Нет описания

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  1. set_callback2 = 0x08000545;
  2. vblank_handler_set = 0x080006F5;
  3. malloc = 0x08002BB0|1;
  4. free = 0x08002BC4|1;
  5. memset = 0x081E5ED8|1;
  6. template_instanciate_forward_search = 0x08006F8D;
  7. gpu_copy_to_vram_by_bgid = 0x08001298|1;
  8. bg_set_tilemap = 0x08001FA0|1;
  9. bg_nullify_tilemap = 0x08001FD4|1;
  10. bg_get_tilemap = 0x08002008|1;
  11. bg_send_tilemap = 0x080020BC|1;
  12. gpu_init_bgs = 0x08001028|1;
  13. gpu_tile_bg_drop_all_sets = 0x08001618|1;
  14. bg_vram_setup = 0x08001658|1;
  15. gpu_bg_show = 0x08001320|1;
  16. gpu_bg_hide = 0x0800139C|1;
  17. gpu_sync_bg_visibility_and_mode = 0x080013D0|1;
  18. gpu_pal_upload = 0x08070474|1;
  19. gpu_sprites_upload = 0x08007320|1;
  20. obj_delete_all = 0x8007770|1;
  21. camera_move_and_redraw = 0x0805ACB4|1;
  22. calc_circle = 0x0807EE2C|1;
  23. pal_decompress_slice_to_faded_and_unfaded = 0x080703A8|1;
  24. gpu_tile_obj_decompress_alloc_tag_and_upload = 0x0800F035;
  25. gpu_pal_obj_alloc_tag_and_apply = 0x08008929;
  26. gpu_tile_obj_free_by_tag = 0x0800874D;
  27. gpu_pal_free_by_tag = 0x08008A31;
  28. obj_delete_and_free_tiles = 0x08007281;
  29. box_zero_flag = 0x0203709C;
  30. task_add_func = 0x0807741D;
  31. lcd_io_set_func = 0x08000A39;
  32. lcd_io_get = 0x08000AC4|1;
  33. flag_decrypt_func = 0x0806E6D1;
  34. var_access = 0x0806E455;
  35. flag_check = 0x0806E6D1;
  36. get_bs_elem_env_index = 0x0800FC2D;
  37. load_battle_screen_elements_1 = 0x0800F261;
  38. npc_states = 0x02036E38;
  39. battlescript_cursor = 0x02023D74;
  40. item_table = 0x0876DD80;
  41. execute_battle_script = 0x0801BC24;
  42. dp_01_prepare_buffer = 0x0800D8B1;
  43. wram_decompress = 0x081E3B70|1;
  44. battle_script_push = 0x08017544|1;
  45. fade_screen = 0x08070589;
  46. fade_update = 0x080704D1;
  47. callback_overworld = 0x080568C5;
  48. task_exec = 0x08077579;
  49. objc_exec = 0x08006B5D;
  50. obj_sync = 0x08006BA9;
  51. clear_flag = 0x0806E6A9;
  52. divide = 0x081E4018;
  53. get_side_from_bank = 0x080751C4|1;
  54. decompression_buffer = 0x0201C000;
  55. superstate = 0x030030F0;
  56. fade_controller = 0x02037AB8;
  57. weather_turns = 0x02023F48;
  58. battle_type_flags = 0x02022B4C;
  59. battle_active_bank = 0x02023BC4;
  60. battle_num_active_sides = 0x02023BCC;
  61. battle_mode = 0x02023BE3;
  62. battle_participants = 0x02023BE4;
  63. battle_data_ability = 0x02023C04;
  64. battle_data_current_hp = 0x02023C0C;
  65. battle_executed_move = 0x02023D4A;
  66. battle_attacker_bank = 0x02023D6B;
  67. battle_defender_bank = 0x02023D6C;
  68. battle_attacker_p_bank = 0x02023D6D;
  69. battle_defender_p_bank = 0x02023D6E;
  70. battle_attack_effectivity = 0x02023DCC;
  71. battle_weather = 0x02023F1C;
  72. battle_damage_store = 0x02023D50;
  73. battle_string_message_table = 0x083FDF3C;
  74. battle_crit_loc = 0x02023D71;
  75. battle_base_power = 0x02024020;
  76. battle_side_unknown = 0x02023FDB;
  77. battle_side_timers = 0x02023DE4;
  78. battle_hitmarker = 0x02023dd0;
  79. side_affecting_halfword = 0x2023DDE;
  80. battle_status3_bits_pbs = 0x02023DFC;
  81. mugshots = 0x097007E0;
  82. battle_bg_table = 0x0824ee34;
  83. custom_battle_struct = 0x0203FE00;
  84. mplay_table = 0x084A329C;
  85. m4aSongNumStart = 0x081DD0F5;
  86. MPlayStart_rev01 = 0x081DD859;
  87. MPlayContinue = 0x081DCFF9;
  88. __aeabi_idiv = 0x081E460C|1;