Nav apraksta

npc_sprite_table4.h 818B

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  1. #define NPC_ZERSCHNEIDERBAUM_ARENA 0x0
  2. #define NPC_ZERTRUEMMERERSTEIN 0x1
  3. #define NPC_ZERTRUEMMERERWAND 0x2
  4. #define NPC_STAERKESTEIN 0x3
  5. #define NPC_STAERKESTAHLSTEIN 0x4
  6. #define NPC_METEORIT 0x5
  7. #define NPC_POKEDEX 0x6
  8. #define NPC_MEGASTEINFUNKEL 0x7
  9. #define NPC_SEELENTAU_GANZ 0x8
  10. #define NPC_POKEBALL 0x9
  11. #define NPC_POKEBALL_FUER_TM 0xa
  12. #define NPC_SEGELBOOT 0xb
  13. #define NPC_SCHIFF 0xc
  14. #define NPC_WIBELWIND 0xd
  15. #define NPC_BLITZ 0xe
  16. #define NPC_FEUEREXPLOSION 0xf
  17. #define NPC_FEUERANGRIFF 0x10
  18. #define NPC_RACKETE_UNTEN 0x11
  19. #define NPC_RACKETE_OBEN 0x12
  20. #define NPC_XERENEAS_VERSTEINERT 0x13
  21. #define NPC_LATIOS_IM_KRISTALL 0x14
  22. #define NPC_LATIAS_IM_KRISTALL 0x15
  23. #define NPC_ZERSCHNEIDERBAUM 0x16
  24. #define NPC_GROSSER_ZERSCHNEIDERBAUM 0x17
  25. #define NPC_ZERSCHNEIDER_ANIMATION 0x18
  26. #define NPC_HEILUNGSSTATUE 0x19