>
2
+
3
+.align 2
4
+.thumb
5
+.text
6
+
7
+.global bs_bride
8
+bs_bride:
9
+    callasm bride_has_multiplier+1
10
+    goto 0x81D6926
11
+
12
+

+ 15
- 0
src/moves/roost/roost.c Bestand weergeven

@@ -0,0 +1,15 @@
1
+#include <battle_structs.h>
2
+#include <battle.h>
3
+
4
+u8 roost_change_type()
5
+{
6
+    if(battle_participants[battle_attacker_bank].type1 == TYPE_FLYING)
7
+    {
8
+        battle_participants[battle_attacker_bank].type1 = TYPE_EGG;
9
+    }
10
+    if(battle_participants[battle_attacker_bank].type2 == TYPE_FLYING)
11
+    {
12
+        battle_participants[battle_attacker_bank].type2 = TYPE_EGG;
13
+    }
14
+    return 0;
15
+}

+ 38
- 0
src/moves/roost/roost_scripts.S Bestand weergeven

@@ -0,0 +1,38 @@
1
+#include <battle_script.h>
2
+
3
+.text
4
+.align 2
5
+.thumb
6
+
7
+.global bs_roost
8
+bs_roost:
9
+attackcanceler
10
+attackstring
11
+ppreduce
12
+setdamageasrestorehalfmaxhp bs_roost_max 1
13
+attackanimation
14
+waitanimation
15
+orword 0x02023DD0 0x100
16
+graphicalhpupdate 1
17
+datahpupdate 1
18
+printstring 0x4B
19
+waitmessage 0x40
20
+jumpifhalfword 0x0 0x02023D4A 0x163 roost_active
21
+goto roost_end
22
+
23
+bs_roost_max:
24
+pause 0x20
25
+printstring 0x4C
26
+waitmessage 0x40
27
+goto roost_end
28
+
29
+roost_active:
30
+jumpiftype2 1 2 change_type
31
+goto roost_end
32
+
33
+change_type:
34
+callasm roost_change_type+1
35
+roost_end:
36
+setbyte 0x0203FD80 0
37
+cmd49 0 0
38
+end