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- # Launchers File syntax:
- #
- # [Must-have property line]
- # launcher1.runCommand=<Run Command>
- # [Optional extra properties]
- # launcher1.displayName=<Display Name, runCommand by default>
- # launcher1.buildCommand=<Build Command, Build Command specified in project properties by default>
- # launcher1.runDir=<Run Directory, ${PROJECT_DIR} by default>
- # launcher1.symbolFiles=<Symbol Files loaded by debugger, ${OUTPUT_PATH} by default>
- # launcher1.env.<Environment variable KEY>=<Environment variable VALUE>
- # (If this value is quoted with ` it is handled as a native command which execution result will become the value)
- # [Common launcher properties]
- # common.runDir=<Run Directory>
- # (This value is overwritten by a launcher specific runDir value if the latter exists)
- # common.env.<Environment variable KEY>=<Environment variable VALUE>
- # (Environment variables from common launcher are merged with launcher specific variables)
- # common.symbolFiles=<Symbol Files loaded by debugger>
- # (This value is overwritten by a launcher specific symbolFiles value if the latter exists)
- #
- # In runDir, symbolFiles and env fields you can use these macroses:
- # ${PROJECT_DIR} - project directory absolute path
- # ${OUTPUT_PATH} - linker output path (relative to project directory path)
- # ${OUTPUT_BASENAME}- linker output filename
- # ${TESTDIR} - test files directory (relative to project directory path)
- # ${OBJECTDIR} - object files directory (relative to project directory path)
- # ${CND_DISTDIR} - distribution directory (relative to project directory path)
- # ${CND_BUILDDIR} - build directory (relative to project directory path)
- # ${CND_PLATFORM} - platform name
- # ${CND_CONF} - configuration name
- # ${CND_DLIB_EXT} - dynamic library extension
- #
- # All the project launchers must be listed in the file!
- #
- # launcher1.runCommand=...
- # launcher2.runCommand=...
- # ...
- # common.runDir=...
- # common.env.KEY=VALUE
-
- # launcher1.runCommand=<type your run command here>
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